Grand Summoner (5e Feat)

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Grand Summoner

Prerequisites: The ability to conjure, summon, animate, call, bind, craft, or create a creature
You have mastered the art of summoning, and your summoned creatures are more resilient. You gain the following benefits:

  • Creatures that you create have an AC equal to your Spell save DC if it's not already higher.
  • Creatures that you create gain a bonus to attack and damage rolls equal to your spellcasting ability modifier (minimum of 1).
  • Creatures that you create gain additional hit points equal to your spellcasting ability modifier (minimum of 1).

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