Enthralling Charm (5e Feat)
From D&D Wiki
Prerequisites: Charisma 13 or higher
Your presence can daze all creatures that look at you. You gain the following beneftis:
- Increase your Charisma score by 1, to a maximum of 20.
- You gain proficiency in the Deception skill. If you’re already proficient, your proficiency bonus is doubled for checks you make with it.
- As an action on your turn, you try to charm one creature you can see within 30 feet of you that can see and hear you. Make a Charisma (Deception), (Performance) or (Persuasion) check contested by the target’s Wisdom