Swift Defender (5e Feat)
From D&D Wiki
Prerequisites: Dexterity 13 or higher
Your reflexes are so sharpened that many have a hard time hitting you, as you speed allows to slice an arrow in half or knock an enemy's sword away before it can get to your shoulder, or even swiftly strike someone that you see trying to escape from your grasp.You gain the following benefits:
- As an action, you can enter a defensive stance, which lasts until the start of your next turn. While in this stance, whenever a creature damages you with a weapon attack, you can use your reaction to reduce damage by 1d6 + your Dexterity modifier + half your level. If you reduce the damage to 0, you deflect the blow and take no damage.
- You know how to keep a close eye on any creature who wanders into or out of your attack distance, and know exactly when to strike when they do. Whenever a creature moves into or out of your reach or moves more than 5 feet while in it, you can use your reaction to make an opportunity attack against them.