Telekinetic Poltergeist (5e Feat)

From D&D Wiki

Jump to: navigation, search


Telekinetic Poltergeist

Prerequisites: Intelligence 13 or higher, able to cast Mage Hand
You have powers of mind over matter that you can use to cause all sorts of mayhem. You may target any object up to the listed maximum weight using **Mage Hand**. If an object is being worn or carried, you must make an Intelligence(Arcana) check contested by that creature's Strength saving throw. If you succeed, you pull the object away from that creature and can move the object up to 10 feet in any direction but not beyond the range of this spell.

You can use your bonus action to cause the hand to hurl an object it is holding at a creature within 20 feet of the hand. Make a spell attack roll against the target, dealing 1d6 damage on a successful hit (the DM determines the type of damage). The damage of this feature increases by 1d6 at 5th level (2d6), 11th level (3d6), and 17th level (4d6).



Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!


Advertisements: