Thri-Kreen (5e Race)

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Thri-Kreen

Oh, that? That's Chaktik. Picked her up back in the plains a while ago and she's been following us ever since. She doesn't talk much, but she's loyal, quick, and can track like a bloodhound. What? How do we understand her you ask? Eh... it's not so hard once you pick it up.

Physical Description

Thri-kreen resembles bipedal mantises with three-fingered hands. Their bodies are coated in exoskeletons which can morph into various earthy hues, including rusty reds, sandy yellows, and mottled greens and browns. Unlike most humanoids, thri-kreen possess six limbs, walking on two legs and possessing four arms, each ending in four prehensile, claw-like fingers. The lower two arms are smaller and less powerful than the upper two. Their heads possess compound eyes, generally in somewhat-brighter colors like green or blue, slicked back antennae, and compact mandibles. Due to the uncanny shape of their mandibles, they have difficulty speaking Common and most other humanoid languages besides their own. They wear little clothing in traditional tokchaks beyond a loincloth and simple harnesses for carrying weapons and equipment. In tokchak guilds, they do not wear clothing while working since it restrains them too much; depending on how the thri-kreen was raised, it may be willing to wear armor but will do so out of formality, doffing the armor whenever they wish.

Their lower bodies are very powerful and, because of their exoskeleton, they are proportionally much lighter than most humanoids of their size. Combined, these traits give them exceptional reflexes, speed, and jumping power.

Society

The Thri-kreen view themselves as hunters and judge other folks on the simple relationship of predator to prey. They respect druids, rangers, and others who live off the land and treat it with care. On the other hand, savage and evil races such as gnolls and orcs that spoil the lands should be hunted with respect, thus earning the thri-kreen’s enmity. The thri-kreen generally regard city folk in a similar light to thri-kreen society but do not hold good graces with races that make cities.

Their culture has no taboos regarding either cannibalism or the consumption of the flesh of other sapient creatures, particularly elves. Although they do not hunt for sport, they will hunt for survival which can be for any form of prey, if it does not have any use aside from food in that instant. Combined with their difficulties in communicating with most humanoids, most humanoids regard them with disdain or outright disgust, especially in elven cultures.

Although thri-kreen experience all emotions that other humanoids do, they are generally of a very logical temperament and are not as likely to act rashly because of said temperament. Those who have manifested psionic abilities are generally the exception to this rule; they tend to move and act in "tokchak" of approximately six individuals, in a combination of a team and family. Lone thri-kreen or those integrated into the broader community of other races still try to form a tokchak as self defense instinctually.

In groups and societies where thri-kreen have been born and raised, they often form tokchak in whatever way they are able to make them manifest. While this does mean that some thri-kreen will become adventurers, many others become subjects of thief guilds and the like, due to the thri-kreen's highly adaptive carapace. Regardless, these tokchak are formed when the thri-kreen lacks other thri-kreen that it can form a tokchak with; when a traditional tokchak is formed within a city, they often create their own guilds as a way to sanction their tokchak.

Thri-Kreen Names

Thri-kreen make no distinction between male and female names, and they do not use surnames.

Examples: Chak-tha, Drik-chkit, Kacht-ta, Kat’chka, Pak’cha, Pik-ik-cha, Ptekwe, Tak-tha, Tik-tik.

Thri-Kreen Traits

Swift and cunning hunters, the mantis-like thri-kreen wander the deserts and savannas of the world. While they may be many, those that rise above the rest are few; those that are raised in foreign cities are that much more fortunate than their wild counterparts.
Ability Score Increase. Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age. Most thri-kreen only live to thirty years at most, but they are fully mature by the age of five or six and their reduced need for rest ensures they live the years they have to the fullest.
Alignment. Thri-kreen have virtually no social structure other than the tokchak they form with their families and closest allies. The notion of sophisticated rules for social behavior is foreign to them. They are almost always chaotic in alignment but are often neutral with regard to good and evil.
Size. Different breeds of thri-kreen possess different builds, from a little bigger than dwarves to taller than most men. However, none are as tall as trolls or ogres, or as short as halflings. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Your compact eyes and deep instincts give you superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Exoskeleton. When you aren't wearing armor, your Armor Class equals 13 + your Dexterity modifier.
Multiple Limbs. You have an additional set of smaller arms. You may interact with an additional object or feature of the environment for free during your turn. You can carry an additional one-handed weapon using each of these extra arms, and you cannot use the versatile property of weapons carried in these extra arms. You cannot use these extra arms to initiate grapples or wear shields. These hands can be used for other tasks, such as opening doors, carrying torches, using tools, or performing the somatic components of spells, without difficulty when they are not holding weapons.
Sleepless. Instead of sleeping, you enter a torpid state, during which you remain fully aware of your surroundings. After four hours of torpor, you gain the same benefit that a human does from 8 hours of sleep. Also, magic and magical items cannot put you to sleep.
Thri-kreen Weapon Training. You have proficiency with the Gythka and Chatkcha. These exotic weapons are traditionally used by thri-kreen warriors. A gythka is a two-handed polearm with a blade at each end. A chatkcha is a flat, triangular wedge with three serrated blades.
Chameleon Carapace. Thri-kreen have an adaptive carapace that allows them to change their color and texture to match their surroundings. As a result of this, you gain advantage on Dexterity (Stealth) checks made to hide.
Instinct Drive. When a thri-kreen goes into a desert or savannah, their base survival instincts reintroduce themselves to help the thri-kreen fend for itself. You gain advantage on all Wisdom (Survival) checks made in Desert and Plains biomes.
Standing Leap. Thri-kreen have a base distance for long jumping of 30 feet and have a high jump distance of 15 feet. This can be accomplished with or without a running start.
Languages. You can speak, read, and write Thri-kreen and can read and write Common. The thri-kreen language is composed mostly of clicking noises and hieroglyphics. It is relatively simple to read or write, but it is difficult for members of other species to speak it.

Thri-Kreen Racial Feats


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