Scorpio Called (5e Race)
From D&D Wiki
|Work In Progress|
|“||When I first looked upon the dazzling city
my eyes filled with tears and my heart jumped for joy, it was just as i had imagined it to be when i launched the crusade to get here. Too bad i am here as a prisoner of war
|—Darzava Nueacon, as his last words|
A humanoid race of scorpion like beings with black skin that shines very slightly in the sunlight as if made of some fine material. Their hair is usually black but can be white if they where born in direct sunlight it is the same case in the colour of their skin but instead of white it can be yellow or red, their eyes are cold like dark black pearls that can stare into your soul (which most can't do). They also have a tail with a large barb on the end similar to that of a scorpion. They tend to be taller than humans ranging from 6 feet up to 9.
This race of scorpion humanoids were not always so advanced, their origin lies with normal scorpions doing things that normal scorpions would do but over the years they began to evolve this species did not know it but they where living was on top of magically infused rock. The race slowly began evolving and would you look at it at this time, you would see small structures that would have scorpions coming in and out fluently with markets and the such. Eventually they evolved to become a great race of scholars and merchants, creating the race of Scorpio called. Since then their race has evolved becoming one of the more educated races quickly cities formed, but then war came it ravaged everything destroying cities as it came but then as all hope was lost they banded together to make one, cities banded together making them lose contact with the other parts of the worlds due to their cut off location and their habit of not trusting foreigners, causing them to be forgotten to time. One time a religious fanatic launched a crusade to conquer the entire continent once they had captured their homeland The Principality Gerovium A soldier captain heard in a bar a myth about a Hidden kingdom in the unconquered mountains to the south They tried to capture it but only 12 ragged soldiers returned they returned with a lone body they were scared and begged no one to go back there, there was only death waiting for them there, of course they did not listen and sent a rescue party there of which none returned causing the myth of the mountain to become ever more told and feared, causing them to be ever more forgotten.
The religion most worshiped in Valoria is to the deity who created them (Scarovon (5e Deity)) they do not have a pantheon they worship there is not many temples of Scarovon the ones there are are mostly for show as Scarovon chooses to be worshiped in the home because it is the most used and part of anyone's life and should be treated as a temple. Scarovon doesn't tend to care about the problems her people get into but it is a simple rule not to eat or kill arachnids in their religion and the one who did so will be executed by other Scorpio called.
To be developed:
Scorpio Called Names
Male: Sarvoan, Quasanla, Veeroneerin
Female: Narokarnan, Welanalr
Royalty Names: Ashshaman, Darkcaller, Blueskies, Highflier, Farfaller, Ringcaller
Scorpio Called Traits
A strange race of beings that's skill outscores their strength
Ability Score Increase. Your Intelligence score increases by 1 and your Dexterity score increases by 2.
Age. They are considered fully grown at 50 years but can live up to 7200 years
Alignment. They race of Scorpio called tends to lean towards the chaotic alignments but usually on the neutral or good side of things
Size. Scorpio called are usually between 6 and 7 feet. Your size is medium.
Speed. Your base walking speed is 35 ft.
Darkvision. You can see in dim light within 30 ft. of you as if it were bright light, and in darkness as if it were dim light. You can't discern colors in darkness, only shades of grey.
Stinger. Your stinger tail is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike. When you hit with your stinger, starting at level 3 you can choose to deal 2d6 additional poison damage to the target if they are stung you can only deal this damage 3 times before completing a short rest.
Languages. You can speak, read, and write Scorvish or Scarvish and one other language of your choice.
Subrace. Awakened scorpio
Ability Score Increase. Your Constitution score increases by 1 and you get a plus 2 of your choice to either: Intelligence, Wisdom or Charisma. and a -1 to you Strength stat
Magical Cost. You have traded your physical prowess for magical awakening. You have disadvantage in all your Strength (Athletics) checks, but advantage in your Intelligence, Wisdom and Charisma checks.
Arcane Crafting. You can turn regular items into magical ones, infusing them with arcane power. You can touch a item, and for the next hour the object becomes a magic item, gaining a +1 bonus to AC if it’s armor, a +1 bonus to hit and damage if it’s a weapon or a +1 bonus to the DC if it's an arcane focus. Once you use this trait, you can’t use it again until you finish a long rest.
Magical Power. As an action, you can draw power from your awakened heritage to spend one of your Hit Dice and empower your magic. Roll the die, add your Intelligence modifier, and add the total to the damage of a spell you cast. Once you use this trait, you can’t use it again until you finish a short or long rest.
Height and Weight
|6.5ft′ ″||+2d10||70lbs lb.||× (1d10) lb.|
*Height = base height + height modifier
When creating a Scorpio Called character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
|1||Can be quite lazy.|
|2||Can be extremely slow to catch on deliberately to be annoying.|
|3||Is extremely xenophobic.|
|4||Avoids interaction if possible.|
|5||Gives of a menacing aura.|
|6||Tends to keep to themselves but is extremely passionate when fighting for what they think is right.|
|7||They feel cold and terrifying to most who meet them|
|8||Keeps to themselves and can seem antisocial at times but is capable of being kind to those who need Kindness.|