Ki Healer (5e Feat)
From D&D Wiki
Prerequisites: The ability to use Ki.
You have learned how to harness your life energy to heal. You gain the Healing Hands feature.
- You now have a pool of magical healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your level×10. You can use a bonus action to convert a single Ki Point into 5 hit points in the pool, this can not bring the number of hit points in the pool above the maximum. If you are a Path of Tranquility monk, your pool increases by 5 times your level when you take this feat.
- As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in the pool.
- Instead of healing the creature, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Healing Hands, expending hit points separately for each one. You can expend 10 hit points from your pool of healing to reduce the targets Exhaustion level by 1.
- When you use your Flurry of Blows(if you have Flurry of Blows), you can replace one of the unarmed strikes with a use of this feature.
This feature has no effect on undead and constructs.