Drakiin (5e Race)
From D&D Wiki
- 1 Drakiin
- 1.1 Physical Description
- 1.2 History
- 1.3 Society
- 1.4 Drakiin Names
- 1.5 Drakiin Traits
- 1.6 Dragon Subraces
- 1.7 Eladrin Subraces
- 1.8 Racial Feat
"A draconic elf with horns, shimmering scales, and radiant beauty...it was as if she was blessed by the fey themselves...her gaze both shook and embraced me." Unknown Sorcerer
Born within the mystical boundaries of the Feywild, drakiin inherit most of their most appearance from their eladrin parent while their draconic features come in the form of scales and horns. Their horns will typically grow upward with slight curvature towards the centers. Their scales appear in linear patches along their arms, thighs, and face with intermittent patches on the back. Tattoo-like markings start at their upper arms and swirl up to the forehead forming a crescent shape. Drakiin are slender and graceful with the males boasting a slightly more muscular frame than the females as well as being taller. They are born without permanent wings and tails due to them being able to sprout and dismiss them magically as they mature. Unlike their dragon parents drakiin seem to fall short in the brute strength department but make up the difference with their arcane skill and agileness.
The eladrin, during their visits to The Material Plane, were trying to find a way to prevent tragedies such as the Time of Troubles and the Spellplague. Or at least a way to sense similar events prior to the climax of them. As they pondered they realized that they would need a highly sensitive being that could sense even the slightest change in the flow of magics around them on a greater scale unlike their own species. Against their nature a few eladrin sought the help of the metallic dragons (because the chromatic dragons tend to prey on elves, especially the green dragons) due to their attunement to the flow of magic. Though the dragons were willing to help they could not devote any time monitoring the flow of magic around them and fight the war against chromatic dragons at the same time. The dragons then made a proposal: A dragon from each metallic subtype would grant their magic essence to an eladrin mother carrying an unborn child to create a highly empathic creature that could serve the eladrin’s purposes. In exchange once the child reached maturity, it would leave the Feywild and be further trained by the draconic parent to fight against Tiamat and her followers in the Dragonfall war. The eladrin agreed and upon their next visit sent a select few eladrin mothers to receive the blessings of the dragons. They would return to the Feywild and birth the child in areas where the magic was the most concentrated. The resulting offspring would become known as the drakiin.
Being so few, drakiin do not have a society of their own. They will typically adopt the culture of the eladrin due to them being introduced to it first before learning of their draconic heritage. They grow quickly reaching the maturity of a 10-year-old human around the age of 5 and physical maturity at the age of 20. During their time in the Feywild young drakiin are introduced and trained in everything related to magic and swordplay. Once near physical maturity drakiin are turned over to their draconic parent they are taught to harness their innate draconic powers in the form of their wings, breath and a transformation. Afterwards a drakiin will be sent off into the world as adventurers to carry out the duties assigned to them by their parents and further their own development. They are expected to be devote fighters and overseers for their parents' causes.
Drakiin names are typically one or two syllables
Male: Adrik, Fafnir, Venic, Illir, Enqu, Ran
Female: Ura, Ieas, Ceri, Rutha, Xana, Lyre
Ability Score Increase. Your Dexterity score increases by 1 and your Charisma score increases by 2.
Age. As both eladrin and dragons are long-lived races, you too have considerable longevity. Like elves, you reach physical maturity at around age 20, but are not considered an adult in elf culture until roughly age 100. Drakiin usually live to around a thousand years old.
Alignment. Drakiin toward the extremes of the alignment spectrum, inheriting this tendency from your draconic parent. You also inherit the good tendencies of your eladrin parent, though evil Drakiin are far from unheard of.
Size. A Drakiin's height can range from 5 to 7 feet and be 90 to 130 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You share the heightened senses of your parents. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Draconic Nature. Your creature type is considered to be both dragon and humanoid, and you are considered to have the Elf tag.
Dragon Breath. You can use your action to exhale destructive energy. Your dragon subrace determines the size, shape, and damage type of the exhalation.
When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your dragon subrace. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
After you use your breath weapon, you can't use it again until you complete a short or long rest.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Eladrin Magic. The eladrin are a magically adept race, and you have inherited some of this affinity from your eladrin parent. Choose the chill touch, fire bolt, friends, or minor illusion cantrip. You can cast your chosen cantrip at will. When you finish a long rest, you can choose a different cantrip from that list, gaining access to that cantrip and losing access to your previous cantrip. Charisma is your spellcasting ability for these spells.
Languages. You can speak, read, and write Common, Draconic, and Elvish.
Subrace. You are descended from a specific subrace of dragon and eladrin. Choose one dragon subrace and one eladrin subrace. Your subraces affect your appearance, but only your dragon subrace has an effect on your statistics.
The most powerful and majestic of metallic dragons. Dedicated foes of evil, gold dragons are respected for their wisdom and fairness, at the same time, they are known for being aloof and grim in nature. As a Gold Dragon hybrid, you naturally possess those qualities to some extent. Your scales are brilliant gold with undertones of goldenrod and your eyes can be any shade of yellow. You have the ability to breathe a cone of brilliant fire.
Fire Resistance. You have resistance to fire damage.
Fire Breath. Your breath weapon is a 15 ft. cone that deals fire damage and forces a Dexterity saving throw.
The friendliest and most social of the metallic dragons, who cheerfully assist good creatures in need. As a Silver Dragon hybrid, you naturally possess a love for people and conversation. Your scales are brilliant silver with either matching eyes or eyes with greyish tones. You have the ability to breath a cone of ice.
Cold Resistance. You have resistance to cold damage.
Ice Breath. Your breath weapon is a 15 ft. cone that deals cold damage and forces a Constitution saving throw.
Your parent is a coastal dweller with a love of the sea, civilization and justice. Bronze dragons actively oppose tyranny, and many yearn to use their strength for good deeds. As a Bronze Dragon Hybrid, you are natural loyal with a love for warfare and the sea. You have bronze scales with undertones of green and stormy eyes of hazel. You have the ability to breath a line of lightning.
Lightning Resistance. You have resistance to ligntning damage.
Lightning Breath. Your breath weapon is a 5x30 ft. line that deals lightning damage and forces a Dexterity saving throw.
Lovers of conversation, sunlight, and hot, dry climates. A brass dragon can engage in conversation for hours on end, accumulating a vast amount of information in the process. As a Brass Dragon hybrid, you are naturally charismatic and a hoarder of information with a love for the hot climates. Your hair will typically be a shade of brown with matching eyes and your scales brass. You have the ability to breathe a line of fire.
Fire Resistance. You have resistance to fire damage.
Fire Breath. Your breath weapon is a 5x30 ft. line that deals fire damage and forces a Dexterity saving throw.
A natural entertainer as well as powerful jumpers and climbers, a copper dragon appreciates wit, jokes, and humorous stories. As a Copper Dragon hybrid, you are cautious being with an internal hunger for wealth and humorous jokes. You'll typically have reddish brown hair, copper scales, and eyes portraying copper tones. You have the ability to breathe a cone of acid.
Acid Resistance. You have resistance to acid damage.
Acid Breath. Your breath weapon is a 5x30 ft. line that deals acid damage and forces a Dexterity saving throw.
Known as the Ar-tel-quessir, they are high elves with bronze skin with silver, gold, green or black eyes and either brown or golden hair. They are haughty and reclusive creatures with a strong respect for nature, art and magic. Sun elves project their regal attitude on just about everything they deemed beneath them. Compared to the other elven subraces, sun elves are not as physically durable. Choosing this subrace will cause the markings on your body to turn reddish-orange in the sunlight.
Known as the Teu-tel-quessir, they are high elves with a more adventurous, laid back personality compared to that of the sun elves. They are more slender and beautiful with pale, often with an icy blue hue. Hair colors include black, blue, or silvery white. Moon elf eyes, like those of other elves, are very commonly green, although some are other colors. All moon elves have golden flecks speckled through their iris. While the Sun elves are haughty, the moon elves choose to be more modest and accepting towards others. Choosing this subrace will cause the markings on your body to turn a pale sapphire blue when the moon is full.
Known as the Ruar-tel-quessir, they are high elves that were once secluded to Sildëyuir until it rejoined the FeyWild. Similar to the moon elves, the star elves also sported a pale complexion but with gold, red, or silver hair and violet or grey eyes. Known for being aloof and cautious of other races due to their amount of time separate for the continent. Choosing this subrace will cause the markings on your body to turn a deep at night with shimmering star-like specs.
Drakiin High Magic
Drawing on your eladrin ancestry, you have become more able to harness your innate magical ability. You know the detect magic spell and can cast it at will. You also know the misty step spell and can cast it once, regaining the ability to cast it when you complete a short or long rest. Charisma is your spellcasting ability for these spells.
You choose to roar loudly by expending a use of your breath weapon. Each creature of your choice within 20 feet of you must make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). A target automatically succeeds if it can’t hear or see you. On a failed save, a target becomes frightened for 1 minute. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success.
Prerequisite: Drakiin, level 5th
Your eladrin heritage combined with your draconic blood allows you to magically sprout feathered wings from your back at will. You gain a flying speed of 30ft. You cannot fly if:
- You are wearing medium or heavy armor
- Your carry weight capacity has been exceeded