Minor Artificer (5e Feat)
From D&D Wiki
Prerequisites: Intelligence 16 or higher
Through either intense study or some experience in the past, you have a better than average grasp in the arts of magical affinity, and mechanical invention. You gain the following benefits:
- You gain 1 Level 1 Spell you can cast once per Long Rest From The Artificer's Spell list.
- You gain proficiency in your choice of tinker's or smith's tools.
- Once per long rest, you may use the Rock Gnome’s Tinker trait as written in the PHB.