Spellcraft Specialization (5e Feat)

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Spellcraft Specialization

Prerequisites: The ability to cast at least one spell.
You become a specialist in one the spell schools. Choose between abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy or transmutation. You gain the following benefits in relation to the chosen school:

  • You can add the double of your proficiency modifier in any Intelligence checks related to the chosen school
  • You gain a +2 bonus to your spell save DC and spell attack modifier when using spells from the chosen school.
  • You can replace one spell from your spell list for another one from any spell list, as long as the spell is from the chosen school. The spell counts as a class spell for you. You must have a spell slot from the appropriated level to chose the spell. When you gain a new character level, you can replace the chosen spell for a new one of the appropriated level.

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