Terroriser (5e Feat)
From D&D Wiki
Prerequisites: Strength 13, and Charisma 13
Striking fear into others comes as naturally to you as breathing, as such you know exactly how to use your demeanor to your advantage. You gain the following abilities
- Gain proficiency in Intimidation, if you are already proficient, gain double proficiency instead
- As a bonus action, you can target a creature within 30 ft of you and attempt to strike fear into their heart. The target rolls a Wisdom saving throw DC = 8 + your Strength modifier + your proficiency bonus. If the target fails they become frightened of you for a number of rounds equal to your proficiency bonus, if the target succeeds they become immune to this effect for 24 hours.