Sniper (5e Feat)
From D&D Wiki
Prerequisites: Dexterity 13 or higher
You mastered the art of taking your time for the perfect shot. You gain the following benefits:
- As an action, you can carefully line up your next shot. The first ranged weapon attack you make on your next turn has advantage and ignores half cover and three-quarters cover. If it hits, it is a critical hit. You lose this benefit if you move or are forced to move before making this attack on your next turn.
- Being prone doesn't impose disadvantage on your attack rolls with ranged weapons.
- When you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal your position.