Swift Wind (5e Feat)

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Scales.png This page is of questionable balance. Reason: "All Dexterity rolls rolled below 10 can be treated as a 10" is way too powerful. This is vastly more powerful than +2 Dexterity, which is what a feat is meant to replace. With a decent Dexterity score and proficiency bonus, your attack rolls will never miss, you'll succeed almost all Dexterity saves, you'll never roll a low initiative, etc.

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Swift Wind

Prerequisites: Dexterity of 16 or higher
You become as silent and swift as the wind. Your base movement increases by 10. All Dexterity rolls rolled below 10 can be treated as a 10. While hidden, you gain a +2 to your attack rolls

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