Spell Weapon (5e Feat)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Niche and not very useful. For a full-level spellcaster, cantrips deal better damage than most weapons; for a half-level spellcaster, any weapon may be useful enough. Using weapon as a spellcasting focus is limited to a few spells and not exactly that necessary.


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Spell Weapon

Prerequisites: The ability to cast at least one spell
During a short rest you can perform a 1 hour long ritual to imbue a weapon with your magic. The weapon must be within your reach for the entire duration. Doing this allows you to use that weapon as a focus for your spellcasting. If a damaging spell that is cast this way the weapon's damage type changes to the damage type of the spell for 1 minute due to lingering magic on the weapon. The magic fades when you complete a long rest.


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