Dual Wield Master (5e Feat)
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Dual Wield Master
Prerequisites: Dexterity 13 or higher
You are well practiced with making rapid strikes with a light weapon in your off-hand, and gain the following benefits. However, your second off-hand attack can not add special optional attacks like a paladin's smite.
- If you use two-weapon fighting to use a bonus action to attack with a light weapon, you can attack twice with it instead of once.
- If you throw a light weapon, you can draw another light weapon as part of the action.