Salvation (5e Feat)
From D&D Wiki
Prerequisites: Wisdom 13 or higher
You run faster towards wounded allies in order to save them. You gain the following benefits:
- You gain proficiency in the Medicine skill. If you’re already proficient, your proficiency bonus is doubled for checks you make with it.
- As a reaction when an allied creature you can see within 30 feet fall unconscious, you can move to its position and make a Wisdom (Medicine) check or cast the spare the dying spell. This movement is not hindered by difficult terrain and does not provoke opportunity attacks.