Sorcerous Emergence (5e Feat)

From D&D Wiki

Jump to: navigation, search


Sorcerous Emergence

Prerequisites: the ability to cast at least one spell
You have begun to notice an emergence of sorcerous power in yourself. This could be your first signs of sorcery, or an unusual surge in power for your already established sorcerous power. When you select this feat, you gain the following benefits.

  • You learn a single metamagic option from the Sorcerer class's Metamagic feature (PHB 101) and gain two Sorcery Points (PHB 101) that can be used to fuel your Metamagic. You may not create a spell slot from these points, nor can you convert a spell slot into additional Sorcery Points through use of this feat. You replenish these Sorcery Points upon completion of a long rest.



Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!
system ref. documents


admin area
Terms and Conditions for Non-Human Visitors