Crippling Striker (5e Feat)

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Crippling Striker

Prerequisites: Strength 13 or higher
You can have trained yourself to find the fastest most efficient way to disable your enemies.

  • Increase your Strength score by 1, to a maximum of 20.
  • Beforehand, you must use your bonus action before making the attack(s). The target must have the specified anatomy for this to have any effect.
  • Creatures must be no greater than one size larger than you or smaller. If the creature is armored where you strike, you make the attacks at disadvantage.
    • Target Arm: Creature makes a strength saving throw (DC 8+your Strength modifier+your proficiency), on a failed save they drop a held item. If both arms are disabled, it has disadvantage on attack rolls and it cannot add its Strength modifier to attack or damage rolls.
    • Target Leg: It makes a dexterity saving throw (DC 8+your Strength modifier+your proficiency), on a fail their speed is reduced by half. If both legs are disabled it falls Prone.
    • Target Head: It makes a constitution saving throw (DC 8+your Strength modifier+your proficiency), if it fails it is Stunned for the duration.
    • Target Torso: It makes a constitution saving throw (DC 8+your Strength modifier+your proficiency), on a fail it has disadvantage on Strength and Constitution checks, saving throws.

These last for a number of turns equal to your strength modifier (minimum of 1)


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