Arcane Artillerist (5e Feat)

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Arcane Artillerist

Prerequisites: Ability to cast spells
You have trained in the art of war in it's deadliest form, the power to destroy armies through the might of the arcane.

When you cast a spell with a spell slot larger than necessary (i.e. casting firebolt with a 7th level spell slot), the spell is is modified in the following manner:

-If the spell has a range greater than self, the range is doubled.

-Your spells' area or reach is also doubled (15-foot cone becomes 30-cone, 20-foot radius becomes 40-foot radius, etc.)

You can do that three times after that you need to have a long rest to recover all the charges.

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