Grand Finale (5e Feat)

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Grand Finale

Prerequisites: Charisma 16
You have practiced with fervour in order to make your death as spectacular and inspiring as you can, going out with a bang as some would call it.

Ability Score Increase. Increase your Charisma by 1, to a maximum of 20.

Grand Finale. If you're reduced to 0 hit points but not killed outright, you can use your reaction to explode with style. Each creature of your choice that is within 40 feet of you must make a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier). On a failed save, a creature takes 3d8 thunder or radiant damage (your choice) and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed. You can use your Grand Finale a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Motivational Death. When you use Grand Finale, each creature of your choice within 40ft of you gains one Bardic Inspiration die (see Bardic Inspiration), which is a d10 and does not vanish if you die.


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