Charismatic Champion (5e Feat)

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Charismatic Champion

Prerequisites: Strength 13 or Dexterity 13, Charisma 15, Proficiency with Martial Weapons
You have become a Charismatic Champion that shows your power through your Strength and Charisma As a result, you receive the following benefits:

  • You may increase your Strength, Charisma, or Dexterity by 1
  • Each time you successfully hit a creature with a weapon, you deal bonus damage of the weapon's damage type equal to half of your Charisma modifier (rounded up)
  • When making an attack with a melee or ranged weapon, your crit score range increases by one
  • When you are not in a Duel you take a -1 penalty to your Attack Rolls & -2 penalty to AC, Duel being a 1v1 fight (your opponent's familiars & summons do not get counted)

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