Charismatic Champion (5e Feat)
From D&D Wiki
Prerequisites: Strength 13 or Dexterity 13, Charisma 13, Proficiency with Martial Weapons
You have become a Charismatic Champion that shows your power through your Strength and Charisma As a result, you receive the following benefits:
- You gain +1 to Charisma.
- You can use your bonus action to feint against a target. Make a Charisma (Deception) check contested by the Wisdom (Insight) of the target. On a success, you score a critical hit on a roll of 19-20 when making attacks against that creature. This lasts for 1 minute or until you attack another creature.
- You can use your Charisma, instead of your Strength or Dexterity, for attacks and damage rolls with it.