Charismatic Champion (5e Feat)

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Charismatic Champion

Prerequisites: Charisma 13, Proficiency with martial weapons
You have become a Charismatic Champion that shows your power through your strength and charisma As a result, you receive the following benefits:

  • You gain +1 to your Charisma ability score.
  • You can use your bonus action to feint against a target. Make a Charisma (Deception) check contested by the Wisdom (Insight) of the target. On a success, you score a critical hit on a roll of 19-20 when making attacks against that creature. This lasts for 1 minute or until you attack another creature.
  • You can evade strikes using agile movement and elusive performance. While not wearing armor or wielding a shield, your AC equals 10 + your Dexterity modifier + your Charisma modifier.

Moreover, if you are able to move, you can add your Dexterity modifier to your Charisma (Performance) and (Intimidation) checks.


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