Slime (5e Race)
From D&D Wiki
|“||"What is that thing?" Jackson the fighter said as he gazed upon the massive, illogical facility that stood before him. "That my friend, is a slime factory" replied his companion.||”|
|—an alchemist who went by the name of Heartfire wrote in his journal.|
A slime can be of many colors such as green, blue, orange, purple and-in some rare cases, completely black. They appear amorphous, but are actually quite uniform. They possess a large stomach-like cavity within them and can usually be seen filled with various trinkets from their travels. They also possess two large black eyes that can be positioned in any way that takes their fancy. They also possess visible organs that, thanks to their transparency, can be seen floating around inside them.
Slimes first appeared some 1,000 years ago, and rumour has it that they were first created by a mad alchemist who attempted to play god, but failed miserably. Not much else is known about them other than that they are fun, loving, playful and above all else, endlessly curious.
Their society is composed of a system which goes from top to bottom in this manner: first there are merges, which are composed of anywhere between 3 and 10 individuals; then, there are vats, which are composed of anywhere between 10 and 100 individuals; finally, there are factories which are composed of anywhere between 100 and 100,000 individuals. These are extremely rare, and most slimes hail from these great fortresses of steel.
Slime names tend to be hard to pronounce and begin with either b, i or z there is also no distinction between the genders.
Slime Names: Burgel, Bub, Burb, Ick, Zob
Eternally curious balls of fun loving alchemy.
Ability Score Increase. Your Constitution score increases by 2 and your Dexterity increases by 1.
Age. Slimes are considered mature at 25 and can live well into their 150s.
Alignment. Slimes are mostly chaotic neutral, or chaotic good, but some have grown evil.
Size. Slimes are usually anywhere between 1 and a half foot tall to just over 3 feet. Your size is Small.
Speed. Your base walking speed is 25 feet. You have a climb speed of 40 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Alchemist's Glow. As an action, you can make yourself the color of your skin. This provides you with 10 feet of bright light, and 10 feet of dim light in all directions. This trait produces no light while in magical darkness.
Acid Splash. You can fire a ball of acid at an enemy 25 feet away from you. This deals 1d6 acid damage on a hit, on a miss the target is poisoned for 1d4 rounds. Choose between this or the acid punch trait.
Acid Punch. You make an unarmed melee attack against one target. On a hit, the target takes 1d6 acid damage, and on a miss the target is poisoned.
Resistances and Immunities. You are resistant to acid damage and immune to poison damage.
Languages. You can read, write and speak Common and one other language of your choice.
Random Height and Weight
|0′ 10″||+2d12||10 lb.||× (2d4) lb.|
*Height = base height + height modifier