Slime (5e Race)
From D&D Wiki
|“||What is that thing,Jackson the fighter said as he gazed upon the massive, illogical facility that stood before him, that my friend is a slime factory replied his companion - an alchemist who went by the name of heartfire.||”|
A slime can be of many couloirs such as green,blue,orange,purple and-in some rare cases,completely black. They appear amphorous but are actually quite uniform they posses a large stomac like cavity within them and can usually be seen filled with various trinkets from their travels they also posses to large black eyes that they can position in any way that takes their fancy they also posses visible organs that (thanks to their transparency) can be seen floating around inside them.
Slimes first appeared some 1000 years ago and rumour has it that they were first created by a mad alchemist who attempted to play god but failed miserably . Not much else is known about them other than that they are fun -loving playful and above all else endlessly curious.
There society is composed of a system which goes from top to bottom in this manner,first their are merges which compose of anywhere between 3 and 10 individuals, then there are vats which can compose of anywhere between 10 and 100 or so individuals and finally there are factories which can compose of any where between 100 and 100000 individuals-though these are extremely rare and most slimes hail from these great fortresses is steel
Slime names tend to be hard to pronounce and begin with either B ,I or z there is also no destinction between the genders
Male: burgel, bub, burb,Ick,zob
Eternally curious balls of fun loving alchemy.
Ability Score Increase. Your Constitution score increases by 2 and your Dexterity increases by 1.
Age. Slimes are considered mature at 16 and can live well into their 150s
Alignment. Slimes are mostly chaotic neutral or chaotic good but some have grown evil
Size. Slimes are usually anywhere between 1 and a half foot tall to just over 3 feet. Your size is Small.
Speed. Your base walking speed is 25 feet. You have a climb speed of 40 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Alchemist's glow. As an action you can make yourself the colour of your skin this provides you with 10 feet of bright light and 10 feet of dim light in all directions,you cannot do this if your are within magical darkness .
Acid splash. You can fire a ball of acid at an enemy 25 feet away from you this does 1d6 acid damage on a hit, on a miss the target is poisoned for 1d4 rounds choose either this or the acid punch trait.
Acid punch. Same as acid splash but melee.
Random Height and Weight
|′ ″||+||lb.||× () lb.|
*Height = base height + height modifier
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.