Force of Inspiration (5e Feat)

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Force of Inspiration

Prerequisites: Charisma 13 or higher and the ability to cast at least one spell.
Your friends give you hope and courage, and your worry over them lets you return the favor. If you finish a Long Rest in the company of at least one ally and don't have any points of Inspiration, you gain one. In addition, you can use a bonus action to lose a point of Inspiration, and have an ally of your choice that can see or hear you gain one from your cheers. You can also do this as a reaction to an ally failing an attack roll, ability check, or saving throw, and if you do the ally can use your plea on the failed roll, potentially changing the outcome. If you give out an Inspiration point with this feat, it disappears if not spent in one minute.

DM Note: This feat is best used in a campaign that uses the variant inspiration rules, specifically the one that allows for up to 3 points of inspiration instead of one. Otherwise, the feat removes any way to reward the players that have it with inspiration.



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