Telepathic Initiate (5e Feat)

From D&D Wiki

Jump to: navigation, search

Telepathic Initiate

Prerequisites: The ability to cast at least one spell
You can channel your magic to perform a limited telepathy. You gain the following benefits:

  • You gain the message cantrip, if you do not already know it. You can cast this cantrip without any verbal components.
  • You can telepathically speak to any creature you can see within 10 feet of you. You do not need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
  • When you cast a spell that requires a verbal component, you can choose to cast it without any verbal components. Once you cast a spell this way, you must finish a short rest or long rest before you can do so again.

Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!