Arcane Wielder (5e Feat)

From D&D Wiki

Jump to: navigation, search

Arcane Wielder

Prerequisites: The ability to cast at least one spell
You have learned to channel your arcane energy through your weapon, granting you the following benefits:

  • Your weapon attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
  • You can perform the somatic component of spells with a range of touch using a melee weapon you are holding instead of your hand. You can also use the weapon and its reach to deliver the spell instead of your hand.
  • You gain a bonus to spell attack rolls equal to the magic bonus of a magical weapon you are holding.

Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors