Arcane Wielder (5e Feat)
From D&D Wiki
Prerequisites: The ability to cast at least one spell
You have learned to channel your arcane energy through your weapon, granting you the following benefits:
- Your weapon attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
- You can perform the somatic component of spells with a range of touch using a melee weapon you are holding instead of your hand. You can also use the weapon and its reach to deliver the spell instead of your hand.
- You gain a bonus to spell attack rolls equal to the magic bonus of a magical weapon you are holding.