Cannoneer (5e Feat)

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Cannoneer

Prerequisites: Dexterity 13
You have become an expert in the use of artillery and heavy firearms. You gain the following benefits:

  • You have proficiency when operating siege equipment (siege weapons are detailed in the Dungeon Master's Guide pg. 255.) When you use your action to fire a siege weapon or attack with a battering ram, add your proficiency bonus to the attack roll.
  • Whenever you make an attack roll with a two-handed firearm you can make a DC 15 Dexterity (Sleight of Hand) check. On a successful check add +2 to the attack roll and instantly reload the firearm without using a bonus action. On a failed check you attack as normal.



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