5e 3rd Level Spells

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3rd-Level Spells Summary
Absorb Energy This spell absorbs anything harmful thrown at you, and stores that energy into your weapon.
Accelerating Sphere
Afraid of the Dark A shadowy image of your foe appears and grabs them before disappearing
Afterburner You move super-humanly fast, leaving a trail of fire behind you.
Agitate Metal You speak an Utterance that causes the metal in an area to glow with fiery rage, or in reverse, chill to a deathly cold.
Alternate Reality You tamper with an event from within the last couple of seconds, potentially changing the outcome.
Analyze Creature Figure out how tough something is!
Anchor Howl A shout that draws in and damages enemies.
Animal Resurrection You touch a beast that has died with the last 24 hours, and return it to life.
Animate Skeleton Create a skeletal undead servant.
Aqua Axe Create an axe composed completely of water.
Arcane Explosion A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of arcane energy.
Arcane Shield Ward against the destructive forces of magic
Arcane Sight This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you.
Astral Guardian Calling for assistance from the Astral Plane, an ethereal apparition of a Guardian Form Chronomancer materializes in front of you in a 10x10 area.
Aura Magister (5e Class)
Aura of Blades You conjure up a barrier, around yourself, made up of small spinning blades to harm and protect.
Bakudo21 Bakudō #21: Sekienton (赤煙遁, Red Smoke Escape) is a Kidō spell.
Bakudo30 Bakudō # 30: Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam is a Kidō spell.
Bakudo37 Bakudō # 37: Tsuriboshi (吊星, Suspending Star) is a Kidō spell.
Black Flame Make a melee attack against a target, dealing 5d10 necrotic damage on a hit.
Blazing Smite The next time you hit a creature with a melee weapon attack during this spell's duration, your weapon roars with divine flame.
Bleeding Strike Attack your enemy with the very blood they have spilled.
Blinding Heal Cleansing wounds with blinding light.
Blow Mind Blow everybody's mind
Boil Cistern Boil up to a 10-ft cube, cylinder, or sphere of still water for up to 25 hours.
Bone Cleaves Steel Risen soldiers are empowered by their master, increasing their damage, accuracy, and effectiveness against armored opponents.
Bone Crushing Hug Crush the bones of a creature your size or one size larger or smaller as a reaction to a successful grapple (yours or theirs).
Bonesword, Variant A bone, held in your free hand, becomes a shortsword, longsword or greatsword.
Bonesword A bone, held in your free hand, becomes a shortsword, longsword or greatsword.
Borca's Improbability Zone Attempt to hold control over the Weave, then lose control and watch the return to entropy wreak havoc on your enemies.
Boulders of Winter Condense air moisture into deadly ice boulders.
Butterfinger Oops! You dropped something!
Chain Heal You cast a bolt of healing mist that hits to up to 3 allies
Chameleon You change yourself to blend into your environment.
Chaotic Smite You call upon chaos & draw forth divine power from its tempestuous depths.
Chorus of Awe A heavenly chorus which bolsters the resolve of your allies.
Chorus of Destruction A heavenly chorus which shatters the minds of your foes with its sheer awesomeness.
Chromatic Spray You hold up your open hand and a spray of energy shoots forth from your palm.
Chrono-regression Reverse someone's physical health to a previous time.
Clinging Darkness Bring forth oozing shadows, clinging to everything within its area, holding them still
Cobra's Spit For the duration of this spell, you gain the ability to spit venom up to 30 feet as an action.
Coin Lore Hold a coin. The spell brings to your mind a brief summary of significant transactions in which the coin was involved.
Column of Time You raise your hand and open it up towards the sky as Astral Runes start to form around your feet.
Conceal Item You render a single item undetectable while it is hidden on your person.
Coned Blast A blast in a 20 foot cone from you dealing 6d6 force damage.
Conjure Bladestorm You animate several swords, which then fight for you.
Conjure Explosive Causes a throwable magical bomb to appear in the caster's hand.
Conjure Mannequin You create a glyph which summons simple humanoid constructs if triggered.
Conjure Minor Devils You summon lawful fiend creatures that appear in the unoccupied spaces that you can see within range.
Conjure Plant Creatures You summon spirits that take the form of plant creatures.
Conjure Wraith Summon one wraith.
Conspiracy Theory Call forth a magical conspiracy of ravens.
Control Living Skeleton Control the internal skeleton of a living creature
Convalescence A wave of warm, blue healing energy washes over a creature within range, healing its wounds.
Creeping Darkness You create an amorphous cloud of inky darkness that fills a 10-foot cube.
Crippling Darkness Creates a magical darkness that drains the energy of creatures enveloped by it.
Crushing Despair You cause crushing despair that dampens the spirts of those hit.
Crushing Gravity A crushing pull onto the ground, pulling creatures off their feet.
Crushing Wave A wave of water rushes out from you, sweeping creatures off their feet.
Dancing Shadows Grant targets cover
Dark Dome You invoke the power of Urei, conjuring a dome of dark magic that surrounds you in a protective dark barrier, in response to an attack.
Dark Flare A stream of dark fire bursts forth from your hand.
Dark III
Dark Striking Thunder You raise your hand up towards the sky and issue a prayer to the King of Urei to strike you and your enemies with dark lightning.
Dark Transport You briefly turn into a flurry of ravens, reappearing somewhere else and damaging creatures.
Dashing Strike
Death Cloud You fill the lungs of your foes with the stench of death.
Death’s Caress Create a deathly aura that gives your allies increased attack power.
Decaying Ground You launch a blast of necrotic energy at a point within range you can see, causing the ground there to become decayed and infused with necrotic energy.
Desolation Aura Deteriorating energy radiates from you in an aura.
Dhoulramses' Glutinous Flame A crackling popping line of flame which refuses to go out
Dire Charm You magically infect a living creature with murderous impulses, unless that creature makes a successful Wisdom saving throw.
Dome of Light
Dominating Smash
Dongle's Frozen Fireball A version of Fireball, invented by Dongle, that freezes foes on impact.
Drill Beam A beam of pure energy forming a line that is 60 feet long and 5 feet wide blasts out from you in a direction you choose.
Elusive You can dart suddenly to and fro, becoming uncannily nimble and hard to pin down.
Emerald Splash A cone of magical emeralds that cut their targets. No one can deflect it.
Enchant Item This spell both adds progress to crafting magic items and can be required to finish the enchantment of an item.
Energizing Smite The next time you hit a creature with a melee weapon attack before this spell ends, the weapon sends electrifying energy through the target's body, and the attack deals an extra 3d8 lightning damage to the target.
Energy Resistance You speak an Utterance that causes the element of your choosing to bend to your will.
Enhanced Darkness
Erode Defenses You thin down at the natural and unnatural defenses of your enemies, opening up a weakness within them.
Explosive Frog A frog constructed from magic appears at the casting location. It can be remotely detonated to poison foes from afar.
Exsanguinate You point your hand at a creature within range and attempt to drain it of its vital fluid
Extended Stasis Place a creature under stasis for up to 30 days.
Fade Immediately after taking damage, you fade from view and become harder to hit and locate.
False Death One living, willing creature you can see within range that has current hit points equal to or less than your spellcasting modifier has their hit points lowered to 0.
Fiery Beam A sweeping beam of fire
Find Greater Familiar A spell that summons a more powerful familiar.
Fire Swing You swing your weapon in an upward motion, sending a giant, flaming visage of your weapon forward.
Firebeads A series of fiery beads spring from your hand, darting across the battlefield.
Fitzmyr's "Conjurer's Hands" A Murder of hands to do your work, with a small price to pay.
Flame Jump Bursts of flame fly from under your feet launching you quite far.
Flare Wave Explosion A devastating touch based spell designed for Wave Controllers. Based on ToG.
Flicker You flash through the Plane of Shadow,
Floormaster's Grasp You transform part of your body into a giant, clawed, violet-black hand to grab hold of a creature in range.
Fly Eye This spell allows the caster to see 360 degrees around itself.
Fool's Speech You touch up to eight willing creatures. Creatures affected by this spell gain the ability to speak in a secret language that is incomprehensible gibberish to all other creatures.
Force Beam A brilliant beam of pure energy shoots from your hand towards a target within range.
Force Nova A Force bubble erupts around you, sending creatures and objects flying.
Force Surge Blast of pushing or pulling Force power
Freidyne With a somatic gesture, you evoke a spherical blast of white light at a point within range.
Frigid Smite The next time you hit a creature with a melee weapon attack before this spell ends, the weapon is enshrouded in freezing energy, and the attack deals an extra 3d8 cold damage to the target.
Frostball A small ball of blue and white energy leaves the point of your finger and upon impact explodes, giving a large sharp sound and covering the area with a snow-like surface
Frozen Fragment Field The user conjures a large chunk of ice that cracks and bursts into a number of floating ice fragments equal to their level. The floating spikes arrange themselves in a protective field...
Glacial Pass You cause a 5-foot square of ice shards to rise out of the ground then move in a 30-foot line.
Glyph of Teleportation Teleportation has always been one of the more useful bits of magic and mages are always looking to improve on it. This method while simple is fairly versatile.
Good Hope This spell instills powerful hope in those around you, relieving them of their worries.
Greater Disguise Self
Greater Mending
Greater Returning Weapon YEET
Guise over Necrosis Cast a guise over necrotic energies, hiding the presence of friendly undead and necrotic energies from bystanders.
Halo Create a golden halo that provides protection to a creature.
Heart Strike
Heavenly Lightning You raise your hand up towards the sky and call upon the power of lightning to rain down on both friend and ally, but only when a storm is present.
Hydra Hydra, the 3+ headed beast
Ice Axe This spell creates a battleaxe-shaped formation of jagged, fast-swirling ice shards in your hand.
Ice Eruption A bright streak flashes from your pointing finger or a blue ball from your mouth to a point you choose. It then blossoms into ice spikes erupting from the ground in a 30-foot square
Ice Reave Caster augments their fist with explosive ice magic, slamming the ground below them sending waves of ice out in all directions.
Ice Spear A frozen spear of ice pierces through a line 30 feet long by 5 feet wide starting at a point in range that you can see.
Inception You break into someone's mind a plant a seed that grows into an idea.
Instill Madness Cause a creature to become mad with fear.
Intensify Emotions You attempt to create strong emotions in a group of people.
Invisibility Purge
Invoke Wolfgeist You summon the spirit of a slain Werewolf.
Isaac's Missile Swarm An upgraded version of Magic Missile, with slightly higher damage and restrictions.
Jaroidian Fireball You point at a location in range and call on the power of Sir Jaroid to create light. Each creature in a 20-foot-radius sphere centered at where you point must make a Constitution saving throw. On a failed save, a target takes 6d8 radiant damage and is blinded for 1 minute. On a successful save, they take half damage and are not blinded. At the end of each of its turns, A blinded target can repeat the Constitution saving throw, ending the blindness on a success. Only pact of the celestial warlocks can learn this.
Judge's Familiar Summon the Judge's Familiar, the preferred familiar of Azorius lawmages.
Kaeozzes Cone of Death you use the power of Kaeozz, to cause death. each creature of your choice in a 120 foot cone erupting from you must make a con save, if they fail, they take 8d10 necrotic damage, if they succeed they take half as much damage. any creatures that died within 1 minute of taking damage from this spell becomes a zombie for 1 minute. you and any creatures friendly to you can control it telepathically, but you can override them. when the minute is up, they crumble into a pile of ash.
Killing Shadows You shoot forth a cone of punishment from your eyes
Kira's Explosive Touch Transform some random junk into high-power explosives
Leonardo's Everflowing Chalice of Missiles You summon a pool of radiance that unleashes magic missiles.
Leonardo's Projected Force You create balls of force that circle your person, and for the duration can hurl one per turn to deal damage.
Lesser Polymorph
Lesser Purge You conjure a drop of pure divinity from your god or patron, letting the raw power burst out to consume those around you.
Lesser Zone of Euphemisms Twisting the framework of communication itself, you create a space where proper etiquette is compulsory.
Life Seed You create a seed of positive energy that buries into the ground at a point within range, and blossoms into a 10-foot radius sphere of golden energy.
Light of Celestia Your body glows with a celestial light that can be expended as an attack.
Lightning Charge Turn into a furious bolt of lightning and strike all foes in a direct line then reappear behind one of them.
Lingering Flame You create a ball of fire, set to explode when anyone comes near.
Local Inventory A simple but useful spell to quickly itemize a container can help you divide loot, level the field on a negotiation or avoid searching a room for hours for something that isn't there. You'll still have to search for it though, this spell just makes you aware of the contents, not its exact location.
Lock of Guilt A lock that attaches itself to the hearts and souls of the guilty.
Looped Projectile Throw a projectile and contain it in a temporal feedback loop that increases its potential energy.
Luck Brew No falling on my own sword today!
Lunar Serenity You summon the moon's serene grace or the sun's healing rays, creating a sphere of purplish light or incandescent yellow light.
Mage Plate You touch a willing creature who isn’t wearing armor, and an immensely protective magical force surrounds it until the spell ends.
Magic Fang, Greater Whenever the target makes an attack or damage roll with an unarmed strike, the target can roll a d8 and add the result to its roll.
Magic Shield
Magic Speed You move in the blink of an eye, literally, you can blink twice your movement speed.
Magic Vestment You touch a suit of nonmagical armor or nonmagical shield. For the duration, that armor or shield becomes a magic item that provides a +1 bonus to the wearer's or wielder's AC.
Magic Warhead Fires off a larger version of Magic Missile that not only automatically hits its target, but also damages those around it.
Mass Arcane Cure With the power of the arcane arts of a Magister you can heal more than 1 creature at a time
Mass Mental Binding The targets believe that they are bound
Master Spark Bringing your hands together, palms forward, you fire a white, rainbow-tinged beam of light and heat energy from your hands that is 90 feet long and 5 feet wide.
Melody of Lasting Start up a rousing song that you can sing for hours on end to keep up your spirits.
Mind Pain A bolt hits a creature in range, and great pain takes over the targets mind.
Mind Wipe Remove a creature's memory of the last ten minutes.
Monolith Create a stone pillar that radiates healing energy.
Moonburst You release the aura of a cold moon in a single burst.
Niflbolt A spell that both damages and obscures the vision of the target.
Night Guardians You call forth dream creatures to protect you.
Nightscar You place a magical mark on a creature which can only be seen by you, that creature, and up to seven other creatures of your choice you when you cast the spell.
Null Bolt Fires a bolt of energy that dispels magic upon impact.
Nyan's Ball Lightning Based on an actual natural phenomenon! Basically fireball with lightning.
Orilia's Beastly Action You take on the abilities of a beast for a short time
Orilia's Devil Resistance Bolster a creature with fiendish resistance.
Other A spell that makes you appear as another creature to divination magic.
Pancea An all around healing for persisting afflictions, while not necessarily fixing wounds.
Persistent Harrier You psionically link a melee weapon with your mind, allowing it to move and strike at a greater distance.
Phase Causes the caster to be able to move through some solid matter as if it was a liquid.
Pit of Flame You conjure a 10-foot square pit, 10 feet deep and filled with flames, on ground that you can see within range.
Porghum's Painful Pun You make a horrid but insightful play on words.
Poultice of Life A true life savor
Protection from Negative Energy You protect a creature against negative energy.
Psionic Drain Sap away the psyche of a soul and fuel your own.
Psybeam Fire a beam of psychic energy at your enemies.
Psyche Drain, Variant You siphon the intelligence as well as some life force from a sentient creature to slightly heal your wounds and fortify your intellect.
Psyche Drain You attempt to siphon life force from a sentient creature to slightly heal your wounds.
Queen's Touch Anything can be a bomb if you're creative enough.
Quench Let the flames around you flicker and die
Radiant Pulse You channel divine power directly down from the heavens on a target or a point in range.
Raksha's Wash Cycle By forming a summoning circle, an item is transported to a different dimension for cleaning and purification, potentially with a chance of drastic failure, and the cost of it being a free service.
Raskraadun's Somniterous Breath You let out a breath of gas that intoxicates creatures into deep slumber.
Razor Leaf You fling scores of razor-sharp leaves, which fly and cut into all creatures in a 30-foot cone originating from you, but then disappear.
Reality Slash Create a razor sharp distortion in space and hurl it in a direction.
Recovery Blade You gain life while others fall to your blade.
Repairs Magically restores damage to objects and constructs
Retrocognition Predicting the future is so cliche. Allows the user to predict the past.
Reverb A spell that bombards your target with sounds.
Rift You slash the air in front of you with your hand or bladed weapon.
Rockform Encase yourself in solid earth, giving you a rock-hard shell.
Royal Flare A brilliant streak of sunlight flashes from your pointing finger to a point you choose within range then blossoms with a high-pitched "flash" sound into a radiant ball of sunlight energy.
Sacrificial Summon Sacrifice your soul while summoning a small army
Scout A spell that allows to create a visage of yourself that can move through objects.
Searing Blow Channel your magical energy into your weapon to deal additional damage based on your alignment.
Searing Choker You reach out and conjure a circle of super-heated metal around your victim's neck.
Searing Light Focusing divine power like a ray of the sun (or moon), you project a blast of light from your open palm.
Selective Invisibility The caster has gained the ability to erase their image from another creature’s mind.
Servant Permanence Remove the time limit of a servant, binding it to eternal service.
Shadow Armor A necrotic shroud appears over your robes, temporarily defending you from harm.
Shadow Evocation You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a sorcerer or wizard evocation spell of 2nd level or lower.
User:ShadowfaxSTF Variant of the teleportation circle spell Redirect a spell that would damage you
Shard of Hope You cause motes of light to radiate from an ally, strengthening the resolve of allies.
Sharp Shadows Shadows coalesce around you, and harden to points
Sheer Heart Attack A spell that deploys a small heat-seeking drone that explodes when it reaches its target.
Shield Barrier Created by war mages as an enhancement of the shield spell to support and protect others, not just your self.
Sky-Fury Bolt You create a long-range bolt of crackling force which is especially effective against flying creatures.
Slashing Darkness You launch a hissing ribbon of pure darkness from your hand.
Slimebolt A black sticky sphere shoots from your pointing finger.
Snooze You cast a cloud of sleeping powder.
Something Gives you something.
Sorrel's Chaining Missile Sorrel Glintwing's Powerful exploding chaining missile.
Sorrel's Greater Magic Missile Sorrel Glintwing's more powerful magic missile
Sorrel's Rending Missile Sorrel Glintwing's special magic missile variant that affects objects as well as normal targets.
Soul Reading You target a focal point in sight and read the souls of any being within a radius around it.
Soul Spear Fire a piercing bolt of magical energy that pierces foes.
Sound Burst You emit a concussive sound wave, damaging creatures within the area.
Speak With Skull Grant an eerie vitality to a skull of your choice within range, allowing it to answer the questions you pose.
Spellbreaking Smite The next time you hit a creature with a melee weapon attack during this spell's duration, your weapon sunders a spellcaster's ability to cast spells.
Spiritual Arsenal You are bestowed with divine power in order to wage war with evil & protect the innocent.
Spurn the Supernatural You speak an Utterance that twists the reality within an object or on person such that magic is brought to an unusable state.
Stasis You attempt to put an attacking creature or projectile near you into stasis.
Steal Spell This spell allows you to use another creature's spell.
Step Like Thunder Step, but without the thunder.
Storm Front You fire a thin bolt of lightning at a creature or object within range.
Strokov's Instinctive Defense Messes non-hostile beasts' instincts for defensive purposes
Sunlight You touch one object that is no larger than 15 feet in any dimension and cause it to shed sunlight. An upgraded form of the light cantrip.
Sunspark You create a brilliant, blinding glowing orb to illuminate the way before you.
Sword of Protection Similar to spiritual weapon, but with a wizard's twist and better/more versatile.
Teleport Slash Summon an ethereal blade capable of slicing through space to hit its target.
Teleporter (5e Class) Variant of the teleportation circle spell Redirect a spell that would damage you
Teleposition You and your victim exchange places.
Terra Tonic Become as hard as rock
The Murderer's Ear This dark ritual creates a locus of divination out of the ear of a murderer.
Tide of Steel Conjure the spirits of war to aid you in combat and mow down your enemies.
Tidecaller's Blessing You imbue an ally's weapon with strong frost energy.
Time Bomb A bright streak flashes from your pointing finger to a point you choose within range in which you set a invisible time bomb which then blossoms with a low roar into an explosion of arcane when activated.
True Stasis You stop something in time for exactly 1 round. Any force, damage, or effects exerted while in stasis occur all at once afterwards.
Turn Tables Switch places with one creature
Umber Stride Step through the shadowfell and release a surge of dark power to rend the life from your assailants
Umbral Touch You draw forth darkness around your hand and harden it
Undead Non-Living Bomb Send out spores to make the undead go BOOM.
Unholy Weapon An unholy weapon appears in the within the location.
Unstable Sphere You summon an entropic, fractal orb of light to blind and burn your enemies.
Vampiric Blade With a successful melee weapon attack, this spell drains the life from an opponent
Vexing Concoction Curse the opposition
Viktor's Soul Splinter You splinter your soul into four green lashes that surround you that you can use to attack.
Wall of Jaroidian Fire you create a wall of light centered on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. each creature inside the wall at any point must make a Dex save or take 3d8 radiant damage and be blinded until the spell ends, they can make a con save as an action once each turn to attempt to end the blindness, ending it on a success, and doing nothing on a failure..
Warmth Create a calming flame that heals creatures near it.
Warrior's Weapon
Warrior’s Blessing
Willman's Rocktomb You create a three-row toothed trap made of solid stone that springs right below a creature you can see in range.
Wolfsbane Whenever creature uses a spell or effect that would change its form, that creature must make a Constitution saving throw.
Write Contract Form a contract that both parties are forced to follow.
Youngblood Give someone a refreshing de-aging brain massage. Also, you can decrease their mental age if you want to.
Zone of Frost Call forth a zone of cold, freezing the ground and anyone caught in the effect.
Zone of Reversal Choose a 30 ft. sphere within the spell's range. All creatures in this sphere take damage from effects that would normally restore hit points and regain hit points from what would normally be damage.
3rd-Level Spells with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.
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