5e 3rd Level Spells

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3rd-Level Spells Summary
A Little Help You reach into the collective consciousness of the world and ask for a little help.
Absorb Energy This spell absorbs anything harmful thrown at you, and stores that energy into your weapon.
Afraid of the Dark A shadowy image of your foe appears and grabs them before disappearing
Afterburner You move super-humanly fast, leaving a trail of fire behind you.
Agitate Metal You speak an Utterance that causes the metal in an area to glow with fiery rage, or in reverse, chill to a deathly cold.
Allegro Velocità Play a cheerful quick song to increase the walk speed of your friends
Alternate Reality You tamper with an event from within the last couple of seconds, potentially changing the outcome.
Analyze Creature Figure out how tough something is!
Ancestral Recall Connect with the past for temporary access to new spells
Anchor Howl A shout that draws in and damages enemies.
Animal Resurrection You touch a beast that has died with the last 24 hours, and return it to life.
Animate Skeleton Create a skeletal undead servant.
Aqua Axe Create an axe composed completely of water.
Arcana Rune You use a rune to channel the power of the weave for a period of time.
Arcane Explosion A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of arcane energy.
Arcane Juggernaut Take anything that comes your way and return it.
Arcane Shield Ward against the destructive forces of magic
Arcane Sight This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you.
Arcane Spear Turn a staff into a deadly magically-enhanced projectile.
Armor of Avernus You conjure a layer of armor around a creature formed from the magic of Avernus.
Artisan's Blessing You pray to your God to bless a creature with the knowledge of Artisan's Tools.
Astral Guardian Calling for assistance from the Astral Plane, an ethereal apparition of a Guardian Form Chronomancer materializes in front of you in a 10-foot area.
Asura-Kannon Take a sword shot that hits the enemy.
Aura of Blades You conjure up a barrier, around yourself, made up of small spinning blades to harm and protect.
Azrael's Vicious Flock Summon a vicious flock of ravens and crows from The Void to swarm an area.
Backstep You constantly warp back to the location you casted.
Bakudo 30 Bakudō # 30: Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam is a Kidō spell.
Bakudo21 Bakudō #21: Sekienton (赤煙遁, Red Smoke Escape) is a Kidō spell.
Bakudo37 Bakudō # 37: Tsuriboshi (吊星, Suspending Star) is a Kidō spell.
Barrak's Black Fangs Black fangs erupt from the ground and assault your enemies.
Black Blizzard Conjure a storm of shadows to obscure an area
Black Flame Make a melee attack against a target, dealing 5d10 necrotic damage on a hit.
Blade Storm Magical daggers strike 1-2 targets causing slashing damage.
Blaze Net Create and throw a net out of fire that catches creatures and deals damage over time
Blazing Smite The next time you hit a creature with a melee weapon attack during this spell's duration, your weapon roars with divine flame.
Bleeding Strike Attack your enemy with the very blood they have spilled.
Bless Water Turn an entire small lake into holy water!
Blinding Heal Cleansing wounds with blinding light.
Blocking Blade You summon a blade of mystical energy to protect creatures around you.
Blood Casting You spill your own blood instead of your spell slots... how gruesome.
Blood Minion You create a meat monster from a corpse to assist you in battle.
Blood Parasite Conjure a horrible bloodsucker, which eats away at a creature from the inside.
Blood Swarm You summon a large quantity of blood-seeking ooze.
Bloody Sacrifice You point your finger at a corpse or undead within range and cause it to explode in a burst of vile energy which harms your enemies but heals your allies.
Blow Mind Blow everybody's mind
Boil Cistern Boil up to a 10-ft cube, cylinder, or sphere of still water for up to 25 hours.
Bone Crushing Hug Crush the bones of a creature your size or one size larger or smaller as a reaction to a successful grapple or body slam.
Talk:Bone Crushing Hug Crush the bones of a creature your size or one size larger or smaller as a reaction to a successful grapple (yours or theirs).
Bonesword A bone, held in your free hand, becomes a shortsword, longsword or greatsword.
Bonesword, Variant A bone, held in your free hand, becomes a shortsword, longsword or greatsword.
Borca's Improbability Zone Attempt to hold control over the Weave, then lose control and watch the return to entropy wreak havoc on your enemies.
Boulders of Winter Condense air moisture into deadly ice boulders.
Breathless Cyclone A whirlwind of bones and skulls centered on the original skull.
Brittleskin make a creature's skin weak, dealing more damage to them when hit
Butterfinger Oops! You dropped something!
Catastrophic Devastation "You brought judgement upon yourself, once you accept your life is at end, you are at peace"
Cerg's Fortification Fortification A magical, shimmering barrier falls over items, causing them to be much more durable.
Chain Heal You cast a bolt of healing mist that hits to up to 3 allies
Chameleon You change yourself to blend into your environment.
Chaos Ball You point your finger toward a point within range where a sphere of flickering light suddenly appears. The light on the sphere flashes very quickly before stopping on one color, and the sphere collapses into itself, before exploding into a color wave.
Chaotic Smite You call upon chaos & draw forth divine power from its tempestuous depths.
Charged Magic Missile You create a glowing dart of magical force that gets stronger the longer you wait to fire it.
Chill Rune You use a rune to channel the power of a winter for a period of time.
Chorus of Awe A heavenly chorus which bolsters the resolve of your allies.
Chorus of Destruction A heavenly chorus which shatters the minds of your foes with its sheer awesomeness.
Chromatic Spray You hold up your open hand and a spray of energy shoots forth from your palm.
Chrono-regression Reverse someone's physical health to a previous time.
Clinging Darkness Bring forth oozing shadows, clinging to everything within its area, holding them still
Cobra's Spit For the duration of this spell, you gain the ability to spit venom up to 30 feet as an action.
Coin Lore Hold a coin. The spell brings to your mind a brief summary of significant transactions in which the coin was involved.
Coin Shot A spell that launches an unstoppable ethereal projectile.
Column of Time You raise your hand and open it up towards the sky as Astral Runes start to form around your feet.
Combat Avatar Encase yourself in a powerful combat avatar.
Conceal Item You render a single item undetectable while it is hidden on your person.
Coned Blast A blast in a 30 foot cone from you dealing 6d6 force damage.
Conjure Bladestorm You animate several swords, which then fight for you.
Conjure Explosive Causes a throwable magical bomb to appear in the caster's hand.
Conjure Mannequin You create a glyph which summons simple humanoid constructs if triggered.
Conjure Minor Devils You summon lawful fiend creatures that appear in the unoccupied spaces that you can see within range.
Conjure Plant Creatures You summon spirits that take the form of plant creatures.
Conjure Wraith Summon one wraith.
Conspiracy Theory Call forth a magical conspiracy of ravens.
Control Living Skeleton Control the internal skeleton of a living creature
Control Sunlight You create a lingering burst of sunlight which blinds creatures and deals radiant damage.
Convalescence A wave of warm, blue healing energy washes over a creature within range, healing its wounds.
Creeping Darkness You create an amorphous cloud of inky darkness that fills a 10-foot cube.
Crippling Darkness Creates a magical darkness that drains the energy of creatures enveloped by it.
Crumble Erode a construction or a construct
Crushing Despair You cause crushing despair that dampens the spirts of those hit.
Crushing Gravity A crushing pull onto the ground, pulling creatures off their feet.
Crushing Wave A wave of water rushes out from you, sweeping creatures off their feet.
Cry of the Ancestral Druids
Curse Weapon Imbue weapons with the power to curse both the wielder and those they harm
Cursed Tablet
Dancing Shadows Grant targets cover
Dark Dome You invoke the power of Urei, conjuring a dome of dark magic that surrounds you in a protective dark barrier, in response to an attack.
Dark Flare A stream of dark fire bursts forth from your hand.
Dark III
Dark Striking Thunder You raise your hand up towards the sky and issue a prayer to the King of Urei to strike you and your enemies with dark lightning.
Dark Transport You briefly turn into a flurry of ravens, reappearing somewhere else and damaging creatures.
Darkmoon Blade Enhance weapon with Magic
Dashing Strike
Death Cloud You fill the lungs of your foes with the stench of death.
Deathtouch Your being is filled with necrotic energy, extending to your physical touch and your attacks for the duration.
Death’s Caress Create a deathly aura that gives your allies increased attack power.
Decaying Ground You launch a blast of necrotic energy at a point within range you can see, causing the ground there to become decayed and infused with necrotic energy.
Defense Lattice You surround yourself with a network of magic energy that solidifies into discrete barriers in response to incoming attacks.
Desolation Aura Deteriorating energy radiates from you in an aura.
Dhoulramses' Glutinous Flame A crackling popping line of flame which refuses to go out
Diero's Pocket Plant Take a tree for the road!
Dire Charm You magically infect a living creature with murderous impulses, unless that creature makes a successful Wisdom saving throw.
Dome of Light
Dominating Smash
Dongle's Frozen Fireball A version of Fireball, invented by Dongle, that freezes foes on impact.
Doomhound
Doozel's Dome of Kinectic Redirection
Dragon Rises from the Sea You swing your weapon, as waves of energy leap from the swing.
Drill Beam A beam of pure energy forming a line that is 60 feet long and 5 feet wide blasts out from you in a direction you choose.
Earth Rune You use a rune to channel the power of the earth for a period of time.
Elusive You can dart suddenly to and fro, becoming uncannily nimble and hard to pin down.
Emerald Splash A cone of magical emeralds that cut their targets. No one can deflect it.
Emyhr's Rhyme You recite a puzzling, cryptic rhyme and force a creature to ponder it for some time.
Enchant Item This spell both adds progress to crafting magic items and can be required to finish the enchantment of an item.
Energizing Smite The next time you hit a creature with a melee weapon attack before this spell ends, the weapon sends electrifying energy through the target's body, and the attack deals an extra 3d8 lightning damage to the target.
Energy Resistance You speak an Utterance that causes the element of your choosing to bend to your will.
Enhanced Darkness A 60-foot-radius of magical darkness spreads out from a point you choose within range.
Erode Defenses You thin down at the natural and unnatural defenses of your enemies, opening up a weakness within them.
Explosive Frog A frog constructed from magic appears at the casting location. It can be remotely detonated to poison foes from afar.
Expose Reveal the weaknesses of a chosen creature, making striking against its vital points easier.
Exsanguinate You point your hand at a creature within range and attempt to drain it of its vital fluid
Extended Stasis Place a creature under stasis for up to 30 days.
Fade Immediately after taking damage, you fade from view and become harder to hit and locate.
False Ballad A spell based off the False Hydra ability.
False Death One living, willing creature you can see within range that has current hit points equal to or less than your spellcasting modifier has their hit points lowered to 0.
Fiery Beam A sweeping beam of fire
Find Greater Familiar A spell that summons a more powerful familiar.
Find Lesser Dragon Familiar
Find Pack of Familiars A spell to summon a group of familiars to fight for you.
Finnegan's Forceful Fusillade You conjure a barrage of arcane lances, and send them forth to strike your enemies.
Fire Swing You swing your weapon in an upward motion, sending a giant, flaming visage of your weapon forward.
Firebeads A series of fiery beads spring from your hand, darting across the battlefield.
Fitzmyr's "Conjurer's Hands" A Murder of hands to do your work, with a small price to pay.
Flame Charge, Variant Cloak yourself in flame and rush forward in a line, dealing damage to any creature you pass through and potentially knocks them prone.
Flame Jump Bursts of flame fly from under your feet launching you quite far.
Flame Step Teleport to a point within range and leave a devastating explosion on impact
Flame Swathe After a short delay, great flames envelop and immolate faraway foes.
Flare Wave Explosion A devastating touch based spell designed for Wave Controllers. Based on ToG.
Flaskbang A thrown debilitating magical explosion
Flicker You flash through the Plane of Shadow,
Floormaster's Grasp You transform part of your body into a giant, clawed, violet-black hand to grab hold of a creature in range.
Fly Eye This spell allows the caster to see 360 degrees around itself.
Font of Anguish You tear a portal through to a land of forsaken souls, to inflict their suffering upon your enemies.
Fool's Speech You touch up to eight willing creatures. Creatures affected by this spell gain the ability to speak in a secret language that is incomprehensible gibberish to all other creatures.
Force Beam A brilliant beam of pure energy shoots from your hand towards a target within range.
Force Nova A bubble of force erupts around you, sending creatures and objects flying.
Force Surge Blast of pushing or pulling Force power
Freidyne With a somatic gesture, you evoke a spherical blast of white light at a point within range.
Frigid Smite The next time you hit a creature with a melee weapon attack before this spell ends, the weapon is enshrouded in freezing energy, and the attack deals an extra 3d8 cold damage to the target.
Frostball A small ball of blue and white energy leaves the point of your finger and upon impact explodes, giving a large sharp sound and covering the area with a snow-like surface
Frozen Blood Freezes someone's blood
Frozen Fragment Field The user conjures a floating field of small ice chunks to deflect physical projectiles.
Gale Arms Imbue a ranged weapon with the force of the winds.
Gale Arrows Imbue a quiver with the force of wind to enhance the damage of its arrows.
Ghostly Clone You create partly visible clones of yourself to fight for you.
Ghostly Encirclement You create 13 images of yourself encircling up to 3 creatures within 5 foot proximity. Which one is the real one?
Glacial Pass You cause a 5-foot square of ice shards to rise out of the ground then move in a 30-foot line.
Glass Canon boom boom lore cannon
Glass Spray You summon a jet of glass dust towards your foe. Disrupting their actions and sapping their resolve.
Glyph of Teleportation Teleportation has always been one of the more useful bits of magic and mages are always looking to improve on it. This method while simple is fairly versatile.
Good Hope This spell instills powerful hope in those around you, relieving them of their worries.
Gravity Anchor Turn an area within range into a new center of mass.
Great Lightning Spear A miracle that launches a great spear of lightning. Said to be the legacy of an ancient clan whose leader was revered as the God of Sun.
Greater Disguise Self
Greater Mending
Greater Necrostrike
Greater Returning Weapon YEET
Grum's Stinky Steed Your trusty steed has died, no problem, it will now serve you in death! We have the Necrotic Energy!
Guise over Necrosis Cast a guise over necrotic energies, hiding the presence of friendly undead and necrotic energies from bystanders.
Halo Create a golden halo that provides protection to a creature.
Heal Major Injury Powerful restorative magic capable of reversing great wounds.
Heavenly Lightning You raise your hand up towards the sky and call upon the power of lightning to rain down on both friend and ally, but only when a storm is present.
Heavenly Prison You create a cube-shaped heavenly prison around a creature you choose within range.
Hemorrhage You briefly conjure tiny sharp things in the bodies of creatures nearby, causing them to bleed internally.
Ice Axe This spell creates a battleaxe-shaped formation of jagged, fast-swirling ice shards in your hand.
Ice Eruption A bright streak flashes from your pointing finger or a blue ball from your mouth to a point you choose. It then blossoms into ice spikes erupting from the ground in a 30-foot square
Ice Reave Caster augments their fist with explosive ice magic, slamming the ground below them sending waves of ice out in all directions.
Ice Rupture Touching one frozen creature, their body is irreparably shattered
Ice Spear A frozen spear of ice pierces through a line 30 feet long by 5 feet wide starting at a point in range that you can see.
Improved Familiar Summons a more powerful familiar.
Inception You break into someone's mind a plant a seed that grows into an idea.
Instill Madness Cause a creature to become mad with fear.
Intensify Emotions You attempt to create strong emotions in a group of people.
Invisibility Purge
Invoke Scarecrow You invoke the powers of a scarecrow to help you deal with plants easier.
Invoke Wolfgeist You summon the spirit of a slain Werewolf.
Isaac's Missile Swarm An upgraded version of Magic Missile, with slightly higher damage and restrictions.
Isband's Freezing Chains Summon a mass of icy chains to bind your enemies
Judge's Familiar Summon the Judge's Familiar, the preferred familiar of Azorius lawmages.
Killing Shadows You shoot forth a cone of punishment from your eyes
Kira's Explosive Touch Transform some random junk into high-power explosives
Klee's Fireball A fireball variant made by a child prodigy. Please be careful when using it.
Leonardo's Everflowing Chalice of Missiles You summon a pool of radiance that unleashes magic missiles.
Leonardo's Projected Force You create balls of force that circle your person, and for the duration can hurl one per turn to deal damage.
Lesser Polymorph
Lesser Purge You strain a drop of pure divinity from your god or patron, letting the raw power burst out to consume those around you.
Lesser Zone of Euphemisms Twisting the framework of communication itself, you create a space where proper etiquette is compulsory.
Life Seed You create a seed of positive energy that buries into the ground at a point within range, and blossoms into a 10-foot radius sphere of golden energy.
Light of Celestia Your body glows with a celestial light that can be expended as an attack.
Lightning Charge Turn into a furious bolt of lightning and strike all foes in a direct line then reappear behind one of them.
Lightning Cloak Coat yourself in a shield of lightning, making yourself massively faster at the cost of limiting your magic.
Lightning Spear You create a bolt of lightning in your hand, similar in shape to a spear and hurl it at a creature or object within range.
Lightning Stake Stake an enemy with a bolt of explosive lightning.
Limb Growth You sculpt additional body parts onto a creature.
Lingering Flame You create a ball of fire, set to explode when anyone comes near.
Local Inventory A simple but useful spell to quickly itemize a container can help you divide loot, level the field on a negotiation or avoid searching a room for hours for something that isn't there. You'll still have to search for it though, this spell just makes you aware of the contents, not its exact location.
Lock of Guilt A lock that attaches itself to the hearts and souls of the guilty.
Lockhart's Fireball A haphazardly bouncy fireball. You're gonna have to work on your aim.
Looped Projectile Throw a projectile and contain it in a temporal feedback loop that increases its potential energy.
Luck Brew No falling on my own sword today!
Lunar Serenity You summon the moon's serene grace or the sun's healing rays, creating a sphere of purplish light or incandescent yellow light.
Mage Plate You touch a willing creature who isn’t wearing armor, and an immensely protective magical force surrounds it until the spell ends.
Magic (Mobius)
Magic Fang, Greater Whenever the target makes an attack or damage roll with an unarmed strike, the target can roll a d8 and add the result to its roll.
Magic Pocket As the spell is about to hit you, you crack open a small hole into a pocket dimension.
Magic Shield
Magic Speed You move in the blink of an eye, literally, you can blink twice your movement speed.
Magic Vestment You touch a suit of nonmagical armor or nonmagical shield. For the duration, that armor or shield becomes a magic item that provides a +1 bonus to the wearer's or wielder's AC.
Magic Warhead Fires off a larger version of Magic Missile that not only automatically hits its target, but also damages those around it.
Mass Arcane Cure With the power of the arcane arts of a Magister you can heal more than 1 creature at a time
Mass Mental Binding The targets believe that they are bound
Master Spark Bringing your hands together, palms forward, you fire a white, rainbow-tinged beam of light and heat energy from your hands that is 90 feet long and 5 feet wide.
Materialize Trap Summon traps that are yours to command for once!
Melody of Lasting Start up a rousing song that you can sing for hours on end to keep up your spirits.
Meritorious' Mind Wipe
Message to the Masses Stringing together a message, you reach every sentient mind in range.
Mind Pain A bolt hits a creature in range, and great pain takes over the target's mind.
Mind Wipe Remove a creature's memory of the last ten minutes.
Mini tornado A small tornado that can suck up creatures
Miniaturize Mega-shrink
Monomorph
Niflbolt A spell that both damages and obscures the vision of the target.
Night Guardians You call forth dream creatures to protect you.
Nightscar You place a magical mark on a creature which can only be seen by you, that creature, and up to seven other creatures of your choice you when you cast the spell.
Null Bolt Fires a bolt of energy that dispels magic upon impact.
Nyan's Ball Lightning Based on an actual natural phenomenon! Basically fireball with lightning.
OGC:Astromancy
OGC:Herculean Force
Orb of Deception The caster conjures a blue orb of their spiritual essence and launches it before it returns to them.
Orb of Discord You create an orb of chaos that floats over the head of an enemy within range.
Orb of Harmony Bless a creature with a continuous healing orb.
Organic Graft Graft your foes limbs on to yourself and others.
Orilia's Beastly Action You take on the abilities of a beast for a short time
Orilia's Devil Resistance Bolster a creature with fiendish resistance.
Other A spell that makes you appear as another creature to divination magic.
Overcompensated Weaponry Is your greatsword just not great enough anymore?
Pain echo You curse creatures around you to take more damage.
Pancea An all around healing for persisting afflictions, while not necessarily fixing wounds.
Parasitic Link A strained whip of flesh extends from your body, the target forced to take your pain.
Persistent Harrier You psionically link a melee weapon with your mind, allowing it to move and strike at a greater distance.
Pincushion You weave a magical barrier around yourself, stopping most, if not all, projectiles.
Pit of Flame You conjure a 10-foot square pit, 10 feet deep and filled with flames, on ground that you can see within range.
Pool of Acid Turn the ground into a painful pool of acid.
Porghum's Painful Pun You make a horrid but insightful play on words.
Positive Energy Blast Cause an explosion of raw positive energy.
Post’s Glaring Optic A glaring arcane sensor harasses an enemy to obtain intel about its anatomy
Poultice of Life A true life savor
Powerstride Like the wind.
Protection from Negative Energy You protect a creature against negative energy.
Psionic Drain Sap away the psyche of a soul and fuel your own.
Psybeam Fire a beam of psychic energy at your enemies.
Psyblast
Psyche Drain You attempt to siphon life force from a sentient creature to slightly heal your wounds.
Psyche Drain, Variant You siphon the intelligence as well as some life force from a sentient creature to slightly heal your wounds and fortify your intellect.
Pull of Acherus Create coils of darkness, reaching for life.
Queen's Touch Anything can be a bomb if you're creative enough.
Quench Let the flames around you flicker and die
Quietus Beam You create several beams of magical force.
Radiant Death Overload a creature with positive energy, potentially killing them.
Radiant Pulse You channel divine power directly down from the heavens on a target or a point in range.
Raksha's Wash Cycle By forming a summoning circle, an item is transported to a different dimension for cleaning and purification, potentially with a chance of drastic failure, and the cost of it being a free service.
Raskraadun's Somniterous Breath You let out a breath of gas that intoxicates creatures into deep slumber.
Razor Leaf You fling scores of razor-sharp leaves, which fly and cut into all creatures in a 30-foot cone originating from you, but then disappear.
Reality Slash Create a razor sharp distortion in space and hurl it in a direction.
Recovery Blade You gain life while others fall to your blade.
Red-Hot Chains Create flaming chain links to restrict your enemies!
Rejuvenation A spell the heals lightly but for quite some time.
Repairs Magically restores damage to objects and constructs
Retrocognition Predicting the future is so cliche. Allows the user to predict the past.
Reverb A spell that bombards your target with sounds.
Rewind Death You make creatures survive death.
Rift You slash the air in front of you with your hand or bladed weapon.
Royal Flare A brilliant streak of sunlight flashes from your pointing finger to a point you choose within range then blossoms with a high-pitched "flash" sound into a radiant ball of sunlight energy.
Rune of Bloodlust Awaken the hunger of blood in a creature.
Rusting Sands Brilliant green sand springs from the caster and quickly devours Iron and wood armor and objects.
Sacrificial Summon Sacrifice your soul while summoning a small army
Sandblast, variant Create a blast of sand that erodes enemies and objects.
Sapping Smite
Scarecrow A frightening scarecrow to aid you in dangerous situations.
Scatter Banish You attempt to send one creature to a location within 60 feet. The target must succeed on a Charisma saving throw or be teleported.
Scout A spell that allows to create a visage of yourself that can move through objects.
Sealing Strike Infuse a ranged weapon with a pure aspect of morality.
Searing Blow Channel your magical energy into your weapon to deal additional damage based on your alignment.
Searing Choker You reach out and conjure a circle of super-heated metal around your victim's neck.
Searing Light Focusing divine power like a ray of the sun (or moon), you project a blast of light from your open palm.
Seeking Blade This one's got your name on it.
Selective Invisibility The caster has gained the ability to erase their image from another creature’s mind.
Sensory Field This spell allows the castor to have complete knowledge of nearby surrounding, making illusions and invisibility futile.
Serpentine Shape You enter a more serpentine form to better evade and battle in a new body.
Serrated Gust Conjure bolts of wind to cut your enemies
Servant Permanence Remove the time limit of a servant, binding it to eternal service.
Shadow Armor A necrotic shroud appears over your robes, temporarily defending you from harm.
Shadow Evocation You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a sorcerer or wizard evocation spell of 2nd level or lower.
Shape Bond You bind the shape and size of an item or group of item to someone.
Shard of Hope You cause motes of light to radiate from an ally, strengthening the resolve of allies.
Sharp Shadows Shadows coalesce around you, and harden to points
Sheer Heart Attack A spell that deploys a small heat-seeking drone that explodes when it reaches its target.
Shield Barrier Created by war mages as an enhancement of the shield spell to support and protect others, not just your self.
Sigil Sword Strike A destructive spell developed by a legendary enchantress. Call down a spectral blade to damage enemies and slow them down with special effects.
Sky-Fury Bolt You create a long-range bolt of crackling force which is especially effective against flying creatures.
Slashing Darkness You launch a hissing ribbon of pure darkness from your hand.
Sleepy Trouble Bubble Kick a bubble at enemies and put them to sleep!
Slimebolt A black sticky sphere shoots from your pointing finger.
Snap Into a Slim Jim Please, Slames James is my father. Call me Slim.
Snooze You cast a cloud of sleeping powder.
Solid Darkness Transmute shadows in such a way that they become completely solid.
Something Gives you something.
Sorrel's Greater Magic Missile Sorrel Glintwing's more powerful magic missile
Sorrel's Rending Missile Sorrel Glintwing's special magic missile variant that affects objects as well as normal targets.
Soul Blade
Soul Explosion Inflict soul energy to an area.
Soul Gem, Capture A follow up on the way to use Soul Gem, Create
Soul Gem, Create Enchant a gem with the power to house a soul
Soul Reading You target a focal point in sight and read the souls of any being within a radius around it.
Soul Spear Fire a great bolt of magical energy..
Sound Burst You emit a concussive sound wave, damaging creatures within the area.
Speak with Images Talk to a picture
Speak With Skull Grant an eerie vitality to a skull of your choice within range, allowing it to answer the questions you pose.
Spellbreaking Smite The next time you hit a creature with a melee weapon attack during this spell's duration, your weapon sunders a spellcaster's ability to cast spells.
Spiritual Arsenal You are bestowed with divine power in order to wage war with evil & protect the innocent.
Spurn the Supernatural You speak an Utterance that twists the reality within an object or on person such that magic is brought to an unusable state.
Stasis You attempt to put an attacking creature or projectile near you into stasis.
Steal Spell This spell allows you to use another creature's spell.
Step Like Thunder Step, but without the thunder.
Sticky Fingers A spell that summons a zipper that can aid you.
Storm Front You fire a thin bolt of lightning at a creature or object within range.
Storm Rune You use a rune to channel the power of a storm for a period of time.
Strangulate
Strength of Shadows The absence of light bolsters your very being.
Strokov's Instinctive Defense Messes non-hostile beasts' instincts for defensive purposes
Summon Anthill Call forth ants from far and wide to spew from a new anthill.
Summon Smith Will Smith will give your opponent a smack.
Sunlight You touch one object that is no larger than 15 feet in any dimension and cause it to shed sunlight. An upgraded form of the light cantrip.
Sunspark You create a brilliant, blinding glowing orb to illuminate the way before you.
Swift Speed You gain the agility of a feline, along with their speed.
Sword of Protection Similar to spiritual weapon, but with a wizard's twist and better/more versatile.
Swordcraft You brandish the weapon used in the spell's casting and gain the ability to unleash a flurry of blurry, brightly glowing slashes of magical force in every direction.
Syncopate Reduce a spell to a significantly weaker state.
Teleport Slash Summon an ethereal blade capable of slicing through space to hit its target.
Teleposition You and your victim exchange places.
Temporal Slash You gain the ability to make a slash in the time
Terra Tonic Become as hard as rock
The Emptiness of the Beginning Become the very embodiment of the abyss.
The Murderer's Ear This dark ritual creates a locus of divination out of the ear of a murderer.
Tide of Steel Conjure the spirits of war to aid you in combat and mow down your enemies.
Tidecaller's Blessing You imbue an ally's weapon with strong frost energy.
Time Bomb A bright streak flashes from your pointing finger to a point you choose within range in which you set an invisible time bomb which then blossoms with a low roar into an explosion of arcane when activated.
Time Stop Variant A defensive use of the time stop.
Trip Grenade
True Stasis You stop something in time for exactly 1 round. Any force, damage, or effects exerted while in stasis occur all at once afterwards.
Turn Tables Switch places with one creature
Turn the Blade Telekinetically control the weapons in your enemies hand's, forcing them to swing at others and themselves.
Umber Stride Step through the shadowfell and release a surge of dark power to rend the life from your assailants
Umbral Touch You draw forth darkness around your hand and harden it
Undead Non-Living Bomb Send out spores to make the undead go BOOM.
Unholy Frenzy
Unholy Weapon An unholy weapon appears in the within the location.
Unstable Sphere You summon an entropic, fractal orb of light to blind and burn your enemies.
Vampiric Blade With a successful melee weapon attack, this spell drains the life from an opponent
Vankodek's Bloody Stitches Hastily attach a replacement for a lost bodypart.
Vasuu's Oblation caster gives target ally their action and half of their movement for 1d4+2 turns
Venomous Spite You fire several poisonous darts.
Venomous Web You summon thick sticky strands of webbing which emit poisonous vapors.
Vexing Concoction Curse the opposition
Viktor's Dark Transport Your body morphs into a massive swarm of bats, leeching life as it flies.
Viktor's Soul Splinter You splinter your soul into four green lashes that surround you that you can use to attack.
Virgil's Blade Flash You weave between your enemies in a flash of lightning, striking every foe you pass.
Void Bombard Let loose a bolt of force, which explodes upon impact.
Warmth Create a calming flame that heals creatures near it.
Warrior's Weapon
Warrior’s Blessing Give target resistance to either bludgeoning, piercing, or slashing damage.
Water Tempo Flow like the river.
Wave Lash You conjure the water surrounding you, turning it into an effective beatstick.
Wendigo's Hunger A curse to transform a creature into a monstrous predator
Wild Chaos Blade You join your hands together, and as you mimic unsheathing an imaginary sword, the light around you temporarily get dimmer. A sword of chaotic energy appears in your hand, looking like solidified multicolored light.
William’s Wonderful Word Bomb You can capture your message in a jar and pass it on, or you can use it as a word bomb.
Willman's Rocktomb You create a three-row toothed trap made of solid stone that springs right below a creature you can see in range.
Wings of the Phoenix As your vision begins to fade, your magical power surges as you are granted wings of fire.
Wither Time ends all things.
Wolfsbane Whenever creature uses a spell or effect that would change its form, that creature must make a Constitution saving throw.
Wrath of Morass Summon a carpet of moss that, when disturbed, releases toxic spores and slows those who dare trek within.
Write Contract Form a contract that both parties are forced to follow.
Youngblood Give someone a refreshing de-aging brain massage. Also, you can decrease their mental age if you want to.
Yuya's Tracking Spirit Summon a spirit to lead you to someone
Zone of Faith Create a zone to bolster those of your faith
Zone of Frost Call forth a zone of cold, freezing the ground and anyone caught in the effect.
3rd-Level Spells with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.
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