3rd-Level Spells |
Summary
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Accelerate Self |
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Accelerating Sphere |
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Afraid of the dark |
A shadowy image of your foe appears and grabs them before disappearing
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Afterburner |
You move super-humanly fast, leaving a trail of fire behind you.
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Agitate Metal |
You speak an Utterance that causes the metal in an area to glow with fiery rage, or in reverse, chill to a deathly cold.
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Alternate Reality |
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Anchor Howl |
A shout that draws in and damages enemies.
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Animal Resurrection |
You touch a beast that has died with the last 24 hours, and return it to life.
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Aqua Axe |
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Arcane Explosion |
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of arcane energy.
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Arcane Shield |
Ward against the destructive forces of magic
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Arcane Sight |
This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you.
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Astral Guardian |
Calling for assistance from the Astral Plane, an ethereal apparition of a Guardian Form Chronomancer materializes in front of you in a 10x10 area.
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Aura Magister (5e Class) |
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Aura of Blades |
You conjure up a barrier, around yourself, made up of small spinning blades to harm and protect.
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Blazing Smite |
The next time you hit a creature with a melee weapon attack during this spell's duration, your weapon roars with divine flame.
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Bleeding Strike |
Attack your enemy with the very blood they have spilled.
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Blow Mind |
Blow everybody's mind
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Bonesword, Variant |
A bone, held in your free hand, becomes a shortsword, longsword or greatsword.
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Bonesword |
A bone, held in your free hand, becomes a shortsword, longsword or greatsword.
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Borca's Improbability Zone |
Attempt to hold control over the Weave, then lose control and watch the return to entropy wreak havoc on your enemies.
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Boulders of Winter |
You cause moisture in the air to condense into up to 2 icy boulders within range. Each boulder is roughly cylindrical and has a diameter of 5 feet and a height of up to 10 feet. They immediately slam into the ground, each hitting a 5ft-by-5ft area.
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Chain Heal |
You cast a bolt of healing mist that hits to up to 3 allies
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Chameleon |
You change yourself to blend into your environment.
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Chaotic Smite |
You call upon chaos & draw forth divine power from its tempestuous depths.
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Chill Fire |
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Chorus of Awe |
A heavenly chorus which bolsters the resolve of your allies.
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Chorus of Destruction |
A heavenly chorus which shatters the minds of your foes with its sheer awesomeness.
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Chromatic Spray |
You hold up your open hand and a spray of energy shoots forth from your palm.
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Chrono-regression |
Reverse someone's physical health to a previous time.
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Clinging Darkness |
Bring forth oozing shadows, clinging to everything within its area, holding them still
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Cobra's Spit |
For the duration of this spell, you gain the ability to spit venom up to 30 feet as an action.
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Column of Time |
You raise your hand and open it up towards the sky as Astral Runes start to form around your feet.
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Conjure Bladestorm |
You animate several swords, which then fight for you.
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Conjure Explosive |
Causes a throwable magical bomb to appear in the caster's hand.
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Conjure Minor Devils |
You summon lawful fiend creatures that appear in the unoccupied spaces that you can see within range.
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Conjure Plant Creatures |
You summon spirits that take the form of plant creatures.
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Conjure Wraith |
Summon one wraith.
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Conspiracy Theory |
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Convalescence |
A wave of warm, blue healing energy washes over a creature within range, healing its wounds.
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Creeping Darkness |
You create an amorphous cloud of inky darkness that fills a 10-foot cube.
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Crushing Despair |
You cause crushing despair that dampens the spirts of those hit.
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Crushing Gravity |
A crushing pull onto the ground, pulling creatures off their feet.
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Crushing Wave |
A wave of water rushes out from you, sweeping creatures off their feet.
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Cursed Tablet |
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Dancing Shadows |
Grant targets cover
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Dark Dome |
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Dark Flare |
A stream of dark fire bursts forth from your hand.
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Dark III |
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Dark Striking Thunder |
You raise your hand up towards the sky and issue a prayer to the King of Urei to strike you and your enemies with dark lightning.
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Dark Transport |
You briefly turn into a flurry of ravens, reappearing somewhere else and damaging creatures.
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Death Cloud |
You fill the lungs of your foes with the stench of death.
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Desolation Aura |
Deteriorating energy radiates from you in an aura.
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Dhoulramses' Glutinous Flame |
A crackling popping line of flame which refuses to go out
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Dire Charm |
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Dome of Light |
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Doomhound |
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Drill Beam |
A beam of pure energy forming a line that is 60 feet long and 5 feet wide blasts out from you in a direction you choose.
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Elusive |
You can dart suddenly to and fro, becoming uncannily nimble and hard to pin down.
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Emerald Splash |
A cone of magical emeralds that cut their targets. No one can deflect it.
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Enchant Item |
This spell both adds progress to crafting magic items and can be required to finish the enchantment of an item.
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Energizing Smite |
The next time you hit a creature with a melee weapon attack before this spell ends, the weapon sends electrifying energy through the target's body, and the attack deals an extra 3d8 lightning damage to the target.
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Energy Resistance |
You speak an Utterance that causes the element of your choosing to bend to your will.
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Explosive Frog |
A frog constructed from magic appears at the casting location. It can be remotely detonated to poison foes from afar.
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Exsanguinate |
You point your hand at a creature within range and attempt to drain it of its vital fluid
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Fade |
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False Death |
One living, willing creature you can see within range that has current hit points equal to or less than your spellcasting modifier has their hit points lowered to 0.
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Find Greater Familiar |
A spell that summons a more powerful familiar.
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Firebeads |
A series of fiery beads spring from your hand, darting across the battlefield.
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Fitzmyr's "Conjurer's Hands" |
A Murder of hands to do your work, with a small price to pay.
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Flame Jump |
Bursts of flame fly from under your feet launching you quite far.
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Flicker |
You flash through the Plane of Shadow,
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Floormaster's Grasp |
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Fly Eye |
This spell allows the caster to see 360 degrees around itself.
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Fool's Speech |
You touch up to eight willing creatures. Creatures affected by this spell gain the ability to speak in a secret language that is incomprehensible gibberish to all other creatures.
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Force Beam |
A brilliant beam of pure energy shoots from your hand towards a target within range.
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Force Nova |
A Force bubble erupts around you, sending creatures and objects flying.
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Form Contract |
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Freidyne |
With a somatic gesture, you evoke a spherical blast of white light at a point within range.
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Frigid Smite |
The next time you hit a creature with a melee weapon attack before this spell ends, the weapon is enshrouded in freezing energy, and the attack deals an extra 3d8 cold damage to the target.
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Frostball |
A small ball of blue and white energy leaves the point of your finger and upon impact explodes, giving a large sharp sound and covering the area with a snow-like surface
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Frozen Fragment Field |
The user conjures a large chunk of ice that cracks and bursts into a number of floating ice fragments equal to their level. The floating spikes arrange themselves in a protective field...
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Glacial Pass |
You cause a 5-foot square of ice shards to rise out of the ground then move in a 30-foot line.
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Good Hope |
This spell instills powerful hope in those around you, relieving them of their worries.
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Greater Mending |
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Greater Zone of Euphemisms |
At your word, reality is purged of all rudeness and negativity
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Halo |
Grants immediate revival upon hitting 0 hitpoints.
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Hands of Elements |
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Heavenly Lightning |
You raise your hand up towards the sky and call upon the power of lightning to rain down on both friend and ally, but only when a storm is present.
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Ice Axe |
This spell creates a battleaxe-shaped formation of jagged, fast-swirling ice shards in your hand.
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Ice Eruption |
A bright streak flashes from your pointing finger or a blue ball from your mouth to a point you choose. It then blossoms into ice spikes erupting from the ground in a 30-foot square
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Ice Reave |
Caster augments their fist with explosive ice magic, slamming the ground below them sending waves of ice out in all directions.
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Ice Spear |
A frozen spear of ice pierces through a line 30 feet long by 5 feet wide starting at a point in range that you can see.
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Inception |
You break into someone's mind a plant a seed that grows into an idea.
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Instil Madness |
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Invisibility Purge |
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Invoke Wolfgeist |
You summon the spirit of a slain Werewolf.
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Isaac's Missile Swarm |
An upgraded version of Magic Missile, with slightly higher damage and restrictions.
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Judge's Familiar |
Summon the Judge's Familiar, the preferred familiar of Azorius lawmages.
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Killing Shadows |
You shoot forth a cone of punishment from your eyes
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Leonardo's Everflowing Chalice of Missiles |
You summon a pool of radiance that unleashes magic missiles.
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Leonardo's Projected Force |
You create balls of force that circle your person, and for the duration can hurl one per turn to deal damage.
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Lesser Polymorph |
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Lesser Zone of Euphemisms |
Twisting the framework of communication itself, you create a space where proper etiquette is compulsory.
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Life Seed |
You create a seed of positive energy that buries into the ground at a point within range, and blossoms into a 10-foot radius sphere of golden energy.
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Lingering Flame |
You create a ball of fire, set to explode when anyone comes near
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Local Inventory |
A simple but useful spell to quickly itemize a container can help you divide loot, level the field on a negotiation or avoid searching a room for hours for something that isn't there. You'll still have to search for it though, this spell just makes you aware of the contents, not its exact location.
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Lock of Guilt |
A lock that attaches itself to the hearts and souls of the guilty
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Luck Brew |
No falling on my own sword today!
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Lunar Serenity |
You summon the moon's serene grace or the sun's healing rays, creating a sphere of purplish light or incandescent yellow light.
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Mage Plate |
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Magic Fang, Greater |
Whenever the target makes an attack or damage roll with an unarmed strike, the target can roll a d8 and add the result to its roll.
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Magic Vestment |
You touch a suit of nonmagical armor or nonmagical shield. For the duration, that armor or shield becomes a magic item that provides a +1 bonus to the wearer's or wielder's AC.
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Magic Warhead |
Fires off a larger version of Magic Missile that not only automatically hits its target, but also damages those around it.
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Mass Mental Binding |
The targets believe that they are bound
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Master Spark |
Bringing your hands together, palms forward, you fire a white, rainbow-tinged beam of light and heat energy from your hands that is 90 feet long and 5 feet wide.
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Mind Pain |
A bolt hits a creature in range, and great pain takes over the targets mind.
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Mind Steal |
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Mind Wipe |
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Moonburst |
You release the aura of a cold moon in a single burst.
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Niflbolt |
A spell that both damages and obscures the vision of the target.
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Night Guardians |
You call forth dream creatures to protect you.
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Nightscar |
You place a magical mark on a creature which can only be seen by you, that creature, and up to seven other creatures of your choice you when you cast the spell.
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Null Bolt |
Fires a bolt of energy that dispels magic upon impact.
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Other |
A spell that makes you appear as another creature to divination magic.
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Overload |
A field of electrical energy explodes from your body.
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Pancea |
An all around healing for persisting afflictions, while not necessarily fixing wounds.
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Persistent Harrier |
You psionically link a melee weapon with your mind, allowing it to move and strike at a greater distance.
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Phase |
Causes the caster to be able to move through some solid matter as if it was a liquid.
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Pit of Flame |
You conjure a 10-foot square pit, 10 feet deep and filled with flames, on ground that you can see within range.
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Poultice of Life |
A true life savor
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Protection from Negative Energy |
You protect a creature against negative energy.
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Psybeam |
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Psyblast |
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Psyche Drain, Variant |
You siphon the intelligence as well as some life force from a sentient creature to slightly heal your wounds and fortify your intellect.
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Psyche Drain |
You attempt to siphon life force from a sentient creature to slightly heal your wounds.
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Queen's Touch |
Anything can be a bomb if you're creative enough.
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Quench |
Let the flames around you flicker and die
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Radiant Pulse |
You channel divine power directly down from the heavens on a target or a point in range.
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Raksha's Wash Cycle |
By forming a summoning circle, an item is transported to a different dimension for cleaning and purification, potentially with a chance of drastic failure, and the cost of it being a free service.
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Raskraadun's Somniterous Breath |
You let out a breath of gas that intoxicates creatures into deep slumber.
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Razor Leaf |
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Reality Slash |
Create a razor sharp distortion in space and hurl it in a direction.
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Recovery blade |
you gain life while others fall to your blade.
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Reflection |
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Repairs |
Magically restores damage to objects and constructs
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Retrocognition |
Predicting the future is so cliche. Allows the user to predict the past.
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Rift |
You slash the air in front of you with your hand or bladed weapon.
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Royal Flare |
A brilliant streak of sunlight flashes from your pointing finger to a point you choose within range then blossoms with a high-pitched "flash" sound into a radiant ball of sunlight energy.
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Scout |
A spell that allows to create a visage of yourself that can move through objects.
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Searing Blow |
Channel your magical energy into your weapon to deal additional damage based on your alignment.
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Searing Choker |
You reach out and conjure a circle of super-heated metal around your victim's neck.
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Searing Light |
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Selective Invisibility |
The caster has gained the ability to erase their image from another creature’s mind.
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Servant Permanence |
Chance to erase one conjured servant's time limit per week.
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Shadow Evocation |
You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a sorcerer or wizard evocation spell of 2nd level or lower.
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Shard of Hope |
You cause motes of light to radiate from an ally, strengthening the resolve of allies.
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Sharp Shadows |
Shadows coalesce around you, and harden to points
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Sheer Heart Attack |
A spell that deploys a small heat seeking drone that explodes when it reaches its target.
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Sky-Fury Bolt |
You create a long-range bolt of crackling force which is especially effective against flying creatures.
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Slashing Darkness |
You launch a hissing ribbon of pure darkness from your hand.
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Slimebolt |
A black sticky sphere shoots from your pointing finger.
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Something |
Gives you something.
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Soul Blade |
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Soul Reading |
You target a focal point in sight and read the souls of any being within a radius around it.
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Sound Burst |
You emit a concussive sound wave, damaging creatures within the area.
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Spellbreaking Smite |
The next time you hit a creature with a melee weapon attack during this spell's duration, your weapon sunders a spellcaster's ability to cast spells.
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Sphere of Flames |
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Spiritual Arsenal |
You are bestowed with divine power in order to wage war with evil & protect the innocent.
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Spurn the Supernatural |
You speak an Utterance that twists the reality within an object or on person such that magic is brought to an unusable state.
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Stasis |
You attempt to put an attacking creature or projectile near you into stasis.
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Steal Spell |
This spell allows you to use another creature's spell.
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Storm Front |
You fire a thin bolt of lightning at a creature or object within range.
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Strokov's Instinctive Defense |
Messes non-hostile beasts' instincts for defensive purposes
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Sunlight |
You touch one object that is no larger than 15 feet in any dimension and cause it to shed sunlight. An upgraded form of the light cantrip.
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Teleport Slash |
Summon an ethereal blade capable of slicing through space to hit its target.
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Teleposition |
You and your victim exchange places.
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Terra Tonic |
Become as hard as rock
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Tide of Steel |
Conjure the spirits of war to aid you in combat and mow down your enemies.
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Tidecaller's Blessing |
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Time Bomb |
A bright streak flashes from your pointing finger to a point you choose within range in which you set a invisible time bomb which then blossoms with a low roar into an explosion of arcane when activated.
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Trefoil |
A powerful heal that can spread to others for trickle down sustainability
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Umber Stride |
Step through the shadowfell and release a surge of dark power to rend the life from your assailants
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Umbral Touch |
You draw forth darkness around your hand and harden it
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Undead Non-Living Bomb |
A Druid can use his spore to make the Undead go BOOM.
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Unholy Weapon |
An unholy weapon appears in the within the location.
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Vampiric Blade |
With a successful melee weapon attack, this spell drains the life from an opponent
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Vexing Concoction |
Curse the opposition
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Viktor's Soul Splinter |
3rd Level Necromancy Spell
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Warmth |
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Warrior’s Blessing |
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Willman's Rocktomb |
You create a three-row toothed trap made of solid stone that springs right below a creature you can see in range.
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Wolfsbane |
Whenever creature uses a spell or effect that would change its form, that creature must make a Constitution saving throw.
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Write Contract |
Form a contract that both parties are forced to follow.
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Zone of Frost |
the spell caster calls forth a zone of cold, freezing the ground and anyone caught in the effect
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Zone of Reversal |
Choose a 30 ft. sphere within the spell's range. All creatures in this sphere take damage from effects that would normally restore hit points and regain hit points from what would normally be damage.
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