5e 3rd Level Spells

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3rd-Level Spells Summary
Accelerate Self
Accelerating Sphere
Afraid of the dark A shadowy image of your foe appears and grabs them before disappearing
Afterburner You move super-humanly fast, leaving a trail of fire behind you.
Agitate Metal You speak an Utterance that causes the metal in an area to glow with fiery rage, or in reverse, chill to a deathly cold.
Alternate Reality
Anchor Howl A shout that draws in and damages enemies.
Animal Resurrection You touch a beast that has died with the last 24 hours, and return it to life.
Aqua Axe
Arcane Explosion A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of arcane energy.
Arcane Shield Ward against the destructive forces of magic
Arcane Sight This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you.
Astral Guardian Calling for assistance from the Astral Plane, an ethereal apparition of a Guardian Form Chronomancer materializes in front of you in a 10x10 area.
Aura Magister (5e Class) You release a stream of (either life or death) aura that leaps to multiple targets. You surround a target ally or self with a hardened aura protecting against 1 attack. You release a large amount of aura in the direction of either an ally or opponent, enclosing them in a bright light of aura. Raising your hand in the air you can condense and concentrate your aura of death into a 3ft disc as thin as a dagger's blade. You issue a command word causing pure death aura to flow excessively from your melee weapon. As you focus either the aura of light or death in your hand you create a perfect ball of aura and you can cast it at any point you choose within range causing a explosion of the chosen aura. You send out small streams of life aura to heal an ally over time. You conjure a ball of either aura of life or death in your hand and send it to either a target ally or enemy. A flash each of aura of life and death streak towards an ally and an enemy you can see. You wave your hands forming a cloud of an aura of your choice. You then direct where the cloud of aura drops to the floor and spreads.
Aura of Blades You conjure up a barrier, around yourself, made up of small spinning blades to harm and protect.
Blazing Smite The next time you hit a creature with a melee weapon attack during this spell's duration, your weapon roars with divine flame.
Bleeding Strike Attack your enemy with the very blood they have spilled.
Bonesword, Variant A bone, held in your free hand, becomes a shortsword, longsword or greatsword.
Bonesword A bone, held in your free hand, becomes a shortsword, longsword or greatsword.
Borca's Improbability Zone Attempt to hold control over the Weave, then lose control and watch the return to entropy wreak havoc on your enemies.
Boulders of Winter You cause moisture in the air to condense into up to 2 icy boulders within range. Each boulder is roughly cylindrical and has a diameter of 5 feet and a height of up to 10 feet. They immediately slam into the ground, each hitting a 5ft-by-5ft area.
Chain Heal You cast a bolt of healing mist that hits to up to 3 allies
Chameleon You change yourself to blend into your environment.
Chaotic Smite You call upon chaos & draw forth divine power from its tempestuous depths.
Chill Fire
Chorus of Awe A heavenly chorus which bolsters the resolve of your allies.
Chorus of Destruction A heavenly chorus which shatters the minds of your foes with its sheer awesomeness.
Chromatic Spray You hold up your open hand and a spray of energy shoots forth from your palm.
Chrono-regression Reverse someone's physical health to a previous time.
Clinging Darkness Bring forth oozing shadows, clinging to everything within its area, holding them still
Cobra's Spit For the duration of this spell, you gain the ability to spit venom up to 30 feet as an action.
Column of Time You raise your hand and open it up towards the sky as Astral Runes start to form around your feet.
Conjure Bladestorm You animate several swords, which then fight for you.
Conjure Explosive Causes a throwable magical bomb to appear in the caster's hand.
Conjure Minor Devils You summon lawful fiend creatures that appear in the unoccupied spaces that you can see within range.
Conjure Plant Creatures You summon spirits that take the form of plant creatures.
Conjure Wraith Summon one wraith.
Conspiracy Theory
Convalescence A wave of warm, blue healing energy washes over a creature within range, healing its wounds.
Creeping Darkness You create an amorphous cloud of inky darkness that fills a 10-foot cube.
Crushing Despair You cause crushing despair that dampens the spirts of those hit.
Crushing Gravity A crushing pull onto the ground, pulling creatures off their feet.
Crushing Wave A wave of water rushes out from you, sweeping creatures off their feet.
Cursed Tablet
Dancing Shadows Grant targets cover
Dark Dome
Dark Flare A stream of dark fire bursts forth from your hand.
Dark III
Dark Striking Thunder You raise your hand up towards the sky and issue a prayer to the King of Urei to strike you and your enemies with dark lightning.
Dark Transport You briefly turn into a flurry of ravens, reappearing somewhere else and damaging creatures.
Death Cloud You fill the lungs of your foes with the stench of death.
Desolation Aura Deteriorating energy radiates from you in an aura.
Dhoulramses' Glutinous Flame A crackling popping line of flame which refuses to go out
Dire Charm
Dome of Light
Doomhound
Drill Beam A beam of pure energy forming a line that is 60 feet long and 5 feet wide blasts out from you in a direction you choose.
Elusive You can dart suddenly to and fro, becoming uncannily nimble and hard to pin down.
Enchant Item This spell both adds progress to crafting magic items and can be required to finish the enchantment of an item.
Energizing Smite The next time you hit a creature with a melee weapon attack before this spell ends, the weapon sends electrifying energy through the target's body, and the attack deals an extra 3d8 lightning damage to the target.
Energy Resistance You speak an Utterance that causes the element of your choosing to bend to your will.
Explosive Frog A frog constructed from magic appears at the casting location. It can be remotely detonated to poison foes from afar.
Exsanguinate You point your hand at a creature within range and attempt to drain it of its vital fluid
Fade
False Death One living, willing creature you can see within range that has current hit points equal to or less than your spellcasting modifier has their hit points lowered to 0.
Find Greater Familiar A spell that summons a more powerful familiar.
Firebeads A series of fiery beads spring from your hand, darting across the battlefield.
Fitzmyr's "Conjurer's Hands" A Murder of hands to do your work, with a small price to pay.
Flame Jump Bursts of flame fly from under your feet launching you quite far.
Flicker You flash through the Plane of Shadow,
Floormaster's Grasp
Fly Eye This spell allows the caster to see 360 degrees around itself.
Fool's Speech You touch up to eight willing creatures. Creatures affected by this spell gain the ability to speak in a secret language that is incomprehensible gibberish to all other creatures.
Force Beam A brilliant beam of pure energy shoots from your hand towards a target within range.
Force Nova A Force bubble erupts around you, sending creatures and objects flying.
Form Contract
Freidyne With a somatic gesture, you evoke a spherical blast of white light at a point within range.
Frigid Smite The next time you hit a creature with a melee weapon attack before this spell ends, the weapon is enshrouded in freezing energy, and the attack deals an extra 3d8 cold damage to the target.
Frostball A small ball of blue and white energy leaves the point of your finger and upon impact explodes, giving a large sharp sound and covering the area with a snow-like surface
Frozen Fragment Field The user conjures a large chunk of ice that cracks and bursts into a number of floating ice fragments equal to their level. The floating spikes arrange themselves in a protective field...
Glacial Pass You cause a 5-foot square of ice shards to rise out of the ground then move in a 30-foot line.
Good Hope This spell instills powerful hope in those around you, relieving them of their worries.
Greater Mending
Greater Zone of Euphemisms At your word, reality is purged of all rudeness and negativity
Halo Grants immediate revival upon hitting 0 hitpoints.
Hands of Elements
Heavenly Lightning You raise your hand up towards the sky and call upon the power of lightning to rain down on both friend and ally, but only when a storm is present.
Ice Axe This spell creates a battleaxe-shaped formation of jagged, fast-swirling ice shards in your hand.
Ice Eruption A bright streak flashes from your pointing finger or a blue ball from your mouth to a point you choose. It then blossoms into ice spikes erupting from the ground in a 30-foot square
Ice Reave Caster augments their fist with explosive ice magic, slamming the ground below them sending waves of ice out in all directions.
Ice Spear A frozen spear of ice pierces through a line 30 feet long by 5 feet wide starting at a point in range that you can see.
Instil Madness
Invisibility Purge
Invoke Wolfgeist You summon the spirit of a slain Werewolf.
Isaac's Missile Swarm An upgraded version of Magic Missile, with slightly higher damage and restrictions.
Judge's Familiar Summon the Judge's Familiar, the preferred familiar of Azorius lawmages.
Killing Shadows You shoot forth a cone of punishment from your eyes
Leonardo's Everflowing Chalice of Missiles You summon a pool of radiance that unleashes magic missiles.
Leonardo's Projected Force You create balls of force that circle your person, and for the duration can hurl one per turn to deal damage.
Lesser Polymorph
Lesser Zone of Euphemisms Twisting the framework of communication itself, you create a space where proper etiquette is compulsory.
Life Seed You create a seed of positive energy that buries into the ground at a point within range, and blossoms into a 10-foot radius sphere of golden energy.
Lingering Flame You create a ball of fire, set to explode when anyone comes near
Luck Brew No falling on my own sword today!
Lunar Serenity You summon the moon's serene grace or the sun's healing rays, creating a sphere of purplish light or incandescent yellow light.
Mage Plate
Magic Fang, Greater Whenever the target makes an attack or damage roll with an unarmed strike, the target can roll a d8 and add the result to its roll.
Magic Vestment You touch a suit of nonmagical armor or nonmagical shield. For the duration, that armor or shield becomes a magic item that provides a +1 bonus to the wearer's or wielder's AC.
Magic Warhead Fires off a larger version of Magic Missile that not only automatically hits its target, but also damages those around it.
Mass Mental Binding The targets believe that they are bound
Master Spark Bringing your hands together, palms forward, you fire a white, rainbow-tinged beam of light and heat energy from your hands that is 90 feet long and 5 feet wide.
Mind Pain A bolt hits a creature in range, and great pain takes over the targets mind.
Mind Steal
Mind Wipe
Moonburst You release the aura of a cold moon in a single burst.
Niflbolt A spell that both damages and obscures the vision of the target.
Night Guardians You call forth dream creatures to protect you.
Nightscar You place a magical mark on a creature which can only be seen by you, that creature, and up to seven other creatures of your choice you when you cast the spell.
Other A spell that makes you appear as another creature to divination magic.
Overload A field of electrical energy explodes from your body.
Persistent Harrier You psionically link a melee weapon with your mind, allowing it to move and strike at a greater distance.
Phase Causes the caster to be able to move through some solid matter as if it was a liquid.
Pit of Flame You conjure a 10-foot square pit, 10 feet deep and filled with flames, on ground that you can see within range.
Poultice of Life A true life savor
Protection from Negative Energy You protect a creature against negative energy.
Psybeam
Psyblast
Psyche Drain, Variant You siphon the intelligence as well as some life force from a sentient creature to slightly heal your wounds and fortify your intellect.
Psyche Drain You attempt to siphon life force from a sentient creature to slightly heal your wounds.
Queen's Touch Anything can be a bomb if you're creative enough.
Quench Let the flames around you flicker and die
Radiant Pulse You channel divine power directly down from the heavens on a target or a point in range.
Raksha's Wash Cycle By forming a summoning circle, an item is transported to a different dimension for cleaning and purification, potentially with a chance of drastic failure, and the cost of it being a free service.
Raskraadun's Somniterous Breath You let out a breath of gas that intoxicates creatures into deep slumber.
Razor Leaf
Reality Slash Create a razor sharp distortion in space and hurl it in a direction.
Reflection
Repairs Magically restores damage to objects and constructs
Retrocognition Predicting the future is so cliche. Allows the user to predict the past.
Royal Flare A brilliant streak of sunlight flashes from your pointing finger to a point you choose within range then blossoms with a high-pitched "flash" sound into a radiant ball of sunlight energy.
Scout A spell that allows to create a visage of yourself that can move through objects.
Searing Blow Channel your magical energy into your weapon to deal additional damage based on your alignment.
Searing Light
Selective Invisibility The caster has gained the ability to erase their image from another creature’s mind.
Servant Permanence Chance to erase one conjured servant's time limit per week.
Shadow Evocation You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a sorcerer or wizard evocation spell of 2nd level or lower.
Shard of Hope You cause motes of light to radiate from an ally, strengthening the resolve of allies.
Sharp Shadows Shadows coalesce around you, and harden to points
Sky-Fury Bolt You create a long-range bolt of crackling force which is especially effective against flying creatures.
Slashing Darkness You launch a hissing ribbon of pure darkness from your hand.
Slimebolt A black sticky sphere shoots from your pointing finger.
Something Gives you something.
Soul Blade
Soul Reading You target a focal point in sight and read the souls of any being within a radius around it.
Sound Burst You emit a concussive sound wave, damaging creatures within the area.
Spellbreaking Smite The next time you hit a creature with a melee weapon attack during this spell's duration, your weapon sunders a spellcaster's ability to cast spells.
Sphere of Flames
Spiritual Arsenal You are bestowed with divine power in order to wage war with evil & protect the innocent.
Spurn the Supernatural You speak an Utterance that twists the reality within an object or on person such that magic is brought to an unusable state.
Stasis You attempt to put an attacking creature or projectile near you into stasis.
Steal Spell This spell allows you to use another creature's spell.
Storm Front You fire a thin bolt of lightning at a creature or object within range.
Strokov's Instinctive Defense Messes non-hostile beasts' instincts for defensive purposes
Sunlight You touch one object that is no larger than 15 feet in any dimension and cause it to shed sunlight. An upgraded form of the light cantrip.
Teleport Slash Summon an ethereal blade capable of slicing through space to hit its target.
Terra Tonic Become as hard as rock
Tide of Steel Conjure the spirits of war to aid you in combat and mow down your enemies.
Tidecaller's Blessing
Time Bomb A bright streak flashes from your pointing finger to a point you choose within range in which you set a invisible time bomb which then blossoms with a low roar into an explosion of arcane when activated.
Trefoil A powerful heal that can spread to others for trickle down sustainability
Umber Stride Step through the shadowfell and release a surge of dark power to rend the life from your assailants
Umbral Touch You draw forth darkness around your hand and harden it
Undead Non-Living Bomb A Druid can use his spore to make the Undead go BOOM.
Vampiric Blade With a successful melee weapon attack, this spell drains the life from an opponent
Vexing Concoction Curse the opposition
Viktor's Soul Splinter 3rd Level Necromancy Spell
Warmth
Warrior’s Blessing
Willman's Rocktomb You create a three-row toothed trap made of solid stone that springs right below a creature you can see in range.
Wolfsbane Whenever creature uses a spell or effect that would change its form, that creature must make a Constitution saving throw.
Write Contract Form a contract that both parties are forced to follow.
User:ZarHakkar/Sandbox3
Zone of Frost the spell caster calls forth a zone of cold, freezing the ground and anyone caught in the effect
Zone of Reversal Choose a 30 ft. sphere within the spell's range. All creatures in this sphere take damage from effects that would normally restore hit points and regain hit points from what would normally be damage.
3rd-Level Spells with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.
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