LA 1 Races

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These are the user submitted Level Adjustment +1 Races on D&D Wiki. See also 3.5e Races.

To add your own race to D&D Wiki, click here.

LA 1 races without an improving, reviewing, or removing template present.
Race Name ECL Type (Subtypes) Ability Adjustments Size Favored Class Racial Description
Aasimar, Gnoll 2 Outsider (Native) +2 Str, +2 Wis, +2 Cha, −2 Int Medium Favored Soul Not all Aasimar are human.
Aeons 2 Humanoid (Aeon) +2 Str, +4 Dex, -2 Cha Medium Ranger An ancient woodland race.
Aetherguards 3rd Humanoid (Psionic) +2 Str, +2 Wis, -2 Cha Medium Psychic Warrior
Alartares 2 Outsider +4 Dex, −4 Con, +2 Int, +4 Wis Medium Rogue Alartares are from another plane and can, after death chose to change into a gaseous form.
Allurin 1 or 2 Humanoid (Planetouched) +2 Cha Medium Sorcerer Humans with Succubus heritage.
Alraune, Vore Variant <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Alu-Fiend +2 Outsider (Native) -2 Strength, +2 Intelligence, +2 Charisma Medium Alu-fiends are the descendants of succubi with a male partner.
Alumaril 2nd Humanoid (Alumaril) +2 Charisma, -2 Dexterity Medium Any A curious, excited race descended from mixed humanoid and demonic bloodlines.
Antecs  ? Humanoid +2 Con, +2 Wis Medium Ranger or Druid Insectmen native to marshes
Arashi no ōkami 3 Humanoid (Canine, Shapechanger) +2 Str, -3 Cha Medium Feral_Warrior_(3.5e_Class) A lighting fast wolf that strikes from above.
Arcanosians 1 Outsider (native) +2 to this stat, −2 to that one Medium Any Some race
Artaiads 2 Fey (Shapechanger) +2 Dex, +2 Cha Medium Ranger A fey race that transform into deer or antelopes.
Arthian 2 Magical Beast (Air, Electric) +2 Dexterity, −2 Constitution, +2 Wisdom Diminutive Rogue <!-around 50 word introduction and overview of race; displayed elsewhere.->
Ashutosh 2 Humanoid (Plant) +2 Wis, +2 Dex, −2 Cha medium Druid A race of arboreal elf-like people, the Ashutosh live very close to nature and have developed an advanced culture around living in harmony with and surviving the harsh jungles of their home plane.
Asura 2 Monstrous Humanoid +2 Wis, +2 Cha, +2 Int, −2 str, -2 dex Small Wizard The Asura are a small race of magi-techological advanced creatures who create golems and portal gates between locations.
Athames, The Silver Lands
Aubondir, Aubondic Races 2 Monstrous Humanoid (Ursine) +4 Str, +4 Con, -6 Cha, -6 Int Large Barbarian Some race
Avariel 2 Humanoid, Elf +2 Dex, +2 Cha, -4 Con , +4 Int Medium Avariel are the winged elves, long extinct or so it's thought.
Avians 2 Humanoid, Avian +2 Con, +2 Cha, +2 Dex Medium Any Avians are bird-like humanoids who dwell in the high peaks of Jacinth and Aergaela.
Axylotlians 2 humanoid(fire) +3 Intelligence, +2 Strength, +3 Dexterity, -5 Charisma Medium Fighter Why have Lizardfolk when you can have walking Axylotls? These cute animals are now fiery aggressive and dangerous.
Bangaa (3.5e Ivalice Race) 2 Humanoid (Bangaa) +2 Str, +2 Con, −2 Int Medium Fighter A humanoid race, their bodies covered in small, hard scales, with distinctive long, drooping ears.
Basitin <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Batalagh Dwarves 0 Humanoid (Dwarf) +2 Constitution, +1 Strength, +1 Charisma, -2 Dexterity Size:Medium Paladin Protectors and guardians of the passes in the Kulakuh mountains. The Batalagh Dwarves are also proficent in the mercantile field. They have warehouses in all regions with the exception of the Red Bellows. They do however maintain a small outpost on the western edge of Virani near the ruins of Ahb-e Sabz.
Batfolk 2, 3 Humanoid, Shapechanger −2 Strength, +2 Dexterity, +2 Wisdom/+2 Strength, +2 Dexterity, −2 Wisdom Medium Cleric, Fighter, Druid Some race
Beastfolk, Birdfolk
Beastfolk, Bloodseekers
Beastfolk, Half-Merfolk
Beastfolk, Loxophants
Beastfolk, Roos
Beastfolk, Urban Catfolk
Beastfolk, Xi-Coatl
Bigfoot 1 Monstrous Humanoid- +6 STR, +2 CON, -2 CHA Medium Barbarian What should be an agressive and dangerous animal is really a gental loving human-like creature from the woods
Bondo 1 Humanoid +2 Wis, +2 Cha, −2 Str, −2 Dex Medium Fighter A race that gifted with the power to see into the future
Bringers of Dawn 2 -Humonoid −4 Strength, −2 Constitution, +4 Wisdom, +4 Charisma Medium Any Bringers of Dawn are humans who have developed a distinctly different culture, somewhat similar to Elvish culture.
Bynokie 2 <-Humanoid-> +2 to Dexterity +2 to Wisdom, −2 to Charisma Medium Ninja Some race
Candothists 1 Humanoid (Candothist) −2 Con, +2 Cha Medium Sorcerer Souls reincarnated through unnatural means, haunted by their past. Appear mostly human with a few unusual and unique traits.
Canid 2 Humanoid (Canine) +2 Con, -2 to Cha Medium Fighter Canids are a race of dog like humanoids know for their skill at hunting.
Cardomor 1st Humanoid +2 Wis, −2 Con Medium Mortician The Cardomor are a race with a strong relationship to death and an affinity for the undead. They are considered so close to undead that they are called a quarter undead, but they aren't undead at all.
Cat Folk (Felis Sapiens) 2 Humanoid (Feline) +2 Dex, -2 Con, +2 Int, -2 Cha Medium Varies, For "Domestic" Cats, Wizard or other intelligence based class, for the "Feral" Cats, Bard or Rogue Felis Sapiens is a single race divided into two very different subtypes: Domestic and Feral. While biologically there is no difference between the two their cultures and lifestyles vary immensely. Domestic Cats (the majority) prefer to stay in one place, typically in developed areas like large towns and cities. They favor sophistication, pampering, and power. The Feral Cats on the other hand (viewed as embarrassments or lunatics by the Domestic majority) like to wander, traveling the world. They never tend to remain in one place too long and collect stories and trinkets along the way.
Catgirl, Arctic 2 Humanoid (Feline Subtype, Shapechanger) +4 Dex, +2 Con, Cha, −4 Str, −2 Int Small Ranger Can change into a cat
Catgirl, Desert  ? Humanoid (Feline, Shapechanger) +2 Dex, Con, Cha, −2 Str, Int Small Bard Can change into a cat
Catgirl, Domestic  ? Humanoid (Feline Subtype, Shapechanger) +2 Dex, Con, Cha, −2 Str, Int Small Rogue Can change into a cat
Catgirl, Jungle  ? Humanoid (Feline Subtype, Shapechanger) +2 Dex, Con, Cha, −2 Str, Int Small Spirit Shaman Can change into a cat
Catgirl, Nomad  ? Humanoid (Feline, Shapechanger) +2 Dex, Con, Cha, −2 Str, Int Small Ranger Can change into a cat
Catgirls, Ocean
Catian 1 Humanoid ( Feline Subtype) -1 Strength , +4 Dexterity, -2 Constitution, -2 Wisdom, +4 Charisma Medium Ranger Catians are cute, agile and a curious race.
Charr 2 Monstrous Humanoid (Feline) +2 Str, +2 Dex, +2 Con, −4 Cha Large By Legion The Charr are a military technologically advanced race.
Child of Nature 2 Fey +2 Constitution, −2 Intelligence, −2 Wisdom and +4 Charisma Medium Sorcerer A Child of Nature is the odd offspring of a Dryad and Nymph.
Children of Green 3 Monstrous Humanoid (Psionic)-> +2 Dex, +2 Cha Medium Any Children of Green are associated with light and evolution.
Choker 4 Aberration +6 Str, +4 Dex, +2 Con, -6 Int, +2 Wis, -4 Cha Small Rogue A vicious predator, grabbing any prey that comes near.
Cirmos  ? Humanoid (Feline) +2 Dex, −2 Int Medium Scout or Ranger Another Race of Catgirls
Coeurls 2 Monstrous Humanoid (Anthromorph) +2 Str, +4 Dex, +2 Con, +2 Int, +2 Wis, −2 Cha Medium Ranger Possible magical experiments of man and displacer beast, the anthromorphic coeurls stalk after their prey.
Copii Ale Soarelui 2 Humanoid +3 Strength, +3 Constitution, +2 Charisma, +1 Constitution, +3 Dexterity, +2 Wisdom −2 Intelligence, Medium Bard, Rogue, Ranger <!-around 25 word introduction and overview of race; displayed elsewhere.->
Crete 1 Humanoid (Human) −2 Strength, +2 Dexterity Medium Any Some race
Cusomo 2 Construct (Living Construct) +4 Str, +4 Dex, +4 Con, +2 Int, +2 Wis Medium Any Thinking...
Dak'ol 2 Monstrous Humanoid (koourik) +2 Str Medium Cleric Chaotic, energetic and spiritual. Look similar to dragon-blooded elves.
Dark Folk 2 Outsider (Native) +2 Str, +4 Dex, +2 Int, -2 Cha Medium Rogue Dark Folk are usually tall and generally pleasant. Some have a minor physical quirks suggesting their heritage, such as silver hair, red eyes, or unnaturally long limbs.
Demi-Ogres  ? Giant +6 Str, −2 Dex, +2 Con, −2 Int, −2 Wis, −4 Cha Large Barbarian Part human, part ... well, you can probably guess.
Demon Fiend 1 Outsider (Evil, Extraplanar, Lawful) -2 Strength, +2 Constitution, +4 Intelligence Medium Any Demon fiends are an unholy merging of devil and demon. Usually created by Devils to act as spies against the demons, these beings are rare, and often rebel against their creators. As such, neither Devil nor Demon knows whether a particular Demon fiend is friend or foe.
Denizen 2 Aberration +2 Strength, +10 Constitution, +6 Intelligence, −10 Wisdom, −8 Charisma Diminutive Artificer Strange shadowy figures that don't seem to die.
Dhampirs 1 Humanoid (Moroi) +2 Dexterity, –2 Constitution, and +2 Charisma. Medium any A mix between moroifolks and humans
Dharmadhannyael's Son <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Dragona 2nd Humanoid (dragonblood) +2 Dexterity, +2 Constitution, −2 Strength, −2 Intelligence Medium Ranger Dragona are a tribal people distantly related to dragons.
Dragonborn, Variant 2 Humanoid, Dragonblood Subtype +2 Strength, -2 Dexterity, +2 Charisma Medium Fighter or Paladin Variant of dragonborn. Reborn as warriors, they are a proud creation of the Dragons. They are not Half-Dragons, they are Dragonborn.
Drakenbred, Blue 2 Humaniod(Dragonblooded, Earth) +2 Cha, +2 Int, −2 Wis Medium Rogue, Sorcerer Descendants of the ancient earth dragons. They are great thinkers and pesuasive negotiators.
Drakenbred, Red 2 Humaniod(Dragonblooded, Fire) +2 Str, +2 Con, −2 Cha Medium Barbarian, Shaman Descendants of the ancient fire dragons. They are fierce warriors,
Drakenbred, White 2 Humaniod(Dragonblooded, Ice) +2 Dex, +2 Wis, −2 Cha Medium Rogue, Ranger Descendants of the ancient ice dragons. They are dextrous thieves and cold back-stabbers.
Dreamer 1st Humanoid (Human) +2 wisdom, -1 Constitution. +2 Dexterity Medium Any Some race
Dricon 2 Humanoid +4 Str, +2 Con, -2 Int, -2 Cha Medium Barbarian and Fighter Crocodilian humanoids.
Dryad, Yagure Mori 2 Fey +2 Cha, +2 Dex, −2 Con, −2 Int Medium Druid A Dryad from the magical forest...
Durvroes <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Dwarves, Azer 2 Humanoid (Extraplanar) +2 Constituition, +2 Strength, -2 Dexterity, -2 Charisma Medium Fighter Brash and hardy, with burning beards and eyes aflame. They make the Jabberwocky rethink his strategy.
Dwarves, Azerbloods 2 Outsider (Native) +2 Strength, +2 Constitution, −2 Charisma Medium SRD:Fighter Brass skinned Planetouched cross between Azer and Dwarves.
Dwarves, Red Bellows 0 Humanoid (Dwarf) +2 Constitution, +2 Strength, -2 Charisma Size:Medium Fighter The Red Bellows dwarves have been under the rule of the humans for 1200 years. The Alchemist uses the dwarves as the core of his army. The one advantage the Red Bellows dwarves get is access to technology such as black powder weapons.
Eaglefolk 2 Humanoid (Shapechanger) -2 Constitution, +4 Dexterity, +2 Charisma Small Bard, or Sorcerer A cheerful birdlike race of small humanoids.
Elven Cat +1 Magical Beast -8 Strength, +4 Dexterity, +6 Intelligence, +2 Wisdom, -4 Charisma Tiny Wizard Elven cats are identical to normal cats in all ways except the Elven cat is intelligent and can speak one language.
Elves, Ebony <1> <Humanoid (Elf) The Ebony Elves are a distinguished race of elves.-> <Strength+2 <Dexterity+4>, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Elves, High, 3rd Variant 1 Humanoid (Elf) +2 Dex, −2 Cha Medium Wizard or Ranger This is the variant of the high elf race, what I think high elves should be.
Elves, Hiri'noli 1 Humanoid (Elf) +2 Str, +2 Wis, +2 Cha Medium Paladin A race bred with one idea in mind—to kill all drow.
Elves, Ivory 2 Humanoid (Elf) +2 Str, +2 Dex, −2 Con Medium Any Half elf-deeka.
Elves, Jekka Dusk 2 Humanoid (Elf) +6 Dexterity, +2 Intelligence, −2 Charisma, −4 Constitution Medium Rogue and Assassin Dusk Elves are a subrace of elves who are masters of stealth.
Elves, Variant4 High (3.5e Creature) 1 Humanoid (Elf) +2 Dex, −2 Cha Medium Wizard or Ranger This is the variant of the high elf race, what I think high elves should be.
Elves, Variant Darkmoon 2 Humanoid (Elf, Feyblood) +2 Dex, −2 Con, +2 Int, +2 Cha Medium Wizard Drow separatists with good hearts.
Elves, Wild Drow 1 Humanoid (Elf) +2 Dexterity, -2 Constitution Medium Sorcerer A Long Time Ago, When The Drow Were First Cursed By Correllon, A Small Faction Left The Evil Underdark To Remain On The Surface. Travelling For Decades, They Were Taken In By A Community Of Wild Elves, And Have Since Lived Alongside Each Other. They Appear To Have Become Their Own Race.
Erradiagos <!-2-> <!-Humanoid (Reptilian)-> +1 Str, +3 Dex, +1 Int, −2 Wis Medium Fighter, Rouge A race of cave reptilians that look strangely fiendish.
Farspawn 2 Aberration (Extraplanar) +4 Int, +2 Cha, -2 Str, -2 Dex, -2 Con Size: Medium Magical and Psionic classes Farspawn are alien creatures native to the Far Realm, completely unlike anything on the Material Plane. They are mysterious to the locals of the material plane and seek knowledge.
Fenris 1 Magical Beast +2 Strength, +6 Dexterity, -2 Intelligence, -2 Wisdom, -4 Charisma Medium Any The Fenris are a race of intelligent wolf-like beings that are often mistaken for ordinary wolves.
Fox-folk 2 Monstrous Humanoid +4 Dex, –4 Con, +2 Wis, +2 Cha Medium Ranger A Fox-folk resembles a fox that stands on its hind legs, with humanoid arms.
Foxriens 2 Humanoid (Canine) +2 Str, +4 Dex, -2 Int Medium Any Some race
Garnemoire(Teoryran) 0 Human. +2 intelligence, −2 charisma, etc Medium Schoolar Near-human, near undead, near-construct race and merchant family of cold and distant thinkers.
Gelflings 1 Humanoid (Fey) +2 Dexterity, −2 Strength Small Male- Bard, Mage, Sorcerer, Druid. Females- Celeric, Druid A fey touched race of Halfling like beings, who's connection to nature rivals the elves. Based on the race in the movie "The Dark Crystal"
Golem <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Gritaur 3 Monstrous humanoid +2 DEX, +2 CON Medium Ranger Small winged griffon-centaurs. Independent tribal hunters.
Half-Corrupted <!-1-> <!- Types and (Demon Subtype)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Medium)-> <!-Class. Any.-> <!-A corrupted people cursed by the Drow elves' cultist-like behavior and false deity.->
Half-Dragon, Variant 2st Dragon +4 Str, +2 Con, +2 Int, +2 Cha Medium Any A lighter variant of the half-dragon, more player friendly.
Half-Malboro 2nd Plant +4 Con, −2 Int, −2 Cha Medium Druid The life cycle of the malboro is a gross one. And sometimes it screws up, producing a horrid-half breed, part humanoid, part plant, and just as foul as a malboro can be.
Half-Nymph Fey +2 Dexterity, +2 Wisdom, +4 Charisma Medium Any Some race
Half-Stone Golem <!-#-> <!- golem subtype.-> +2<!-Str->, +2<!-Dex->, -1<!-Wis->, -3 <!-Cha-> <!-Size: Medium -> <!-Any but lean toward fighting based classes.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Hanyo 1 Humanoid (Yokai) +4 Strength, −4 Charisma Medium Any Hanyo are the half-blood offspring born between a human and a yokai.
Highbourne 2 Humanoid (Angel) +2 Wis, +2 Charisma, −2 Int Medium Cleric, Paladin Highbourne are in essence human, but they carry in them some small amount of the angel bloodline.
Houndfolk 2 Humanoid (Canine) +2 Wisdom, +2 Charisma, −2 Strength Medium Cleric Some race
Human, Darkkin 1 Humanoid (Human) None Medium Any Tar black humans from a world without natural light.
Hydras 1 Humanoid (Reptilian) +2 Dex, +2 Int, +2 Cha, −2 Con Medium Rogue Cruel and calculating reptilians.
Imp (SAO) <!-#-> Humanoid (Fey) +4 Dex, +2 Int and Cha, -2 Wis Medium Fighter or Sorcerer Imps are noticable for their purple colour. They also are experts relating to dark magic, such as Darkbolt. They tend to be tricksters and love to be social. They can also fly underground.
Imperials 1 Humanoid None Medium Fighter These humans built empires.
Ineo (Vanya Race) 2 Humanoid (Human) +2 to Int, +2 to Cha Medium The ineo are a race of crafters and merchants who occupy the small continent of Dashnek.
Irda 2nd humanoid +2 to Intelligence, +2 to Charisma, −2 to Strength, −2 to Dexterity, −2 to Constitution and unmodified Constitution score may not initially exceed 14 (maximum modified Constitution = 12) Medium Wizard, Psion
Ivories 2 Humanoid (human) +2 Str, +2 Dex Medium Any Half human-deeka.
Jeytte 0 Humanoid +2 Strength, −2 Intelligence, +2 Wisdom Large Barbarian Dwelling in the high mountains of the old world, the Jeytte are believed to be the second of Bahamut's humanoid creations
Karei 2 Humanoid (Half-Celestial) Strength -2, Constitution -2, Dexterity +2, Intelligence +2, Charisma +2 Medium Dancer, Bard A race of females with wit and beauty beyond that of any other race. Their techniques of seduction and trickery are unsurpassed.
Kiry 2th Outsider, Native -2 wisdom, +2 inteligence, +2 charisma Tiny Rogue Kiry are tiny, playful and curious creatures with a long tail. They came to this world from space traveling on a meteorite, and where forced to live here when it crashed into earth. Since then, they have made contact with the other species and are finding their place into our world.
Lampir 2 Monstrous Humanoids +2 Dexterity, +2 Intelligence, −2 Wisdom, −2 Charisma Medium Eldritch Cannoneer The Lampir are a race of subterranean humanoids often compared to fireflies, but despite their eccentricity they get along well with most other intelligent races of Anuvyn.
Lesser Hulk 1 Small Aberration +4 Str, +2 Con Small Fighter If umber hulks were part great ape and part beetle, lesser hulks are part monkey and part beetle. Same great shape, much smaller body.
Liminal 1st Humanoid (aquatic) +2 Cha, −2 Con Medium Ranger Human–merfolk hybrid.
Lin Kuei 1 Humanoid +2 STR, +2 CON, +2 DEX, -6 CHA Medium Ninja Masters of cyromancy and ninjitsu, the Lin Kuei are a race of proud warriors from the frosted mountains of Earthrealm.
Lizardfolk, Flat-Tail 1 Monsterous Humanoid (Reptilian) (Aquatic) 0 Medium Fighter or Cleric Oasis dwelling lizardfolk that have a form of shapeshifting.
Lopunny 0 Humanoid +4 Dex, +2 Cha, -2 Str, -2 Con Medium Bard Lopunny are bipedal Pokémon that closely resemble rabbits.
Lumians 2 Outsider (Native) +2 Constitution, +2 Charisma Medium Cleric Glowing luminescent plane-touched infused with energy.
Malady 2 Outsider (Native) +4 Charisma, −2 Intelligence Medium Beguiler The cursed spawn of a succubus and vampire.
Mata'ri (3.5e race) 2 Humanoid (Canine) +2 Con, +2 Wis, -4 Cha Medium Druid Large, antropomorphic arctic foxes.
Minotaur, Rockland 1 Humanoid +2 Str, −2 Mental Ability Score of choice Medium Barbarian A smaller subrace of minotaur.
Mitani <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Monkeyfolk 1 Humanoid (Monkey) +2 Dex, -2 Int, +4 Cha Medium Bard Charismatic, quick, strong... What more could you want?!
Myconids, Fungus Ones 2 Plant +4 Dex, −2 Con, −2 Cha Small, Medium, Large Rogue, Ranger Myconids, or fungus men, are a race of intelligent fungi that live in remote reaches underground.
Namekian 2 Humanoid (Reptilian Subtype) -+2 Wisdom and Strength, −2 Dexterity and intelligence, etc Medium Fighter. .
Natalupes  ? Monstrous Humanoid +2 Str, −2 Dex, +4 Con, −2 Int Large Barbarian Wolves of the seas, powerful semi-aquatic predators.
Nekomimi, Oreisa  ? Monstrous Humanoid +2 Dex, −2 Con, −2 Cha Medium Ninja Nekomimi are a subrace of yokai called Kemonomimi and bare specific features of a cat.
Nerubian 1 Monstrous Humanoid +2 Dex, +2 Int, -2 Str, -2 Cha Medium Mortician An arachnid race recovering from the loss and later reanimation of the majority of their kin. Collectors of lore and arcane secrets.
New Aglecians 2 Monstrous Humanoid (Aquatic) +4 Constitution, +1 Strength, +2 Wisdom, −2 Dexterity, −1 Intelligence, −4 Charisma Large Cleric, Barbarian, Bard A race of gentle giant crustaceans, these deep sea dwellers make formidable opponents and dependable allies if you can stand to look at them.
Newidi <!-#-> Humanoid (Reptilian) <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Medium Ranger, Rogue, Wizard <!-around 25 word introduction and overview of race; displayed elsewhere.->
Norn 2 Monstrous Humanoid +2 str, +2 Cha, +2 Con, −2 dex, -2 wis <!-Size: Pick (Small, Medium, Large, Huge, etc)-> Ranger The Norn are a hybrid shapeshifting glory seeking hunter type of half giants.
Ogres, The Silver Lands
Oms 2 Aberration (Extraplanar, Psionic) −2 Dex, +2 Wis Medium Psion Squid-like beings from another dimension, they are meditative mystics seeking insight into all things with their great single eye.
Ood 1 Humanoid +2 Intelligence, +2 Wisdom, +2 Charisma, −2 Dexterity, −2 Strength Medium Psion A gestalt race of humanoid telepaths from the Ood Sphere
Pangali 3rd. Humanoid. +4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence. Medium. Ranger. Descendents from primates, Pangali are animalistic creatures with ape-like complexion.
Planetouched-Xenosian 2 Outsider (native). +2 Constitution, +2 Intelligence, -2 Wisdom Medium Wizard The descendants of humans with pseudonatural heritage.
Planetouched— Verrück 1 Outsider (Native) +2 Wis, +2 Dex, −2 Con Medium Any Created by the unnatural union of an aasimar and a tiefling, Verrücken are a conflicted race, having two opposing influences on their actions.
Prismos 2 Humanoid +2 Charisma Medium Wizard Prismos are a race of people with a natural affinity with prismatic lights and affects.
Protoss 1 Humanoid +2 str, +2dex, +2 wis, −4 to Cha Medium Warrior, Cleric Protoss before their superior tech.
Psifelids 2 Monstrous Humanoid (Psionic) −2 Con, and +4 Int, +2 Cha OR +2 Int, +4 Cha Medium Any Mewtwo stuff, working on it.
Qu 1st Monstrous Humanoid +2 Strength/Constitution, −2 Intelligence/Charisma Medium Cleric or Blue Mage The Qus are a race of strange, swamp-dwelling, frog-like humanoids reputed for they huge appetites and cooking talent. Their greatest achievement is the Way of the Gourmand, which governs every aspects of their life.
Qua-Vels 2st Monstrous Humanoid −2 Dex, +2 Con, +2 Wis, −2 Cha Medium Monk Four-armed goat men with large beards, they are a contemplative lot, and brave and stubborn in battle.
Quezacotl 0 Humanoid (Reptilian) +2 Dexterity, +4 Charisma, -2 Wisdom, -2 Intellegnce Medium Rogue, Sorcerer The feathered serpent, highly prideful and beautiful, and as deadly with their preferred classes as their beauty.
Quideum 1 Monstrous Humanoid +2 dexterity, −4 Constitution Medium sorcerer For those who like lovecraftian horrors in their campaigns, but don't wanna run the underdark or psionics
Ralis 2 Outsider (native) +2 Wis, +2 Int, -2 Con, -2 Dex,-2 Str Medium Any
Ribbits 1 Humanoid (Ribbit) +2 Charisma, −2 Strength, −2 Wisdom Tiny Sorcerer They are the dwellers of pools and marshlands, of forgotten caves and wetlands. The toadfolk, the slimy ones, the bolsterous - the ribbits.
Riesfrits  ? Monstrous Humanoid +4 Str, +2 Con, −2 Int, −2 Cha Large Barbarian Demon-spawned giant monsters.
Ronso, Revised 1 Monstrous Humanoid +2 str +2 con +2 dex -2 int -2 cha Medium Fighter, Ranger
Saurians 0 Humanoid +2 CON, +2 DEX, -2 WIS Medium Ninja Saurians, or Raptors, are a reptilian species of humanoids originally from ancient Earthrealm and later revived in Outworld.
Seafaring 2 Humanoid +4 Dex, +2 Int, +2 Cha, -2 Wis, -2 Con Medium Swashbuckler. Raised on the open water, the Seafaring feel most at home in the open sea.
Selkan 2 Monstrous Humanoid +2 Int +2 Cha −2 Wis −2 Str Medium Psion A psionically focused race that lead a normally calm existence
Selkies 2 Humanoid (Aquatic) +2 Dexterity, −2 Constitution, minus;2 Intelligence, +4 Charisma Medium Any The Selkies, a race of sea-dwelling humanoid found on the coastal area of Ascyria. Able to take a humanoid form outside water and a Siren-like form inside water.
Selranixies 2 Fey −6 Str, +2 Dex, +4 Cha Tiny Any
Sentient Machine <!-#-> Construct, Non-living Str +4, Int +2, Con -, Cha -4 Medium Fighter A metallic man with large plates attached to portions of his body.
Shadar-Kai variant 2 Outsider (Extraplanar) +2 dexterity, -2 strength, -2 charisma Medium Rogue
Shadow Born 2 Outsider -2 Str, +2 Dex, +2 Con Medium Rogue Living creatures made of pure shadow.
Sherrikar 2 Monstrous Humanoid (Insectoid) +4 Strength, +2 Dexterity, +2 Constitution, −2 Intelligence, −4 Charisma Medium Fighter Powerful 4-armed mercentaile, warlike insectoid with an aversion to arcane magic.
Shirrec 0 Monstrous Humanoid Ranger A solitary race of bipedal praying mantis'.
Soul Bound 2 Outsider (Native) +4 Dex, +4 Int, -2 Wis Medium Binder Planetouched humanoids with fiendish ancestors
Sovani 2 Humanoid +2 Str, +2 Int, +2 Dex, −4 Cha Medium Fighter, Paladin, Monk, and Rogue. <!-around 25 word introduction and overview of race; displayed elsewhere.->
Space Warper 1 Humanoid +2 Dex, +2 Con, -2 Wis, -2 Cha Medium Any Space Warpers are teleporters that easily fit any role in a party. Teleportation can be used offensively or defensively.
Sphinxes 3 Humanoid type and (Sphinx Subtypes) +2 Diplomacy, & +2 -Intelligence Size: Medium <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Suran (DnD Race) 2 Fey +6 Charisma, +2 Wisdom, -2 Strength, -2 Constitution Medium Any A rare breed of humans gifted specially with immortality.
Suthian Souls 2 <Aberration type> +2 to Intelligence, +2 to Wisdom, −2 to Charisma; see also "Physical Description" Tiny, or the size of their host Any psionic Suthian Souls are psionic parasites that live inside the bodies of humanoids, controlling them like puppets. Ironically, they are also kind and gentle creatures, who hate to cause anyone harm.
Sylvaren 1 Humanoid (syl) +2 Wisdom, −2 Charisma, etc Size: Medium Monk

Racial Traits: Low-Light Vision, Woodcunning, +1 on grapple checks (+2 grapple bonus against dwarves), +2 on attack rolls against magical beasts and animals. (Woodcunning functions like a dwarf's stonecunning, except the bonuses apply to wood.) Weapon Familiarity: Sylvaren Kama

Sylvaren are a wise but distrusted, newly discovered race. They were discovered by a sailor who had to turn back before he reached their island, Syl Isle. Sylvaren are closely related to elves, however there are distinct differences.
Taiian 2 Monstrous Humanoid +2 Con, −2 Int, −2 Cha Medium Barbarian Taiian are a hairless, four-armed, three-eyed fickle and passionate race, giving and withholding as their creator without evident regard for alignment or fairness.
Theodians 2 Outsider(Native) +2 Charisma, +2 Intelligence Medium Sorcerer and Wizard Theodians are smart and silver-tounged sorcerer who sometime let their curiosity get the best of them.
Thri-Ranx 2 Monstrous Humanoid +4 Dexterity, +2 Intelligence, -2 Charisma Medium Any The Thri-ranx are most likely descended from the same ancestors of the Thri-kreen, though the Thri-ranx would see it as being the other way around. Slightly more insectile than the Thri-kreen, the Thri-ranx are nonetheless much more cultured and urbane. Excellent craftsman and canny traders, they relate well to almost all races, and feel at home in cities alongside other races as well as among their own kind.
Tribalists 1 Humanoid (Shapechanger) +2 Intelligence Medium Wizard Tribalists are Human-like shapechangers from Ti'lanrur
Tundrus 1 Humanoid (Canine) Medium Wizard or Sorcerer A bipedal Wolf. Powerful and skilled in Hunting, Tundrus do whatever it takes to protect their "pack".
Twili (3.5 race) <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Medium-> <!-Sorcerer, Rogue-> <!-Banished decendents of a powerful group of mages of hyrule past.->
Twilights #4 Outsider(Native) +4 Str +6 Dex, -2 Con, -2 Cha, -4 Wis Medium Any. A race that came from the time of twilight, Speed and Strength are what make up their abilities, but they are not very insightful.
Urgoth 2 Humanoid +5 strength,-4 intelligence,-3 Dexterity,-3 Wisdom Medium Any An orc-like race
Ursinals, Beastland 2 Monstrous Humanoid (Ursine) +4 Str, +4 Con, -6 Cha, -6 Int Large Barbarian Some race
Uruk-Hai 1 Humanoid +4 Str, +4 Con, -4 Wis, -2 Cha, -4 Int Medium Barbarian A brutal race created by Maia and bred by orcs
Vampire, Methuselan (3.5e Template)
Vampire Donor (3.5e Template)
Volpevi 2 Monstrous Humanoid +2 Str, +2 Dex, -2 Cha Medium Ranger Short, fox-like humanoids with sharp claws and keen senses.
Vorpal Intelects +2 Giant +4 Strength, +0 Dexterity, +5 Constitution, +0 Intelligence, -4 Wisdom, -2 Charisma Medium Fighter [[1]] The diplomats and day to day leaders of Vorpalan society. Still large. Still not as bright as other races.
Vurcar 2 Monstrous Humanoid +4 Strength, +2 Intelligence Medium Fighter Rare winged humanoids with large and powerful bodies thought to be born from the blood of the gods.
Watcher 1 Outsider (Native) +2 Str, +2 Con, +4 Wis, −4 Int, −4 Cha Medium Druid Watchers are a race of ancients who spend their lives watching the world revolve around them.
Wendego 2 Humanoid (Shapechanger) +2 Str, +2 Dex, +2 Con, −2 Int, −2 Cha Medium Ranger or Barbarian Savage, feral and cunning.
Wendulokona 6 Outsider (Air) +8 Dex, +2 Str, +4 Cha, −2 Int Size: Small Rogue The Wendulokona are a lizard race from the southern jungles that have developed the ability to fly and the ability of a chameleon.
Willowin 2 Humanoid (Plant) +2 Dex, −4 Con, −2 Int, +2 Wis, +2 Cha Small Any Some race
Wingle 0 Humanoid, Air (subtype)<!-Types and (Subtypes, Subtypes)-> <!-+2 Charisma, −2 Constitution-> <!-Size: Medium-> Class. Wilder. A race of winged humanoids with a fun-loving/annoying side. Their capital is on The Cloudland, a large floating island which wanders the skies.
Yearlings 1 Fey +2 Str, +2 Dex, −2 Wis Medium Any Inquisitive fey who are born, grow old and die within a single year.
Yeti 2 Giant +2 to this stat, −2 to that one Large Ranger Some race
Yuke 2 Monstrous Humanoid -2 Str, +4 Wis, +2 Int Medium Wizard Some race
LA 1 races with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.

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