LA 1 Races
From D&D Wiki
These are the user submitted Level Adjustment +1 Races on D&D Wiki. See also 3.5e Races.
To add your own race to D&D Wiki, click here.
| Race Name | ECL | Type (Subtypes) | Ability Adjustments | Size | Favored Class | Racial Description |
|---|---|---|---|---|---|---|
| Aanan | 2 | Humanoid (Human) | +2 Cha | Medium | Bard | At one with Music |
| Aasimar, Gnoll | 2 | Outsider (Native) | +2 Str, +2 Wis, +2 Cha, −2 Int | Medium | Favored Soul | Not all Aasimar are human. |
| Aetherguards | 3rd | Humanoid (Psionic) | +2 Str, +2 Wis, -2 Cha | Medium | Psychic Warrior | |
| Alartares | 2 | Outsider | +4 Dex, −4 Con, +2 Int, +4 Wis | Medium | Rogue | Alartares are from another plane and can, after death chose to change into a gaseous form. |
| Allurin | 1 or 2 | Humanoid (Planetouched) | +2 Cha | Medium | Sorcerer | Humans with Succubus heritage. |
| Alumaril | 2nd | Humanoid (Alumaril) | +2 Charisma, -2 Dexterity | Medium | Any | A curious, excited race descended from mixed humanoid and demonic bloodlines. |
| Ambyr | ? | Humanoid | +2 Wis, −2 Dex | Medium | Varies | A unicorn-humanoid that gets to choose its alignment |
| Antecs | ? | Humanoid | +2 Con, +2 Wis | Medium | Ranger or Druid | Insectmen native to marshes |
| Arashi no ōkami | 3 | Humanoid (Canine, Shapechanger) | +2 Str, -3 Cha | Medium | Feral_Warrior_(3.5e_Class) | A lighting fast wolf that strikes from above. |
| Arcanosians | 1 | Outsider (native) | +2 to this stat, −2 to that one | Medium | Any | Some race |
| Archon | <!-#-> | <Outsider> | <+2 Int and Wis, -2 Con> | <Medium> | <Sorcerer> | <A Magical race only known in legends.> |
| Artaiads | 2 | Fey (Shapechanger) | +2 Dex, +2 Cha | Medium | Ranger | A fey race that transform into deer or antelopes. |
| Arthian | 2 | Magical Beast (Air, Electric) | +2 Dexterity, −2 Constitution, +2 Wisdom | <!-Size: Diminutive-> | Rogue | <!-around 50 word introduction and overview of race; displayed elsewhere.-> |
| Asura | 2 | Monstrous Humanoid | +2 Wis, +2 Cha, +2 Int, −2 str, -2 dex | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | Wizard | The Asura are a small race of magi-techological advanced creatures who create golems and portal gates between locations. |
| Athames, The Silver Lands | ||||||
| Aubondir, Aubondic Races | 2 | Monstrous Humanoid (Ursine) | +4 Str, +4 Con, -6 Cha, -6 Int | Large | Barbarian | Some race |
| Avariel | 2 | Humanoid, Elf | +2 Dex, +2 Cha, -4 Con , +4 Int | Medium | Avariel are the winged elves, long extinct or so it's thought. | |
| Avians | 2 | Humanoid, Avian | +2 Con, +4 Cha | Medium | Any | Avians are bird-like humanoids who dwell in the high peaks of Jacinth and Aergaela. |
| Batalagh Dwarves | 0 | Humanoid (Dwarf) | +2 Constitution, +1 Strength, +1 Charisma, -2 Dexterity | Size:Medium | Paladin | Protectors and guardians of the passes in the Kulakuh mountains. The Batalagh Dwarves are also proficent in the mercantile field. They have warehouses in all regions with the exception of the Red Bellows. They do however maintain a small outpost on the western edge of Virani near the ruins of Ahb-e Sabz. |
| Batfolk | 2, 3 | Humanoid, Shapechanger | −2 Strength, +2 Dexterity, +2 Wisdom/+2 Strength, +2 Dexterity, −2 Wisdom | Medium | Cleric, Fighter, Druid | Some race |
| Beastfolk, Birdfolk | ||||||
| Beastfolk, Bloodseekers | ||||||
| Beastfolk, Foxkin | ||||||
| Beastfolk, Half-Merfolk | ||||||
| Beastfolk, Loxophants | ||||||
| Beastfolk, Lutrin | ||||||
| Beastfolk, Rippers | ||||||
| Beastfolk, Roos | ||||||
| Beastfolk, Urban Catfolk | ||||||
| Beastfolk, Xi-Coatl | ||||||
| Beastfolk | 1, 2 | Monstrous Humanoid | Varies | Varies | Varies | A collection of anthropomorphic animal races |
| Bigfoot | 1 | Monstrous Humanoid- | +6 STR, +2 CON, -2 CHA | Medium | Barbarian | What should be an agressive and dangerous animal is really a gental loving human-like creature from the woods |
| Blaziken | <!-Types and (Subtypes, Subtypes)-> | +2 Strength, +2 Constitution, −2 Intelligence, −2 Wisdom | Medium | Barbarian, Monk | A bird-like race, fond of fighting | |
| Bondo | 1 | Humanoid (Human) | +2 Wis, +2 Cha, −2 Str, −2 Dex | Medium | Knight (DnD Class) or Cleric | Humans gifted with the power to see into the future |
| Cactimian | 2 | Plant | +2 Str, +2 Con, -2 Int, -2 Wis | Small | Rogue | Some race |
| Cambions | ||||||
| Canid | 2 | Humanoid (Canine) | +2 Con, -2 to Cha | Medium | Fighter | Canids are a race of dog like humanoids know for their skill at hunting. |
| Catgirl, Arctic | 2 | Humanoid (Feline Subtype, Shapechanger) | +4 Dex, +2 Con, Cha, −4 Str, −2 Int | Small | Ranger | Can change into a cat |
| Catgirl, Desert | ? | Humanoid (Feline, Shapechanger) | +2 Dex, Con, Cha, −2 Str, Int | Small | Bard | Can change into a cat |
| Catgirl, Domestic | ? | Humanoid (Feline Subtype, Shapechanger) | +2 Dex, Con, Cha, −2 Str, Int | Small | Rogue | Can change into a cat |
| Catgirl, Jungle | ? | Humanoid (Feline Subtype, Shapechanger) | +2 Dex, Con, Cha, −2 Str, Int | Small | Spirit Shaman | Can change into a cat |
| Catgirls,Ocean | ||||||
| Catling, Variant | ||||||
| Catlings | 2 | Outsider (Native) | +2 Dex, +2 Cha, −2 Wis. | Medium | Sorcerer | Decendants of Catlike Outsiders. |
| Celadrin | 2 | Outsider (Native) | +2 Dexterity, +2 Charisma −2 Constitution | Medium | Bard | Planetouched descendants of elves and eladrins. |
| Charmer | 2 | Humanoid (Human) | -2 Wis, -2 Int, +2 Dex, +4 Cha | Medium | Dashing Swordsman | Charismatic, quick, strong... What more could you want?! |
| Charr, revised | 2 | Monstrous Humanoid | +2 Str, +2 Dex, +2 Con, −4 Cha | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | Ranger | The Charr are a military technologically advanced race. |
| Charr | 2 | Monstrous Humanoid | +2 Str, +2 Dex, +2 Con, −4 Cha | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | Ranger | The Charr are a military technologically advanced race. |
| Chestoria | ? | Monstrous Humanoid (Shapechanger) | M: +6 Dex, −4 Str F: +6 Dex, −2 Str, −2 Con | Small | Druid | Reveres and respects the forest, hates those that do not |
| Child of Nature | 2 | Fey | +2 Constitution, −2 Intelligence, −2 Wisdom and +4 Charisma | Medium | Sorcerer | A Child of Nature is the odd offspring of a Dryad and Nymph. |
| Children of Green | 3 | Monstrous Humanoid (Psionic)-> | +2 Dex, +2 Cha | Medium | N/A | Children of Green are associated with light and evolution. |
| Cirmos | ? | Humanoid (Feline) | +2 Dex, −2 Int | Medium | Scout or Ranger | Another Race of Catgirls |
| Coeurls | 2 | Monstrous Humanoid (Anthromorph) | +2 Str, +4 Dex, +2 Con, +2 Int, +2 Wis, −2 Cha | Medium | Ranger | Possible magical experiments of man and displacer beast, the anthromorphic coeurls stalk after their prey. |
| Consu | 2 | Humanoid (Consu) | +4 Str, -2 Dex, +2 Con, +2 Int, +2 Wis, -2 Cha. | Large | Monk | Consu are strong, durable, intuitive and intelligent. However, they are rather sluggish and lack a refined social grace. |
| Cricalan | 2 | Humanoid (Avian) | −2 Str, +4 Dex | Medium | Rogue | Weak but fast bird men |
| Cusomo | 2 | Construct (Living Construct) | +4 Str, +4 Dex, +4 Con, +2 Int, +2 Wis | Medium | Any | Thinking... |
| D'hin'ni | 2 | Outsider (Native) | +2 Dexterity,+2 Charisma −2 Wisdom | Small | Sorcerer. | Planetouched descendant from lightfoot halflings and djinn. |
| Dak'ol | 2 | Monstrous Humanoid (koourik) | +2 Str | Medium | Cleric | Chaotic, energetic and spiritual. Look similar to dragon-blooded elves. |
| Dark Elves, LoD | 2st | <-types and subtypes-> | Gender dependant | Medium | Any | The dark elves of Ezuria, also called desert stalker. A bred of elves tainted by fiendish blood... |
| Dark Elves, Warhammer | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Medium > | <!-Class. Add a link if it's a class found here.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
| Dark Folk | Humanoid Dark Folk | +2Str, +4 Dex, +2 Int, -2 Cha or
Cha |
Medium | Any | Some race | |
| Demi-Ogres | ? | Giant | +6 Str, −2 Dex, +2 Con, −2 Int, −2 Wis, −4 Cha | Large | Barbarian | Part human, part ... well, you can probably guess. |
| Demon Fiend | 1 | Outsider (Evil, Extraplanar, Lawful) | -2 Strength, +2 Constitution, +4 Intelligence | Medium | Any | Demon fiends are an unholy merging of devil and demon. Usually created by Devils to act as spies against the demons, these beings are rare, and often rebel against their creators. As such, neither Devil nor Demon knows whether a particular Demon fiend is friend or foe. |
| Denizen | 2 | Aberration | +2 Strength, +10 Constitution, +6 Intelligence, −10 Wisdom, −8 Charisma | Diminutive | Artificer | Strange shadowy figures that don't seem to die. |
| Dragona | 2nd | Humanoid (dragonblood) | +2 Dexterity, +2 Constitution, −2 Strength, −2 Intelligence | Medium | Ranger | Dragona are a tribal people distantly related to dragons. |
| Drakenbred, Blue | 2 | Humaniod(Dragonblooded, Earth) | +2 Cha, +2 Int, −2 Wis | Medium | Rogue, Sorcerer | Descendants of the ancient earth dragons. They are great thinkers and pesuasive negotiators. |
| Drakenbred, Pyroclastic(3.5e Helvruin Race) | 2 | Outsider(Dragonblooded, Fire, Naive) | +4 Str, +2 Dex, +2 Wis, −2 Cha | Medium | Paladin, Ranger | Descendants of the ancient lava dragons. They are fierce warriors and demonic planers. |
| Drakenbred, Red | 2 | Humaniod(Dragonblooded, Fire) | +2 Str, +2 Con, −2 Cha | Medium | Barbarian, Shaman | Descendants of the ancient fire dragons. They are fierce warriors, |
| Drakenbred, White | 2 | Humaniod(Dragonblooded, Ice) | +2 Dex, +2 Wis, −2 Cha | Medium | Rogue, Ranger | Descendants of the ancient ice dragons. They are dextrous thieves and cold back-stabbers. |
| Dreamer | 1st | Humanoid (Human) | +2 wisdom, -1 Constitution. +2 Dexterity | Medium | Any | Some race |
| Dricon | 2 | Humanoid | +4 Str, +2 Con, -2 Int, -2 Cha | Medium | Barbarian and Fighter | Crocodilian humanoids. |
| Dryad, Yagure Mori | 2 | Fey | +4 Cha, +2 Dex, −2 Con, −2 Int | Medium | Druid | A Dryad from the magical forest... |
| Durvroes | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | <!-Class. Add a link if it's a class found here.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
| Dwarves, Azer | 2 | Humanoid (Extraplanar) | +2 Constituition, +2 Strength, -2 Dexterity, -2 Charisma | Medium | Fighter | Brash and hardy, with burning beards and eyes aflame. They make the Jabberwocky rethink his strategy. |
| Dwarves, Azerbloods | 2 | Outsider (Native) | +2 Strength, +2 Constitution, −2 Charisma | Medium | SRD:Fighter | Brass skinned Planetouched cross between Azer and Dwarves. |
| Eaglefolk | 2 | Humanoid (Shapechanger) | -2 Constitution, +4 Dexterity, +2 Charisma | Small | Bard, or Sorcerer | A cheerful birdlike race of small humanoids. |
| Ecendrite | 2 | Humanoid (Human) | +1 Str, +1 Con, +2 Int, -2 Cha | Medium | Swordmage | A secretive adaptive race that has existed across the land scattered through several regions. |
| Elementalists | 3 | Humanoid | +4 Wisdom, +4 Dexterity, +4 Charisma, +4 Intelligence, -2 Constitution, -2 Strength | varies (see physical description) | Bender | Elementalists are a very rare race. They are at one with nature. They are very agile, and are slow to anger. Elementalists are more solitary beings. Elementalists do not tend to be "in the heat of the battle" thus, the lowered Constitution and Strength. |
| Elven Cat | +1 | Magical Beast | -8 Strength, +4 Dexterity, +6 Intelligence, +2 Wisdom, -4 Charisma | Tiny | Wizard | Elven cats are identical to normal cats in all ways except the Elven cat is intelligent and can speak one language. |
| Elves, Albion | ||||||
| Elves, Hiri'noli | 1 | Humanoid (Elf) | +2 Str, +2 Wis, +2 Cha | Medium | Paladin | A race bred with one idea in mind—to kill all drow. |
| Elves, Ivory | 2 | Humanoid (Elf) | +2 Str, +2 Dex, −2 Con | Medium | Any | Half elf-deeka. |
| Elves, Jekka Dusk | 2 | Humanoid (Elf) | +6 Dexterity, +2 Intelligence, −2 Charisma, −4 Constitution | Medium | Rogue and Assassin | Dusk Elves are a subrace of elves who are masters of stealth. |
| Elves, Marel | 2 | Humanoid (Elf, Aquatic) | −2 Str, +2 Dex | Medium | Rogue | Evil Aquatic Elves. |
| Elves, Variant3 High | 1 | Humanoid (Elf) | +2 Dex, −2 Cha | Medium | Wizard or Ranger | This is the variant of the high elf race, what I think high elves should be. |
| Elves, Variant4 High (3.5e Creature) | 1 | Humanoid (Elf) | +2 Dex, −2 Cha | Medium | Wizard or Ranger | This is the variant of the high elf race, what I think high elves should be. |
| Elves, Variant Darkmoon | 2 | Humanoid (Elf, Feyblood) | +2 Dex, −2 Con, +2 Int, +2 Cha | Medium | Wizard | Drow separatists with good hearts. |
| Epsy | ? | Humanoid | +2 Dex, +2 Wis, +2 Cha, −4 Str | Tiny | Psion | Tiny, three-eyed humanoids |
| Fachen | ||||||
| Faerie | 2 | Fey | +2 Cha, Wis, −2 Str, Con | Medium/Small/Tiny | Druid | Nature loving Fae |
| Fenris | 1 | Magical Beast | +2 Strength, +6 Dexterity, -2 Intelligence, -2 Wisdom, -4 Charisma | Medium | Any | The Fenris are a race of intelligent wolf-like beings that are often mistaken for ordinary wolves. |
| Flamekin | 2 | Outsider | +2 Cha +2 Con -2 Wis | Size:Medium | any | Passionate and fiery creatures bound to the element of fire. |
| Foxriens | 2 | Humanoid (Canine) | +2 Str, +4 Dex, -2 Int | Medium | Any | Some race |
| Garnemoire(Teoryran) | 0 | Human. | +2 intelligence, −2 charisma, etc | Medium | Schoolar | Near-human, near undead, near-construct race and merchant family of cold and distant thinkers. |
| Goblin, Blue Variant | ? | Humanoid (Goblinoid) | −2 Str, +2 Int, –2 Cha | Small | Psion | A Psionically focused Goblinoid |
| Golems | ||||||
| Grath, The Gaunt Ones | 3 | Aberration-> | −2 Str, −4 Dex, +12 Con, 2−2 Int, 2−2 Wis, 2−4 Cha | Medium | A screwed up race, often used as human punching-bags. | |
| Gritaur | 3 | Monstrous humanoid | +2 DEX, +2 CON | Medium | Ranger | Small winged griffon-centaurs. Independent tribal hunters. |
| Half-Dragon, Variant | 2st | Dragon | +4 Str, +2 Con, +2 Int, +2 Cha | Medium | Any | A lighter variant of the half-dragon, more player friendly. |
| Half-Giant (Non-psionic) | 4 | Giant | +4 Str, +2 Con, -2 Dex | Medium | Barbarian | Half-giants are the result of one of the races of true giants breeding with a humanoid race, usually a human. |
| Half-Malboro | 2nd | Plant | +4 Con, −2 Int, −2 Cha | Medium | Druid | The life cycle of the malboro is a gross one. And sometimes it screws up, producing a horrid-half breed, part humanoid, part plant, and just as foul as a malboro can be. |
| Half-Merfolk | ||||||
| Half-Minotaur | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | <!-Class. Add a link if it's a class found here.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
| Half-Nymph | Fey | +2 Dexterity, +2 Wisdom, +4 Charisma | Medium | Druid | Some race | |
| Half-Phoenix | 1 | Depends on Other Race | +5 Dexterity +5 Wisdom | Medium | See Other Race | A Half-Phoenix |
| Half-Stone Golem | <!-#-> | <!- golem subtype.-> | +2<!-Str->, +2<!-Dex->, -1<!-Wis->, -3 <!-Cha-> | <!-Size: Medium -> | <!-Any but lean toward fighting based classes.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
| Half-Zoroark | 0 | Humanoid | +2 Charisma | Medium | Illusionist | The hair of Zoroark but the body of a human. Half-Zoroark use their Illusionistic abilities to trick people a lot. They tend to get carried away in their fun. |
| Hanyo | 1 | Humanoid (Yokai) | +4 Strength, −4 Charisma | Medium | Any | Hanyo are the half-blood offspring born between a human and a yokai. |
| Harakan | 2 | Humanoid (Human, Earth) | Str +2, Dex +2, +4 Con, −4 Int, −2 Wis | Medium | Barbarian | A skeletal desert people |
| Hobgoblin, Variant | ? | Humanoid (Goblinoid) | +2 Str, +2 Dex, +2 Con | Medium | Fighter | Revised Edition of SRD Hobgoblins |
| Hontic | 1 | Humanoid(construct) | +4 str +2 con -2 cha +2 int | Medium | rogue and fighter | Some race |
| Houndfolk | 2 | Humanoid (Canine) | +2 Wisdom, +2 Charisma, −2 Strength | Medium | Cleric | Some race |
| Humans, Arrowfolk | 2 | Humanoid | Medium | Any | As Human. | |
| Humans, Tengu | <!-#-> | Humanoid,Augmented,Outsider | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | Medium | <!-Class. Add a link if it's a class found here.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
| Humans, Twilight | #4 | Outsider(Native) | +4 Str +6 Dex, -2 Con, -2 Cha, -4 Wis | Medium | Any except Paladin. | A Human born into the time of twilight, Speed and Strength are what make up their abilities, but they are not very insightful. |
| Humans - Yato | 2 | Humanoid (Human) | +4 Str, -4 Dex +4 Con | Medium | Fighter | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
| Ignika Elementals | 2 | Humanoid(Elemental) | +0 | M, L or S | Fighter, Druid | Humanoids able to use the powers of the elements. |
| Ineo (Vanya Race) | 2 | Humanoid (Human) | +2 to Int, +2 to Cha | Medium | The ineo are a race of crafters and merchants who occupy the small continent of Dashnek. | |
| Irda | 2nd | humanoid | +2 to Intelligence, +2 to Charisma, −2 to Strength, −2 to Dexterity, −2 to Constitution and unmodified Constitution score may not initially exceed 14 (maximum modified Constitution = 12) | Medium | Wizard, Psion | |
| Ivalician Moogle | 2 | Fey | −4 Str, +4 Dex, +2 Int +2 Cha | Small | Paladin, Artificer, Wizard or Targetter (Fighter Variant) | Final Fantasy Tactics Advanced Moogles. |
| Ivories | 2 | Humanoid (human) | +2 Str, +2 Dex | Medium | Any | Half human-deeka. |
| Karadin | ||||||
| Karei | 2 | Humanoid (Half-Celestial) | Strength -2, Constitution -2, Dexterity +2, Intelligence +2, Charisma +2 | Medium | Dancer, Bard | A race of females with wit and beauty beyond that of any other race. Their techniques of seduction and trickery are unsurpassed. |
| Kerki'n | 2 | Humanoid | +4 Str, +2 Con, −2 Int, −2 Cha | Medium | Fighter | Forest dwelling goat-like folk. |
| Kiry | 2th | Outsider, Native | -2 wisdom, +2 inteligence, +2 charisma | Tiny | Rogue | Kiry are tiny, playful and curious creatures with a long tail. They came to this world from space traveling on a meteorite, and where forced to live here when it crashed into earth. Since then, they have made contact with the other species and are finding their place into our world. |
| Kitsune | ||||||
| Koalinth | ? | Humanoid (Goblinoid) | +2 Str, +2 Dex | Medium | Fighter | Marine Goblinoids |
| Kyojin (3.5e OGL Race) | ||||||
| Lapinians | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | <!-Class.Add a link if it's a class found here.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
| Lesser Hulk | 1 | Small Aberration | +4 Str, +2 Con | Small | Fighter | If umber hulks were part great ape and part beetle, lesser hulks are part monkey and part beetle. Same great shape, much smaller body. |
| Lin Kuei | 1 | Humanoid | +2 STR, +2 CON, +2 DEX, -6 CHA | Medium | Ninja | Masters of cyromancy and ninjitsu, the Lin Kuei are a race of proud warriors from the frosted mountains of Earthrealm. |
| Living Construct | <!-#-> | Construct, Non-living | Str +4, Int +2, Con -, Cha -4 | Medium | Fighter | A metallic man with large plates attached to portions of his body. |
| Lizardfolk, Flat-Tail | 1 | Monsterous Humanoid (Reptilian) (Aquatic) | 0 | Medium | Fighter or Cleric | Oasis dwelling lizardfolk that have a form of shapeshifting. |
| Lobster | 1st | Magical Beast | −2 Str, +4 Con, +2 Wis, −6 Cha | Medium | Druid | Intelligent and understanding lobsters. |
| Lopunny | 0 | Humanoid | +4 Dex, +2 Cha, -2 Str, -2 Con | Medium | Bard | Lopunny are bipedal Pokémon that closely resemble rabbits. |
| Lumians | 2 | Outsider (Native) | +2 Constitution, +2 Charisma | Medium | Cleric | Glowing luminescent plane-touched infused with energy. |
| Lumin | 1 | Elemental (Fire, Air) | +2 Dex, +2 Con. | <Size: Pick (Medium) | Ninja | Lumins are a species that people have multiple opinions on. Some say they exist to pester other people. Some say they are there to ruin people's lives. Still others say that they are a source of endless amusement. These are all basically true. |
| Machall Moogle | ||||||
| Malady | 2 | Outsider (Native) | +4 Charisma, −2 Intelligence | Medium | Beguiler | The cursed spawn of a succubus and vampire. |
| Mind Leech | 1 | Aberrant, Symbiote | -8 Str, +2 Int, +2 Wis, +2 Cha | Fine | Spellcasters | A slug-like race that parasitically controls hosts. |
| Mithral Dwarves | 2 | Humanoid (Dwarf) | +4 Str +4 Con +2 Wis, −2 Dex, −4 Cha −2 Int | Medium | Fighter, Paladin. | Mithral Dwarves are a proud and stern race. They are physically stronger than humans and normal dwarves, with great endurance, especially in the ability to resist great heat, cold, and especially damage and fatigue. |
| Nagas | ||||||
| Natalupes | ? | Monstrous Humanoid | +2 Str, −2 Dex, +4 Con, −2 Int | Large | Barbarian | Wolves of the seas, powerful semi-aquatic predators. |
| Norn | 2 | Monstrous Humanoid | +2 str, +2 Cha, +2 Con, −2 dex, -2 wis | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | Ranger | The Norn are a hybrid shapeshifting glory seeking hunter type of half giants. |
| Northlanders | 1 | Humanoid | + 3 Strength, - 1 Charisma, - 1 Intelligence, - 1 Dexterity | Medium | Bard, Barbarian, Fighter | A race of humans adapted to cold and rugged terrain. |
| Ogres, The Silver Lands | ||||||
| Oms | 2 | Aberration (Extraplanar, Psionic) | −2 Dex, +2 Wis | Medium | Psion | Squid-like beings from another dimension, they are meditative mystics seeking insight into all things with their great single eye. |
| Ood | 1 | Humanoid | +2 Intelligence, +2 Wisdom, +2 Charisma, −2 Dexterity, −2 Strength | Medium | Psion | A gestalt race of humanoid telepaths from the Ood Sphere |
| Oraner | 2nd | Monstrous Humanoid (Earth) | +2 Str, +2 Dex, −2 Int, −2 Cha | Medium | Any | Some race |
| Orc, Green | ? | Orc | +4 Str,Con,+2 Wis,−2 Int,−4 Cha | Medium | Barbarian | Boar like orc |
| Otterlings | ||||||
| Pangali | 3rd. | Humanoid. | +4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence. | Medium. | Ranger. | Descendents from primates, Pangali are animalistic creatures with ape-like complexion. |
| Pestilent | ? | Monstrous Humanoid | −2 Con, +4 Dex, −2 Cha | Medium | Rogue | Opportunistic, insulting avatars of disease. |
| Planetouched-Xenosian | 2 | Outsider (native). | +2 Constitution, +2 Intelligence, -2 Wisdom | Medium | Wizard | The descendants of humans with pseudonatural heritage. |
| Pooka | ? | ??? | +2 Str, −2 Dex | Large | Barbarian | A large rag doll like creature that just isn't as dumb as a rag doll |
| Protoss | 1 | Humanoid | +2 str, +2dex, +2 wis, −4 to Cha | Medium | Warrior, Cleric | Protoss before their superior tech. |
| Psifelids | 2 | Monstrous Humanoid (Psionic) | −2 Con, and +4 Int, +2 Cha OR +2 Int, +4 Cha | Medium | Any | Mewtwo stuff, working on it. |
| Qu | 1st | Monstrous Humanoid | +2 Strength/Constitution, −2 Intelligence/Charisma | Medium | Cleric or Blue Mage | The Qus are a race of strange, swamp-dwelling, frog-like humanoids reputed for they huge appetites and cooking talent. Their greatest achievement is the Way of the Gourmand, which governs every aspects of their life. |
| Qua-Vels | 2st | Monstrous Humanoid | −2 Dex, +2 Con, +2 Wis, −2 Cha | Medium | Monk | Four-armed goat men with large beards, they are a contemplative lot, and brave and stubborn in battle. |
| Ra'vaac | ||||||
| Ralis | 2 | Outsider (native) | +2 Wis, +2 Int, -2 Con, -2 Dex,-2 Str | Medium | Any | |
| Raluri Magistocracy | ? | Outsider (Native) | +4 Char, −2 Str, −2 Con | Medium | Sorcerer | Very sexist ancestors of Demons that use a strange kind of magic. |
| Red Bellows Dwarves | 0 | Humanoid (Dwarf) | +2 Constitution, +2 Strength, -2 Charisma | Size:Medium | Fighter | The Red Bellows dwarves have been under the rule of the humans for 1200 years. The Alchemist uses the dwarves as the core of his army. The one advantage the Red Bellows dwarves get is access to technology such as black powder weapons. |
| Riesfrits | ? | Monstrous Humanoid | +4 Str, +2 Con, −2 Int, −2 Cha | Large | Barbarian | Demon-spawned giant monsters. |
| Rokurokubi | ? | Humanoid (Human) | +2 Int, +2 Cha | Medium | Any | A creature based around japanese myth |
| Saiyan-Blooded | 1 | Humanoid | +2 Str, +2 Con, -2 Cha | Medium | Barbarian | Saiyan-Blooded are indistinguishable from Earthling Humans, as the last of the pure Saiyans died out years ago. |
| Samaries | 1 | Humanoid (Samarie) | +2 to this stat, −2 to that one | Medium | Any | Some race |
| Saurians | 0 | Humanoid | +2 CON, +2 DEX, -2 WIS | Medium | Ninja | Saurians, or Raptors, are a reptilian species of humanoids originally from ancient Earthrealm and later revived in Outworld. |
| Scorpino | 2 | Monstrous Humanoid | +2 Str, −2 Dex, +2 Con, −2 Cha | Medium | Barbarian | Race of Scorpion humanoids. |
| Seafaring | 2 | Humanoid | +4 Dex, +2 Int, +2 Cha, -2 Wis, -2 Con | Medium | Swashbuckler. | Raised on the open water, the Seafaring feel most at home in the open sea. |
| Selkan | ? | Monstrous Humanoid | +2 Int +2 Cha −2 Wis −2 Str | Medium | Psion | A psionically focused race that lead a normally calm existance |
| Selranixies | 2 | Fey | −6 Str, +2 Dex, +4 Cha | Tiny | Any | |
| Shadow Born | 2 | Outsider | -2 Str, +2 Dex, +2 Con | Medium | Rogue | Living creatures made of pure shadow. |
| Shadow Grafted (3.5e Template) | ? | As Base | +2 Dex | As Base | As Base | A template for a terrible magical creation that made magically oriented creatures. |
| Sherrikar | 2 | Monstrous Humanoid (Insectoid) | +4 Strength, +2 Dexterity, +2 Constitution, −2 Intelligence, −4 Charisma | Medium | Fighter | Powerful 4-armed mercentaile, warlike insectoid with an aversion to arcane magic. |
| Shirrec | 0 | Monstrous Humanoid | Ranger | A solitary race of bipedal praying mantis'. | ||
| Sirens | ||||||
| Snakeblood Opposer | 1 | Humanoid (snake twisted) | +2 dex, +2 cha, -2 con | Medium | ranger | |
| Soul Bound | ||||||
| Sovani | 2 | Humanoid | +2 Str, +2 Int, +2 Dex, −4 Cha | Medium | Fighter, Paladin, Monk, and Rogue. | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
| Space Warper | 1 | Humanoid | +2 Dex, +2 Con, -2 Wis, -2 Cha | Medium | Any | Space Warpers are teleporters that easily fit any role in a party. Teleportation can be used offensively or defensively. |
| Sth'li | 1 | Humanoid (Psionic, Se'Calo) | +2 Dex, +2 Con, −4 Cha | Medium | Ranger | An ancient race of nomadic tribesmen, the sth'li wander the plains of the Illus in search of artifacts of a great prophecy. |
| Sultry | 2 | Humanoid (Human) | +8 to charisma, -4 to intelligence, -4 to wisdom | Medium | Sorcerer | Human |
| Sundowners | ? | Humanoid | −3 Str, +2 Dex, −2 Con, +2 Int, −2 Wis, +4 Cha | Medium | Any | A race that can study another race or person then become that. Very adaptable. |
| Suran (DnD Race) | 2 | Humanoid (Human) | +4 Cha, +2 Wis, -2 Str | Medium | Any | A rare breed of humans gifted specially with immortality. |
| Suthian Souls | 2 | <Aberration type> | +2 to Intelligence, +2 to Wisdom, −2 to Charisma; see also "Physical Description" | Tiny, or the size of their host | Any psionic | Suthian Souls are psionic parasites that live inside the bodies of humanoids, controlling them like puppets. Ironically, they are also kind and gentle creatures, who hate to cause anyone harm. |
| Sword Elf | +1 | Humanoid (Elf) | +2 Dexterity, +4 Constitution, -2 Charisma | Medium | Any | Sword elves are less a subrace and more a specially trained breed of elf. |
| Tanuki-Folk | ||||||
| Terrabain | ||||||
| The Saints | 2nd | Outsider, Augmented | +2 Charisma, +2 Dexterity, +4 Wisdom, -2 Constitution, -2 Strength | Medium | Cleric | Humanoid turned Outsider |
| Theodians | 2 | Outsider(Native) | +2 Charisma, +2 Intelligence | Medium | Sorcerer and Wizard | Theodians are smart and silver-tounged sorcerer who sometime let their curiosity get the best of them. |
| Thri-Ranx | 2 | Monstrous Humanoid | +4 Dexterity, +2 Intelligence, -2 Charisma | Medium | Any | The Thri-ranx are most likely descended from the same ancestors of the Thri-kreen, though the Thri-ranx would see it as being the other way around. Slightly more insectile than the Thri-kreen, the Thri-ranx are nonetheless much more cultured and urbane. Excellent craftsman and canny traders, they relate well to almost all races, and feel at home in cities alongside other races as well as among their own kind. |
| Tribalists | 1 | Humanoid (Shapechanger) | +2 Intelligence | Medium | Wizard | Tribalists are Human-like shapechangers from Ti'lanrur |
| Urgoth | 2 | Humanoid | +5 strength,-4 intelligence,-3 Dexterity,-3 Wisdom | Medium | Any | An orc-like race |
| Ursinals, Beastland | 2 | Monstrous Humanoid (Ursine) | +4 Str, +4 Con, -6 Cha, -6 Int | Large | Barbarian | Some race |
| Uruk-Hai, LotR | ? | Humanoid (Orc) | +2 Str, +2 Con, −2 Int, −2 Cha | Medium | Rogue | We are the fighting Uruk-Hai! |
| Vampire, Methuselan (3.5e Template) | ||||||
| Vampire Donor (3.5e Template) | ||||||
| Volpevi | 2 | Monstrous Humanoid | +2 Str, +2 Dex, +2 Cha | Medium | Ranger | Short, fox-like humanoids with sharp claws and keen senses. |
| Vorpal Intelects | +2 | Giant | +4 Strength, +0 Dexterity, +5 Constitution, +0 Intelligence, -4 Wisdom, -2 Charisma | Medium | Fighter [[1]] | The diplomats and day to day leaders of Vorpalan society. Still large. Still not as bright as other races. |
| Vurcar | 2 | Monstrous Humanoid | +4 Strength, +2 Intelligence | Medium | Fighter | Rare winged humanoids with large and powerful bodies thought to be born from the blood of the gods. |
| Wendego | 2 | Humanoid (Shapechanger) | +2 Str, +2 Dex, +2 Con, −2 Int, −2 Cha | Medium | Ranger or Barbarian | Savage, feral and cunning. |
| Wendulokona | 6 | Outsider (Air) | +8 Dex, +2 Str, +4 Cha, −2 Int | Size: Small | Rogue | The Wendulokona are a lizard race from the southern jungles that have developed the ability to fly and the ability of a chameleon. |
| Willowin | 2 | Humanoid (Plant) | +2 Dex, −4 Con, −2 Int, +2 Wis, +2 Cha | Small | Any | Some race |
| Wingle | 0 | Humanoid, Air (subtype)<!-Types and (Subtypes, Subtypes)-> | <!-+2 Charisma, −2 Constitution-> | <!-Size: Medium-> | Class. Wilder. | A race of winged humanoids with a fun-loving/annoying side. Their capital is on The Cloudland, a large floating island which wanders the skies. |
| X | <0-8> | human | +2 wis, −2 char,−2 int | Medium | Fighter,Knight or Paladin. | Monster class of Noble Humans. |
| Yearlings | 1 | Fey | +2 Str, +2 Dex, −2 Wis | Medium | Any | Inquisitive fey who are born, grow old and die within a single year. |
| Yeti | 1st | <-types and subtypes-> | +2 to this stat, −2 to that one | Medium | Any | Some race |
| Yuke | 2 | Monstrous Humanoid | -2 Str, +4 Wis, +2 Int | Medium | Wizard | Some race |
| Zurreal | ? | Outsider (Native) | +2 Int, +2 Con, −2 Wis | Medium | None | An alien race. |
