Malady (3.5e Race)
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[edit] Malady
[edit] Personality
The personalities of Malady tend to be cruel and sadistic at best. They are masters of acting and may seem to give off the impression of a kind soul.
[edit] Physical Description
A Malady looks similar to their succubus mothers save for the fact that they lack wings and a tail. However, they do inherit their father's fangs - literally. Otherwise, they seem like a normal human with pale skin, fair hair and a admirable figure. Notably, Malady are ageless and cease to show visible signs of aging after they begin adulthood. Although, some may cease the aging process at an earlier date.
[edit] Relations
Malady tend to fit into societies quite well due to their succubus heritage. Although, if and when a cleric discovers their undead core, some debate usually ensues which ends in the exile or execution of the Malady.
[edit] Alignment
Usually evil, their law-chaos axis tends vary.
[edit] Lands
Malady live nearly anywhere that is heavily populated (usually by humanoid races).
[edit] Religion
Religion is a rather ambiguous topic with Malady. They are usually servants of the lord of their succubus mother.
[edit] Language
In terms of languages, Malady are fluent in Abyssal and Common.
[edit] Names
Common names follow the scheme of mal-factors such as Pestilence, Curse, Evil, Destruction, etc.
[edit] Racial Traits
- +4 Charisma, −2 Intelligence −2 Wisdom; +2 Strength if Male, +2 Dexterity if Female
- Outsider (Native)
- Medium
- Malady base land speed is 30 feet
- Blood Lust (Ex): A Malady requires one pint of blood every day (which can be obtained through a single bite attack). A Malady gains a +2 competence bonus to Charisma for 10 minutes after having consumed a pint of blood. However, if the Malady has not consumed at least one pint of blood over the course of 24-hours, they will become fatigues with no save. After a week, without blood, the condition will worsen to exhausted. This condition may be alleviated by consuming a pint of blood.
- Bite Attack: The Malady has a natural bite attack which deals 1d6 damage.
- Chains of Undeath (Ex): A Malady, like undead, is healed by negative energy and damaged by positive energy. A Malady is also subject to turning (although, it has +4 turn resistance).
- Force of Personality (Ex): A Malady gain a +2 bonus to all checks using charisma.
- Spell-Like Ability: 1/day— Suggestion. Caster level is equal to a Malady's HD. The save DC is Charisma-based.
- Automatic Languages: Abyssal and Common. Bonus Languages: Any.
- Favored Class: Beguiler.
- Level Adjustment: +1
[edit] Vital Statistics
| Adulthood | Simple | Moderate | Complex |
|---|---|---|---|
| 15 years | +1d6 | +2d8 | +3d10 |
| Middle Age1 | Old2 | Venerable3 | Maximum Age | |
|---|---|---|---|---|
| 16 years | 35 years | 60 years | +5d4 years | |
| ||||
| Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
|---|---|---|---|---|
| Male | 5' 5" | +3d4 | 125 lb. | × 3 lb. |
| Female | 5' 0" | +1d10 | 90 lb. | × (2) lb. |
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