Malady (3.5e Race)

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Malady[edit]

Personality[edit]

The personalities of Malady tend to be cruel and sadistic at best. They are masters of acting and may seem to give off the impression of a kind soul.

Physical Description[edit]

A Malady looks similar to their succubus mothers save for the fact that they lack wings and a tail. However, they do inherit their father's fangs - literally. Otherwise, they seem like a normal human with pale skin, fair hair and a admirable figure. Notably, Malady are ageless and cease to show visible signs of aging after they begin adulthood. Although, some may cease the aging process at an earlier date.

Relations[edit]

Malady tend to fit into societies quite well due to their succubus heritage. Although, if and when a cleric discovers their undead core, some debate usually ensues which ends in the exile or execution of the Malady.

Alignment[edit]

Usually evil, their law-chaos axis tends vary.

Lands[edit]

Malady live nearly anywhere that is heavily populated (usually by humanoid races).

Religion[edit]

Religion is a rather ambiguous topic with Malady. They are usually servants of the lord of their succubus mother.

Language[edit]

In terms of languages, Malady are fluent in Abyssal and Common.

Names[edit]

Common names follow the scheme of mal-factors such as Pestilence, Curse, Evil, Destruction, etc.

Racial Traits[edit]

  • +4 Charisma, −2 Intelligence −2 Wisdom; +2 Strength if Male, +2 Dexterity if Female
  • Outsider (Native)
  • Darkvision (60 feet)
  • Medium
  • Malady base land speed is 30 feet
  • Blood Lust (Ex): A Malady requires one pint of blood every day (which can be obtained through a single bite attack). A Malady gains a +2 competence bonus to Charisma for 10 minutes after having consumed a pint of blood. However, if the Malady has not consumed at least one pint of blood over the course of 24-hours, they will become fatigues with no save. After a week, without blood, the condition will worsen to exhausted. This condition may be alleviated by consuming a pint of blood.
  • Bite Attack: The Malady has a natural bite attack which deals 1d6 damage.
  • Chains of Undeath (Ex): A Malady, like undead, is healed by negative energy and damaged by positive energy. A Malady is also subject to turning (although, it has +4 turn resistance).
  • Force of Personality (Ex): A Malady gain a +2 bonus to all checks using charisma.
  • Spell-Like Ability: 1/day— Suggestion. Caster level is equal to a Malady's HD. The save DC is Charisma-based.
  • Automatic Languages: Abyssal and Common. Bonus Languages: Any.
  • Favored Class: Beguiler.
  • Level Adjustment: +1

Vital Statistics[edit]

Table: Malady Random Starting Ages
Adulthood Simple Moderate Complex
15 years +1d6 +2d8 +3d10
Table: Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
16 years 35 years 60 years +5d4 years
  1. At middle age, +1 to Int, Wis, and Cha.
  2. At old age, +2 to Int, Wis, and Cha.
  3. At venerable age, +3 to Int, Wis, and Cha.
Table: Malady Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5' 5" +3d4 125 lb. × 3 lb.
Female 5' 0" +1d10 90 lb. × (2) lb.



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