Soul Bound (3.5e Race)

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Soul Bound[edit]

Personality[edit]

Soul Bound are generally unaware of the true nature of their special abilities and generally act much like the populace they grew up around, though they are sometimes social outcasts due to their sometimes noticeable differences. Sometimes appearing fiendish, they have no such tendency in personality.

Physical Description[edit]

Soul Bound look much like a normal human, though in faint lighting, one will notice that there is a slight flickering glow emitting from their eyes as if they were almost non-existent flames. Additionally, they sometimes have other distinguishing features that one would expect from a person of fiendish heritage.

Relations[edit]

Soul Bound can often get along well in open-minded societies, though their relations take a turn for the worst in Lawful Good communities and their misfortune becomes a slight boon when dealing with evil creatures, though with much time, they often realize the difference between appearance and reality.

Alignment[edit]

Soul Bound tend towards either Law or Chaos since Devils and Demons seem to be the most prevalent possessors and that trait seems to carry on in the possessed's bloodlines, but have no tendencies either way between Good and Evil, though those that fall to Evil are prime candidates to be hosts for fiendish powers, as they have a hard time resisting their influence and often will welcome it before they realize the peril it presents for them. Those that learn of the source of their uniqueness often gravitate to either Good or Evil, but most do not learn of this nature and think themselves either blessed or cursed, depending on their outward signs of their heritage.

Lands[edit]

Soul Bound have no lands of their own and generally live amongst humans.

Religion[edit]

Soul Bound have no strong tendencies toward any particular religion, though they seem to be somewhat more religious as a whole over typical humans.

Language[edit]

Soul Bound speak Common and are fond of learning a variety of other languages.

Names[edit]

Soul Bound use human naming traditions for their culture.

Racial Traits[edit]

  • Type: Outsider (Native, Human)
  • Size: Medium
  • Base Land Speed: 40 ft.
  • Proficiencies: Soul Bound, though Outsiders, are only proficient with all simple weapons, so long as they devote one day to practicing with any given type of simple weapon.
  • Darkvision: Soul Bound possess darkvision, but only out to 30' instead of 60'
  • Low-light Vision: Soul Bound possess low-light vision, seeing twice as far as a human in bright and shadowy illumination
  • Open Soul(EX): The willingness of their forebearer(s) to accept outside entites into themselves has weakened the will of their souls, Soul Bound take a -2 penalty on all will saves related to possession, but they gain a +1 bonus to binder level if they gain the ability to bind with vestiges.
  • Darkened Powers(EX): any effect used by a Soul Bound that has a Good descriptor loses that descriptor and recieves a -1 caster/manifester/mystery user/ etc. level penalty, on the other hand, any effect that has the Evil descriptor gains the Vile descriptor and recieves a +1 caster/manifester/etc. level bonus
  • Abnormal Presence: A Soul Bound has three of the following abnormalities, one of which must be marked with an * and no more than one can be marked with a #;
  1. *Unnatural Aura(EX): this ability allows those around a Soul Bound to feel that something just doesn't seem right with them and imposes a -2 penalty on the Soul Bound's social interactions with others, though Intimidate instead gains a +4 bonus
  2. *Barbed Tail(EX): this ability manifests as a barbed tail similar to that of a Succubus, this obviously has implications for initial reactions from others if not hidden, though keeping it restricted beneath clothing other than something loose like a cloak is very uncomfortable and would likely not be endured for any reasonable length of time
  3. Fiendish Resilience(EX): this ability grants a resistance of 15 to one of fire, acid, electricity, or cold and a corresponding change, warmer or cooler skin, a slight acrid scent, or a crisp ozone smell in the area immediately around them
  4. Limited Tounges(SU): this ability grants the ability to speak and understand one select language each day, but the Soul Bound's speech has a second tone and pitch that is heard along with their normal voice, thereby giving a very disturbing effect to it and penalizing spoken interactions with non-evil creatures by -2 on skill and Charisma checks, but granting a +2 to intimidate neutral creatures and +4 to intimidate good creatures
  5. Demonic Guise(SU): this ability grants the use of Disguise Self (CL=1) at will and the duration lasts until the Soul Bound chooses to end it or it is dispelled
  6. #Winged Terror(EX): this ability causes bat-like wings to develop on the Soul Bound's back and grants a fly speed of 60 ft. (average) {40FP}, resistance to electricity 3, and +2 increse to DEX
  7. #Deep Denizen(EX): this ability grants the aquatic subtype and the amphibious ability as well as a swim speed of 90 ft. as they grow webbing on their hands and feet, a dorsal fin, and gruesome fins along their arms and legs, they also gain immunity to cold and a resistance of 15 against acid and two natural attacks with their jagged arm fins (1d6, slashing)
  • any Soul Bound with an Abnormal Presence with a # has an additional +2 LA
  • Automatic Languages: Common
  • Bonus Languages: Any
  • Favored class: BinderToM
  • Aging, Height, and Weight are the same as a human, but age ranges beyond adult are increased by 10%

Vital Statistics[edit]

Note: This has been taken from the human page so make any Racial Trait Changes

Table: Soul Bound Random Starting Ages
Adulthood Simple Moderate Complex
15 years +1d4 +1d6 +2d6
Table: Soul Bound Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
35 years 53 years 70 years +2d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Soul Bound Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4' 10" +2d10 120 lb. × (2d4) lb.
Female 4' 5" +2d10 85 lb. × (2d4) lb.



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