Saurians (3.5e Race)
From D&D Wiki
Saurians are very much a tribal people, and are rarely found within metropolitan areas. Preferring to live on the fringes of society, Saurians have been roundly rejected by many civilized races throughout the realms. Some people would go so far as to call the Saurians evil, or simply a menace to society. Those who know the people well, however, would say that the Saurians are difficult to live with, but all in all well-meaning people.
Saurians resemble humans with reptilian features; almost all Saurians have slitted, yellow eyes, green, scaly skin, and fangs. Some Saurians can be more or less human in appearance; one Saurian may even have a tail or pronounced snout, whereas another would only have scales on his arms, and flesh everywhere else.
Saurians are a misunderstood race. Seen as a nuisance or worse by many races, the Saurians have learned to stay away from cities whenever possible. However, they have made peaceable relations with several notable races, such as the Tarkata, Lizardfolk, the Yaun-Ti, Dryads, and Leprechauns. Saurians are known to share land with Wild Elves on occasion as well.
Saurians tend to be Chaotic Neutral, although any chaotic alignment suits them well.
Saurians are most comfortable in humid swamps or jungles, but temperate forests also serve their needs well. Saurian encampments are mostly found on the outskirts of large towns and cities.
Saurians have no gods of their own, but during their time in the planes, have learned to revere Obad-Hai, Kephra, and sometimes Wee-Jas or Bahamut,
Saurians speak Common and an archaic dialect of Draconic.
Saurians have mostly Draconic names.
- +2 CON, +2 DEX, -2 WIS: Agile and immune to most poisons, the Saurians are held back by their naivete and their outsider status.
- Medium: As Medium creatures, Saurians receive no bonuses or penalties due to their size.
- Saurian base land speed is 30 feet: in waist-high water (or deeper), Saurians move unhindered.
- Acid Spit (Su): Once per day, a Saurian may make a ranged attack by spitting their acidic saliva at a foe, dealing 1d8 corrosive damage. If the attack is successful, the target must make a Fortitude save (DC 10+ caster level), or be poisoned. A character poisoned by a Saurian's acid takes 1d3 corrosive damage. A poisoned character can roll a Fortitude save to neutralize the poison once per turn.
- Scales (Su): All Saurians have hard scales on their body which gives them a natural +2 AC.
- Camouflage (Su): Once per day, a Saurian may turn invisible for one round per caster level.
- Poison Immunity (Su): +2 on all Fortitude saves against poisons, natural, unnatural, magical, or otherwise. A Saurians reptilian blood immunizes them to most poisons.
- Aquatic Lineage (Su): A Saurian moves through waist-high (or deeper) water unhindered. A Saurian also receives a +2 on all Swim and Survival checks.
- Automatic Languages: Common, Saurian. Bonus Languages: Lizardfolk, Yaunti, Dryad, Merfolk
- Favored Class: Ninja. Any Rogue class is a nice fit for the Saurian's natural dexterity, and his constitution makes him a sturdy Fighter as well. Saurian Wizards or Sorcerers are rare, but do exist.
- Level Adjustment: +1
|Middle Age1||Old2||Venerable3||Maximum Age|
|75 years||100 years||125 years||135 years|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||5' 8"||+1d6||15 lb.||× (1d12) lb.|
|Female||5' 4"||+1d4||12 lb.||× (1d12) lb.|