Volpevi (3.5e Race)
From D&D Wiki
Growing up in relative peace in their forest homes, volpevi tend to face life's challenges with a positive outlook. Outwardly easygoing and friendly (with an inherent kindness permeating every aspect of their being) a volpevir enjoys nothing more than a day spent with trusted companions. They don't make light of betrayal however, and when threatened, a volpevir becomes a quick and deadly adversary.
 Physical Description
Standing at an average of 4'9", a volpevir looks like a cross between a human and a red fox, with a human body shape, thick red fur, a bushy tail, and large pointed ears. Their paw-like hands sport the sharp claws of their vulpine cousins, and their unarmed attacks deal slashing damage from their claws.
Volpevi get along fine with most other races, but being slightly on-edge with the draconic races due to a long-forgotten animosity between the two that has somehow remained in the backs of their minds despite the ages. They can however, warm up to a particular dragon-kin who has proved himself trustworthy.
The average volpevir is Chaotic Good, with a friendly disposition, but a curious nature and a disregard for laws and regulations.
Volpevi keep small, closely-knit settlements in thickly-wooded areas, building simple wood huts and spending the majority of their time with family. They have no real desire for possessions, and tend to place all their faith in their land, rather than their physical wealth. Rarely do they leave home, but volpevin adverturers are not unheard of.
Most volpevi revere Obad-Hai (or other nature deities) due to their deep spiritual connection to the land and to nature.
Volpevi speak both Common, and a language called Vulpen which they usually use in communication with others of their kind. Intellectual volpevi learn Elven or Sylvan.
A volpevir possesses a great love for their name, with individuality being an important aspect of their culture. Parents choose a given name for their child. Additionally, the child takes as a second name, a combination of the names of both parents (father's name first, followed by a hyphen and then his mother's name). They are fond of using double "s" sounds and most names begin with "R", "M", "N", "T", or "F". Male names tend to end with consonants (usually "n" or "r", female names with the softer vowels ("a", "i", and "e").
Sample male names: Resstan, Marssen, Nosshar, Fenssin
Sample female names: Massi, Renmasse, Tarssera, Fesse
Sample second names: Tassen-Messhi, Ninssir-Fassre, Rosson-Tassa
 Racial Traits
- +2 Strength, +2 Dexterity, +2 Charisma: Volpevi are strong and dexterous, and tend to think highly of themselves.
- Monstrous Humanoid (Canine)
- Volpevi have a base land speed of 40 feet, and can move an additional 10 feet when in forests.
- +1 Natural Armor.
- Low-Light Vision.
- Racial Proficiency: Volpevi are racially proficient with and gaining Weapon Focus with daggers, shortbows, and longbows.
- Slashing Claws: A volpevir's unarmed attacks deal slashing damage.
- Track as a bonus feat.
- Volpevi gain 1 additional Hit Point per HD.
- Volpevi get a +2 racial bonus on Listen, Hide, Move Silently, Spot, and Survival checks.
- Automatic Languages: Common, Vulpen. Bonus Languages: Elven, Sylvan.
- Favored Class: Ranger
- Level Adjustment: +1
 Vital Statistics
|Middle Age1||Old2||Venerable3||Maximum Age|
|45 years||75 years||90 years||+2d10 years|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||4' 5"||+1d8||100 lb.||× 1d4 lb.|
|Female||4' 0"||+1d6||85 lb.||× 1d4 lb.|