Fox-folk (3.5e Race)
From D&D Wiki
Fox-folk love nothing more than a good, harmless practical joke. At times, they are known to be overly trusting of strangers, especially if that stranger is human.
A Fox-folk resembles a fox that stands on its hind legs, with humanoid arms. Fox-folk stand about 5ft. to 5½ft. tall, and they weigh far less than humans do, due to their rather compact size. There is no clearly visible size distinction between a Fox-folk male and a Fox-folk female. The fur on a Fox-folk can be any shade of reddish-orange, pale-yellow, white, grey, or even silver.. A Fox-folk with four or more tails is addressed by using the number of tails as a last name. For example, Swift-Blade Three-Tails. Rather than the normal snout of a fox, Fox-folk’s face ends in a narrower version of a fox’s snout, with a more severe downward slope to it. A Fox-folk’s eyes are typically golden, with a rare few having blue eyes, and such individuals are considered to be touched by the kami. A Fox-folk is considered an adult at age 40, and can live to be almost 600.
The Fox-folk are an incredibly well-mannered, gracious and courteous race. They treat all except those whom they consider barbaric and crude (half-orcs and the vast majority of nezumi) with what most view as falling just short of royal treatment. And on most occasions, Fox-folk will even treat nezumi and half-orcs with respect.
The Fox-folk are an incredibly diverse race when it come to the outlook of the individual on structured society. The settlements and villages of Fox-folk all have a Council of Elders and a Chief Elder who have the final say on matters. However, even the Chief Elder and Council of Elders are more likely to bend their own rules than abide by them. In addition, a great deal of Fox-folk are extremely militant. The Fox-folk are usually neutral on the lawful-chaotic axis, with a bend towards law. Fox-folk are usually good.
Most Fox-folk live in large settlements and/or villages of other Fox-folk in the center of densely forested areas, building their homes into the trees. There are a many strongholds, citadels, and keeps of the Fox-folk that border forest areas. There have even been reports and tales of great Fox-folk cities on the open grasslands.
The Fox-folk do not venerate the same deities as the rest of the world. Instead, Fox-folk revere spirit deities known as kami. There is a kami spirit for virtually everything in our world.
Fox-folk speak a language comprised of short, one to two syllable words, there is no written form.
Fox-folk are given a name at birth that is usually taken from the acievements of their ancestors. They may change this name once they reach adulthood.
- Monstrous Humanoid
- +4 to Dexterity, –2 to Constitution, +2 Intelligence, +2 Wisdom:
- Medium Size: As medium creatures, Fox-folk gain no special bonuses or penalties due to their size.
- Base land speed is 40 feet.
- Natural Weapons: The claws on a Fox-folk’s hands can deal 1d6 damage in an unarmed strike.
- Dark-vision: A Fox-folk can see twice as far as a human in starlight, moonlight, torchlight, or similar forms of poor illumination. Fox-folk retain the ability to distinguish color and detail under these conditions.
- Scent: A Fox-folk can detect approaching enemies, sniff out hidden foes, and track by sense of smell.
- +2 racial bonus on Listen and Spot checks.
- Automatic Languages: Common and Fox-folk. Bonus Languages: Any.
- Favored Class: Ranger. When determining whether a multiclass Fox-folk takes an experience point penalty, his levels in his ranger class does not count.
|Middle Age1||Old2||Venerable3||Maximum Age|
|60 years||150 years||350 years||600 years|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||5' 0"||+2d6||85 lb.||× (1d6) lb.|
|Female||4' 0"||+2d6||80 lb.||× (1d6) lb.|