Suthian Souls (3.5e Race)
From D&D Wiki
Suthian Souls are psionic parasites that live inside the bodies of humanoids, controlling them like puppets. Ironically, they are also kind and gentle creatures, who hate to cause anyone harm.
Souls are kind, gentle creatures, who hate causing harm and are easily frightened. They are easily horrified by wrongs and are almost terminally unselfish- giving to others instead of taking from them, and always thinking about what others need. They are also very, very bad liars, and are incapable of deceit.
A soul without a host looks like a long ribbon of silvery light, with tiny tendrils coming off of the sides. But souls cannot survive for very long without a host body, and so they usually appear as humans, elves, or so on. The only way you can tell the difference between a soul's host and a normal humanoid is by their eyes- the eyes of a host are silvery, and reflect the light like a mirror.
Naturally, NO ONE likes the souls very much, because a race of creatures that can control people like puppets is very much hated. Souls also tend to crush all opposition to their rule.
Souls are usually lawful neutral. A soul is almost never chaotic. If they are, they're usually insane.
Souls live in the lands that their host used to live in. Thus, they can live almost anywhere, and do almost anything.
Souls don't have any sort of religion. They think that life after death and gods and so on are a fairy tale.
Souls speak Common and their own language, called Suthian.
Souls choose their own names. Sometimes, a soul's name is a descriptive title like "Fire Walker" or "Wanderer", sometimes they take the name of their host, like "Mialee" or "Regdar". Some souls create their own, unique names.
- +2 to Intelligence, +2 to Wisdom, -1 Strength, -1 Dexterity.; souls also use the physical ability modifiers of their hosts. Souls learn a lot of things from living in many creature's minds, but most creatures fear and distrust them.
- Souls use the size of their host body as their size.
- A soul's base land speed is 5 feet, or the base land speed of their host.
- Inhabit Host (Ex): If an ally of the soul makes a small incision at the back of the creature's neck, the soul can go into the creature's brain and take control of the creature's body. The host is not dead, but has no will and is treated as the soul's body. If the host body dies, the soul must be removed within 1d6 rounds and placed in a special container, or the soul will die.
- Automatic Languages: Common, Suthian, Hume. Bonus Languages: Any except for secret languages (like Druidic).
- Favored Class: Any. A soul's highest level class is their favored class.
- Level Adjustment: +1
Use the vital statistics for the soul's host. Unlike most creatures, a soul can live forever if it has enough host bodies available.