User:Alearori/Sandbox

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Contents

Abandoned[edit]

5e[edit]

Races[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Bond Shaper (5e Race) 12:42, 8 May 2019 (MDT) Left incomplete for over a year. It isn't even clear how one would play a Tiny creature that is "known only as the voice inside someone's head."
Brood, Dragon Clan (5e Race) 10:32, 2 April 2018 (MDT)
Chosen Undead (5e Race) 18:15, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
CoreKin (5e Race) 18:19, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Corrupted (5e Race) 18:19, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Critterfolk (5e Race) 09:45, 1 October 2019 (MDT) Issue(s) unaddressed for over a year.
Crustacheae (5e Race) 18:21, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Cyborg Kobold (5e Race) 18:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dark Fairy (5e Race) 18:23, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dark Matter Spawn (5e Race) 10:50, 13 October 2019 (MDT) Issue(s) unaddressed for over a year.
Diabolic Soul Tiefling, Variant (5e Race) 18:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dragonblood Outcasts (5e Race) 10:50, 13 October 2019 (MDT) Issue(s) unaddressed for over a year.
Drake (5e Race) 18:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dunderling (5e Race) 18:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dwarf-Hog (5e Race) 18:31, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elrakti (5e Race) 12:11, 20 April 2018‎ No progress made for almost a year.
Enthraller (5e Race) 18:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Everlasting Child (5e Race) 18:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Fae Born (5e Race) 18:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Fairykind (5e Race) 18:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
False Elves (5e Race) 18:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Familiar (5e Race) 18:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Fooar Half-Giant (5e Race) 18:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Full Dragon (5e Race) 18:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Gemnis (5e Race) 10:50, 13 October 2019 (MDT) Issue(s) unaddressed for over a year.
Genie, Variant (5e Race) 18:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Golem (5e Race) 18:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Gryffindor (5e Race) 18:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Half-Demon, 2nd Variant (5e Race) 19:57, 9 October 2019 (MDT) Issue(s) unaddressed for over a year.
Half-Genie (5e Race) 18:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Half-Gnoll (5e Race) 18:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Half-Gnome (5e Race) 18:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Half-Gnome Wereshark (5e Race) 18:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Half-Mimi (5e Race) 16:22, 14 October 2019 (MDT) Issue(s) unaddressed for over a year.
Half-Pixie (5e Race) 18:57, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Half-Saint (5e Race) 18:57, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Half Fey (5e Race) 11:19, 10 September 2019 (MDT) Unoriginal from the half-elf. See talk page.
Heron Laguz (5e Race) 16:22, 14 October 2019 (MDT) Issue(s) unaddressed for over a year.
High Dwarf (5e Race) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Holy Elf (5e Race) 19:01, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hominapium (5e Race) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.
House-Elf (5e Race) 16:22, 14 October 2019 (MDT) Issue(s) unaddressed for over a year.
Human (myhero academia) (5e Race) 08:52, 22 June 2019 (MDT) No attempt to address the issues above.
Ik'tar (5e Race) 16:22, 14 October 2019 (MDT) Issue(s) unaddressed for over a year.
Iksar (5e Race) 21:25, 5 October 2019 (MDT) Issue(s) unaddressed for over a year.
Ink Cursed (5e Race) 16:22, 14 October 2019 (MDT) Issue(s) unaddressed for over a year.
Jinchuuriki, Variant (5e Race) 04:35, 25 June 2019 (MDT) Untouched for months.
Joy Human (5e Race) 19:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kindred (5e Race) 19:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kneeforged (5e Race) 06:09, 6 December 2018 (MST) Untouched for over two years. As amusing as looking down at your own knee.
Krogar (5e Race) 12:26, 27 June 2019 (MDT)
Lamnidroid (5e Race) 19:16, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lasher (5e Race) 19:17, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lemurian (5e Race) 19:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Leonine Fey (5e Race) 16:22, 14 October 2019 (MDT) Issue(s) unaddressed for over a year.
Lepidotera (5e Race) 19:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lesser Diety in Human Form (5e Race) 19:57, 9 October 2019 (MDT) Issue(s) unaddressed for over a year.
Lichkin (5e Race) 19:19, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Living Cartoon (5e Race) 19:20, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lost Child (5e Race) 19:23, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Luopin (5e Race) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.
Luparathi (5e Race) 19:23, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lycan (5e Race) 19:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Machine Doll (5e Race) 21:25, 5 October 2019 (MDT) Issue(s) unaddressed for over a year.
Magic Infused (5e Race) 19:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Maiden's Children (5e Race) 19:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mainling (5e Race) 05:53, 23 October 2018 (MDT) Untouched for over two years. Formatting, categorization, spelling, wording, grammar issues throughout. Very standard/ typical traits. Conflicting traits/ information throughout. Needs a full check through but can be improved.
Mecharian (5e Race) 19:28, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Meick (5e Race) 19:28, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Miko (5e Race) 19:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Minotaur, 2nd Variant (5e Race) 19:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Minotaur, 3rd Variant (5e Race) 19:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mogwai (5e Race) 19:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mongrel, Variant (5e Race) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Morphling (5e Race) 19:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mountain Orc (5e Race) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.
Murder Mite (5e Race) 19:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mutantfolk (5e Race) 19:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mutarm (5e Race) 19:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Neko, 2nd Variant (5e Race) 19:37, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Organism 231b (5e Race) 19:43, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Outsider (5e Race) 19:43, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Owlborn (5e Race) 19:43, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Owlmen (5e Race) 13:24, 29 September 2019 (MDT)
Panduri (5e Race) 19:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Papolian (5e Race) 19:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Patchwork Construct (5e Race) 10:04, 13 April 2019 (MDT)
Phenix, The Creatures of Fire (5e Race) 19:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Pixie (5e Race) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Pledged (5e Race) 19:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Popori (5e Race) 19:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Priaced (5e Race) 19:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Raesokeran Edentatus (5e Race) 19:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Raesokeran Marsupialus (5e Race) 19:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Raesokeran Rodentus (5e Race) 19:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rage Doll (5e Race) 19:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ramacoro (5e Race) 19:57, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ravenclaw (5e Race) 19:57, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Real Dragon (5e Race) 06:00, 3 June 2019 (MDT)
Ronso (5e Race) 20:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
SAO Gnome (5e Race) 20:05, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Sentient Slime (5e Race) 04:16, 15 July 2019 (MDT) Untouched with no sign of progress in several months.
Sentient Snake (5e Race) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadow Charmer (5e Race) 20:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shifter Fey (5e Race) 10:50, 13 October 2019 (MDT) Issue(s) unaddressed for over a year.
Sidhe, Variant (5e Race) 20:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Slyvarian (5e Race) 20:16, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Solaire (5e Race) 15:32, 29 May 2019 (MDT) No attempt to address issues disribed on the talk page.
Soul Brand (5e Race) 20:17, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Spectral (5e Race) 20:20, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Spilarin (5e Race) 20:21, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Spirit Walker (5e Race) 20:21, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Stormblood (5e Race) 20:23, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Symboics (5e Race) 20:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tahlbrynd Giant (5e Race) 12:43, 13 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tesso (5e Race) 20:28, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Corrupted (5e Race) 20:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Fallen (5e Race) 20:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Titanborne (5e Race) 20:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tyl (5e Race) 21:05, 10 July 2019 (MDT) Untouched in over two years with no sign of progress.
Unbound Illithid (5e Race) 20:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Unitar (5e Race) 09:45, 1 October 2019 (MDT) Issue(s) unaddressed for over a year.
Vampire, 2nd Variant (5e Race) 20:42, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vampire, Variant (5e Race) 13:02, 25 February 2019 (MST) Untouched for months. No attempt to address the plathora of issues above. Made redundant by the Vampire (5e Race). Another one of the many questionable vampire type races.
Vectors (5e Race) 20:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Veilwalkers (5e Race) 20:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vodahmin Vahloks (5e Race) 20:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Were-Dragon (5e Race) 20:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Werewolf: Ultima (5e Race) 06:48, 23 March 2019 (MDT)
White (5e Race) 06:12, 23 May 2019 (MDT) No attempt to fix sparse lore or questionable comparatively balance to first party content. Content is made redundant by the Hollow_(5e_Race)#White.
White Centuar (5e Race) 20:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Wolfir (5e Race) 20:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.

Subraces[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Blood Elves (5e Subrace) 09:02, 8 July 2019 (MDT) Largely incomplete and illegible rehash of the overdone Blood_Elf.
Shadow Elf, Variant (5e Subrace) 20:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.

Classes[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Adept Rogue (5e Class) 09:55, 5 March 2019 (MST) Missing multiple class features, currently unusable.
Administrator (5e Class) 10:35, 28 September 2018 (MDT) incomplete, unformatted, OP placed needsbalance and remains unaddressed
Alchemist of nonmagic (5e Class) 09:59, 5 March 2019 (MST) Missing multiple class features, currently unusable.
Animal Master (5e Class) 01:43, 3 May 2019 (MDT) Vastly incomplete.
Anime Girl (5e Class) 13:20, 9 July 2019 (MDT) 4 months and no progress on balance issues
Armament Mage, Variant (5e Class) 17:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Armament Mage (5e Class) 17:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Beekeeper (5e Class) 23:42, 27 May 2019 (MDT) Vastly incomplete. Not enough content to be playable/improved upon.
Blade Master, Variant (5e Class) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Blood Wraith (5e Class) 23:21, 6 March 2019 (MST) Issues still not addressed, unplayable and vastly incomplete.
Bloodmarket Fighter (5e Class) 18:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Bouncer (5e Class) 09:07, 15 August 2019 (MDT) Only archetypes beyond 3rd level.
Branded Soul (5e Class) 18:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Card-Caster (5e Class) 08:23, 7 March 2019 (MST) Not enough content to be playable beyond 5th level.
Chosen (5e Class) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Companier (5e Class) 08:56, 7 March 2019 (MST) Missing subclasses, and what is here is just a patchwork from different classes which isn't original beyond 5th level.
Conjuncter (5e Class) 18:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Crimson Avenger (5e Class) 09:31, 7 March 2019 (MST) Issues still not addressed. Class features are mostly unusable.
Dark Necromancer (5e Class) 18:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Demon Whisperer (5e Class) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Destined Hunter (5e Class) 13:46, 8 March 2019 (MST) Missing subclasses and fluff. This class is nowhere near completion.
Destiny Warlock (5e Class) 13:46, 8 March 2019 (MST) Missing fluff, adequately playable features, and subclasses.
Disaster Artist (5e Class) 18:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Discipline Priest (5e Class) 13:44, 8 March 2019 (MST) Features are hardly playable, and the original ones at 3rd level.
Dragon Shifter (5e Class) 21:36, 14 May 2019 (MDT) Vastly incomplete. Not enough content to be playable/improved upon.
Druidic Cleric (5e Class) 14:16, 8 March 2019 (MST) Class is a hastily-made fusion of only the best parts of the Nature Domain Cleric and Circle of Dreams Druid, with nothing else significant added on.
Eidolon Master (5e Class) 09:43, 12 March 2019 (MDT) Vastly incomplete. Not enough content to be playable/improved upon.
Einherjar (5e Class) 18:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elementalist (5e Class) 01:45, 30 June 2019 (MDT) Doesn't seem to make much sense, no sign of progress in over two years.
Elementalist (Planomancer) (5e Class) 09:56, 12 March 2019 (MDT) Incomplete. Unclear what the features are, and seems to be more of just a spell list.
Ethereal Assassin (5e Class) 10:38, 12 March 2019 (MDT) Abilities are hardly playable.
Falconer, Variant (5e Class) 00:26, 14 March 2019 (MDT) Class features stop after 7th level.
Feca The True Shield (5e Class) 03:10, 4 August 2019 (MDT)
Fey Knight (5e Class) 18:42, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
G.E.O (5e Class) 17:44, 27 May 2018 (MDT)
Ghost Hunter (5e Class) 10:52, 8 February 2019 (MST) see stub
Gier (5e Class) 18:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Grappler (5e Class) 08:51, 18 July 2019 (MDT) Does not progress beyond 4th level.
Gravity Knight (5e Class) 18:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Human Puppet (5e Class) 19:02, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hunter, Companion Variant (5e Class) 14:28, 28 May 2018 (MDT)
Hybrid (5e Class) 14:52, 24 June 2018 (MDT) Left in an unusable state by the creator for some time.
InkMaster (5e Class) 18:26, 30 August 2019 (MDT) This page has nothing to its name except for a some background info.
Jedi/Sith (5e Class) 10:08, 18 March 2019 (MDT) Missing all the class features, and the subclasses need to be formatted correctly.
Kansvatter (5e Class) 10:13, 18 March 2019 (MDT) Does not progress beyond 5th level.
Knight of the Round Table (5e Class) 10:28, 18 March 2019 (MDT) Does not progress beyond 10th level.
Kourkoúmi (5e Class) 10:27, 18 March 2019 (MDT) Does not progress beyond 10th level.
Lancer of the Shattered Plane (5e Class) 19:16, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lawless (5e Class) 00:11, 19 March 2019 (MDT) Vastly incomplete. Not enough content to be playable/improved upon.
Lich (5e Prestige Class) 19:57, 9 October 2019 (MDT) Issue(s) unaddressed for over a year.
Lich Knight (5e Class) 03:14, 10 May 2019 (MDT) Unedited in over a year, this class is in a pretty poor state.
Lichdom (5e Class) 00:22, 19 March 2019 (MDT) Where are the class features that are listed on the table written out? What are the two subparts, subclasses? The spell list needs to be formatted right, along with subclasses. Lacking fluff.
Life Force Fighter (5e Class) 03:18, 10 May 2019 (MDT) Unedited in 1 year, class is still broken
Lodestar (5e Class) 19:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lycanthrope, Variant (5e Class) 08:01, 11 August 2019 (MDT) No sign of meaningful progress is months.
Magical Girl, Variant (5e Class) 03:25, 23 March 2019 (MDT) Incomplete. Missing spellcasting, the spell list, the class features need to be worded correctly, subclasses need to be added as well as the multiclassing information.
Magus, 2nd Variant (5e Class) 16:04, 21 March 2019‎ Missing subclasses, and without them there is very little to this class.
Martial Warden (5e Class) 19:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Metaphysicalist (5e Class) 23:10, 4 July 2019 (MDT) Untouched with no sign of progress for over two years.
Meteor Knight (5e Class) 00:21, 23 August 2019 (MDT) No sign of progress since 2017 and balance issues remain unaddressed.
Mindmelter (5e Class) 09:54, 29 March 2019 (MDT) Vastly incomplete. Basically ends at 6th level.
Monster Trainer (5e Class) 10:51, 8 February 2019 (MST) continual lack of wording fixes
Monstrosity (5e Class) 12:37, 22 August 2019 (MDT) Nothing beyond 3rd level.
Moon Zerker (5e Class) 10:08, 29 March 2019 (MDT) Vastly incomplete. Basically ends at 4th level.
Mugen Tenshin clan (Shinobi) 10:11, 29 March 2019 (MDT) Very little original content. Just referencing class features from other classes does not make for a great class.
Mystic Archer (5e Class) 19:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Nightbringer (5e Class) 19:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Persona Wielder (5e Class) 19:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Plague Doctor, Variant (5e Class) 09:43, 28 March 2019 (MDT) As per above. Untouched WIP for over two years.
Plane Controller (5e Class) 23:40, 7 May 2019 (MDT) Vastly incomplete.
Plantaemancer (5e Class) 23:41, 23 May 2019 (MDT) Nothing beyond 5th level.
Psi-Stalker (5e Class) 19:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Purity Domain (5e Class) 19:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Pyrotechnician (5e Class) 19:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ravage Doctor (5e Class) 19:57, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Regurgitator (5e Class) 19:59, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Revolutionary (5e Class) 02:15, 3 May 2019 (MDT) No edits for about four months, far from completion
Ringmaster (5e Class) 23:57, 4 July 2018 (MDT) Still incomplete after two years and no progress has been made to complete this page since then.
Rune Craft (5e Class) 04:30, 8 June 2019 (MDT) As per above.
Rune Fencer (5e Class) 20:04, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rune Wielder (5e Class) 05:27, 4 June 2019 (MDT) Still incomplete after two years. No sign of progress: dead levels, confusing mechanics, ability score increases as class features, etc.
Runecannon (5e Class) 16:38, 5 February 2019 (MST) Untouched for over two years with no inkling of interest from any party.
Runic Warrior (5e Class) 20:04, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Sacred Artist (5e Class) 06:33, 3 June 2019 (MDT)
Scion (5e Class) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.
Sentinel (5e Class) 01:03, 7 June 2018 (MDT)
Serpentine (5e Class) 20:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadow Reign (5e Class) 20:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shinigami (5e Class) 13:26, 24 September 2019 (MDT) Issue(s) unaddressed for over a year.
Show Master (5e Class) 20:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Single Shot Engineer (5e Class) 05:25, 4 June 2019 (MDT) See talk page. Issues unaddressed in over two years.
Sky Mage, Variant (5e Class) 23:33, 2 September 2018 (MDT) Needs a large amount of work to be usable.
Slaughterer (5e Class) 03:31, 10 May 2019 (MDT)
Sol Rune Fencer (5e Class) 21:45, 11 July 2019 (MDT) Untouched for over two years. No sign of progress.
SoulWorker (5e Class) 11:25, 28 September 2019 (MDT) Issue(s) unaddressed for over a year.
Soul Conjurer (5e Class) 20:17, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Soul Devorer (5e Class) 20:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Soul Hunter (5e Class) 20:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Soul Seeker (5e Class) 01:44, 7 June 2018 (MDT)
Space Patrol Officer (5e Class) 20:19, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Spellblade Variant (5e Class) 20:20, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Spellrave (5e Class) 04:23, 24 June 2019 (MDT) WIP for over two years. No sign of progress.
Spellsword, Variant (5e Class) 11:59, 11 May 2019 (MDT) Does not progress beyond 6th level.
Starcraft Marauder (5e Class) 20:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Starcraft Marine (5e Class) 10:50, 13 October 2019 (MDT) Issue(s) unaddressed for over a year.
Stonelord (5e Class) 20:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Strega (5e Class) 20:23, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Summoner (no eidolon) 20:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Swift's Inquisitor (5e Class) 13:31, 18 March 2019 (MDT) Still incomplete after two years. No sign of progress.
Sword Master (5e Class) 20:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tarotmancer (5e Class) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tazer, Variant (5e Class) 20:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Telekinetic (Psychokinesis) 20:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Telepath (5e Class) 19:57, 9 October 2019 (MDT) Issue(s) unaddressed for over a year.
The Akian (5e Class) 20:28, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Blacklight Virus (Mercer Virus) (5e Class) 20:28, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Evolved (5e Class) 20:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Reader (5e Class) 20:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Time Twister (5e Class) 20:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tinkerer, Variant (5e Class) 20:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tinkerer/Inventor (5e Class) 09:28, 4 June 2019 (MDT) Does not progress beyond 6th level.
Tinkererer (5e Class) 09:11, 26 September 2019 (MDT) Issue(s) unaddressed for over a year.
Toa (5e Class) 20:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tombraider (5e Class) 20:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tool Summoner (5e Class) 20:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Trap Master (5e Class) 20:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
True Shinobi (5e Class) 20:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Twin Souls (5e Class) 20:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
UA Student (5e Class) 20:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ultimacian Mage (5e Class) 05:03, 20 June 2019 (MDT) Incomplete since 2017.
Ultras (5e Class) 23:53, 25 July 2019 (MDT) Not finished yet, no edits for four months
Unblinded (5e Class) 09:45, 1 October 2019 (MDT) Issue(s) unaddressed for over a year.
Undermage (5e Class) 20:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Undertaker, Variant (5e Class) 20:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Undertaker (5e Class) 20:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Valkyrja (5e Class) 20:42, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Viking, Variant (5e Class) 20:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Villager (5e Class) 09:46, 5 August 2019 (MDT) Nothing beyond 6th level.
Voidborn (5e Class) 20:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Wandering Sol (5e Class) 07:55, 25 February 2019 (MST) January 25th.
Warp Spider (5e Class) 05:03, 20 June 2019 (MDT) Incomplete since 2017.
Warper (5e Class) 20:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Warrior (Octopath Traveler) (5e Class) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.
Weapon Specialist (5e Class) 16:22, 14 October 2019 (MDT) Issue(s) unaddressed for over a year.
Wind Runner (5e Class) 06:15, 15 February 2019 (MST) Incomplete. Hasn't be touched in months.
Windwalker (5e Class) 20:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Woad Warrior (5e Class) 09:17, 3 June 2019 (MDT) As per above. Makes little to no sense ("I am a God!").
Worker (5e Class) 20:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Zipotero (5e Class) 20:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.

Subclasses[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Ancient Magic, Variant (5e Subclass) 20:06, 3 October 2018 (MDT) This subclass has since been abandoned by its creator and lacks any real unique features to differentiate itself from other wizard subclasses.
Arcane Communion (5e Subclass) 17:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Circle of Mutation (5e Subclass) 18:16, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Circle of the Elemental Warrior (5e Subclass) 18:16, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
College of Synthesia (5e Subclass) 18:17, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
College of Teaching (5e Subclass) 18:17, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dawnbringer Domain (5e Subclass) 13:26, 24 September 2019 (MDT) Issue(s) unaddressed for over a year.
Denizen of the Deep Blue (5e Subclass) 18:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Duelist (5e Subclass) 18:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Eldritch Knight, 2nd Variant (5e Subclass) 22:53, 20 November 2018 (MST) No edits since July; probably an attempt to post a copyrighted subclass into the site; and on top of it all, the subclass lacks what makes it playable.
Enforcer (5e Subclass) 18:37, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Giantslayer (5e Subclass) 18:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Gunslinger, Variant (5e Subclass) 18:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hellraiser (5e Subclass) 18:51, 19 September 2019 (MDT)
Hexer Origin (5e Subclass) 12:13, 10 September 2019 (MDT) In this subclass's current state it is unusable, however there is a solid framework here that could be used to fix this up to make the subclass usable.
Improviser (5e Subclass) 19:04, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lord of Urei (5e Subclass) 08:38, 20 November 2018 (MST) The pages for missing spells are still missing after a year and a half.
Oath of Censorship (5e Subclass) 19:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Oath of Peace (5e Subclass) 19:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Oath of the Cleansed (5e Subclass) 19:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Oath of the Dragon Gods (5e Subclass) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.
Order of the Powder Keg (5e Subclass) 19:43, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Path of the Hellish Tribute (5e Subclass) 19:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Path of the Viking (5e Subclass) 19:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shield Captain (5e Subclass) 08:48, 1 March 2019 (MST) created with no info
The Universal Authority (5e Subclass) 20:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Valkyrie (5e Subclass) 20:42, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Warlock Otherworldly Patron: Juiblex (5e Subclass) 20:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Way of the Open Mind (5e Subclass) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.
Way of the Shining Fist (5e Subclass) 20:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Way of the Spider (5e Subclass) 20:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Way of the Spirit Fighter (5e Subclass) 20:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Way of the Sword Sage (5e Subclass) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.
Way of the Vengful Fist (5e Subclass) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.

Spells[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Bone Pile (5e Spell) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.
Break (5e Spell) 10:50, 13 October 2019 (MDT) Issue(s) unaddressed for over a year.
Call Society (5e Spell) 18:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Conceal Item (5e Spell) 18:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Create Guardian (5e Spell) 09:38, 13 September 2019 (MDT) For a second level spell this is game breaking. Limits need to be introduced.
Elonia's Glamer (5e Spell) 18:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
False Vision (5e Spell) 18:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Instant Audience (5e Spell) 19:05, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mass Arcane Cure (5e Spell) 19:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mirage (5e Spell) 19:31, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Moon Rune (5e Spell) 19:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Phantom Arms and Armor (5e Spell) 19:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Pillars of Time (5e Spell) 19:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Planar Superposition (5e Spell) 19:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Poison kill (5e Spell) 19:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Psion Beacon (5e Spell) 19:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Quadon's intense pain (5e Spell) 19:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Restore/Bind Soul (5e Spell) 20:00, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rip Through Time (5e Spell) 20:02, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Scatter Banish (5e Spell) 20:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Scintillating Sphere (5e Spell) 20:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Selo's Accelerando (5e Spell) 20:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Severed Rift (5e Spell) 20:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shape Flesh (5e Spell) 20:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Snowy Barrage (5e Spell) 20:17, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Summon Shikigami: Paper Swarm (5e Spell) 20:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Summoner (no eidolon) 20:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.

Feats[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Exploding critical (5e Feat) 18:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Grimoire Smash (5e Feat) 18:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mobile, Variant (5e Feat) 19:31, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Quick on Your Feet (5e Feat) 19:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Quickspell (5e Feat) 19:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Reaver (5e Feat) 19:59, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Reflexive Protection (5e Feat) 19:59, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Salty (5e Feat) 20:05, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Secret Pact (5e Feat) 20:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Simulate Magic Item (5e Feat) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Smotherer (5e Feat) 20:16, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Soul Adjustment (5e Feat) 20:17, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Spell Weapon (5e Feat) 20:20, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Startosser (5e Feat) 23:28, 21 February 2019 (MST) Game breaking amount of extra attacks.
Switchswitch (5e Feat) 12:22, 21 February 2019 (MST) issues above
Veteran Warrior (5e Feat) 20:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.

Creatures[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Adult Blue Inferno Dragon (5e Creature) 17:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ancient Gray Dragon (5e Creature) 17:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ancient abyss watcher dragon (5e Creature) 17:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Angler Frog (5e Creature) 17:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Arcaturas (5e Creature) 17:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Avatar of Karkruas (5e Creature) 17:57, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Baphomet (5e Creature) 17:58, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Brass Juggernaut (5e Creature) 18:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Burer (5e Creature) 18:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Cannon Tiger (5e Creature) 18:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Catarina Knight (5e Creature) 18:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Clockwork Porcupine for Clockrider (5e Creature) 18:17, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Demon Cultist (5e Creature) 18:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Demon of Dance Fever (5e Creature) 09:13, 7 June 2019 (MDT)
Dragons of Oredell (5e Creature) 18:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dwarf Sandworm (5e Creature) 18:31, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elemental Dragon Wyrmling (5e Creature) 18:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ether Elemental (5e Creature) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Executioner (5e Creature) 18:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Eyesaur (5e Creature) 18:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Facehugger (Xenomorph)(5e Creature) 04:10, 7 June 2019 (MDT) As per above. No sign of progress since.
Fire-Ice Elemental (5e Creature) 12:39, 13 September 2019 (MDT) Issue(s) unaddressed for over a year.
Fireball Fly Swarm (5e Creature) 19:57, 9 October 2019 (MDT) Issue(s) unaddressed for over a year.
Firedrake (5e Creature) 18:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Firroth (5e Creature) 11:06, 20 January 2019 (MST) Untouched for over two years. As per above.
Food Witch (5e Creature) 00:34, 28 June 2019 (MDT) No sign of progress in over two years.
General Talshua'Riyy (5e Creature) 18:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Giant Bee (5e Creature) 18:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Gladiator Champion (5e Creature) 10:31, 19 October 2018 (MDT) Still a WIP and untouched in over two years.
Gnarl (5e Creature) 09:13, 7 June 2019 (MDT)
Godsend Dippy Doo (5e Creature) 13:49, 2 June 2019 (MDT)
Grakkle (5e Creature) 18:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Gravislayer (5e Creature) 18:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Great Wyrm Force Dragon (5e Creature) 19:57, 9 October 2019 (MDT) Issue(s) unaddressed for over a year.
Greater Zombie (5e Creature) 18:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Grimhound (5e Creature) 18:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Grootslang (5e Creature) 19:57, 9 October 2019 (MDT) Issue(s) unaddressed for over a year.
Guardian of the Western Dusk (5e Creature) 18:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hairy Lizard (5e Creature) 18:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Heresorc (5e Creature) 19:00, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hulking Jester (5e Creature) 00:33, 28 June 2019 (MDT) No sign of progress in over two years.
Imaginary Friend (5e Creature) 09:13, 7 June 2019 (MDT)
Immortal King (5e Creature) 19:04, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Infernal (5e Creature) 19:05, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Infinite chronomaster (5e Creature) 19:05, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
King (Seven Deadly Sins) (5e Creature) 09:02, 5 July 2019 (MDT)
Kydreon,The Insane (5e Creature) 19:57, 9 October 2019 (MDT) Issue(s) unaddressed for over a year.
Lagiacrus (5e Creature) 09:12, 7 June 2019 (MDT)
Lahmu (5e Creature) 19:16, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Living Weapon (Vlixticia) (5e Creature) 19:20, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lux, the Lady of Luminosity (5e Creature) 19:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Magma Serpent (5e Creature) 19:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Majestic Sea Flap Flap (5e Creature) 19:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mead Elemental (5e Creature) 19:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mindless Titan (5e Creature) 00:08, 20 March 2019 (MDT) It has been two months since this creature was first posted and it still has no description or features to speak of.
Morfan (5e Creature) 15:30, 28 October 2018 (MDT)
Mortarion (5e Creature) 19:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mountain Gaurdian (5e Creature) 19:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Needleback Slayer of Yubon (5e Creature) 19:37, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Neomorph (5e Creature) 19:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
OG Armos (5e Creature) 19:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Omega Weretiger (5e Creature) 09:13, 7 June 2019 (MDT)
Operatos worshipper (sane) 19:42, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Porg (5e Creature) 19:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Pseudodog (5e Creature) 19:57, 9 October 2019 (MDT) Issue(s) unaddressed for over a year.
Psy Pseudodog (5e Creature) 19:57, 9 October 2019 (MDT) Issue(s) unaddressed for over a year.
Queen Bolamite (5e Creature) 19:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rock Roc Titan (5e Creature) 20:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rorkaleth (5e Creature) 20:04, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ryhan, the Soul Eater (5e Creature) 20:05, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Savior (5e Creature) 20:06, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadow Guardian (5e Creature) 09:13, 7 June 2019 (MDT)
Shamash (5e Creature) 20:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shattered Cultist (5e Creature) 20:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shattered Warriors (5e Creature) 20:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Sky Bison (5e Creature) 20:15, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Storm Colossus (5e Creature) 19:57, 9 October 2019 (MDT) Issue(s) unaddressed for over a year.
Strider (5e Creature) 02:35, 14 July 2019 (MDT) No sign of progress in over two years.
The Archfighter (5e Creature) 20:28, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Infinite Spawn, Chibichi (5e Creature) 20:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Low One (5e Creature) 20:31, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Visitor (5e Creature) 20:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Thrump Elect (5e Creature) 17:04, 11 January 2019 (MST) Untouched for over two years.
Tiamat (5e Creature) 20:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tronald (5e Creature) 20:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Typhon (5e Creature) 21:15, 11 August 2019 (MDT) Directly copied from the 4e Creature in with no attempt to bring it to 5e since it's creation in 2018.
Vermund (5e Creature) 22:29, 9 September 2019 (MDT) For CR 1,000 this is nowhere near complete, and right now it's just the skeleton of a creature.
WOMBAT (5e Creature) 20:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Wisp Mother (5e Creature) 20:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Wraithguard (5e Creature) 19:25, 4 August 2019 (MDT)
Young Arch Dragon (5e Creature) 20:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Zerock (5e Creature) 12:38 26 May 2019 (MDT) I named this creature incorrectly when I first created it and I do not know how to change the name and so I am wanting this page to be proposed for deletion

Equipment[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Ainkurn Sword (5e Equipment) 04:52, 29 May 2019 (MDT)
Amputation Knife (5e Equipment) 13:16, 9 July 2019 (MDT) see talk page. PunnyDM and Mara both good points, this is redundant/obsolete
Aria (5e Equipment) 17:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Armor of the Gods (5e Equipment) 17:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Astrial Armor (5e Equipment) 17:57, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Beast Claw (5e Equipment) 09:38, 10 October 2019 (MDT) Issue(s) unaddressed for over a year.
Black Heart (5e Equipment) 09:38, 10 October 2019 (MDT) Issue(s) unaddressed for over a year.
Blackend (5e Equipment) 21:14, 20 November 2018 (MST) Incomplete and untouched for months.
Blade Ball (5e Equipment) 18:06, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Blade of the Ashen Hills (5e Equipment) 18:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Blade of the Wuju Bladesman (5e Equipment) 18:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Blast Lance (5e Equipment) 18:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Boxer Gauntlets (5e Equipment) 07:58, 22 November 2018 (MST) What makes this item unique? Maybe it performs better when in hand duels?
Chakrams of the Phoenix (5e Equipment) 09:38, 10 October 2019 (MDT) Issue(s) unaddressed for over a year.
Chromatus Watch (5e Equipment) 18:15, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Coconut halves of phantom steed (5e Equipment) 18:17, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Creator of Thralls (5e Equipment) 18:20, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Crissaegrim (5e Equipment) 11:11, 24 July 2019 (MDT) Unusable.
Crown of Zion (5e Equipment) 18:20, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dark Redemption (5e Equipment) 07:56, 22 November 2018 (MST) Incomplete and untouched for months.
Dragon root arrow (5e Equipment) 18:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dusksong & Dawnsvoice 07:20, 23 March 2019 (MDT)
Electric Guitar (5e Equipment) 18:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Force Gauntlet (5e Equipment) 18:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Gimilli (5e Equipment) 18:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Girdle of Aphrodite (5e Equipment) 18:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Glyphic Tiles (5e Equipment) 13:14, 8 July 2019 (MDT) untouched
Goldnight (5e Equipment) 18:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Grand King Armor (5e Equipment) 18:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Greatcrossbow (5e Equipment) 18:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hammer of Torrak (5e Equipment) 18:58, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hellfire Chain (5e Equipment) 10:54, 21 February 2019 (MST) no edits to fix
Hextech Pistol (5e Equipment) 19:00, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hiltless throwing dagger (5e Equipment) 19:01, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Infernal Axe (5e Equipment) 19:05, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Jack (5e Equipment) 19:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Jake the Nearly Insane (5e Equipment) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Khakkhara (5e Equipment) 19:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kompopt Kit (5e Equipment) 19:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kraiser Blade (5e Equipment) 19:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Life's Interruption (5e Equipment) 19:19, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Magic Weapon Generator (5e Equipment) 05:00, 14 April 2018 (MDT)
Martial Kunai (5e Equipment) 23:20, 12 August 2019 (MDT) Incomprehensible.
Metallurgist's Tools (5e Equipment) 15:05, 23 December 2018 (MST) This page is still conceptually flawed and no attempt has been made to improve it.
Meteoric Greatsword (5e Equipment) 19:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Midnight Mail (5e Equipment) 19:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mobile spice belt (5e Equipment) 19:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Modlarhod's Modular Rods (5e Equipment) 19:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Modules and Contraptions (5e Equipment) 19:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Neutral Combat (5e Equipment) 10:43, 17 January 2019 (MST) aside from a preload and SRD links, no efforts to resolve page's issues.
Phantom Disaster (5e Equipment) 19:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Primordial Staff (5e Equipment) 07:24, 27 July 2019 (MDT) No sign of progress in years.
Punching Glove (5e Equipment) 19:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Punchy McPunchFace (5e Equipment) 19:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Radial Dart (5e Equipment) 01:23, 20 April 2019 (MDT) No response on talk page. If this is corrected to piercing damage, it is no different than a regular dart. So what to do?
Raven Feather Cloak (5e Equipment) 19:57, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ring of Solomon (5e Equipment) 00:20, 23 August 2019 (MDT) No sign of progress since 2017 and balance issues remain unaddressed.
Ring of supreme nature (5e Equipment) 23:59, 16 July 2019 (MDT) No sign of progress in over two years.
Ring of the Eternal Ice Age (5e Equipment) 20:01, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rings of Desperation (5e Equipment) 20:02, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rope Kit (5e Equipment) 20:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Samuel "Bostock" Barreller (5e Equipment) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.
Scissword (5e Equipment) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.
Scythe of Reaped Souls (5e Equipment) 20:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Sewing Needle (5e Equipment) 20:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadowrend (5e Equipment) 20:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shell (5e Equipment) 20:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Siege Ladder (5e Equipment) 20:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Sky Bison (5e Creature) 20:15, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Slinger's wand (5e Equipment) 20:16, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Small Canister Shot (5e Equipment) 20:16, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Snake Dagger (5e Subclass) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.
Sousaphone/Tuba (5e Equipment) 20:19, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Staff of Serpent Form (5e Equipment) 20:21, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Staff of the Desert (5e Equipment) 23:59, 16 July 2019 (MDT) No sign of progress in over two years.
Starlight Staff (5e Equipment) 20:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Sutomubongureivu (5e Equipment) 20:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Syl (5e Equipment) 20:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Sync Masters' Wrap (5e Equipment) 18:26, 16 November 2018 (MST) As per above. Untouched for over two year.
The Amulet of Control (5e Equipment) 23:10, 4 July 2019 (MDT) Untouched with no sign of progress for over two years.
The Calamity of Evil (5e Equipment) 20:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Unding Heart (5e Equipment) 21:15, 20 November 2018 (MST) Incomplete and untouched for months.
Thinuaran Blade (5e Equipment) 13:16, 29 May 2019 (MDT) No attempt to address issues.
Twinbow (5e Equipment) 04:20, 22 March 2019 (MDT) Untouched for over two years. The page should be a magic item rather than normal equipment as per above.
Typeface Blade (5e Equipment) 20:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tyrfing Blade (5e Equipment) 04:07, 7 June 2019 (MDT)
Vestments of the Vanguard Guildmaster (5e Equipment) 20:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vial Chucker (5e Equipment) 20:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Weapon of Annihilation (5e Equipment) 20:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Whistle of the Beast Tamer (5e Equipment) 20:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Æther Crystal (5e Equipment) 09:45, 1 October 2019 (MDT) Issue(s) unaddressed for over a year.
Ümkar (5e Equipment) 11:25, 28 September 2019 (MDT) Issue(s) unaddressed for over a year.

Other[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
5e Artifacts (Veatis) 10:53, 21 March 2019 (MDT) Unedited in 1 year. If anyone wants to take this up, don't forget to add page categories.
5e Equipment (Azara) 17:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
A Kenku's Dictionary (5e Quest) 07:19, 13 May 2019 (MDT) was marked WIP for months, unfinished
Alfheim pantheon (5e Pantheon) WuSongKong (talk) 12:09, 28 August 2019 (MDT) Seemingly incomplete and not worked on since Feb 2018
Altered State Amnesiac (5e Background) 12:51, 26 May 2019 (MDT)
An Old Widow's Fortune (5e Quest) 17:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Angus Stafford (Moons Of Saturn Doom Supplement) 17:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Animental Variant Table (5e Other) 08:57, 21 January 2019 (MST) Grossly incomplete. Images need to be checked for attribution.
Archivist (5e Background) 11:35, 27 May 2019 (MDT)
Azara (5e Campaign Setting) 17:48, 12 September 2019 (MDT) This has sat for close to a year and a half with very little progress.
Barber (5e Background) 08:49, 5 February 2019 (MST) Vastly incomplete, and does not include any playable mechanics.
Bartender (5e Background) 12:37, 13 September 2019 (MDT) Issue(s) unaddressed for over a year.
Bestiary (Chanbara Setting) 06:33, 4 November 2018 (MST) Untouched in over two years. Creator hasn't made any contributions for over a year.
Boon of Cobra Kai (5e Epic Boon) 19:57, 9 October 2019 (MDT) Issue(s) unaddressed for over a year.
Brutal Combat (Overkill Supplement) 21:25, 5 October 2019 (MDT) Issue(s) unaddressed for over a year.
Chapter 1 (5e Quest) 18:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Connected Twins (5e Race Variant) 08:07, 11 August 2019 (MDT) Last none maintenance edit was in 2016, no attempt to fix the fundamental conceptual and balance concerns that this would bring to any table.
Crusaders! (5e Sourcebook)/Skills 18:20, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Crusaders! (5e Sourcebook)/Super-Abilities 18:20, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Crusaders! (5e Sourcebook)/Traits 18:21, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Cursed Changer (5e Race Variant) 18:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Doom (5e Campaign Setting) 18:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Earth Kingdom (5e Race Variant) 21:25, 5 October 2019 (MDT) Issue(s) unaddressed for over a year.
Elinai (5e Campaign Setting) 23:03, 16 September 2019 (MDT) No progress for over a year.
Fear (Overkill Supplement) 09:45, 1 October 2019 (MDT) Issue(s) unaddressed for over a year.
Havenbarrow Temple (5e Quest) 18:59, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hunger (5e Deity) 19:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Inventor (5e Skill) 07:47, 16 February 2019 (MST) How is this mechanically supposed to work?
Just a guy (5e Background) 10:47, 12 July 2019 (MDT) Not enough information to be playable/improved upon. Currently, not really humorous.
Lands of Amber (5e Campaign Setting) 19:16, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Living Artifice (5e Template) 19:20, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lothric (5e Campaign Setting) 16:21, 27 September 2018 (MDT) As of this edit, the original contributor made only two edits on this wiki, and this setting has seen no progress since its initial creation months ago.
Loyal Priest (5e Background) 11:13, 26 May 2019 (MDT) Basically nothing here.
Mechanoid Brawler (5e Race) 19:28, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mountain Caverns (5e Quest) 12:38, 5 January 2019 Vastly incomplete. Almost no content besides the preload.
Mountain Lord (5e Quest) 19:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Negative temporary HitPoints (5e Variant Rule) 19:37, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Night at Rougoku-ji (5e Quest) 19:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Overkill (5e Sourcebook) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.
Paladin oaths simplified (Other) 00:41, 12 March 2019 (MDT) What edition is this variant rule made for? It is incomplete, and does not have a footer with variant rule categories.
Player (5e Deity) 09:49, 20 May 2019 (MDT) Terribly hard to read. Not currently on par with a deity. Unfinished.
Template:Pokemon Move Preload 20:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Raesokeran Beast Pantheon (5e Pantheon) 19:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ragnarok mark (5e Curse) 08:11, 25 January 2019 (MST) Vaguely worded, poorly balanced, and not fun
Raid Boss (5e Template) 23:13, 12 August 2019 (MDT) Not enough information to be playable/improved upon.
Re-shu-kane (5e Deity) 19:58, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Reanimating Earth (5e Hazard) 19:58, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Redemptos (5e Pantheon) 13:51, 27 August 2019 (MDT) Only one spelling error corrected since its creation in early 2016
Regicide (5e Sourcebook)/Chapter 3 19:59, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Religion (Aleithia Supplement) 20:00, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Riverside (5e Environment) 20:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rover (5e Background) 11:52, 27 May 2019 (MDT)
Sadistic Assassin (5e Background) 11:30, 27 May 2019 (MDT)
Sentient Werewolf (5e Class) 23:25, 5 August 2019 (MDT) Vastly incomplete. Not much more than the preload.
Shao Kahn (5e Deity) 05:23, 27 October 2018 (MDT) Stub has sat for over two years unaddressed.
Skyrim (5e Campaign Setting) 16:21, 27 September 2018 (MDT) As of this edit, the original contributor made only two edits on this wiki, and this setting has seen no progress since its initial creation months ago.
Slaver (5e Background) 20:15, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Sleuth (5e Background) 20:16, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Speed Statistic (5e Variant Rule) 09:53, 14 October 2018 (MDT) No sign the author (an anonymous IP) has any intentions of coming back and making this page usable.
Sword Saint (5e Background) 08:11, 7 June 2019 (MDT) Vastly incomplete.
Tailed (5e Race Variant) 20:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The "Don't touch me!" Warlock (5e Optimized Character Build) 20:28, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Ashen Sagas (5e Campaign Setting) 20:28, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The False Chosen One (5e Background) 08:55, 6 February 2019 (MST) Looks like someone tried to make something like Almost the Chosen One (5e Background), but towards the end got confused what this was supposed to be.
The Givers family (5e Pantheon) WuSongKong (talk) 12:35, 28 August 2019 (MDT) Seemingly incomplete and not worked on since Dec 2016
The Painted World (5e Campaign Setting) 11:09, 15 March 2019 (MDT) no content
The Pits (Other) 20:31, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Silver's Shrine (5e Quest) 20:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Sylvan Falls (5e Environment) 20:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The greater Jeff (5e Background) 08:58, 6 February 2019 (MST) Does not follow the preload. The fluff makes little sense. The features should not give mechanical benefits.
Thin Planar Barriers (5e Hazard) 20:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Torog (5e Deity) 20:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tougal (5e Deity) 20:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tuxenar (5e Deity) 20:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Veatis (5e Campaign Setting) 20:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Village Dunce (5e Background) 20:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vormir (5e Deity) 08:51, 12 August 2019 (MDT) Incomplete.
Water Tribe (5e Race Variant) 15:53, 14 September 2019 (MDT) Issue(s) unaddressed for over a year.
Windhaven Kidnapping (5e Quest) 20:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Wronged Hero (5e Background) 20:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
X the Creator (5e Deity) 20:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.

4e[edit]

Races[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Argon (4e Race) 08:14, 21 February 2019 (MST) still missing fluff
Assassin Devil (4e Race) 08:54, 29 January 2019 (MST) still missing two adventurers
Aurloch (4e Race) 12:33, 8 July 2019 (MDT) see above
Basitin (4e Race) 18:02, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Bearborn (4e Race) 11:20, 12 March 2019 (MDT) missing fluff
Beastfolk, Cat (4e Race) 18:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Beastfolk, Wolf (4e Race) 01:26, 13 July 2019 (MDT) As per above.
Beastfolk (4e Race) 08:36, 21 February 2019 (MST) unfinished splitting of races
Bowman's Wolf (4e Race) 11:43, 31 January 2019 (MST) missing items above still
Bush Dog (4e Race) 18:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Cadmian (4e Race) 12:47, 8 July 2019 (MDT) buncha fluff needed
Catfolk (4e Race) 11:17, 1 March 2019 (MST) needs fluff
Celestials (4e Race) 18:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Chameleon (4e Race) 18:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Chosen of Demogorgon (4e Race) 16:29, 31 January 2019 (MST) As per above. There has been no attempt to address this issue.
Cinder (4e Race) 18:16, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Coming Back (4e Race) 18:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Cowborn (4e Race) 18:19, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Cullen (4e Race) 01:10, 22 July 2019 (MDT) Untouched for over two years.
Dabus (4e Race) 10:14, 29 November 2018 (MST) above issues unaddressed
Dark Unicorn (4e Race) 16:29, 31 January 2019 (MST) As per above. There has been no attempt to address this issue.
Darkling (4e Race) 11:44, 8 July 2019 (MDT) see above
Dhampir (4e Race) 18:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Draco-Elf (4e Race) 18:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Draenei, Variant (4e Race) 18:28, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dreed'arken (4e Race) 11:29, 12 March 2019 (MDT) still missing information above
Dwarflings (4e Race) 18:31, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Eagleborn (4e Race) 11:15, 31 January 2019 (MST) issues above unaddressed
Elder (4e Race) 11:16, 1 March 2019 (MST) see above
Elf, Aethrzoen (4e Race) 11:18, 12 March 2019 (MDT) see above
Elf, Alfar (4e Race) 18:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Felinoid (4e Race) 08:52, 10 December 2018 (MST) still unfinished
Feralings (4e Race) 11:28, 12 March 2019 (MDT) still missing information above
Fhondi (4e Race) 11:12, 1 March 2019 (MST) just needs fluff still
Finalist (4e Race) 16:29, 31 January 2019 (MST) As per above. There has been no attempt to address this issue.
Fox, Hengeyokai (4e Race) 18:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Froblins (4e Race) 11:22, 12 March 2019 (MDT) needs more descriptions
Fundle-Grundles (4e Race) 11:28, 12 March 2019 (MDT) still missing information listed above
Geilvens (4e Race) 11:17, 1 March 2019 (MST) see above
Genelf (4e Race) 12:22, 8 July 2019 (MDT) see above
Genothrope (4e Race) 07:57, 10 December 2018 (MST) issues unaddressed for 6 years
Golem-Blooded (4e Race) 07:48, 10 December 2018 (MST) balance issues for 6 years
Grimlock (4e Race) 11:13, 1 March 2019 (MST) above issues still exist
Half-Eladrin (4e Race) 09:04, 29 January 2019 (MST) balance issues still exist
Half-Ogre (4e Race) 10:55, 1 March 2019 (MST) see above
Half-Verbeeg (4e Race) 11:11, 18 October 2018 (MDT) no fluff added for years
High Elf (4e Race) 19:01, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Homunculus, Variant (4e Race) 09:30, 28 September 2018 (MDT) needsbalance issues unaddressed
Hungering Mantis (4e Race) 07:53, 31 January 2019 (MST) As per above. No attempt has been made to address the issues.
Kantus (4e Race) 19:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Keldren (4e Race) 19:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kender (4e Race) 19:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kitsune (4e Race) 08:52, 10 December 2018 (MST) issues unaddressed
Kumiho (4e Race) 19:15, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kuo Toa (4e Race) 19:15, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lath (4e Race) 19:17, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Living Spell (4e Elite Character) 19:20, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lizard King (4e Race) 19:20, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lolth's Chosen (4e Race) 08:01, 10 December 2018 (MST) issues unaddressed
Loxodon (4e Race) 19:23, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lutins of Calebth (4e Race) 10:53, 17 June 2019 (MDT) As per above.
Metalborn (4e Race) 19:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mineralean (4e Race) 11:47, 8 July 2019 (MDT) see above
Monkeybird (4e Race) 07:46, 29 January 2019 (MST) As per above. Untouched for over 5 years.
Monkeyfolk (4e Race) 11:10, 1 March 2019 (MST) needsbalance unaddressed
Moon Elf (4e Race) 19:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Moppling (4e Race) 08:34, 21 February 2019 (MST) issues above unaddressed
Mousefolk (4e Race) 08:45, 25 January 2019 (MST) missing fluff still
Myconid (4e Race) 10:11, 30 January 2019 (MST) As per above.
Neko (4e Race) 19:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Nephilim (4e Race) 19:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Novus (4e Race) 07:37, 5 March 2019 (MST)
Pantherborn (4e Race) 11:36, 1 March 2019 (MST) fluff stuff needed
Pegasus (4e Race) 11:32, 12 March 2019 (MDT) issues above still exist
Pixie, Cydol (4e Race) 10:14, 30 January 2019 (MST) As per above.
Pixie-Born (4e Race) 19:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Regon (4e Race) 10:14, 30 January 2019 (MST) As per above.
Rombony (4e Race) 11:12, 1 March 2019 (MST) needs fluff stuff
Salamander (4e Race) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.
Sand Dwarves (4e Race) 08:37, 21 February 2019 (MST) see above issues
Scared Ones (4e Race) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.
Spammer (4e Race) 10:11, 30 January 2019 (MST) As per above.
Stalker (4e Race) 10:51, 17 June 2019 (MDT) As per above.
Steamforged (4e Race) 20:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tibbits (4e Race) 20:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tiefling-Medusa (4e Race) 07:52, 31 January 2019 (MST) As per above. No attempt has been made to address the issue.
Toad (4e Race) 20:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tratumm (4e Race) 20:37, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tren (4e Race) 11:43, 8 July 2019 (MDT) just missing adventurer descriptions
Triton (4e Race) 20:37, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Truankia (4e Race) 11:31, 12 March 2019 (MDT) description, names, flavor and lore still not added after more than months allowed to update
Twili (4e Race) 10:13, 30 January 2019 (MST) As per above.
Vampire, Variant (4e Race) 20:43, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vatireans (4e Race) 10:53, 17 June 2019 (MDT) As per above.
Violet Faerie (4e Race) 11:19, 12 March 2019 (MDT) missing fluff still
Wingly (4e Race) 12:41, 8 July 2019 (MDT) see above
Xanín (4e Race) 20:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Xiao (4e Race) 07:49, 10 December 2018 (MST) issues for 6 years
Yuan-Ti Malison (4e Race) 10:13, 30 January 2019 (MST) As per above.

Subraces[edit]

Articles with a "Abandoned" template.
Page Name Date Notes

Classes[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Artificer (4e Class) 17:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Black Lion (4e Class) 18:06, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Crusader (4e Class) 18:20, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Essence Blade (4e Class) 12:44, 8 July 2019 (MDT) not moved, not completed, not updated in years
Glyphologist (4e Class) 06:59, 1 August 2019 (MDT) As per above. Untouched for over 2 years.
Gunslinger (4e Class) 18:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Jumper (4e Class) 19:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Living Spell (4e Elite Character) 19:20, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mechanist (4e Class) 19:28, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Penanggalan (4e Class) 07:55, 11 August 2019 (MDT) No sign of progress is over two years.
Singer (4e Class) 20:15, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Slayer, Variant (4e Class) 20:15, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Stealth Ranger (4e Class) 17:45, 24 August 2018 (MDT)
Warblade (4e Class) 20:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.

Subclasses[edit]

Articles with a "Abandoned" template.
Page Name Date Notes

Spells[edit]

Articles with a "Abandoned" template.
Page Name Date Notes

Feats[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Chaos Meditator (4e Feat) 07:45, 29 January 2019 (MST) As per above. Untouched for over 5 years.
Otherworldly Countenance (4e Feat) 11:33, 31 January 2019 (MST) issues still exist
Spiderfriend (4e Feat) 13:57, 17 October 2018 (MDT) per {{wikify}} template
Unarmed Combat Specialization (4e Feat) 07:44, 29 January 2019 (MST) As per above. Untouched for over 5 years.

Creatures[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Adult Dune Worm (4e Creature) 17:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Awoken (4e Creature) 17:57, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Carolus Pompeo (4e Companion) 18:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Chitine (4e Creature) 12:25, 28 January 2019 (MST) needsbalanced not addressed
Dabus Peacekeeper (4e Creature) 18:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Diamond the Fey Cat (4e Creature) 08:53, 29 January 2019 (MST) just needs description
Displacer Beast Solo (4e Creature) 18:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dracon (4e Creature) 18:28, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Drow Gemmage (4e Creature) 18:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elder Blood Slime (4e Creature) 18:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lesser Archon (4e Creature) 19:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lualith (4e Creature) 21:42, 17 September 2019 (MDT) Unsure what's supposed to be done.
Myrloth (4e Creature) 19:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ogre Tribe Guard (4e Creature) 12:22, 28 January 2019 (MST) still incomplete
Shinryu (4e Creature) 20:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shunned (4e Creature) 20:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Skum (4e Creature) 11:10, 18 October 2018 (MDT) per templates
Steel Turtle (4e Creature) 20:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Undead Red Templar (4e Creature) 20:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Wandering Cacti (4e Creature) 13:24, 3 July 2019 (MDT) allowing user to fix if they still want to
Yak Folk (4e Creature) 07:45, 29 January 2019 (MST) As per above. Untouched for over 5 years.

Equipment[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Potion of Cure all Wounds (4e Equipment) 00:10, 8 July 2019 (MDT) Concerns unaddressed since 2013.
Retractable Forearms (Embedded Warforged Component) 20:00, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.

Other[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Ashanai (4e Paragon Path) 17:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Black Magician (4e Paragon Path) 18:06, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Blood Weaver Powers (4e Power List) 16:27, 31 January 2019 (MST) As per above. There has been no attempt to address these issues.
Bray-Shaman, Shaman (4e Build Variant) 13:59, 17 October 2018 (MDT) per {{stub}}
Dragon Demigoddess (4e Deity) 08:48, 29 January 2019 (MST) issues still exist
Dragon of the Mid-Day Sun (4e Paragon Path) 07:59, 10 December 2018 (MST) issues unaddressed
Dragonborn Demigod (4e Deity) 08:49, 29 January 2019 (MST) issues still exist
Dragoneer (4e Paragon Path) 08:50, 25 January 2019 (MST) issues above unaddressed
Dwarven Demigod (4e Deity) 08:50, 29 January 2019 (MST) 3 lines of fluff needed
Enduring Flame (4e Paragon Path) 10:13, 29 November 2018 (MST) above issues unaddressed.
Eye Poke (4e Power) 07:44, 29 January 2019 (MST) As per above. Untouched for over 5 years.
Flamespark (4e Power) 08:42, 25 January 2019 (MST) issues above not addressed
Ghetto Ritual (4e Ritual) 07:45, 29 January 2019 (MST) As per above. Untouched for over 5 years.
Grasp of the Dead (4e Power) 08:04, 10 December 2018 (MST) issues unaddressed
Hilt Smash (4e Power) 07:46, 29 January 2019 (MST) As per above. Untouched for over 5 years.
Human Demigod of Arcane Power (4e Deity) 08:51, 29 January 2019 (MST) 3 short lines of fluff needed
Human Demigod of War (4e Deity) 08:52, 29 January 2019 (MST) 3 short lines of fluff needed
Ja'anai (4e Paragon Path) 19:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kasanai (4e Paragon Path) 19:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lightborn (4e Paragon Path) 09:43, 18 January 2019 (MST) just looks unfinished, reasons above too
Longsword of the Divine Alliance (4e Equipment) 09:13, 29 January 2019 (MST) even if this was wikified, I feel like it would unbalanced or not fit within 4e design. I don't know the system too well but this just looks like it deviates from the standard 4e stuff I've been seeing.
Necromancer (4e Paragon Path) 09:18, 29 January 2019 (MST) needsbalances not addressed. looking at the talk page, the OP was going to do something else
Poison Dart (4e Power) 08:02, 10 December 2018 (MST) issues unaddressed
Rain Acid Blood (4e Ritual) 16:28, 31 January 2019 (MST) As per above. There has been no attempt to address these issues.
Raise/Summon Undead (4e Ritual) 19:57, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Sand Mage (4e Wizard Variant) 12:26, 28 January 2019 (MST) still incomplete
Shadow Witch (4e Paragon Path) 17:24, 22 September 2018 (MDT) needsbalance unaddressed for some time now
Shadowcrafter (4e Paragon Path) 12:34, 28 January 2019 (MST) needsbalance still exists
Slaakvaanus (4e Deity) 08:52, 29 January 2019 (MST) 3 lines of fluff and a domain still needed
Summer God (4e Deity) 20:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Takezō (4e Deity) 08:48, 29 January 2019 (MST) largely incomplete still
The Loner (4e Ritual) 07:46, 29 January 2019 (MST) As per above. Untouched for over 5 years.
Trouble Demigod (4e Deity) 20:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Va'anai (4e Paragon Path) 20:42, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Windrunner (4e Paragon Path) 14:07, 17 October 2018 (MDT) does not meet site expectations per {{stub}}
Wing Clip (4e Power) 07:44, 29 January 2019 (MST) As per above. Untouched for over 5 years.
Xarxium (4e Deity) 20:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Xeron (4e Race) 12:13, 18 January 2019 (MST) issue above unaddressed
Zil'anai (4e Paragon Path) 20:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.


3.5e[edit]

Races[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
+anima (3.5e Bloodline) 05:45, 26 August 2019 (MDT)
Abandoners (3.5e Race) 17:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Adapter (3.5e Race) 16:22, 14 October 2019 (MDT) Issue(s) unaddressed for over a year.
Anik, Takeshi Variant (3.5e Race) 17:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Anthropomorphic Ape (3.5e Race) 17:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Archon, Lunar (3.5e Race) 17:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Artificial Intelligence (3.5e Race) 17:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Avali (3.5e Race) 08:40, 27 August 2019 (MDT)
Bacca (3.5e Race) 17:57, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Beastkin (3.5e Race) 18:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Beastmen, Variant (3.5e Race) 18:04, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Billore (3.5e Race) 18:05, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Bilzzaro, Takeshi Variant (3.5e Race) 03:55, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Binel Draconians (3.5e Race) 18:06, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Boazanians (3.5e Race) 18:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Bonelord (3.5e Race) 18:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Cactimian (3.5e Race) 18:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ccurukai (3.5e Race) 18:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Changelings, Albion (3.5e Race) 18:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Chasers (3.5e Race) 13:25, 10 July 2019 (MDT) incomplete for years
Cra (3.5e Race) 08:36, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Cucumbers (3.5e Race) 18:21, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Cybernetic hawk (3.5e Race) 18:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dahm' Jarr (3.5e Race) 18:23, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dai-Yokai (3.5e Race) 03:16, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Deschin (3.5e Race) 07:17, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Draconian (DBZ Series) (3.5e Race) 12:38, 13 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dracotaur (3.5e Race) 11:50, 8 July 2019 (MDT) There's almost nothing here.
Draythikons (3.5e Race) 08:08, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Drilthid (3.5e Race) 18:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dwarves, Albion (3.5e Race) 18:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dwarves, Loam (3.5e Race) 18:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ecendrite (3.5e Race) 18:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Eijilund Plushies (3.5e Race) 18:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elves, Albion (3.5e Race) 18:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elves, Blood (3.5e Race) 18:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elves, Ghost (3.5e Race) 18:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elves, Illumil (3.5e Race) 18:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elves, Karpalima (3.5e Race) 18:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elves, Luck (3.5e Race) 18:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elves, Song (3.5e Race) 09:06, 13 March 2019 (MDT)
Elves, Tenebrous (3.5e Race) 18:37, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elves, Variant Drow (3.5e Race) 18:37, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Eternal (3.5e Race) 18:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Faerie (3.5e Race) 18:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Faunotaurs (3.5e Race) 08:25, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Fey, Variant (3.5e Race) 18:42, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Feyrin (3.5e Race) 18:43, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Fish, Mutant (3.5e Race) 18:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Fisherfolks, Burning (3.5e Race) 18:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Forged (3.5e Race) 18:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Foxphyre (3.5e Race) 18:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Garl (3.5e Race) 18:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Gebby (3.5e Race) 05:53, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Gemlings (3.5e Race) 08:08, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
GeneMod (DBZ Series) (3.5e Race) 12:40, 13 September 2019 (MDT) Issue(s) unaddressed for over a year.
Geschickt (3.5e Race) 06:39, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Giant Spider (3.5e Race) 18:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Gnome, Tinker (3.5e Race) 18:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Goblin, Blue Variant (3.5e Race) 07:56, 9 July 2019 (MDT) little guy needs fluff
Godborn (3.5e Race) 18:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Griffon, Psitigris (3.5e Race) 18:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Guldarine, Palisade (3.5e Race) 04:41, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Gūru (3.5e Race) 18:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
H.A.G.A.S.M.O.F.F. (3.5e Race) 18:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Half-Bear, Half-Dwarf (3.5e Race) 18:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Half-Deer (3.5e Race) 18:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Half-Dryads (3.5e Race) 18:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Half-Girallon (3.5e Race) 18:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Half-Medusa (3.5e Race) 18:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Half-Slime (3.5e Race) 18:57, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Half Elves, Dusk (3.5e Race) 18:57, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Half Orcs, Half Ogres (3.5e Race) 04:00, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Half Succubus-Warforged (3.5e Race) 18:57, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Halflings, Changeling (3.5e Race) 18:58, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Halflings, Nomad (3.5e Race) 18:58, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Halflings, Quickmind (3.5e Race) 18:58, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Halflings, Tallwalkers (3.5e Race) 18:58, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Harakan (3.5e Race) 18:59, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hengeyokai: Ookami (3.5e Race) 19:00, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Human, Orc Slayer (3.5e Race) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Human (Damned) 19:02, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Humanimal (3.5e Race) 19:02, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Humans, Teoryran ,Clergy (3.5e Class) 19:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Huns (3.5e Race) 08:26, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Hyaenid (3.5e Race) 19:04, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hydro (3.5e Race) 19:04, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ietherwing (3.5e Race) 19:04, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Iron Golem (3.5e Race) 19:06, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
JRPG Heroes (3.5e Race) 19:06, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Jinchuriki (3.5e Race) 19:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kilmask (3.5e Race) 19:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kitsune,Black (3.5e Race) 19:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Klingons (3.5e Race) 19:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kobold, Krofter (3.5e Race) 08:17, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Lapinians (3.5e Race) 19:17, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Last Samurai (3.5e Race) 19:17, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lavaborne (3.5e Race) 05:10, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Lawn Gnomes (3.5e Race) 19:17, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Leperchaun (3.5e Race) 06:48, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Lesser Turpis (3.5e Race) 08:06, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Lilins (3.5e Race) 00:49, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Lizardfolk, Ancient (3.5e Race) 19:21, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lizardfolk, Emberscale (3.5e Race) 19:21, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lizardfolk, Emerald Thorn (3.5e Race) 19:21, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lizardfolk, Frost Fang (3.5e Race) 02:50, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Lizardfolk, Marsh Shadow (3.5e Race) 19:21, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lizardfolk, Titan (3.5e Race) 19:21, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lobster (3.5e Race) 19:21, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lords of Stone and Sea (3.5e Race) 12:25, 24 February 2019 (MST) Untouched since 2013.
Magi (3.5e Race) 19:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mata'ri (3.5e race) 19:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Minotaur, Ardanian (3.5e Race) 19:31, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mortuum Elf (3.5e Race) 19:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mursaat (3.5e Race) 19:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mustevals, Beastland (3.5e Race) 08:23, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
NaRok (3.5e Race) 19:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Namekian (3.5e Race) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Necrolites (3.5e Race) 04:12, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Nezumi (3.5e Race) 07:15, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Nietzschean (3.5e Race) 19:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Nigel Draconian (3.5e Race) 19:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Nightcore (3.5e Race) 09:02, 15 August 2019 (MDT) Currently unusable.
Nightmare (3.5e Race) 19:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Nimries (3.5e Race) 02:36, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Nirvian (3.5e Race) 04:28, 20 March 2018 (MDT)
Nobus (3.5e Race) 01:09, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Noil-Tac (3.5e Race) 04:23, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Nollss (3.5e Race) 07:44, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Ocenot (3.5e Race) 19:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Offers (3.5e Race) 19:42, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ogre Wolf (3.5e Race) 19:42, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Okamikiba (3.5e Race) 19:42, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Oni (3.5e Race) 03:31, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Orc, Green (3.5e Race) 00:41, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Orcish Smithy (3.5e Race) 07:47, 11 July 2019 (MDT) missing lore, flavor, fluff; only purpose is ASI for a +2 LA (no unique traits)
Paonils (3.5e Race) 03:06, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Parasite, Humanoid (3.5e Race) 19:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Passier (3.5e Race) 06:07, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Platonians (3.5e Race) 06:18, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Platypus Person (3.5e Race) 01:35, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Polecats (3.5e Race) 19:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Pond Rainid (3.5e Race) 04:25, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Pooka (3.5e Race) 19:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Quagurian (3.5e Race) 19:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Quarter (3.5e Race) 08:05, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Quintapu (3.5e Race) 19:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rashak (3.5e Race) 12:25, 9 March 2019 (MST)
Ratlings (3.5e Race) 19:57, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rattan (3.5e Race) 11:31, 8 September 2019 (MDT) Issue(s) unaddressed for over 5 years
Reaper Of Nerull (3.5e Race) 19:58, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Reufel Draconian (3.5e Race) 20:00, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rillkin (3.5e Race) 20:01, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rito (3.5e Race) 09:20, 6 May 2018 (MDT)
Rodarians (3.5e Race) 07:33, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Sangheili (Halo elites) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.
Sarryns (3.5e Race) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.
Satyrs, Dark (3.5e Race) 20:06, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
ScareCrow (3.5e Race) 20:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Scorlins (3.5e Race) 20:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadelings (3.5e Race) 06:44, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Shadow Pixie (3.5e Race) 20:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadowcat (3.5e Race) 20:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadowkin (3.5e Race) 20:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadows (3.5e Race) 14:09, 26 February 2019 (MST) Needs balance since 2015.
Soulbound (3.5e Race) 20:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Soulless (3.5e Race) 05:10, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Spellforged (3.5e Race) 08:04, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Sulkai (3.5e Race) 06:28, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Sultry (3.5e Race) 20:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Surikat (3.5e Race) 11:32, 8 September 2019 (MDT) Issue(s) unaddressed for over 5 years
Sylvans (3.5e Race) 05:21, 23 April 2019 (MDT)
Taco (3.5e Race) 20:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Theylan (3.5e Race) 20:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tribefolk (3.5e Race) 20:37, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Turaank (3.5e Race) 03:13, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Under People (3.5e Race) 20:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vermignon (3.5e Race) 09:22, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Viking (3.5e Race) 20:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Viridan Draconian (3.5e Race) 20:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Volaticus Malum (3.5e Race) 08:47, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Vreczough (3.5e Race) 08:57, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Vulcans (3.5e Race) 20:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vurminee (3.5e Race) 20:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Warforged General (3.5e Race) 20:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Wolder (3.5e Race) 20:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Wolf-kin (3.5e Race) 20:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Yaga (3.5e Race) 20:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Zion (3.5e Race) 09:06, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Zoroark (3.5e Race) 20:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.

Subraces[edit]

Articles with a "Abandoned" template.
Page Name Date Notes

Classes[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Abhorsen (3.5e Class) 17:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Abyssal Alchemist (3.5e Prestige Class) 17:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Acolyte of the Reaper (3.5e Prestige Class) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Acolyte of the Scythe (3.5e Prestige Class) 17:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Aetherlin, Crystal (3.5e Prestige Class) 15:49, 2 October 2019 (MDT) Very incomplete, and untouched since 2015.
Aligned Warrior (3.5e Prestige Class) 17:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Amalgam (Ranged) (3.5e Prestige Class) 17:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Amalgam (Speed) (3.5e Prestige Class) 17:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Animator (3.5e Prestige Class) 17:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Anime Girl (3.5e Class) 13:26, 24 September 2019 (MDT) Issue(s) unaddressed for over a year.
Arcane Card Master (3.5e Class) 17:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Arcane Fist (3.5e Prestige Class) 17:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Arcane Pistoleer (3.5e Prestige Class) 17:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Arcane Ritualist (3.5e Class) 02:33, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Arcanii (3.5e Prestige Class) 17:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Arch Soul (3.5e Class) 17:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Armsbearer (3.5e Class) 17:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Assassin, Tome (3.5e Class) 17:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Atropus Vampire (3.5e Racial Paragon Class) 16:09, 2 October 2019 (MDT) Untouched since 2015.
Barbarian, Keran (3.5e Class) 18:01, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Barrier Mage (3.5e Class) 18:01, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Barrier Mage (3.5e Prestige Class) 18:02, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Battle Mage, Leafmender Variant (3.5e Class) 18:02, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Battle Mage (3.5e Class) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.
Battle Miner (3.5e Prestige Class) 16:15, 2 October 2019 (MDT) Untouched since 2013.
Beast Master (3.5e Class) 18:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Beast Shaman (3.5e Class) 07:06, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Beastmaster Psion (3.5e Class) 18:04, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Beautiful Nurse (3.5e Prestige Class) 16:27, 2 October 2019 (MDT) Missing features since 2016.
Bellum Magus (3.5e Class) 18:05, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Bender, Air, Variant (3.5e Class) 18:05, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Bender, Earth (4/4) (3.5e Class) 18:05, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Berserkrün (3.5e Prestige Class) 16:32, 2 October 2019 (MDT) Untouched since 2016.
Biomage (3.5e Class) 18:06, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Blade Dancer (3.5e Class) 18:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Bladefire Valkyrie (3.5e Prestige Class) 18:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Blink Blade (3.5e Prestige Class) 07:30, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Blink Warrior (3.5e Prestige Class) 18:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Blood Bender (3.5e Prestige Class) 18:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Blood Knight (3.5e Class) 18:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Bloodsage (3.5e Class) 18:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Blue Fire Bender (3.5e Prestige Class) 06:48, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Blue Mage (3.5e Class) 18:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Bodyguard (3.5e Prestige Class) 16:50, 2 October 2019 (MDT) Untouched since 2015 and missing many sections.
Bonelord (3.5e Prestige Class) 18:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Breathformer (3.5e Class) 18:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Brood Warrior (3.5e Class) 18:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Campaign Information (Gear: 3.5e Class) 09:03, 9 October 2019 (MDT) Last touched in 2011.
Cantrip Master (3.5e Class) 07:47, 29 January 2019 (MST) As per above. Untouched for over 5 years.
Card Master (3.5e Prestige Class) 18:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Caster (3.5e Class) 18:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Caustic (3.5e Prestige Class) 17:39, 2 October 2019 (MDT) Unbalanced since 2017.
Cavalryman (3.5e Class) 03:48, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Celestial Hunter (3.5e Class) 18:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Celestial Invocator (3.5e Class) 18:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Champion (3.5e Class) 18:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Champion of Fate (3.5e Class) 05:37, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Chanter (3.5e Class) 18:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Chaos (3.5e Class) 18:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Chaos Rider (3.5e Class) 18:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Chaplain, Variant (3.5e Class) 02:13, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Charismatic Manipulator (3.5e Class) 04:03, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Child of Mechanus (3.5e Prestige Class) 18:15, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Chrono Paladin (3.5e Class) 18:15, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Chronoreaper (3.5e Class) 18:15, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Classic Hero (3.5e Class) 08:09, 8 April 2019 (MDT)
Cluster Soldier (3.5e Class) 06:17, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Commando (3.5e Class) 07:30, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Complete Ninja (3.5e Class) 18:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Conduit (3.5e Class) 11:20, 10 July 2019 (MDT) a lot of missing info for this page.
Conduit of the Lower Planes (3.5e Class) 07:50, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Corrupter (3.5e Class) 05:19, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Critical Specialist (3.5e Class) 18:20, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Cryowarrior (3.5e Prestige Class) 18:21, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Crystal Caster (3.5e Prestige Class) 18:21, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Cultist (3.5e Class) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Daelkyr Hostmaster (3.5e Prestige Class) 18:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dagger Fighter (3.5e Class) 05:55, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Daggerspell Initiate (3.5e Prestige Class) 18:23, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Daggerspell Master (3.5e Prestige Class) 18:23, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Darksong Knight (3.5e Class) 05:48, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Darksong Luminary (3.5e Class) 07:51, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Daunting Assailant (3.5e Class) 18:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dead Eye (3.5e Class) 18:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Defender, Variant (3.5e Class) 03:02, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Demon Fighter (3.5e Class) 18:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Devious Emissary (3.5e Class) 08:20, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Dire Bladesmaster (3.5e Class) 03:10, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Divine Assassin (3.5e Prestige Class) 16:36, 7 October 2019 (MDT) Untouched since 2011.
Divine Avenger (3.5e Prestige Class) 18:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Divine Thuerge (3.5e Prestige Class) 18:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dragon Lord (3.5e Class) 18:28, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dragonblood Arcanan (3.5e Class) 00:39, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Dragonscribe (3.5e Prestige Class) 04:09, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Dragoon, 2nd Variant (3.5e Class) 18:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Drouin Archer (3.5e Prestige Class) 18:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dungeonomicon (DnD Other)/Charactonomicon 04:39, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Dusk Hunter (3.5e Class) 18:31, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dwarven Big Game Hunter (3.5e Class) 03:02, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Earthbender (3.5e Class) 18:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ebon Bowman (3.5e Prestige Class) 15:52, 14 September 2019 (MDT) Issue(s) unaddressed for over a year.
Echo Forger (3.5e Class) 18:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Echo Warrior (3.5e Prestige Class) 18:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Edge Punisher (3.5e Class) 18:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elemental Warrior, Water (3.5e Class) 18:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elementalist, 2nd Variant (3.5e Class) 11:31, 8 September 2019 (MDT) Issue(s) unaddressed for over 5 years
Elementalist (3.5e Prestige Class) 18:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elven Swiftblade (3.5e Prestiege Class) 18:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Empowerist (3.5e Class) 02:37, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Enforcer (3.5e Class) 18:37, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ensorcelled Fighter (3.5e Class) 18:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Entity Binder (3.5e Class) 01:39, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Envoy of The Bound Ancient (3.5e Prestige Class) 16:08, 7 October 2019 (MDT) Last touched in 2013.
Essentia Warrior (3.5e Class) 02:27, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Ethereal Blaster (3.5e Class) 18:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Everdancing Assassain (3.5e Prestige Class) 18:31, 8 January 2019 (MST) 2011
Explosives Expert (3.5e Prestige Class) 18:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Feathered Harbinger (3.5e Class) 18:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Fiendish Brute (3.5e Class) 18:43, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Fighter, Knife Specialist (3.5e Class) 18:43, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Fire Dancer (3.5e Prestige Class) 18:43, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Flare Knight (3.5e Class) 18:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Flayerbred Hand (3.5e Class) 07:12, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Focused Tactician (3.5e Class) 18:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Foodon Fighter (3.5e Class) 02:30, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Force Sensitive (3.5e Class) 18:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Forest Guardian (3.5e Class) 05:49, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Fortune's Fool (3.5e Prestige Class) 08:12, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Freerunner (3.5e Class) 07:32, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Gandsvif'r (3.5e Prestige Class) 14:04, 4 October 2019 (MDT) Last touched in 2016, and largely void of content.
Gentleman of Hats (3.5e Class) 18:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ghost Shadow Mage (3.5e Prestige Class) 18:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Giga Gygax (3.5e Class) 18:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
God Hunter (3.5e Prestige Class) 18:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Grand Marionettist (3.5e Class) 02:12, 8 October 2019 (MDT) Remained untouched since 2015.
Grappler (3.5e Class) 18:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Great Summoner (3.5e Class) 18:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Grotesque Dilettante (3.5e Prestige Class) 11:25, 28 September 2019 (MDT) Issue(s) unaddressed for over a year.
Guard (3.5e Class) 06:10, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Guardian, Dwarven Defender Class (3.5e Class) 18:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Gun Alchemist (3.5e Class) 18:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Gun Knight (3.5e Class) 18:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Gunslinger, 3rd Variant (3.5e Class) 18:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Halberdier Knight (3.5e Class) 07:55, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Half-Prismatic Dragon (3.5e Racial Paragon Class) 02:28, 8 October 2019 (MDT) Untouched since 2014.
Hallowed Knight (3.5e Prestige Class) 18:58, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hathor's Guardian (3.5e Class) 18:59, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Heir of the Monkey King (3.5e Class) 18:59, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hero (3.5e Class) 19:00, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hexer (3.5e Class) 19:44, 10 September 2019 (MDT) This is a skeleton, and has been since 2011.
Hierodule (3.5e Class) 19:00, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
High Champion of Avanyar (3.5e Prestige Class) 19:01, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
High Warden (3.5e Class) 19:01, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Holy Blade Master (3.5e Prestige Class) 19:01, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Holy Mage (3.5e Class) 19:02, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Humans, Teoryran ,Clergy (3.5e Class) 19:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hunter (3.5e Prestige Class) 19:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hunter of Sacrifices (3.5e Prestige Class) 19:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Idiot Hero (3.5e Prestige Class) 10:58, 3 October 2019 (MDT) Untouched since 2016.
Immortal Highlander (3.5e Class) 19:04, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Immovable (3.5e Class) 03:42, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Imperial Qwaser (3.5e Class) 14:09, 20 September 2019 (MDT) Despite saying "Undergoing Maintenance", it hasn't been touched since its creation.
Intuitive Arcane Scholar (3.5e Class) 19:05, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Invoker (3.5e Class) 19:06, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Iron Tager (3.5e Prestige Class) 19:06, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ittōjutsu Samurai (3.5e Class) 19:06, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Javan (3.5e Class) 07:46, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Jedi Healer (3.5e Class) 19:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Jester, Variant (3.5e Class) 19:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Jester (3.5e Class) 19:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Juggernaut, Variant (3.5e Class) 19:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Jumper, Helios (3.5e Class) 19:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kantian Paladin (3.5e Class) 11:25, 28 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kas'Maeyta (3.5e Prestige Class) 15:53, 14 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kelir Swordmaster (3.5e Prestige Class) 19:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ki Master, Variant (3.5e Class) 19:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Knife-Fighter (3.5e Prestige Class) 19:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Knife Thrower (3.5e Class) 19:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Knight, Teoryran (3.5e Class) 19:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Knight of the Anima (3.5e Prestige Class) 13:38, 4 October 2019 (MDT) Last touched in 2014.
Knight of the Dark (3.5e Prestige Class) 19:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Knight of the Ebon Blade (3.5e Class) 19:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Knight of the Mystic Runes (3.5e Prestige Class) 19:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Knight of the Scale (3.5e Prestige Class) 19:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kyudo Practitioner (3.5e class) 19:15, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Landless Lord (3.5e Class) 19:16, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lanista (3.5e Prestige Class) 19:16, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
League of Assassin (3.5e Class) 19:17, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Legend of the Swamp (3.5e Prestige Class) 19:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Legendary Moonlight Sculptor (3.5e Class) 19:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lightning Blade, Variant (3.5e Class) 19:19, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Living Flame Disciple (3.5e Class) 08:19, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Lord Of Blood (3.5e Class) 19:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lord of Magic (3.5e Prestige Class) 19:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lycan Hunter (3.5e Prestige Class) 11:01, 3 October 2019 (MDT) WIP since 2014.
Mad Scientist (3.5e Class) 19:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mage, Variant (3.5e Class) 19:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mage Slayer (3.5e Class) 07:58, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Mageblade, Variant (3.5e Class) 19:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Magic Girl (3.5e Class) 06:21, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Mammoth (3.5e Class) 07:04, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Mana Addict (3.5e Class) 19:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Martial Empath (3.5e Class) 06:18, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Martyr Necromancer (3.5e Class) 07:09, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Master Swordsman (3.5e Class) 19:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Master Theurge (3.5e Prestige Class) 19:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Master Vampire (3.5e Prestige Class) 19:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Meadow Rider (3.5e Class) 05:00, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Mechanic (3.5e Prestige Class) 19:28, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mentalist (3.5e Prestige Class) 19:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mercenary Variant (3.5e Class) 04:02, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Metagamer (3.5e Class) 19:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Metal Bender (3.5e Prestige Class) 19:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Midnight Paragon (3.5e Prestige Class) 11:25, 28 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mithral Knight (3.5e Prestige Class) 19:31, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mkill's Fighter (3.5e Class) 07:22, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Mortician (3.5e Class) 19:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Movanic Deva (3.5e Racial Class) 14:05, 17 August 2019 (MDT) Issues have remained since 2013.
Myrmidon Warrior (3.5e Class) 19:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mystic Bowist (3.5e Prestige Class) 19:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mystic Chef (3.5e Prestige Class) 19:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mystic Knight (3.5e Class) 19:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Nature's Knave (3.5e Prestige Class) 19:37, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Nevervoid Harbinger (3.5e Class) 08:46, 9 October 2019 (MDT) Untouched since 2011.
Nevervoid Mindwalker (3.5e Class) 08:47, 9 October 2019 (MDT) Untouched since 2015.
Nevervoid Slayer (3.5e Class) 12:03, 9 July 2019 (MDT) bare bones package here
Nihilist (Teoryran) (3.5e Prestige Class) 19:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ninja of Gax (3.5e Prestige Class) 19:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ninja of the Hidden Waters (3.5e Class) 19:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Non-enervating Wilder (3.5e Class) 08:50, 9 July 2019 (MDT) see above
North Shaman (3.5e Class) 15:21, 26 April 2019 (MDT)
Occult Mind (3.5e Prestige Class) 19:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Overdrive Warrior (3.5e Class) 06:52, 10 July 2019 (MDT) missing fluff; what is "overdrive", how do these warriors interact with other classes (typically), are there religions or affiliations they tend to associate with, in general the class is simply "crunch"
Pagemaster (3.5e Class) 19:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Paladin, 3rd Variant (3.5e Class) 19:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Paladin, Lord Dhazriel Variant (3.5e Class) 19:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Paladin, Sulacu Variant (3.5e Class) 19:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Peasant Warrior (3.5e NPC Class) 19:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Phantom (3.5e Class) 19:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Phenomist (3.5e Class) 19:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Pheonix born (fixed) 19:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Pirate (3.5e Class) 19:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Pit-Fighter (3.5e Class) 19:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Plague Smith (3.5e Class) 00:27, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Planar Fist (3.5e Prestige Class) 06:15, 23 March 2019 (MDT)
Plane Hopper (3.5e Class) 01:38, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Planes Walker, Mountains (3.5e Class) 19:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Polka Thief (3.5e Class) 19:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Potmancer (3.5e Class) 19:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Poultrymancer (3.5e Prestige Class) 19:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Powerslave (3.5e Class) 19:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Pride the Arrogant (3.5e Class) 19:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Priest of Protection (3.5e Class) 19:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Priest of the Unhindered Path (3.5e Prestige Class) 07:30, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Prodigal Warrior (3.5e Prestige Class) 10:09, 3 October 2019 (MDT) Untouched since 2014.
Prophet (3.5e Prestige Class) 11:31, 8 September 2019 (MDT) Issue(s) unaddressed for over 5 years
Pseudonaught (3.5e Class) 19:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Psionic Beast (3.5e Class) 03:02, 8 October 2019 (MDT) Untouched since 2012.
Psy-Cobo (3.5e Class) 05:12, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Psychic Archer (3.5e Prestige Class) 19:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Psycho Weaponist (3.5e Prestige Class) 19:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Pugilist (3.5e Class) 19:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Puppet Master Ninja (3.5e Class) 19:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Puppet Specialist (3.5e Class) 19:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Pyromaniac (3.5e Class) 19:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Quincy (3.5e Class) 19:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
RWBY Hunter (3.5e Class) 19:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Radiant Champion of Pelor (3.5e Prestige Class) 10:03, 3 October 2019 (MDT) WIP since 2016.
Ranger, Keran (3.5e Class) 01:25, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Ravager, Acid Sea (3.5e Class) 05:07, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Reaper of Chronepsis (3.5e Class) 19:58, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Reaver, Variant (3.5e Class) 19:58, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Red's Ranger (3.5e Class) 19:59, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Red Mage (3.5e Class) 19:59, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rejuvinator (3.5e Prestige Class) 20:00, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rendo'Kai Adept (3.5e Class) 06:04, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Ribbon Dancer (3.5e Class) 20:01, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rising Gladiator (3.5e Class) 20:02, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ritualist (3.5e Class) 20:02, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Roguish Assassin (3.5e Class) 20:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rune Shifter (3.5e Class) 04:52, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Runic Creator (3.5e Class) 20:04, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Sacred Hammer (3.5e Prestige Class) 17:12, 7 October 2019 (MDT) WIP since 2017.
Sage of the Six Paths (3.5e Class) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.
Sainted Fist (3.5e Prestige Class) 20:05, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Scoundrel (3.5e Class) 20:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Scourge Of Atlantica (3.5e Epic Class) 20:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Scrapper (3.5e Class) 08:23, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Scythe Master (3.5e Prestige Class) 04:31, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Seamost Knight (3.5e Class) 08:14, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Shadow Archer (3.5e Prestige Class) 05:42, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Shadow Runner (3.5e Class) 20:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadow Stalker (3.5e Prestige Class) 20:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadowcaster (3.5e Class) 12:50, 3 October 2019 (MDT) WIP since 2012.
Shadowdancer Variant (3.5e Prestige Class) 20:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadowfall Acolyte (3.5e Class) 07:51, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Shadowherd (3.5e Class) 20:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadowknight (3.5e Class) 06:18, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Shadowmonk (3.5e Class) 20:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shaman, Spirit (3.5e Class) 20:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shaman, Variant (3.5e Class) 20:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shaolin Monk (3.5e Class) 20:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shapeshifter (3.5e Class) 20:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Sharpshooter (3.5e Prestige Class) 20:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shield Fighter (3.5e Class) 20:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Silent One (3.5e Class) 05:10, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Slayer (3.5e Class) 20:16, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Smasher (3.5e Class) 12:02, 9 July 2019 (MDT) just a class that hulk smash, no fluff and other missing stuff above
Sniper (3.5e Prestige Class) 07:12, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Sniper Wizard (3.5e Class) 20:17, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Somnoccultist (3.5e Class) 04:58, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Soul Blade (3.5e Prestige Class) 01:52, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Soul Guardian (3.5e Class) 04:29, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Soul Knife Assassin (3.5e Prestige Class) 17:53, 7 October 2019 (MDT) Skeleton since 2015.
Soul Magus (3.5e Prestige Class) 02:03, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Soul Morpher (3.5e Class) 04:51, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Soul Reaper (3.5e Class) 20:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Soul Reaver of Barator (3.5e Prestige Class) 03:33, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Soul Samuria (3.5e Class) 03:11, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Soul collector (3.5e Class) 20:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Soulblade (3.5e Prestige Class) 20:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Souleater (3.5e Class) 20:19, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Soullord (3.5e Prestige Class) 09:25, 11 July 2019 (MDT) missing fluff, flavor, and lore that helps players get into the character
Soulsnare Puppeteer (3.5e Class) 04:51, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Spear Adept (3.5e Prestige Class) 20:19, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Specialist, Acid Sea (3.5e Class) 07:37, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Specimin Curate (3.5e Class) 04:04, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Spell Miser (3.5e Prestige Class) 17:44, 16 January 2019 (MST) 2013
Spellbinder (3.5e Class) 02:17, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Spellfire Preserver (3.5e Class) 11:11, 3 October 2019 (MDT) Untouched since 2011.
Spellmage (3.5e Class) 01:06, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Spider Savage (3.5e Prestige Class) 20:20, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Spiderling (3.5e Class) 08:50, 29 April 2019 (MDT) Vastly incomplete.
Spinning Blade (3.5e Class) 07:39, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Statistical Champion (3.5e Class) 08:03, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Stormbound (3.5e Prestige Class) 20:23, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Striker (3.5e Prestige Class) 20:23, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Strong Man (3.5e Prestige Class) 15:57, 3 January 2019‎ Insanely overpowered, the abilities are not balanced against any other material. The abilities are not mechanically playable.
Summer Songbird (3.5e Prestige Class) 17:40, 7 October 2019 (MDT) This class is only a quote, and a name since 2014.
Swarmer (3.5e Class) 06:18, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Swarmling (3.5e Class) 02:33, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Swift Ninja (3.5e Class) 20:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Swift hunter (3.5e Class) 20:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Swiftblade (3.5e Class) 11:35, 3 October 2019 (MDT) In construction since 2016.
Sword Dancer (3.5e Class) 20:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Swordmage, Variant (3.5e Class) 20:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Symbiote Seeker (3.5e Prestige Class) 04:25, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Telekinesis, Variant (3.5e Class) 19:42, 14 September 2019 (MDT) There really isn't much here to work with, as the class only has the names of features and very minor other info.
Tempest (3.5e Class) 20:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tempest (3.5e Prestige Class) 20:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Temporal Champion (3.5e Class) 20:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Temptress (3.5e Class) 16:28, 24 May 2018 (MDT) As per below templates.
Tengoku Gate-Guardian (3.5e Class) 05:08, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
The Arcane Gormandizer (3.5e Class) 07:55, 6 July 2018 (MDT) It seems like work went into this, and there may be something to salvage, but it's been left unfinished for over 8 years.
The Soul Miester (3.5e Class) 04:23, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Theurge (3.5e Class) 20:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Theurgist (3.5e Class) 03:35, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Thrillseeker (3.5e Class) 06:40, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Thunder Champion (3.5e Prestige Class) 20:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Thunder Monk (3.5e Class) 08:21, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Tiberium Quintessence (3.5e Class) 06:09, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Timewalker (3.5e Class) 03:02, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Toa of Light (3.5e Class) 20:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Totemic Wanderer (3.5e Class) 07:33, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Trickster, Variant (3.5e Class) 02:23, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Troll Hunter (3.5e Prestige Class) 20:37, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
True Alchemist (3.5e Class) 08:05, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
True Fiend (3.5e Class) 02:54, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
True Necromancer (3.5e Class) 20:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
True Sorcerer (3.5e Class) 15:30, 5 September 2019 (MDT) Issue(s) unaddressed for over 5 years
Trueblade Myrmidon (3.5e Class) 08:38, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Turtle Tamer (3.5e Class) 20:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Twilit Betrayer (3.5e Class) 20:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Twin Blade, dot.hack (3.5e Class) 20:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Twin Blade (3.5e Class) 20:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Twinblade (3.5e Class) 09:21, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Tyrant of Agony (3.5e Class) 09:09, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Ulfsark (3.5e Class) 12:44, 13 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ultimate Master (3.5e Class) 09:21, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Ultimate Samurai (3.5e Class) 20:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Undead Paragon (3.5e Racial Paragon Class) 20:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Unholy Disciple (3.5e Class) 20:42, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Urchin (3.5e Class) 08:59, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Useless Mage (3.5e Prestige Class) 08:38, 26 September 2019 (MDT) Does not use the D&D game.
Vampealen Knight (3.5e Class) 08:56, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Vampire Assassin (3.5e Prestige Class) 17:01, 2 October 2019 (MDT) Very little here since 2011.
Vampire God (3.5e Prestige Class) 17:06, 2 October 2019 (MDT) Virtually untouched since 2017.
Vasto Lorde (3.5e Class) 20:43, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vermin Lord, Variant (3.5e Class) 20:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vermin Lord (3.5e Class) 20:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Verrück Balancer (3.5e Prestige Class) 20:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vitale Knight (3.5e Class) 20:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Void Archer (3.5e Class) 20:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Void Mage (3.5e Class) 20:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Voodoo Doll (Plushie Class) (3.5e Class) 20:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Wanderer (3.5e Prestige Class) 20:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Warden (3.5e Class) 20:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Warlock, Pact Variant (3.5e Class) 20:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Warlock, Variant (3.5e Class) 20:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Warlock (Keran) 08:47, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Warrior of the Spider Clan (3.5e Prestige Class) 20:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Warrior of the Wolf (3.5e Class) 09:20, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Waymaker (3.5e Prestige Class) 20:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Weapon Summoner, Ragnaval Variant (3.5e Class) 09:05, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
White Lion (3.5e Class) 09:22, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Wild Traveler (3.5e Class) 08:47, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Winterborn (3.5e Prestige Class) 20:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Word Mage (3.5e Class) 20:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Wordmaster (3.5e Class) 12:47, 3 October 2019 (MDT) Realistically last touched in 2012.
Zombie Striker (3.5e Prestige Class) 20:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.

Subclasses[edit]

Articles with a "Abandoned" template.
Page Name Date Notes

Spells[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Alakazam (3.5e Spell) 17:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Arcane Aura (3.5e Spell) 17:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Blade Domain (3.5e Cleric Domain) 18:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Conflict of Will (3.5e Epic Spell) 18:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Conjure Centauroid Cavalry (3.5e Epic Spell) 18:19, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Conjure Wyvern Airtroops (3.5e Epic Spell) 18:19, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Divine Ruin (3.5e Epic Spell) 08:48, 9 July 2019 (MDT) still a vague spell with a clear concept
Enhance Stature (3.5e Epic Spell) 18:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Final Breath (3.5e Epic Spell) 18:43, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Fly, Greater (3.5e Epic Spell) 18:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Force Wall (3.5e Epic Spell) 18:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Forest (3.5e Epic Spell) 18:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Frog (3.5e Cleric Domain) 18:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Greater Wall (3.5e Spell) 18:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hands of Undeath (3.5e Spell) 18:59, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Magic Lance (3.5e Epic Spell) 19:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Minor Barrier of True Guard (3.5e Spell) 19:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Minor Wall (3.5e Spell) 19:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Monsoon (3.5e Epic Spell) 19:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Morale (3.5e Epic Spell) 19:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Plague (3.5e Spell) 19:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
River Crossing (3.5e Epic Spell) 20:02, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadow Army (3.5e Epic Spell) 20:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shatter Barrier (3.5e Spell) 06:44, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Spell Transfer (3.5e Epic Spell) 20:20, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Sphere of the Omen (3.5e Cleric Domain) 01:40, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Strength (3.5e Epic Spell) 20:23, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Time Hold (3.5e Epic Spell) 20:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Veles Serpent (3.5e Epic Spell) 20:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Weakness (3.5e Epic Spell) 20:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.

Feats[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Devotion (3.5e Feat) 08:22, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Double Edged Resistance (3.5e Feat) 18:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dragon Flight (3.5e Feat) 00:36, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Elven Spell Recovery (3.5e Feat) 18:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Favorite Spell (3.5e Feat) 18:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Friendly Ghost (3.5e Feat) 17:31, 7 July 2019 (MDT) Concerns unaddressed since 2015.
Host Zonder Core (3.5e Feat) 19:02, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lightning fast (3.5e Feat) 19:19, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Trail of Blood (3.5e Feat) 07:49, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Vampiric Surge (3.5e Feat) 08:43, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Zero Style (3.5e Feat) 09:01, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.

Creatures[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Advancing Mind (3.5e Template) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Alien, Gray (3.5e Creature) 15:19, 29 March 2018 (MDT) This creature has extremely minimal info, and has since been left by the creator.
Angels, Keran (3.5e Creature) 02:03, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Blood Maiden Warrior (3.5e Creature) 07:53, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Blood Warrior (3.5e Creature) 00:47, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Bowser (3.5e Creature) 18:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Cave Lizard (3.5e Creature) 18:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Celestial Dog, Ice Beast (3.5e Creature) 05:58, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Current Silver Dragon Soul Transformation (3.5e Creature) 18:21, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dark Belra (3.5e Creature) 18:23, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Death Knight (3.5e Creature) 18:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Direfox (3.5e Creature) 18:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Drudge Puppet (3.5e Template) 07:48, 29 January 2019 (MST) As per above. Untouched for over 5 years.
Elemental warrior (3.5e Creature) 18:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Energy Giant (3.5e Creature) 18:37, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Epic Abomination (Class Feature) (3.5e Creature) 16:34, 20 June 2019 (MDT) Hasn't been worked on since October 2015.
Extra-Armed (3.5e Template) 06:01, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Fell Beast, LotR (3.5e Creature) 18:42, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Fenir Wolf (3.5e Creature) 19:57, 9 October 2019 (MDT) Issue(s) unaddressed for over a year.
Fiendish Monstrous Centipede, Large (3.5e Creature) 18:43, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Floating Fangs (3.5e Creature) 01:10, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Forgefire Ravager (3.5e Creature) 18:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Fovia (3.5e Creature) 18:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Goblin Warrior (3.5e Creature) 09:05, 7 February 2019 (MST) 2015
Gorvil (3.5e Creature) 06:03, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Greater Vile Minion (3.5e Creature) 18:27, 8 January 2019 (MST) Untouched since Sept. 2017.
Half-Dead (3.5e Template) 05:48, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Heaven's Guard (3.5e Creature) 18:59, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Huntsmen of Acheron (3.5e Template) 19:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Huorn, LotR (3.5e Creature) 19:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hydralisk (3.5e Creature) 05:27, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
K'kzzzzr, Teoryran (3.5e Creature) 19:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Koopa (3.5e Creature) 19:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lurer (3.5e Creature) 06:50, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Madness Snake (3.5e Creature) 18:08, 8 January 2019 (MST) Hasn't been touched since created in 2013.
Mercurion (3.5e Creature) 04:12, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Mi-go (3.5e Creature) 03:41, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Mummy (3.5e Template) 02:28, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Myr (3.5e Creature) 19:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Nightsoul (3.5e Creature) 05:23, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Omichlian (3.5e Creature) 19:42, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Pro deus (3.5e Template) 06:53, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Rageborne (3.5e Template) 19:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ragoo Archon (3.5e Creature) 19:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rootpitter (3.5e Template) 20:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadow Imbued (3.5e Template) 20:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadow Lord (3.5e Creature) 06:25, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Silver Medusa Dragon (3.5e Creature) 18:22, 8 January 2019 (MST) WIP since 2015.
Soulless Kittelar (3.5e Template) 07:48, 29 January 2019 (MST) As per above. Untouched for over 5 years.
SphereMode (3.5e Template) 07:47, 29 January 2019 (MST) As per above. Untouched for over 5 years.
Sukeb (3.5e Template) 06:07, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Tangler Tree (3.5e Creature) 20:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Useless Bastard (3.5e Template) 07:48, 29 January 2019 (MST) As per above. Untouched for over 5 years.
Vampire Bat (3.5e Creature) 19:57, 9 October 2019 (MDT) Issue(s) unaddressed for over a year.
Vandal Dæmon (3.5e Creature) 20:43, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
War Unicorn (3.5e Creature) 09:38, 10 October 2019 (MDT) Issue(s) unaddressed for over a year.
Watcher in the Water, LotR (3.5e Creature) 20:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Wereworm (3.5e Creature) 20:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.

Equipment[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Adapter Necklace (3.5e Equipment) 17:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Aegis Bracers (3.5e Equipment) 17:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Amulet of Draconic Dominance (3.5e Equipment) 17:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Bal-Staff (3.5e Equipment) 03:35, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Balatium (3.5e Equipment) 17:58, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Bells of the Necromancer (3.5e Equipment) 18:04, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Blood-Oath Dagger (3.5e Equipment) 18:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Celestial Battle Armor (3.5e Equipment) 18:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Chaingun (3.5e Equipment) 06:19, 23 March 2019 (MDT)
Chaos Blade (3.5e Equipment) 18:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Chaos Wine (3.5e Equipment) 02:44, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Cinderbrand (3.5e Equipment) 18:16, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Claws of the Bebilith (3.5e Equipment) 18:17, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Conjetium (3.5e Equipment) 02:38, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Cosmos Blade (3.5e Equipment) 05:57, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Dagger Hiding Bracer (3.5e Equipment) 00:24, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Dead Man's Chest (3.5e Equipment) 07:09, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Deceiver Debris (3.5e Equipment) 01:12, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Dirk, Punching (3.5e Equipment) 18:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dragonblood Elixer (3.5e Equipment) 19:53, 6 February 2019 (MST) 2014
Dragoncraft Armor or Shield (3.5e Equipment) 20:05, 6 February 2019 (MST) 2017.
Dragonfang Weapons (3.5e Equipment) 20:03, 6 February 2019 (MST) 2015.
Festive Lantern (3.5e Equipment) 07:58, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Fire Borne (First Form) (3.5e Equipment) 02:15, 16 April 2019 (MDT)
Flame Burst Gauntlets (3.5e Equipment) 18:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ghillie Suit (3.5e Equipment) 07:30, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Goblin Spear (3.5e Equipment) 07:32, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Gray Aria (3.5e Equipment) 01:42, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Greater Ghost Ward (3.5e Equipment) 18:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Guardian's Shield (3.5e Equipment) 18:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hand Crossbow, Reworked (3.5e Equipment) 06:13, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Hatter's Hat (3.5e Equipment) 12:23, 28 January 2019 (MST) still needs game mechanics
Hobgoblin Spear (3.5e Equipment) 05:56, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Injector Gauntlets (3.5e Equipment) 03:54, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Jagged Hammer (3.5e Equipment) 02:02, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Javelin Axe (3.5e Equipment) 19:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Judgement Pick (3.5e Equipment) 19:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Khakkhara (3.5e Equipment) 19:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Leatherweave (3.5e Equipment) 19:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Light of Elendil (3.5e Equipment) 00:22, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Long Hilt Battle Sword (3.5e Equipment) 19:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Luck Leech Dagger (3.5e Equipment) 02:58, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Lycanthropic Saliva (3.5e Equipment) 00:42, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Lyganium (3.5e Equipment) 06:24, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Mace of Kobold Golfing (3.5e Equipment) 19:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Maidens ribbon (3.5e Equipment) 19:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Make up kit of deceit (3.5e Equipment) 19:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Manriki-Gusari (3.5e Equipment) 04:55, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Mantle of the Dragonslayer (3.5e Equipment) 02:06, 16 April 2019 (MDT)
Manyspell Storing, Greater (3.5e Equipment) 03:26, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Mask of Aces (3.5e Equipment) 07:12, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Moldy Sandwich (5e Equipment) 19:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Morque, the Taker of Lives (3.5e Equipment) 01:10, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Nosan's Ring Of Chaos (3.5e Equipment) 19:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Orb of Fiendish Chaos (3.5e Equipment) 07:59, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Paper Scale Armor (3.5e Equipment) 08:00, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Petrified Orc Spine (3.5e Equipment) 03:19, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Phoenix Fire Wine (3.5e Equipment) 01:08, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Pick of Tiamat (3.5e Equipment) 07:27, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Platinum (3.5e Equipment) 15:53, 16 April 2019 (MDT)
Poisonous (3.5e Equipment) 07:15, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Red Claw (3.5e Equipment) 03:35, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Reflexive Repulsion Armor (3.5e Equipment) 05:55, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Ring of Backup Plan (3.5e Equipment) 07:48, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Ring of Deception (3.5e Equipment) 01:41, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Ring of True Belief (3.5e Equipment) 20:01, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ring of Unending Peace (3.5e Equipment) 20:01, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ring of the Fallen (3.5e Equipment) 07:58, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Ring of the Skinless (3.5e Equipment) 11:31, 8 September 2019 (MDT) Issue(s) unaddressed for over 5 years
Robe of Blades (3.5e Equipment) 08:10, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Rod of Unrestrained Chaos (3.5e Equipment) 20:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Samarie's Doomsteel (3.5e Equipment) 07:28, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Sandmans Tears (3.5e Equipment) 20:05, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Satchel of Perfect Preservation (3.5e Equipment) 20:06, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadow seal (3.5e Equipment) 20:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Spell Empowering (3.5e Equipment) 00:29, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Stave of the Old Gods (3.5e Equipment) 20:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Steam Sword (3.5e Equipment) 02:57, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Stick of Lashing (3.5e Equipment) 05:17, 9 March 2019 (MST)
Strings of the Puppetmaster (3.5e Equipment) 20:23, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Demon Lord's Raiment (3.5e Equipment) 20:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Good Samaritan (3.5e Equipment) 02:01, 16 April 2019 (MDT)
The Heart of All Sin (3.5e Equipment) 20:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Six-Fingered Sword (3.5e Equipment) 14:58, 3 September 2019 (MDT) This sword has sat uncompleted for over 5 years, and as such it doesn't look like it will be completed any time soon.
The Soul Cutter (3.5e Equipment) 20:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Warhammer of Zillyhoo (3.5e Equipment) 04:24, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Titanite (3.5e Equipment) 20:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vanguard Shield (3.5e Equipment) 09:24, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Venom Cleaver, The (3.5e Equipment) 20:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vines of Obad-Hai (3.5e Equipment) 08:44, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Weighted Companion Cube (3.5e Equipment) 20:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.

Other[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
3.5e Archdevil Deities 17:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
3.5e Demon Lord Deities 17:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Abduction (3.5e Encounter) 17:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Abrazim (3.5e Deity) 17:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Adonai (3.5e Deity) 17:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Aetas (3.5e Deity) 17:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Aether (3.5e Environment) 00:20, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Allergic To Bull (3.5e Trait) 09:27, 18 January 2019 (MST) This is far from being anything that is playable.
Andaran Pantheon (3.5e Pantheon) 17:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Anu (3.5e Deity) 17:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Apocalyptia (3.5e Campaign Setting) 17:56, 4 May 2018 (MDT)
Archer Line (3.5e Other) 17:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Arioch, Fallen General of Hell (3.5e NPC) 17:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Asgard (3.5e Deity) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Aura Guardian (3.5e Class) 17:57, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Aururmar (3.5e Deity) 06:13, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Avrens' Tavern (3.5e Environment) 07:50, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Banjo (3.5e Deity) 17:58, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Barrho Hilltop (3.5e NPC) 18:01, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Beast Shaman Maneuvers (3.5e Maneuver) 02:14, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Calconus the Destroyer (3.5e NPC) 18:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Calyn Carduk (3.5e NPC) 18:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Cartoon Plane (3.5e Environment) 11:26, 9 July 2019 (MDT) losers and in-betweeners never explained
Cassian Plane (3.5e Environment) 07:58, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Causality (3.5e Deity) 11:35, 11 July 2019 (MDT) missing information still
Chocobo Breeding (3.5e Variant Rule) 18:15, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Circlet of the All Seeing (3.5e Equipment) 18:16, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Class Tables (Teoryran World Supplement) 02:17, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Cleric of Olidammara (3.5e Alternate Class Feature) 18:17, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Commando (3.5e Alternate Class Feature) 07:42, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Courageous (3.5e Trait) 03:20, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Creatures of Karthica (Karthica Supplement) 18:29, 5 February 2019 (MST) 2013
Curious (3.5e Trait) 07:38, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Daemon Soul Consumer (3.5e Power) 18:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Daiki (3.5e Deity) 18:23, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Darnishone (3.5e Deity) 18:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
DarthPantheon (3.5e Pantheon) 06:41, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Demogorgon: Prince of Demons (3.5e Demonic Pacts) 18:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Demon Blood Corruption (3.5e Disease) 18:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dissociative Identity Disorder (3.5e Trait) 06:30, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Doomblade (Carallion Supplement) 01:41, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Dorath (3.5e Deity) 18:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dragon Blood Sorcerer, Variant (3.5e Prestige Class) 18:28, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dranconic Soi (3.5e Deity) 18:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Drek (3.5e NPC) 08:04, 9 July 2019 (MDT) creatures still need separate pages created, then information here replaced with links to the creature pages.
Drynth (3.5e Deity) 18:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dunbrow (3.5e Deity) 18:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dungeon Dash (3.5e) 18:31, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dunkleosteus (3.5e Creature) 03:20, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Duskblade into Swiftblade Gish (3.5e Optimized Character Build) 22:38, 7 January 2019 (MST) No description about this optimization, and the values are not realistic.
Ebon Monk (3.5e Prestige Class) 18:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Edolas (3.5e Environment) 18:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Eldstar (3.5e Deity) 18:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elossa (3.5e Deity) 18:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elthor (3.5e Deity) 18:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Emorta (3.5e Environment) 00:21, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Encyclopaedia Arcane: Nymphology 18:37, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Eo (3.5e Deity) 18:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Eternal Dark (Endhaven Supplement) 05:22, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Exander (3.5e Deity) 18:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Fehlgarath (3.5e Environment) 04:13, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Felemental (5e Other) 18:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Fenrisulfr (3.5e Deity) 18:42, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Force Blast (3.5e Invocation) 03:15, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Four Primordial Beasts (3.5e Deity) 06:43, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Garblespeak (3.5e Language) 01:24, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Gear and Equipment (The Legend of Zelda Supplement) 18:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ger-Dagum (Endhaven Supplement) 18:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Glo-Gleb (3.5e Deity) 18:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Gorlul (3.5e Deity) 18:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Gortalus Vetter (3.5e NPC) 04:27, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Great Black Swamp (Endhaven Supplement) 18:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Grim Reaper (3.5e Deity) 18:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Guard (3.5e Alternate Class Feature) 00:26, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Guide to Making a Samurai (Teoryran World Supplement) 18:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Harrowen Pantheon (3.5e Pantheon) 15:12, 26 February 2019 (MST) This page does not provide enough information to merit making a page for each god. Despite "currently being edited" it hasn't realistically been touched since 2010.
Heather (3.5e Deity) 04:11, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Hex (3.5e Deity) 19:00, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Holy Warlord (3.5e Optimized Character Build) 03:31, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Hooded (3.5e Trait) 19:02, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hudnir (3.5e Deity) 05:17, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Iaijutsu Master (3.5e Optimized Character Build) 06:42, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Iconomaster (3.5e Other) 03:41, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Iocus (3.5e Deity) 00:36, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Island of Ilyon (3.5e Campaign Setting) 11:18, 10 July 2019 (MDT) vastly incomplete still. An expired abandoned should be able to justify deleting the campaign supplements
Isthin (3.5e Deity) 19:06, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Jasmira (3.5e Deity) 19:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Jizargo (3.5e Deity) 19:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Jura (Endhaven Supplement) 19:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Jürgen Metzger (3.5e NPC) 19:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ka Rate (3.5e Deity) 21:13, 20 November 2018 (MST)
Kaiten the Fallen (Vaerya Supplement) 05:47, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Kassandra (3.5e Deity) 19:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kegg (3.5e Deity) 19:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Khronos (3.5e Deity) 19:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
King André Bestor (3.5e NPC) 07:27, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Kirroth, the God of Summer (3.5e Deity) 19:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Klevar (3.5e Deity) 19:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Koetel (Endhaven Supplement) 19:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kolec (3.5e Deity) 19:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Korlak (3.5e Deity) 19:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Krilos (3.5e Deity) 05:31, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Kuluth (3.5e Deity) 19:15, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lartuen (3.5e Deity) 04:34, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Level Advancement (3.5e Variant Rule) 02:31, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Lile Squareknot (3.5e Deity) 19:19, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lime Burners (Endhaven Supplement) 19:19, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lord Cirth (3.5e Deity) 19:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lord of Nightmares (3.5e Deity) 19:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ludnir (3.5e Deity) 04:38, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Luka (3.5e Deity) 19:23, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lunavar (3.5e Deity) 19:23, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lupine (3.5e Deity) 04:13, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Lycanthron (3.5e Deity) 02:31, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Lynetra (3.5e Deity) 19:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Magic Device Specialist (3.5e Alternate Class Feature) 03:23, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Magically Uninclined (3.5e Trait) 06:20, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Marakov (3.5e Deity) 19:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mefathiel (3.5e Deity) 19:28, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Melkuth (3.5e Deity) 19:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Meteor Dash (3.5e Alternate Class Feature) 08:34, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Miles (3.5e Deity) 02:30, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Misstar (3.5e Deity) 19:31, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Monk Maneuvers List 08:19, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Muskular (3.5e Deity) 19:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Muta (3.5e Deity) 19:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mystogan (3.5e Deity) 19:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Necromania (3.5e Trait) 05:16, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Necromantic Prodigy (3.5e Prestige Class) 19:37, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Nersiret (3.5e Deity) 19:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Nobility (3.5e Alternate Class Feature) 05:33, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Nocturnal Enuresis (3.5e Flaw) 19:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Noloshem (3.5e Deity) 19:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
NorthSky (3.5e Pantheon) 11:31, 8 September 2019 (MDT) Issue(s) unaddressed for over 5 years
Nothing (3.5e Deity) 19:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Notte (3.5e Deity) 19:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Oh, whats that? A wall? (3.5e Optimized Character Build) 04:53, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Omnid (3.5e Deity) 00:38, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Orcus: Prince of the Dead (3.5e Demonic Pacts) 19:43, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Orodor (3.5e Deity) 19:43, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Perma (Endhaven Supplement) 19:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Piffudge (3.5e Deity) 19:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Pook (3.5e Deity) 19:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Pyroath Aerogan (3.5e Deity) 19:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Racist (3.5e Trait) 08:14, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Realm of Eternal Undeath (3.5e Environment) 19:58, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rem (3.5e Deity) 20:00, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Robes of the Haari (3.5e Equipment) 08:10, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Roronoa Zoro (3.5e NPC) 20:04, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rubyspire Vale (3.5e Environment) 05:26, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Samurai Religion (Teoryran World Supplement) 11:32, 8 September 2019 (MDT) Issue(s) unaddressed for over 5 years
Sanders (3.5e NPC) 07:23, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Sarem (3.5e Deity) 11:50, 11 July 2019 (MDT) still no dogma, clergy is a bit skimpy
Sarosian (3.5e Campaign Setting) 06:51, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Satine (3.5e Deity) 20:06, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Sethil (3.5e Deity) 20:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shekastkoré (3.5e Campaign Setting) 20:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shining Imitator (3.5e Alternate Class Feature) 04:40, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Sientra (3.5e Deity) 20:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Skolar (3.5e Deity) 20:15, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Soulknife, 2nd Variant (3.5e Class) 20:19, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Squirreling Paragon (3.5e Racial Paragon Class) 07:48, 29 January 2019 (MST) As per above. Untouched for over 5 years.
Sraosha (3.5e Deity) 20:21, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
St. Edmund (3.5e Deity) 20:21, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Stalactilus (3.5e Deity) 20:21, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Summoner Ace (3.5e Prestige Class) 01:37, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Säure (3.5e Deity) 00:28, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Taichiro (3.5e Deity) 20:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tarla (3.5e Deity) 20:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Taslan (3.5e Deity) 20:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Technology mod (3.5e Other) 20:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tempest, Variant (3.5e Prestige Class) Blobby383b (talk) 18:51, 25 September 2019 (MDT) No major progress has been made on this prestige class in over 4 years, so it doesn't look like it will be completed any time soon.
The Core (3.5e Sourcebook)/Classes 20:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Cursed Valley (3.5e Quest) 20:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Faceless Mage (3.5e Deity) 06:18, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
The First Evil (3.5e Deity) 20:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Fourth Wall (3.5e Environment) 07:47, 29 January 2019 (MST) As per above. Untouched for over 5 years.
The Kraken Keep (Dominaria Supplement) 20:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Lady (3.5e Deity) 11:34, 11 July 2019 (MDT) still missing clergy and temples. more fluff in other areas would be nice too
The Quintessential Barbarian 20:31, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Quintessential Barbarian II 20:31, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Quintessential Bard 20:31, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Quintessential Bard II 20:31, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Seven Deities of Lustarat (3.5e Pantheon) 14:39, 10 March 2019 (MDT) Untouched since 2014. Not enough information for each deity to merit making a full page for each.
The Slayer's Guide to Female Gamers 03:55, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
The Three who is One (3.5e Deity) 20:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Unapprochable East (3.5e Sourcebook) 11:32, 8 September 2019 (MDT) Issue(s) unaddressed for over 5 years
The Vaeryan Seven (Vaerya Supplement) 07:39, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
The Void Layers (3.5e Environment) 06:01, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
The shop of wonderous oddities (3.5e Environment) 07:48, 29 January 2019 (MST) As per above. Untouched for over 5 years.
Thraskis (3.5e Deity) 20:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Thunderbeard Punchkill (3.5e NPC) 20:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tome of Fiends (3.5e Sourcebook) 01:17, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Transgressors (Endhaven Supplement) 20:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Trip Fighter (3.5e Optimized Character Build) 20:37, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Triscadecaphobia (3.5e Trait) 02:12, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Turil (3.5e Deity) 20:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Twelve Swords (3.5e Campaign Setting) 20:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Two-Weapon Karmic Fighter (3.5e Optimized Character Build) 09:58, 27 February 2019 (MST) Needsbalance since 2012.
Typhron (3.5e Deity) 20:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ultimate Infiltrator (3.5e Optimized Character Build) 09:24, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Ultimate Summoner (3.5e Optimized Character Build) 09:01, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Umbral Enspelling (DnD Mystery) 07:47, 29 January 2019 (MST) As per above. Untouched for over 5 years.
Using Reaping Mauler to Extract Brains (3.5e Optimized Character Build) 09:19, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
V (3.5e Deity) 20:42, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vanya (3.5e Campaign Setting) 11:19, 10 July 2019 (MDT) vastly incomplete still, hopefully an expired abandoned helps justify deleting campaign supplements
Vethlyn (3.5e Deity) 20:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vorpal on the Loose (3.5e Optimized Character Build) 20:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vrisis (3.5e Deity) 20:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
War and Large Scale Battle (3.5e Variant Rule) 20:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Warrior of a Thousand Attacks of Opportunity (3.5e Optimized Character Build) 08:56, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
World Of Darkness (3.5e Environment) 08:50, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Yaguran Deities (3.5e Pantheon) 09:19, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Zacrenius (3.5e Deity) 20:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Zetsubokaten (3.5e Deity) 20:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Zouaga (3.5e Deity) 11:47, 11 July 2019 (MDT) bare minimum with missing lore, fluff, and flavor that helps players get into their characters
Zuan Codex (3.5e Sourcebook) 20:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.

2.5e[edit]

Races[edit]

Articles with a "Abandoned" template.
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Subraces[edit]

Articles with a "Abandoned" template.
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Classes[edit]

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Subclasses[edit]

Articles with a "Abandoned" template.
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Spells[edit]

Articles with a "Abandoned" template.
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Feats[edit]

Articles with a "Abandoned" template.
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Creatures[edit]

Articles with a "Abandoned" template.
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Equipment[edit]

Articles with a "Abandoned" template.
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Other[edit]

Articles with a "Abandoned" template.
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Pathfinder[edit]

Races[edit]

Articles with a "Abandoned" template.
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Subraces[edit]

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Classes[edit]

Articles with a "Abandoned" template.
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Jedi (Pathfinder Class) 07:48, 4 May 2018 (MDT) Incomplete and untouched for a year.
Oozing Spirit (Pathfinder Prestige Class) 12:42, 13 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shinobi (Pathfinder Class) 15:06, 7 July 2019 (MDT) In Progress 11/15/2017

Subclasses[edit]

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Chakra Abilities (Shinobi) (Pathfinder Power) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Krayak (Pathfinder Environment) 12:41, 13 September 2019 (MDT) Issue(s) unaddressed for over a year.

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Needs Balance[edit]

5e[edit]

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Abstraction (5e Race) changing your size category as a bonus action should be a trait not in the size section. Herald of Disaster has no range and appears to be at will. Confusing Illusion is confusingly written and is a better version of the cleric's channel divinity: invoke duplicity. Aura of Reflection is free damage every round for a creature being in 5 feet of you. +3 ASI to pretty much any ability score you want. Overall still needs work, the traits need to be reworked and rewritten, the ability score improvements need to be rethought as does the whole changing size categories. As this race does not adequately take into account the benefits of being a large player character.
Aloii, Variant (5e Race) This race seems overpowered compared to the balanced original, and would benefit from having less powerful traits. For example, +4 ASI, 40ft of movement, unarmored defense as a racial trait, etc. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Amazonian (5e Race) Armor Aversion can be compared to the 10th level monk ability, xxx, except it lacks the "you cannot take harmful actions" limitation and also grant unarmored defense. Class features should not be racial traits. See the Lizardfolk or Loxedon for how the first party does AC bonus's on races. This plus a +3 ASI, Large size and the several other traits push this over the boundry.
Anamesa (5e Race) Visceral Disconnect needs to be less debilitating.
Anansi (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, Tiny Player Character Issues, Subraces swap out ASI's, Negative ASI's, overly wordy convoluted and neigh unreadable traits, a plethora of questionable abilities and traits that are reminiscent of a class, advantage on ability-based checks, etc. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Ancient Warforged (5e Race) Advantage on death saves and condition immunities should be removed. Stronger than the warforged even with those reductions, consider changing it up.
Animated Shield (5e Race) This is practically unplayable in its current state. A Design Disclaimer is required even if it was brought to a more satisfactory state. What can this race actually do as the fundamental options of play are totally cut off here? A large number of the traits are taken straight from the Animated Armor (5e Race).
Animated Sword (5e Race) Medium is probably a fair bit better than the other two, with heavy being pretty lack luster as is.
Aragami (5e Race) This race seems overpowered compared to similar first-party races and would benefit from having less powerful traits. For example, flat bonuses/ detriments, X number of uses, damage for existing, potentially knowing all languages, flat damage reduction, at will shadow teleport (shadow monk feature), class features as racial traits, etc. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Arborial (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. Several strong and noteworthy traits combined with Large/Huge size. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Astral Angels (5e Race) Uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. flat reductions/increases in damage, vague shapeshifting, etc. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Barraki (5e Race) Too strong in certain areas when compared to first-party content and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. 1d10/2d10 magical natural weapons, natural armor(11+con+dex), 60 feet of swimming, near unconditional or vague advantage, electrical damage(?), common condition(charmed) immunity, cumulative flat increases to all melee damage, 4 additional skill proficiencies, etc. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Battle Born, Variant (5e Race) warring thoughts-harsh, battle master-goes against DM/PC relationship-the PC shouldn't gain knowledge on a monster's HP based on an attack roll and that critical threat range is too strong, Undying Warrior-unconditional healing goes against 5e philosophy, Warrior by trade-a racial +1 to attack and damage rolls go against bounded accuracy theory, the rest is also un-conformed to 5e.
Battle Born (5e Race) As per talk page.
Beastkin, Variant (5e Race) d8 unarmed strikes are questionable especially on a monk who gets their 11th level class feature at level 1.
Blood Elf, 2nd Variant (5e Race) Uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. This belongs as an elvish subrace or a redesign of a the high elf. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Blood Elf, 5th Variant (5e Race) The last two traits need to be toned down. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Bloodied Fallen Angel (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, automatically being able to do things, "expertise" and what's more the best skill in the game, compared to the aarakocra or aasimar this is far stronger (not better sadly). Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Boden (5e Race) Beastshape is vague and steps on the druid's wild shape too much. This needs to be toned back significantly to not remove the other benefits of the race. Overall it takes the best aspects of the dwarf and the firblog and will need more work to be comparatively balanced by comparison.
Buffalord (5e Race) None of the custom traits work with 5th edition D&D so need rewriting.
Candlefolk (5e Race) Uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Cat Sith (5e Race) schrodinger exceeds anything in the PHB. Druids get wild shape at level 2, twice. alter self is a 2nd level spell, and doesn't allow appearance to become four legged. trait severely needs attention for this race to be playable. Please read the 5e_Race_Design_Guide.
Cavern Crasher (5e Race) The traits do not work with 5th edition and misunderstand the way 5th edition works.
Changeling, 3rd Variant (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, "chapechanger" allows you to be any race in addition to this one as well as allowing you to be a large size creature(So you could turn into a CR3 giant scorpion at level 1), proficiency in arcana is totally random, and 2nd persona is an RP element. Overall this goes far beyond what a race should be capable of and requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Child Of Cosmos (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. The ability to add flat damage to all attack and it scales up to 4d6. Overall poorly executed and needs a rework both from a mechanic, lore and formatting perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Coleoptera (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. Flying and a number of badly worded, convoluted traits. Overall poorly executed and needs a rework from a mechanical perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Creepy Doll (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. Breaks several 5th edition design philosophies. A design disclaimer is most likely needed here. Common condition immunities, possession, uses incorrect narrative durations, Tiny sized but has 20-30 walking speed. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
CrossBreed (5e Race) The racial feats granted by this race seem largely questionable and don't have to do with the race at all but just the character concept, as such they should be split off and then linked back here for relevance.
Crystalisk (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. Tremorsense, burrow speed, doesn't have humanoid type thus immune to several spells, etc. Several abilities of questionable standing, this would work better as a composite/ racial class. Overall needs a rework both from a mechanics perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Daywalker (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, auto detection of falsehoods, blindsight, unkillable unless by prescribed methods, several skill proficiencies, necrotic damage heals, unarmed strikes heal, regeneration, truesight, +6 ASI. Overall ridiculously overpowered and requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Demi-God (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, +3 to a single score, innate flight(50), 40 feet of movement. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Demonkin (5e Race) Comedically overpowered with little to no sense of cohesion. Refer to the first party races for how a race should be presented and then compare this to any one of them to get an idea for how out of standard this is.
Derro (5e Race) Magic Resistance is overpowered. No race should be allowed to have it. Nerf it or trade it for something else.
Devil's Child (5e Race) I've just implemented the Full Devil Form. I tried to make it as balanced as possible but I'm not sure it is. If you have some suggestion, please share in the discussion.
Divine Horseman (5e Race) The wording and traits given are strange throughout and resemble what you would give a class rather than a race. Read the 5e Race Design Guide to get a better idea about how to communicate your race and then read the Musicus Meter (5e Guideline) to get an idea about how traits are worded and communicated.
Doomed Undead (5e Race) Uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague and thus leads to a number of balance of concerns such as with the respawn trait. +4/-4 ASI's. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Draakra (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, in comparison to the human variant this race gets a feat of choice and several other far stronger abilities including flight, an innate reach of 10ft., and seems to imply that all damage that is dealt by this race adds its Constitution modifier. Affinity for magic allows any spell capable of being cast by a sorcerer to be chosen and cast(levels 1-9 take your pick). Negative ability score increases should also be avoided. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Draconic Angel, Variant (5e Race) This race is a strictly better version of Draconic Angel and is overpowered compared to actual first party races.
Dragonborn Goliath (5e Race) Gets everything the dragonborn does as well as a skill prof., powerful build and an extra language.
Drakki (5e Race) Doesn't follow 5th edition standard nor site standard. Unarmored Defense, Negative ASI's, flat increases instead of conditional advantages, etc. Please read the 5e Race Design Guide and the Help:When_to_Italicize_and_Capitalize.
Drowconian (5e Race) Compared to the Aarocokcra, Dragonborn and Drow this race is a decent amount stronger. Almost entirely due to granting a flying speed at 1st level. The easy fix would be to swap it out for another draconic quality like damage resistance or a breath weapon. Overall there is also a lack of elvish qualities, mechanically a +1 to each of the ability scores given and fey ancestry is closer to a combination of the two races.
Døkkálfr (5e Race) This race seems overpowered compared to similar first-party races and would benefit from having less powerful traits. For example, unconditional advantages/ disadvantages on a variety of skills and a tremorsense. Overall requires more work from a mechanical perspective to better compare and integrate with the first-party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Earth Clan (5e Race) Shapechanging is wholly vague by comparison to the shifter/druid/changling, is at will, Long rests shouldn't be halved see how the elves trance works and implement it like so.
Eastern Dragonborn (5e Race) The subraces are unbalanced comparing them to each other and even individually they are pretty strong. Especially the Air based one. Flying is a largely dominating feature in the early game and comparing this to the first party aarokcra it's quite powerful. I'd recommend reducing the number or strength of the sub-classes and specifically reduce the power of Air.
Echidnites (5e Race) See talk page.
Elemental Demon (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. Universal advantages/disadvantages, save or you are blind with no range limit, Flat bonus's, flat ignoring of all difficult terrain, free healing, free damage for proximity, 60 feet flying speed, three creature types, etc. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Elementling (5e Race) The subraces vary too largely in strength and overall the race is missing the streamlined layout first party races have. See how the Genasi are done in the first party's Elemental Evil Players Companion as they are a close comparison to this race.
Eliksni (5e Race) Racial traits should not scale above 5th level, and increasing of their size category makes the race comparatively overpowered when you look at first party races. Eliksni Magic should be integrated with the ranking system trait so it mirrors the innate spellcasting formatting/wording. Four Arms doesn't take into account the two-handed weapon/ sword and board trade-off and should not allow a character to ignore a key weapon property. Crossbows should be specified to which ones. Educated should be worded like the high elves trait. Strong Arms should use the natural weapon wording the lizardfolk/ tabaxi use.
Emotions (5e Race) This race seems overpowered compared to similar first-party races and would benefit from having less powerful traits. For example, if we compare this to the aarakocra it has a flying speed and 8 highly questionable traits on top of that. The traits allow possession, incorporeal movement, massively damaging traits, etc. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Enfield, Variant (5e Race) The field enfield outclasses all the other subraces due to its massively increased fly speed.
Entities of the Three Brothers (5e Race) I feel He Who Speaks No Evil should have different benefits from the other brothers and Perception proficiency paired with advantage on sight is really strong to the point I would remove it in favor of something else like has been done with He Who Hears No Evil.
Extraterrestrial Being (5e Race) It is difficult to understand what this races traits are trying to communicate. The page requires rewriting.
Fallen Angel, Variant (5e Race) A drop in fly speed doesn't compensate for the several additional traits this race recieves when compared to the aarakocra.
Fary (5e Race) Between their ability to cast invisibility(a 2nd level spell) without a duration or limit or action/bonus action/reaction, advantage on all saving throws against magic and their huge pool of innate spellcasting I'd say this race is pretty overpowered compared the first party races and requires a rework to make it work as a race for player characters, not a monster manual entry. Generally, copy and pasting from the monster manual without converting the race to standard is a bad idea and you can even see the incorrect copying that happens when you copy and paste from a pdf in the substitution of "fails a DC 10 Charisma saving" being "fails a DC l0 Charisma saving" with the "1" being an "l". Lastly if you were to compare the two subraces pixie and sprite, the pixie hands down is redicously stronger. These sub-races should be roughly of the same strength.
Featherkin (5e Race) A few questionable traits such as life drinker, skill expertise, attack roll advantages, skill advantages, beak thrust, etc. Overall needs a reword/rework of a few features to be more varied and more inline with first party races.
Fell Orc (5e Race) Pack Tactics throws the balance of this race out of line by comparison to the kobold, nerfing it down or replacing it with something more appropriate would be better.
Fennec, Variant (5e Race) Both the specialized traits aren't in line with what a racial trait should do but including flat bonus's to rolls, traits that cripple you for their use, huge amounts of damage that are not proportionate for low levels of play, flat saving throws, etc. Optional traits should function like the tielfing variants in Mordenkainen Tome of Foe's.
Fennec (5e Race) unconditional advantage on stealth.
Fu'Ara (5e Race) The issues here is more the open-endedness and vagueness of traits. Each season and the effects they grant should be detailed after the race or as subraces. The UA Eladrin and the Dragonborn are good examples of how to correct present a concept like this.
Gallifreyan, Variant (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, +3/4 to a single ability score, up to +6 ASI on top of a plethora of questionable racial traits, traits that force a player to act/roleplay their character a certain way, ridiculously overcomplication regeneration/resurrection, dm fiat understand all languages. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Gargoyle (5e Race) Sub-races get a number of strong of benefits such as resistance to all physical damage types, Ancient Knowledge should not be a racial trait it is akin to a class feature. Overall a lot of effort has been put into this race but it needs to be correctly balanced compared to normal first-party races.
Gems, Variant (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, unconditional advantage on all Constitution saving throws, losing a limb is pretty vague and not covered by the rules, this needs to be clarified, adapt should recharge on a short rest, Resilence should give a list of damage types as a choice from all of them shouldn't be allowed, Inclusion is phrased poorly to the point where one cannot extrapilate what the intent is. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Ghost (5e Race) The balance issues on the talk page back from 2015 are still relevant. "Undead Nature" alone would use up the whole balance budget. Furthermore if you are taking the ability score increase from another race, the obvious choice is human, since that's +1 to each, making this particularly overpowered.
Giant Ants (5e Race) Questionable natural weapons and 1st level flight.
Glitch (5e Race) See talk page.
Globglogabgalab (5e Race) "you can polymorph into any creature you wish" - great, I'll turn into a Tarrasque then? Fear is a 3rd-level spell, so the PC should be at least level 5 to use this.
Goliath Panda (5e Race) Uses none 5e terminology and the traits are poorly worded and or vague. Universal advantage on a common saving throws. Relentless Endurance is already a racial trait on the half-orc, the name should be changed.
Grauel Kemono (5e Race) 5th edition doesn't use negative ability scores, the external image isn't correctly sourced(you need to original artists name the name of the art and a link to their page), the wording of traits and fluff are vague and incorrect throughout. Please read the 5e Race Design Guide for a step by step guide on how to create a race as well as the relevant sections of the Dungeon Masters Guide.
Greater Hellhound (5e Race) This class features negative ability modifiers, and unusual mechanics such "doubling a roll", and "summoning a pack". Additionally, almost all the subraces appear imbalanced.
Gurabimosu (5e Race) Tremorsense and immunity to a damage type are both way too strong for a playable race on their own, let alone together. There is no such thing as a "gliding" speed in 5th edition D&D; if this is a variant rule it needs to be linked to or otherwise defined. Large size also needs definition; please see Large Races (DnD Guideline) and Large Player Characters (5e Variant Rule). No such thing as "water attacks" either; maybe you mean cold damage? D&D usually considers water and ice attacks to be the same thing, unlike, say, Pokémon. "Dragon force" is way too strong at lower levels, even for a 1/day ability, but falls off quickly as you reach higher levels. This race's statistics need redoing to bring them to a power level comparable to the first-party playable races.
Hailosi (5e Race) Unarmed strikes deal +1d4 damage, making monk's damage output too high. The fire vulnerability is inadvisable, considering how common this damage type is. The exhaustion cripples this character on extended dungeon quests.
Half-Celestial Born (5e Race) Compared to the first party aarakocra or aasimar this race receives several more powerful racial traits such as flight and automatic success.
Half-Crystallid (5e Race) The subraces need to balanced in line with their original race.
Half-Golem (5e Race) This race seems questionable compared to similar first-party races, and would benefit from having more standardised traits. For example, unconditional advantage against Constitution saving throws, flat bonus to AC, 20 feet walking speed are all largely questionable but easily fixable. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Half-Kitsune (5e Race) Far stronger than any traditional first-party race. The number and breadth of traits make this race overpowered. See the 5e Race Design Guide. In addition, the wording and formatting of the page doesn't conform to site standards, see the previous link and Help:When_to_Italicize_and_Capitalize.
Half-Rust Monster (5e Race) Too strong compared to standard first party races. There is no reason why this race should have 40 feet of movement. Their large Armor Class increase paired with their ability to corrode metals as a reaction is also too strong. Consider reducing the base Armor Class and reworking the rust effect to better suit a race.
Half-Vampire (5e Race) This race is overpowered compared to similar first-party races, and would benefit from having less powerful traits as the race currently get everything their first party race gets and a whole bunch of questionable stuff from the vampire. Overall requires a rethink and then a rework from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Half-changeling (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. This race has the best aspects of both their parents race: shapechanging and gnome cunning/lucky/flight/etc. Overall picking more comparative traits from each race and even making original traits that play off both concepts would be better to integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Half Dragon, Variant (5e Race) Stronger than the already questionably strong variant human.
Half Tefling and Half Orc (5e Race) Negative ability scores.
Hanson Clan Static (5e Race) Tries to make a race a class, lightning immunity, charge building up, benefits that extend beyond 5th level, a purposely overpowered subrace that the author claims PC's aren't allowed to take, etc, as well as an overall terribly clunky design. Please read the 5e Race Design Guide for help trying to make this balanced/ reasonable compared to the other 5th edition races.
Harpos (5e Race) Inheriating the racil traits of another racial is incrediable variable and unbalanced. The method mentioned for doing this here is also incrediable vague, "cut it in half". This needs a rethink.
Haunted Skull (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, +4 to a single ability score, Tiny size, flying speed, ability to jump onto the body of a Large size creature and gain its stats. Overall this "race" has massive drawbacks that poorly attempt to make up for its massive benefits and as such will require more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Heartless (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, size category should not be choosable, innate casting of a 4th level spell at level 1, racial abilities that go up to 10th level, flat bonuses and most traits make little to not sense. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
HemoGoblin (5e Race) Blood Sucker's Buffet is way too strong for a racial ability, compare that to the sickening radiance spell that only gets to add one level of exhaustion while this gets to add 3-4. Natural weapons don't have weapon properties.
Hidoran (5e Race) Uses incomplete and incorrect wording in a few places. The traits need to be mechanically worded correctly as they are often vague. Resistance to cantrips and 1st level spells is definitely questionable, replacing it with something like, "When you take damage from a spell, you can as a reaction, siphon some of that magic off, empowering your next melee attack. This attack deals an addition 1d6 damage and the damage type is whatever the damage type of the damage of the spell was." though that could be worded better. Overall needs a touch up to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
High Entia (5e Race) The ASI's for this race are weird given the fly speed and weapon proficiencies, DEX should be somewhere in that mix.
Homeblessed (5e Race) The precise benefits or drawbacks of Blessed and Magic Touch should be more clearly defined. This would help a DM employ this race in a campaign unambiguously.
Human, Gaston Variant (5e Race) Barge Overdrive needs to be toned down. See talk page.
Inkling, 2nd Variant (5e Race) See talk page.
Ishilb (5e Race) Trait wording needs improving and simplification throughout consult the 5e Race Design Guide for help. Uses incorrect formatting, see Help:When to Italicize and Capitalize for help. Trait balance is questionable here as well such as granting a flat bonus to Armor Class. Look at the first parties Tortle race to see how they have done a race with a similar shell carrying characteristic.
Japanese Kitsune (5e Race) This is a race, and you might not have a spell save DC. Spiritual Power needs to be reworked. Other traits should be looked over as well.
Kajask (5e Race) See talk page.
Kender, Variant (5e Race) Uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. Flat bonus's, unknown terminology, condition immunity, negative ASI's, etc. Overall a poor conversion to 5th edition and needs a rework both from a mechanical perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content. The Musicus Meter (5e Guideline) also has a comprehensive list of racial traits you should use to inform your wording.
Kitsune, 3rd Variant (5e Race) Stronger than any first party race and the balanced Kitsune_(5e_Race) as well as unbalanced Kitsune,_Variant_(5e_Race). Page uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. A plathora of powerful traits of questionable standing across whether they be base race, subrace or variant traits. Several flat bonus's. At will casting of alter self. Several free languages(most of which are unexplained). etc. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Kitsune, 6th Variant (5e Race) Even compared to a strong first party race option like the half-elf this race is recieves far more and far stronger benefits and will need to be brought in line to not be overpowered.
Kitsune, Variant (5e Race) Compared against one another the subraces are not balanced or in line. The linking of a number of uses for abilities to the number of tails is a cool concept but doesn't work in practically going by an additional tail every 3th level. Giving a free barbarian rage, 3 favored terrains(whatever that is meant to refer to is unclear), Truesight, etc. Overall, it would greatly benefit from a rework.

Agreed. Changed the barb rage thing, but more detailed explanations on what to modify would be nice. A post in the comments for example... :) Thanks.

Klyntar (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits as well as giving more information on how this race actually works in practice. For example, 60 feet of blindsight is too strong, as is the ability to shapeshift as an action indefinitely for free without rest, if you had a Roc as your host are you now a gargantuan sized creature with 120 feet of flying? The races lore seems to suggest you can simply just take over a body, gain everything that body has as well as what is listed here and continue on which is simply too strong and requires further clarification. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Kreen (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, limiting the four-armed trait so that a Kreen character can't wield two greatswords or a greatsword and a shield is definitely necessary. There are a number of places where it seems the player can choose their ability modifier, this should be strength or dexterity, rather than something like constitution or charisma. Vicious Claws seems to imply its a natural weapon but also has a recharge? This should be clarified. Thick Carapace should be capped at 18, think of it like plate armor. Flight at first level is questionable, I'd suggest limiting the height to their walking speed or causing them to fall if they end their turn flying. In regards to Burrow granting such a trait allows players to easier hide under the ground without fear of repercussion and the tremorsense also granted makes it harder to deal with this kind of trait. 5 feet of tremorsense, removing the level scaling and keeping the speed to half would be far more prefereable. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Kritian (5e Race) Between 6 traits for each subrace, 7 base races traits, transformations, and breath weapons, this race seems to have to have a lot going on, and may be overpowered.
Kyuzo (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, races should not have such an interaction with equipment. The equipment itself doesn't actually exist in first party books as well. Parry can be done every turn and grants 2-6 AC. Free damage on every strike. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Lamia, Variant (5e Race) Few traits are too strong when compared to that of the first party races due to mostly incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. Free grapples every turn, Large player size, Blindsight in addition to normal sight with darkvision, +3/4/5 ASI. Overall its eh and an improvement on the original yes but needs a rework from a mechanical and lore perspective to better integrate with the first party content. Consider their relationship with the Yuan-Ti since their also a "snake-people" race and maybe other reptilians-types like the Lizardfolk. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Lesser Dragons (5e Race) Significantly stronger when compared to first party flying races such as the aarakocra. Though an effort has been made to bring this in line it is still too strong as it still tries to squeeze every aspect of the dragon into a race. The traits need work in terms of power level but also need to be reworded to match the first party as they are often vague and/ or overly wordy. In particular, the flying speed, dragon creature type and quadrupedal trait are the most problematic. I recommend reading the 5e Race Design Guide specifically the sections on Do's and Don't as well as Flying Races.
Lilin (5e Race) Comparatively stronger than any first party race due to several level dependant abilities of easily questionable balance. Overall poorly executed and needs a rework both from a mechanic perspective and the lore could be improved as its pretty much just a vampire/succubus as to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Limus (5e Race) This content is stronger than any comparable first-party content. For example, the human also gets a +1 to all ability scores, by comparison this race gest that, the ability to automatically know the alignment of any creature, an additional +2 hp per level(as opposed to the dwarf's +1 hp per level), a climbing speed, one of the best passive benefits in the game: Magic Resistance, ignores difficult terrain, is a large size creature, gains an addition +2 to their ability scores making their total asi +8(the average is +3 if you've read the PHB before), expertise on skill checks and another few totally vague/ nonsensical abilities. Overall requires far more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Lisen (5e Race) Race traits never go beyond anything for 5th level. Also truesight for a race at low levels is generally not ok
Lithune, Variant (5e Race) Stronger than any first party race. I'd recommend significantly decreasing the benefits of the subraces. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Lithune (5e Race) Racial traits are significantly better than other first party feats and racial feats. Feats should not have level caps and the prereq's should have the race name in them to show their racial feats. These are more class feature type abilities than racial feats, see XGtE. 1d8 on an unarmed strike might as well be giving a monk their 11th level class feature early. Consult the 5e Race Design Guide and the 5e Feat Design Guide for help.
Living Doll (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. Two common condition immunities. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Lizardfolk, Variant (5e Race) Just a buffed version of the already comparatively strong Lizardfolk and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly. Overall poor and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Lombax (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. +4/5 ASI, saving throw proficiency, granting a feat, weapon proficiency based on damage type, Gnome Tinkering on steroids. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Lumate (5e Race) How they gain and lose their lumate shell and more importantly their flat +2 to their Armor Class isn't explained and breaks bounded accuracy. Dis/Advantage on literally everything in regards to a certain damage type is easily questionable and might as well be a universal dis/advantage due to its huge breath. Huge detriments don't counter huge benefits in 5th edition, nor does the Musicus Meter take into account such huge detriments or benefits. The price of an item is privy to the Dungeon Master, and such a Design Note explaining the process and the recommended costs should be present rather than within a racial trait. Spellcasting ability for traits should be reasonable and related, not something whatever ASI the subrace gains, like Strength or Dexterity.
Lupus (5e Race) 1) Ferocity needs to be rewritten. 2) Too many traits, making this race overpowered. Let me know if you want a breakdown.
Lustrous (5e Race) Yes, you're correct. There are too many racial traits and a little too many subraces on this page. Condense it a little bit and you'll be good to go.
Lycanthrope, 2nd Variant (5e Race) As per the talk page. Doesn't take into account races without subraces or the comparative balance of those with and without subraces or the difference in the power of some races subraces compared to others. Negative ability score improvements should be avoided. Assuming it is used for races with subraces then it essentially adds several strong benefits that make any subrace better than any other as well as includes some badly worded downsides that will cause issues for other party members, makes any period of downtime or travel longer than 3 days a challenge and causes playing one to be choir. Overall a rework is required to make this more reasonable and work within the context of the game.
Lycanthrope (5e Race) Needs better design in places. For example, "retaining one trait" is haphazard, as this can range from something minor to something very powerful (like drow spellcasting, or the human's bonus feat. "Overlap and clashes" requires some interpretation, which is a weak design.
Machine (5e Race) Uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. You should avoid granting flat increases to AC as well as increasing the base AC of a race over 13. Random Weight and Height Table is wrong for a Medium Sized creature. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Machine Doll, Variant (5e Race) Clunky and uses incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. Flat bonus's to AC should be avoided, instead, increase the base AC. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Magnitudian (5e Race) Combat expertise, as worded, is broken. Also uses negative ability modifiers.
Matter Thing (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, flight, natural weapons that deal scaling pschyic damage that starts at 4d4, 1d8 natural weapons, etc. Overall rediculous and requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Mechan (5e Race) Large size PC issues. Repair protocol is too strong and overly wordy.
Mechon (5e Race) Grants what is essentially a powerful magical item as a racial trait. Physical damage resistance, Large size PC issues.
Meltskin (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. +5 ASI, -2 ASI, round counting, near unfunction rot trait, saving throw proficiency, optional subraces? Incorrect RW&H Table. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Merdwarf (5e Race) Base race has the full 10 racial traits, and the subraces have additional traits. Also has a very high swim speed. Additionally the base race increases ability scores by 4, and each subrace increases upon that.
Metalborn (5e Race) See talk page
Metamorphic (5e Race) The miscellaneous traits should be removed or made mechanically relevent and the damage/ condition immunities ideally shouldn't be granted by a racial trait. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Mimic Changeling (5e Race) This is basically the first-party changeling with traits from the mimic added on.
Mongrel (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. Ability to distribute their ASI's potentially allowing for a +4 to a single ASI. 45 movement speed. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Moon Fey (5e Race) The wolf transformation needs careful rewriting. What happens to hit points and Hit Dice when you transform back and forth? What happens to your equipment? I can't use class "abilities", but what if I have a feat that grants spellcasting or superiority dice or other "class-like" features? Look at the careful wording of the Druid's wildshape, but note that if you use a similar mechanic, the race becomes overpowered.
Moon Presence (5e Race) Uses confusing, incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. Overall needs a rework both from a mechanical perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Moonborn (5e Race) This page uses incorrect wording throughout. Flat bonus's, red links and unconditional advantages on several skill checks on contribute to the pages issues. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Multiplectic (5e Race) Clone Self. So there's me and 6 clones carrying identical equipment. It doesn't say how they act except "they take telepathic orders", so I assume they move and take actions as the player directs. I can use them to box in enemies and block their movement. My damage output each turn is 7d10 (say, with a longsword or fire bolt; at 5th level my damage output becomes 14d10). If I have the axe of the dwarvish lords, now I have six more copies of it. A clone might only have 5 HP, but I can make a new one every turn. Since a clone is identical to me, they can make their own clones too.
Mummy (5e Race) The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. Adding charisma bonus to AC, so if you have an unarmored defence you can get three modifiers for your AC calculation. Overall poorly done and needs a major rework both from a mechanic and lore perspective.
Mytuos (5e Race) Uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. +5 ASI paired with traits that cause automatical failures in contests, grant abnormally high modifiers and traits that don't make any mechanical sense. Overall poorly executed and needs a rework both from a mechanics perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Myxapia, Variant (5e Race) Currently just an overpowered version of the Myxapia (5e Race).
Nerubian (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. Tremorsense. Condition/Damage immunities. damage vulnerability. low level spell immunity. burrowing speed. etc. Overall poorly executed and needs a major rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Newro (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, +4 ASI, +3 to a single score, negative ASI's, 40 foot of movement as well as other forms of movement, innate version of the alert feat, flat bonuses, advantage without an ability score or skill, unconditional advantage on a skill check, etc. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Nightbleeders (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. Overall overloaded with benefits and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Niphin (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. Negative ability scores, flat bonus to spell save DC and spell attacks, etc. Overall needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Nonon (5e Race) Variable ability scores.
Okami (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. +5 ASI, traits worded like this is a monster, unarmed strikes deal more damage than a 16th level monk, no reason why they would have superior darkvision, Random Weight and Height Table is incorrectly used. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Osmosian (5e Race) This race seems overpowered compared to similar first-party races and would benefit from having less powerful traits. For example, flat damage reduction, unconditional advantages, can take over any machine, round counting, flat AC, absorbing other creatures and a plethora of other questionable/ confusing and not mechanically relevant abilities. Overall requires more work from a mechanical perspective to better compare and integrate with the first-party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Owlfolk (5e Race) Compare this to the first party aarakocra. Aarakocra: 50ft of flying and a +3 ASI; This Race: 50ft. of flying, two conditional advantages, darkvision, additional language, +3 ASI. This race is blatantly more powerful and requires a nerf to bring it in line.
Panthera (5e Race) Uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. Unknown Terminology. Round counting. etc. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Pantheran (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. +3 score of choice, 35 or 55 base movement speed, poor wording throughout. Overall needs a nerf and more work both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Phoenix Kin (5e Race) Reducing ability scores. Requires DM to regulate flame ability.
Pictsie (5e Race) Free plane shift once a day for a race is comparatively overpowered to the other first party feats and while racial feats exist they don't have level requirements.
Pikmin (5e Race) Damage immunity. Poisonous Plant is better than a few very pricey poisons in the DMG and as long as you've got blood you can produce this stuff for free. A flying speed at 1st level. Overall stronger than most races, gets several questionable traits. Upping the size to Small and centralizing the race would be a step in the right direction to make this more playable.
Polar Owl (5e Race) Uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. . Overall needs more work from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Polymorphed Dragon (5e Race) This race has numerous game breaking traits, and is far and beyond the power level of 1st party races. See the talk page for a few examples of how this race's traits are problematic.
Pren (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, special senses like tremorsense and blindsight, infinite ranged telepathy, flat bonus to attack and damage rolls, miscellaneous traits, Hive restoration is stronger than the recovery downtime option and it only takes a night to do, AC calculated based off your Strength modifier(consider what happens when you don a giants belt and how little sense adding strength makes). Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Protean (5e Race) Significantly stronger than any first party race with a plethora of on-demand, pick and choose abilities that make picking any other race pointless. The ability to pick your ability score increases once is already pretty good, but the ability to practically redistribute them to any score you want, breaks some basic design philosophies for 5th edition and is too strong. Several other unnecessarily wordy and overpowered benefits. Overall needs a nerf or rework from a mechanical perspective to better compare with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Protector (5e Race) Similar to the original maintenance template this race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. The main issue now is a vast number of benefits including some very strong ones that overall eclipse the benefits other first party races grant. For example, a near-universal scalable bonus to damage rolls, negative traits like Defective Critical, and Heavy-Set, Lasting Strength is vague and has the same issues as before. Overall this race should be reconstructed to better align with first party races as it is rather disorderly at the moment. Consult the 5e Race Design Guide for help and check out the first parties warforged race.
Prothean (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. truesight, two common resistances, auto check/roleplay succeed/bypassing feature. Overall poorly executed and needs a rework from a mechanical perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Psyche Swallower (5e Race) The traits are poorly worded and comparatively overpowered and will need alot more work to be playable.
Qroxizian (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. 40 feet of movement speed, no size category is given just a range of 6-20ft otherwise known as Medium to Huge size, a single subrace, free druidic spell levels, tremor sense, a number of things require DM intervention or directly impose rulings on the DM such as race sizing, the Animal Friend trait, etc. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Qunari (5e Race) Several glaring issues from granting flat bonuses to ability scores, AC and several skill proficiencies to additional gold rewarded, proficiency in all weapons and miscellaneous traits with no mechanical significances, etc. Overall poorly executed and needs a rework both from a mechanical perspective to better integrate with the first-party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Raccoon Folk (5e Race) while I don't personally find too much an issue with advantage on skill checks, WotC core races don't use the trait (iirc) rather races gain proficiency with the skill, but I am concerned with the number of them getting advantage.
Raesokeran Chiropterus (5e Race) Significantly stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or implies knowledge. The main issue here is the sheer number of traits as well as each of their huge benefits. Most races would be lucky to get even half some of the traits given here. Flight, Gnome Cunning, Blindsight, Superior Darkvision, etc... All really strong traits and this race gets most of them. Overall a lot of good content and requires a general nerf, removal of hyper-specific detriments and a general clean from a mechanical perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Raesokeran Felis (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. Round counting, flat increases to AC, several strong/useful traits wrapped up one. Overall too many strong traits are given/wrapped up and the traits will need a rework from a mechanic perspective to better work with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Raesokeran Mustilus (5e Race) Flat bonuses to rolls should be avoided. Snake killer is bloated and should be simplified and nerfed. Unconditional advantages. Adding proficiency bonus and additional time to spell saves. etc. Overall requires a general clean up and the subraces should be balanced inline with each other.
Raesokeran Ursus (5e Race) Uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. natural attack? The subraces comparatively are not balanced compared to one another. A number of traits of questionable balance such as granting near conditional advantage on attack rolls and 4 proficiencies? Overall needs a nerf and a clean up to better compare with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Rag Doll, Variant (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. The ability to be any size from Tiny to Large, choice of darkvision, tremorsense or blindsight, several condition immunities, etc. Overall needs a rework both from a mechanic perspective to better compare to the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content. See the talk page as well for a breakdown of what is wrong with the race's traits.
Rag Doll (5e Race) I've adjusted or removed some of the traits, but this could still be overpowered: compare with the Warforged in the UA Eberron document.
Reangel (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, saving throw proficiencies, saving throw expertise, healing from taking radiant damage, adding your con mod to your hit point maximum an additional time each time you level, a stronger version of the aasimar transformations, first level flight, compared to the aarakocra or aasimar this is far stronger. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Red Orc (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful features. Examples: Flat bonuses/detriments, grants a better barbarian rage, traits that increase ability score temporarily, traits that have prerequisites, Orcish Rage and Peon Cower. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help.
Reformed Elf (5e Race) So exactly like elves in the PHB, but stronger?
Rhylithic (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. By choosing a race that has more "physical traits" such as a Half-Orc, a Rhylithic gains all the racial traits of Half-Orcs and all the racial traits of the subrace/alpha transformation in addition to that, which in total completely over steps no only what a race should be capable of but massively tips the scale in favor of the Rhylithic compared to any first party race, I'd suggest limiting it to one physical trait if any and clearly define what is meant by "physical trait" in a {{DesignNote|x}}. Overall its quite roughly executed and needs a touch up from a mechanical perspective to better compare with the first party content. Consult the 5e Race Design Guide and the Class_Do's_and_Don'ts_(5e_Guideline) for help. The Featured Articles pages also contain some exemplary content.
River-Devil (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. +4 ASI, 20ft base movement speed, can blind any creature in a 10-foot radius 5/rest, auto-grapple on hit, the very mechanics of devour, universal disadvantages. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Robot (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. Missing healing bot subrace, multiple damage/condition immunities/vulnerabilities, Construct creature type, too much choice for ASI's, +3 possible, missing the "you cannot increase this score over 20" descriptor, etc. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Saru No Otoko (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. Several skill proficiencies, unknown language, permanent speak with animals, shapeshifting, free level 1/2 in a spellcasting class options of choice, several weapon/armor proficiencies, class feature as a racial trait, flat bonus to initiative as well as other abilities from the alert feat. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Sciurian (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. Hyperactive is vague and needs to better define what it actually means, SRD's missing throughout, falling 100 feet and taking no damage is ridiculous, once per rest wording, 35/40 movement, etc. Overall poorly executed and needs a rework from a mechanical perspective. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Scorpikis (5e Race) This race has some overpowered aspects compared to similar first-party races and would benefit from evening out the benefits and detriments to be more in line with first-party content. For example, natural weapons that compared to an 11th level monk and can grapple targets for each successful strike. Their size should be listed as Medium see the UA centaur race. There are also a number of traits that require simplification. The huge amount of text giving corrections in regards to wearing rings, finding lodgings, etc, are privy to the DM and do not need to be listed. If they need to be anywhere they should be distributed throughout the lore of the race. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Seafolk (5e Race) This is mechanically very similiar to the Triton(VGtM), the Sea Elf(MToF) or the many other aquatic based races on the wiki and could use a revamp.
Seedling (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, Rainbow Protection is wholly vague and ripe for abuse with how many people are considered party members(are my three retainers also party members? If I have an army on my side do they also count?), Chieftain Training grants martial weapon proficiency when it should only grant a specific set of weapons, ideally two simple and two martial weapons, Bloom Booth is a free casting of tiny hut which while not being necessarily unbalanced it can be simplified by allowing them to cast the spell once, Crafting an overpowered combination of the gnomes tinkering, the lizardfolks artisan and a herbalism kit. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Seeker (5e Race) Racial traits shouldn't have benefits that scale beyond 5th level.
Shiftling (5e Race) This race seems overpowered compared to similar first-party races and would benefit from having less powerful traits. For example, truesight, at will spellcasting without limits, changing size categories. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Shub (5e Race) Wildly unbalanced. Large creatures can wield Large weapons and dominate tactical space. 5e scaling makes even a "+1 to attack and damage" a big deal - this kind of stacking in 5e has been significantly limited - the shub eventually gets +4 attack and damage. And this is on everything - spells, weapons, melee and ranged! Blindsight is a big deal. I don't even know what's going on with "Malice".
Sidhe (5e Race) This race seems overpowered compared to similar first-party races and would benefit from having fewer traits and less powerful traits. For example, damage resistance/immunity, several questionable spellcasting options, Fey Bargain, Iron Aversion and Compulsion should be removed or reworked to be less restrictive. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Simic Hybrid, Variant (5e Race) How many upgrades do you get on Animal Adaptation list? The ability score increase should also be a standard +2/+1 or something else, plus ability scores shouldn't be allowed to go over 20. Many of the adaptations are beyond broken on a race as well with a few being(Digger as tremor sense is incredibly powerful, Natural Attacks for basically allowing you to have a monk's unarmed damage die scaling/attacking as a bonus action, Wings as flight speed is typically the only powerful trait a race can have to be balanced, among numerous others.
Simiosaurus (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having significantly fewer traits as 13 is absolutely ridiculous. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Skaven (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, doesn't take into account the issue of being a Large player character, has superior darkvision but it only goes to 60 feet? Negative ability scores should be avoided and in this case, should be done away with, ASI improvements for a single score really shouldn't go above a +2, flat increases should be avoided, subraces are comparatively unbalanced side by side. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Slimanoid Blorbs (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. A simply ridiculous amount of abilities and traits are granted by this race each of which could be the main trait for an individual race. Grants conditions immunities, automatic success on checks, universal disadvantages, blingsight, flight, inherent gold, etc... Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Sliver (5e Race) Has a number of features that go against the #Race_Do.27s_and_Dont.27s|5e Race Do's and Don'ts without adequately taking into account the impact of those benefits. Issues include infinite regeneration, flat bonuses to AC/attacks/skills/etc, flying speed, etc...
Slugfolk (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, tremorsense, Acid Spit is stronger than most basic abilities, unconditional advantage, etc. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Solitary Demon (5e Race) Too strong by comparison to any first party race. Severally checky picked traits and abilities push this over the edge. Please read the 5e Race Design Guide.
Sombra Escura (5e Race) Truesight is not given a range. Has truesight. Unconditional advantage. huge 1st level flight. Flat bonuses. Ignores ability usable per rest. Comparatively overpowered compared to the aarakocra and any other first party race.
Soul Bound (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, the natural armor gained are exceptionally high and should be based off the standard AC, etc. Overall this seems like a overpowered version of the Animated Armor (5e Race) and requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Soul Phantom (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. Several broken and nigh racial uncomparable abilities that can be compared to class features. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Star Warriors (5e Race) Uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Stone Colossus (5e Race) Enlarge needs some limits, and also game play mechanics (not just roll the die as much as you want as often as you want and grow by that much).
Succubus Descendant (5e Race) Innumerable, leveled traits makes this feel more like a class page than a race page.
Sukkan-Alsama (5e Race) Stronger than any first party race. Comparatively overpowered compared to the aarakocra. 10ft. reach on 1d6 unarmed strikes makes a monk significantly stronger at lower levels. Why have 35 base walking speed if they have a huge flying speed? Overall poorly executed and needs a major work to be anthing close to complete as well as needs to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Taninim (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. Multiple easily questionable innate spellcasting options, ability to choose those options from a spell list, vague immunity to breath weapons? Advantage on attack rolls, innate breath weapon as strong as a dragons breath weapon, Frightful Presence, Advantage on skills checks. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Tempest (5e Race) Has an average of +2 damage to every melee attack, which is too much or too often. No action given for expand/condense. No mitigating factors given for Large size. "Unusual Life" basically rules this player race out for an adventuring career.
Tenno/Warframe (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. Grants a scalable Barbarian Rage. Allows one to take normal activity through their armor while gaining the benefits of a rest. "Expertise" in stealth. At will, no limits, misty step. Adding Con Score to HP max? +5 ASI. ASI increases by 2 while not in armor? RW&H Table is incorrect. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Terrados Unicorns (5e Race) 60 feet of movement is too much compared to the first party races. A trait for having normal vision is redundant. move action isn't a term in 5e. Shapeshifting is way too vague for what it is supposed to do, see the changling or the multiple other transformation type races on the wiki.
Terroki (5e Race) Flat/rolled bonus's should be avoided/removed as this isn't 3.5e.
Tevi (5e Race) This race seems questionable compared to similar first-party races, and would benefit from having less powerful and debilitating traits. For example, several damage vulnerabilities, they understand everything and anything, they can only speak one non-standard, non-first party language, +2 of choice on the ASI's, two cantrips of choice from any spell list, misc traits, flat bonus to AC, shortening long rests, "You gain +10ft. in your native environment", etc... Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
The Devoid (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, +5 ASI with several strong traits, ability score reduction, +3 to a single ability score, Restless messes up the resting system, Ventriloquist Dummy is unnecessary, Voice of Silence makes reasonable communication near impossible, Obsession is confusing and brings the races totally proficiencies to four(which is the normal amount most players have). Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
The Undying (5e Race) Adding your wisdom modifier to all unarmed strikes is questionable as in allowing all unarmed strikes to deal necrotic damage as monks only get magical unarmed strikes at 7th level.
The dark-one (5e Race) Virtually everything about this race seems purposefully overpowered. Is this intended to be a joke or a parody?
Therianthrope (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, ASI's that increase a single score above +2, traits that max out an ability score, adding proficiency bonus to AC, questionable natural weapons, class feature as a racial trait(unarmored defense), vulnerability. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Thundercat (5e Race) Races shouldn't have proficiency in a weapon range but a set of weapons(ideally two simple and two martial). This "dart speed" should be its own trait like the tabaxi's. Natural Attunement should still abide by standard narrative durations and its second benefit is way too specific. A bipedal's base walking speed shouldn't be more than 35 feet.
Tiegon (5e Race) No race should have 120ft of truesight as most high level monsters don't get more than 30ft truesight if any. Secondly, it says that they have telepathic communication with anyone they consider is a part of "their tribe". Wording wise, this could mean anybody that the character feels close to, including (but not limited to) party members, friends, drinking buddies, that one cool NPC that your character saw do a cool thing, etc., as tribe just means a group of people with some sort of linking factor that sometimes has a recognized leader. And lastly, in the Demonic Tiegon subrace, "You can cast 2 spells as one" sounds like a feature that allows you to cast two spells at the same time using the same action, which should not be a feature on an already overpowered class and definitely at least needs a re-wording.
Tiger Anthrolupe (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. Receives a plethora of traits and bonus traits that vastly outweigh any race. +5, 40ft walking speed, 4 skill proficiencies. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Tigerfolk (5e Race) Animal Senses grants unconditional advantage on three skill. Blood Hunt is wordy and is questionable when paired with the rogues sneak attack. Overall most features are rip-offs of powerful class features and little thought has been put into how the race interacts with other parts of the game while breaking several design philosophies.
Tiki-Taka (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, +6 ASI already makes this better than the human and the possibility to have a +3 in a single stat. A huge number of racial traits with unfounded benefits. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Toosh (5e Race) +8 ASI on top of a plathora of questionable traits.
Treant, Variant (5e Race) A unarmed strike that deals 1d10 damage is akin to a 17th level monk and no first party race has a natural weapon deals more than a d4.
Trox, Variant (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. Several flat bonuses, tremorsense, resistance to physical damage, etc. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Tsuchigumo (5e Race) Allows for the wielding of two two-handed weapons or a two-handed weapon and a shield.
Tusquarian (5e Race) +5 ASI and a plethora of other questionable traits make this significantly stronger than the first party races. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Two Kobolds in a Suit (5e Race) Do you count as one creature or two creatures? (for the purpose of being targeted etc) What happens if the two kobolds are separated?
Unicorn (5e Race) Trample and Hooves traits are overpowered.
Unknowns (5e Race) Extremely low effort. Can effectively fill any role and niche allows for +3 bonus to any score that is perfect for your single ability score wizard or hexblade.
Uruk-hai (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. +6 ASI, Everything an orc and half-orc get with more ASI's, random double of traits, single subrace, etc. Overall poorly executed and needs a rework both from a mechanical perspective to better differentiate from the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Uruk (5e Race) Negative ability scores. Refers to the feats rule making the race unplayable in games that don't use it.
Variabilli (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, armor that scales with level allowing for a +10 to your AC at level 20 is very questionable even if they can't use armor. Breaking the way the hit points are gained by having a free source of infinite healing should naturally be removed. Finally, consuming a creature and taking an ability, trait, etc to have permanently as a racial allows for one to have a limitless amount of abilities most of which are not designed to be in the hands of a player character. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Vasharian (5e Race) Supernatural Allure is highly questionable. True Vision implies absolute ability to see through such effects but is vague as it is mechanically unclear. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Vatranite (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, the unarmored defense granted here is straight up better than the barbarians class feature, fire damage immunity and the distinction between magical and non-magical isn't used in 5th edition. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Vellus (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, Negative ASI's, Single subrace, As much ASI's as the base human, ASI's that go over a +2, 1d6 unarmed strike(on par with a level 5 monk). Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Virtue (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, several unconditional advantages and disadvantages. Bound to Light should be worded like darkvision as it seems to imply that they produce light in a 60-foot radius. As a reaction to what? Reaction based abilities need a trigger. 50 feet isn't a standard increment, move it up to 60. Automatic reduction of attack rolls against you equal to your Charisma modifier is way too strong especially given the race receives high natural armor. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Vitae (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, traits that scale over 5th level, flat bonuses, scaling natural weapons, etc. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Vitreon (5e Race) +3 Constitution and Toughness is a ridiculous benefit to ones hit points.
Void Folk (5e Race) Uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. ASI wording, ignores narrative duration, etc. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Voidborn Tiefling (5e Race) Uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Von Gacy (5e Race) Natural weapons that make monk pcs too strong. Ability to inflict paralyze lock a creature. Flat DC's. Needs more work to be even close to balanced or playable.
Vulkri (5e Race) The Disciplines tip the race over the edge in terms of comparative balance. Suggestion: Tone them down and put them in a rollable table instead of the subrace template. Ideally, these benefits should be interesting and not just statistical benefits or things class feautres do. Please read the 5e Race Design Guide.
War Born (5e Race) Grants hit points a number of times equal to their level every time they are reduced to 0 hit points. This is effectively a better version of the half-orc's relentless endurance and has anywhere from 1 to 20 uses per long rest. It also doesn't specify what happens when you are outright killed from damage. The ability to use this trait once is strong enough. Vulnerability to psychic damage but advantage on saving throws against being charmed contradicts itself. Damage vulnerability should be removed and charmed should be changed to frightened.
Warforged, Variant (5e Race) This race receives way too much and gain some of the best parts of the Dwarf, Elf and Human/V. Human. Also, the page and traits read poorly and need to be reformatted so users of the race know what they are getting. These concerns are similar to those outlined in the talk page.
WereWorg (5e Race) This race seems overpowered compared to similar first-party races and would benefit from having less powerful traits. For example, 40 feet of movement speed and removing the strength score from the game for this character. However, the main issue is Unstable Lycanthropy, which introduces a ridiculous transformation that grants some equally as ridiculous benefits, see the aasimar transformation traits for help on balancing this. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Werebear (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, 40 feet walking speed, crazy strong natural weapons, damage vulnerability, Large size, near incomprehensible, etc. Is Shapechanger meant to mimic the druids wild shape? Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Werewolf, Variant (5e Race) As this is a template/ race variant it should be moved to the correct section of the wiki, etc.
Westrato (5e Race) Race and class features generally should not grant gold.
Yalu (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, blindsight, consuming spellcasters, miscaneous traits, 1d8 unarmed strikes, flat bonuses, innate counterspell. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Yuan-ti Half-breed (5e Race) I believe this is overpowered. I estimate it to be 10 or more on this scale, where 4.5 is the target.
Zodiac Child (5e Race) As admitted by the creator above, this page needs work to be more comparable to the first-party content. Often the subraces are related to first-party races to try balancing them by comparison to those race which they are similar too. The 5e Race Design Guide also has a plethora of useful information that I recommend familiarising yourself with in order to best improve the page.
Zombie (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, having a +4 ASI as well as several powerful abilities that are not offset but the races detriments, resistance to physical damage, animated dead(3rd level) casting at first level, damage immunity, condition immunity, universal advantages/disadvantages, DC's that scale off twice your proficiency bonus. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.

Subraces[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Ardalkhayan Gnomes (5e Subrace) Uses incomplete and incorrect wording for ASI's. Keep in mind this is a subrace, not a race a +1, or +2 if lacking in traits, is more then enough. The traits need to be mechanically worded correctly as they are often vague. What is a natural proficiency? Overall needs a touch-up or a rework to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Bronzebeard Clan (Ironforge Dwarf) (5e Subrace) The ability score increase alone makes this race non-standard as regular dwarf subraces only have one ability score increase. Besides that, the subrace as innate spellcasting and a trait that breaks the rules of crafting items while also being absurdly powerful.
Crystal Elf (5e Subrace) Unconditional advantage should be avoided. Largely vague and unspecific. References terms/rules that don't exist.
Dovahkiin (5e Subrace) Ridiculous beyond believe by comparison to any first party race. The dragonborn don't have subraces.
Eldrati (5e Subrace) Exceptionally vague,, asi needs wording, capitalization/italicization errors.
Elf of the Wildlands (5e Subrace) Straight up stronger than all first party subraces. Uses vague wording throughout. Basically a Wood Elf on steroids.
Exocoetidae (5e Subrace) Straight up stronger than any first party elvish subrace. Compare this to the Alvariel[1] which is already considered to be questionable.
Half-Dopple (5e Subrace) Traits are vague and inconsistent. Requires a rewrite.
Half-Human (5e Subrace) So you get everything a base race plus everything a variant human gets. Straight up stronger then any race. Requires a rework.
Kitsune half-blood (5e Subrace) The wording for traits is so vague and unspecific it makes it overpowered. Read the 5th editions books and the 5e Race Design Guide.
Lythari (5e Subrace) A normal subrace may gain a few things here and there but this is much too powerful and complicated to be a subrace. A race variant would be more appropriate.
Magmati (5e Subrace) In additional to your Strength modifier? Because we have something called bounded accuracy that says you should avoid doing that.
Nightborne (5e Subrace) Compared to the first party elvish subraces this is too strong and possesses even a semblance of any of the traits or abilities of their parent races. See the 5e Race Design Guide for help. There is also no reason why these subraces that hate each on even a spiritual level would mate, read MToF's section on elves for help.
Shadar-Ki, Variant (5e Subrace) Just a significantly stronger version of the 5e Shadar-ki found in MToF. Consider reducing the overall strength of the race to match the original subrace.
Shade Elf (5e Subrace) Largely vague, uses flat bonus's, and has obsolescent traits. Overall poorly executed and needs a rework from a lore and mechanical perspective to better integrate with the first party content.
Shyling Elf (5e Subrace) Racial Weapon and Boomerang Master needs to be reworked to not grant equipment. The overall strength of the subrace is far greater than for example, the high elf.
Sin'dorei (5e Subrace) Comparatively overpowered compared to the other elvish subraces. Blood Sacrifice gives infinite spells slots as these spell slots can be used to heal far greater amounts then the hp sacrificed. Even without playing a healing class an 18th level wizard can cast power word kill and other similarly high level spells dozens of times before needing to use their spell slots and this is just the first out of the 4 ridiculously nonsensical traits given below. The page requires a major rework to be realistically usable.
The Accursed Fate (5e Subrace) Comparatively overpowered compared to the other elvish subraces. Attempts to add bleeding to the game. A fighter with 4/5 attacks a round and an action surge to bring it up to 9 can deal bonus damage equal to their level times 8 or 9 leading to a huge amount of damage that can also be carried over to the next round if the save is failed. Blood Familiar is vague like everything else but it doesn't specify what it actually does. The entire section of Blood magic fundamentally breaks some principles the game needs to work. Overall poorly executed and needs a rework in every aspect to better compare to the first party.

Classes[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Arcane Ranger (5e Class) There isn't a "wind" or "earth" damage type. At 10th level, effectively +5 damage on ranged attacks. Numerous invocations are also unclear (which level spell slots do they consume, how do they work, ect.) and probably overpowered.
Arcane Storyteller, Variant (5e Class) Similar issues to the Arcane Storyteller class.
Arcane Storyteller (5e Class) Many tools are granted to this class to a total of five. Coupled with four skill proficiencies (Rogues are the only official class to gain 4 proficiencies, but they usually rely heavily on their skills as a whole) makes this class very versatile and almost a must-pick. Several features grant blanket advantage/disadvantage. (Un-Official Authority, Lovefool, etc.) Many features are "x" amount until completed rest which can make them very frequent, but it also forces the player to keep track of a plethora of numbers. Sudden Inspiration is much too good, granting the effects of two long rests each day.
Armored Pilot (5e Class) Spirit Armor is brokenly powerful, providing 24 AC and a host of unconditional advantage at level one purely with that single ability.
Asta/Deku (Fusion) (5e Class) The class features barely have any relation to D&D mechanics.
Attacker (5e Class) Level spread needs to be equalized over all the levels.
Banisher (5e Class) See talk page
Basic Rogue (5e Class) See talk page, repeated reference to "while stealthed" which has no meaning in 5e. No class options or interaction features.
Binate Duelist (5e Class) One dead level. Dual wielding should specify melee weapon, probably improved critical too. No DC for cross block. Advanced dual wielding doesn't make sense. Has a few "parry"-type features that use saving throws actively, and would be better off using the mechanics from the PHB for this kind of effect. Double Circular has many examples of not-quite-right design: incomplete targeting and attack information, awkward damage, a saving throw against an "attack roll" instead of a DC, number of uses based on Dexterity modifier (what's the rationale?), but resets on a short rest. More and more errors as we go further down.
Black Knight (5e Class) two common saving throws instead of one common and one uncommon, Noctem Armis + Sanguine Metal creates a very high AC without wearing armor which is unprecedented in 1st party material, 3 attacks at 9th level is stronger than all other martial classes, a +5 ASI at level 6 (or any level) exceeds any feature 1st party material gives, Excalibur Mastery completely ignores Bounded Accuracy, Armor with Purpose granting immunity to all damage---I have a lot of words but will keep it too its too strong, the Subclasses do not help this page either
BladeMaster (5e Class) Underwhelming 1st level. Two common saves. Dead levels. Sword lover and Tight Grip and Sword Recall are unlikely to ever come into play. You could probably bundle those three together into a single feature. Then, wham, at 20th level we get "All attacks made with swords gain advantage and +2 to hit" - no, advantage is a circumstantial bonus, not a permanent benefit.
Bladedancer (5e Class) See talk page, various balance issues and poor wording/terminology
Blazer (5e Class) Multiple dead levels.
Blood Mage Vladimir Variant (5e Class) Subclasses do not gain class features at matching levels.
Bone Breaker, Variant (5e Class) A few errors. Only had time for a quick glance but, Bone Shatter wouldn't work on an ooze, or an elemental, or a swarm of insects. Skilled Strikes assumes that damage and attack have the same "value", when actually at 18th level, +4 attack is far more useful than +4 damage
Bone Breaker (5e Class) see talk page
Bookie (5e Class) You should be able to see that you quickly get enough luck points to effectively get a re-roll on every roll you might have to make. It's like having advantage all the time.
Bowslinger (5e Class) This class becomes very underpowered around 5th level. See the talk page.
Brawler (5e Class) Multiple dead levels. The subclasses gain features at different levels.
Brewmaster (5e Class) See talk page
Bushi (5e Class) Treating any weapon wielded in two hands as finesse when combined with the amount of benefits the features give makes this class too strong. They only need dexterity and maybe constitution if you care about hit points.
Cannoneer (5e Class) Dead levels. No information on how to craft a replacement cannon. No information on cannon balls or gunpowder. Having the cannon gain XP is superfluous since you can just have "modifiability" associated with class level. If the cannon is an object, could it not just use the normal rules for objects, instead of all this stuff about durability and long resistance lists? Misfire makes the cannon unusable. Why would you even risk this damage. This is not a well-rounded class, it is a one-trick pony. Prerequisites are incorrect.
Card Summoner (5e Class) See talk.
Chronolord (5e Class) The class breaks the bounds of what a class should be able to do in 5e, with the class being able to cast multiple spells as an action, taking a full turn by your self is a feature, round counting, and other problematic features. The class also should be able to multiclass and have its spells moved to 5e Spells.
Chronomancer (5e Class) Features are ripe with a-typical parameters.
Chronomancer Variant (5e Class) There are a few balancing issues, which can be fixed by expanding the text to explain some more, for example. The first 2 features both need some rewording, and one lasts for a whole minute, then dis and adv on dex saves is pretty strong
Clockwork (5e Class) With enough money there is no limit to the amount of quartz crystals a player can posses. A limit needs to be introduced.
Copy (5e Class) See the talk page.
D'ivers (5e Class) Feature spread is incorrect. Terminology is incorrect ("health", etc).
Dirgesinger (5e Class) Full spellcasting classes should not get class features when they gain new spell levels.
Ditto, Variant (5e Class) You can turn into a tarrasque, or some other creature with damage and hitpoints completely beyond what is appropriate for player. You can turn into creatures that have abilities designed for monsters, not players. You can turn into gargantuan creatures, flying creatures, regenerating creatures. You can do all this at 1st level. You can transform for a duration that lasts for most (if not all) combats between long rests. You can transform as a reaction, but no trigger is given. You get your subclass features on the same levels you get an ASI. This class is completely broken.
Ditto (5e Class) Level doesn't scale to CR in this way. This can lead to overpowered transformations. It also means you have access to any number of monster powers that would overpower you or otherwise break the game.
Doom Guy, Variant (5e Class) Class feature spread needs to be evenly spread out over the progression.
DragonKnight (5e Class) See talk page
Dragon Knight (5e Class) This class has Intelligence requirements on the dragon to effectively do extra actions, the Art Of War feature is overpowered, Strike Of Antimagic shouldn't make creatures roll a saving throw against every one of your attacks, and several other issues.
Dragon Mage (5e Class) the amount of mana that can be dumped into spell should be capped as well, like the way UA Mystic is with psy points, dragon scales should mention while not wearing armor. dragon's mind uses a nonstandard duration (round counting) without a justified need. Ancient magic needs definite costs. I think ability score max increases by 5, not to 29 if following examples like the barbarian.
Dragon Rider, Variant (5e Class) A pet creature should scale similarly to the ranger's Beastmaster pet, and you shouldn't just gain access to a young dragon/wyrmling, let alone an ancient dragon. See the talk page as well.
Dragon Sin (5e Class) Bad feature spread. Lots of levels where the class gains multiple features, and lots of dead levels.
Dragon Slayer Traditional (5e Class) Two common saves. There's so much crossover with rangers and fighters one wonders if this couldn't just be a subtype of one of those classes. The only unique core feature is that you deal more damage to dragons, so why not just put that in a ranger subtype. Then at least you can branch out into other favoured enemies - you will go through whole adventures without encountering a dragon, making the damage feature disappointing as a core feature. You can multiclass into fighter if you want the roughneck features.
Element Bender (5e Class) Too op atm. Still needs work.
Elemental Assassin (5e Class) This class has round counting, the Luck of the Wind feature which greatly improves your damage output, and the Elemental Weapon feature which deals too much as well. This class is strictly better than the rouge with a d10 hit die with better sneak attack at lower levels, half spellcasting, and other features which boost your damage output. The class also shouldn't just take its subclasses from the rogue, and overall has too many features.
Elemental Avatar (5e Class) 06:53, 15 March 2019 (MDT)
Elemental Pugilist (5e Class) This class's unarmed strikes do too much damage, and the class seems to have a lack of features.
Enforcer (5e Class) This class's gimmick seems to be the same 5 features, but upgraded all the time along with extra ASIs. Needs to check checked over.
Field Medic (5e Class) Don't know if this is finished or not, but obviously at-will hit-point restoration is overpowered, basically making Hit Dice redundant.
Glacial Knight, Variant (5e Class) The class features need to say at which level they are obtained. The capstone feature of +6 Con is... not really appropriate and would probablly not even end up being +6. The features need to be spread out better.
God Eater (5e Class) "Oversized weapons" is a homebrew rule that doesn't seem to apply here. 5e doesn't have "free actions". "Restore balls" are not on the class table. 75 hp restoration at 1st level is crazy: it doesn't say how they are "planted", how you "pass through its field", exactly how many you start with, why survival is used to craft them instead of any normal crafting rules, how long it takes to craft one, or what the material costs are. Sorry but most of this class is broken.
Gunslinger, 2nd Variant (5e Class) 09:32, 9 March 2019 (MST)
Heavyweight Boxer (5e Class) See talk page.
Imortalist (5e Class) Is able to break the ability score cap at 9th level.
Improv Artist (5e Class) Unfortunately this class doesn't use the 5th edition ruleset very well, see talk page.
Jumper (5e Class) +4 Con, absurd abilities, and not focusing on how jumping in combat is perfected by this class, shows me that the 5e Class Design Guide was not read beforehand.
Keeper Variant (5e Class) See talk page
Kickboxer (5e Class) This is class focused on melee attacks, but in the early levels it is outdone in this domain by fighters, monks, and even rangers without anything to make up for it. It only starts to come into its own at 4th level, when its subclasses grant it arguably broken features. At this point you can either render a creature stunned with only an attack roll (no save) every turn, or be able to reduce the damage of every melee attack against you while also damaging whoever attacked you (maybe this was meant to use your reaction?)—both of which are potentially combat-breaking features for any character, let alone one 4th level. Overall it's underpowered or overpowered at different levels of progression. Comparing it to other similar classes and their damage output at different levels may help. It may also be beneficial to consult the 5e Class Design Guide.
Knight of Bretonnia (5e Class) See talk page
Lost Dragon (5e Class) This class is very underpowered or very overpowered at different levels. These and other balance concerns have been brought up on the talk page, but remain unresolved.
Magister Magi (5e Class) The class entails playing two characters at the same time with magic. Needs rewording and context to some abilities see talk page
MechMaster (5e Class) What can you do at 1st level? What can you do if you don't have the gauntlet? (even wizards can cast cantrips if they don't have their spellbook). What action is used for "gauntlet upgrade" to place a marker? How do you make your "mech land"? Can I repeatedly make the "mech land" to deal an AoE 3d12 damage every turn? It's not clear how half of this class works.
Medic (5e Class) The d6 hit die is incredibly low. What is this class supposed to do each round of combat? I would at least expect them to have half spellcasting with spells focused on healing.
Memory Make Mage (5e Class) Memory Bank is very vague, puts a lot of onus on the DM to assess new spells on the fly, potentially abusable.
Mercenary (5e Class) If guns exist in the campaign, then anyone with the appropriate tool proficiency can make firearms and ammunition, making the "gunsmith" feature redundant. It also doesn't say what firearms would be available. "Concussion" isn't a damage type. 1st level, then, is very weak. "Swift Reload" is redundant as you can already reload firearms using a bonus action. The points system is muddled, as some features use points and require a rest to recharge. Typically you would not have both. To be honest every feature of this class has some problem with it.
Merchant (5e Class) See talk page. The main problem still stands: where is the money going that the character is spending? Stopping to exist is not a solution.
Mind Flayer (5e Class) Broken in many places. See talk page.
Momentum Warrior (5e Class) Dubious balance. Throws in "you get a monk's martial arts feature" like its a trivial thing.
Monster Hunter (5e Class) Feature spread needs looking at. On some levels no new feature is gained, whilst on others you gain two - including the ASI levels! 1st level is quite weak, like a poor man's ranger. Class features do match the table's level progression.
Mord-Sith (5e Class) This needs a balance pass. Straight away we have equipment-as-feature with no explanation how to recover the item if it is lost, a bleeding effect that doesn't pay attention to creature type, inappropriate frequency (it gets to a point where you can basically use the bleeding effect on every attack), and whatever the "DC to Intimidate someone hit by your Agiel" thing means.
Mystic Theurge, Variant (5e Class) This class is very bland. Mixing divine and arcane, and using a variant pool system is... already not interesting, but then gaining class features from either of these spell systems really brings this to a point. Crystallize what divine and arcane means, and make this class reach their goal. Maybe a spell list designed like this too would help.
Necromancer, Variable (5e Class) Many features do not work or are insufficiently explained.
Nen User (Killua) (5e Class) Multiple dead levels.
Night Stalker (5e Class) A few dead levels.
Ninja, Variant (5e Class) Not well balanced, see talk page.
Nordic Warrior (5e Class) Almost none of the features here have saving throws.
Oathbreaker (5e Class) Class feature table does not match the page.
Old Hunter (5e Class) Level progression needs to be structured more evenly. Multiple dead levels, and multiple levels with more than 1 class feature.
Persona user (5e Class) This needs some serious rewriting. "insta kill spell" - that's not a term I want to see anywhere in D&D. I'll add that almost every part of this class is wrong. The damage types are incorrect. The spell point scaling is incorrect. "Unlike other classes your starting feature is..." describing a unique class feature... why?, "Free action", "add your Wis mod to any damaging spells", "you gain permanent max health of 2 x persona user level", etc, etc, none of these have any meaning in 5th edition. Spells are unusable. For example, the fire spells seem to be attacks, but do not describe a spell attack or saving throw, and its not clear why its redefining the wheel since the PHB already has plenty of scaling fire spells.
Phantom Warrior (5e Class) Class features need a more even spread.
Piper (5e Class) Feature spread needs improving. There are some levels where nothing new is gained, and yet other levels where you get a feature and a new spell slot level. Missing information and incorrect terminology throughout (e.g. rat swarm doesn't say what the save DC is for maintaining concentration; repeatedly refers to "major action" which is not a thing.)
Pit Fighter (5e Class) See talk.
Plumber (5e Class) See talk page
Pokémon Trainer (5e Class) What does "you can choose to let your Pokémon use its action instead of you" mean? What is "health", do you mean "hit points"? Monster CR does not scale to PC level in the way described in "Pokémon Leveling" (a CR 14 dragon is not the equivalent of a 14th level PC). Similarly, it doesn't mean that it is appropriate for a 14th level to have constant access and control of a CR 14 dragon. Catching DC is vague, and also seems to be a very easy way of instantly disposing of a large variety of monsters. No incentive to use other captured creatures since the starting dragon is already really powerful. The class is broken in various other ways.
Predator (5e Class) Wildly unbalanced with incomplete mechanics and incorrect numerics. Overreliance on equipment-as-class-feature: what happens if I give someone else my helmet? What happens if I lose my helmet?
Primitive Warrior (5e Class) This class has the barbarian's rage and better martial prowess than the fighter combined into one class. Then the class has a broken unarmed defense and several other extremely powerful or broken features.
Psion (5e Class) See talk page.
Psychic (5e Class) This class has improper saving throw DC's full spellcasting table not in the class features template, full spellcasting classes largely shouldn't have features when they gain a spell slot(which this class seems to ignore), ability score damage, and a number of powerful features (Mind Over Matter, Mindsight, Dominate Mind, and most others). See Class Do's and Don'ts (5e Guideline).
Psychopath (5e Class) See talk page.
Questioner (5e Class) The difference between roleplaying and combat is totally missing with various talking-based combat actions. This problem is compounded without any information about what features use what actions. The features themselves are not designed right.
Ranger, Non-Magical Variant (5e Class) This class gives you access to feats, has round counting, and overall deals more damage than the fighter at higher levels. See Class Do's and Don'ts (5e Guideline). Does not specialize in a successful manner. See talk page.
Reflectionist (5e Class) Didn't get far before there was a problem. Deflect: 1) "mitigating 1d4 damage.", 2) "free action", 3) "within the path of the attack". These have no definition in 5e mechanics. I know what its trying to get at, but it needs rewriting. Also, rolling a die to reduce damage is OK in limited cases, but it's not good to have that on every incoming attack. More problems further down, I see things like variable round-counting, which isn't done in D&D anymore.
Rider (5e Class) The beastmaster ranger gets a CR 1/4 creature at 3rd level and you get a CR 3 creature at 1st level? The also is far too strong in combat with advantage on attack rolls, a blade that deals extra damage, the Might feature, a 3rd attack at 11th level with a pet, and various other combat focused features.
Runepriest, Variant (5e Class) Basically a souped up warlock mixed with cleric. It effectively has short rest spellcasting without being "true spellcasting" (IE not subject to annoying things like counterspell or dispel magic), and gets glyphic inscriptions rather than invocations. Except you get a lot more glyphic inscriptions than you would invocations, you get them faster than you would as a warlock (IE you get your 3rd inscription at 3rd level with rune priest level, where as you don't get your 3rd invocation until 5th level as a warlock) and a bunch of them look better than anything you'd ever get as a warlock. Oh, and you get two good saves (Wisdom and Constitution).
Runeterra: Engineer (5e Class) Features need a better spread: some levels you get a feature and a spell slot, whilst other you don't get anything at all.
Samurai (5e Class) Basic mechanics are unbalanced for 5e's bound accuracy model. Some features refer to a number of abilities learned but the amount learned exceeds the number of options provided. The use of uncomfortable and jarring fonts and formats is also an issue. Will drop more detailed review in the discussion page.
Samurai Warden (5e Class) This class just seems like a more overpowered version of fighter. See the talk page.
Satan Spawn (5e Class) See talk page.
Scribe (5e Class) Core feature conflicts with the magic item rules in the DMG. The DM decides on the cost, availability, and creation process of creating a magic scroll. The recommended values of a 1st level spell scroll are a fraction of the cost presented below. Even if the campaign requires this class's method of making scrolls, the costs are beyond the means of low-level PCs, giving the class not much to do for a long time. Scribe Tracks seems to be describing occupation: anyone attempt these tasks anyway, using a downtime activity.
Shadow Hunter (5e Class) This class seems to be a much more powerful version of the rouge, with a fighting style, an extra attack, bonus to damage, and other powerful features. There is also no such thing as a free action in 5e, see Class Do's and Don'ts (5e Guideline).
Shadow Knight (5e Class) This class has too many features at lower levels and has features when it gains spell slots. The class also does not use regular half spellcasting. Finally, the class's spells should be moved to 5e Spells and should provide a link to them instead of having them listed in the class.
Shadow Reaver (5e Class) Multiple dead levels. The capstone 20th level ability has no mechanism for any way it augments the shadows.
Shaman (5e Class) See the talk page.
Shambali (5e Class) See talk page. please leave CONSTRUCTIVE criticism only.
Shattered (5e Class) Two common saves. Spellcasting is incomplete: you can't have "same as wizard but without spellbook" as the wizard uses the spellbook to learn spells. Pocket Mirror isn't really clear on how it works, particularly in combat, and I see things like round-counting in there. It seems to be a bit like 5e SRD:Demiplane, which is an 8th level spell.
Shield Maiden (5e Class) The benefits are not scaled correctly for D&D 5e.
Shieldbearer (5e Class) Much of this depends on balance by obfuscation; --Kydo (talk) 04:59, 6 September 2017 (MDT)
Sibyl (5e Class) Firstly, class feature placement needs to be addressed, as on some levels you gain a class feature and a new spell slot level, whilst on other levels you don't gain anything.
Slayer Mage (5e Class) Very overpowered. Can easily reach 30+ AC by level 10, as well as other things. I will try to balance it as best I can.
Space-Time Knight (5e Class) A sorcerer+rouge+monk in space time is not balanced. Choose the power of just one class. Also, this page uses round counting, free actions, etc.
Speedster (5e Class) This class deals far too much damage with the 2nd Extra Attack feature and special attacks, the Kinomagic Body feature is a straight improvement over the monk's incredibly strong Diamond Soul feature, the Special Actions' power is inconsistent(absurd amounts of bonus damage based on your movement, a variable amount of attacks, costs that need to be adjusted) and improperly formatted, see the monk's Ki feature.
Spellfire Wielder (5e Class) This class mentions standard actions, has round counting, and can deal an absurd amount of damage at 1st level. See Class Do's and Don'ts (5e Guideline) as well.
Spellfused (5e Class) This entire class is designed around at will spellcasting. While this is unique, it is broken or overpowered in numerous instances. See the talk page for specific examples.
Storage Magician (5e Class) Features need a better spread: sometimes you get a new spell slot level and a feature, but on other levels you don't get anything.
Storyteller (5e Class) Flagging it as an April Fool does justify its apparent balancing issues, but it is not a joke class as far as I see. Please refer to talk page for ongoing discussions.
Summoner, 3rd Variant (5e Class) As with the original, the features are not spread out well. There are some levels where you gain a new spell slot level and a strong feature, yet other levels where you don't gain a feature or a spell slot level. Also a concern noted on the talk page.
Summoner, 4th Variant (5e Class) See talk page.
Swashbuckler, Variant (5e Class) Some dubious design here and there, e.g. Razor's Edge 2. I've seen weapon die increases to make simple weapons more viable, but now a one-handed weapon deals 1d12 damage; or longsword wielded in both hands deals 1d20 damage. I guess a greatsword deals 2d10 damage? Madness.
Swordmaster (5e Class) Uses round counting, among other concerns. See talk page.
Telekinetic (5e Class) Just Constant study makes this op
The Agent (5e Class) without proper grammar, most these features read as a no-dice game, allowing players to do whatever they want, whenever they want. Without the things that are missing, mentioned in the stub, the features are too strong.
The Lich (5e Class) Way too many features with the spells.
The Weaver (5e Class) Abilities too flexible and Weave is too strong
Timebender (5e Class) Several abilities can be used again after only one minute passes.
Tinkerling (5e Class) Definitions need improving. For example, we're not told that the "a small, handheld contraption" is. Is it a thrown weapon? Is it an object you can throw to a point within 60 feet like a grenade? Is the effect determined when you build it or when you throw it? Are the materials used to create it conjured out of nowhere, or should there be a gp cost? Or is that what tinker points represent (tinker points are not explained)
Tokyo Ghoul (5e Class) Lvl 2 resistance to almost all attacks alone almost makes this class unusable. Every level is a bit too high of a power creep besides that too. Transformation not seeming to have a duration also makes it very powerful. The different Kagune are good in theory but the top two make the other two almost useless in comparison.
Trap Tinkerer (5e Class) If nothing more, has a second level ability that does a potential 600 damage (of an unspecified type) with a single trap.
True Summoner (5e Class) Seems... pretty overpowered, largely because this seems to be a conversion of a powerful Pathfinder class. (I remember it being considered so powerful Paizo made an officially nerfed version of it, even.) Among other things, it has full casting and more cantrips than any other class, plus effectively a second character that is arguably better than some PCs would be on their own.
TruthWeaver (5e Class) Narrative Call is game breakingly powerful as you can summon powerful creatures for free multiple times. A full spellcasting class should also largely not have features when it gains a ability score increase or a spell slot level.
Vampire Slayer (5e Class) Advantage is supposed to be a circumstantial benefit, but Equaliser gives you advantage for whole battles. Consider a different benefit. Doesn't say what the base statistics are for a stake. Wording on Extra Attack is incorrect.
Vanguard (5e Class) This class shouldn't get numerous bonuses to AC(you can get up to +7), no longer receive exhaustion, and also numerous powerful archetype features(Heavy Weapon Master).
Void Bringer (5e Class) Call of the Void needs some amount which it can be used, like per encounter. Soul of Tranquility is vastly overpowered (too much healing, among other things).
Voidblade (5e Class) The class feature table does not match subclasses by levels, and the subclass features are not gained at identical levels.
War Magus (5e Class) This class gains spell levels and class features at the same progression.
War Wizard, Variant (5e Class) This class is strictly more powerful than the wizard class in numerous ways. It has a d8 hit die, all armor proficiencies, many features are gained at the same level that the class gains a spell slot, multiple features give free spells or extremely powerful effects on a class that already has full spellcasting, among a multitude of other issues.
Warcraft Death Knight (5e Class) The rune magic has beeng revamped. Check the discussion to see what has changed and feel free to contribute and help make it better. Number of spells know has been changed, now fitting other classes. Check the discussion to see what has changed and feel free to contribute and help make it better. Runic Empowerment now available from level 13.Check the discussion to see what has changed and feel free to contribute and help make it better.
Werewolf (5e Class) Among other issues: skill increases breaking bounded accuracy, size increase at first level, effective doubling of hit points, damage of the werewolf claw damage table is questionably high and its damage gets further boosted, being able to instantly take a long rest. In addition, some of the class features are not comprehensible due to being poorly worded. (the entirety of beast's blessing) Furthermore, the class is lacking feature for the interaction and exploration pillar of the game. Consult the 5e Class Design Guide for help.
Wolf Lord (5e Class) Right from the start it should make clear that downing the companion results in death saves. Who takes actions for the companion, the DM? The ability score increase starts at level 19 and jumps backwards. The capstone ability should not retroactively damage the duo. Some of the features also have no real purpose (what is Specialized Subdual for)?

The idea that the class and the companion act as two seperate "party members" is not intended in normal gameplay. I recommend making a new column in the class features table for companion attacks, much like a spellcaster gets spells.

Xenomorph Life Cycle (5e Class) A blindsight of 10 feet at higher levels is powerful as noted by the rouge's Blindsight trait at a much higher level compared to 120 feet of blindsight. Keeping racial traits of another class can lead to abuse and why are race traits in a class? The class has round counting, changes to their maximum abilities scores too early(the earlies a 1st party class can change them is 20th level), this creature's size becomes ridiculous, The Empress feature is likely game breaking but also unclear as what are the stats of a queen? See the 5e Class Design Guide for help on how to properly create a class.
Xilan Warrior (5e Class) This class shouldn't have two common saving throws, an powerful and undescribed homebrew weapon, Strength as your unarmored defense, bonus action attacks that vastly increases your damage every turn and require creatures to make a saving throw on every hit, and various other issues.
Yakuza (5e Class) Can add a extra d20 to an "attack roll, saving throw, or ability check". Why would a grey ooze or swarm of bats care about your Challenge? Challenge is also abusable, since the target could be put in a position where it is unable to fight you and your allies can kill it off. At 13th level Dexterity abruptly stops being used for AC, which must be of great joy to the Dexterous Fighter subclass. There isn't a "magical" damage type. "instantly land a melee attack". Mr Shakedown is abusable and doesn't make sense (buy a bag of rats. Punch one, gain gold, repeat). All kinds of little errors like this.

Subclasses[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Arcane Blade (5e Subclass) Each attack does a large amount of damage and puts status effects on enemies at the same time at low levels.
Arcane Channeler (5e Subclass) May roll with disadvantage?
Assassin, Variant (5e Subclass) Gains far too many features at 3rd level. Many features do not make sense: "You can maximize all your damage dice if you are behind your target"? D&D doesn't have facing except as an optional rule. "under the effects of Stealth"? Worst of all, it's all Sutff Of Moar Damage, with no interesting utility or flavour features.
Battle Fiend (5e Subclass) See talk.
Bladedancer, Variant (5e Subclass) Various balance issues, and the way some features are worded can be improved, e.g. 5e doesn't use the term "off-hand": you're either fighting with two weapons or not; and some awkward calculations.
Cold Heart (5e Subclass) This character can petrify any creature, indefinitely, with a single roll of the die. Not even 20th level wizards can do that. It also doesn't fit the theme of coldness.
College of the Band (5e Subclass) Some features seem incomplete. For example, miracle of sound (men) doesn't say what the conditions are for casting the spell and (spirits) is broken if it can be repeatedly used (so the beast always has 200 thp). Some reformatting is also needed, for example the college choices don't need separate headers for merely their descriptive text.
Dread Master (5e Subclass) See talk.
Fade Touched (5e Subclass) This class's mechanics are vague and uses a decimal system uncharacteristic to DnD 5e.
Grave Sorcerer (5e Subclass) clerics can turn undead at level 2 for one minute
Guardian, Variant (5e Subclass) Off to a good start with two-handed defense, as shields do not have a "heavy" property, and +4 AC is far too high, and you shouldn't refer to feats (since they might be in use). The other features all have problems.
Heavy Archer (5e Subclass) Tried to edit it to make it more balanced, Please tell me if it's still horribly unbalanced
Lancer (5e Subclass) See the talk page.
Magus Bloodline (5e Subclass) Class feature progression does not match the Sorcerer's.
Mechanique de Arcane (5e Subclass) see talk page
Oath of Sacrifice (5e Subclass) The ultimate sacrifice is not playable. How long does it last, and why does it buff the whole party in such incredible ways? The power needs to be toned down.
Oath of Silence (5e Subclass) Loss of all spells seems like a very steep price for any amount of bonuses
Oath of the Deep (5e Subclass) This subclass gains access to mores spells than the regular paladin, and has overpowered features in Channel Divinity/Channel the Deep and Avatar of the Void.
Path of Crash (5e Subclass) Unlimited out-of-battle healing at 3rd level is simply too powerful. Consider limiting the number of times per day this feature can be used.
Path of the Gorechosen (5e Subclass) Unrelenting is basically a stronger version of "Frenzy" from the Berserker, adding a very significant damage increase WHILE getting an absurdly high health regen at that. While Unwavering is okay, i think increasing the chances of a critical is especially strong in a barbarian who gets more critical damage dice, as well as in an subclass that gets a third attack per turn. Meanwhile Unstoppable is just outright overpowered in every single aspect, the free damage bonus being insane and stupid (as if the total damage output wasn't off charts already).
Phoenix Blood (5e Subclass) see talk page
Prankster (5e Subclass) See talk page.
Quantumancer (5e Subclass) By new user, not yet playtested, looking for feedback
Raw Magic (5e Subclass) See the talk page.
Shieldman (5e Subclass) Abandoned by principle author, may need further tweaking to be balanced.
Spear Master, Variant (5e Subclass) see talk page
Succubus Queen Patron (5e Subclass) Issues highlighted on the talk are still prevalent. Adding a "this content is broken so ask you dm" bit doesn't make it ok, I suggestion removing it or incorporating it into the rest of the class.
Tactician (5e Subclass) Free actions. The number of commands at level 15 can total 9 of the 21 plans. It seems a little high. Also having no range on the buffs, seems wrong.
The Deep Patron (5e Subclass) Dismissing with the 'ward of the deep feature' is a free action.
The Hivemind (5e Subclass) removing all Verbal and Somatic requirements from all spells starting at level 1 for free seems to be a bit overpowered
Time Wizard (5e Subclass) Levels do not match the wizard's subclass.
Undeath (5e Subclass) Doesn't follow the sorcerer subclass standard. Grants several class features at incorrect levels. Ridiculously overpowered by comparison to any of the first party sorcerer subclass options. Consult the 5e Class Design Guide for help.
Warlock Patron: Celestial (5e Subclass) see talk page
Way of Invulnerability (5e Subclass) flat AC gains / modifiers, numerous damage resistances, grants bonus saving throw proficiency. Please read the 5e Class Design Guide and/or the UA subcclass guide
Way of Mercy (5e Subclass) Totally overpowered, as this basically just becomes unlimited Ki.
Way of Thunder and Lightning (5e Subclass) Is overpowered straight off the bat. Conceptually not much different from the elemental monk, except it is restricted to only dealing extra damage, which is - I'm sorry - a bit boring.
Way of the Boxer (5e Subclass) Okay, I started to make a few numeric changes to fix the glaring balance issues with Jab, but found even more problems further down. Counter Punch and Power Punch both need minor rewrites. K.O. needs a complete rewrite as it requires a lot of bookkeeping, makes assumptions about an enemy's type (you can "knock out" a creature that is immune to exhaustion, like a wraith, for example), misunderstands force damage, and is generally quite inelegant. Since the page has a "no further edits" request all I can do here is leave this message.
Way of the Drunken Fist (5e Subclass) See talk page.
Way of the Hermit (5e Subclass) Does not take care with the various stacking bonuses.
Way of the Kuda Spirit (5e Subclass) Since the only benefits you gain at levels 6 and 11 are minor upgrades, I'd recommend having new features unlock at those levels as well. Also, Energy Charging and Dash both need to be given a duration, and better wording for the upgrades. Also, what kind of action is used to activate them? Kuda Spirit also needs a duration change (5e doesn't have round-counting). I'd suggest 1 minute, which is equal to ten rounds.
Way of the Passive Hand (5e Subclass) This subclass has a number of balance problems, including the fact that at 3rd level passive stance is far far too strong, this subclass allows you to make a ton of extra attacks with Flurry of Blows or the 6th level passive stance feature, the heightened movement feature has round counting, ect.
Way of the holy runes (5e Subclass) Basically every single feature is over-powered.

Spells[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Animate Skeleton (5e Spell) This spell is too weak at low levels as it effectively a weaker version of the 3rd level spell animate dead. Perhaps a much stronger skeleton could be created instead(around CR 4 power level)? Either way, upcasting this spell to 8th level is also far too strong as it is an effect that you can't save from that deals a total of 600d8 piercing damage for the whole duration.
Bites the Dust (5e Spell) Please consider how this would actually work in a game that has other players.
Call Bird (5e Spell) Compared to find familiar, this takes 1/10 the time to cast, double the range, unlimited creatures to control, and this attacks
Create Healing Spaghetti (5e Spell) Joke article or not, cantrips should never restore hit points. You could rebalance this as a 1st level spell, but then you've just got a reflavoured (pun not intended) 5e SRD:Goodberry.
Death Pact (5e Spell) Full of errors.
Dendromorph (5e Spell) This is incredibly powerful. You can repeatedly cast it until you essentially defeat the Big Bad no matter where it is, how powerful it is, and having never met it.
Dimensional Lock (5e Spell) No attempt has been made to adapt this to 5e. Range and duration need fixing.
Dojo (5e Spell) May need to adjust the level. Basically copied missing info w/ Mordenkainen’s Magnificent Mansion.
Erase History (5e Spell) How can 10 creatures be targeted if the range is "touch"? Mechanically vague: What does "a target actively thinking about the target" mean? How many social connections are affected?
Fire Spray (5e Spell) Aside from the incorrect values (5 second casting duration? Care to explain how that works), I would rather see interesting new spell ideas rather than rehashes of what is already in the PHB.
Flowing Undead Wrath (5e Spell) Strictly better thunderwave with an arguably better saving throw for most creatures. This spell is also by far the best 1st level damaging spell a warlock has. Also, why can this be cast as a ritual?
Forbidden Knowledge of the Ancients (5e Spell) unconvntional spell component/spell slot relationship, benefits of the spell seem more appropriate as a feat
Greater Disguise Self (5e Spell) I like this spell. I think it is fun, but it could use some adjustments because I'm not certain that its quite a level 6 spell unless it physically changes you. Which needs to be stated in some way. .
Heal Wounds (5e Spell) Cantrips should not heal. Choose another spell level.
High Ancient Strike (5e Spell) Needs to be playable for a vanilla class too.
Imbue Personality (5e Spell) This spell has round counting and allows you to change a creature's personality with no saving throw for an indefinite period of time.
Know Thy Foe (5e Spell) Firstly, I don't think the DM should ever be forced to tell a player the specific statistics of a creature: these are abstractions, not things a character would actually know. Secondly, you can get an idea of a creature's hit point percentage by looking at it. A good DM will give you an indication of how worn down it is. Thirdly, D&D does not have "called shots". Fourthly... you have to have a figurine of the target's race?! If you know what monsters you will be encountering, you wouldn't need this spell? Fifthly, all creatures already have all ability scores... is "learn one ability" referring to something else?
Leonardo's Amazing Card Trick (5e Spell) This spell has round counting and shouldn't get its power from channeling.
Leonardo's Superposition (5e Spell) still unclear of the spells goal and uses unconventional dice rolls and/or calculation to determine effects
Lich Armor (5e Spell) This spell is greatly more powerful than both mage armor and barkskin and is of a comparable level.
Lindworm Conflagration (5e Spell) This spell has variable range and duration. The spell also mentions free actions among various other non-standard things.
Lovers Quarrel (5e Equipment) See talk page
My Special Attack (5e Spell) What is a level 12 spell?
Permanence of Being (5e Spell) This is really awkward. Why the weird roll instead of a saving throw? How come it is a wizard spell? The material cost is trivial at this level, you could just repeatedly cast the spell in your downtime until it works.
Prismatic Barrier (5e Spell) How can the spell "miss"? I don't understand the section about "light returns after 1 round, resetting the duration...". In terms of naming, there's an expectation with the word "prismatic" that it will be colour-based like prismatic spray, or prismatic wall.
Recite Scripture (5e Spell) Effects are vague or are very similar to existing spells.
Refreeze (5e Spell) This is not at all useful as a 4th-level spell. The PHB already has evard's black tentacles which has longer range, effects more creatures, for a longer duration, restrains instead of merely knocking prone, and deals damage.
Reinforcement (5e Spell) This spell is much better than the similar enhance ability spell in combat as it doesn't require concentration and can increase ability scores which in tern can increase spell save DC and to hit chances with weapons. 20 minutes is also not a standard duration, 10 minutes or 1 hour would be more appropriate and effects that change ability scores are generally avoided in 5e.
Reverse Time (5e Spell) May still need further balancing, but the previous issues have been addressed and fixed.
Sealing Strike (5e Spell) Lockdown effects should be associated with a saving throw. Locking a creature for 1 minute on merely a successful attack means you can trivially bypass a (medium-sized) legendary creature. Rather than adjusting the duration by creature size, you can have the effect end on a successful saving throw (either Constitution, since that tends to scale with size); or some other saving throw with an advantage or bonus given to larger sizes)
Soul Claws (5e Spell) Cantrips should not heal. The power of this spell needs to match a spell level.
Stupefy (5e Spell) Described as a "less powerful" version of feeblemind, but seems to be way more powerful, versatile and somehow more complicated.
Summoner, 4th Variant (5e Class) See talk page.
Summoning of the anthill (5e Spell) Needs some mechanics to explain how this works.
Time Restoration (5e Spell) Does this resurrect multiple creatures at once, and up to how many?
Toshaka's Gift (5e Spell) Allows for too many game breaking mechanics. Casting this with every spell slot available before a long rest. Or just taking a week to prepare for a large adventure by stockpiling stones. See talk page for more discussion.
Unlimited Blade Works (5e Spell) I cannot fathom at all what this is supposed to do. It doesn't make any sense.
Venom Strike (5e Spell) Doesn't say if its a melee weapon or melee spell attack. Duration and range look incorrect.
Viktor's Dark Transport (5e Spell) a spell that allows movement and damage as a bonus action to multiple targets severely disrupts the action economy
Viktor's Teachings For Adran (5e Spell) See the talk page.
Viral Tentacles of Zyxos (5e Spell) The triangular area is functionally the same as a square or cube area (since it affects creatures within 5 feet of it), so use a cube or square. If you say "portal" people are reasonably going to want to go through it, so this needs describing or other words using. What does the disease do? Disease isn't a condition.
Void Blink (5e Spell) Was a custom spell. This may need balancing.
Void Bombard (5e Spell) Was a custom spell. This may need balancing.
Wyrd Reconstruction (5e Spell) Cantrips should not heal, and although this has a detriment it equals the healing and at higher levels it just gets totally out of control.
Ætheric Aura (5e Spell) Was a custom spell. This may need balancing.
Ætheric Ballista (5e Spell) Was a custom spell. This may need balancing.
Ætherstorm (5e Spell) Was a custom spell. This may need balancing.

Feats[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Adamantine Body (5e Feat) This is not a feat. It doesn't represent inherent skill - It uses a material resource, so its more like a reward, ritual or template, depending on what the in-game process is for acquiring these benefits.
Aerial Guardian (5e Feat) Uses a non-standard score requirement for the prerequisite. Offers a bonus to AC that negates the need to ever use a shield and allows the use of heavy weapons while doing so. The bonus movement and and style of movement are not standard for a DnD 5e game and would benefit from a 'setting disruption' disclaimer.
Arcana Infused (5e Feat) see talk page
Armor and Weapon Master (5e Feat) This provides the benefit of the lightly armored, moderately armored, or heavily armored feat, except this skips the prerequisites and you get a weapon proficiency too. A wizard can become a plate-wearing, greataxe-wielding warrior instantly.
Blaster (5e Feat) Needs to be knocked down a peg in overall damage since it is technically a replacement for a weapon attack and as such, subject to being used with extra attack or even the monk's flurry of blows. Additionally the bonus to hit just needs to be removed. Force needs to be removed from the options of damage choices. Needs a disclaimer for non-standard abilities being granted into DnD 5e that you would find in a super hero movie. Not a bad thing, just let people know what they are getting into.
Boomerang Master (5e Feat) What boomerang item is this referring to? What are the rules for "breaking" and being "caught by a different individual"? Why is the prerequisite Dex 14 instead of 13?
Cantrip Combatant (5e Feat) see talk page
Close Counter (5e Feat) No action specified, and this needs a limit to how much it can be used each long rest.
Combat Mastery, Variant (5e Feat) A feat is intended to be a balanced replacement for a +2 increase to an ability score of your choice. Adding ~6.5 damage to every longsword attack is worth far more than a mere 1 to attack and damage rolls with one. In other words, this feat is overpowered.
Combusting Critical (5e Feat) This is written like a 3rd-edition feat. It needs significant rewriting to be fit for a 5th edition feat. Critical ranges are set, not incremented. It needs to say what kind of attacks this works with. It doesn't explain what the "critical damage" is - when you score a critical hit in 5th edition you replace your normal damage roll with a different damage roll, so does this just mean the damage that you deal? Is this follow-on damage really automatic? If so, that is incredibly powerful. Finally, and crucially, there is no description so we have no idea what this effect actually represents.
Counterattack Ace (5e Feat) This seems incredibly overpowered for a feat. See the talk page.
Dabbler in the Arts (5e Feat) Concensus seems to be that it's not a great idea to allow invocations to be picked up in this way and I would hazard that its the same deal for psionic disciplines.
Dark Master (5e Feat) A +2 to an ability score was already strange upon observation, but the feat only grew more busted the more it went on. Tentacles do 1d8+dex damage and an amount of them is summoned equal to the casters int/wis; so with +5 that equals 5d8+5xDex for a feat obtainable at level 1 with no prerequisites.
Dauntless (5e Feat) Every turn you get temporary hitpoints so long as you are below half of your full hitpoints? Work something reasonable out.
Demonic Infusion (5e Feat) Nerfing was too much.
Dragonborn heritage: Constitution and Defense (5e Feat) "Advantage on Con saving throws" is overpowered, and not at all in the spirit of 5e feats. The alternative benefit is also overpowered. Please take a look at the feats in the PHB and the various guides on making feats.
Dual Casting (5e Feat) Feats shouldn't scale with level (ie. effect being based on proficiency) as they can be taken at multiple levels - consider changing to having a number of uses equal to spellcasting modifier. Also it is unclear - by changing the casting time a bonus action you still can't cast higher than a cantrip with your action RAW but the name of the feat suggests that the intent was to allow a second casting of a high level spell. Also, this is clearly made by someone who wanted quickened spell without having to take three levels in sorcerer, just use a goddamn sorcerer if you want quickened spell. Recommend to not use this in-game. What about now? It could be used by a cleric who has no quicken spell but needs the extra cantrips or even make it a reaction to cast the cantrip? But it's better now.
Emergency Cast (5e Feat) I have no idea how to use this in a game. "Spells cast per round", "wait until dawn", "choose a second spell" are all parts of this feat that make no sense.
Emissary of the Underdark (5e Feat) The last part sounds a bit too vague for a feat. It sounds more like a background option.
Enhanced Vigor (5e Feat) So you're giving away a better version of Uncanny Dodge feature? Also, high prerequisite does not justify an overpowered feat. See 5e Feat Design Guide for general guidelines.
Essence of the Shadow Reaper (5e Feat) Way beyond the scope of a feat. Maybe try a subclass...?
Exact Shooter, Variant (5e Feat) Exact Shooter was already a powerful feat and this is even stronger. Increasing the prereqs does not allow for a feat to be more powerful.
Expansion of the Body (5e Feat) A lot of these abilities would on their own make a powerful feat. An extra 50% ki points, extra unarmed damage, etc. This needs serious balancing.
Extra Attacker (5e Feat) Horrid. Let's just hand out a 5th level minimum multiclassing class feature unique to martial combatants to any chump that feels like they should be able to Attack like a martial, with none of the investment and all of the benefit. .
Extra Grit (5e Feat) This feat is exclusive to the Gunslinger class, which is not in scope with how 5th edition feat should work. Please refer to 5e Feat Design Guide for how feats should work in 5th edition.
Fast Learner (5e Feat) Feats shouldn't grant benefits at every level.
Flash Parry (5e Feat) 5e feats need to be broader than this. Have a look at the combat feats in the PHB.
God of the Forge (5e Feat) The numerics here do not fit into the scale used by 5th edition D&D.
Great-Bow Master (5e Feat) +2 ASI will grant a total of +1 to attacks and damage. The +3 to attacks and the +5 to damage it ridiculously overpowered.
Greatsword Master (5e Feat) Compares unfavourably with the UA Blade Mastery feat. It restricts the player to one kind of weapon, is physically unexplained (does the character's arms become longer?); both have an AC increase but Blade Mastery does so with flavor and balance whereas this is just a flat increase
Legendary Blacksmith (5e Feat) being able to easily craft magic weapons shouldn't exist. At level 1, +4 Str (at least), +4 proficiency is a +8 to the skill check and only a 12+ is required to get a benefit. even easier after ASI and Pro Bonus increase, granting total of +11
Lethal Assassin (5e Feat) I'm not totally sure when the saves should be made, and alone this is much better than a feat should ever be.
Martial Arts Master (5e Feat) This is much better than just getting an ability score increase, since it's bonuses are all on par with seperate class features.
Necropotent (5e Feat) Feats shouldn't have a level requirement, which having the ability to cast any spell beyond 1st level does. This feat is also quite bland and only vastly increases the damage(increases the damage of spells generally shouldn't be done for feats) and spell save DC of your necromancy spells far beyond what an ability score increase provides.
Paranoid (5e Feat) See the talk page.
Perfect Striker (5e Feat) This is strickly better than choosing an ability score increase, it improves your damage output beyond what you could regularly get, and it is not unique.
Physical Spellcaster (5e Feat) Feats shouldn't have level requirements, this feat breaks bounded accuracy, and extremely powerful effects with downsides to balance them are all but phased out in 5e(negative ability scores, cursed items have to be balanced based on their effects without the curse, ect.).
Practiced Spell (5e Feat) This feat increases spellcasters damage output by absurd amounts. Damage dealing cantrips should not be cast as bonus actions at will. A feat hardly seems a resource to balance this out.
Precise (5e Feat) Basically removes the entire purpose of disadvantage and advantage. Needs to be only usable a certain amount of times each long rest, or restricted to certain types of roll (c.f. Elven Accuracy)
Raven Wings (5e Feat) Makes no sense in terms of "feat," as defined in 5e Feat Design Guide. Issues as presented in talk page are not addressed.
Reaction Wild Shape (5e Feat) This is not a feat as understood by 5th edition.
Relentless Will (5e Feat) See talk.
Scholar (5e Feat) Just because you slapped April Fools on the top does not justify how it's overpowered. This adds like eight skill proficiencies (and potential double proficiencies), three languages, and ability score increase equal to two ASIs.
Shield Fighter (5e Feat) You shouln't be able to at-will stun an enemy.
Spell Mastery (5e Feat) This is outright better than the wizard's 18th-level feature, and as such, is too powerful.
Spellcraft Specialization (5e Feat) Vague, uses wording like "expertise" but then does not detail the mechanism, does not explain why a caster should use another class's spell lists (their primary ability makes this unappealing), and then it grants an additional subclass without detailing how the mechanics between the subclass and the class should end up working.
Support Boost (5e Feat) Thoroughly overpowered. At just 4th level (or 1st level if you're playing a variant human) you can become absurdly powerful. For example, cure wounds allows you to restore a number of lost hit points equal to 1d8 + your spellcasting ability with a first level spell slot. With this feat, it becomes 2d10 + your spellcasting ability, for just a first level spell slot. For comparison, cure wounds cast using a second-level spell slot restores 2d8 hit points.
Swift Striker (5e Feat) Increasing the number of attacks you can make in a turn increase a martial class's damage per round by an absurd amount for a feat. Feats should also not gain additional effects when you level up.
The Apprentice (5e Feat) A feat should not grant "full" spellcasting.
Truly Attuned (5e Feat) See talk page.
Two-Handed Weaponmaster (5e Feat) Too powerful, among other issues. See the talk page.
Vision (5e Feat) probably isn't a good idea to have unlimited ignore AC as a feat
Weapon Channeler (5e Feat) This feat is far too powerful as it allows you to add a decent chunk of damage to all spells that make a melee spell attack and allows you to use another ability score to hit a target with a spell which is much better than just increasing your chance to hit with a spell by 1.
Xianghua, Variant (5e Feat) Not necessarily unbalanced, but it's still so specific in its abilities that it should a class archetype like a Monastic Tradition, not a feat.
Yoink (5e Feat) Not all archetype features are equal in balance to a feat, and some combinations are broken (as in, you can take a feature that assumes you've taken all the previous features in that archetype)

Creatures[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Afilate (5e Creature) Wrong hit die and hit point calculation used for both creatures. Constitution modifier times the number of hit die determines the set number of hit points a creature has. In addition, the ability to destroy spell slots irrespective of their level makes this creature much more dangerous than its CR implies, not to mention unfun: The CR 3 creature can rob even a high level spell caster of their most powerful spells in a single hit, severely impacting their performance in combat, exploration and social interaction every time this creature is used. Furthermore, the tentacle of the CR 9 creature effectively removes a grappled creature from play if it fails the saving throw and there is no rule on how to free the consumed creatures after they are regurgitated.
Airdrake (5e Creature) this creature has three distinct subspecies that all differ in AC and hit points, yet are all CR 5.
Anansi (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, Tiny Player Character Issues, Subraces swap out ASI's, Negative ASI's, overly wordy convoluted and neigh unreadable traits, a plethora of questionable abilities and traits that are reminiscent of a class, advantage on ability-based checks, etc. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Chromatic Aberration (5e Creature) Hit points are incorrect, since it does not have a Constitution modifier and its size is Medium (or is the size supposed to be Small for the d6 hit dice? This needs correcting and then the CR recalculating if necessary.
Cult Lord of the Lidless Eye (5e Creature) Incorrect hit points, traits like condition immunities should be in the "condition immunities" field; "cannot be affected by Persuasion or Deception related skills" isn't a thing you write here: the DM simply selects the DC for these attempts based on the situation (making it 30 if she thinks it's impossible). No, it is not a 21st-level spellcaster, that's not a thing. It's unexplained how the creature can be wielding two weapons while also casting spells with somatic components. The reaction triggers aren't explained. Contact me if you'd like me to rewrite this.
Darkside Heartless (5e Creature) Hit point calculation is wrong, and I believe CR is off. If 147 hp is the correct value, CR should be 5. Wording overall must be improved.
Devilgamation (5e Creature) Run through it to make sure it makes sense.
Diane (seven deadly sins) (5e Creature) Hit points are incorrect, CR is incorrect, the Strength increase doesn't do a great deal (since for monsters this doesn't directly change an attack profile), and 5e doesn't do things like "1d8 rounds". Drole's Dance is also inappropriate for a legendary action - is this something she's going to be doing multiple times per turn? Would there be any point once her Strength hits 30?
Disease Elemental (5e Creature) I know you can technically set attack bonus to whatever you want, but why does it only have +2 to attack, given those high ability scores? I think it should also set itself to one particular disease rather than a "random disease", as some diseases are way beyond CR 6. Average damages for attacks are incorrect.
Gowther, Seven Deadly Sins (5e Creature) Challenge rating of 16 seems to be a wild guess not derived from this creature's actual statistics. Several statistics appear to be random numbers; e.g., how is this creature's AC as high as 15 if it isn't wearing armor and has such a low Dexterity score?
Headsman (5e Creature) Waaaaay too strong for an ordinary headsman. For example, it has a higher Strength score than a gladiator.
Lesser Colddrake (5e Creature) Hit point calculation is incorrect. If this is a huge creature with Con 10, it would be 2d12 + 0. Therefore either HD needs increasing to meet the desired hp, or the CR needs changing. As is, the CR should be 2 rather than 1. The reaction triggers are not explained, and the legendary actions are a bit lazy, being merely copies of the normal actions. The whole design is a bit weird.
Magical Liopleurodon (5e Creature) Various numbers and terms are invalid. Legendary actions section is not written correctly.
Man-Eating Plant (5e Creature) Needs to use D&D 5th edition mechanics. For example, the hit point calculation is incorrect, poison barbs is presumably supposed to be an attack action, etc.
Mom (5e Creature) Missing legendary actions, and burrow speed.
Pale Horse (5e Creature) Missing the CR.
Possessed amalgamation (5e Creature) Run through it to make sure it makes sense.
Questionable (5e Creature) Sadly this creature is not balanced, with the CR that is shown, the ability scores and so on Joter (talk) 20:58, 1 June 2019 (GMT)
Sentient Ooze (5e Creature) "Save or die" effects (in the form of ooze's kiss) at this CR aren't fun
Stick of a man (5e Creature) Run through it to make sure it makes sense. Also see talk page
Sword Keeper (5e Creature) Way too weak for a CR 12 monster. Consider granting it Multiattack.
T-1000 (5e Creature) Hit dice are incorrect. Hit point calculation is incorrect. Swim speed is worse than the default swim speed. Skill levels are incorrect. Regeneration needs to say when the hit points are restored (start of turn?) and what will cause it to not function (presumably acid and fire damage, since these are its vulnerabilities). Unclear what the purpose of the "natural weapons" trait is, since this is in its attack action. Attack damage could do with being forumlated correctly. The average damages indicated are not at all the average damage of the dice rolls. While not strictly a balance issue, the attack bonuses do not look at all appropriate for a CR 16 monster. What I'm saying is the whole thing, everything, needs rewriting.

Equipment[edit]

Articles with a "Needs Balance" template.
Page Name Notes
AK-47 (5e Equipment) What properties does this weapon actually have? Why does it deal so little damage?
Advanced Mutation Bottle (5e Equipment) Many of the entries are disruptive, broken or nonsensical. Incorrect terminology used throughout.
Alastor (5e Equipment) See the talk page.
Amulet of Balgar (5e Equipment) 5th edition does not use this sort of stacking bonus for ability scores. But hey, there's all sort of interesting things you could do other than a flat bonus. You could grant an advantage to Strength or Dexterity ability checks for some tasks or in certain situations for example. Or similarly, advantage to Str or Dex saving throws in some situations.
Anything Armor, Variant (5e Equipment) I'm not sure why anyone would use this instead of a normal suit of armor. If anything, you would transmute this into the equivalent of the best mundane type you can wear and leave it at that. I don't see the need for someone to change the type of armor a dozen times per day (let alone use up an attunment slot for this)
Arbalest (5e Equipment) See talk page
Arm of Balor (5e Equipment) far better than any mundane weapon in the player's handbook.
Arming Sword, Variant (5e Equipment) An arming sword and a shortsword are one in the same. Similar length, single-handed, and a medium sized blade. Just because a more technical name is used, doesn't make them different weapons. If your character has a shortsword, just have them call it an arming sword.
Aryeh's Embrace (5e Equipment) 5th edition doesn't use this sort of stacking bonus for saving throws, except in limited circumstances (e.g. paladin's aura of protection)
Back Sword (5e Equipment) A backsword is effectively a hatchet-point rapier. You can always just flavor your rapier to have a hatchet point. The hatchet point does not change the weapon, properties sufficiently either: the only difference being that a hatchet-point doesn't thrust necessarily as well as a spear-point some of the time.
Balgar's Armor (5e Equipment) 5th edition does not use stacking ability score bonuses. The AC bonus of +5 or +15 is considerably greater than the normal maximum +3 for magic items.
Balgar's Ring (5e Equipment) The bonus to all attacks (spells, weapons, ranged, melee) which is incredibly powerful, especially since it also stacks with a magic weapon's bonuses, breaking the intended maximum limit. The increase to +6 busts straight through bounded accuracy.
Battle Lash (5e Equipment) See the talk page.
Bee Arrows (5e Equipment) Equipment shouldn't have additional effects if used with just one other piece of equipment.
Bladed Fist (5e Equipment) This is presently as powerful as a rapier, the strongest finesse weapon in the SRD, but also has the light, hidden, and glove properties. If this exists in a campaign, any finesse weapon in the core rules becomes utterly obsolete.
Blood Cursed Ring of Strength (5e Equipment) See talk page.
Bloodforged Bastard Sword (5e Equipment) This should be a magical weapon with those benefits.
Bolstering Shot (5e Equipment) See the talk page.
Boltcaster (5e Equipment) a mundance item dealing an extra 2d8 damage with a static +4 bonus to attack rolls that ignores mundane armor is far better than other weapon in the player's handbook. simply adding gold to the cost doesn't fix balance either
Boonfully Sweet (5e Equipment) Gaining 3 boons, with the potential for 4, seems too fantastic, especially at the user's discretion.
Bowstring of Flame (5e Equipment) See talk page.
Brakmarian Oil (5e Equipment) This doesn't make much of a magical item, it's more of a keg full of mundane gunpowder and petrol.
Bringer of the Black Sky (5e Equipment) Inherent problem with ability score prerequisites, see talk page. Might be better treating this as a special weapon with a rarity (using the magic item template; it doesn't have to be magic) or have the additional properties unlocked with a feat or special training.
Bullets, Rifleman Variant (5e Equipment) High cost, Heavy Cartriges force Dex save
Bullwhip (5e Equipment) This is effectively just a normal whip with a different gold cost.
Carbine, Rifleman Variant (5e Equipment) high damage
Chain of Impossible Strength (5e Equipment) The maximum bonus to an ability score a rare or very rare item can give you is +2 and +3 respectively and that is only when your maximum Strength score is 20. The farthest any confirmed ability score can go is 30, but with a lot more strength boosting items.
Combat Round Shield (5e Equipment) The value is hidden in the fields, but this gives you the standard +2 AC for a shield. I have no idea why it's a finesse weapon.
Courage-Seeker (5e Equipment) This item has a decent bonus to attack and damage rolls, immunity to being frightened, and it has a point system that allows the weapon to deal absurd amounts of bonus damage.
Craven Edge (5e Equipment) See the talk page.
CrossBreed Scythe (5e Equipment) Significantly stronger compared to any of the first part weapons. Why is this limited to a single race? Can't the normal Greatscythe (5e Equipment) be used? Please read the 5e Equipment Design Guide.
Crow Quill (5e Equipment) Is this one or two weapons? Do I need to have extra attack to use the quills? I feel like this is just a rapier with daggers in the players other hand as another attack.
Cursed Blade (5e Equipment) Design needs improving. It's nonsensical in places.
Dark Magic Stone (5e Equipment) 5e avoids stacking ability score bonuses. You'll note that such magic items in the DMG set an ability score to a specific value for this reason. Beyond that, there doesn't seem to be any point in taking this item since the downside becomes disruptive almost immediately. I suppose it could be adapted into a cursed item.
Dark Spear (5e Equipment) is there a damage cap? Weapon damage only increases so may times, what if I have 40 souls? Also not a fan of the DC and losing souls. Only when the creature reaches zero hit points otherwise if the creature is below half maximum hit points this deals extra damage. Simple.
Demon Mask (5e Equipment) Tranforming a PC into another creature comes with a whole load of issues(losing access to class levels, changing a PC's race potentially without them knowing, ect.) which makes this item's balance questionable.
Devil Shard (5e Equipment) 3d10 is too much
Doomcannon (5e Equipment) No weapon should have an effect that requires an on hit saving throw with every hit as it greatly slows down combat.
Dragon's Wrath (5e Equipment) Provides benefits in excess of what is expected from a legendary weapon. As well as the constant high extra damage on top of the +3 attack/damage, you have this geas thing. Geas can normally, at best, only be cast a few times a day, each time taking 1 minute (which presumably includes the time it takes to describe the terms of the geas to the target). This weapon doesn't specify the target of the geas and can be used with a bonus action and can be used an unlimited number of times.
Dwarven Battlehammer (5e Equipment) extra damage to dice rolls doesn't follow any precedent for non-magical weapons
Ebon Blade (5e Equipment) I see you did some wordings, but it does not fundamentally balance the weapon as a whole. For starters, why should an Ebon Blade be a specific 1d10/2d6 sword (which is unorthodox) when a holy avenger can be "any sword" with a +3 bonus? What is the rarity of Ebon Blade? What about the constant hit point regeneration that disregards hit point economy? See talk page for more comments.
Efreet Mayham (5e Equipment) The weapon bonuses should not scale by level (it's not something you get better at doing).
Electric Arrow (5e Equipment) How this is a cheap mundane item when it is better than any magical arrow needs some balance.
Electric Milk (5e Equipment) see talk page
Enchanted Traveler's Fort (5e Equipment) Okay, I noticed it can have an AC of 50 which tells me maybe this isn't for 5th edtion. Please clarify.
Evolver (5e Equipment) Quite a poor design. A dagger user isn't going to want a shortsword or longsword, and a longsword user isn't going to want to wield a dagger. So, the idea is to have a weapon that gains power as you kill things. The maximum benefit shouldn't exceed that of a legendary weapon. You are awarding this to a player as a legendary item, but it starts with benefits worse than a +1 magic sword, so there's no incentive to start using it. If you reveal the mechanics of the weapon, the character cna kill trivial creatures (rats, sheep, etc) until it is at its maximum level, rendindering the intermediary phases pointless. This whole thing needs rewriting from scratch, and awarded at a much lower rarity, but increasing with power as the character gains levels.
Fauchard (5e Equipment) A Fauchard would be more equivalent to a Glaive or Halberd in terms of both aesthetic design and weapon statistics.
Fighting Shield (5e Equipment) What does "You can wield weapons with this" mean? Does it mean you can hold this and a weapon in the same hand? How? What is "duel wield"? Does "works as a normal shield but with a plus 1 to AC" mean +3 AC in total, or just +1 AC?
Finisher, Scythe (5e Equipment) Too similar to the scimitar of speed. Please think of something original.
Flamus Anus (5e Equipment) This potion/poison deals far too damage much considering that this is a mundane item that has a higher save DC and deals more damage than the uncommon magical item the potion of fire breath.
Flanged War Mace (5e Equipment) Not sure if an actual flanged mace lets you choose how you hit, but if a character has a morningstar, they can always just flavor it as a "flanged mace" rather than making a new weapon page.
Forearm Blade (5e Equipment) You can always just flavor a shortsword to be an arm blade. You don't need to make an entirely new weapon page. Additionally, 100gp is pretty steep for what is effectively just a shortsword but tied to your arm.
Frostmourne, Variant (5e Equipment) See the talk page.
Frostmourne (5e Equipment) See the talk page.
Garotte of the Cenobite (5e Equipment) See the talk page.
Giant Bow (5e Equipment) It's true that strength is a factor when attacking with bows in the real world. However if you introduce this into D&D you need an overall variant rule rather than one specific weapon. As for the size and damage of the weapon, even a Large-sized longbow only deals 2d8 damage, and even then with disadvantage.
Giant Door Shield (5e Equipment) Says its a two-handed weapon, but description implies it can be "wielded in one hand". The traits are a bit non-5e. For example, a charge-type effect is something that should happen if you move a certain distance, rather than something that gives you extra movement; It doesn't define how a creature is "caught in the line of movement", since you can't move into spaces occupied by enemies; a "line area-of-effect" would normally be cause for saving throws rather than multiple attack rolls. Finally, "Skills/Traits" are functions of character training, not inherent to the weapon itself (unless you make it magical)
Giant Sword Sheath (5e Equipment) 2d4 damage in one hand? 2d6 in two? This seems more akin to a martial weapon in terms of raw damage. It's also debatable how much damage a sheath could actually do by swinging it.
Goliath Rock Smasher (5e Equipment) The name of this weapon doesn't fit its description, this weapon shouldn't be strictly more powerful than the greatsword, and if balanced it shouldn't be a generic copy of said weapon.
Greataxe of Baphomet (5e Equipment) This weapon is far too powerful for a mundane weapon.
Grim Reaper's Scythe (5e Equipment) This weapon boosts your ability scores to insane levels, and has ability score draining of creatures you kill. It has a few other effects that go against normal conventions seen in magical items as well, such as having saving throws on every hit, and has a power whose points are based on the abilities of the pc as opposed to the weapon itself. See magical item Do's and Don'ts.
Gunpowder Fire Arrow (5e Equipment) This arrow is too powerful for mundane ammunition, and it shouldn't negatively impact your attack rolls and range.
Hammer of Orlon (5e Equipment) Since PCs do not have any legendary per turn, the actions here would not seem to be much use. The attunement requirement is vague. "Much more likely to die" isn't defined. "Per encounter" isn't a 5e duration.
Harrier Hook, Variant (5e Equipment) This seems more suited to a martial weapon as a commoner likely wouldn't own this and the damage potential seems a bit too high for a simple weapon.
Heide knight sword (5e Equipment) See talk page.
Hidden Dagger (5e Equipment) 02:41, 27 March 2019 (MDT)
Hook Sword (5e Equipment) Needs a rewrite. Should be no better at tripping than any other reach weapon (e.g. whip), but you should be able to link them together to give it reach.
Hornet Glaive (5e Equipment) See talk page
Huge spiky tree branch (5e Equipment) A 5cp weapon that grants +2 ac on a reaction and has reach. A d8 damage isn't too shabby either. Over all, I think a tree branch ought to be covered by the improvised weapon rule anyway, as it's not a conventional weapon.
Hydrosion Grenade (5e Equipment) If this is a nonmagical water bottle, how is it dealing cold damage? In any event, it should be moved to equipment rather than weapons (c.f. holy water)
Immortal King's Sacred Armor (5e Equipment) Since barbarians are not proficient in plate armor, you would have to wonder why they would wear this instead of using their attunement slot for something more useful.
Ishtar's Babylon Gate (5e Equipment) There is no such thing as free actions in 5e, the item shouldn't have round counting, what does pinned mean, and this item shouldn't be able to make several creatures make up to 10 saving throws(why is this even a thing?). The item could also be much clearer on its effects.
Key of the King's Law, Bab-ilu (5e Equipment) Doesn't explain what this is. We have to guess it's some kind of "key" based on the subtype. As an artefact, it doesn't include the required information (fields have been left blank). I can't make sense of some of this (you can put an item in the gate and still use its power? What does that mean?; How does the "special ability" work? Can I buy a weapon manufactory, put in thousands and thousands of weapons, and so instakill any creature?)
Kiriel's Heart (5e Equipment) This seems to be strongly customized, and could be considered OP with the level of features, yet at a similar level for an Artifact. (if a player was around the 16-20 mark) if this was not recommended for such a high level. It might be better to have this split up into multiple magical items. The options here are not completely over powdering though for that level and could manage. (I'm aware this was a year ago but responded) -Joter 1/6/19
Kriegsmesser (5e Equipment) See talk page. Should go on Weapon Alternatives (5e Other).
Kunai (5e Equipment) This is honestly just a heavier dart with a farther range. The dart weapon can easily be flavored as a kunai rather than making a whole other weapon.
Kurikara (5e Equipment) This item can give you free rages, which full effects are not explained, that negate the spells you may be able to cast through this weapon or through other means, and this item's charges should cost an amount equal to the spell slot level used to cast the spell.
Leaf of Lorien (5e Equipment) A simple light weapon should not be dealing an average of 5 damage. I don't know why this has a +2 bonus to the damage roll, or why it has a cost if it's not "purchasable". Could you not just use a magic +2 dagger to represent this? That would inherently have the intended damage bonus and rarity.
Legion Sestar (5e Equipment) I'm not sure yet how to fix this. It is expected to be both light enough to wield in one hand, but heavy enough to be the equivalent of a glaive. The description says "allows the wielder to use this weapon alongside another one", but you can't do this anyway (unless the campaign uses feats and you take the appropriate feat). The only advantage would be if you were holding a shield (or lantern, etc) in one hand and were prepared to dispense with it to get the range. But this isn't particularly useful, as characters will tend to be specialized in either sword+board or two-handed weapons.
Lhang (5e Equipment) Finesse and a d10 damage die makes it effectively the best sneak attack weapon --and possibly the best straight up weapon-- in the game (assuming your rogue has proficiency).
Lovers Quarrel (5e Equipment) See talk page
Lucky Staff (5e Equipment) I presume this means "advantage on all attack rolls". This shouldn't be all the time, so try limiting this by having it use charges.
Magic Sweet Box (5e Equipment) These sweets vastly breaks the bounds of what should be allowed in D&D 5e.
Major Threat .22 Pistol (5e Equipment) See talk page.
Major Threat .45 Pistol (5e Equipment) This is still a really strange system that could just be abstracted into a simple variant rule that can be applied to any modern weapon: see my notes at Talk:Major Threat .22 Pistol (5e Equipment)
Manticore's Mane (5e Equipment) Needs to be rewritten so that it uses the actual 5e rules.
Mechanical Pet (5e Equipment) This item does not seem to be made for 5e and is seems to give you a free pet that stats are not adequately described.
Medium Spear (5e Equipment) Wouldn't a medium spear just be the basic spear in the phb? And if it's a medium length, the reach property is incongruous and therefore it would just be an expensive spear.
Merlins Scarf (5e Equipment) This item is far and beyond the power level of many other magical items. For reference, a worn item that just grants +3 AC is legendary item, and a magical item that grants resistance to a singular damage type bar bludgeoning, slashing, and piercing damage is a rare magical item. Magical items also shouldn't gain additional properties over time, let alone based on your rest cycles as magical items are enchanted and don't take their power from the attuned.
Mighty Bow (5e Equipment) Critical range appears to be much to large.
Mikon's Bracers (5e Equipment) Magic items should not refer to feats, as they are an optional part of the game (nor do feats come in "levels" anyway). I have no idea what the "brutal critical" or "extra attack barbarian feat" are supposed to be.
Mikon's Retribution (5e Equipment) Aside from not being written with 5th edition mechanics (what does "+1 to critical" mean?), we already have plenty of "weapons of more damage". Wasn't sure how to word the the critical change. +1 to critical was referring to change from 19,20 to 18-20
Mounted Heavy Repeating Crossbow (5e Equipment) Exotic needs to be changed to something usable.
Music Box with a Stolen Voice (5e Equipment) See talk page.
Myrtenaster (5e Equipment) Does not use D&D 5th edition mechanics.
Necklace of Zeus Blood (5e Equipment) This needs completely rewriting. The traits are just not right in the way they are worded or with their mechanical effects. On top of that the scale of power this item provides far exceeds anything a PC shold ever be able to attain
Nest of Bees (5e Equipment) Significantly more powerful than the heavy crossbow, the strongest first-party ranged weapon, dealing an average of 10 damage compared to the heavy crossbow's 5.5.
Nine-Section Whip (5e Equipment) A normal whip is a martial weapon. Also, given the flavor of this weapon, it would almost certainly be a martial weapon, requiring much training to get good edge alignment with the dagger at the end. Most commoners wouldn't have this weapon anyway.
No Evil (5e Equipment) See talk page.
Pebble Dirgen (5e Equipment) This item is far too weak, as currently it only has an extremely minimal effect compared to other legendary/sentient items, and magical items in general should never be permanently attuned to the wielder.
Phantom poison (5e Equipment) What exactly is this? Is it a bolt with poison coated on the tip? Does it have an acid compartment? Is it poison or acid? What determines its "strength"? What is the DC of the Constitution save? Is the double damage just the acid damage, or the piercing damage, or both? What is a "perfect save"? What is the hidden crossbow?
Plague Lancet (5e Equipment) Effectively a dart for twice the price. You can always just flavor darts to look like this instead of making an entirely new weapon.
Poinkin (5e Equipment) I am confused how any of these mechanics are intended to work.
Potion of Violent Divination (5e Equipment) The psychic damage is a bit pointless, you would just wait until a long rest to drink this. Doesn't really explain what the "random flashes from the future" are. Is it an image, or a thought or a feeling? How specific or vague is it? How "random" is it? If the "flash" is that the player is eating a cheesecake in 20 days time, what happens if the player decides not to eat a cheesecake? Is it the burden of the DM to force the situation? Is the "upgraded" version the rare version? Why does making it shine increase the rarity?
Pyromancer's Parting Flame (5e Equipment) "caestus" is not a base weapon type. What is an unarmed weapon? Doesn't explain what the "+2" is. Doesn't define (as usual with homebrew items) what has a "soul" and can I carry a bag of rats, killing some whenever I want to top up to maximum, also does it work on undead and constructs as well? This magical weapon is also very strong for a legendary weapon as it gives you lots of bonus damage, some temporary hit points, extra fire damage, and resistance and advantage on fire based effects.
QuickArmor (5e Equipment) See the talk page.
Quickfire Hand Crossbow (5e Equipment) Costs less than a Hand Crossbow, does more damage, and has multiple shots. Also, why does someone need to use a bonus action to sacrifice their movement? Can't they just sacrifice their movement anyhow?
Rallying Shot (5e Equipment) This item is far too powerful to be mundane item as it can increase your party's damage output significantly.
Re-equip Ring (5e Equipment) Mechanics need improving; for example, 5e doesn't have "free actions"
Reaper's Toll, Token of the Infinite Void (5e Equipment) Reaper's choice has no range or duration, or exactly how the damage is applied. Does not explain what "pay the reaper's toll" entails. Each trait needs to be tightened up to meet 5th edition standards.
Relaxing Herbs (5e Equipment) Making adjustments to the length of short and long rests is pointless, as they are intended as an abstract way for pacing the game and for the group to recover resources. It especially doesn't make sense for one character to have finished their rest earlier than the other PCs, unless you intend to split the party (oh no!) or have the character twiddle their thumbs.
Rifle, Rifleman Variant (5e Equipment) high damage & range
Rimefire (5e Equipment) The blade itself deals a large amount damage, you can cast infinite counterspells with the blade, and you can potentially regain a broken amount of spell slots or deal a large amount of damage with the weapon's gained charges. The weapon also doesn't require attunement and shouldn't unlocks additional effects through extremely specific circumstances.
Ring of Clean Language (5e Equipment) Totally roleplay based, but heals the player. This isn't a way that equipment items work.
Ring of Interception (5e Equipment) Hardly of a legendary tier and so niche is application it is hardly worth such a rating. The image looks like a ring of mind shielding in silver.
Ring of Sune's Elite Guard (5e Equipment) As written this is +2 to all attack rolls and damage rolls (weapons, spells, melee, ranged) which I could imagine for an artefact but not a magical item (even legendary). This improves to +5 to all attack rolls and damage rolls which breaks bounded accuracy.
Robes of the Fallen (5e Equipment) This item provides far too many benefits for an artifact, and can make you immortal.
Root of Motherhood (5e Equipment) 1cp for something like this? The "problem" that males cannot give birth does not make this work.
Seeds (100) (5e Equipment) What is this and what is it used for? The seeds also shouldn't have weird mechanics behind how they work, and the ammo needs a link to the weapon in question.
Shatter Shield (5e Equipment) See the talk page.
Shi Yu Scarf (5e Equipment) The Blue Crystal effect is broken, and A Thousand Graves has the potential to be game breaking as well.
Shuriken (5e Equipment) You can alwayy flavor darts to look like shurikens. You don't need to make an entirely new weapon.
Sigmar's Fury (5e Equipment) Plus 15 to strength score, among other things.
Slayer Controller (5e Equipment) Controlling all dragons with no saving throws for an infinite duration is not balanced.
Sliver of Midnight (5e Equipment) Poorly defined traits. For example, what is a "defense check"? Why is an attack action used to apply poison? Damage output too high. Use of an action when not your turn. No information on destroying or nullifying the item.
Soul Sword (5e Equipment) This sentient weapon is lacking in any real properties to make it comparable to other legendary sentient items.
Soul choker (5e Equipment) The fact that this item can not be removed makes it overtly powerful for its rarity.
Spike of Distorted Flesh (5e Equipment) Refers to sizes that don't exist in 5e. Mythic Monsters (5e Variant Rule) might help with the larger sizes. I also feel like "the size of the moon" is a campaign-ending result, but it says "don't make them too over powered". You could just sit there repeating the d10 roll until you roll a 10 and destroy the bad guy and his citadel and all the surrounding hordes, or whatever.
Spiked Gloves (5e Equipment) Okay, now it's versatile. How can a gauntlet be wielded in two hands?
Spiral Deformity (5e Equipment) The weapons rarity needs to be comparable to those in the DMG, specifically the section on Treasure and magic items.
Sseth's Amulet (5e Equipment) Please consider setting the ability scores to a specific value to avoid stacking situations.
Sseth's Fang Boots (5e Equipment) 5th edition doesn't use this kind of ability score bonus for magic items. Is it possible to do something more interesting than this, there are already plenty of +AC items.
Sseth's Fang Chainmail (5e Equipment) Perhaps something more interesting than a Con bonus (which isn't really done in 5th edition), for example an advantage to some Constitution ability check or saving throw. The AC bonuses are not at all scaled to 5th edition.
Sseth's Gloves of Regeneration (5e Equipment) "During battle" needs codifying as it's not strictly a mechanic: e.g. exactly why does the gloves let you regenerate during a battle but not "out of battle"? Can I complete remove the hit dice economy by having a non-injuring "battle" with another PC, allowing me to regenerate to maximum hit points during a short rest? For this reason, hit point recovery should always consumes some kind of resource (be it a charge, spell slot, etc)
Sseth's Ring (5e Equipment) Please consider using a set value for the ability scores to avoid stacking situations
Staff, Bo (5e Equipment) A bow staff is just a quartestaff. You can always just flavor a quarterstaff to be called a "bo staff".
Staff of Icefire (5e Equipment) Could do with using 5th edition D&D rules.
Sunbright (5e Equipment) The way Sun's Glow is currently worded(no action required), making it so creatures without darkvision always have disadvantage on attack rolls against you due to not being able to see you and you can easily change the effect when you or an allied creature attacks. A large static bonus to damage rolls is also quite unusual for a magical weapon to have, consider changing it to some combination of dice.
Sune's Amulet (5e Equipment) 5th edition magic items do not use this kind of stacking ability score bonus. Perhaps something more interesting could be done with this instead.
Sune's Blessed Armor (5e Equipment) AC bonus is better than legendary magic armor, and improves to off-the-scale. Ability score adjustment should be changed to something other than a stacking bonus.
Sune's Blessed Shield (5e Equipment) The abilty score adjustments should be changed to something other than a stacking bonus.
Sune's Gloves of Beauty (5e Equipment) 5th edition doesn't use this kind of stacking ability score bonus for items. In addition could please this be changed to something more interesting.
Sword Sheath (5e Equipment) A sword sheath is easily covered by the improvised weapon rule in the phb as sword sheaths weren't commonly used (if used at all) as weapons making this page a tad unnecessary.
Sword of Demonkind Shouldn't this be a cursed weapon? The effect seems quite weak for a Balor to take over your body and possibly kill your PC. This weapon also uses a contested throw of charisma saving throw contested by the Balor's Wisdom throw.
Talwar (5e Equipment) The description literally compares it to being a scimitar. If your character has a scimitar, you can just flavor it to be a Tulwar without needing any extra weapon page.
Tanto (5e Equipment) A tanto is a dagger (even stated in the weapon description) and if your character has a dagger, you can just flavor it to be a tanto without needing to make an entirely new weapon page.
Tattoo of Power (5e Equipment) can rarity vary on sentient items?
Temple of Null (5e Equipment) Doesn't say how the temple is activated; the correct temple dimensions need to be given (A base of 900 square feet would be 30 by 30 feet, are you sure this is correct?); don't use kilometres; if the effect is an antimagic field, maybe it could use 5e SRD:Antimagic Field, as that seems obvious. What happens to creatures and objects in the temple's space when it appears?
The 20 Moon Pearls (5e Equipment) Mechanics need bringing to standards.
The 6D (5e Equipment) I see the phrase "free action" so this needs checking through to make sure it is using 5e mechanics properly.
The Absolver (5e Equipment) See the talk page.
The Mace of Many Faces (5e Equipment) Hugely overpowered, incorrect terminology, incomplete definitions.
The Ring of Death (5e Equipment) Any magical item that allows you to drain an absurd amount of hit points from a creature multiple times is game breakingly powerful.
The Ring of Power (5e Equipment) As written, this is just a worse version of the ring of invisibility. What is the DC of the check that must be "successfully completed"?
The Shaed of Shadows (5e Equipment) This item provides far too many benefits for an artifact, and can make you immortal.
The Voyager's Map (5e Equipment) A magical item's power and magic are derived from it being enchanted, not from the level of the pc that uses the item. As such, this item shouldn't have effects based on the statistics of a pc.
The Way of Nine (5e Equipment) Magical weapons can not change how much damage the initial weapon deals they can only make a weapon deal additional damage, this weapon's effects also shouldn't allow you to copy spells from one attack onto others, and the weapon shouldn't have round counting, among various other issues.
Throwable Longsword (5e Equipment) More powerful than the 5e SRD:Longsword.
Thunderfury, Blessed Blade of the Windseeker, Variant (5e Equipment) See the talk page.
Tome of Runes (5e Equipment) Why would I ever use this, if it heavily penalizes my spellcasting ability? If I'm a wizard and I create a rune for a 6th level spell, my Intelligence goes down by 3?
Twilight (5e Equipment) See the talk page, this weapon allows you to store far too many spells and spell slot levels.
Ulfberht Sword (5e Equipment) A viking (Ulfbehrt) sword is effectively a short sword in all actuality: single handed, moderately long blade, and single handed. You can always flavor your shortsword to be an Ulfbehrt sword without needing to make an entirely new weapon page.
Undersized Lifesteal Crossbow (5e Equipment) Firstly, an undersized crossbow is a hand crossbow. Secondly, hit point regeneration needs to be more measured than this so I suggest you look at something like the Sword of Life Stealing.
Valiant Flame (5e Equipment) The effect doesn't make any sense.
Valmanway (5e Equipment) All this does is optimize DPS, which isn't worthy of such an item.
Vampire Killer, Variant (5e Equipment) A magical weapon should not be able to change the damage die or damage type of the weapon used, it should only make a weapon deal additional damage. Besides that, you shouldn't be able to upgrade a magical item over time and this whip is actually incredibly weak for legendary weapon.
Veil (5e Equipment) Extra damage die on every attack. In 5e design, one should avoid making an extra saving throw on every attack: this weapon has two in a fairly disruptive manner. Should be limited in some way. Not sure if this is intended, but as written, warped wound automatically kills tiny creatures. That includes many monsters, from sprites to demiliches.
Vins Dagger (5e Equipment) The stats for this item seem to make it a very rare or even legendary magical item rather than a mundane one and the price is outlandish
Voulge (5e Equipment) A Voulge is effectively just a halberd. You can flavor a halberd to be called a Voulge rather than make an entirely new weapon page.
Vulpus Blade (5e Equipment) Hugely overpowered. Terminology needs correcting.
Wabbajack, Variant (5e Equipment) Shouldn't the wabbajack be an artefact? Anyway, this is full of non-D&D terms: "12 seconds", "30 minutes", "30 seconds"; "Heal 1d4 to every creature"; "heal 2d4"; many of the entries are poorly written or defined; has far too many charges - it might be funny once a day or so, but 8 times a day is going to get obnoxious. "Make 3 spells in one attack" doesn't make any sense. Are the "spells" the entries on the table, or are they your own spells? What is the "attack"? Are you making an attack roll?
Wand of Sparkling (5e Equipment) Seems pretty powerful for a legendary item, maybe try making it an artifact? Otherwise it feels like straight up powercreep on the Wand of the Warmage
Waraxe of the Dwarvish Lords (5e Equipment) It's not my thing really my thing, but I believe this is overpowered to absurdity. This weapon mentions numerous mechanics not included in 5e. See the talk page.
Wheel (5e Equipment) This is blatantly superior to any martial melee weapon in terms of damage, also acting as a shield, and requiring only one hand to wield, yet has no apparent drawback.
Winged Punching Blade (5e Equipment) Effectively just a shortsword with additional slashing potential. You can always just flavor a shortsword to be a winged punching blade rather than make an entirely new weapon page for it.
Wolf Knight Greatsword (5e Equipment) The "frontflip" property ultimately just more damage, and the base weapon is a strictly better holy avenger.
Yellow Jacket (5e Equipment) Original "needsbalance request" A +3 weapon is already very rare. Suggest making this legendary, or removing or reducing the bonus (you don't have to have a bonus you know). The wording doesn't make sense. ("a target marked by Yellow Jacket is prone one of the following...", huh?, and there's round counting and stuff.

Notes after balancing The text itself has been altered to make (more) sense. The following topics were added/altered to balance this item:

  • Reduced to a +2 weapon (instead of +3).
  • Added a time limit of 6 rounds for the mark (instead of no limit).
  • Added the restrictions that the marking can only be applied to 1 creature at a time and can't be reapplied when it fades (instead of no limit).
  • Reduced the dice rolls for the duration of the effect from Volatile Mix, 2 and 4 to a 1d4 (instead of a 1d6).
  • Changed Volatile Mix, Paralysis to paralyze the target (instead of the target losing consciousness and falling prone).
  • Better defined the Fright effect with the addition of a 1d20 roll to determine the state of fear.

Some suggestions/ideas for additional ways to balance are:

  • Limiting Deadly Venom so the additional damage can only be applied once per round (instead of multiple times due to extra attacks).
  • Adding the rule that the mark of the Yellow Jacket can only be applied during an Attack Action. (so not during a bonus action or reaction)
  • Allowing creatures effected by the Fright and Altered Mind effects to do a DC 16 Wisdom saving throw at that start of it's turn to snap out of it.
  • Changing it so that Deadly Venom is one of the sub-types of Volatile Mix and Double Vision becomes it's own separate effect. (Makes more sense effect-wise)

Further balancing might still be needed.

Other[edit]

Articles with a "Needs Balance" template.
Page Name Notes
13th level ultimate one shot build (5e Optimized Character Build) This doesn't work; see talk page.
Anti-Feats (5e Variant Rule) All of these "antifeats" need rewriting. I get a free feat if I kill "5 non-intelligent beasts" every 10 days. I get a free feat if I lower my dump stats. I'm not sure what "balanced" antifeats would look like. This highlights why Flaws were abandoned after 3rd edition. You can always choose one that has minimal impact. I can only imagine this working if you take away something that the player will definitely be relying on, such as hit dice or spell slots.
Apprentice of Disguise (5e Background) The "feature" is something that anyone proficient with the disguise kit can do anyway, and can do without limiting themselves to small adjustments on a skin tone chart.
Awakened Animal (5e Template) Natural weapons needs clarification.
Bartering (5e Variant Rule) Doesn't seem to be any point in using this rule, as there is a 5% chance of decreasing the price but a 50% chance of increasing the price. This is best handled through DM adjudication and roleplaying.
Boon of Bloodlust (5e Epic Boon) Look, I get that boons are picked by the DM and you've got more leeway with balance, but a 20th level fighter with this boon gets 8 attacks per turn with a two-handed weapon.
Boon of Death Perception (5e Epic Boon) If I'm reading this correctly, this boon allows you to instantly kill or severely cripple any creature, at any time, with minimal check. The incurred damage does not balance this. This is extremely powerful even for a boon. Things like Power Word Kill at least have a hit point threshold, and the vorpal sword has various limitations too.
Boon of Monastic Tea (5e Epic Boon) See talk page.
Boon of the Devouring Abyss (5e Epic Boon) No one effect on this boon is too powerful, however as a whole this boon is too good due to having far too many good effects. For example, most 1st party boons only have 1-2 effects.
Boon of the Undying (5e Epic Boon) See talk page.
Child of Asmodeus (5e Race Variant) the way this subrace scales and number of benefits it is far stronger than other Player's Handbook races. The 5e Race Design Guide may have ideas to help improve this
Cross-Class Subclasses (5e Variant Rule) Spellcasting progression issues. See talk page.
Dark Folk (5e Race Variant) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. 4 free class levels in mystic, allows concentration of two spells, a cantrip/1st/2nd level spells from any class list. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Darkblade Warlock (5e Optimized Character Build) See talk page.
Dominatrix (5e Background) Proficiencies and equipment are incorrect, please see the "Creating a Background" instructions in the DMG. "Dominating Presence" doesn't do anything a Pursuasion or Insight check doesn't already do.
Drunken Pirate (5e Background) The feature is not worthwhile in gameplay. The ideals are poorly formed: what exactly are the motivations? Flaws are poorly formed: what does "I think I have a problem..." mean?
Elemental Inspiration (5e Subclass) The 3rd level resistances are too powerful. It has spell-like damage incremental, but it is triggered by melee attacks that already have their damage incrementals through Extra Attack. 18th level has round counting, "per short rest", and gives you immunity to all the most common damage types for at least an entire combat.
Firing Into Melee (5e Variant Rule) Because the re-roll uses the PCs attack roll again, it means that the more skilled the PC is, the more likely they are to hit a friendly model.
Fundamental Skills (5e Variant Rule) Complicated system that could be replaced with a single sentence on your character sheet, see talk page.
Gnome, Variant (5e Race Variant) Significantly better the Human Variant, which is already questionable. Requires a significant nerf.
God Rules (5e Variant Rule) Mechanics not fully explained. It says these are "godly feats" but doesn't seem related to feats. It doesn't say what the conditions are for using a godly feat. Does it use an action? What does "Your relevant modifier is expended on your alignment" mean? Do I spend the SP before I roll to hit or after? It claims that it's not "100% overpowered" and yet a 20th level wizard has 109 SP, so can make an attack that deals 1144 (109d20) damage.
Golem Crafting (5e Variant Rule) Does not tie in with the existing rules for magic items, golems (seems to confuse golems with animated objects), or downtime activies (it doesn't even say how long golem crafting takes). Wouldn't it be simpler just to make your statblock for the golem, work out what CR it is, then use the Manual of Golems ase a baseline for the cost and time?
Half Vampire (5e Race Variant) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. 4 free class levels in mystic, allows concentration of two spells, a cantrip/1st/2nd level spells from any class list. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Hidden Skills (5e Reward) I have edited this from where it was before, although I'm not too sure how well balanced these are.
Human Prodigy (5e Race Variant) A stronger version of the Human Variant in the PHB.
Hybrid (5e Race Variant) Choosing traits from other races could be imbalanced.
Jack of all trades (5e Background) Features should not grant mechanical bonuses, they should tie the character in with the game world and provide roleplaying opportunities. See the guide in the DMG.
Kalastar (5e Race Variant) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. 4 free class levels in mystic, allows concentration of two spells, a cantrip/1st/2nd level spells from any class list. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Law Bringer, Variant (5e Background) A background's roleplaying feature should be just that, just a roleplaying feature. It sounds like the feature would allow you to make Perception checks instead of Insight checks, which isn't ok, but whether it was meant to do that is unknown as the feature is still incomplete.
Lucky Fumbler (5e Background) A background should describe what the PC did before they became an adventurer: this doesn't do that. The features have strong mechanical benefits that need to be removed. Equipment should include a unique item: not just a trinket (which any PC can start with anyway)
Major Threat Weapons (5e Variant Rule) See talk page.
Martian (5e Race Variant) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. 4 free class levels in mystic, allows concentration of two spells, a cantrip/1st/2nd level spells from any class list. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Max Damage Rogue Edition (5e Optimized Character Build) As noted on the talk page, this build cannot make a sneak attack with a heavy crossbow.
Moon Elf (5e Race Variant) This race variant forgoes the 'elf weapon training' trait for nothing other than a new name, and time of day spent outside.
Operatos (5e Deity) Worshiping this is extremely strong compared to other deities which don't mechanical benefits, but worshiping Operatos comes at a huge risk.
Oversized Human (5e Race Variant) Too many eggs in one basket. The traits paired with being Large size make this by far the best choice for any front line character. Decreasing the speed and the ASI's to 1 each would be an improvement to make it more reasonable by comparison to other races.
Personal Improvement (5e Variant Rule) Doesn't have any functional effect, see talk page.
Pet Lover (5e Background) Incorrect number of proficiencies. The feature does not differ significantly from the normal rules for training an animal.
Pilot (5e Background) Please see the DMG for how to make a background. Background features should not grant mechanical benefits, they should tie the PC in with the game world and provide roleplaying opportunities. Skill proficiencies should be fixed, not chosen.
Plane Touched (5e Race Variant) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Point-based Pact Magic (5e Class Feature) Yeah, sadly it's not balanced, although you could find ways to normally cast pact spells with points, lv3 using 4 for example. But this method is not sadly. Jotertalk) 20:55, 1 June 2019 (GMT)
Proctor (5e Background) Background features should not grant mechanical benefits such as advantage. Skill proficiencies should be fixed, not chosen.
Prodigy (5e Background) The bonuses are not necessarily existing items. The feature is extremely vague, and could provide a bonus as well as be counter-productive.
Simple Psychic (5e Variant Rule) This system is admittedly unbalanced, but there's no reason why it can't be balanced, perhaps by giving each power capabilities appropriate for a 1st level character and then having it improve at later levels.
Stained Half-Elf (5e Race Variant) This race seems must stronger than the standard half-elf and other similar first-party races, and would benefit from having less powerful traits. For example, in addition to most of the abilities, the half elf gets this race gets a progressively free casting of magic missile, proficiency in arcana(granting 3 skill proficiencies in total), advantage against saves against madness, the good half of the keen mind feat, blindsight for an encounter duration with a automatic hour long recharge(no rest required) and immunity to one to one of the most common conditions in the game(charmed). Overall pretty overloaded and requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Sub-Critical Strike (5e Variant Rule) Does not fully explain how this functions. Is this referring to attack rolls? Why only PCs? Why does a sub-critical hit deal the same bonus (in most cases) as a normal critical? Given an average situation of an attack roll modifier matching the AC, sub-critical hits will occur 25% of the time. This heavily skews the game towards attack rolls rather than effects that require a saving throw.
Tetsutetsu (5e Deity) None of these domains currently exist. See talk page.
Threat Minimization Charm (5e Charm) Charms by nature are temporary and have limited usage. An ability that can be used three times per long rest with no other limit is more along the lines of a blessing than a charm.
Thug (5e Background) Doesn't distinguish itself from the criminal background in the PHB (with which you can make a thug by choosing your criminal speciality).
UNKILLABLE (5e Template) It's a template for a completely immortal creature that can't be killed except with a single spell, and even then it's at the DM's discretion. Also regens 1 hit point per level (guessing that's supposed to be CR) with no way to stop it, which is a bit insane.
Weaponsmaster (5e Prestige Class) Level 8 fighter/Level 1 weaponsmaster gets 3 attacks as a 9th level character. Weaponsmaster's "many weapons extra attack" needs rethought at each level otherwise at level 13 this character gets 5 attacks which is more than any standard class. 1/2 price magical weapons seems a stretch to me as well.
Werebear (5e Template) If this is applied on top of any first party race or applied in place of a subrace then it is automatically stronger then any other. The unarmed strikes are ridiculous in the hands of a monk and being a large size player character hasn't adequately been taken into account here.
Winged Orc (5e Race Variant) Literally just the first party orc but with wings and as such a flying speed.
Wolf Knight (5e Background) Please see the guide in the DMG about making backgrounds. This has too many proficiencies and grants an attack.
You cant see me, but i can snipe you (5th level 120 ft sniper) (5e Optimized Character Build) Feats are an optional rule.

No references. Eldritch Blast does not have 300ft range.

4e[edit]

Races[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Angel, Variant (4e Race) to many attribute, too powerful attributes, and missing encounter power.
Asura (4e Race) Propose these changes: Name change, I might include this in the magazine, so we need to avoid copyright issues with GW2, it's also confusing with the Hindu asura which has been a monster in previous editions; Asura Will needs changing, defense bonuses are usually there to make up a deficiency due to ability scores, but they are already guaranteed +1 will from their abilities; Ingenious Tinkerer should do something even if the character doesn't have those feats; Technobabble certainly shouldn't daze as an effect.
Cambion (4e Race) too many good things, three languages, Immunity, Summoning a swarm of demons, getting rid of these would bring it to the average 4e race
Chameleod (4e Race) The extra ability score choice makes the race far more versatile than the majority of other races. The immunity to flanking is to powerful for a racial and removes any sort of punishment for charging in, while there is a feat that provides the same bonus, racial traits are weaker than feats.
Charr (4e Race) Large creatures change how the close burst mechanics work, they are larger and technically more powerful, you could give them a trait to define how close blast attacks work for them. But large creatures will have to squeeze through one wide hallways and most doorways, making them very vulnerable. In addition they will be unable to fit into smaller places that medium creatures would be able to, again limiting them immensely
Chirot (4e Race) Interesting concept but not very viable at the moment
Dellan (4e Race) The power seems to not be based off of a typical 4e system, additionally needs another secondary ability score. It needs some traits to make it more unique as well
Djinn (4e Race) Magic compatible blind-sight, two full resists, Choice of any cantrip, large disease resist. Just to many good things all wrapped into one, perhaps create options with different abilities similar to Genasi.
Doomspore Myconids (4e Race) Though the communication is interesting it just provides a huge hindrance with role play and generally limits the player and DM. Having no additional traits other than the interesting telepathy. However the Racial power is far to strong, The zone it'self for only the one turn would be an amazingly powerful racial, but the sustaining and it being an Encounter makes it incredibly overpowered.
Draenei (4e Race) No racials are highest ability mod, racial utilities gained by leveling do not increase in effectiveness, though you can make versions for higher level utility slots (PC's keep all utilities throughout their lives thus making theses undeniably better). Additional minor things 3 languages is a bit much with everything else, Custom languages should be avoided (perhaps choice of Elven, Draenei, or another fey language as that seems most appropriate to me)--Aitharious (talk) 21:58, 6 July 2016 (MDT)
Eladradactyl (4e Race) Racial power does not make sense.
Findrei (4e Race) too many good traits paired with a good power, just needs a general reduction. Additionally needs to have the second secondary Ability score as per standard 4e
Flayerkin (4e Race) This race has some interesting ideas but it needs to change. No 4e race has any penalties associated with it. Traits should not give any bonus to ability scores. Dominate should not be on a racial encounter as it is (to my knowledge) exclusively reserved for level 29 dailies. Needs new traits to provide it some benefits that aren't ridiculous.
Forest Hylian (4e Race) The encounter powers encroach on the responsibility of classes. A Hylian with Forest Flurry or Forest Strike is surely a ranger. These are just elf rangers, aren't they?
Forgotin (4e Race) The Forgotin can learn 4 languages total included a typically forbidden language, need an additional ability score choice, should have some racial traits that actually do something, should have the immortal origin. With the powers, You don't need an at-will racial that's simply an attack. Bonuses to defenses shouldn't increase with level, and Wingstorm is quite powerful for a racial ability, though it could be fine with some tweaks.
Forneus (4e Race) Born of the Abyss has no duration. Unsure why minor shifting has a limit of "only two at a time". Humanit's Influential Protection is a permanent +2 bonus to all attack rolls (since you could carry a mouse in your pocket or whatever). I'm not sure what Bloodline does. I don't know what Forced Summoning does: the words are garbled.
Godling (4e Race) Divine Recuperation: Suggest using contemporary values for "average" skill DC, which I think are DC 12 at Heroic, 19 at Paragon, 26 at Epic. Word of Power: Since it doesn't have the implement keyword, it will need a +2 bonus to attack to keep up with enchantments.
Gor (4e Race) A total of +9 skill bonuses and +8 conditional skill bonuses, which is too high. Beast Senses looks like it's been modified from 3.5 Scent ability, as such adds a new mechanic that falls outside normal 4e design space. Just a +1 or +2 modifier to Perception checks to Find Tracks and Nature checks to Handle Animals would encapsulate this. Skirmisher: Races should never restrict equipment or class choices.
Goyle (4e Race) This race is essentially featureless with a bad if not terrible racial power, You waste your turn to potentially get a 5 point damage barrier, At higher levels though monsters can easily break through the resistances of the power causing you to lose more HP than you save
Gūru (4e Race) See talk page
Half-Demon, Demonkin (4e Race) This is a 3.5 or 3e race combine with a 4e race. If it's supposed to be a 4e race then it should fallow those rules and conventions, if not then it should be moved and changed entirely into it's proper version
Half-Dragon, Variant (4e Race) Suggestions: "+2 to any other stat": Ah, no, give 'em a choice of two per racial design guidelines. Change resistance to 5 + 1/2 level. Fly: Encounters typically only last for 5 rounds anyway, so round counting is a false mitigation (and is fiddly to boot). Make it an encounter power (see Pixies in Heroes of the Feywild) - if you want them to fly more often have it recharge on bloodied. And, monster-style recharges: if you insist, but we should put a design disclaimer here. The dragon breath attack power is pretty much the same as a dragonborns so you should change it in some way. You need to be more specific when describing what powers or feats you can take from the humanoid race half. If I'm a dragonborn half dragon do I get two dragon breath encounter powers, do half dragon warforged characters get to be constructs and also fly, and can they take all the feats of their half race. I feel that without specification this race is overpowered and will unbalance the game in some places. This race would be overall better as a level modifying character template. Needs more fluff and pictures in all areas. The more fluff and pictures you have the better this race will be
Half-Lavos (4e Race) Being able to take any feat from any race is way to powerful even if the race is otherwise underwhelming, In addition the Racial Absorption as it currently stands would allow you to take immensely powerful encounters from solo monsters that can change the tide of battle in an instant, so as it lies this is not a balanced race
Half-Zombie (4e Race) Under the assumption that "healing charges" are meant to be healing surges than getting theoretically infinite is way to powerful, The alternate form power is complex and should be simplified, shouldn't have a penalty to skills. Being fully active when making death saves should be changed to at least dazed when making death saves
Hito-Neko (4e Race) Though the easily distracted is good for flavor its terrible for gameplay, Claws are a feat as well as a trait so it should only be the feat as per standard on the Dandwiki, could use some additional traits to help bring them up to standard
Hylian (4e Race) The weapon attacks are a function of class, not race - these are things Link can do because he is a fighter, not because he is a Hylian. A Hylian is a human that lives in Hyrule, so not sure why we need this when a racial heritage feat would suffice.
Iejirisk (4e Race) One of the few grossly underpowered races it needs some extra traits (or even an extra encounter) to bring it up to par, even with all the feats.
Infernal Blooded (4e Race) Needs additional traits to bring it up to standard. Also needs to have a choice for an alternate ability score.
Lobster (4e Race) No armor removes a magic item slot and also severely hinders their defenses at higher levels. There is a standard claws feat that should be used instead of the claws trait. 4e does not limit alignment or worship, Understanding Creature eliminates most of the need for any other language as is thus too powerful.
Lynch (4e Race) Needs statistics for the swarm of spiders.
Mannequin Overlord (4e Race) Breaks Several 4e conventions. More than two options for secondary ability score bonus, edits core mechanic, 4e does not give vulnerabilities. Additionally the race is currently incomplete and has poorly described traits at this time.
Overlord (4e Race) I don't mean to be rude but the dandwiki does have standards of balance and quality to uphold, and if you're just wanting this race for personal use then you'd be better off making it as a document on your own rather than uploading it here. However if you have any interest in making a balanced race based off of the anime/manga I'm more than willing to help --Aitharious (talk) 12:15, 29 March 2017 (UTC)
Phantom (4e Race) Huge options for racial bonuses, with no prevention of stacking the racial for a +4 to one. Poison and necrotic resist in addition to a standard cold resist. Immune to disease just discourages the DM from using diseases at all. taking 10 on saving throws allows you to just roll until you have a natural 20 without facing any risks, should put you unconscious after 3 "failed" Saves. Too many good traits at the moment, some need to be cut.
Pit Fiend (4e Race) Terminology needs to be amended, e.g. a "power bonus" is only found inside powers. Most of these bonuses should be racial bonuses. "+2 to attack with all spells", does this mean all powers or literally just arcane powers for wizards?
Rhinocereetle (4e Race) Any flat bonus to AC is too much nevermind a +3 to +7. there is a standard natural weapon feat which should be in place over the horn weapon. The racial daily should not have an auto hit
Spydric-Ones (4e Race) Web attack bonus needs to scale with tier. Spider climb should not be a trait at heroic tier
Ungor (4e Race) Way to many skill bonuses. Three +2's, One +4, and two conditionals of +1 and +3 respectively.
Volta (4e Race) "increase the weapon die size by two" - sweet lord, no. You mean 2d8? More damage than a Gargantuan-sized falchion? Encounter powers should not deliver ongoing effects. No justification for Darkvision.
Wight (4e Race) Ability scores are more versatile than others, could potentially get a +4 strength. Speed can reach 8 which some classes can boost even further. Can have up to 4 languages. for all intents and purposes you ignore dying. Unclear how the necromancer master works. Terrible resistance with weakness (4e doesn't have vulnerabilities to player races). Immunity is generally not a good thing as it limits the DM. Racial power can deal insane damage to multiple targets. Essentially needs a nerf/rework on every front.
Yautja (4e Race) Needs an encounter power. +1 attack and damage against non-bloodied enemies is a tad too good.
Zora (4e Race) Natural weapons are still broken. Please see gnolls and their claws feat to see how to handle this.
Æsir (4e Race) Much better than before, still not sure about defenses, and three racial skill bonuses is too much considering they are already quite great in combat.

Subraces[edit]

Articles with a "Needs Balance" template.
Page Name Notes

Classes[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Color Bearer (4e Class) Class features are tied to specific piece of equipment, which seems to go against 4e class design philosophy; see talk page.
Dragoon (4e Class) Needs an immediate interrupt charge attack to enforce its mark. Jump seems unnecessarily complicated, and breaks the initiative flow in a way that interacts poorly with interrupts, ready and delay actions. Maybe it should be reworded to use the existing Ready Action rules.
Elementalist, Variant (4e Class) Weapon proficiencies give access to superior weapons. Chaos Power requires round counting, and gives the controller build a striker-like damage bonus.
Ghost Warrior (4e Class) Has way too many features now, including three defensive features. Ghost Surge says they get Power Points instead of Encounter powers, but the powers list has encounter powers. A bit of a mess.
Sage (4e Class) Problems identified with powers and role at Talk:Sage Powers (4e Power List)

Subclasses[edit]

Articles with a "Needs Balance" template.
Page Name Notes

Spells[edit]

Articles with a "Needs Balance" template.
Page Name Notes

Feats[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Bog Cloud (4e Feat) Does not scale to tier correctly
Disrupting Spell (4e Feat) With respect to monster statblocks, there's no such thing as a "nonmartial power"
Draconic Heritage (4e Feat) Rapidly becomes a poor attack, since it does not benefit from enhancement bonuses.
Nightmare Ride (4e Feat) This needs rewriting. It has an attack roll but doesn't use Implement or Weapon. It is a level 1 encounter power that stuns on a miss. The Beast Form keyword only makes sense if you are a druid. It has (save ends) and an after effect, which are only appropriate for a daily power. It's all too much.
Shadow Distraction (4e Feat) Wouldn't it be better just to take the +3 feat bonus to all Bluff checks from Skill Focus?

Creatures[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Lightning Guard (4e Creature) Numbers are off (a level 1 artillery would not have AC 18, attack values are off); it doesn't need two basic melee powers
Prophet of Truth (4e Creature) Needs attacks and defenses appropriate for a solo creature. It can only attack one creature per turn, and has no way to deal with stuns, dazes, etc
Wildmen (4e Creature) All the powers need rewriting. For example, "bone blast" should be a, well, blast (rather than "5 attacks"), descriptions need to be moved out of the "effect" line (which is for effects that occur regardless of a hit or miss)

Equipment[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Guillotine Whip (4e Equipment) Overpowered in every conceivable way.
Massive Hammer (4e equipment) Weapon's damage dice is way to high especially considering there are no drawbacks to the weapon, should either be an April fools weapon, or be re balanced
Sai Swords (4e Equipment) "Attacks with these weapons count as minor actions". The action of an attack is determined by the power that initiated it, so what does this mean?
The Blade of the Wisps (4e Equipment) There are more powers than are allowed on the format. Has level 40, and 60.

Other[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Abyssal Murderer (4e Paragon Path) The attack powers will need the Weapon or Implement keyword, or otherwise have an inherent tiered bonus (or they are going to miss a lot)
Blood Mage Powers (4e Power List) Encounter powers should not have "(save ends)"
Cabbage to Gin (4e Ritual) Is this on par with other 5th level rituals?
Combine Consciousnesses (4e Ritual) Permanent duration.
Create Minion (4e Ritual) Does not follow the standards for either summoned creatures or companion characters, breaks action economy, can have a proficiency in a superior weapon, implies that it can be used in combat but doesn't present the required stats.
Create Undead (4e Ritual) Does not say what statblock is used for the zombie minion (one from one of the monster manuals?) or how commanding the zombie ties into action enconomy.
Dragon's Wing (4e Paragon Path) Forceful Tactics has no Miss, Effect or similar function required by a daily power.
Dragonborn (4e Racial Trait Variant) this is a straight upgrade to the normal dragonborn consider a re-balance, breathweapon needs "until the end of your next turn" for effects as it is an encounter in addition to damage removal or reduction.
Earth Rune (4e Power) Bursts are either Area or Close. "Earth" is not a keyword. Implement attacks have a damage type and do not target AC. Strikers should not be getting burst 3 attacks at level 1. Please refer to "How to Read a Power" in the Player's Handbook.
Half-Elf, Variant (4e Racial Trait Variant) Takes traits that should be unique to humans and elves (human's bonus feat and power; elf's speed) and mashes them together into one overpowered blob.
Ice Spike (4e Power) Needs the Implement or Weapon keyword. Encounter powers should not cause ongoing or effects that last beyond the end of the player's next turn.
Mystic One (4e Paragon Path) Frightening Action involves round-counting. It also says "Charisma score" - should this read "Charisma modifier"? Deep Ground is absurdly fast, and burrowing already leaves a tunnel by default (see the monster manual glossary). Lavos Scream: Encounter powers should not cause ongoing conditions. Lavos Armor is an encounter power that grants a bonus until the end of the encounter; this is effectively a permanent bonus.
Prion of Madness (4e Disease) Doesn't explain how this disease is contracted. Does the effect of stage one happen every round? Does it happen both in and out of combat? Why does a save end the prone state, when the normal method is to just stand up? Stage 2: The alignment change asks the player to roleplay their character in a way they probably won't want to, and in a way not conducive to the party: combining this with "always miss" and this effectively removes the PC from play. This is bad for the game. Stage 3: This doesn't work as written, I wonder if "you target an ally" was intended rather than "you hit an ally". The ongoing damage has no end condition.
Salvation (4e Power) See talk page.
Veleno Bevitore (4e Race) Traits and powers do not meet the standards for 4e races. I can suggest ways to fix this if there is some kind of description of this race to work from.
Weapon Gale (4e Power) I've read through this a few times and I can't make sense of it. If you can describe on the talk page what you want this to do, we can see about fixing it.
Whirlwind Jutsu (4e Power) I don't understand how this works. Which target are you teleporting to? Is this a weapon or implement attack? What's the power source, and if it's martial how does the teleportation work?

3.5e[edit]

Races[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Adsecula (3.5e Race) See talk page, Maybe fixed, also see talk page
Ancient Undead (3.5e Race) At low levels their basically immortal, the ability score adjustments ahould be even numbers, way too many minions, "three weeks" isn't a time in-game, and with the racial progression there is no way this is LA 1.
Ancients (3.5e Race) Fast healing 3 for all creatures within 30 feet is worth far more than LA +1 regardless of the other penalties. The whole party can top up to maximum hit points between fights. I'm not convinced PCs should have access to this quality at all.
Ancients - Monk Variant (3.5e Bloodline) Granting a monk fighting style provides more benefits than is expected from a bloodline. You are effectively giving 4 feats instead of +2 to a skill.
Arachnia (3.5e Race) Large number of powerful traits that a) need writing out correctly, b) would come with an LA
Arcane Variant (3.5e Bloodline) Doesn't explain how mana is used to cast spells. Is Mana supposed to be Spell Points? If so that gives a lot of extra spellcasting (roughly doubling the number of spells you can cast).
Armor Fusion (3.5e Race) Looks like it will need a LA; x0 template needs filling
Bofro (3.5e Race) Skunk spray needs to use actual conditions from 3.5e, probably sickened. Creature template needs completing or removing.
Candy Person (3.5e Race) Healing with candy does not make sense. Ability score adjustmens should be even numbers.
Chaotic Angel (3.5e Race) The traits are awful.
Clugs (3.5e Race) See talk page. Could do with an LA?
Crystal Gems, Variant (3.5e Race) Poor design. For example: Fusion dance doesn't work, you can't just "add stats together". It doesn't say when the dance check is made, or what action initiates this, or where the other creature needs to be. It implies that the other creature needs to be a player. There isn't a "concentration saving throw" - does this mean a constitution saving throw, or a concentration skill check?
Dark Folk (3.5e Race) The Racial Traits for this are slightly overpowered, especially for first level. Not to mention, they only have a +1 LA.
Draconic-Demon, Royalty Base (3.5e Race) What is the LA for this race? LA 0 is way too overpowered.
Draconic-humanoid (3.5e Race) Lots of good ability score adjustments, amazing flight and movements speeds, and 3 levels with x8 skill points is not LA +4.
Dragon, Singularity (3.5e Bloodline) Compared to other bloodlines the benefits are incredibly overpowered. +4 to all skills, instead of +2 to one skill? Damage immunity at 2nd level instead of resistance at 5th level? Etc.
Dragonborn, 3.5e Variant (3.5e Race) The racial traits are well above the listed LA 0.
Eevee (3.5e Race) Someone should probably create a class for eevee so they could actually be a practical race.
Eoptera (3.5e Race) 50 ft. perfect flight would certainly come with a LA
Florian-Born (3.5e Bloodline) The unique benefits are not explained. What does "Infatuates vs. DC 12" mean? "50% HP is lost when its blood is drunk."? "Double max HP"? How temporary is the temporary Charisma? "when attacking a Florian to death"?
Forest Nymph (3.5e Race) Traits are very vague, without a comprehensive perspective for a race.
Galagians (3.5e Race) Traits need rewriting to meet standards.
Guldarine, Coppice (3.5e Race) Has druid as favored class, but then takes a bunch of druid features, so it actually combines poorly. Beast form needs to follow the standards for alternate form. Probably needs an LA.
Half Wolf (3.5e Race) This article contains what appears to be an unfinished work, such as citing an "Animal Subtype" (Animals are classically a type), "Humanoid (Wolfkin)", having uneven ability score adjustments (that which do not match the racial template in the listing), some miscategorizing, along with vague or very powerful mechanics (ability to innately ignore difficult terrain). The Level Adjustment is also set too low. --Argent Fatalis (talk) 17:18, 10 July 2013 (MDT)
Harpie (3.5e Race) No maneuverability rating given for flight; "avian body" should use the existing rules for fatigue, does not say how often they can fly.
Idea (3.5e Race) How does this even work as a character, the entire thing needs to be gutted and completely rewritten.
Jelly Monarch (3.5e Race) Size altering not sufficiently explained. What jellys can be absorbed and how does it happen? Why does this use its own Str/Con/Dex modifier instead of the standard ability score adjustments for changing size? Exactly what is the jelly that is created with Lord of the Ooze (is it an SRD creature? What are its stats?) On the whole this race is a mess.
Kiegon (3.5e Race) There is no explanation of how these abilities work using normal game mechanics.
Kitsune-bito (3.5e Race) The tails are better than many stand-alone feats and this race gets them every second level, which is not balanced.
Kurotsume (3.5e Race) Ability scores are too much for LA +0, and the traits are a bit boring.
LeShay (3.5e Bloodline) Doesn't explain what the LeShay are, or what the affinity applies to.
Leprechaun (3.5e Race) when you can create unlimited gold that is not a good ability
Lictor (3.5e Race) The traits are not explained with sufficient game mechanics, and saves are necessary for them to function.
Lizardfolk Royal Guardsman (3.5e Race) Needs a higher LA and more fluff
Maji (3.5e Race) Granting an SR, bonus CL levels, and at-will spells is well over LA +3.
Mechromancer (3.5e Race) Mechromancer (3.5e Class) says this is a racial template, it which case it needs to be a template with an LA. A lot of the features are poorly written.
Medusa (3.5e Race) Needs an appropriate LA.
Northern Wulfen (3.5e Race) Ability score adjustments are not odd numbers, among this page's incompleteness.
Ortaurs (3.5e Race) Think for a minute about how The Beast Within would be like in actual play.
Owl Kin (3.5e Race) Silent Wings, Perch, Swivel, Superior Dark Vision and Light Blindess all seem to have been written in ignorance of the 3.5e rules. Needs rewriting.
Pegasus Pony (3.5e Race) DR 15 is crazy good, the movements speeds are faster than what they should be, and I have no idea what the "cloud" is for or why one would need it at all.
Pixie (3.5e Race) Compare to Pixie.
  • This is largely the same creature, although some information seems to have been changed (favored class expanded, no natural armor, no explicit mention of fey type benefits, and lowered CR for being able to use irresistable dance)
Pumpkin child (3.5e Race) Adjustments do not match the x0 template, what is a "pumpkin king" class?; very clumsy summoning trait
Red Mountain Ogre (3.5e Race) The ability score adjustments together with the natural armor bonus is too good for LA +2. In addition, this race is an optimization of melee combat and does not offer traits for PCs with different playing styles.
Samaries (3.5e Race) This is not LA +1 with Fast Healing 1 and then a who;e HD progression alongside other good abilities like an extra attack each day (great for spellcaxters).
Shadow Born (3.5e Race) The fast healing alone is worth +1 LA, also has good immunities and high-level spells and continual spell effects. This needs a significant LA or toning down. Writing is also a bit rough. x0 template does not match the traits.
Shadows (Untethered) (3.5e Race) Traits need balancing. Shadow walk would probably require line-of-sight for example.
Small skeletons (Undertale supplement) (3.5e Race) Missing an LA and ECL.
Soulbound Mech (3.5e Race) You shouldn't have a massive dump stat to "balance" other features. This race should be a +1 LA at least. It doesn't explain how upgrades work: the only given requirement is that you need a blacksmith or mage... then after that I guess I can give myself all the upgrades?
Space Marine (3.5e Race) Needs an LA and some explanation as to how this fits into a normal D&D campaign (surely D20M would be a better fit). Why are "run" and "sprint" given, instead of adpoting the normal rules for running. In fact none of these traits are well designed. And, ugh, "hit points" not "health".
Starborn (3.5e Race) If they can fly, they should have an LA. Their maneuverability would not be perfect. Critical Point: How do they infuse their weapons? How often can they use this? Frail: Would rolling a critical end their current turn, if they need to rest? What actions can they take while resting, can they move?
Stone-born (3.5e Race) Very min-maxed for combat-focused classes and the abilities are better than what is LA +4.
Tayledras (3.5e Race) needs Level Adjustment
Turtlekin (3.5e Race) Rules are really wonky. Bad ability score adjustments, and "room" etc are not defined.
Unigan (3.5e Race) This is barely comprehensible.
Vespine (3.5e Race) This race has significant advantages, but no level adjustment.
Vroons (3.5e Race) Does not make sense, high level spells for an ECL of 2!
Warforge Crafter (3.5e Race) ASI bonuses are by far to much for the level adjustments. Lower ASIs or higher LA
Wohlveon (3.5e Race) "They have pokemon powers, poke-powers, poke-bodies, and sometimes others. can only have 1 - 2 different powers, and 1 poke-power OR poke-body." This and other lines don't make sense on their own or in the confines of D&D jargon. Either a link to the appropriate variant rules or an explanation is warranted.
Yautjas (3.5e Race) Pounce and Sneak Attack are not appropriate racial features.
Yokai-Humanoid (3.5e Race) This race grants really good ability score adjustments, and the ability to permanently gain hp by killing another Yokai pushes this race to a state of unplayability.
Yonbi Izuna (3.5e Race) Ability score adjustments need to be even numbers and the wording for the abilities is very vague. All creatures in an area are effected, but what of the party? And why is the tail only an attack behind but without a change to flanking options? Also, how many attacks does this race get every round, and is that balanced?
Yoni (3.5e Race) Abilities are too good with SU abilities, DR 3/, and I have no idea why this would either be LA +2 or LA +3.
Zuberaak (3.5e Race) Shadow Step does not explain how many times a day it can be used, and Shadow Weapon has no game rules associated with it.

Subraces[edit]

Articles with a "Needs Balance" template.
Page Name Notes

Classes[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Acolyte of the Dragon (3.5e Class) This class has had balance issues for years. Needs a serious revamp on skill and ability balance.
Advanced Warforged (3.5e Base Class) SR, DR, Fast Heal, and large bonuses that cost zero resources to receive are not balanced for 3.5e play.
Agent (3.5e Class) This is a very good start, but some things are really quite out of whack, especially the noncasting specialisations. These need to be compared to actually effective builds of this type when measuring what they can do, as potential power means nothing in the face of actual power.
Aht Urhgan Blue Mage (3.5e Class) Not enough playtesting to determine balance.
Aikijitsu Sensei (3.5e Class) Base Attack and Saves are incorrect, please refer to the rulebook.
Alacrite (3.5e Class) class has different skill points for regular and epic progression, the feats are almost as numerous as a fighter, the extra move or standard action effectively gives the character pounce, and he moves with a bonus of 70 feet at level 20? this is D&D not munchkin.
Angelic Warrior (3.5e Class) Basically every class feature is well better than any SRD class feature. Look at their precedents.
Animal Leader (3.5e Class) Cut out spellcasting, lowered animal companion max, and lowered wild shape max. Additional editing possibly needed.
Arcane Highwayman (3.5e Class) Reflex save progression is incorrect
Archer of Infinite Blades (3.5e Class) Why play this class? See talk.
Architect (3.5e Class) Just looking at level 1 I see problems. It doesn't cost anything to make the small construct, just 8 hours. So I can make one per day. If I have a month of downtime between adventurers, I now have 30 of these assistants. I now have 30 attacks per round.

Reply: If you read the Army Outfitter ability, it implies you can't. On that logic I made this class for a player in my campaign and so far we have run from level 1 to level 8 with average gold gain and everything seems ok.

Assassin (3.5e Class) I skipped ahead to the "Deadly Arts" and saw that they are awkwardly written, with percentages everywhere and incorrect terminology. Why are caltrops nothing like SRD:Caltrops?
Atom Smasher (3.5e Class) BAB needs to be a normal BAB. Monk rules should be used for unarmed damage. There are no "half-round" actions, maybe a move action or a standard action?
Balloon-Mage (3.5e Class) There needs to be a save to resist having the balloons attached to a creature. How far can the balloons lift someone into the air? What happens in a dungeon? Maybe summoning a hot-air balloon would also be a good idea.
Battle Brother (3.5e Prestige Class) This class is of questionable balance when combined with standard 3.5 edition rules. It is highly recommended that any Game Master (GM) read the class carefully before approval.
Beastmaster (3.5e Class) Or possible deletion. Seven separate animals all at full level is more than a little broken. That's like adding seven party members that you control the actions of.
Chronoblade (3.5e Equipment) Unless the feat restriction is referring to the class bonus feats only, the DM adjudicates what feats are available. All the power point values are unnecessarily multiples of 5. Time Manipulation should be Su rather than Ex. Attack and Damage bonuses look like they excessively stack.
Coinshot (3.5e Class) Poorly defined traits. Has many of the problems I mention at Talk:Lurcher (3.5e Class)
Combustion Master (3.5e Class) Poorly written class features
Creation God (3.5e Racial Paragon Class) Features need to state if they are Ex, Sp or Su; how many times per day can they be used; some features don't make sense: targets of gravity push "take 1d5" - 1d5 what? Damage? Why a d5?
Dark Soul (3.5e Prestige Class) The "Must have been fused with an evil spirit, trapped god or the like" needs game mechanics present. The Dark Arts: Spell Mimication is based off level, however prestige classes and so can have separate spellcasting, etc. Such a mechanic should relate to the caster level maybe? Sign of Terror gives an ability score bonus. It is normally not good practice to give such benefits, unless one is epic level (Paragon classes excluded).
Dashing Swordsman (3.5e Prestige Class) The hit dice go down after lvl 10? From 1d10 to 1d8 after lvl 10?
Defender (3.5e Class) Dead levels at 13th, 18th, 19th
Draconic Knight (3.5e Class) <!This class clearly violates many balance and design guidelines. Growing dragon parts? You need to drink dragon blood? Spell casting AND tanky frontline abilities? Confusing and extremely overpowered.>
Dragon Eater (3.5e Class) The features in the table don't match the feature descriptions. Many features have dubious mechanics and are nonsensical in places.
Drow Stepmaker (3.5e Class) Weapon and Armor proficiency depend on level? Irregular setup for normal class level, and epic class level bonuses. It seems there's two paths for this class that are completely different.
Earth-Bound (3.5e Class)
Elementalist (3.5e Class) The Spells per day section should be adjusted to more appropriately fit the spells known table.
Fangbringer (3.5e Prestige Class) Feature that dictate PC actions and can adversely effect the whole group. Doesn't state when the frenzy ends. Grand Hyena is redlinked. What is an "ability boost", does it just mean those ability scores are increased? Has a dead level and yet some levels with two features. Endurance is abusable (have another PC put an undead rat in a box so you don't have to see it, but carry it around with you for DR 10 all the time).
Gatekeeper (3.5e Class) Overpowered for what I would think are obvious reasons. Could be mitigated by limiting the number of times rush/prowess can be used, or replacing it with bonus feats that grant extra attacks, or removing them altogether since they've also got a lot else going on. Also suggest removing exotic weapon proficiencies. There's other strange things going on too, it mentions "minor action" which is from 4th edition; a concentration check used for an attack; features with no action, range, duration or frequency (such as "Gateway Circle"); and so on.
God Smith (3.5e Prestige Class) Wording and terminology is confusing. What does a prerequisite of "Strenght +20" mean? How does the weaponsmithing tie in with the rules for crafting magical weapons? What does "increasing natural enhancement to +20" mean?
Grinreaper (3.5e Prestige Class) Full BAB and Spellcasting is overpowered. Poorly written flavor, abilities do not make sense together, also author doesn't know how to spell "Grim Reaper"
Hexblade, Variant (3.5e Class) a bonus shouldn't be higher than a good base save for anything.
Holy Magus (3.5e Prestige Class) This basically seems to be SRD:Mystic Theurge with more features added.
Hunter of the Undead (3.5e Prestige Class) "Hide from Undead", and "Necropotent" features are missing descriptions.
Illusionist (3.5e Class) There are a few things - the biggest one of all is 'Over Powered Illusions'
Infiltrator (3.5e Class) Sneak attack is absurd, save progressions are wrong, way too many features
Infinium, Gun Mage (3.5e Class) Issues raised on talk page
Jade Empire Monk (3.5e Class) Many of the styles have ramifications, particularly when you are double this or that bonus. There's one that changes BAB, which should not be done as it's often a prerequisite for other things. There's a style that grants +5 to attack and damage rolls. Stunning attacks are thrown around without any limitation. Conditions are referred to seemingly in ignorance of actual 3.5e conditions (Examples: "slowed" and "confused" aren't related to similar conditions. Bad design throughout.
User:Jota/Gear (3.5e Class) Has a myriad of issues Talk:Gear (3.5e Class)#Large List of Notes.
Lightning Blade (3.5e Class) Fortitude saves progression is wrong.
Living Lightning (3.5e Class) See Talk page
Mageblade (3.5e Class) Mage spellcasting plus fighter attack bonuses and more feats - class is very overpowered for 3.5
Magical Artisan (3.5e Class) The prestige class or class aspects need to be chosen as one or the other and used throughout.
Manooverer (3.5e Class) The lack of spellcasting really holds this class back in terms of viability. Why would I choose to play this class if I can just play a wizard or cleric instead since they are magic and therefore overpowered and therefore more fun? There's a viable build if it were tri-stalted with binder, druid, swordsage, and factotum, but, as is, it really needs significant improvement since Wiz20 OP
Master Spellcrafter (3.5e Prestige Class) Breaks the crafting economy. Also offers full advancement without meaningful tradeoffs, making it significantly more powerful than most existing game material.
Melee Specialist (3.5e Class) Broken BAB among other abilities.
Mime (3.5e Class) This is a morass of special rules to try and limit what the PC can copy, but doesn't avoid the fact that a creature's special abilities could be anything.
Mime 2.0 (3.5e Class) Seems to allow the player access to a monster's Ex abilities, for an indefinite period of time, which can lead to a whole manner of brokenness.
Monk,Scribe (3.5e Class) Does not follow the guidelines for class creation roughly outlined on Character Class Design Guidelines.
Necromancer (3.5e Class) This class still has major balance issues. The spells/day alone already makes it just a more powerful necromancy wizard. Add in the d6 HD, more class skills, fear auras, etc. and crazy amounts of buffs to all the necromancy stuff every single level. This needs serious nerfing.
Necrotic Druid (3.5e Class) Crazy good progressions, abilities that grant overpowered static bonuses, and the optimized versatility of this class is way to much.
Niebo Blade (3.5e Class) Saves are too high (why do the poor saves start at +1?); has the figher's hit points and BAB and bonus feats and an AC bonus and additional class features.
Ochremancer (3.5e Class) In evaluating this, I've run into a problem straight away. Sludge bomb deals 1d6 damage per level. In comparison with, say, a warlock's eldritch blast, this increases twice as quickly: and with the warlock, the damage increase is considered the feature for that level. Is this class getting too much stuff?
Phantom Knight (3.5e Class) Strong BAB and two good saves and strong spellcasting and sneak attack and a multiple other features each level and good skill points. A bit of a Mary-Sue. My previous comment about the issues with phantom strike etc. were not addressed.
Radiant Warrior (3.5e Class) ok I stand corrected look and you shall receive. this is even more overpowered than the other radiant class. additional attacks huge jumps in ac and attack strength not to mention huge weapon improvements for free. the god form is also highly overpowered (2d8 plus a d8 per strength bonus is 5d8 with just a belt not to mention strength damage added to it.)
Ranger (BD) (3.5e Class) Killer's Arrows doesn't make sense. In fact most of these features are clumsily written (as often seems to be the case with video-game conversions)
Ranger (Graatel) (3.5e Class) This class is of questionable balance when combined with standard 3.5 edition rules. It is highly recommended that any Game Master (GM) read the class carefully before approval.
Reaver (3.5e Class) Classes that specialize in one kind of weapon are not base classes. This is a prestige class and needs to be adjusted as such. Some features are sloppy and need rewording (for example, Capture the Soul should only work on living creatures, not undead or constructs)
Ronin of the Blade (3.5e Class) Save progressions are wrong.
Saradi (3.5e Prestige Class) Mary Sue class (as discussed on talk page); Example character only uses 1 level of saradi?
Seeker of New Skies (3.5e Class) Does not follow the guidelines for class creation roughly outlined on Character Class Design Guidelines.
Shadow Assassin (3.5e Class) This is effectively a combined Rogue and Assassin, with some sprinklings of various shadow magic classes. I recommend limiting some of the class features.
Shadow Warrior (3.5e Class) So, I may be out of touch with 3.5e, but I know there's something wrong when you take a fighter, give it three good saves instead of one, and add a bunch of extra features.
Shaper of Form, Redux (3.5e Prestige Class) Features need careful rewriting. "Like Begets Like", as written, could turn a normal sword into a +6 holy avenger. The table is also apparently for a Death Knight.
Shotgun Stinger (3.5e Class) See talk page
Sith apprentice (3.5e Class) Looks like force block renders the PC and those near him nearly immune to melee and ranged attacks
Song Dragon (3.5e Class) What is this supposed to be? Is it trying to be a base class (hint: base classes do not have racial prerequisites), or a monster progression?
Starburst Striker (3.5e Prestige Class) AC Burst: works with any attack, including spells? +1d20 to every attack roll is ridiculous. The damage penalty is irrelevant if you are using the attack as a delivery for some other kind of effect.)
Tactician (3.5e Class) <Just need some second opinions.>
Templar (3.5e Class) Poorly defined class features.
Tenken (3.5e Class) This character type does not conform to normal 3.5e balance precepts. Before approving this character class the DM is highly encouraged to read all abilities closely.
The Witcher (3.5e Class) See talk page
The Witcher (3.5e Prestige Class) +1 to bab, fort, will, ref, and armor every level seems a little op.
Time Walker (3.5e Class) See talk page
Titan Blade (3.5e Prestige Class) See talk page
Valinor Guard (3.5e Class) This article requires balancing and refining in order to be playable. Certain portions of this article, such as BAB and Parry Magic, are far too powerful while others are too vague, or mechanically do not function as written such as in the case of Tears of the Two Trees. This article also requires major rework in the form of spelling/grammar and general English. --Argent Fatalis Also no class should give a divine rank at level 20. (talk) 14:26, 28 June 2013 (MDT)
Valkyrie (3.5e Class) Multiple abilities are not playable. How long does her Divine Wings work for? Detect Evil seems to always work. Is this intentional?
Voice of Madness (3.5e Prestige Class) Features need better definitions. For example, Maniacial Laughter should specific that it is a mind-affecting effect.
Waltz of Blades (3.5e Prestige Class) A level 6 (e.g. fighter 5/wizard 1) character can get the benefits of a major special weapon ability, and it's troublesome that this can be applied to an existing magical weapon. Suggest making animate objects the prerequisite spell instead of mage hand, and increasing BAB requisite to +11.
White Cleric (3.5e Class) Some of the class features do not make any sense, others are poorly constructed.
Witcher, Variant (3.5e Class) Please make the "balanced" version the base version, and move the "extremely powerful" version to the Balance Changes section.

Subclasses[edit]

Articles with a "Needs Balance" template.
Page Name Notes

Spells[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Doom Gate (3.5e Spell) Save or Die with no Spell Resistance
Immunity to Transmutations (3.5e Spell) 4 rounds to cast a spell that costs 1000 XP to grant immunity to Transmutation for possibly 1 round
Jellybean (3.5e Spell) Doesn't have some necessary limits (c.f. SRD:Create Food and Water)
Mystic's Delight (3.5e Spell) This spell is basically just an arcane version of Virtue that's better (No Spell Resistance, less components, no save)
Prismatic Blades (3.5e Spell) A "tier 2" spell that lets you use prismatic spray 8 times with a successful attack.
Protect (3.5e Spell) Can be cast as a free action, reduces damage the caster takes to 1.
Raging Aura (3.5e Spell) Poor design, needlessly complicated. For example, gains a Strength bonus and a bonus to damage and attack rolls: only one of these is needed since the former already provides the latter. Has a random effect each turn, but some of the effects last more than one round.
Reverse Transmutation (3.5e Spell) What can this spell do that break enchantment or dispel magic can already do? In addition, Instant casting time.
Shadow Arrows (3.5e Spell) Needs to explain how the attack is resolved. Do you need a bow? Is this a weapon attack made with the caster's BAB?
Transmute Spell (3.5e Spell) Requires special saving throw, I have no idea what this spell actually does, 4 minute casting time to alter 1 single spell.
World Domination (3.5e Epic Spell) The DC's seem very high as well as the price (possibly fixed, needs verifiation). Also maybe permanency could be added later (with this spell saying it works with permanency?

Feats[edit]

Articles with a "Needs Balance" template.
Page Name Notes
AngelTouched (3.5e Feat) This feat gives +4 to Charisma
Anima Toughness (3.5e Feat) 01:32, 4 July 2015 (MDT)
Blood Painter (3.5e Feat) 1) Cast any spell you want with this feat. 2) Cast restoration with this feat. 3) Repeat. 4) 0 level spells would be free? 5) Profit!
Confounding Shot (3.5e Feat) Needs to be rewritten to better use existing 3.5e mechanics.
Creepy Kid (3.5e Feat) A class feature-like ability is gained and later a permanent spell effect.
Feral Child (3.5e Feat) Each of these bonuses is better than a normal feat, so as a whole is obviously hugely overpowered.
Ghost Cut Technique (3.5e Feat) 4 feats in 1.
Guarded Fist (3.5e Feat) Aside from the conceptual problem that not many weapons actually have a hand guard, it would seem to be better to take other feats that improve damage.
Improved Healing (3.5e Feat) Isn't Augment Healing (Complete Divine) what you would take for this?
Knight in Shining Armor (3.5e Feat) The first benefit alone grants +8 in skill bonuses (the armor caveat is hardly mitigation, presuming such armor would be worn for the majority of adventuring time).
Many More Feats (3.5e Feat) Really?
Phoenix Cannon (3.5e Feat) What is this nonsense?
Protector (3.5e Feat) What exactly happens with this? Is it magic?
Quick Throw (3.5e Feat) Per talk page. Effectively allows an extra attack at no penalty.
Schemer (3.5e Feat) Has vague definitions, and undefined bonus types
Shorten Rest (3.5e Feat) Doesn't make sense. For example, a wizard regains spells by "getting a good night’s sleep and spending 1 hour studying her spellbook." Is this supposed to reduce the good night's sleep, or the spellbook study? If it's the sleep, let's say 8 hours, if I take this feat 5 times, I only need to rest for half an hour before I study the spellbook, is that correct? But if I need to sleep anyway, what's the difference?
Smell Death (3.5e Feat) I'm not sure if this feat makes sense. It grants a will save to smell? Huh?
Sniper's Creedo (3.5e Feat) Despite the hefty prerequisites, this feat completely overshadows other fighter feats in terms of its power level.
Sniper range spree (3.5e Feat) At what BAB? How many times?
Spellmaster (3.5e Feat) Each spell like ability usually takes a standard action, so this feat allows you to take multiple actions which is not ok/balanced.
Steel Skin (3.5e Feat) Seems a bit unlikely considering that DR 3/- is an epic tier feat
Stolen Breath (3.5e Feat) I'm not sure if this is worth a feat?
Style (3.5e Feat) Not sure if this was supposed to be a joke page or not. Three things are going to happen: the player is going to shout and gesticulate with every single attack (which will likely be multiple times per turn), which is going to get obnoxious. Secondly, it adds an extra die roll to every single attack. Thirdly, this is going to constantly keep enemies locked down with stun effects.
Toughened Hide (3.5e Feat) +6is just to high.
Two-Handed Spell (3.5e Feat) The benefits are too powerful for a feat. See discussion for further details.
Versatile Crafter (3.5e Feat) Effectively saves the character a lot of free skills, and makes him more versatile not only in crafting.
Vow of Nonviolence (3.5e Feat) Bonuses seem excessive
Weapon Growth (3.5e Feat) As a non-magical enhancement this does not work.

Creatures[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Agumon (3.5e Creature) What does half of this mean? What is a "digidestined partner"? Is this part of a campagin?
Atriarch (3.5e Template) You don't adjust BAB like this. +6 LA looks low for such huge bonuses to nearly every stat.
Bofro (3.5e Race) Skunk spray needs to use actual conditions from 3.5e, probably sickened. Creature template needs completing or removing.
Destroyah (3.5e Creature) and a review. This thing isn't more powerful than gods if you actually level them where they should be (hectonaires are godlike brothers to the gods and while regular gods are weaker it's not by leaps and bounds.) second as a monstrous creature it wouldn't actually be this high of a cr because it isn't a god or related to them. Third if this was really an issue any high level deity would simply unmake it because you don't get a saving throw from that divine power. So this thing in reality is pointless. Also as a side note with a decent party, equivalent equipment and greater sustenance this actually isn't very strong and would easily lose to a 4 man party.
Doom Eyes (3.5e Creature) The CR, AC and the amount of Feats for how many hit dice is has is too many
Drake (3.5e Creature) Attacks/Full Attacks are inconsistent.
Draylian (3.5e Creature) Advancement is "none" - shouldn't this be "by character class"? How is being able to see "radiation" defined in D&D? (can they see everything from gamma rays to visible light to microwaves?) "Survive in any condition" is poorly defined: how about in a pool of lava? The condition of "dying"? Shouldn't they be a living construct?
Element Magebred (3.5e Template) Selecting minus' to certain ability scores does not balance with the benefits.
Healing Goo (3.5e Creature) Since this creature is of no actual threat, should its CR be reduced to 0?
Hero (3.5e Template) However you look at this, you're getting an insane amount of bonuses for little LA. See the talk page
Kender Cursed (3.5e Template) The LA / CR adjustment doesn't work since it doesn't take into account a creatures special qualities. Even with the penalties, a cursed wraith shouldn't go from CR 5 to CR 1/2. A PC Wizard could start play at level 5 (ECL 1) with access to 3rd level spells, the reduced attack and defenses doesn't matter a great deal.
Lesser Paragon, Variant (3.5e Template) The gains are well over the LA5 for this template.
Magma Golem (3.5e Creature) See discussion.
Night Fury (3.5e Creature) Seems to be trying to adapt the type of dragon of the same name from Dreamwork's How to Train Your Dragon series but seems to have some problems that need to be worked out.
Protector (3.5e Creature) Monstrous Humanoids have d8 hit dice; missing skills; Int and Wis are way too low.
Slothful (3.5e Template) There is a whole for a heavy armor wearer or similar class to get more out of this than he loses, as long as he accepts never going first in the combat order.
Steam Plushie (3.5e Template) Not LA 0. Racial abilities do not negate the penalties that one can, potentially, get around in their game anyway.
Taracian (3.5e Template) This mostly doesn't make sense.

Equipment[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Adamantine Robe of the Mage (3.5e Equipment) it doesn't address maximum dex
Alchemical Armband (3.5e Equipment) Prerequisite "must be an alchemist" - is this a homebrew class? Someone with ranks in an alchemy skill? How long does the transmutation last? If I transmute my arm into adamantine, what is the "strength and damage bonus"? Can I transform my arm into a Titan's and get Strength 43? How does this work if it's only in one arm?
Aluminum (3.5e Equipment) ok lets go through this, its like mithral in that it is somehow stronger than steel? The figures need adjusting. Also suggest guideline on how it is extracted from ore in a typical medieval-fantasy setting, since it's more difficult than other metals.
Artemis Eye (3.5e Equipment) Clearly a magical weapon or an artifact, rather than a base weapon; please use Template:3.5e Magic Item or Template:3.5e Artifact.
Atropos Scissors (3.5e Equipment) The mechanics and terminology need improving ("break the opponent's AC"), introduces an unexplained mechanic ("bleeding"), isn't clear on what creatures should and shouldn't be effected ("some undead"? which? Shouldn't creatures immune to critical hits also be immune to this?). It's also classed as a simple weapon which must be an oversight.
Bound Greatsword (3.5e Equipment)
Brush Machete (3.5e Equipment) If the rake is triggered by a critical hit, how can you then use a full-round action to deal with the effects? The rakes effects make assumptions about the kind of creature it is effecting, its overly complicated, and seems more appropriate as a feat or magic augmentation (if just putting a curved spike on a blade can cause such huge damage, every weapon would have one.)
Chain Cloak (3.5e Equipment) +1 AC for everyone except high Dex characters. For those actually using it, there should be some tradeoff.
Chigiriki (3.5e Equipment) The balance of this weapon needs to be reviewed so that it fills a worthy niche and is useful.
Corrusium (3.5e Equipment) much too low of a cost when it can render entire classes pointless
Demonbane (3.5e Equipment) "...a +2 Holy Longsword of Evil Outsider Bane until its wielder scores a confirmed critical hit..." - what does the sword become afterwards, then? "...it also has a chance of casting one of the following spells..." - what is the chance, how is this determined? The information under "market price" (and it still needs a market price, even if it's unique) implies this is an intelligent item (it "tests" the wielder)
Dragon Scale Tunic (3.5e Equipment) marketprice, costs and prerequisites are not correct
Dwarven Box Gun (3.5e Equipment) Statblock says this is martial; the description mentions a "simple ranged attack"; the categories say this is exotic. Which is it?
Elven Truesteel (3.5e Equipment) WTF people! You gave it keen and a crit range increase (would cost a minimum of 9k if magically enhanced just for the keen) and you make it cost 1k? At a minimum you should multiply the material bonus by 3 to 27k just for the keen, the step increase would be another 30k easy. Not to mention its better than mithril with only a little more cost?
Explosive (3.5e Equipment) 3.5e doesn't have "fumbling" or "explosive damage". Is the hit above/below 10 on the natural die roll or after modifiers? Is this an enhancement (in which case what is the bonus {and it wouldn't have a cost of "100 xp"}), or a specific weapon?
Eye Ring (3.5e Equipment) Prerequisites and costs are wrong. How does "transform holy items into unholy ones" work, can we have an example?
Force Blade (3.5e Equipment) If the intent is that this can hurt ethereal creatures like ghosts, then the ghost touch enhancement already does this. If it does a bit more than this, then at least use ghost touch as a base.
Glass Dagger (3.5e Equipment) The special effect needs rewriting. Firstly, a character can carry a whole bunch of these so now you're keeping track of lots of fiddle 1-in-3 chance of dealing 1 damage every round. Secondly, there are plenty of creatures that aren't going to care about bits of glass (creature that are immune to critical hits springs to mind).
Gungnir (3.5e Equipment) Needs to use formatting for either magic weapons or artifacts.
Half-Moon Katar (3.5e Equipment) Tivanir (talk) 11:19, 7 March 2013 (MST)
Hammer of the Stars (3.5e Equipment) How does it deal "2d8/2d8" damage, is it a double weapon? The "celestial meteors" and "starlight" do not have enough information to use - what is the range? They they use attack rolls, or a DC? Why not use existing spells?
Iridium (3.5e Equipment) Yes of course a +2 static bonus to damage means it would cost the same as normal! oh wait then EVERYTHING would be made from this because there is no reason to use steel EVER. Needs price table and adjustment (at least 12k probably closer to 20 for static +2 damage bonus.

More balance issues: A blacksmith's forge gets to about 1500 C; the melting point of iridium is 2466 C; it is very hard to work, it is brittle, should be reflected in penalty to Craft rolls; it is also very rare. An iridium weapon weights 3 times as much as a steel one. )

Luna Blade (3.5e Equipment) Why make it complicated when you can make it uncomplicated?
Mace of Light (3.5e Equipment) "Radiant" is not a listed special ability - do you mean holy? Missing item creation details and aura.
Magorian (3.5e Equipment) Totally negating half the classes in the game is suppose to be difficult not cost you 20k.
Metal Plate (3.5e Equipment) Yet another "big sword" entry. We've already got Buster Sword (3.5e Equipment) and Fullblade, Variant (3.5e Equipment) and who knows what else. The hit penalty doesn't "balance" 2d12 damage.
Nature's Gauntlets (3.5e Equipment) market price and costs need recalculating
Obsidian and Moonstone (3.5e Equipment) Splitting this page into two weapons makes sense. The wierd mechanics, uncertainty with dual wielding, and their availability in a setting, do not make sense in their current form.
Paper Lantern (3.5e Equipment) How does a candle and some paper make a "firebomb"? How do you attack with it, what is the radius?
Piercing Pod (3.5e Equipment) I'm not sure what this is supposed to be and the mechanics are not well defined.
Plated Boots of Capacity (3.5e Equipment) Creation costs, prerequisites and marketprice are incorrect.
Portable painting easel (3.5e Equipment) This has no mechanical effects or even clear roleplaying effects (like clothes), it seems. Just needs an effect of some kind.
Pulledporknir Thor's Ham (3.5e Equipment) It is unclear what edition this is intended for, as it mentions "resistance", "immunity" and "advantage" (5th edition), "daily powers" and "minor actions", (4th edition), is categorized as 3rd edition, and uses terms undefined in any edition ("subduing"). Some phrases are not coherent in any edition. Balance-wise it cannot be taken seriously at all. As a piece of equipment, it is missing all required information such as weight, cost, whether it is magic or not, and if so its rarity (if 5th edition) or creation costs (if 3rd edition). Neither dungeons nor parties are assigned a CR, so as written it can't appear in the game.
Pyromancer's Gauntlets (3.5e Equipment) What is "raging flames"?
Razor of Gloom (3.5e Equipment) Really awkward mechanics, needs rewriting.
Ring Of Godspeed (3.5e Equipment) Marketprice, costs and prerequisites are not correct. See the talk page.
Ring of the Dragon (3.5e Equipment) Marketprice, costs and prerequisites are not correct
Ring of the Sacred Stand: Blank Slate (3.5e Equipment) The mecahnics do not make any sense and the item does not fulfil the requirements for a magic object.
Ring of the Sacred Stand: Hermit Purple (3.5e Equipment) 14:49, 24 March 2019 (MDT)
Ring of the Sacred Stand: Magician's Red (3.5e Equipment) 14:48, 24 March 2019 (MDT)
Ring of the Sacred Stand: Star Platinum (3.5e Equipment) 14:51, 24 March 2019 (MDT)
Ring of the Sacred Stand: The World (3.5e Equipment) Nonsensical mechanics that aren't clear what edition they are for.
Scepter of Time (3.5e Equipment) Poorly defined traits. Missing information suitable for an artifact (history, how to destroy or neutralize...)
Shield Blade (3.5e Equipment) If this was in a campaign, no-one would not take the exotic proficiency for this, since it deals 2d12 damage in one hand while also functioning as a tower shield. An inflated cost does not balance this.
Shining Shadow (3.5e Equipment) Price needs recalculating.
Shivering (3.5e Equipment) Enhancement prices have an effective bonus, not a fixed value. Does this affect creatures otherwise immune to cold? If it "waste a full round action and cannot make any other action", isn't that the same as it just not being able to take actions?
Shock Stone (3.5e Equipment) Needs to use Template:3.5e Magic Item, needs to use correct terminology; spelling and grammar need work.
Silenced Pistol (3.5e Equipment) I'm a little confused. Is this a modern firearm or a fantasy weapon? Also seems to be very overpowered?
Snuffle Stuff (3.5e Equipment) No effect length mentioned.
Softening (3.5e Equipment) Enhancements have a price bonus, not a fixed value. Does this really give the target no change to avoid the effect, and it does not distinguish between different contributions to AC
Sosmunii Lancet (3.5e Equipment) High GP value does not balance the fact that this two steps overpowered.
Staff recharg (3.5e Equipment) This seems to be confused.
Templar's Ring (3.5e Equipment) Cost needs correctly calculating, probably needs a spell prerequisite; description needs improving.
The Problem Solver's Sailboat (3.5e Equipment) 13:45, 24 March 2019 (MDT)
The Weeping Toothpick (3.5e Equipment) Is it a rifle or a shotgun, or does it have one barrel for each? If so, which does the 2d20 refer to? What does "deals nonlethal and lethal damage exclusively" mean? It's got to be one or the other. If it is lethal, what is the damage type? How do you know if it "gose [sic] through the target"? Then this sort of rambles off, I don't know what it's talking about. Also, if this is a magic weapon, it should've been created with the "add" link at 3.5e Magical Weapons, not mundane equipment.
Torch Mace (3.5e Equipment) A cheap +1 mace? What are you wrapping it in that costs 1 gp?
Totsugeki Exosuit (3.5e Equipment) Needs rewriting to use you know the actual D&D rules.
Ultimus (3.5e Equipment) Seems to be a bit off with abilities but overall not bad.
Volatile (3.5e Equipment) If the AC reduction is supposed to represent corrosion, then it should respect different contributions to AC
Wii console (3.5e Equipment) No cost present.
Zeppelins (3.5e Equipment) Zeppelins are not "intensely complex". There is an engineering hurdle - you need a light alloy for the frame, a method of producing a lifting gas, and a mechanism to make it go forwards (this page doesn't describe any of these). But learning to operate it shouldn't be much harder than learning to operate a ship. The reliance on goblins is bizarre. Piloting shouldn't be a binary yes/no based on Intelligence, it should be based on skill checks.

Other[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Acrophobia (Phobia) (3.5e Flaw) Unfortunately the "meat" of this is keyed on failing Will saves. Not only does this mean having a very high Will save mitigates the flaw, it doesn't even give a DC. If these issues can be resolved, why not put it at Phobia (3.5e Flaw), which is there to avoid us having 1001 phobia pages.
Andarra Bloodmane (3.5e NPC) This NPC's statistics are undergoing renovation at this time and are not yet finalized. --Argent Fatalis (talk) 21:39, 20 May 2013 (MDT)
Arcane Duelist Academy (3.5e Other) Able to cast Dispel Magic or Disjunction as a free action at higher levels nonstop, extreme bonuses to dispelling magic. This is a feature that may be too good at shutting down spellcasters.
Callous Variant (3.5e Flaw) See UA:Character Flaws (point 4 under "creating flaws")
Child, Variant (3.5e Template) Is this a class or a template? In addition some of the class features are rather good for -1 ECL.
Child of Nature (3.5e Trait) Fails UA:Character Traits#Behind the Curtain: Designing Traits
Chronic Disease (3.5e Flaw) These all need vetting for balance and appropriateness as a flaw. Insuline requires modern-day technology to synthesize.
Clumsy (3.5e Trait) See UA:Character Traits
Color Blindness, Red-Green (3.5e Trait) What spells rely on flashing colors?
Complete Apathy (3.5e Trait) Benefit should be a bonus, not an immunity: Countering a bluff isn't just about reading emotions. Drawback needs to be more specific about which checks it applies to (if I'm using Use Rope to tie up an unconscious enemy I'm "interacting with others", but clearly the penalty shouldn't apply there.
Cora (3.5e Campaign Setting) Someone needs to take a look at Cora Stones, Boosts (Cora Supplement) and the classes that use them because it's not clear how they work.
Corena (4e Deity) Which edition is this for? The templates are layout are for 3.5e except the page and the footer are for 4e.
Dace (3.5e Deity) "Maximally one step away from deity." Maybe this should be labeled as a Hero Deity?
Dark monk (3.5e Alternate Class Feature) Taking a base class and adding an ability score bonus and proficiency with all weapons is obviously overpowered.
Effeminate Build (3.5e Trait) Why is being feminine associated with being a whole size category smaller? Is this trait supposed to be for a particular race?
FMA Alchemy (3.5e Variant Rule) This has been discussed elsewhere, but there need to be counter saves, etc. E.g. why not transmute the air in someone's lungs into water? Also, the balance of the gate feats do not work (not using D&D rules- an "ordeal" may relate to prerequisites, but not change the game's balance).
Fast Movment Hard Hits (3.5e Optimized Character Build) No real optimization here.
Fearless Heart (3.5e Trait) Traits should not include a save to avoid the drawback, and it enforces player behaviour in a poorly defined way, and "fear check" is not defined.
Flamefist (3.5e Optimized Character Build) No real optimization.
Good Looking (3.5e Trait) "creatures that don't find you attractive" is not defined. It's entirely a the DMs whim.
Great-Beast Palm (3.5e Martial Artist Maneuver) The example doesn't match the effect, unclear why smaller foes are pushed less distance, unclear what the distinction bewteen "flying backwards" and "tumbling" is. Seems to work even on Colossal creatures.
Guul Drak (4e Deity) Which edition is this for? The templates are layout are for 3.5e except the page and the footer are for 4e.
Hero-Bard of Awesomeness (3.5e Optimized Character Build) No real optimization here.
HexMonk (3.5e Optimized Character Build) No real optimization here.
I can USE shurikens (3.5e Optimized Character Build) No real optimization going on here.
Immunity to Magic (3.5e Trait) It's reasonably possible to be in a party of non-spellcasters using potions for healing, making this incredibly powerful, worth more than a feat (let alone a trait). It also doesn't use defined keywords: does magic refer to just spells? Or spell-like abilities, supernatural abilities as well? Unclear what "cot of any healing done in towns" actually is. If I rent a inn room to rest for natural healing, does that count? Buying healing potions? How do the people charging you know you have this trait? What are "enchanted items", are they like magic items?
Inventive (3.5e Trait) The drawback is not significant. If I really have to make a knowledge check after claiming the bonus, I can just wait the one hour out. It also says that the bonus is once per day, but also at-will. Which is it?
Mana blooded (3.5e Trait) Please see the guidelines at UA:Character Traits. Also does not explain what spells can be cast.
Naiakiss (4e Deity) Which edition is this for? The templates are layout are for 3.5e except the page and the footer are for 4e.
Nantosuelta (3.5e Deity) Barely any description. The bonuses are a nice idea, but shouldn't be given "for free" (feats seem like the obvious place for these)
Pariah (3.5e Flaw) Charisma-based penalties should be replaced with something else per UA:Character Flaws
Races of Teoryran (Teoryran World Supplement) Social castes shouldn't be separate races; use background feats instead.
Runes (3.5e Variant Rule) Please help check the balance of the individual runes (not their availability). -User:Bricius
Solopsist (3.5e Trait) Benefit should not be as great as that given by a feat, see UA:Character Traits for examples
Soriel (4e Deity) Which edition is this for? The templates are layout are for 3.5e except the page and the footer are for 4e.
Sphenisciphobia (3.5e Flaw) Flaws should not have a benefit
Spry (3.5e Trait) See talk page.
The Dread Arena (3.5e Variant Rule) 15:27, 24 March 2019 (MDT)
Tome of Flaws, Variant Ruleset (3.5e Sourcebook) Mechanically the same as UA flaws (taking a bonus feat for each flaw), except that the flaws do not follow the UA advice.
Tome of Flaws: Descriptions of Addictions, Flaws and Phobias (3.5e Sourcebook) Every flaw is either poorly defined, easily mitigated, lacking a meaningful effect, crippling to the point that no-one would take it, or similar to an existing feat on this wiki. This is a blanket maintenance tag for all the pages in this series.
Tome of Necromancy (3.5e Sourcebook)/The Necronomicon Many of these spells are beyond overpowered. Please see the discussion.
Tunnel Vision (3.5e Trait) Really quite overpowered. The value of the penalty should be twice that of the benefit; +2 to attack and damage is too much anyway; in one-on-one combat it's just a straight bonus.
Valadar Darkbane (4e Deity) Which edition is this for? The templates are layout are for 3.5e except the page and the footer are for 4e.
Zendra (3.5e Deity) I don't recognize half of those domains. The favored weapon is an artifact, how are followers all supposed to wield it? So do her followers get +18 charisma?

2.5e[edit]

Races[edit]

Articles with a "Needs Balance" template.
Page Name Notes

Subraces[edit]

Articles with a "Needs Balance" template.
Page Name Notes

Classes[edit]

Articles with a "Needs Balance" template.
Page Name Notes

Subclasses[edit]

Articles with a "Needs Balance" template.