User:Alearori/Sandbox

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Contents

Abandoned[edit]

5e[edit]

Races[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
AEtherborn (5e Race) 17:20, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Aarakocra variant (5e Race) 17:20, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Abomination, Variant (5e Race) 17:21, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Aloii, Variant (5e Race) 14:37, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Animated Shield (5e Race) 17:21, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Animated Sword (5e Race) 17:21, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Aquarius (5e Race) 17:21, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Artemian (5e Race) 18:36, 8 May 2020 (MDT) Issues unaddressed for over a year.
Ascended (5e Race) 17:22, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Atlantean, Variant (5e Race) 17:22, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Awakened (5e Race) 13:46, 12 July 2020 (MDT) Issue(s) unaddressed for over a year.
Axari (5e Race) 17:22, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Azure (5e Race) 17:24, 22 June 2020 (MDT) Issue(s) unaddressed for over a year.
Bananafolk (5e Race) 17:23, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Barbed Devil (5e Race) 17:23, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Barryling (5e Race) 17:23, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Beastkin (5e Race) 17:23, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Black Rider (5e Race) 16:53, 5 May 2020 (MDT) Issues unaddressed for a year.
Blood Elf, Variant (5e Race) 17:23, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Book Dragon (5e Race) 17:23, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Byrillians (5e Race) 17:24, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Canine (5e Race) 17:24, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Child Of Cosmos (5e Race) 08:32, 23 June 2020 (MDT) Issues have gone unaddressed for over a year.
Children of Ill-Omens (5e Race) 23:39, 15 April 2020 (MDT) Issues unaddressed for over a year.
Chimaeran (5e Race) 17:24, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Chupadore (5e Race) 10:03, 2 January 2020 (MST)
Confessor (5e Race) 17:25, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Crystalisk (5e Race) 12:32, 3 January 2020 (MST) Issue(s) unaddressed for over a year.
Cyborg Kobold (5e Race) 18:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dark Matter Spawn (5e Race) 10:50, 13 October 2019 (MDT) Issue(s) unaddressed for over a year.
Darkborn (5e Race) 17:25, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Demi-God (5e Race) 14:46, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Doomed Undead (5e Race) 14:47, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Draakra (5e Race) 10:14, 24 November 2019 (MST) Issue(s) unaddressed for over a year.
Dracial (5e Race) 10:15, 24 November 2019 (MST) Issue(s) unaddressed for over a year.
Draconic Angel, Variant (5e Race) 14:48, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Dēmonhosuto (5e Race) 17:26, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Earth Clan (5e Race) 14:50, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Emotions (5e Race) 13:10, 14 July 2020 (MDT) Issues unaddressed for over a year.
Extraterrestrial Being (5e Race) 12:49, 4 February 2020 (MST) an idea is here, unfortunately better execution is needed and no attempts since needsbalance added
Fairykind (5e Race) 18:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Familiar (5e Race) 18:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Fary (5e Race) 07:06, 6 February 2020 (MST) issues unaddressed over a year
Fennak (5e Race) 14:51, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Fennec, Variant (5e Race) 10:19, 18 October 2019 (MDT) Issue(s) unaddressed for over a year.
Flame Giant (5e Race) 17:27, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Fooar Half-Giant (5e Race) 18:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Formless (5e Race) 12:41, 25 June 2020 (MDT) Left incomplete for over a year.
Forsaken (5e Race) 11:28, 23 July 2020 (MDT) Above issue unaddressed for over a year.
Full Dragon (5e Race) 18:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Genie, Variant (5e Race) 18:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Giant Ants (5e Race) 19:23, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Gig (5e Race) 17:27, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Gods for Of the Evil God Campaign (5e Race) 14:54, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Goliath Panda (5e Race) 23:34, 16 May 2020 (MDT)~ Issues unaddressed for over a year.
Guardians (5e Race) 12:40, 13 September 2019 (MDT) Issue(s) unaddressed for over a year.
Half-Goblin (5e Race) 12:46, 8 July 2020 (MDT) Issue(s) unaddressed for over a year.
Half-Goblin Variant (5e Race) 13:10, 14 June 2020 (MDT) Left incomplete for over a year.
Half-Mimi (5e Race) 16:22, 14 October 2019 (MDT) Issue(s) unaddressed for over a year.
Half-Pixie (5e Race) 18:57, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Half-human (Quarter-orc, quarter-elf) (5e Race) 14:56, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Half Tefling and Half Orc (5e Race) 14:56, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Hanson Clan Static (5e Race) 14:05, 7 July 2020 (MDT) Issues unaddressed for over a year.
Haunted Skull (5e Race) 15:41, 6 January 2020 (MST) Issue(s) unaddressed for over a year.
Hell Child (5e Race) 19:24, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Heron Laguz (5e Race) 16:22, 14 October 2019 (MDT) Issue(s) unaddressed for over a year.
Hive Spawn (5e Race) 14:57, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Hunter (5e Race) 10:17, 24 November 2019 (MST) Issue(s) unaddressed for over a year.
Hybrid (5e Race) 14:58, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Ioun-born (5e Race) 19:25, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Jinchuuriki (5e Race) 14:59, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Joy Human (5e Race) 19:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kaba (5e Race) 10:08, 12 November 2019 (MST) Not designed to be playable.
Kitsune, 3rd Variant (5e Race) 23:02, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
Kitsune, 5th Variant (5e Race) 10:18, 24 November 2019 (MST) Issue(s) unaddressed for over a year.
Kreen (5e Race) 04:07, 9 March 2020 (MDT) Balance issues have been present for over 1 year; primary author has not made any contributions in over 2 years. A more balanced version of the kreen has been created at Thri-Kreen (5e Race), which is actively being maintaned.
Lagomorph (5e Race) 19:25, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Lemurian (5e Race) 19:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Leporfolk, Humanoid Hares (5e Race) 13:10, 14 July 2020 (MDT) Left incomplete for over a year.
Lesser Deity in Human Form (5e Race) 19:57, 9 October 2019 (MDT) Issue(s) unaddressed for over a year.
Living Disappointment (5e Race) 23:03, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
Living Mannequin (5e Race) 08:41, 7 July 2020 (MDT) still missing fluff
Lizardfolk, 3rd Variant (5e Race) 15:02, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Machine (5e Race) 15:03, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Magic Hound (5e Race) 11:32, 31 October 2019 (MDT) Issue(s) unaddressed for over a year.
Magic Infused (5e Race) 19:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Manu Infinitum (5e Race) 15:04, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Megalosaurasapians (5e Race) 13:32, 6 July 2020 (MDT) Issue(s) unaddressed for over a year.
Merenoloth (5e Race) 14:09, 25 July 2020 (MDT) Incomplete for over a year.
Metamorphic (5e Race) 15:05, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Metuomagnus (5e Race) 12:00, 29 June 2020 (MDT) Left incomplete for over a year.
Mieskian (5e Race) 15:06, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Minotaur, 3rd Variant (5e Race) 19:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mogwai (5e Race) 19:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Monster (5e Race) 23:38, 5 January 2020 (MST) Not enough content to be playable.
Morphling (5e Race) 19:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Muppet (5e Race) 21:20, 29 November 2019 (MST) Issue(s) unaddressed for over a year.
Murder Mite (5e Race) 19:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mutantfolk (5e Race) 19:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mutarm (5e Race) 19:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Neutral Minion (5e Race) 22:06, 5 March 2020 (MST) This race hasn't been added to in some time when pretty much all parts of this race need to be fleshed out.
Newt people (5e Race) 15:07, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Nymph Race (5e Race) 17:28, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Nyx (5e Race) 12:23, 21 July 2020 (MDT)
Okka (5e Race) 12:32, 3 January 2020 (MST) Issue(s) unaddressed for over a year.
Organism 231b (5e Race) 19:43, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Palademon (5e Race) 15:08, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Pandaren (WoW) (5e Race) 15:41, 6 January 2020 (MST) Issue(s) unaddressed for over a year.
Pantheran (5e Race) 17:24, 22 June 2020 (MDT) Issue(s) unaddressed for over a year.
Paphagos Genie (5e Race) 15:08, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Phantomborn (5e Race) 22:30, 10 July 2020 (MDT) Issue(s) unaddressed for over a year.
Phenix, The Creatures of Fire (5e Race) 19:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Phoenix (5e Race) 15:09, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Plagueborn (5e Race) 17:29, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Pledged (5e Race) 19:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ponyo/Ningyo (5e Race) 17:29, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Pren (5e Race) 19:28, 5 May 2020 (MDT) This race has been left in a seemingly unusable state by its creator.
Priaced (5e Race) 19:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Raesokeran Marsupialus (5e Race) 19:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Raesokeran Rodentus (5e Race) 19:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Raesokeran Ungulus (5e Race) 12:29, 26 October 2019 (MDT) Issue(s) unaddressed for over a year.
Rag Doll, Variant (5e Race) 20:38, 3 March 2020 (MST) No attempts have been made to fix this race in some time.
Rage Doll (5e Race) 19:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ragnarök (5e Race) 19:27, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Reangel (5e Race) 19:28, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Rhylithic (5e Race) 15:11, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Ronso (5e Race) 20:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Saru No Otoko (5e Race) 12:29, 26 October 2019 (MDT) Issue(s) unaddressed for over a year.
Seedling (5e Race) 15:13, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Seeker (5e Race) 15:13, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Sentient Slime (5e Race) 04:16, 15 July 2019 (MDT) Untouched with no sign of progress in several months.
Sentient Snake (5e Race) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadowling (5e Race) 13:32, 6 July 2020 (MDT) Issue(s) unaddressed for over a year.
Shiftling (5e Race) 17:24, 22 June 2020 (MDT) Issue(s) unaddressed for over a year.
Sidhe (5e Race) 16:40, 17 June 2020 (MDT) Issue(s) unaddressed for over a year.
Siren (Borderlands 5e Race) 17:30, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Slimanoid Blorbs (5e Race) 23:05, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
Solitary Demon (5e Race) 17:24, 22 June 2020 (MDT) Issue(s) unaddressed for over a year.
Sombra Escura (5e Race) 15:15, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Soul Bound Scarecrow (5e Race) 15:15, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Soul Brand (5e Race) 20:17, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Soul Phantom (5e Race) 19:29, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Soul Severed (5e Race) 12:29, 26 October 2019 (MDT) Issue(s) unaddressed for over a year.
Space Being (5e Race) 15:16, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Spiderfolk, Variant (5e Race) 19:30, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Spiger (5e Race) 19:30, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Star Warriors (5e Race) 12:29, 26 October 2019 (MDT) Issue(s) unaddressed for over a year.
Stoatlet (5e Race) 15:17, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Stone Colossus (5e Race) 20:12, 24 June 2020 (MDT) Issue(s) unaddressed for over a year.
Swarm Golems (5e Race) 21:21, 29 November 2019 (MST) Issue(s) unaddressed for over a year.
Sylph Faerie (5e Race) 19:30, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Targaryen (5e Race) 12:29, 26 October 2019 (MDT) Issue(s) unaddressed for over a year.
Temple Dog (5e Race) 23:06, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
Tengu Variant (5e Race) 19:31, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Tenno/Warframe (5e Race) 19:31, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Terrados Unicorns (5e Race) 20:12, 24 June 2020 (MDT) Issue(s) unaddressed for over a year.
Tevi (5e Race) 15:19, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
The Corrupted (5e Race) 20:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Fallen (5e Race) 20:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Forgiven (5e Race) 23:07, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
The dark-one (5e Race) 07:46, 20 December 2019 (MST) Untouched in over a year with above issues.
Trapped Spirit (5e Race) 15:21, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Tremorian (5e Race) 15:21, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Unbound Illithid (5e Race) 20:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vampire, 2nd Variant (5e Race) 20:42, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Variabilli (5e Race) 23:07, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
Vellus (5e Race) 11:32, 31 October 2019 (MDT) Issue(s) unaddressed for over a year.
Velthild (5e Race) 13:32, 6 July 2020 (MDT) Issue(s) unaddressed for over a year.
Vidreans, Variant (5e Race) 15:24, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Vitreon (5e Race) 15:25, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Vivus Thraecius Lux (5e Race) 19:32, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Void Folk (5e Race) 17:32, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Void Stalker (5e Race) 17:32, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Vortian (5e Race) 23:08, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
Water Mole (5e Race) 15:25, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
WereWorg (5e Race) 17:24, 22 June 2020 (MDT) Issue(s) unaddressed for over a year.
Wereraptor (5e Race) 17:32, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
White Centuar (5e Race) 20:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Wraith (5e Race) 09:56, 7 April 2020 (MDT) Untouched in a year.
Yōkai (5e Race) 15:26, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Zerlaens (5e Race) 23:08, 23 December 2019 (MST) Issue(s) unaddressed for over a year.

Subraces[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Ardalkhayan Gnomes (5e Subrace) 17:11, 22 June 2020 (MDT) Issues have been unaddressed for over a year.
Blood Elves (5e Subrace) 09:02, 8 July 2019 (MDT) Largely incomplete and illegible rehash of the overdone Blood_Elf.
Bonedagger Clan (5e Subrace) 19:19, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Copperclaw Clan (5e Subrace) 19:20, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Cosmic Elf (5e Subrace) 14:45, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Crick Elf (5e Subrace) 19:20, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Dragonborn Angel (5e Subrace) 14:48, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Half-Giant (5e Subrace) 14:55, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Half-Human (5e Subrace) 12:12, 26 February 2020 (MST) issue unaddressed
Light Elf (5e Subrace) 15:02, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Sen Ath Tel' drii (5e Subrace) 14:56, 26 May 2020 (MDT) Traits are unplayable and ill-balanced.
Shadow Elf, Variant (5e Subrace) 20:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shattercoral Clan (5e Subrace) 19:29, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Zaptongue Clan (5e Subrace) 19:33, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.

Classes[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Agitator (5e Class) 19:18, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Arcane Puppet Master (5e Class) 06:44, 9 January 2020 (MST) No edits in 5 months.
Armament Mage, Variant (5e Class) 17:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Armament Mage (5e Class) 17:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ascended Denieran (5e Class) 23:16, 11 January 2020 (MST) This class seems like it has seemingly been abandoned as no major contributions to this class have been made in over 2 years.
Aspect of Light (5e Class) 17:22, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Aspiring Adventurer (5e Class) 14:28, 22 May 2020 (MDT)
Astral Projectionist, Variant (5e Class) 19:18, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Audiomancer, Variant (5e Class) 16:31, 23 June 2020 (MDT) Since feb/19 without modifications.
Banisher (5e Class) 19:19, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Bear Knight (5e Class) 12:22, 28 June 2020 (MDT) Basically just the preload.
Beast Shepherd (5e Class) 01:03, 6 March 2020 (MST) This class is still vastly incomplete after over a year and seems to have been abandoned by its creator.
Beast Soul Brawler (5e Class) 19:19, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Beholder (5e Class) 08:14, 14 November 2019 (MST) Not enough content to be playable/improved upon.
Black Blooded (5e Class) 10:01, 3 April 2020 (MDT) Issues unaddressed for over a year.
Blade (5e Class) 12:46, 8 July 2020 (MDT) Issue(s) unaddressed for over a year.
Blade Master, Variant (5e Class) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Blade Musician (5e Class) 08:26, 26 November 2019 (MST) Not enough content to be playable/improved upon.
Blood Mystic (5e Class) 19:19, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Bloodied Sword (5e Class) 14:42, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Bloodmarket Fighter (5e Class) 18:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Bookie (5e Class) 19:19, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Bouncer (5e Class) 09:07, 15 August 2019 (MDT) Only archetypes beyond 3rd level.
Branded Soul (5e Class) 18:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Brewmaster (5e Class) 14:43, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Card Summoner (5e Class) 12:37, 24 February 2020 (MST) page's issues remain.
Chaos Necromancer (5e Class) 12:55, 12 February 2020 (MST) vastly incomplete, no edits in 3 months
Chosen (5e Class) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Chronomancer (Overhaul) (5e Class) 13:32, 6 July 2020 (MDT) Issue(s) unaddressed for over a year.
Conjuncter (5e Class) 18:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Corsair (5e Class) 21:20, 29 November 2019 (MST) Issue(s) unaddressed for over a year.
Crow Caller (5e Class) 14:45, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Dancer, 3nd Variant (5e Class) 14:46, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Demon Whisperer (5e Class) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Deprived (5e Class) 20:12, 24 June 2020 (MDT) Issue(s) unaddressed for over a year.
Destructive Magician (5e Class) 14:47, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Disaster Artist (5e Class) 18:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Doom Shaper (5e Class) 14:47, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Draconic Knight (5e Class) 14:48, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Dragon Rider, Variant (5e Class) 19:10, 18 July 2020 (MDT) Issue(s) unaddressed for over a year.
Dragon Sin (5e Class) 01:20, 6 March 2020 (MST) Left in an incomplete state by the creator.
Dragon Slayer Traditional (5e Class) 17:17, 16 June 2020 (MDT) Balance issues unaddressed for over a year.
Einherjar (5e Class) 18:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elemental Warrior (5e Class) 19:21, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Energy Mage (5e Class) 10:50, 1 July 2020 (MDT)
Enforcer (5e Class) 10:16, 24 November 2019 (MST) Issue(s) unaddressed for over a year.
Enthous (5e Class) 14:50, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Escapist (5e Class) 17:26, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Eternal Prisoner (5e Class) 17:24, 22 June 2020 (MDT) Issue(s) unaddressed for over a year.
Everywere (5e Class) 16:40, 17 June 2020 (MDT) Issue(s) unaddressed for over a year.
Evoker (MC) (5e Class) 11:33, 4 March 2020 (MST) Not enough information to be playable.
Evolved, Variant (5e Class) 20:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Evolved (5e Class) 14:51, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Far Touched (5e Class) 14:51, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Feca The True Shield (5e Class) 03:10, 4 August 2019 (MDT)
Gamber, Variant (5e Class) 19:23, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Gear Salior (5e Class) 14:53, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
God Eater, Variant (5e Class) 14:54, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Gunslinger, 2nd Variant (5e Class) 20:44, 9 June 2020 (MDT) Balance issues unaddressed for over a year.
Heavy (Mercenaries: Blood & Guts Supplement) 14:56, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Heliod's Disciple (5e Class) 19:24, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Hellraised (5e Class) 10:17, 24 November 2019 (MST) Issue(s) unaddressed for over a year.
Heroic Spirit, Variant (5e Class) 14:57, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Hollow Knight, Variant (5e Class) 00:36, 20 July 2020 (MDT) Incomplete for over a year.
Human Puppet (5e Class) 19:02, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Igor (5e Class) 14:58, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Illusionist (5e Class) 19:24, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Illusory Duelist (5e Class) 16:04, 29 March 2020 (MDT) Issues unaddressed after a year.
Improv Artist (5e Class) 17:28, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Indomitable (5e Class) 14:59, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Infantry (Mercenaries: Blood & Guts Supplement) 14:59, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Infinite Blade (5e Class) 23:01, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
Innate Fighter (5e Class) 23:02, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
Insect Shaman (5e Class) 22:30, 10 July 2020 (MDT) Issue(s) unaddressed for over a year.
Jack of all trades (5e Class) 08:56, 17 May 2020 (MDT) No productive edits have been made in over a year.
Judge (5e Class) 15:00, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Juggernaut, Variant/Mashup (5e Class) 17:24, 22 June 2020 (MDT) Issue(s) unaddressed for over a year.
Knight of Bretonnia (5e Class) 15:29, 13 April 2020 (MDT) Issues unaddressed for more than a year.
Kyotoryyu Rage Monk (5e Class) 19:25, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Lancer (5e Class) 15:01, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Lancer of the Shattered Plane (5e Class) 19:16, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Light Dancer (5e Class) 19:25, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Lodestar (5e Class) 19:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lycanthrope, Variant (5e Class) 08:01, 11 August 2019 (MDT) No sign of meaningful progress is months.
Magus (5e Class) 00:02, 4 July 2020 (MDT) Issue(s) unaddressed for over a year.
Magus Strider (5e Class) 15:04, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Martial Warden (5e Class) 19:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Masser (5e Class) 20:12, 24 June 2020 (MDT) Issue(s) unaddressed for over a year.
Meatshield (5e Class) 15:05, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Mecha (5e Class) 20:42, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Medic (5e Class) 20:12, 24 June 2020 (MDT) Issue(s) unaddressed for over a year.
Melshaper (5e Class) 23:03, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
Metaphysicalist (5e Class) 23:10, 4 July 2019 (MDT) Untouched with no sign of progress for over two years.
Momentum Warrior (5e Class) 15:06, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Monstrosity (5e Class) 12:37, 22 August 2019 (MDT) Nothing beyond 3rd level.
Mord Sith (5e Class) 21:20, 29 November 2019 (MST) Issue(s) unaddressed for over a year.
Mutalyst (5e Class) 22:30, 10 July 2020 (MDT) Issue(s) unaddressed for over a year.
Mystic Archer (5e Class) 19:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mystic Theurge, Variant (5e Class) 15:07, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Night Walker (5e Class) 17:28, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
One Fanged Wolf (5e Class) 20:12, 31 December 2019 (MST)
Opportunist variant (5e Class) 15:43, 29 May 2020 (MDT)
Orbal Gunner (5e Class) 19:26, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Outrider (5e Class) 19:27, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Overlord Magician (5e Class) 13:20, 21 April 2020 (MDT) OP says they've given up on the page
Paladin, Prevailing Dark (5e Class) 19:27, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Paragon (5e Class) 12:42, 13 September 2019 (MDT) Issue(s) unaddressed for over a year.
Persona Wielder (5e Class) 19:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Piper (5e Class) 11:59, 21 February 2020 (MST) needsbalance unaddressed and talk page makes good point that this may be redundant.
Pocket Dimension User (5e Class) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Psi-Stalker (5e Class) 19:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Puppet Master (5e Class) 19:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Pyrotechnician (5e Class) 19:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ranger, Non-Magical Variant (5e Class) 17:29, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Reader (5e Class) 20:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
RealityShifter (5e Class) 19:27, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Reflectionist (5e Class) 15:11, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Reflexive Blade (5e Class) 10:20, 24 November 2019 (MST) Issue(s) unaddressed for over a year.
Regurgitator (5e Class) 19:59, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rider (5e Class) 07:04, 6 February 2020 (MST) needsbalance has sat for over a year
Rifleman (5e Class) 12:25, 28 June 2020 (MDT) No longer working on class, can be reflavoured Rogue
Risen Shinobi (5e Class) 20:13, 31 December 2019 (MST)
Rock God (5e Class) 19:28, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Rune Blade, Variant (5e Class) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Rune Fencer (5e Class) 20:04, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rune Keeper (5e Class) 17:30, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Runepriest (5e Class) 11:31, 31 October 2019 (MDT) Issue(s) unaddressed for over a year.
Runic Warrior (5e Class) 20:04, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Runner, Variant (5e Class) 15:12, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Sacrieur (5e Class) 15:12, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Sandbender (5e Class) 20:12, 24 April 2020 (MDT) No edits in over two months.
Scattersmith (5e Class) 15:13, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Scion (5e Class) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.
Scribe (5e Class) 01:06, 6 March 2020 (MST) Needsbalance issues have not been addressed in over 2 years and it does not look like this class's issues will be fixed any time soon.
Seamster (5e Class) 10:19, 18 October 2019 (MDT) Issue(s) unaddressed for over a year.
Secret Agent (5e Class) 01:15, 2 August 2020 (MDT)
Sentient Weapon, variant (5e Class) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Serpentine (5e Class) 20:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadow Aberrant (5e Class) 15:13, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Shadow Hit Man (5e Class) 12:32, 3 January 2020 (MST) Issue(s) unaddressed for over a year.
Shadow Hunter (5e Class) 19:29, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Shadow Knight (5e Class) 15:14, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Shadow Reign (5e Class) 20:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadowmonger (5e Class) 10:52, 10 January 2020 (MST) This class has some description and some things in the class features table, but otherwise this class has no actual features to work off of to complete the class.
Shaman, Variant (5e Class) 23:05, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
Shaman (5e Class) 10:19, 18 October 2019 (MDT) Issue(s) unaddressed for over a year.
Shard Knight (5e Class) 23:05, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
Shinigami (5e Class) 13:26, 24 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ship Medic. (5e Class) 19:29, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Show Master (5e Class) 20:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shrine Maiden, 2nd Variant (5e Class) 15:14, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Sigil Necromancer (5e Class) 10:20, 24 November 2019 (MST) Issue(s) unaddressed for over a year.
Simple Summoner (5e Class) 21:06, 1 March 2020 (MST) Basically just a copy of the other summoner classes with no real work put into making it any different
Siphoner (5e Class) 13:58, 27 March 2020 (MDT) This page has sat incomplete with no work on it for over a year.
Skeletal Judge (5e Class) 11:31, 31 October 2019 (MDT) Issue(s) unaddressed for over a year.
Snowcaster (5e Class) 21:21, 29 November 2019 (MST) Issue(s) unaddressed for over a year.
SoulWorker (5e Class) 11:25, 28 September 2019 (MDT) Issue(s) unaddressed for over a year.
Soul Conjurer (5e Class) 20:17, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Soul Devorer (5e Class) 20:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Soul Forsworn (5e Class) 15:15, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Soul Hunter (5e Class) 20:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Soul Wielder (5e Class) 17:24, 22 June 2020 (MDT) Issue(s) unaddressed for over a year.
Space Patrol Officer (5e Class) 20:19, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Spartan, 2nd Variant (5e Class) 10:21, 24 November 2019 (MST) Issue(s) unaddressed for over a year.
Speedster (5e Class) 15:16, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Spell-Theurge (5e Class) 10:21, 24 November 2019 (MST) Issue(s) unaddressed for over a year.
Spell Weaver Variant (5e Class) 12:32, 3 January 2020 (MST) Issue(s) unaddressed for over a year.
Spellblade Variant (5e Class) 20:20, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Spinner (5e Class) 14:50, 11 April 2020 (MDT) Vastly incomplete.
Spirit warrior (5e Class) 15:16, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Spring Dancer (5e Class) 20:12, 24 June 2020 (MDT) Issue(s) unaddressed for over a year.
Stand User, simplified (5e Class) 19:30, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Starcraft Marauder (5e Class) 20:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Starcraft Marine (5e Class) 10:50, 13 October 2019 (MDT) Issue(s) unaddressed for over a year.
StoneCaster (5e Class) 23:05, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
Summoner (no eidolon) 20:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
SuperMage (5e Class) 15:18, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Supporter (5e Class) 15:18, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Sword Master (5e Class) 20:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Syphonist (5e Class) 19:01, 23 April 2020 (MDT) No edits in over three months.
Tactician Fighter (5e Class) 15:19, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Tarotmancer (5e Class) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tazer, Variant (5e Class) 20:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Telekinetic (5e Class) 21:21, 29 November 2019 (MST) Issue(s) unaddressed for over a year.
Telekinetic (Psychokinesis) 20:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Telekinetics (5e Class) 19:31, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Telepath (5e Class) 19:57, 9 October 2019 (MDT) Issue(s) unaddressed for over a year.
The Akian (5e Class) 20:28, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Time Twister (5e Class) 20:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Timebender (5e Class) 00:24, 6 March 2020 (MST) No edits have been made to clarify this class's features in over 3 years.
Tinker (5e Class) 15:20, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Tinkerer, Variant (5e Class) 20:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tinkererer (5e Class) 09:11, 26 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tiroknight (5e Class) 10:23, 24 November 2019 (MST) Issue(s) unaddressed for over a year.
Toa (5e Class) 20:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tombraider (5e Class) 20:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tool Summoner (5e Class) 20:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tourist (5e Class) 12:56, 26 February 2020 (MST) dead levels still exist
Trap Master (5e Class) 20:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Traveler (5e Class) 13:39, 1 July 2020 (MDT)
Trickster (5e Class) 15:21, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
True Shinobi (5e Class) 20:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
True thinker (5e Class) 10:23, 24 November 2019 (MST) Issue(s) unaddressed for over a year.
TruthWeaver (5e Class) 11:31, 31 October 2019 (MDT) Issue(s) unaddressed for over a year.
UA Student (5e Class) 20:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ultras (5e Class) 23:53, 25 July 2019 (MDT) Not finished yet, no edits for four months
Umbrablade (5e Class) 11:31, 31 October 2019 (MDT) Issue(s) unaddressed for over a year.
Unblinded (5e Class) 09:45, 1 October 2019 (MDT) Issue(s) unaddressed for over a year.
Undead Summoner, Variant (5e Class) 09:12, 6 March 2020 (MST) Issues above unaddressed for over a year.
Undermage (5e Class) 20:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Undertaker, Variant (5e Class) 20:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Undertaker (5e Class) 20:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Valkyrja (5e Class) 20:42, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vampire, 3rd Variant (5e Class) 11:40, 25 May 2020 (MDT) No attempts to complete in over a year.
Vampire Slayer (5e Class) 23:07, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
Vanguard (For Honor) (5e Class) 10:23, 24 November 2019 (MST) Issue(s) unaddressed for over a year.
Vector (5e Class) 15:23, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Vessel of Diablo (5e Class) 15:24, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Viking, Variant (5e Class) 20:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Voidborn (5e Class) 20:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Warden, Variant (5e Class) 00:02, 4 July 2020 (MDT) Issue(s) unaddressed for over a year.
Warp Spider (5e Class) 05:03, 20 June 2019 (MDT) Incomplete since 2017.
Warper (5e Class) 20:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Warrior/Tank (5e Class) 15:25, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Warrior (Octopath Traveler) (5e Class) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.
Weapon Mage (5e Class) 20:41, 9 June 2020 (MDT) Missing anything that would make this class playable and hasn't been worked on in nearly a year.
Weapon Summoner (5e Class) 20:39, 9 June 2020 (MDT) Nowhere near being ready to play and no work has been done in nearly a year.
Windwalker (5e Class) 20:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Worker (5e Class) 20:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Wyrm-Dragonborn Class (5e Class) 23:08, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
Zealot Variant (5e Class) 14:25, 20 June 2020 (MDT) Untouched since Jan/19. Also, this is an exact copy of the Zealot, with only one difference, the feature Cantrip Trick. This class is redundant.
Zipotero (5e Class) 20:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.

Subclasses[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Arcane Communion (5e Subclass) 17:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Champion, Simple Variant (5e Subclass) 14:43, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Chrono Knight (5e Subclass) 23:00, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
College of Electronics (5e Subclass) 23:00, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
College of Synthesia (5e Subclass) 18:17, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dawnbringer Domain (5e Subclass) 13:26, 24 September 2019 (MDT) Issue(s) unaddressed for over a year.
Denizen of the Deep Blue (5e Subclass) 18:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Divine Magic (5e Subclass) 14:47, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Draconic Soul (5e Subclass) 14:48, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Dread Master (5e Subclass) 14:49, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Emotive Arcanist (5e Subclass) 12:32, 3 January 2020 (MST) Issue(s) unaddressed for over a year.
Full Sedhir tradition (5e Subclass) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Gastromancer (5e Subclass) 19:23, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Gravity Magic (5e Subclass) 13:32, 6 July 2020 (MDT) Issue(s) unaddressed for over a year.
Gunslinger, Variant (5e Subclass) 18:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hacker (5e Subclass) 20:24, 26 March 2020 (MDT) Unfinished without any work on it in months.
Horizon Walker, Variant (5e Subclass) 10:50, 1 July 2020 (MDT)
Mord-Sith (5e Subclass) 12:32, 3 January 2020 (MST) Issue(s) unaddressed for over a year.
Myrmidon (5e Subclass) 05:04, 3 March 2020 (MST) This page has been "under construction" for years with no changes.
Oath of Aid (5e Subclass) 15:41, 6 January 2020 (MST) Issue(s) unaddressed for over a year.
Path of Crash (5e Subclass) 10:19, 24 November 2019 (MST) Issue(s) unaddressed for over a year.
Path of The Tavern Brawler (5e Subclass) 14:04, 7 July 2020 (MDT) Incomplete for over a year.
Primordial Patron (5e Subclass) 10:50, 1 July 2020 (MDT)
School of Inscription 13:29, 21 July 2020 (MDT) Nothing usable here.
Sharpshooter, Gunslinger Archetype (5e Subclass) 13:46, 12 July 2020 (MDT) Issue(s) unaddressed for over a year.
The Ancient Dragon (5e Subclass) 15:19, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
The Blaster (5e Subclass) 15:20, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
The Concord (5e Subclass) 00:02, 4 July 2020 (MDT) Issue(s) unaddressed for over a year.
The Dark Master (5e Subclass) 14:30, 28 June 2020 (MDT) Left incomplete for over a year.
The Deep Patron (5e Subclass) 16:19, 11 August 2020 (MDT)
The Mortal (5e Subclass) 12:32, 3 January 2020 (MST) Issue(s) unaddressed for over a year.
The Universal Authority (5e Subclass) 20:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Valkyrie (5e Subclass) 20:42, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Way of Mercy (5e Subclass) 12:00, 21 February 2020 (MST) needsbalance unaddressed in over a year
Way of the Shining Fist (5e Subclass) 20:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Way of the Spider (5e Subclass) 20:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Way of the Sword Sage (5e Subclass) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.
Way of the Telluric Trance (5e Subclass) 19:32, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.

Spells[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Avalanche (5e Spell) 12:29, 26 October 2019 (MDT) Issue(s) unaddressed for over a year.
Eilistraee's Moonfire (5e Spell) 17:26, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Elemental Shield (5e Spell) 14:50, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Elemental Weapon, Variant (5e Spell) 14:50, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Excarnate Corpse (5e Spell) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Fire Dragon's Iron Fist (5e Spell) 19:22, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Fire Orb (5e Spell) 19:22, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Flatten Self (5e Spell) 14:52, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Force Possession (5e Spell) 14:52, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Glacier (5e Spell) 23:31, 16 May 2020 (MDT) Issues unaddressed for nearly a year.
Know Thy Foe (5e Spell) 09:04, 29 May 2020 (MDT) Issues unaddressed for over a year.
Landscape of Fear (5e Spell) 10:18, 24 November 2019 (MST) Issue(s) unaddressed for over a year.
Leonardo's Amazing Card Trick (5e Spell) 07:36, 6 February 2020 (MST) issues unaddressed
Leonardo's Superposition (5e Spell) 08:21, 24 February 2020 (MST) issue unaddressed
Lovers Quarrel (5e Equipment) 19:26, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Materialize Trap (5e Spell) 19:26, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Mind Control (5e Spell) 19:26, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Miniaturize (5e Spell) 22:30, 10 July 2020 (MDT) Issue(s) unaddressed for over a year.
Phantom Arms and Armor (5e Spell) 19:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Planar Superposition (5e Spell) 19:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Poison Kill (5e Spell) 19:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Raise dead creature (5e Spell) 19:27, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Reinforcement (5e Spell) 22:30, 10 July 2020 (MDT) Issue(s) unaddressed for over a year.
Rip Through Time (5e Spell) 20:02, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Sapping Smite (5e Spell) 21:21, 29 November 2019 (MST) Issue(s) unaddressed for over a year.
Sawsall (5e Spell) 21:21, 29 November 2019 (MST) Issue(s) unaddressed for over a year.
Scatter Banish (5e Spell) 20:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Scintillating Sphere (5e Spell) 20:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Severed Rift (5e Spell) 20:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadow Shift (5e Spell) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Shape Flesh (5e Spell) 20:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Summon Shikigami: Paper Swarm (5e Spell) 20:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Summoner (no eidolon) 20:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Summoning of the anthill (5e Spell) 12:42, 4 February 2020 (MST) issue unaddressed
Unlimited Blade Works (5e Spell) 15:23, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Viktor's Soul Fount (5e Spell) 21:22, 29 November 2019 (MST) Issue(s) unaddressed for over a year.
Viktor's Teachings For Adran (5e Spell) 12:39, 4 February 2020 (MST) issues unaddressed
Voodoist Spell List (5e Other) 13:55, 30 June 2020 (MDT) No work has been done to complete this spell list in a year.

Feats[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Crystallized Ranger (5e Feat) 14:45, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Exact Shooter, Variant (5e Feat) 07:14, 6 February 2020 (MST) issue above unaddressed for over a year
Greathorn (5e Feat) 19:23, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Prodigy, Variant (5e Feat) 23:04, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
Reaver (5e Feat) 19:59, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Reflexive Protection (5e Feat) 19:59, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Secret Pact (5e Feat) 20:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Skill Synthesis (5e Feat) 23:05, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
Slender Nightmare (5e Feat) 18:30, 19 January 2020 (MST) This feat has been left in an unusable state by its creator more than 2 years ago.
Smotherer (5e Feat) 20:16, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Soul Adjustment (5e Feat) 20:17, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Super Counter (5e Feat) 10:21, 24 November 2019 (MST) Issue(s) unaddressed for over a year.

Creatures[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Aatrox, the Darkin Blade (5e Creature) 21:19, 29 November 2019 (MST) Issue(s) unaddressed for over a year.
Accolade (Type C) (5e Creature) 19:18, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Accolade (Type D) (5e Creature) 19:18, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Ancient abyss watcher dragon (5e Creature) 17:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Angler Frog (5e Creature) 17:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Antropos (5e Creature) 14:38, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Arcaturas (5e Creature) 17:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Balasar's Titan (5e Creature) 17:22, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Baphomet (5e Creature) 17:58, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Baron (5e Creature) 11:56, 14 June 2020 (MDT) This creature hasn't been edited since it was created over a year ago.
Bear Blink Dog (5e Creature) 13:48, 30 June 2020 (MDT) No work has been done on this in over a year.
Blight (5e Creature) 14:41, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Blink Goat (5e Creature) 14:41, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Brave (5e Creature) 19:20, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Bruxa (5e Creature) 05:45, 6 May 2020 (MDT) Issues unaddressed for over a year.
Cannon Tiger (5e Creature) 18:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Clockwork Guardian (5e Creature) 17:24, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Clockwork Porcupine for Clockrider (5e Creature) 18:17, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Clotho (5e Creature) 14:44, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Concordant Killer (5e Creature) 14:08, 25 July 2020 (MDT) Incomplete for over a year.
Coral Zomach (5e NPC) 17:25, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Devilgamation (5e Creature) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Devourer, Witcher Creature (5e Creature) 17:25, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Dodger (5e Creature) 12:46, 8 July 2020 (MDT) Issue(s) unaddressed for over a year.
Dodo Swarm (5e Creature) 14:47, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Dragons of Oredell (5e Creature) 18:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dwarf Sandworm (5e Creature) 18:31, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elemental Dragon Wyrmling (5e Creature) 18:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ether Elemental (5e Creature) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Exalted Brave (5e Creature) 19:21, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Executioner (5e Creature) 18:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Eyesaur (5e Creature) 18:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Fairness (5e Creature) 19:22, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Fearless (5e Creature) 19:22, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Fidelity (5e Creature) 19:22, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Flurg (5e Creature) 12:32, 3 January 2020 (MST) Issue(s) unaddressed for over a year.
Fortress (5e Creature) 19:23, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
General Talshua'Riyy (5e Creature) 18:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ghirahim (5e Creature) 12:43, 11 August 2020 (MDT) Incomplete.
Giant Infernal (5e Creature) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Grakkle (5e Creature) 18:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Gravislayer (5e Creature) 18:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Grootslang (5e Creature) 19:57, 9 October 2019 (MDT) Issue(s) unaddressed for over a year.
Guardian of the Western Dusk (5e Creature) 18:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Harmony (5e Creature) 19:24, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Haven (5e Creature) 14:11, 28 March 2020 (MDT) Has sat incomplete for months with no edits.
Heresorc (5e Creature) 19:00, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Illithid Optimized Thralls (5e Optimized Character Build) 08:14, 14 January 2020 (MST) A homebrew class should not be designed with optimizations, rather each part should be designed balanced.
Immortal King (5e Creature) 19:04, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Infinite chronomaster (5e Creature) 19:05, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kydreon,The Insane (5e Creature) 19:57, 9 October 2019 (MDT) Issue(s) unaddressed for over a year.
Lachesis (5e Creature) 00:02, 4 July 2020 (MDT) Issue(s) unaddressed for over a year.
Lahmu (5e Creature) 19:16, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lava Slamander Ala'i (5e Creature) 23:02, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
Living Weapon (Vlixticia) (5e Creature) 19:20, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lost Soul, Variant (5e Creature) 15:02, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Lux, the Lady of Luminosity (5e Creature) 19:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Magma Serpent (5e Creature) 19:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Majestic Sea Flap Flap (5e Creature) 19:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Makhai (5e Creature) 15:04, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Mead Elemental (5e Creature) 19:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mockingbird (5e Creature) 15:06, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Mountain Gaurdian (5e Creature) 19:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mountain Guardian (5e Creature) 13:32, 6 July 2020 (MDT) Issue(s) unaddressed for over a year.
Neart Lieutenant (5e Creature) 16:40, 17 June 2020 (MDT) Issue(s) unaddressed for over a year.
Needleback Slayer of Yubon (5e Creature) 19:37, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Neomorph (5e Creature) 19:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
OG Armos (5e Creature) 19:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Operatos worshipper (sane) 19:42, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Porg (5e Creature) 19:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Possessed amalgamation (5e Creature) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Primordial Being (5e Creature) 15:10, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Psy Pseudodog (5e Creature) 19:57, 9 October 2019 (MDT) Issue(s) unaddressed for over a year.
Queen Bolamite (5e Creature) 19:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rebby Hills (5e NPC) 17:29, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Rock Roc Titan (5e Creature) 20:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rorkaleth (5e Creature) 20:04, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ryhan, the Soul Eater (5e Creature) 20:05, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Sasja Blumenbach (5e Creature) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Shamash (5e Creature) 20:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shattered Cultist (5e Creature) 20:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shattered Warriors (5e Creature) 20:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Slave Knight Gael (5e Creature) 11:35, 11 May 2020 (MDT) Issues have been unaddressed for several years.
Spindle (5e Creature) 17:31, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Sprix (5e Creature) 11:31, 31 October 2019 (MDT) Issue(s) unaddressed for over a year.
Storm Colossus (5e Creature) 19:57, 9 October 2019 (MDT) Issue(s) unaddressed for over a year.
Straw Juggernaut Puppet (5e Creature) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Straw Lurker Puppet (5e Creature) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Straw Puppet (5e Creature) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Sword Keeper (5e Creature) 12:01, 11 May 2020 (MDT) Issues unaddressed for over a year.
T-1000 (5e Creature) 17:31, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Tanaril (5e Creature) 13:58, 28 March 2020 (MDT) Has been incomplete and untouched for months.
The Archfighter (5e Creature) 20:28, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Doctor (5e Creature) 10:19, 18 October 2019 (MDT) Issue(s) unaddressed for over a year.
The Female Titan (5e Creature) 00:02, 4 July 2020 (MDT) Issue(s) unaddressed for over a year.
The God’s Grand Fern Hound (5e Creature) 15:20, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
The Infinite Spawn, Chibichi (5e Creature) 20:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Low One (5e Creature) 20:31, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Puzzler (5e Creature) 15:20, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
The Puzzler (5e Creature) (Boss) 12:46, 8 July 2020 (MDT) Issue(s) unaddressed for over a year.
The Visitor (5e Creature) 20:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Thought Master (5e Creature) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Tronald (5e Creature) 20:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Typhon (5e Creature) 21:15, 11 August 2019 (MDT) Directly copied from the 4e Creature in with no attempt to bring it to 5e since it's creation in 2018.
Undead Summoner, Variant (5e Class) 09:12, 6 March 2020 (MST) Issues above unaddressed for over a year.
Varl Warhawk (5e Creature) 12:46, 8 July 2020 (MDT) Issue(s) unaddressed for over a year.
Vaxtria Anaruth (5e NPC) 17:31, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Vermund (5e Creature) 22:29, 9 September 2019 (MDT) For CR 1,000 this is nowhere near complete, and right now it's just the skeleton of a creature.
Vex (5e Creature) 15:24, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Vuthra, Chosen Ascendant (5e Creature) 10:23, 24 November 2019 (MST) Issue(s) unaddressed for over a year.
WOMBAT (5e Creature) 20:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Waffle-Iron Elemental (5e Creature) 19:32, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Wisp Mother (5e Creature) 20:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Young Arch Dragon (5e Creature) 20:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Zerg Swamer (5e Creature) 23:08, 23 December 2019 (MST) Issue(s) unaddressed for over a year.

Equipment[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Amputation Knife (5e Equipment) 13:16, 9 July 2019 (MDT) see talk page. PunnyDM and Mara both good points, this is redundant/obsolete
Anti-Gravity Trolley (5e Equipment) 14:38, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Armor of the Gods (5e Equipment) 17:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Battle Lash (5e Equipment) 07:29, 26 February 2020 (MST) issues unaddressed
Blade of the Wuju Bladesman (5e Equipment) 18:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Bolstering Shot (5e Equipment) 13:53, 21 February 2020 (MST) could easily be converted but even then the article has issues.
Bone Hammer (5e Equipment) 14:42, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Boonfully Sweet (5e Equipment) 17:24, 22 June 2020 (MDT) Issue(s) unaddressed for over a year.
Brisinger (5e Equipment) 14:43, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Bullets, Rifleman Variant (5e Equipment) 12:27, 28 June 2020 (MDT) Rifleman class abandoned
Carbine, Rifleman Variant (5e Equipment) 12:24, 28 June 2020 (MDT) No longer working on Rifleman class
Chaos Emeralds (5e Equipment) 14:43, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Chenth (5e Equipment) 11:32, 31 October 2019 (MDT) Issue(s) unaddressed for over a year.
Combat Round Shield (5e Equipment) 13:10, 25 February 2020 (MST) issue unaddressed
Crow Quill (5e Equipment) 07:40, 26 February 2020 (MST) needsbalance unaddressed. this is two items
Debt Collector (5e Equipment) 19:20, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Deific Armor (5e Equipment) 01:16, 2 August 2020 (MDT)
Fighting Shield (5e Equipment) 13:13, 25 February 2020 (MST) issue unaddressed
Forge of Kwalish (5e Equipment) 14:52, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Giant Sword Sheath (5e Equipment) 10:17, 24 November 2019 (MST) Issue(s) unaddressed for over a year.
Gimilli (5e Equipment) 18:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Glyphic Tiles (5e Equipment) 13:14, 8 July 2019 (MDT) untouched
Goldnight (5e Equipment) 18:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Greatcrossbow (5e Equipment) 18:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Grey Render (5e Equipment) 14:55, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Hammer of Orlon (5e Equipment) 07:58, 24 February 2020 (MST) unaddressed issues
Hextech Pistol (5e Equipment) 19:00, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Incarnated Barrier of the Void (5e Equipment) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Infernal Axe (5e Equipment) 19:05, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Infinity Stones (5e Equipment) 12:00, 29 June 2020 (MDT) Left incomplete for over a year.
Irritating wepon (5e Equipment) 10:18, 24 November 2019 (MST) Issue(s) unaddressed for over a year.
Ishtar's Babylon Gate (5e Equipment) 12:40, 4 February 2020 (MST) issues unaddressed
Jack (5e Equipment) 19:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Jake the Nearly Insane (5e Equipment) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kompopt Kit (5e Equipment) 19:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kraiser Blade (5e Equipment) 19:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kurikara (5e Equipment) 12:29, 26 October 2019 (MDT) Issue(s) unaddressed for over a year.
Life's Interruption (5e Equipment) 19:19, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lovers Quarrel (5e Equipment) 19:26, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Manticore's Mane (5e Equipment) 07:27, 26 February 2020 (MST) this was rewritten but it still flows like a thrown together item. The effects can be written properly, someone just needs to take the time or ask for help.
Mechanical Pet (5e Equipment) 12:41, 4 February 2020 (MST) issues unaddressed
Memorial (Stone Bust) (5e Equipment) 15:05, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Meteoric Greatsword (5e Equipment) 19:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Midnight Mail (5e Equipment) 19:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mobile spice belt (5e Equipment) 19:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Modlarhod's Modular Rods (5e Equipment) 19:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Modules and Contraptions (5e Equipment) 19:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Murasame, One Cut Killer (5e Equipment) 19:10, 18 July 2020 (MDT) Issue(s) unaddressed for over a year.
Murderous Spoon (5e Equipment) 19:26, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Nest of Bees (5e Equipment) 13:10, 25 February 2020 (MST) issue unaddressed
Nightfall (5e Equipment) 15:07, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Oil of Exhaustion (5e Equipment) 19:26, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Phantom Disaster (5e Equipment) 19:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Poinkin (5e Equipment) 08:08, 26 February 2020 (MST) I think I can sort through this but it is a mess
Potion of Gobbledygook (5e Equipment) 19:27, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Punching Glove (5e Equipment) 19:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Pyromancer's Parting Flame (5e Equipment) 07:31, 6 February 2020 (MST) issues unaddressed for over a year
Rapid Thunderblade (5e Equipment) 13:46, 12 July 2020 (MDT) Issue(s) unaddressed for over a year.
Red Chest of Conversing (5e Equipment) 15:11, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Rho Aiasm, the 7 rings that protect the fiery heavens (5e Equipment) 12:29, 26 October 2019 (MDT) Issue(s) unaddressed for over a year.
Rifle, Rifleman Variant (5e Equipment) 12:26, 28 June 2020 (MDT) Rifleman class abandoned
Rimefire (5e Equipment) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Ring of Binding (5e Equipment) 13:04, 13 December 2019 (MST) was mentioned on talk page this ring does nothing and it wasn't fixed.
Ring of Stargate (5e Equipment) 19:28, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Ring of the Hunt (5e Equipment) 12:46, 8 July 2020 (MDT) Issue(s) unaddressed for over a year.
Ring of the Living Wall (5e Equipment) 19:28, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Rings of Desperation (5e Equipment) 20:02, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rod of Punishment (5e Equipment) 19:28, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Rope Kit (5e Equipment) 20:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Saddle of Haste (5e Equipment) 17:30, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Scahrossar's Curse (5e Equipment) 19:28, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Scissword (5e Equipment) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.
Seeds (100) (5e Equipment) 08:21, 24 February 2020 (MST) unaddressed issues
Sewing Needle (5e Equipment) 20:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadowrend (5e Equipment) 20:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Siege Equipment Builder (5e Equipment) 19:29, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Siege Rifle (5e Equipment) 19:29, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Sigmar's Fury (5e Equipment) 21:56, 3 March 2020 (MST) This weapon has been unusable for some time and really requires a significant rewrite to be usable.
Slinger's wand (5e Equipment) 20:16, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Small Canister Shot (5e Equipment) 20:16, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Sousaphone/Tuba (5e Equipment) 20:19, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Spectral Armour (5e Equipment) 17:30, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Sun Shard (5e Equipment) 15:18, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Sune's Blessed Flail (5e Equipment) 17:31, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Sutomubongureivu (5e Equipment) 20:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Sword of Dismemberment (5e Equipment) 18:58, 18 February 2020 (MST) It has been over a year since any significant edit happened and it is essentially just a sword of sharpness with unnecessary complexity
Syl (5e Equipment) 20:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Syrune (5e Equipment) 15:19, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Tattoo of Power (5e Equipment) 08:07, 27 February 2020 (MST) needsbalance unaddressed
The 20 Moon Pearls (5e Equipment) 10:22, 24 November 2019 (MST) Issue(s) unaddressed for over a year.
The Absolver (5e Equipment) 13:54, 21 February 2020 (MST) issue unaddressed
The Calamity of Evil (5e Equipment) 20:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Gauntlet of a Forgotten God (5e Equipment) 10:22, 24 November 2019 (MST) Issue(s) unaddressed for over a year.
The Idol of Zeroth (5e Equipment) 19:32, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
The Way of Nine (5e Equipment) 23:07, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
Thunderfury, Blessed Blade of the Windseeker, Variant (5e Equipment) 07:13, 6 February 2020 (MST) issues unaddressed
Token of Desire (5e Equipment) 15:21, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Twilight (5e Equipment) 11:05, 27 February 2020 (MST) issue still exists
Typeface Blade (5e Equipment) 20:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Valiant Flame (5e Equipment) 19:32, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Vestments of the Vanguard Guildmaster (5e Equipment) 20:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vial Chucker (5e Equipment) 20:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vins Dagger (5e Equipment) 13:46, 12 July 2020 (MDT) Issue(s) unaddressed for over a year.
Virga (5e Equipment) 15:24, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Wabbajack, Variant (5e Equipment) 12:12, 30 April 2020 (MDT) Issues unaddressed for over a year.
Wand of Sparkling (5e Equipment) 21:12, 13 June 2020 (MDT) Issues unaddressed for over a year.
Wayfinder (5e Equipment) 19:32, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Weapon of Annihilation (5e Equipment) 20:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Zilean Time Bomb (5e Equipment) 17:32, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.

Other[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
5e Classes (Essear Supplement) 23:33, 6 March 2020 (MST) No one has worked on this in several years.
5e Equipment (Azara) 17:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
5e Equipment (Essear Supplement) 23:32, 6 March 2020 (MST) No work has been attempted on this in years.
Aarakocra, 3rd Variant (5e Race Variant) 22:59, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
Aerond (5e Campaign Setting) 12:46, 8 July 2020 (MDT) Issue(s) unaddressed for over a year.
Air Nomad (5e Race Variant) 14:37, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Alfheim pantheon (5e Pantheon) WuSongKong (talk) 12:09, 28 August 2019 (MDT) Seemingly incomplete and not worked on since Feb 2018
An Old Widow's Fortune (5e Quest) 17:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Angus Stafford (Moons Of Saturn Doom Supplement) 17:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Anu (Raesokera Supplement) 17:21, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Apprentice of Disguise (5e Background) 19:18, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Atun (Raesokera Supplement) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Azara (5e Campaign Setting) 17:48, 12 September 2019 (MDT) This has sat for close to a year and a half with very little progress.
Balthazax (Raesokera Supplement) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Bobo'gnung (Raesokera Supplement) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Boon of Cobra Kai (5e Epic Boon) 19:57, 9 October 2019 (MDT) Issue(s) unaddressed for over a year.
Broken Dreams (5e Campaign Setting) 12:57, 13 December 2019 (MST) no edits from the creator in a long time for an incomplete article
Brutal Combat (Overkill Supplement) 21:25, 5 October 2019 (MDT) Issue(s) unaddressed for over a year.
Chapter 1 (5e Quest) 18:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Charisma (Willpower) (5e Skill) 21:19, 29 November 2019 (MST) Issue(s) unaddressed for over a year.
Chief Guard (5e Background) 19:20, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Child (5e Background) 15:51, 22 May 2020 (MDT)
Creeping Oak (5e Disease) 10:14, 24 November 2019 (MST) Issue(s) unaddressed for over a year.
Crusaders! (5e Sourcebook)/Skills 18:20, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Crusaders! (5e Sourcebook)/Super-Abilities 18:20, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Crusaders! (5e Sourcebook)/Traits 18:21, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Cursed Changer (5e Race Variant) 18:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Darkwood Moss (5e PlantFungi) 14:46, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Dire Diseases and Curses (5e Variant Rule) 12:05, 17 December 2019 (MST) This page is still a pain to read and no attempt has been made to fix it.
Disaster Fruit (5e PlantFungi) 17:24, 22 June 2020 (MDT) Issue(s) unaddressed for over a year.
Doom (5e Campaign Setting) 18:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dragonborn Sorcerer (5e Class Feature) 19:39, 10 March 2020 (MDT) No serious work has been done on this in over two years.
Dragons Reborn! (5e Variant Rule) 19:21, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Durodin (Raesokera Supplement) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Earth Kingdom (5e Race Variant) 21:25, 5 October 2019 (MDT) Issue(s) unaddressed for over a year.
Elandria (5e Campaign Setting) 17:26, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Elder Blessings (5e Variant Rule) 16:43, 10 March 2020 (MDT) Issues unaddressed for over a year.
Elinai (5e Campaign Setting) 23:03, 16 September 2019 (MDT) No progress for over a year.
Equipment (Mercenaries: Blood & Guts Supplement) 12:32, 3 January 2020 (MST) Issue(s) unaddressed for over a year.
Ezeria (5e Campaign Setting) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Fear (Overkill Supplement) 09:45, 1 October 2019 (MDT) Issue(s) unaddressed for over a year.
Feat Construction Kit (5e Sourcebook) 19:22, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Felemental (5e Other) 18:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Firearms (Overkill Supplement) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Foreign Orphan, Variant (5e Background) 19:23, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Forge (5e Campaign Setting) 12:35, 7 July 2020 (MDT) Basically just the preload, no edits in 5 months.
From The Past (5e Background) 12:23, 26 July 2020 (MDT)
Fulvros Juval (Raesokera Supplement) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Fundamental Skills (5e Variant Rule) 17:06, 10 March 2020 (MDT) Issues unaddressed for over a year.
Golgarg (Raesokera Supplement) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Grung, Ardalkhayan (5e Race Variant) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Hands of Chaos (5e Campaign Setting) 12:35, 7 July 2020 (MDT) Basically just the preload, no edits in 9 months.
Havenbarrow Temple (5e Quest) 18:59, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hunger (5e Deity) 19:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Idiot Hero (5e Background) 19:24, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Investment (5e Variant Rule) 21:20, 29 November 2019 (MST) Issue(s) unaddressed for over a year.
Ironrot (5e Disease) 14:59, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Joey Rosco (Raesokera Supplement) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
John Carpenter (Raesokera Supplement) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Karpokukuuq (Raesokera Supplement) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Lands of Amber (5e Campaign Setting) 19:16, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Laoko (Raesokera Supplement) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Legendary Aspects (5e Reward) 19:25, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Lex'treek (Raesokera Supplement) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Living Artifice (5e Template) 19:20, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lollipop Guild (5e Guild) 15:02, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Magic Mine (5e Trap) 17:28, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Mahi (Raesokera Supplement) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Maradin (Raesokera Supplement) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Masaku (Raesokera Supplement) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Mountain Lord (5e Quest) 19:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mutation Gas (5e Trap) 17:28, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Naga's Chosen (5e Background) 14:03, 7 July 2020 (MDT) Incomplete for over a year.
Negative temporary HitPoints (5e Variant Rule) 19:37, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Nethria (Raesokera Supplement) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Night at Rougoku-ji (5e Quest) 19:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Nimda (5e Campaign Setting) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Nungbat (Raesokera Supplement) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Operatos (5e Deity) 12:52, 17 March 2020 (MDT) needsbalance unaddressed
Overkill (5e Sourcebook) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.
Paranoid Agent (5e Background) 01:16, 2 August 2020 (MDT) Per above.
Phil Swift (5e Deity) 23:04, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
Point-Based Character Creation (5e Variant Rule) 15:09, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Template:Pokemon Move Preload 20:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Raesokeran Beast Pantheon (5e Pantheon) 19:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Random Monster Generator (5e Other) 15:11, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Re-shu-kane (5e Deity) 19:58, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Reanimating Earth (5e Hazard) 19:58, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Redemptos (5e Pantheon) 13:51, 27 August 2019 (MDT) Only one spelling error corrected since its creation in early 2016
Reekree (Raesokera Supplement) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Regicide (5e Sourcebook)/Chapter 3 19:59, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rhaige (Raesokera Supplement) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Rise of the needlebacks (5e Quest) 10:20, 24 November 2019 (MST) Issue(s) unaddressed for over a year.
Rite of Rebirth (5e Background) 00:02, 4 July 2020 (MDT) Issue(s) unaddressed for over a year.
Sentient Werewolf (5e Class) 23:25, 5 August 2019 (MDT) Vastly incomplete. Not much more than the preload.
Skak (Raesokera Supplement) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Spooky Curse (5e Curse) 16:59, 18 February 2020 (MST) There is not enough information here to fix this.
StarCraft Koprulu Sector (5e Campaign Setting) 03:22, 19 December 2019 (MST) Besides the class page, there is no more info on this campaign setting and it hasn't had any additions to it in over a year.
Table of Hybrid Races (5e Other) 22:10, 9 March 2020 (MDT) It's been over a year with no progress, and seems as though the project has been abandoned due to computation limitations. See talk page for details.
Tailed (5e Race Variant) 20:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tantra (Raesokera Supplement) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
The Ashen Sagas (5e Campaign Setting) 20:28, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Eternal Dungeon (5e Environment) 19:31, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
The Far Horizons (5e Campaign Setting) 12:46, 7 July 2020 (MDT) Basically just the preload, no edits in 7 months.
The Givers family (5e Pantheon) WuSongKong (talk) 12:35, 28 August 2019 (MDT) Seemingly incomplete and not worked on since Dec 2016
The Pits (Other) 20:31, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Silver's Shrine (5e Quest) 20:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Threat Minimization Charm (5e Charm) 15:20, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Tirr (5e Campaign Setting) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Tuxenar (5e Deity) 20:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vargas (Raesokera Supplement) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Variable Magic Zones (5e Hazard) 15:23, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Veatis (5e Campaign Setting) 20:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vermiputrus (Raesokera Supplement) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Vormir (5e Deity) 08:51, 12 August 2019 (MDT) Incomplete.
Wanda'Bessa'Tress (Raesokera Supplement) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Water Tribe (5e Race Variant) 15:53, 14 September 2019 (MDT) Issue(s) unaddressed for over a year.
Wild Magic Storm, Variant (5e Environment) 15:26, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Winged Orc (5e Race Variant) 21:22, 29 November 2019 (MST) Issue(s) unaddressed for over a year.
Wiskcitamoq (Raesokera Supplement) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Word of Nurturing, Lesser (5e Utterance) 17:32, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
X the Creator (5e Deity) 20:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Xenegos (5e Deity) 15:26, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Xióngmāo Lí (Raesokera Supplement) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Zaryss (Raesokera Supplement) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.
Zogug (Raesokera Supplement) 13:55, 2 December 2019 (MST) Issue(s) unaddressed for over a year.

4e[edit]

Races[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Alicorn (4e Race) 10:49, 1 July 2020 (MDT)
Ant-Kind (4e Race) 18:50, 7 July 2020 (MDT) Incomplete for over a year.
Bush-Ents (4e Race) 19:10, 18 July 2020 (MDT) Issue(s) unaddressed for over a year.
Bush Dog (4e Race) 18:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Carcassaton (4e Race) 13:32, 6 July 2020 (MDT) Issue(s) unaddressed for over a year.
Catfolk, Variant (4e Race) 18:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Centaur, Noble (4e Race) 19:10, 18 July 2020 (MDT) Issue(s) unaddressed for over a year.
Coming Back (4e Race) 18:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Cowborn (4e Race) 18:19, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Cullen (4e Race) 01:10, 22 July 2019 (MDT) Untouched for over two years.
Dhampir (4e Race) 18:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Draenei, Variant (4e Race) 18:28, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Eladrin-Elf (4e Race) 13:46, 19 July 2020 (MDT) Incomplete for over a year.
Fox, Hengeyokai (4e Race) 18:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kantus (4e Race) 19:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Keldren (4e Race) 19:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Living Spell (4e Elite Character) 19:20, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Moon Elf (4e Race) 19:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mutant (4e Race) 12:41, 13 September 2019 (MDT) Issue(s) unaddressed for over a year.
Neko (4e Race) 19:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Pixie-Born (4e Race) 19:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Scared Ones (4e Race) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.
Tibbits (4e Race) 20:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Toad (4e Race) 20:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vampire, Variant (4e Race) 20:43, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Wolffolk, Variant (4e Race) 01:26, 13 July 2019 (MDT) As per above.

Subraces[edit]

Articles with a "Abandoned" template.
Page Name Date Notes

Classes[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Artificer (4e Class) 17:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Crusader (4e Class) 18:20, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Essence Blade (4e Class) 12:44, 8 July 2019 (MDT) not moved, not completed, not updated in years
Ghost Warrior (4e Class) 08:05, 30 October 2019 (MDT) needsbalance unaddressed
Gunslinger (4e Class) 18:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Jumper (4e Class) 19:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Living Spell (4e Elite Character) 19:20, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mechanist (4e Class) 19:28, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Monk Variant (4e Class) 22:30, 10 July 2020 (MDT) Issue(s) unaddressed for over a year.
Singer (4e Class) 20:15, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Slayer, Variant (4e Class) 20:15, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Warblade (4e Class) 20:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.

Subclasses[edit]

Articles with a "Abandoned" template.
Page Name Date Notes

Spells[edit]

Articles with a "Abandoned" template.
Page Name Date Notes

Feats[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Discover Vestige (4e Feat) 23:01, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
Greater Vitality (4e Feat) 16:48, 18 February 2020 (MST) Needs some work

Creatures[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Adult Dune Worm (4e Creature) 17:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Awoken (4e Creature) 17:57, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dabus Peacekeeper (4e Creature) 18:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Displacer Beast Solo (4e Creature) 18:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dracon (4e Creature) 18:28, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Drow Gemmage (4e Creature) 18:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elder Blood Slime (4e Creature) 18:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Harbingers (4e Creature) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Lesser Archon (4e Creature) 19:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lualith (4e Creature) 21:42, 17 September 2019 (MDT) Unsure what's supposed to be done.
Myrloth (4e Creature) 19:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Prophet of Truth (4e Creature) 13:46, 12 July 2020 (MDT) Issue(s) unaddressed for over a year.
Shinryu (4e Creature) 20:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shunned (4e Creature) 20:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Steel Turtle (4e Creature) 20:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Undead Red Templar (4e Creature) 20:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.

Equipment[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Boomstick (4e Equipment) 13:46, 12 July 2020 (MDT) Issue(s) unaddressed for over a year.
Retractable Forearms (Embedded Warforged Component) 20:00, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Trident (4e Equipment) 21:08, 13 April 2020 (MDT) Has sat incomplete since 2009.

Other[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Ashanai (4e Paragon Path) 17:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Black Magician (4e Paragon Path) 18:06, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Color Bearer Powers (4e Power List) 14:44, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Combine Consciousnesses (4e Ritual) 13:46, 12 July 2020 (MDT) Issue(s) unaddressed for over a year.
Dread of a Blood-Painted Sky (4e Paragon Path) 19:49, 18 December 2019 (MST) Unattributed copyright disclaimer since 2011, and searching for dread blood variations seems to uncover nothing.
Elven Demigoddess (4e Deity) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Everwar (4e Campaign Setting) 12:46, 8 July 2020 (MDT) Issue(s) unaddressed for over a year.
Ja'anai (4e Paragon Path) 19:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kasanai (4e Paragon Path) 19:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kenitic Empower (4e Ritual) 13:46, 12 July 2020 (MDT) Issue(s) unaddressed for over a year.
Kishanai (4e Paragon Path) 13:46, 12 July 2020 (MDT) Issue(s) unaddressed for over a year.
Nualanai (4e Paragon Path) 13:46, 12 July 2020 (MDT) Issue(s) unaddressed for over a year.
Plots and Adventures (City-States In Chaos Settlement) 15:09, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Raise/Summon Undead (4e Ritual) 19:57, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rysanai (4e Paragon Path) 19:10, 18 July 2020 (MDT) Issue(s) unaddressed for over a year.
Salvation (4e Power) 08:53, 16 March 2020 (MDT) no one ever discuss the at-will damage thing from talk page
Summer God (4e Deity) 20:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tiefling Tail-fighter (4e Paragon Path) 19:10, 18 July 2020 (MDT) Issue(s) unaddressed for over a year.
Trouble Demigod (4e Deity) 20:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Va'anai (4e Paragon Path) 20:42, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Veleno Bevitore (4e Race) 13:32, 6 July 2020 (MDT) Issue(s) unaddressed for over a year.
Winterheart Mage (4e Prestige Class) 19:10, 18 July 2020 (MDT) Issue(s) unaddressed for over a year.
Xarxium (4e Deity) 20:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Zil'anai (4e Paragon Path) 20:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.


3.5e[edit]

Races[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
+anima (3.5e Bloodline) 05:45, 26 August 2019 (MDT)
Aasling (3.5e Race) 14:35, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Abandoners (3.5e Race) 17:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Aeylids (3.5e Race) 00:14, 29 January 2020 (MST) Untouched since 2017.
Ajern (3.5e Race) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Anik, Takeshi Variant (3.5e Race) 17:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Anthropomorphic Ape (3.5e Race) 17:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Arachnia (3.5e Race) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Aranac (3.5e Race) 14:38, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Archon, Lunar (3.5e Race) 17:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Archonite (3.5e Race) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Artificial Intelligence (3.5e Race) 17:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Athelions (3.5e Race) 01:59, 29 January 2020 (MST) Last touched in 2014.
Avali (3.5e Race) 08:40, 27 August 2019 (MDT)
Awoken (3.5e Race) 22:41, 24 November 2019 (MST) Incomplete fluff. The racial traits that are here are not currently playable.
Bacca (3.5e Race) 17:57, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Beastfolk, Lapids (3.5e Race) 14:39, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Beastfolk, Lutrin (3.5e Race) 14:39, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Beastfolk, Rippers (3.5e Race) 14:39, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Beastfolk, Ursa (3.5e Race) 19:19, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Beastkin (3.5e Race) 18:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Beastmen, Variant (3.5e Race) 18:04, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Berserker Bloodline (3.5e Bloodline) 14:40, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Billore (3.5e Race) 18:05, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Bilzzaro, Takeshi Variant (3.5e Race) 03:55, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Binel Draconians (3.5e Race) 18:06, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Blood Seeker (3.5e Race) 13:32, 6 July 2020 (MDT) Issue(s) unaddressed for over a year.
Blood Shade (3.5e Race) 23:00, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
Blurs (3.5e Race) 10:14, 24 November 2019 (MST) Issue(s) unaddressed for over a year.
Boazanians (3.5e Race) 18:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Bonelord (3.5e Race) 18:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Cactimian (3.5e Race) 18:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ccurukai (3.5e Race) 18:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Changelings, Albion (3.5e Race) 18:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Chaosborn (3.5e Race) 00:53, 6 February 2020 (MST) Untouched since 2018.
Corvin (3.5e Bloodline) 14:44, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Cra (3.5e Race) 08:36, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Cricalan (3.5e Race) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Cucumbers (3.5e Race) 18:21, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Cursed Puppeteer (3.5e Race) 02:20, 6 February 2020 (MST) Untouched for a year.
Cybernetic hawk (3.5e Race) 18:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Cyuathls (3.5e Race) 02:44, 6 February 2020 (MST) WIP since 2014.
Daemons (3.5e Race) 14:45, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Dahm' Jarr (3.5e Race) 18:23, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dai-Yokai (3.5e Race) 03:16, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Darkling (3.5e Race) 14:46, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Demigod (3.5e Race) 14:47, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Deschin (3.5e Race) 07:17, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Draconian (DBZ Series) (3.5e Race) 12:38, 13 September 2019 (MDT) Issue(s) unaddressed for over a year.
Draenei (3.5e Race) 17:26, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Dragonkin (3.5e Race) 11:32, 31 October 2019 (MDT) Issue(s) unaddressed for over a year.
Draythikons (3.5e Race) 08:08, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Drilthid (3.5e Race) 18:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dvati, Variant (3.5e Race) 14:49, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Dwarves, Albion (3.5e Race) 18:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dwarves, Loam (3.5e Race) 18:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dwarves, Sundered (3.5e Race) 14:49, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Dyncraig's (3.5e Race) 14:50, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Ecendrite (3.5e Race) 18:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Eijilund Plushies (3.5e Race) 18:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elves, Albion (3.5e Race) 18:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elves, Blood (3.5e Race) 18:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elves, Illumil (3.5e Race) 18:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elves, Karpalima (3.5e Race) 18:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elves, Luck (3.5e Race) 18:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elves, Tenebrous (3.5e Race) 18:37, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elves, Variant Drow (3.5e Race) 18:37, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Eoptera (3.5e Race) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Eternal (3.5e Race) 18:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Faerie (3.5e Race) 18:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Faunotaurs (3.5e Race) 08:25, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Feh'a (3.5e Race) 22:30, 10 July 2020 (MDT) Issue(s) unaddressed for over a year.
Fey, Variant (3.5e Race) 18:42, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Feyrin (3.5e Race) 18:43, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Fish, Mutant (3.5e Race) 18:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Fisherfolks, Burning (3.5e Race) 18:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Forbidden (3.5e Race) 14:52, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Forged (3.5e Race) 18:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Foxphyre (3.5e Race) 18:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Garl (3.5e Race) 18:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Gebby (3.5e Race) 05:53, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Gemlings (3.5e Race) 08:08, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
GeneMod (DBZ Series) (3.5e Race) 12:40, 13 September 2019 (MDT) Issue(s) unaddressed for over a year.
Geschickt (3.5e Race) 06:39, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Giant Spider (3.5e Race) 18:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Gnome, Tinker (3.5e Race) 18:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Gnomeling (3.5e Race) 14:53, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Godborn (3.5e Race) 18:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Gray Orc (3.5e Race) 14:54, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Griffon, Psitigris (3.5e Race) 18:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Guardian (3.5e Bloodline) 14:55, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Guldarine, Burghal (3.5e Race) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Guldarine, Caliginous (3.5e Race) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Guldarine, Coppice (3.5e Race) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Guldarine, Palisade (3.5e Race) 04:41, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Gūru (3.5e Race) 18:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
H.A.G.A.S.M.O.F.F. (3.5e Race) 18:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Half-Bear, Half-Dwarf (3.5e Race) 18:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Half-Deer (3.5e Race) 18:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Half-Djini (3.5e Race) 14:55, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Half-Dragon Elf (3.5e Bloodline) 19:24, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Half-Girallon (3.5e Race) 18:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Half-Medusa (3.5e Race) 18:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Half-Slime (3.5e Race) 18:57, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Half Beastmen (3.5e Race) 15:41, 6 January 2020 (MST) Issue(s) unaddressed for over a year.
Half Doppelgänger (3.5e Race) 12:40, 13 September 2019 (MDT) Issue(s) unaddressed for over a year.
Half Elves, Dusk (3.5e Race) 18:57, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Half Orcs, Half Ogres (3.5e Race) 04:00, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Half Succubus-Warforged (3.5e Race) 18:57, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Halflings, Changeling (3.5e Race) 18:58, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Halflings, Furchin (3.5e Race) 14:56, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Halflings, Nomad (3.5e Race) 18:58, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Halflings, Tallwalkers (3.5e Race) 18:58, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Harakan (3.5e Race) 18:59, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hengeyokai: Ookami (3.5e Race) 19:00, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hobgoblin, Variant (3.5e Race) 14:57, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Human, Orc Slayer (3.5e Race) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Human (Damned) 19:02, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Humanimal (3.5e Race) 19:02, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Humanoid Robot (3.5e Race) 14:57, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Humans, Desert (3.5e Race) 14:58, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Humans, Teoryran ,Bourgeoisie (3.5e Class) 13:32, 6 July 2020 (MDT) Issue(s) unaddressed for over a year.
Humans, Teoryran ,Clergy (3.5e Class) 19:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Huns (3.5e Race) 08:26, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Hyaenid (3.5e Race) 19:04, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hydro (3.5e Race) 19:04, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hypnocard (3.5e Race) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Ietherwing (3.5e Race) 19:04, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Iron Golem (3.5e Race) 19:06, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
JRPG Heroes (3.5e Race) 19:06, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Jelly Monarch (3.5e Race) 14:59, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Jinchuriki (3.5e Race) 19:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kilmask (3.5e Race) 19:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kitsune,Black (3.5e Race) 19:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Klingons (3.5e Race) 19:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Koalinth (3.5e Race) 15:00, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Kobold, Krofter (3.5e Race) 08:17, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Lacerti (3.5e Race) 15:01, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Lapinians (3.5e Race) 19:17, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Last Samurai (3.5e Race) 19:17, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lavaborne (3.5e Race) 05:10, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Lawn Gnomes (3.5e Race) 19:17, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Leperchaun (3.5e Race) 06:48, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Lesser Turpis (3.5e Race) 08:06, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Levan (3.5e Race) 22:30, 10 July 2020 (MDT) Issue(s) unaddressed for over a year.
Lilins (3.5e Race) 00:49, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Living Lich (3.5e Race) 19:25, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Lizard (3.5e Race) 08:06, 17 January 2020 (MST) Unplayable.
Lizardfolk, Frost Fang (3.5e Race) 02:50, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Lizardfolk, Titan (3.5e Race) 19:21, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lobster (3.5e Race) 19:21, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Loxodon (3.5e Race) 23:03, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
Lucky Pony (3.5e Race) 02:31, 29 January 2020 (MST) Untouched since page creation.
Lunatio (3.5e Race) 15:03, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Lycan Spawn (3.5e Race) 15:03, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Magi (3.5e Race) 19:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mata'ri (3.5e race) 19:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Matoran (3.5e Race) 14:04, 7 July 2020 (MDT) Incomplete for over a year.
Minotaur, Ardanian (3.5e Race) 19:31, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Monk (3.5e Bloodline) 15:06, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Mortifin (3.5e Race) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Mortuum Elf (3.5e Race) 19:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mursaat (3.5e Race) 19:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mustevals, Beastland (3.5e Race) 08:23, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Mutoid (3.5e Race) 00:35, 29 January 2020 (MST) Untouched since 2017.
NaRok (3.5e Race) 19:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Nains (3.5e Race) 13:32, 6 July 2020 (MDT) Issue(s) unaddressed for over a year.
Namekian (3.5e Race) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Necrolites (3.5e Race) 04:12, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Neyaphems (3.5e Race) 15:07, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Nezumi (3.5e Race) 07:15, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Nietzschean (3.5e Race) 19:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Nigel Draconian (3.5e Race) 19:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Nightcore (3.5e Race) 09:02, 15 August 2019 (MDT) Currently unusable.
Nightmare (3.5e Race) 19:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Nimries (3.5e Race) 02:36, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Nobus (3.5e Race) 01:09, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Nogad (3.5e Race) 15:08, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Noil-Tac (3.5e Race) 04:23, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Nollss (3.5e Race) 07:44, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Ocenot (3.5e Race) 19:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Offers (3.5e Race) 19:42, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ogre Wolf (3.5e Race) 19:42, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Okamikiba (3.5e Race) 19:42, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Orc, Green (3.5e Race) 00:41, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Paonils (3.5e Race) 03:06, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Parasite, Humanoid (3.5e Race) 19:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Passier (3.5e Race) 06:07, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Pathorneans (3.5e Race) 00:02, 4 July 2020 (MDT) Issue(s) unaddressed for over a year.
Pestilent (3.5e Race) 22:30, 10 July 2020 (MDT) Issue(s) unaddressed for over a year.
Platonians (3.5e Race) 06:18, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Platypus Person (3.5e Race) 01:35, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Polecats (3.5e Race) 19:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Pond Rainid (3.5e Race) 04:25, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Pooka (3.5e Race) 19:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Quagurian (3.5e Race) 19:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Quarter (3.5e Race) 08:05, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Quintapu (3.5e Race) 19:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Raluri Magistocracy (3.5e Race) 15:10, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Ratlings (3.5e Race) 19:57, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rattan (3.5e Race) 11:31, 8 September 2019 (MDT) Issue(s) unaddressed for over 5 years
Reaper (3.5e Race) 22:31, 15 February 2020 (MST) This race has been left uncompleted by its creator for some time.
Reaper Of Nerull (3.5e Race) 19:58, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Reufel Draconian (3.5e Race) 20:00, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rillkin (3.5e Race) 20:01, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rodarians (3.5e Race) 07:33, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Rokurokubi (3.5e Race) 15:12, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Sangheili (Halo elites) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.
Sarryns (3.5e Race) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.
Satyrs, Dark (3.5e Race) 20:06, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
ScareCrow (3.5e Race) 20:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Scorlins (3.5e Race) 20:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Seern (3.5e Race) 21:01, 13 April 2020 (MDT) Hasn't been touched in over a year.
Sentient Gorillas (3.5e Race) 13:32, 6 July 2020 (MDT) Issue(s) unaddressed for over a year.
Shadelings (3.5e Race) 06:44, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Shadowcat (3.5e Race) 20:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadowkin (3.5e Race) 20:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Soulbound (3.5e Race) 20:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Soulbound Mech (3.5e Race) 15:15, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Soulless (3.5e Race) 05:10, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Spellforged (3.5e Race) 08:04, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Squirrel (3.5e Race) 15:16, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Sth'li (3.5e Race) 18:41, 20 May 2020 (MDT) Stub unaddressed for years.
Sulkai (3.5e Race) 06:28, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Sultry (3.5e Race) 20:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Sundowners (3.5e Race) 15:18, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Surikat (3.5e Race) 11:32, 8 September 2019 (MDT) Issue(s) unaddressed for over 5 years
Tanarukk of the Mittelhelm (3.5e Race) 15:19, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Tanuki-Folk (3.5e Race) 23:06, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
Teoryran Orc (3.5e Race) 13:32, 6 July 2020 (MDT) Issue(s) unaddressed for over a year.
Teoryran Ork Noble (3.5e Race) 13:32, 6 July 2020 (MDT) Issue(s) unaddressed for over a year.
Theylan (3.5e Race) 20:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tigerborn (3.5e Race) 23:07, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
Treiyu (3.5e Race) 13:32, 6 July 2020 (MDT) Issue(s) unaddressed for over a year.
Tribefolk (3.5e Race) 20:37, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Triclopes (3.5e Race) 15:22, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Turaank (3.5e Race) 03:13, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Under People (3.5e Race) 20:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vampeal (3.5e Race) 15:23, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Vampire, Pure Blood (3.5e Race) 13:32, 6 July 2020 (MDT) Issue(s) unaddressed for over a year.
Velkurn (3.5e Race) 15:24, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Vermignon (3.5e Race) 09:22, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Viking (3.5e Race) 20:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Viridan Draconian (3.5e Race) 20:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Volaticus Malum (3.5e Race) 08:47, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Vreczough (3.5e Race) 08:57, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Vulcans (3.5e Race) 20:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vurminee (3.5e Race) 20:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Warforged General (3.5e Race) 20:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Winged Elf, Dragon (3.5e Race) 12:44, 13 September 2019 (MDT) Issue(s) unaddressed for over a year.
Wohlveon (3.5e Race) 12:46, 8 July 2020 (MDT) Issue(s) unaddressed for over a year.
Wolder (3.5e Race) 20:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Wolf-kin (3.5e Race) 20:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Yaga (3.5e Race) 20:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Yautjas (3.5e Race) 15:26, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Zion (3.5e Race) 09:06, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Zoroark (3.5e Race) 20:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Zurreal (3.5e Race) 15:27, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.

Subraces[edit]

Articles with a "Abandoned" template.
Page Name Date Notes

Classes[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Abyssal Alchemist (3.5e Prestige Class) 17:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Acolyte of the Reaper (3.5e Prestige Class) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Acolyte of the Scythe (3.5e Prestige Class) 17:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Advanced Warforged (3.5e Class) 14:31, 15 February 2020 (MST) Issues unaddressed since 2017.
Aetherlin, Crystal (3.5e Prestige Class) 15:49, 2 October 2019 (MDT) Very incomplete, and untouched since 2015.
Alacrite (3.5e Class) 10:47, 21 March 2020 (MDT) Left in an unfinished state since 2016. Untouched since 2017.
Alchemist Knight (3.5e Class) 10:50, 21 March 2020 (MDT) Untouched since 2017.
Aligned Warrior (3.5e Prestige Class) 17:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Amalgam (Ranged) (3.5e Prestige Class) 17:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Amalgam (Speed) (3.5e Prestige Class) 17:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Animator (3.5e Prestige Class) 17:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Anime Girl (3.5e Class) 13:26, 24 September 2019 (MDT) Issue(s) unaddressed for over a year.
Another Warlock Class (3.5e Class) 11:11, 15 April 2020 (MDT) Issues unaddressed for years.
Apocalypse Creator (3.5e Class) 00:27, 20 December 2019 (MST) In its current state, this class is confusing and can not be used without a significant amount of work cleaning up the page. The page also hasn't had any edits which added onto the class in over 2 years.
Arbogast (3.5e Class) 19:08, 8 April 2020 (MDT) Untouched since its creation in 2015.
Arcane Card Master (3.5e Class) 17:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Arcane Fist (3.5e Prestige Class) 17:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Arcane Hawker (3.5e Class) 19:29, 8 April 2020 (MDT) Untouched since 2014.
Arcane Pistoleer (3.5e Prestige Class) 17:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Arcane Ritualist (3.5e Class) 02:33, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Arcanii (3.5e Prestige Class) 17:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Arcanist, Variant (3.5e Class) 19:58, 8 April 2020 (MDT) Just a name, and features table since creation.
Arch Soul (3.5e Class) 17:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Armament Mage (3.5e Class) 20:26, 8 April 2020 (MDT) Untouched since 2017.
Armsbearer (3.5e Class) 17:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Assassin, Tome (3.5e Class) 17:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Assassin (3.5e Class) 10:14, 24 November 2019 (MST) Issue(s) unaddressed for over a year.
Atropus Vampire (3.5e Racial Paragon Class) 16:09, 2 October 2019 (MDT) Untouched since 2015.
Barbarian, Keran (3.5e Class) 18:01, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Barrier Mage (3.5e Prestige Class) 18:02, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Battle Mage, Leafmender Variant (3.5e Class) 18:02, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Battle Mage (3.5e Class) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.
Battle Miner (3.5e Prestige Class) 16:15, 2 October 2019 (MDT) Untouched since 2013.
Beast Master (3.5e Class) 18:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Beastmaster Psion (3.5e Class) 18:04, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Beater (SAO) (3.5e Class) 15:45, 14 April 2020 (MDT) Untouched since creation nearly a year ago.
Beautiful Nurse (3.5e Prestige Class) 16:27, 2 October 2019 (MDT) Missing features since 2016.
Bellum Magus (3.5e Class) 18:05, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Bender, Air, Variant (3.5e Class) 18:05, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Bender, Earth (4/4) (3.5e Class) 18:05, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Berserkrün (3.5e Prestige Class) 16:32, 2 October 2019 (MDT) Untouched since 2016.
Biomage (3.5e Class) 18:06, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Biskmatar (3.5e Class) 05:52, 22 April 2020 (MDT) No significant edits for years.
Blade Dancer (3.5e Class) 18:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Blade of Fortune (3.5e Class) 23:00, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
Bladefire Valkyrie (3.5e Prestige Class) 18:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Blink Blade (3.5e Prestige Class) 07:30, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Blink Warrior (3.5e Prestige Class) 18:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Blood Bender (3.5e Prestige Class) 18:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Blood Knight (3.5e Class) 18:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Bloodsage (3.5e Class) 18:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Blue Fire Bender (3.5e Prestige Class) 06:48, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Blue Mage (3.5e Class) 18:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Bodyguard (3.5e Prestige Class) 16:50, 2 October 2019 (MDT) Untouched since 2015 and missing many sections.
Bonelord (3.5e Prestige Class) 18:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Book of Gears (3.5e Sourcebook)/Mechanics with Class 14:42, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Breathformer (3.5e Class) 18:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Brood Warrior (3.5e Class) 18:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Campaign Information (Gear: 3.5e Class) 09:03, 9 October 2019 (MDT) Last touched in 2011.
Card Master (3.5e Prestige Class) 18:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Caster (3.5e Class) 18:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Caustic (3.5e Prestige Class) 17:39, 2 October 2019 (MDT) Unbalanced since 2017.
Cavalryman (3.5e Class) 03:48, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Celestial (3.5e Class) 13:56, 30 June 2020 (MDT) Last touched in 2016.
Celestial Hunter (3.5e Class) 18:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Celestial Invocator (3.5e Class) 18:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Champion (3.5e Class) 18:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Champion of Fate (3.5e Class) 05:37, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Chanter (3.5e Class) 18:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Chaos (3.5e Class) 18:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Chaos Rider (3.5e Class) 18:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Chaplain, Variant (3.5e Class) 02:13, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Charismatic Manipulator (3.5e Class) 04:03, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Child of Mechanus (3.5e Prestige Class) 18:15, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Chrono Paladin (3.5e Class) 18:15, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Chronoreaper (3.5e Class) 18:15, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Cluster Soldier (3.5e Class) 06:17, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Combat Prescient (3.5e Prestige Class) 23:51, 13 February 2020 (MST) WIP for nearly a year.
Commando (3.5e Class) 07:30, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Complete Ninja (3.5e Class) 18:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Con Artist (3.5e Class) 04:32, 26 February 2020 (MST) No one has worked on this in years.
Conduit (3.5e Class) 11:20, 10 July 2019 (MDT) a lot of missing info for this page.
Conduit of the Lower Planes (3.5e Class) 07:50, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Corrupter (3.5e Class) 05:19, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Critical Specialist (3.5e Class) 18:20, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Cryowarrior (3.5e Prestige Class) 18:21, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Crystal Caster (3.5e Prestige Class) 18:21, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Daelkyr Hostmaster (3.5e Prestige Class) 18:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dagger Fighter (3.5e Class) 05:55, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Dagger Master (3.5e Class) 16:56, 16 February 2020 (MST) "Just began" in 2014.
Daggerspell Initiate (3.5e Prestige Class) 18:23, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Daggerspell Master (3.5e Prestige Class) 18:23, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dark Feline (3.5e Class) 16:50, 16 February 2020 (MST) Untouched since 2016.
Dark Priest (3.5e Class) 16:41, 16 February 2020 (MST) Last touched in 2015.
Darksong Knight, Variant (3.5e Class) 20:00, 23 March 2020 (MDT) Left in an unfinished since 2013.
Darksong Knight (3.5e Class) 05:48, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Darksong Luminary (3.5e Class) 07:51, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Dashing Swordsman (3.5e Prestige Class) 14:46, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Daunting Assailant (3.5e Class) 18:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dead Eye (3.5e Class) 18:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Defender, Variant (3.5e Class) 03:02, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Demon Fighter (3.5e Class) 18:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Demonslayer (3.5e Class) 12:38, 13 September 2019 (MDT) Issue(s) unaddressed for over a year.
Devious Emissary (3.5e Class) 08:20, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Dice Mage (3.5e Class) 19:38, 16 February 2020 (MST) Untouched since 2017.
Dire Bladesmaster (3.5e Class) 03:10, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Divine Avenger (3.5e Prestige Class) 18:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Divine Thuerge (3.5e Prestige Class) 18:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dragon Clan Ronin (3.5e Class) 12:38, 13 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dragon Lord (3.5e Class) 18:28, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dragonblood Arcanan (3.5e Class) 00:39, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Dragonscribe (3.5e Prestige Class) 04:09, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Dragoon, 2nd Variant (3.5e Class) 18:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Drouin Archer (3.5e Prestige Class) 18:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dungeonomicon (DnD Other)/Charactonomicon 04:39, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Dwarven Big Game Hunter (3.5e Class) 03:02, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Earthbender (3.5e Class) 18:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ebon Bowman (3.5e Prestige Class) 15:52, 14 September 2019 (MDT) Issue(s) unaddressed for over a year.
Echo Forger (3.5e Class) 18:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Echo Warrior (3.5e Prestige Class) 18:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Edge Punisher (3.5e Class) 18:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elemental Warrior, Water (3.5e Class) 18:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elementalist, 2nd Variant (3.5e Class) 11:31, 8 September 2019 (MDT) Issue(s) unaddressed for over 5 years
Elementalist, Variant (3.5e Class) 12:39, 13 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elementalist (3.5e Prestige Class) 18:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elven Swiftblade (3.5e Prestiege Class) 18:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Empowerist (3.5e Class) 02:37, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Enforcer (3.5e Class) 18:37, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ensorcelled Fighter (3.5e Class) 18:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Entity Binder (3.5e Class) 01:39, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Envoy of The Bound Ancient (3.5e Prestige Class) 16:08, 7 October 2019 (MDT) Last touched in 2013.
Essentia Warrior (3.5e Class) 02:27, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Ethereal Blaster (3.5e Class) 18:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Evomancer (3.5e Class) 12:39, 13 September 2019 (MDT) Issue(s) unaddressed for over a year.
Explosives Expert (3.5e Prestige Class) 18:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
False Idol (3.5e Class) 13:55, 16 February 2020 (MST) Last touched in 2016.
Feathered Harbinger (3.5e Class) 18:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Fiendish Brute (3.5e Class) 18:43, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Fighter, Knife Specialist (3.5e Class) 18:43, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Fire Dancer (3.5e Prestige Class) 18:43, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Flare Knight (3.5e Class) 18:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Flayerbred Hand (3.5e Class) 07:12, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Flesh Grafter (3.5e Prestige Class) 13:09, 16 March 2020 (MDT) untouched for years
Focused Tactician (3.5e Class) 18:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Foodon Fighter (3.5e Class) 02:30, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Force Sensitive (3.5e Class) 18:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Forest Guardian (3.5e Class) 05:49, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Freerunner (3.5e Class) 07:32, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Gentleman of Hats (3.5e Class) 18:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Gestalt Bralwer Monk (3.5e Class) 15:41, 6 January 2020 (MST) Issue(s) unaddressed for over a year.
Ghost Shadow Mage (3.5e Prestige Class) 18:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Giga Gygax (3.5e Class) 18:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
God Hunter (3.5e Prestige Class) 18:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Grand Marionettist (3.5e Class) 02:12, 8 October 2019 (MDT) Remained untouched since 2015.
Grappler (3.5e Class) 18:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Gray Guard (3.5e Class) 08:45, 20 March 2020 (MDT) No significant work has been attempted in several years.
Great Summoner (3.5e Class) 18:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Grotesque Dilettante (3.5e Prestige Class) 11:25, 28 September 2019 (MDT) Issue(s) unaddressed for over a year.
Guard (3.5e Class) 06:10, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Guardian, Dwarven Defender Class (3.5e Class) 18:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Gun Alchemist (3.5e Class) 18:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Gun Knight (3.5e Class) 18:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Gunslinger, 3rd Variant (3.5e Class) 18:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Halberdier Knight (3.5e Class) 07:55, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Half-Prismatic Dragon (3.5e Racial Paragon Class) 02:28, 8 October 2019 (MDT) Untouched since 2014.
Hallowed Knight (3.5e Prestige Class) 18:58, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hathor's Guardian (3.5e Class) 18:59, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Heir of the Monkey King (3.5e Class) 18:59, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hero (3.5e Class) 19:00, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hexer (3.5e Class) 19:44, 10 September 2019 (MDT) This is a skeleton, and has been since 2011.
Hierodule (3.5e Class) 19:00, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
High Champion of Avanyar (3.5e Prestige Class) 19:01, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
High Warden (3.5e Class) 19:01, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Holy Blade Master (3.5e Prestige Class) 19:01, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Holy Mage (3.5e Class) 19:02, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Humans, Teoryran ,Clergy (3.5e Class) 19:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hunter (3.5e Prestige Class) 19:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hunter of Sacrifices (3.5e Prestige Class) 19:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Idiot Hero (3.5e Prestige Class) 10:58, 3 October 2019 (MDT) Untouched since 2016.
Immortal Highlander (3.5e Class) 19:04, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Immovable (3.5e Class) 03:42, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Imperial Qwaser (3.5e Class) 14:09, 20 September 2019 (MDT) Despite saying "Undergoing Maintenance", it hasn't been touched since its creation.
Intuitive Arcane Scholar (3.5e Class) 19:05, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Invoker (3.5e Class) 19:06, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Iron Tager (3.5e Prestige Class) 19:06, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ironbound (3.5e Prestige Class) 14:59, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Ittōjutsu Samurai (3.5e Class) 19:06, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Javan (3.5e Class) 07:46, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Jedi Healer (3.5e Class) 19:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Jester, Variant (3.5e Class) 19:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Jester (3.5e Class) 19:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Juggernaut, Variant (3.5e Class) 19:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Juggernaut (3.5e Class) 23:02, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
Kantian Paladin (3.5e Class) 11:25, 28 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kas'Maeyta (3.5e Prestige Class) 15:53, 14 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kelir Swordmaster (3.5e Prestige Class) 19:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ki Master, Variant (3.5e Class) 19:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Knife-Fighter (3.5e Prestige Class) 19:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Knife Augmentor (3.5e Class) 12:41, 13 September 2019 (MDT) Issue(s) unaddressed for over a year.
Knife Juggler (3.5e Class) 12:15, 15 November 2019 (MST) (Optional) Reasoning behind template addition.
Knife Thrower (3.5e Class) 19:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Knight, Teoryran (3.5e Class) 19:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Knight of the Anima (3.5e Prestige Class) 13:38, 4 October 2019 (MDT) Last touched in 2014.
Knight of the Blood Trinity (3.5e Class) 19:44, 23 March 2020 (MDT) Unfinished since 2014.
Knight of the Dark (3.5e Prestige Class) 19:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Knight of the Ebon Blade (3.5e Class) 19:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Knight of the Mystic Runes (3.5e Prestige Class) 19:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Knight of the Scale (3.5e Prestige Class) 19:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kyudo Practitioner (3.5e Class) 19:15, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Landless Lord (3.5e Class) 19:16, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lanista (3.5e Prestige Class) 19:16, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
League of Assassin (3.5e Class) 19:17, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Legend of the Swamp (3.5e Prestige Class) 19:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Legendary Moonlight Sculptor (3.5e Class) 19:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lightning Blade, Variant (3.5e Class) 19:19, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lightning Blade (3.5e Class) 23:02, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
Living Flame Disciple (3.5e Class) 08:19, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Lord Of Blood (3.5e Class) 19:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lord of Magic (3.5e Prestige Class) 19:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lycan Hunter (3.5e Prestige Class) 11:01, 3 October 2019 (MDT) WIP since 2014.
Mad Scientist (3.5e Class) 19:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mage, Variant (3.5e Class) 19:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mage Slayer (3.5e Class) 07:58, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Mageblade, Variant (3.5e Class) 19:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Magic Girl (3.5e Class) 06:21, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Mammoth (3.5e Class) 07:04, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Mana Addict (3.5e Class) 19:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Martial Empath (3.5e Class) 06:18, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Martyr Necromancer (3.5e Class) 07:09, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Master Swordsman (3.5e Class) 19:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Master Theurge (3.5e Prestige Class) 19:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Master Vampire (3.5e Prestige Class) 19:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Meadow Rider (3.5e Class) 05:00, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Mechanic (3.5e Prestige Class) 19:28, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mentalist (3.5e Prestige Class) 19:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mercenary Variant (3.5e Class) 04:02, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Metagamer (3.5e Class) 19:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Metal Bender (3.5e Prestige Class) 19:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Midnight Paragon (3.5e Prestige Class) 11:25, 28 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mithral Knight (3.5e Prestige Class) 19:31, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mortician (3.5e Class) 19:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Movanic Deva (3.5e Racial Class) 14:05, 17 August 2019 (MDT) Issues have remained since 2013.
Myrmidon Warrior (3.5e Class) 19:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mystic Bowist (3.5e Prestige Class) 19:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mystic Chef (3.5e Prestige Class) 19:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mystic Knight (3.5e Class) 19:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Myth Librarian (3.5e Class) 23:03, 23 December 2019 (MST) Issue(s) unaddressed for over a year.
Nature's Knave (3.5e Prestige Class) 19:37, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Nevervoid Harbinger (3.5e Class) 08:46, 9 October 2019 (MDT) Untouched since 2011.
Nevervoid Mindwalker (3.5e Class) 08:47, 9 October 2019 (MDT) Untouched since 2015.
Nevervoid Slayer (3.5e Class) 12:03, 9 July 2019 (MDT) bare bones package here
Nihilist (Teoryran) (3.5e Prestige Class) 19:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ninja (3.5e Class) 23:36, 9 January 2020 (MST) Last touched in 2018.
Ninja of Gax (3.5e Prestige Class) 19:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ninja of the Hidden Waters (3.5e Class) 19:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Non-enervating Wilder (3.5e Class) 08:50, 9 July 2019 (MDT) see above
Occult Mind (3.5e Prestige Class) 19:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Opportunist (3.5e Class) 13:02, 16 February 2020 (MST) Untouched since it's creation in 2013.
Overdrive Warrior (3.5e Class) 06:52, 10 July 2019 (MDT) missing fluff; what is "overdrive", how do these warriors interact with other classes (typically), are there religions or affiliations they tend to associate with, in general the class is simply "crunch"
Pagemaster (3.5e Class) 19:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Paladin, 3rd Variant (3.5e Class) 19:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Paladin, Lord Dhazriel Variant (3.5e Class) 19:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Paladin, Sulacu Variant (3.5e Class) 19:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Peasant Warrior (3.5e NPC Class) 19:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Phantom (3.5e Class) 19:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Phenomist (3.5e Class) 19:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Pheonix born (3.5e Class) 19:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Phoenix Clan Ronin (3.5e Class) 12:42, 13 September 2019 (MDT) Issue(s) unaddressed for over a year.
Pirate (3.5e Class) 19:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Pit-Fighter (3.5e Class) 19:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Plague Smith (3.5e Class) 00:27, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Plane Hopper (3.5e Class) 01:38, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Planes Walker, Mountains (3.5e Class) 19:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Polka Thief (3.5e Class) 19:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Potmancer (3.5e Class) 19:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Poultrymancer (3.5e Prestige Class) 19:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Powerslave (3.5e Class) 19:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Precious Metal Caster (3.5e Prestige Class) 15:09, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Pride the Arrogant (3.5e Class) 19:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Priest of Protection (3.5e Class) 19:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Priest of the Unhindered Path (3.5e Prestige Class) 07:30, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Prodigal Warrior (3.5e Prestige Class) 10:09, 3 October 2019 (MDT) Untouched since 2014.
Prophet (3.5e Prestige Class) 11:31, 8 September 2019 (MDT) Issue(s) unaddressed for over 5 years
Pseudonaught (3.5e Class) 19:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Psionic Beast (3.5e Class) 03:02, 8 October 2019 (MDT) Untouched since 2012.
Psy-Cobo (3.5e Class) 05:12, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Psychic Archer (3.5e Prestige Class) 19:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Psycho Weaponist (3.5e Prestige Class) 19:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Puppet Master Ninja (3.5e Class) 19:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Puppet Specialist (3.5e Class) 19:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Puppeteer (3.5e Class) 10:20, 24 November 2019 (MST) Issue(s) unaddressed for over a year.
Pyromaniac (3.5e Class) 19:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Quincy (3.5e Class) 19:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
RWBY Hunter (3.5e Class) 19:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Radiant Champion of Pelor (3.5e Prestige Class) 10:03, 3 October 2019 (MDT) WIP since 2016.
Ranger, Keran (3.5e Class) 01:25, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Ravager, Acid Sea (3.5e Class) 05:07, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Reaper of Chronepsis (3.5e Class) 19:58, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Reaver, Variant (3.5e Class) 19:58, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Red's Ranger (3.5e Class) 19:59, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Red Mage (3.5e Class) 19:59, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rejuvinator (3.5e Prestige Class) 20:00, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rendo'Kai Adept (3.5e Class) 06:04, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Ribbon Dancer (3.5e Class) 20:01, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rising Gladiator (3.5e Class) 20:02, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ritualist (3.5e Class) 20:02, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Roguish Assassin (3.5e Class) 20:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rokushiki Master, Variant (3.5e Class) 14:35, 24 January 2020 (MST) Untouched since 2015.
Rune Shifter (3.5e Class) 04:52, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Runic Creator (3.5e Class) 20:04, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Sage Monk (3.5e Class) 15:37, 15 February 2020 (MST) Last touched in 2017.
Sage of the Six Paths (3.5e Class) 11:30, 16 October 2019 (MDT) Issue(s) unaddressed for over a year.
Sainted Fist (3.5e Prestige Class) 20:05, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Savage (3.5e Class) 15:33, 15 February 2020 (MST) Largely incomplete, and untouched since 2018.
Scoundrel (3.5e Class) 20:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Scourge Of Atlantica (3.5e Epic Class) 20:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Scrapper (3.5e Class) 08:23, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Scythe Master (3.5e Prestige Class) 04:31, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Seamost Knight (3.5e Class) 08:14, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Shadok Mage (3.5e Prestige Class) 13:46, 12 July 2020 (MDT) Issue(s) unaddressed for over a year.
Shadow Archer (3.5e Prestige Class) 05:42, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Shadow Caster (3.5e Class) 15:50, 15 February 2020 (MST) Untouched since 22017.
Shadow Runner (3.5e Class) 20:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadow Stalker (3.5e Prestige Class) 20:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadow Warrior (3.5e Class) 23:41, 29 April 2020 (MDT) Balance issues unaddressed for years.
Shadowcaster (3.5e Class) 12:50, 3 October 2019 (MDT) WIP since 2012.
Shadowdancer Variant (3.5e Prestige Class) 20:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadowfall Acolyte (3.5e Class) 07:51, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Shadowherd (3.5e Class) 20:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadowknight (3.5e Class) 06:18, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Shadows Dweller (3.5e Class) 15:43, 15 February 2020 (MST) WIP, and untouched for nearly a year.
Shaman, Spirit (3.5e Class) 20:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shaman, Variant (3.5e Class) 20:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shaolin Monk (3.5e Class) 20:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shapeshifter (3.5e Class) 20:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Sharpshooter (3.5e Prestige Class) 20:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shield Fighter (3.5e Class) 20:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shielded Samurai (3.5e Class) 17:46, 15 February 2020 (MST) Untouched for nearly a year.
Shovel Knight (3.5e Class) 12:43, 13 September 2019 (MDT) Issue(s) unaddressed for over a year.
Silent One (3.5e Class) 05:10, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Slayer, Variant (3.5e Class) 22:56, 13 April 2020 (MDT) Issues unaddressed for years.
Slayer (3.5e Class) 20:16, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Smasher (3.5e Class) 12:02, 9 July 2019 (MDT) just a class that hulk smash, no fluff and other missing stuff above
Sniper (3.5e Prestige Class) 07:12, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Sniper Wizard (3.5e Class) 20:17, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Snowcloak Mystic (3.5e Prestige Class) 11:14, 15 April 2020 (MDT) Untouched for years.
Somnoccultist (3.5e Class) 04:58, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Soul Blade (3.5e Prestige Class) 01:52, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Soul Guardian (3.5e Class) 04:29, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Soul Keeper (3.5e Class) 18:42, 15 February 2020 (MST) Unfinished since 2015.
Soul Magus (3.5e Prestige Class) 02:03, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Soul Morpher (3.5e Class) 04:51, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Soul Reaper (3.5e Class) 20:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Soul Reaver of Barator (3.5e Prestige Class) 03:33, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Soul Samuria (3.5e Class) 03:11, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Soul collector (3.5e Class) 20:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Soulblade (3.5e Prestige Class) 20:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Soulbonded Warrior (3.5e Prestige Class) 11:36, 15 April 2020 (MDT) Untouched for years.
Soulbound, Variant (3.5e Prestige Class) 18:54, 14 February 2020 (MST) Untouched in nearly 2 months.
Souleater (3.5e Class) 20:19, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Soullord (3.5e Prestige Class) 09:25, 11 July 2019 (MDT) missing fluff, flavor, and lore that helps players get into the character
Soulsnare Puppeteer (3.5e Class) 04:51, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Spear Adept (3.5e Prestige Class) 20:19, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Specialist, Acid Sea (3.5e Class) 07:37, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Specimin Curate (3.5e Class) 04:04, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Spellbinder (3.5e Class) 02:17, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Spellblade (3.5e Prestige Class) 15:16, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Spellfire Preserver (3.5e Class) 11:11, 3 October 2019 (MDT) Untouched since 2011.
Spellmage (3.5e Class) 01:06, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Spider Savage (3.5e Prestige Class) 20:20, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Spinning Blade (3.5e Class) 07:39, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Statistical Champion (3.5e Class) 08:03, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Storm Emperor (3.5e Class) 19:52, 15 February 2020 (MST) Missing several sections, and incomplete .
Stormbound (3.5e Prestige Class) 20:23, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Striker (3.5e Prestige Class) 20:23, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Swarmer (3.5e Class) 06:18, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Swarmling (3.5e Class) 02:33, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Swift Ninja (3.5e Class) 20:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Swiftblade (3.5e Class) 11:35, 3 October 2019 (MDT) In construction since 2016.
Sword Dancer (3.5e Class) 20:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Swordmage, Variant (3.5e Class) 20:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Symbiote Seeker (3.5e Prestige Class) 04:25, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Tech Priest (3.5e Class) 14:04, 16 February 2020 (MST) Untouched for nearly a year.
Telekinesis, Variant (3.5e Class) 19:42, 14 September 2019 (MDT) There really isn't much here to work with, as the class only has the names of features and very minor other info.
Tempest (3.5e Class) 20:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tempest (3.5e Prestige Class) 20:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Temporal Champion (3.5e Class) 20:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tengoku Gate-Guardian (3.5e Class) 05:08, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
The Rise of Thorns (3.5e Class) 13:00, 16 February 2020 (MST) WIP for a year.
The Soul Miester (3.5e Class) 04:23, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
The Spook Master (3.5e Class) 14:28, 15 February 2020 (MST) Left in an incomplete state in 2015.
Therion (3.5e Class) 14:26, 16 February 2020 (MST) Untouched since 2017.
Theurge (3.5e Class) 20:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Theurgist (3.5e Class) 03:35, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Thief-Acrobat (3.5e Class) 10:22, 24 November 2019 (MST) Issue(s) unaddressed for over a year.
Thrillseeker (3.5e Class) 06:40, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Thunder Champion (3.5e Prestige Class) 20:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Thunder Monk (3.5e Class) 08:21, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Tiberium Quintessence (3.5e Class) 06:09, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Timewalker (3.5e Class) 03:02, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Toa of Light (3.5e Class) 20:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Totemic Wanderer (3.5e Class) 07:33, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Trainer (3.5e Class) 18:01, 13 February 2020 (MST) Largely incomplete since September; no features.
Trickster, Variant (3.5e Class) 02:23, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Troll Hunter (3.5e Prestige Class) 20:37, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
True Alchemist (3.5e Class) 08:05, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
True Fiend (3.5e Class) 02:54, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
True Necromancer (3.5e Class) 20:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
True Sorcerer (3.5e Class) 15:30, 5 September 2019 (MDT) Issue(s) unaddressed for over 5 years
Trueblade Myrmidon (3.5e Class) 08:38, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Turtle Tamer (3.5e Class) 20:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Twilit Betrayer (3.5e Class) 20:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Twin Blade, dot.hack (3.5e Class) 20:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Twin Blade (3.5e Class) 20:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Twinblade (3.5e Class) 09:21, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Tyrant of Agony (3.5e Class) 09:09, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Ulfsark (3.5e Class) 12:44, 13 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ultimate Master (3.5e Class) 09:21, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Ultimate Samurai (3.5e Class) 20:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Undead Paragon (3.5e Racial Paragon Class) 20:41, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Unholy Disciple (3.5e Class) 20:42, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Urchin (3.5e Class) 08:59, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Useless Mage (3.5e Prestige Class) 08:38, 26 September 2019 (MDT) Does not use the D&D game.
Vampealen Knight (3.5e Class) 08:56, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Vampire Assassin (3.5e Prestige Class) 17:01, 2 October 2019 (MDT) Very little here since 2011.
Vampire God (3.5e Prestige Class) 17:06, 2 October 2019 (MDT) Virtually untouched since 2017.
Variant, Chain Warrior (3.5e Class) 14:38, 16 February 2020 (MST) Untouched for a year.
Vasto Lorde (3.5e Class) 20:43, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vermin Lord, Variant (3.5e Class) 20:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vermin Lord (3.5e Class) 20:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Verrück Balancer (3.5e Prestige Class) 20:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vitale Knight (3.5e Class) 20:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Void Archer (3.5e Class) 20:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Void Mage (3.5e Class) 20:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Voodoo Doll (Plushie Class) (3.5e Class) 20:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Wanderer (3.5e Prestige Class) 20:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Warden (3.5e Class) 20:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Warlock, Pact Variant (3.5e Class) 20:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Warlock, Variant (3.5e Class) 20:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Warlock (Keran) 08:47, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Warmage Abjurer Variant (3.5e Class) 15:02, 16 February 2020 (MST) Untouched since 2015.
Warrior Poet (3.5e Class) 16:28, 16 February 2020 (MST) Poorly formatted, and extremely minimal since 2016.
Warrior of the Spider Clan (3.5e Prestige Class) 20:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Warrior of the Wolf (3.5e Class) 09:20, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Water Bender (3.5e Class) 15:13, 16 February 2020 (MST) WIP since 2017.
Water Heart (3.5e Class) 15:07, 16 February 2020 (MST) Unfinished since 2017.
Waymaker (3.5e Prestige Class) 20:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Weapon Summoner, Ragnaval Variant (3.5e Class) 09:05, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
White Lion (3.5e Class) 09:22, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Wild Traveler (3.5e Class) 08:47, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Winterborn (3.5e Prestige Class) 20:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Word Mage (3.5e Class) 20:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Wordmaster (3.5e Class) 12:47, 3 October 2019 (MDT) Realistically last touched in 2012.
Zergling (3.5e Class) 14:44, 16 February 2020 (MST) Unfinished for many months.
Zombie Striker (3.5e Prestige Class) 20:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.

Subclasses[edit]

Articles with a "Abandoned" template.
Page Name Date Notes

Spells[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Alakazam (3.5e Spell) 17:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Annihilating Grip (3.5e Epic Spell) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Arcane Aura (3.5e Spell) 17:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Blade Domain (3.5e Cleric Domain) 18:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Conflict of Will (3.5e Epic Spell) 18:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Conjure Centauroid Cavalry (3.5e Epic Spell) 18:19, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Conjure Wyvern Airtroops (3.5e Epic Spell) 18:19, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Conjure Zombie Infantry (3.5e Epic Spell) 13:32, 6 July 2020 (MDT) Issue(s) unaddressed for over a year.
Enhance Stature (3.5e Epic Spell) 18:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Final Breath (3.5e Epic Spell) 18:43, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Fly, Greater (3.5e Epic Spell) 18:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Force Wall (3.5e Epic Spell) 18:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Forest (3.5e Epic Spell) 18:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Frog (3.5e Cleric Domain) 18:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Greater Physical Trap (3.5e Spell) 14:54, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Greater Wall (3.5e Spell) 18:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hands of Undeath (3.5e Spell) 18:59, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Illusionary (3.5e Spell) 12:46, 8 July 2020 (MDT) Issue(s) unaddressed for over a year.
Immunity to Transmutations (3.5e Spell) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Kaioken (3.5e Spell) 15:00, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Ki Bomb (3.5e Spell) 12:46, 8 July 2020 (MDT) Issue(s) unaddressed for over a year.
Magic Lance (3.5e Epic Spell) 19:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Minor Barrier of True Guard (3.5e Spell) 19:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Minor Wall (3.5e Spell) 19:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Monsoon (3.5e Epic Spell) 19:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Morale (3.5e Epic Spell) 19:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Plague (3.5e Spell) 19:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Prismatic Blades (3.5e Spell) 12:46, 8 July 2020 (MDT) Issue(s) unaddressed for over a year.
Radiant Lance (3.5e Spell) 12:46, 8 July 2020 (MDT) Issue(s) unaddressed for over a year.
Refraction Barrier (3.5e Spell) 12:46, 8 July 2020 (MDT) Issue(s) unaddressed for over a year.
River Crossing (3.5e Epic Spell) 20:02, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadow Army (3.5e Epic Spell) 20:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shatter Barrier (3.5e Spell) 06:44, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Spell Transfer (3.5e Epic Spell) 20:20, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Sphere of the Omen (3.5e Cleric Domain) 01:40, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Strength (3.5e Epic Spell) 20:23, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Time Hold (3.5e Epic Spell) 20:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Veles Serpent (3.5e Epic Spell) 20:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Warp Metal (3.5e Spell) 19:10, 18 July 2020 (MDT) Issue(s) unaddressed for over a year.
Weakness (3.5e Epic Spell) 20:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.

Feats[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Arcane mind (3.5e Feat) 11:27, 23 July 2020 (MDT)
Black Mage (3.5e Feat) 13:46, 12 July 2020 (MDT) Issue(s) unaddressed for over a year.
Body Assemblage (3.5e Feat) 14:42, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Cerulean Initiative (3.5e Feat) 12:46, 8 July 2020 (MDT) Issue(s) unaddressed for over a year.
Child Necromancer (3.5e Feat) 14:44, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Devotion (3.5e Feat) 08:22, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Double Edged Resistance (3.5e Feat) 18:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dragon Flight (3.5e Feat) 00:36, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Elven Spell Recovery (3.5e Feat) 18:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ghost Cut Technique (3.5e Feat) 14:53, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Giant Two Handed Tiger Style (3.5e Feat) 14:53, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Host Zonder Core (3.5e Feat) 19:02, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
I Am Just to Fast (3.5e Feat) 14:58, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Lightning fast (3.5e Feat) 19:19, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Magical Mind (3.5e Feat) 15:04, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Sliding Serpent Attack (3.5e Feat) 15:15, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Sniper's Creedo (3.5e Feat) 21:38, 18 May 2020 (MDT) Blanace unaddressed for over 1 year.
Strong Mog Wings (3.5e Feat) 15:17, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Tome Natural Heavyweight (3.5e Feat) 15:21, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Trail of Blood (3.5e Feat) 07:49, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
True Celestial (3.5e Feat) 15:22, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Vampiric Surge (3.5e Feat) 08:43, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Warigama (3.5e Feat) 14:34, 13 December 2019 (MST) Undefined rules, undefined categories (paper weapons?).
White Mage (3.5e Feat) 13:46, 12 July 2020 (MDT) Issue(s) unaddressed for over a year.
Zero Style (3.5e Feat) 09:01, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.

Creatures[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Advancing Mind (3.5e Template) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Angels, Keran (3.5e Creature) 02:03, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Beastfolk (3.5e Subtype) 14:39, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Blood Maiden Warrior (3.5e Creature) 07:53, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Blood Warrior (3.5e Creature) 00:47, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Brown Minion (3.5e Creature) 12:46, 8 July 2020 (MDT) Issue(s) unaddressed for over a year.
Cave Lizard (3.5e Creature) 18:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Celestial Dog, Ice Beast (3.5e Creature) 05:58, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Current Silver Dragon Soul Transformation (3.5e Creature) 18:21, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dark Belra (3.5e Creature) 18:23, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Death Knight (3.5e Creature) 18:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Death Walker (3.5e Creature) 13:32, 6 July 2020 (MDT) Issue(s) unaddressed for over a year.
Direfox (3.5e Creature) 18:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dunkleosteus (3.5e Creature) 03:20, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Elemental warrior (3.5e Creature) 18:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Energy Giant (3.5e Creature) 18:37, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Epic Abomination (Class Feature) (3.5e Creature) 16:34, 20 June 2019 (MDT) Hasn't been worked on since October 2015.
Extra-Armed (3.5e Template) 06:01, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Fell Beast, LotR (3.5e Creature) 18:42, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Fenir Wolf (3.5e Creature) 19:57, 9 October 2019 (MDT) Issue(s) unaddressed for over a year.
Fiendish Monstrous Centipede, Large (3.5e Creature) 18:43, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Floating Fangs (3.5e Creature) 01:10, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Flying Bee Shooting Spider Bear (3.5e Creature) 14:52, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Forgefire Ravager (3.5e Creature) 18:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Fovia (3.5e Creature) 18:46, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Gorvil (3.5e Creature) 06:03, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Gray Walker (3.5e Creature) 14:54, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Great Abomination (Class Feature) (3.5e Creature) 20:50, 13 February 2020 (MST) Untouched since 2014.
Greater Abomination (Class Feature) (3.5e Creature) 20:49, 13 February 2020 (MST) Untouched since 2014.
Greatest Abomination (Class Feature) (3.5e Creature) 20:50, 13 February 2020 (MST) Untouched since 2014.
Half-Dead (3.5e Template) 05:48, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Heaven's Guard (3.5e Creature) 18:59, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Huntsmen of Acheron (3.5e Template) 19:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Huorn, LotR (3.5e Creature) 19:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hydralisk (3.5e Creature) 05:27, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Ice Dragon (3.5e Creature) 12:46, 8 July 2020 (MDT) Issue(s) unaddressed for over a year.
K'kzzzzr, Teoryran (3.5e Creature) 19:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Koopa (3.5e Creature) 19:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lurer (3.5e Creature) 06:50, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Madness Snake (3.5e Creature): 09:36, 12 January 2020 (MST) Several years have passed since this creature has since been edited, and it appears like it has been abandoned.
Manhack (3.5e Creature) 15:04, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Mercurion (3.5e Creature) 04:12, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Mi-go (3.5e Creature) 03:41, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Mummy (3.5e Template) 02:28, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Myr (3.5e Creature) 19:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Nightsoul (3.5e Creature) 05:23, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Omichlian (3.5e Creature) 19:42, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
One-Headed Hydra (3.5e Creature) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Pro deus (3.5e Template) 06:53, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Protector (3.5e Creature) 09:26, 19 February 2020 (MST) issues unaddressed
Rageborne (3.5e Template) 19:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ragoo Archon (3.5e Creature) 19:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rogue Shadow (3.5e Template) 15:11, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Rootpitter (3.5e Template) 20:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadow Imbued (3.5e Template) 20:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadow Lord (3.5e Creature) 06:25, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Slothful (3.5e Template) 06:16, 24 March 2020 (MDT) Balance issues have not been addressed in years.
Sonic Blaster (3.5e Creature) 12:46, 8 July 2020 (MDT) Issue(s) unaddressed for over a year.
Sukeb (3.5e Template) 06:07, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Tales of Vorrelia Halfbreeds (3.5e Template) 21:45, 13 February 2020 (MST) Empty, and untouched for many months.
Tangler Tree (3.5e Creature) 20:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vampire Bat (3.5e Creature) 19:57, 9 October 2019 (MDT) Issue(s) unaddressed for over a year.
Vampyrric Lycanthrope (3.5e Template) 17:59, 1 December 2019 (MST) This template has no actual info on what changes happen to a pc or a creature who becomes a vampyrric Lycanthrope, and is vastly incomplete.
Vandal Dæmon (3.5e Creature) 20:43, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
War Unicorn (3.5e Creature) 09:38, 10 October 2019 (MDT) Issue(s) unaddressed for over a year.
Watcher in the Water, LotR (3.5e Creature) 20:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Wereworm (3.5e Creature) 20:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.

Equipment[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Adapter Necklace (3.5e Equipment) 17:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Aegis Bracers (3.5e Equipment) 17:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Amulet of Draconic Dominance (3.5e Equipment) 17:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Amulet of Sugar Rage (3.5e Equipment) 14:37, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Amulet of Sweet Rage (3.5e Equipment) 14:37, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Bal-Staff (3.5e Equipment) 03:35, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Balatium (3.5e Equipment) 17:58, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Black Egg (3.5e Equipment) 14:41, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Blood-Oath Dagger (3.5e Equipment) 18:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Celestial Battle Armor (3.5e Equipment) 18:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Chains of Hell (3.5e Equipment) 14:43, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Chaos Blade (3.5e Equipment) 18:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Chaos Wine (3.5e Equipment) 02:44, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Cinderbrand (3.5e Equipment) 18:16, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Claws of the Bebilith (3.5e Equipment) 18:17, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Common Poison (3.5e Equipment) 10:14, 24 November 2019 (MST) Issue(s) unaddressed for over a year.
Conjetium (3.5e Equipment) 02:38, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Cosmos Blade (3.5e Equipment) 05:57, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Crescents of Eilistraee (3.5e Equipment) 14:45, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Dagger Hiding Bracer (3.5e Equipment) 00:24, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Dead Iron (3.5e Equipment) 15:22, 16 May 2020 (MDT) Issues unaddressed for over a year.
Dead Man's Chest (3.5e Equipment) 07:09, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Deceiver Debris (3.5e Equipment) 01:12, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Dirk, Punching (3.5e Equipment) 18:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dragon Fang (3.5e Equipment) 14:48, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Eye Ring (3.5e Equipment) 08:49, 20 March 2020 (MDT) Balance issues have not been addressed in years.
Festive Lantern (3.5e Equipment) 07:58, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Flame Burst Gauntlets (3.5e Equipment) 18:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Galaxia, the Soul of the Stars (3.5e Equipment) 14:52, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Ghillie Suit (3.5e Equipment) 07:30, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Goblin Spear (3.5e Equipment) 07:32, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Gray Aria (3.5e Equipment) 01:42, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Greater Ghost Ward (3.5e Equipment) 18:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Guardian's Shield (3.5e Equipment) 18:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Hand Crossbow, Variant (3.5e Equipment) 06:13, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Heart-Shaped Pillow of the Lair of Broken Hearts (3.5e Equipment) 14:56, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Hobgoblin Spear (3.5e Equipment) 05:56, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Imperial Silk (3.5e Equipment) 19:10, 18 July 2020 (MDT) Issue(s) unaddressed for over a year.
Injector Gauntlets (3.5e Equipment) 03:54, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Iridium (3.5e Equipment) 08:56, 16 March 2020 (MDT) issue unaddressed
Jagged Hammer (3.5e Equipment) 02:02, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Javelin Axe (3.5e Equipment) 19:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Judgement Pick (3.5e Equipment) 19:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Khakkhara (3.5e Equipment) 19:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Leatherweave (3.5e Equipment) 19:18, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Light of Elendil (3.5e Equipment) 00:22, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Long Hilt Battle Sword (3.5e Equipment) 19:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Luck Leech Dagger (3.5e Equipment) 02:58, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Lycanthropic Saliva (3.5e Equipment) 00:42, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Lyganium (3.5e Equipment) 06:24, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Mace of Kobold Golfing (3.5e Equipment) 19:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Maidens ribbon (3.5e Equipment) 19:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Make up kit of deceit (3.5e Equipment) 19:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mana Blades (3.5e Equipment) 13:56, 30 June 2020 (MDT) Left in an unfinished state in 2015.
Manriki-Gusari (3.5e Equipment) 04:55, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Manyspell Storing, Greater (3.5e Equipment) 03:26, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Mask of Aces (3.5e Equipment) 07:12, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Moldy Sandwich (5e Equipment) 19:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Morque, the Taker of Lives (3.5e Equipment) 01:10, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Nosan's Ring Of Chaos (3.5e Equipment) 19:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Orb of Fiendish Chaos (3.5e Equipment) 07:59, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Paper Scale Armor (3.5e Equipment) 08:00, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Phoenix Fire Wine (3.5e Equipment) 01:08, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Pick of Tiamat (3.5e Equipment) 07:27, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Poisonous, Greater (3.5e Equipment) 07:15, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Poisonous, Lesser (3.5e Equipment) 07:15, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Poisonous (3.5e Equipment) 07:15, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Primordial Ring (3.5e Equipment) 15:10, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Psionic Augment Crystal (3.5e Equipment) 15:04, 14 February 2020 (MST) WIP since 2014.
Ragnorok (3.5e Equipment) 15:10, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Red Claw (3.5e Equipment) 03:35, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Reflexive Repulsion Armor (3.5e Equipment) 05:55, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Ring of Backup Plan (3.5e Equipment) 07:48, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Ring of Deception (3.5e Equipment) 01:41, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Ring of True Belief (3.5e Equipment) 20:01, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ring of the Fallen (3.5e Equipment) 07:58, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Ring of the Skinless (3.5e Equipment) 11:31, 8 September 2019 (MDT) Issue(s) unaddressed for over 5 years
Robe of Blades (3.5e Equipment) 08:10, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Rod of Sliding (3.5e Equipment) 15:11, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Rod of Unrestrained Chaos (3.5e Equipment) 20:03, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Samarie's Doomsteel (3.5e Equipment) 07:28, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Sandmans Tears (3.5e Equipment) 20:05, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Satchel of Perfect Preservation (3.5e Equipment) 20:06, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Scale of Elemental Justice (3.5e Equipment) 15:12, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Shadow seal (3.5e Equipment) 20:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shadowstabber (3.5e Equipment) 15:14, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Shard of the Abyss (3.5e Equipment) 15:14, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Sigil en Din (3.5e Equipment) 15:14, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Spell Empowering (3.5e Equipment) 00:29, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Stave of the Old Gods (3.5e Equipment) 20:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Steel Chopsticks (3.5e Equipment) 10:21, 24 November 2019 (MST) Issue(s) unaddressed for over a year.
Strings of the Puppetmaster (3.5e Equipment) 20:23, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Heart of All Sin (3.5e Equipment) 20:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Rod of Balance (3.5e Equipment) 15:20, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
The Six-Fingered Sword (3.5e Equipment) 14:58, 3 September 2019 (MDT) This sword has sat uncompleted for over 5 years, and as such it doesn't look like it will be completed any time soon.
The Soul Cutter (3.5e Equipment) 20:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Warhammer of Zillyhoo (3.5e Equipment) 04:24, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Titanite (3.5e Equipment) 20:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vanguard Shield (3.5e Equipment) 09:24, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Venom Cleaver, The (3.5e Equipment) 20:44, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Warp Blade (3.5e Equipment) 12:32, 3 January 2020 (MST) Issue(s) unaddressed for over a year.
Weighted Companion Cube (3.5e Equipment) 20:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.

Other[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Abduction (3.5e Encounter) 17:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Abrazim (3.5e Deity) 17:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Adonai (3.5e Deity) 17:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Aetas (3.5e Deity) 17:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Aether (3.5e Environment) 00:20, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Age of Legends (3.5e Campaign Setting) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Ailsion (3.5e Campaign Setting) 12:46, 8 July 2020 (MDT) Issue(s) unaddressed for over a year.
Alexandre (3.5e NPC) 02:26, 26 January 2020 (MST) Untouched since 2009.
Altur (3.5e Deity) 14:37, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Andaran Pantheon (3.5e Pantheon) 17:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Anthropomorphic baleen puppeteer (3.5e Optimized Character Build) 19:28, 29 May 2020 (MDT) Issues unaddressed for several years.
Anu (3.5e Deity) 17:53, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Arawn (3.5e Deity) 14:38, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Archer Line (3.5e Other) 17:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Arioch, Fallen General of Hell (3.5e NPC) 17:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Arkurus Prairoti (3.5e Deity) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Armies (Mortal Kombat Supplement) 22:30, 13 January 2020 (MST) Untouched for nearly a year.
Asgard (3.5e Deity) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Aura Guardian (3.5e Class) 17:57, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Aururmar (3.5e Deity) 06:13, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Avrens' Tavern (3.5e Environment) 07:50, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Banjo (3.5e Deity) 17:58, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Barrho Hilltop (3.5e NPC) 18:01, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Beast Shaman Maneuvers (3.5e Maneuver) 02:14, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Bedwyr (3.5e Deity) 14:40, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Bendigeidfran (3.5e Deity) 14:40, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Bloodborne Campaign (3.5e Campaign Setting) 12:46, 8 July 2020 (MDT) Issue(s) unaddressed for over a year.
Book of Mana (3.5e Sourcebook) 11:03, 6 May 2020 (MDT)
Book of Mana (3.5e Sourcebook)/Spellcasters 11:02, 6 May 2020 (MDT)
Branwen (3.5e Deity) 14:42, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Breath of Fire (3.5e Campaign Setting) 12:46, 8 July 2020 (MDT) Issue(s) unaddressed for over a year.
Calconus the Destroyer (3.5e NPC) 18:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Calyn Carduk (3.5e NPC) 18:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Cassian Plane (3.5e Environment) 07:58, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Chocobo Breeding (3.5e Variant Rule) 18:15, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Chronos (3.5e Deity) 14:44, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Circlet of the All Seeing (3.5e Equipment) 18:16, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Cirque du Maboul (3.5e Quest) 21:19, 29 November 2019 (MST) Issue(s) unaddressed for over a year.
Class Tables (Teoryran World Supplement) 02:17, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Cleric of Olidammara (3.5e Alternate Class Feature) 18:17, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Courageous (3.5e Trait) 03:20, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Curious (3.5e Trait) 07:38, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Daemon Soul Consumer (3.5e Power) 18:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Daiki (3.5e Deity) 18:23, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Darnishone (3.5e Deity) 18:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
DarthPantheon (3.5e Pantheon) 06:41, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Deep Flaws, BB Variant (3.5e Flaw) 17:25, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Demogorgon: Prince of Demons (3.5e Demonic Pacts) 18:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Demon Blood Corruption (3.5e Disease) 18:25, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dissociative Identity Disorder (3.5e Trait) 06:30, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Doomblade (Carallion Supplement) 01:41, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Dorath (3.5e Deity) 18:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dorriggan (3.5e Deity) 09:51, 25 February 2020 (MST) Untouched since 2017.
Dragon Blood Sorcerer, Variant (3.5e Prestige Class) 18:28, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dranconic Soi (3.5e Deity) 18:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Drek (3.5e NPC) 08:04, 9 July 2019 (MDT) creatures still need separate pages created, then information here replaced with links to the creature pages.
Drynth (3.5e Deity) 18:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dunbrow (3.5e Deity) 18:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Dungeon Dash (3.5e Other) 18:31, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ebon Monk (3.5e Prestige Class) 18:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Edolas (3.5e Environment) 18:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Effeminate Build (3.5e Trait) 10:58, 23 April 2020 (MDT) Issued unaddressed for over a year.
Eldstar (3.5e Deity) 18:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elossa (3.5e Deity) 18:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Elthor (3.5e Deity) 18:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Emorta (3.5e Environment) 00:21, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Encyclopaedia Arcane: Nymphology 18:37, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Eo (3.5e Deity) 18:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Eternal Dark (Endhaven Supplement) 05:22, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Evnisisen (3.5e Deity) 14:50, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Exander (3.5e Deity) 18:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Fairendahlk (3.5e Deity) 14:51, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Feats (Dominaria Supplement) 01:55, 3 February 2020 (MST) Only one feat since 2012.
Fehlgarath (3.5e Environment) 04:13, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Fenrisulfr (3.5e Deity) 18:42, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Force Blast (3.5e Invocation) 03:15, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Four Primordial Beasts (3.5e Deity) 06:43, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Galhied (3.5e Deity) 14:53, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Garblespeak (3.5e Other) 01:24, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Gear and Equipment (The Legend of Zelda Supplement) 18:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ger-Dagum (Endhaven Supplement) 18:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Glo-Gleb (3.5e Deity) 18:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Gorlul (3.5e Deity) 18:50, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Gortalus Vetter (3.5e NPC) 04:27, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Great Black Swamp (Endhaven Supplement) 18:51, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Griflet (3.5e Deity) 14:55, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Grim Reaper (3.5e Deity) 18:52, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Guard (3.5e Alternate Class Feature) 00:26, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Guide to Making a Samurai (Teoryran World Supplement) 18:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Heather (3.5e Deity) 04:11, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Hex (3.5e Deity) 19:00, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Holy Warlord (3.5e Optimized Character Build) 03:31, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Hudnir (3.5e Deity) 05:17, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Iaijutsu Master (3.5e Optimized Character Build) 06:42, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Iconomaster (3.5e Other) 03:41, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Invidia, Prince of Envy (3.5e Deity) 21:46, 23 February 2020 (MST) WIP since 2016. Nothing but a nickname, and rank.
Iocus (3.5e Deity) 00:36, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Isthin (3.5e Deity) 19:06, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Jasmira (3.5e Deity) 19:07, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Jizargo (3.5e Deity) 19:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Jura (Endhaven Supplement) 19:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Jürgen Metzger (3.5e NPC) 19:09, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Jǫrð Dauðadagr (5e Campaign Setting) 12:46, 8 July 2020 (MDT) Issue(s) unaddressed for over a year.
Kassandra (3.5e Deity) 19:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kegg (3.5e Deity) 19:10, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Khronos (3.5e Deity) 19:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
King André Bestor (3.5e NPC) 07:27, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Kirroth, the God of Summer (3.5e Deity) 19:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Klevar (3.5e Deity) 19:12, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Koetel (Endhaven Supplement) 19:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kolec (3.5e Deity) 19:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Korlak (3.5e Deity) 19:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Krilos (3.5e Deity) 05:31, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Kuluth (3.5e Deity) 19:15, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Larkoush (3.5e Deity) 15:01, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Lartuen (3.5e Deity) 04:34, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Level Advancement (3.5e Variant Rule) 02:31, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Life House (3.5e Deity) 15:01, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Lile Squareknot (3.5e Deity) 19:19, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lime Burners (Endhaven Supplement) 19:19, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lord Boccob (3.5e Deity) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Lord Cirth (3.5e Deity) 19:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lord of Nightmares (3.5e Deity) 19:22, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lucan (3.5e Deity) 15:02, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Ludnir (3.5e Deity) 04:38, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Luka (3.5e Deity) 19:23, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lunavar (3.5e Deity) 19:23, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Lupine (3.5e Deity) 04:13, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Lycanthron (3.5e Deity) 02:31, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Lynetra (3.5e Deity) 19:24, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
MLG (3.5e Campaign Setting) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Ma'el (3.5e Deity) 15:03, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Maasakar (3.5e Deity) 15:03, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Magically Uninclined (3.5e Trait) 06:20, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Manawyddan (3.5e Deity) 15:04, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Mantáer (3.5e Campaign Setting) 12:46, 8 July 2020 (MDT) Issue(s) unaddressed for over a year.
Marakov (3.5e Deity) 19:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Martn Z. Templar II (3.5e NPC) 02:00, 26 January 2020 (MST) Untouched since 2008.
Matholwch (3.5e Deity) 15:05, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Mefathiel (3.5e Deity) 19:28, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Melkuth (3.5e Deity) 19:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Melthizon (3.5e Deity) 15:05, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Meteor Dash (3.5e Alternate Class Feature) 08:34, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Miles (3.5e Deity) 02:30, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Misstar (3.5e Deity) 19:31, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Molmis (3.5e Deity) 15:06, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Monk Maneuvers List 08:19, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Mordred (3.5e Deity) 15:06, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Morganna (3.5e Deity) 15:07, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Multifaarim (3.5e Campaign Setting) 12:46, 8 July 2020 (MDT) Issue(s) unaddressed for over a year.
Muskular (3.5e Deity) 19:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Muta (3.5e Deity) 19:35, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Mystogan (3.5e Deity) 19:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Necromania (3.5e Trait) 05:16, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Necromantic Prodigy (3.5e Prestige Class) 19:37, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Nersiret (3.5e Deity) 19:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Nisisen (3.5e Deity) 15:08, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Nobility (3.5e Alternate Class Feature) 05:33, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Nocturnal Enuresis (3.5e Flaw) 19:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Noloshem (3.5e Deity) 19:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Noriene (3.5e Campaign Setting) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
NorthSky (3.5e Pantheon) 11:31, 8 September 2019 (MDT) Issue(s) unaddressed for over 5 years
Nothing (3.5e Deity) 19:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Notte (3.5e Deity) 19:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Oh, whats that? A wall? (3.5e Optimized Character Build) 04:53, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Omnid (3.5e Deity) 00:38, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Orcus: Prince of the Dead (3.5e Demonic Pacts) 19:43, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Orodor (3.5e Deity) 19:43, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Palladia (3.5e Campaign Setting) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Pathfinder Roleplaying Game Conversion Guide 15:09, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Perma (Endhaven Supplement) 19:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Piffudge (3.5e Deity) 19:47, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Pook (3.5e Deity) 19:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Psilofyr (3.5e Deity) 12:32, 3 January 2020 (MST) Issue(s) unaddressed for over a year.
Pwyll (3.5e Deity) 15:10, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Pyroath Aerogan (3.5e Deity) 19:54, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Racist (3.5e Trait) 08:14, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Realm of Eternal Undeath (3.5e Environment) 19:58, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rem (3.5e Deity) 20:00, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Rifter (3.5e Class) 15:09, 15 February 2020 (MST) Untouched since creation in 2018.
Robes of the Haari (3.5e Equipment) 08:10, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Rolmin (3.5e Deity) 15:12, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Rubyspire Vale (3.5e Environment) 05:26, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Samurai Religion (Teoryran World Supplement) 11:32, 8 September 2019 (MDT) Issue(s) unaddressed for over 5 years
Sanders (3.5e NPC) 07:23, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Sarosian (3.5e Campaign Setting) 06:51, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Satine (3.5e Deity) 20:06, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Seandor The Scholar (3.5e Deity) 15:13, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Sethil (3.5e Deity) 20:08, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Seven Primes of Arkon (3.5e Campaign Setting) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
Shekastkoré (3.5e Campaign Setting) 20:13, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Shining Imitator (3.5e Alternate Class Feature) 04:40, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Sientra (3.5e Deity) 20:14, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Sink into Shadow (Shadow Power) 13:46, 12 July 2020 (MDT) Issue(s) unaddressed for over a year.
Skolar (3.5e Deity) 20:15, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Soulknife, 2nd Variant (3.5e Class) 20:19, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Sraosha (3.5e Deity) 20:21, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
St. Edmund (3.5e Deity) 20:21, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Stalactilus (3.5e Deity) 20:21, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Sulira (3.5e Deity) 19:30, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
Summoner Ace (3.5e Prestige Class) 01:37, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Sunder Anything (3.5e Optimized Character Build) 15:18, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Superbia, Prince of Pride (3.5e Deity) 10:00, 25 February 2020 (MST) Untouched since 2017.
Säure (3.5e Deity) 00:28, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Tarla (3.5e Deity) 20:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Taslan (3.5e Deity) 20:26, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Technology mod (3.5e Other) 20:27, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tempest, Variant (3.5e Prestige Class) Blobby383b (talk) 18:51, 25 September 2019 (MDT) No major progress has been made on this prestige class in over 4 years, so it doesn't look like it will be completed any time soon.
The Coast of Arra (3.5e Campaign Setting) 12:46, 8 July 2020 (MDT) Issue(s) unaddressed for over a year.
The Core (3.5e Sourcebook)/Classes 20:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Cursed Valley (3.5e Quest) 20:29, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Faceless Mage (3.5e Deity) 06:18, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
The First Evil (3.5e Deity) 20:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Inferno Bird (3.5e NPC) 02:23, 26 January 2020 (MST) Untouched since 2009.
The Jester (3.5e Deity) 12:32, 3 January 2020 (MST) Issue(s) unaddressed for over a year.
The Kraken Keep (Dominaria Supplement) 20:30, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Legend of Zelda (3.5e Campaign Setting) 12:45, 9 July 2020 (MDT) Issue(s) unaddressed for over a year.
The Living Chariot (3.5e Optimized Character Build) 14:08, 25 July 2020 (MDT) Incomplete for over a year.
The Quintessential Barbarian 20:31, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Quintessential Barbarian II 20:31, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Quintessential Bard 20:31, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Quintessential Bard II 20:31, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Slayer's Guide to Female Gamers 03:55, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
The Three who is One (3.5e Deity) 20:32, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Unapprochable East (3.5e Sourcebook) 11:32, 8 September 2019 (MDT) Issue(s) unaddressed for over 5 years
The Void Layers (3.5e Environment) 06:01, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Thraskis (3.5e Deity) 20:33, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Thunderbeard Punchkill (3.5e NPC) 20:34, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Tome of Fiends (3.5e Sourcebook) 01:17, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Transgressors (Endhaven Supplement) 20:36, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Trip Fighter (3.5e Optimized Character Build) 20:37, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Triscadecaphobia (3.5e Trait) 02:12, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Turil (3.5e Deity) 20:38, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Twelve Swords (3.5e Campaign Setting) 20:39, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Typhron (3.5e Deity) 20:40, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Ultimate Infiltrator (3.5e Optimized Character Build) 09:24, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Ultimate Summoner (3.5e Optimized Character Build) 09:01, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Using Reaping Mauler to Extract Brains (3.5e Optimized Character Build) 09:19, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
V (3.5e Deity) 20:42, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vethlyn (3.5e Deity) 20:45, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vorpal on the Loose (3.5e Optimized Character Build) 20:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Vrisis (3.5e Deity) 20:48, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Wallace Papere (3.5e NPC) 12:32, 3 January 2020 (MST) Issue(s) unaddressed for over a year.
War and Large Scale Battle (3.5e Variant Rule) 20:49, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Warrior of a Thousand Attacks of Opportunity (3.5e Optimized Character Build) 08:56, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Water House (3.5e Deity) 15:25, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Whirling Eater of Souls (3.5e Optimized Character Build) 15:26, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
World Of Darkness (3.5e Environment) 08:50, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Yaguran Deities (3.5e Pantheon) 09:19, 6 September 2019 (MDT) Issue(s) unaddressed for over 5 years.
Ywain (3.5e Deity) 15:26, 7 April 2020 (MDT) Issue(s) unaddressed for over a year.
Zacrenius (3.5e Deity) 20:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Zetsubokaten (3.5e Deity) 20:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Zuan Codex (3.5e Sourcebook) 20:56, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.

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Pathfinder[edit]

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Deku (Pathfinder Race) 12:32, 3 January 2020 (MST) Issue(s) unaddressed for over a year.
Diamond Hearts (Pathfinder Race) 09:25, 21 June 2020 (MDT) Issues have been unaddressed for over a year.

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Crash Magic (Pathfinder Class) 11:31, 31 October 2019 (MDT) Issue(s) unaddressed for over a year.
Oozing Spirit (Pathfinder Prestige Class) 12:42, 13 September 2019 (MDT) Issue(s) unaddressed for over a year.
Xilocent Knights (Pathfinder Class) 16:46, 2 May 2020 (MDT) Untouched for over a year.

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Cooperative Web (Pathfinder Feat) 17:25, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Extra Command Known (Pathfinder Feat) 17:27, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.
Extra Daily Commands (Pathfinder Feat) 17:27, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.

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Chakra Abilities (Shinobi) (Pathfinder Power) 20:43, 21 September 2019 (MDT) Issue(s) unaddressed for over a year.
Krayak (Pathfinder Environment) 12:41, 13 September 2019 (MDT) Issue(s) unaddressed for over a year.
The Von Whitts (Other) 17:31, 10 May 2020 (MDT) Issue(s) unaddressed for over a year.

d20M[edit]

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Needs Balance[edit]

5e[edit]

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Adapted Human (5e Race) This is significantly stronger than any first party race.
Ancient Automaton (5e Race) This race has a high natural armor which can be improved further with one of the subraces. The subraces AC bonus also applies while wearing armor. The total ability score increases are 5 for both subraces. Immunity to a damage type.
Ancient Warforged (5e Race) Advantage on death saves and condition immunities should be removed. Stronger than the warforged even with those reductions, consider changing it up.
Aragami (5e Race) This race seems overpowered compared to similar first-party races and would benefit from having less powerful traits. For example, flat bonuses/ detriments, X number of uses, damage for existing, potentially knowing all languages, flat damage reduction, at will shadow teleport (shadow monk feature), class features as racial traits, etc. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Armorian (5e Race) Being below maturity gives you too many ability score increases. Gauntlets deal 1d6 damage. Leggings on either pre or post maturity is too many ability score increases. Chest plate grants resistance to 2 common damage types. Ideally the pre maturity, and post maturity could be fashioned into 2 unique subraces that both share some features instead of the "if this then this, otherwise this." thing. Race Do's and Dont's.
Avalai (5e Race) +7 ASI, and the ability to surpass the standard 20 ability score cap. Also unlimited flying speed. Scratchy-Scratchy surpasses the tavern brawler feat. 3 bonus languages seems rather excess for a race. See 5e Race Design Guide.
Barraki (5e Race) Too strong in certain areas when compared to first-party content and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. 1d10/2d10 magical natural weapons, natural armor(11+con+dex), 60 feet of swimming, near unconditional or vague advantage, electrical damage(?), common condition(charmed) immunity, cumulative flat increases to all melee damage, 4 additional skill proficiencies, etc. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Battle Born, Variant (5e Race) warring thoughts-harsh, battle master-goes against DM/PC relationship-the PC shouldn't gain knowledge on a monster's HP based on an attack roll and that critical threat range is too strong, Undying Warrior-unconditional healing goes against 5e philosophy, Warrior by trade-a racial +1 to attack and damage rolls go against bounded accuracy theory, the rest is also un-conformed to 5e.
Blood Elf, 2nd Variant (5e Race) Uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. This belongs as an elvish subrace or a redesign of a the high elf. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Blood Elf, 5th Variant (5e Race) The last two traits need to be toned down. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Bloodied Fallen Angel (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, automatically being able to do things, "expertise" and what's more the best skill in the game, compared to the aarakocra or aasimar this is far stronger (not better sadly). Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Boden (5e Race) Beastshape is vague and steps on the druid's wild shape too much. This needs to be toned back significantly to not remove the other benefits of the race. Overall it takes the best aspects of the dwarf and the firblog and will need more work to be comparatively balanced by comparison.
Buffalord (5e Race) None of the custom traits work with 5th edition D&D so need rewriting.
Carcharial (5e Race) See talk page.
Cat Sith (5e Race) schrodinger exceeds anything in the PHB. Druids get wild shape at level 2, twice. alter self is a 2nd level spell, and doesn't allow appearance to become four legged. trait severely needs attention for this race to be playable. Please read the 5e_Race_Design_Guide.
Cavern Crasher (5e Race) The traits do not work with 5th edition and misunderstand the way 5th edition works.
Changeling, 3rd Variant (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, "chapechanger" allows you to be any race in addition to this one as well as allowing you to be a large size creature(So you could turn into a CR3 giant scorpion at level 1), proficiency in arcana is totally random, and 2nd persona is an RP element. Overall this goes far beyond what a race should be capable of and requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Chosen Undead (5e Race) This race features negative ability modifiers. Gravelord Servant uses free action. Darkwraith can ignore damage immunity.
Crystallite (5e Race) The various subraces are vastly unbalanced compared to each other. For instance, the lava crystallite gets a con increase, resistance to fire and a trait that adds 1d10 damage to their melee weapon attacks. The lamp fuel crystallite only gets an int increase and a trait that is only really useful at early levels. Pathlight seems useful, but it is actually a disadvantage to any time they would try to hide in the dark.
Daywalker (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, blindsight, unkillable unless by prescribed methods, necrotic damage heals, unarmed strikes heal, regeneration, truesight. Overall overpowered and requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Demonborne (5e Race) This race seems overpowered compared to similar first-party races and would benefit from having less powerful traits. For example, 5e discourages negative ability scores as it is false balance. Summoning should also only be reserved for classes, and is incredibly OP for any race. Overall requires more work from a mechanical perspective to better compare and integrate with the first-party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Demonkin (5e Race) Comedically overpowered with little to no sense of cohesion. Refer to the first party races for how a race should be presented and then compare this to any one of them to get an idea for how out of standard this is.
Devil's Child (5e Race) I've just implemented the Full Devil Form. I tried to make it as balanced as possible but I'm not sure it is. If you have some suggestion, please share in the discussion.
Divine Horseman (5e Race) The wording and traits given are strange throughout and resemble what you would give a class rather than a race. Read the 5e Race Design Guide to get a better idea about how to communicate your race and then read the Musicus Meter (5e Guideline) to get an idea about how traits are worded and communicated.
Draconic Angel Variant (5e Race) This race variant is very obviously overpowered. +3 cha, +2 str AND +1 to any, movement speeds (especially flying speed) are far beyond standard, and complete immunity to disease? Too much. See Talk page.
Eastern Dragonborn (5e Race) The subraces are unbalanced comparing them to each other and even individually they are pretty strong. Especially the Air based one. Flying is a largely dominating feature in the early game and comparing this to the first party aarokcra it's quite powerful. I'd recommend reducing the number or strength of the sub-classes and specifically reduce the power of Air.
Elementling (5e Race) The subraces vary too largely in strength and overall the race is missing the streamlined layout first party races have. See how the Genasi are done in the first party's Elemental Evil Players Companion as they are a close comparison to this race.
Eliksni (5e Race) Racial traits should not scale above 5th level, and increasing of their size category makes the race comparatively overpowered when you look at first party races. Eliksni Magic should be integrated with the ranking system trait so it mirrors the innate spellcasting formatting/wording. Four Arms doesn't take into account the two-handed weapon/ sword and board trade-off and should not allow a character to ignore a key weapon property. Crossbows should be specified to which ones. Educated should be worded like the high elves trait. Strong Arms should use the natural weapon wording the lizardfolk/ tabaxi use.
Enfield, Variant (5e Race) The field enfield outclasses all the other subraces due to its massively increased fly speed.
Entities of the Three Brothers (5e Race) I feel He Who Speaks No Evil should have different benefits from the other brothers and Perception proficiency paired with advantage on sight is really strong to the point I would remove it in favor of something else like has been done with He Who Hears No Evil.
Ex-machina (5e Race) This race is definitely overpowered compared to similar first-party races and would benefit from having less powerful traits. +11 ASI alone, not to mention copying abilities. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Faerie (5e Race) This race is incredibly strong. 30 feet of flying, plus a cantrip, 1st level, and 2nd level spells.
Fallen Angel, Variant (5e Race) A drop in fly speed doesn't compensate for the several additional traits this race recieves when compared to the aarakocra.
Fennec (5e Race) unconditional advantage on stealth.
Fifth (5e Race) This race has 45 feet of flying without even the disadvantage that it brings to aarakocra, plus the other traits that it gets.
Forest Golem, Variant (5e Race) This race is significantly stronger than any 1st party race. 5 ASIs is too many.
Gallifreyan, Variant (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, +3/4 to a single ability score, up to +6 ASI on top of a plethora of questionable racial traits, traits that force a player to act/roleplay their character a certain way, ridiculously overcomplication regeneration/resurrection, dm fiat understand all languages. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Gargoyle (5e Race) Ancient Knowledge should not be a racial trait it is akin to a class feature. Overall a lot of effort has been put into this race but it needs to be correctly balanced compared to normal first-party races.
Gems, Variant (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, unconditional advantage on all Constitution saving throws, losing a limb is pretty vague and not covered by the rules, this needs to be clarified, adapt should recharge on a short rest, Resilence should give a list of damage types as a choice from all of them shouldn't be allowed, Inclusion is phrased poorly to the point where one cannot extrapilate what the intent is. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Glitch (5e Race) See talk page.
Globglogabgalab (5e Race) "you can polymorph into any creature you wish" - great, I'll turn into a Tarrasque then? Fear is a 3rd-level spell, so the PC should be at least level 5 to use this.
Hadramiel (5e Race) Creatures with flying at level one are extremely powerful.
Hailosi (5e Race) Unarmed strikes deal +1d4 damage, making monk's damage output too high. The fire vulnerability is inadvisable, considering how common this damage type is. The exhaustion cripples this character on extended dungeon quests.
Half-Celestial Born (5e Race) Compared to the first party aarakocra or aasimar this race receives several more powerful racial traits such as flight and automatic success.
Half-Genie (5e Race) Being able to cast a spell 3rd level or lower, as a bonus action, for free(no spell slots) and only minimal limitations are broken in the sense that bounded accuracy is completely shattered, this race would break most campaigns especially first party adventure modules. See the Genie (5e Race) for inspiration.
Half-Golem (5e Race) This race seems questionable compared to similar first-party races, and would benefit from having more standardised traits. For example, unconditional advantage against Constitution saving throws, flat bonus to AC, 20 feet walking speed are all largely questionable but easily fixable. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Half-Rust Monster (5e Race) Too strong compared to standard first party races. There is no reason why this race should have 40 feet of movement. Their large Armor Class increase paired with their ability to corrode metals as a reaction is also too strong. Consider reducing the base Armor Class and reworking the rust effect to better suit a race.
Half-Vampire (5e Race) This race is overpowered compared to similar first-party races, and would benefit from having less powerful traits as the race currently get everything their first party race gets and a whole bunch of questionable stuff from the vampire. Overall requires a rethink and then a rework from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Half-changeling (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. This race has the best aspects of both their parents race: shapechanging and gnome cunning/lucky/flight/etc. Overall picking more comparative traits from each race and even making original traits that play off both concepts would be better to integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Harpos (5e Race) Inheriating the racil traits of another racial is incrediable variable and unbalanced. The method mentioned for doing this here is also incrediable vague, "cut it in half". This needs a rethink.
Heartless (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, size category should not be choosable, innate casting of a 4th level spell at level 1, racial abilities that go up to 10th level, flat bonuses and most traits make little to not sense. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Homeblessed (5e Race) The precise benefits or drawbacks of Blessed and Magic Touch should be more clearly defined. This would help a DM employ this race in a campaign unambiguously.
Human, Gaston Variant (5e Race) Barge Overdrive needs to be toned down. See talk page.
Inkling, 2nd Variant (5e Race) See talk page.
Japanese Kitsune (5e Race) Spiritual Power needs to be reworked. Other traits should be looked over as well.
Kajask (5e Race) See talk page.
Kandra Variant (5e Race) This is essentially just a copy of Kanda (5e Race) that has been made more powerful.
Kender, Variant (5e Race) Uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. Flat bonus's, unknown terminology, condition immunity, negative ASI's, etc. Overall a poor conversion to 5th edition and needs a rework both from a mechanical perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content. The Musicus Meter (5e Guideline) also has a comprehensive list of racial traits you should use to inform your wording.
Kitsune, 6th Variant (5e Race) Even compared to a strong first party race option like the half-elf this race is recieves far more and far stronger benefits and will need to be brought in line to not be overpowered.
Kitsune, Variant (5e Race) Compared against one another the subraces are not balanced or in line. The linking of a number of uses for abilities to the number of tails is a cool concept but doesn't work in practically going by an additional tail every 3th level. Giving a free barbarian rage, 3 favored terrains(whatever that is meant to refer to is unclear), Truesight, etc. Overall, it would greatly benefit from a rework.

Agreed. Changed the barb rage thing, but more detailed explanations on what to modify would be nice. A post in the comments for example... :) Thanks.

Klyntar Host (5e Race) Gaining hit points equal to your normal hit points seems greatly overpowered. Also this race had more than the 10 allotted traits for a race. See the talk page for removed traits. Ideally this page would use the 10(or less) greatest traits from here and the talk page to make for a complete, and balanced race.
Kritian (5e Race) Between 6 traits for each subrace, 7 base races traits, transformations, and breath weapons, this race seems to have to have a lot going on, and may be overpowered.
Kyuzo (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, races should not have such an interaction with equipment. The equipment itself doesn't actually exist in first party books as well. Parry can be done every turn and grants 2-6 AC. Free damage on every strike. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Lich (5e Race) There is no way to balance a race that has a 7th, 8th, and 9th level spell, even if there is an extended period of time between castings.
Lisen (5e Race) Race traits never go beyond anything for 5th level. Also truesight for a race at low levels is generally not ok
Lithune, Variant (5e Race) Stronger than any first party race. I'd recommend significantly decreasing the benefits of the subraces. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Lithune (5e Race) Racial traits are significantly better than other first party feats and racial feats. Feats should not have level caps and the prereq's should have the race name in them to show their racial feats. These are more class feature type abilities than racial feats, see XGtE. 1d8 on an unarmed strike might as well be giving a monk their 11th level class feature early. Consult the 5e Race Design Guide and the 5e Feat Design Guide for help.
Living Doll (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. Two common condition immunities. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Lizardfolk, Variant (5e Race) Just a buffed version of the already comparatively strong Lizardfolk and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly. Overall poor and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Lombax (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. +4/5 ASI, saving throw proficiency, granting a feat, weapon proficiency based on damage type, Gnome Tinkering on steroids. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Lumate (5e Race) How they gain and lose their lumate shell and more importantly their flat +2 to their Armor Class isn't explained and breaks bounded accuracy. Dis/Advantage on literally everything in regards to a certain damage type is easily questionable and might as well be a universal dis/advantage due to its huge breath. Huge detriments don't counter huge benefits in 5th edition, nor does the Musicus Meter take into account such huge detriments or benefits. The price of an item is privy to the Dungeon Master, and such a Design Note explaining the process and the recommended costs should be present rather than within a racial trait. Spellcasting ability for traits should be reasonable and related, not something whatever ASI the subrace gains, like Strength or Dexterity.
Lustrous (5e Race) Yes, you're correct. There are too many racial traits and a little too many subraces on this page. Condense it a little bit and you'll be good to go.
Lycanthrope, 2nd Variant (5e Race) As per the talk page. Doesn't take into account races without subraces or the comparative balance of those with and without subraces or the difference in the power of some races subraces compared to others. Negative ability score improvements should be avoided. Assuming it is used for races with subraces then it essentially adds several strong benefits that make any subrace better than any other as well as includes some badly worded downsides that will cause issues for other party members, makes any period of downtime or travel longer than 3 days a challenge and causes playing one to be choir. Overall a rework is required to make this more reasonable and work within the context of the game.
Lycanthrope (5e Race) Needs better design in places. For example, "retaining one trait" is haphazard, as this can range from something minor to something very powerful (like drow spellcasting, or the human's bonus feat. "Overlap and clashes" requires some interpretation, which is a weak design.
Machine Doll, Variant (5e Race) Clunky and uses incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. Flat bonus's to AC should be avoided, instead, increase the base AC. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Matter Thing (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, flight, natural weapons that deal scaling pschyic damage that starts at 4d4, 1d8 natural weapons, etc. Overall rediculous and requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Mechan (5e Race) Large size PC issues. Repair protocol is too strong and overly wordy.
Mechon (5e Race) Grants what is essentially a powerful magical item as a racial trait. Physical damage resistance, Large size PC issues.
Medrosakal (5e Race) This race is significantly stronger than any first party race. There are way too many traits and nearly all of them are too powerful on their own.
Metalborn (5e Race) See talk page
Mimic Changeling (5e Race) This is basically the first-party changeling with traits from the mimic added on.
Moon Fey (5e Race) The wolf transformation needs careful rewriting. What happens to hit points and Hit Dice when you transform back and forth? What happens to your equipment? I can't use class "abilities", but what if I have a feat that grants spellcasting or superiority dice or other "class-like" features? Look at the careful wording of the Druid's wildshape, but note that if you use a similar mechanic, the race becomes overpowered.
MyContent (5e Race) This race is significantly stronger than any first party race.
Mytuos (5e Race) Uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. +5 ASI paired with traits that cause automatical failures in contests, grant abnormally high modifiers and traits that don't make any mechanical sense. Overall poorly executed and needs a rework both from a mechanics perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Myxapia, Variant (5e Race) Currently just an overpowered version of the Myxapia (5e Race).
Nerubian (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. Tremorsense. Condition/Damage immunities. damage vulnerability. low level spell immunity. burrowing speed. etc. Overall poorly executed and needs a major rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Ogre (5e Race) Unarmed Strike is as powerful as an 11th level monk, the race has double proficiency in Athletics, and has the grappler feat. Overall needs to be reduced in power and races should not just give access to specific feats.
Okami (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. +5 ASI, traits worded like this is a monster, unarmed strikes deal more damage than a 16th level monk, no reason why they would have superior darkvision, Random Weight and Height Table is incorrectly used. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Osmosian (5e Race) This race seems overpowered compared to similar first-party races and would benefit from having less powerful traits. For example, flat damage reduction, unconditional advantages, can take over any machine, round counting, flat AC, absorbing other creatures and a plethora of other questionable/ confusing and not mechanically relevant abilities. Overall requires more work from a mechanical perspective to better compare and integrate with the first-party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Phoenix Kin (5e Race) Reducing ability scores. Requires DM to regulate flame ability.
Pictsie (5e Race) Free plane shift once a day for a race is comparatively overpowered to the other first party feats and while racial feats exist they don't have level requirements.
Pikmin (5e Race) Damage immunity. Poisonous Plant is better than a few very pricey poisons in the DMG and as long as you've got blood you can produce this stuff for free. A flying speed at 1st level. Overall stronger than most races, gets several questionable traits. Upping the size to Small and centralizing the race would be a step in the right direction to make this more playable.
Polymorphed Dragon (5e Race) This race has numerous game breaking traits, and is far and beyond the power level of 1st party races. See the talk page for a few examples of how this race's traits are problematic.
Possesion Doll (5e Race) This race features nonstandard darkvision. DC 12 + seems very high for Sleep. Possession should probably break if the creature exceeds a range from you. Also possession can last substantially longer than charm person, or charm monster, and wipes their memory.
Protean (5e Race) Significantly stronger than any first party race with a plethora of on-demand, pick and choose abilities that make picking any other race pointless. The ability to pick your ability score increases once is already pretty good, but the ability to practically redistribute them to any score you want, breaks some basic design philosophies for 5th edition and is too strong. Several other unnecessarily wordy and overpowered benefits. Overall needs a nerf or rework from a mechanical perspective to better compare with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Protector (5e Race) Similar to the original maintenance template this race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. The main issue now is a vast number of benefits including some very strong ones that overall eclipse the benefits other first party races grant. For example, a near-universal scalable bonus to damage rolls, negative traits like Defective Critical, and Heavy-Set, Lasting Strength is vague and has the same issues as before. Overall this race should be reconstructed to better align with first party races as it is rather disorderly at the moment. Consult the 5e Race Design Guide for help and check out the first parties warforged race.
Psyche Swallower (5e Race) The traits are poorly worded and comparatively overpowered and will need alot more work to be playable.
Qunari (5e Race) Several glaring issues from granting flat bonuses to ability scores, AC and several skill proficiencies to additional gold rewarded, proficiency in all weapons and miscellaneous traits with no mechanical significances, etc. Overall poorly executed and needs a rework both from a mechanical perspective to better integrate with the first-party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Raccoon Folk (5e Race) while I don't personally find too much an issue with advantage on skill checks, WotC core races don't use the trait (iirc) rather races gain proficiency with the skill, but I am concerned with the number of them getting advantage.
Raelyn (5e Race) This race is more powerful than pretty much any first-party race.
Raesokeran Felis (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. Round counting, flat increases to AC, several strong/useful traits wrapped up one. Overall too many strong traits are given/wrapped up and the traits will need a rework from a mechanic perspective to better work with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Raesokeran Mustilus (5e Race) Flat bonuses to rolls should be avoided. Snake killer is bloated and should be simplified and nerfed. Unconditional advantages. Adding proficiency bonus and additional time to spell saves. etc. Overall requires a general clean up and the subraces should be balanced inline with each other.
Raesokeran Ursus (5e Race) Uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. natural attack? The subraces comparatively are not balanced compared to one another. A number of traits of questionable balance such as granting near conditional advantage on attack rolls and 4 proficiencies? Overall needs a nerf and a clean up to better compare with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Rag Doll (5e Race) I've adjusted or removed some of the traits, but this could still be overpowered: compare with the Warforged in the UA Eberron document.
Ravenclaw (5e Race) Thanks for the continued edits, but there's still big problems with this race. Characters can't just get free spell slots for any level, that's not how spell slots work. Spell slots are granted by the player's CLASS, not the race. I'd think of something else to do when it comes to the Divination, Enchantment, and Aerokinesis traits. Keep up the good work, you're making great progress.
Robot (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. Missing multiple damage/condition immunities/vulnerabilities, Construct creature type, too much choice for ASI's, +3 possible, missing the "you cannot increase this score over 20" descriptor, etc. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Scorpkin (5e Race) "you can only fail fortitude save by rolling a natural 1" - 5e doesn't have "fortitude saves", maybe this means Constitution save... even so this is kinda overpowered. Too many traits in general. "One combat oriented feat" on top of all that, which is definitely too much, considering a feat is the entirity of the variant human's traits.
Sentient Automaton (5e Race) This race's ability score increases and the Coal Powered trait are completely overpowered. Typically a race only get access to a +2/1 ability score increase or +1 to all ability scores as too much more is far too powerful. Taking damage, having a negative ability score increase, or other negative traits should not be used to balance races in 5e. In addition, the Coal Powered trait has tons of problems. It has round counting(durations in 5e are 1 round/1 minute/10 minutes/1 hour/ect), it alters your ability scores which a trait or feature shouldn't be able to do, and the overclocking part in general is far too good. Finally, you should never be able to gain more than proficiency with weapons as it would break bounded accuracy.
Shadowfell Walker (5e Race) Having negative ability scores or other negative traits does not allow you to have other higher than normal ability scores like in earlier editions. In addition, increasing spells damage is far too powerful for races, round counting really should not be used and a more standard duration should be used instead(1 round, 1 minute, 10 minutes, 1 hour, ect), and a +2 bonus to AC is far too strong for a race to have. This is on top of having a hover speed that is greater than 30 feet.
Shub (5e Race) Wildly unbalanced. Large creatures can wield Large weapons and dominate tactical space. 5e scaling makes even a "+1 to attack and damage" a big deal - this kind of stacking in 5e has been significantly limited - the shub eventually gets +4 attack and damage. And this is on everything - spells, weapons, melee and ranged! Blindsight is a big deal. I don't even know what's going on with "Malice".
Simic Hybrid, Variant (5e Race) How many upgrades do you get on Animal Adaptation list? The ability score increase should also be a standard +2/+1 or something else, plus ability scores shouldn't be allowed to go over 20. Many of the adaptations are beyond broken on a race as well with a few being(Digger as tremor sense is incredibly powerful, Natural Attacks for basically allowing you to have a monk's unarmed damage die scaling/attacking as a bonus action, Wings as flight speed is typically the only powerful trait a race can have to be balanced, among numerous others.
Simiosaurus (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having significantly fewer traits as 13 is absolutely ridiculous. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Skyrynthees (5e Race) Although not reflected in the H&W table, the description for size is beyond Huge, making it very difficult for anyone to play it, and brings with it a myriad of problems that are extremely atypical of playable races. See Race Design, and Large Races. Size needs to be reworked. The 'Chronic Cave Dweller', and 'Dank', traits should be exchanged for other traits, or reworked. Thanks, I didn’t even realize the weight issues, it was a very unrealistic weight. Also, what’s the issue with the other traits? I know it’s bad, I just can’t pinpoint where.
Slime Reincarnate (5e Race) This race seems overpowered compared to similar first-party races and would benefit from having less powerful and complicated traits; try comparing them to some of the PHB races. There have been at least three races on the wiki that try to copy the protagonist from that slime anime (who is a busted beyond overpowered Gary Stu) which I recommend you give a look over to see if they hit the nail that you're trying to meet. See Mimic Slime (5e Race) and give the 5e_Ooze_Races section a browse as many of the issues with ooze-like races are tackled and discussed in sometimes interesting ways.
Sliver (5e Race) Has a number of features that go against the #Race_Do.27s_and_Dont.27s|5e Race Do's and Don'ts without adequately taking into account the impact of those benefits. Issues include infinite regeneration, flat bonuses to AC/attacks/skills/etc, flying speed, etc...
Succubus Descendant (5e Race) Innumerable, leveled traits makes this feel more like a class page than a race page.
T-800 (5e Race) This race features negative ability modifiers, a swimming speed, both enhanced vision and senses, immunity to two damage types, and resistance to four damage types, and immunity to surprise, etc. Overload makes you lose all other traits, which seems over complicated. Does the +2 bonus against humanoids apply to attack, or damage rolls? Also what is the uncommon lanugage, and an entire language can be learned by scanning a creature?
Taninim (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. Multiple easily questionable innate spellcasting options, ability to choose those options from a spell list, vague immunity to breath weapons? Advantage on attack rolls, innate breath weapon as strong as a dragons breath weapon, Frightful Presence, Advantage on skills checks. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Tempest (5e Race) Has an average of +2 damage to every melee attack, which is too much or too often. No action given for expand/condense. No mitigating factors given for Large size. "Unusual Life" basically rules this player race out for an adventuring career.
The Great Ones (5e Race) Uses confusing, incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. Overall needs a rework both from a mechanical perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
The Undying (5e Race) Adding your wisdom modifier to all unarmed strikes is questionable as in allowing all unarmed strikes to deal necrotic damage as monks only get magical unarmed strikes at 7th level.
Therianthrope (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, ASI's that increase a single score above +2, traits that max out an ability score, adding proficiency bonus to AC, questionable natural weapons, class feature as a racial trait(unarmored defense), vulnerability. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Thundercat (5e Race) Races shouldn't have proficiency in a weapon range but a set of weapons(ideally two simple and two martial). This "dart speed" should be its own trait like the tabaxi's. Natural Attunement should still abide by standard narrative durations and its second benefit is way too specific. A bipedal's base walking speed shouldn't be more than 35 feet.
Tiegon (5e Race) No race should have 120ft of truesight as most high level monsters don't get more than 30ft truesight if any. Secondly, it says that they have telepathic communication with anyone they consider is a part of "their tribe". Wording wise, this could mean anybody that the character feels close to, including (but not limited to) party members, friends, drinking buddies, that one cool NPC that your character saw do a cool thing, etc., as tribe just means a group of people with some sort of linking factor that sometimes has a recognized leader. And lastly, in the Demonic Tiegon subrace, "You can cast 2 spells as one" sounds like a feature that allows you to cast two spells at the same time using the same action, which should not be a feature on an already overpowered class and definitely at least needs a re-wording.
Tiki-Taka (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, +6 ASI already makes this better than the human and the possibility to have a +3 in a single stat. A huge number of racial traits with unfounded benefits. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Toosh (5e Race) +8 ASI on top of a plathora of questionable traits.
Treant, Variant (5e Race) A unarmed strike that deals 1d10 damage is akin to a 17th level monk and no first party race has a natural weapon deals more than a d4.
Tusquarian (5e Race) +5 ASI and a plethora of other questionable traits make this significantly stronger than the first party races. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Two Kobolds in a Suit (5e Race) Do you count as one creature or two creatures? (for the purpose of being targeted etc) What happens if the two kobolds are separated?
Unicorn (5e Race) Trample and Hooves traits are overpowered.
Unknowns (5e Race) Extremely low effort. Can effectively fill any role and niche allows for +3 bonus to any score that is perfect for your single ability score wizard or hexblade.
UrRu (5e Race) Athough this race's traits are hard to understand, it does have far too many of them. It has 4 arms which can hold items and weapons but no restrictions on them(amount of weapons held and number of shields AC bonus you can benefit from should be limited). The race has a +2/2 abi with a negative abi which is a problem as negative traits don't count towards the total power of a race in 5e unlike in earlier editions. Flat bonuses to skills and other things has also been mostly fazed out and replaced with proficiency and races also generally don't gen any new traits after 5th level.
Uruk-hai (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. +6 ASI, Everything an orc and half-orc get with more ASI's, random double of traits, single subrace, etc. Overall poorly executed and needs a rework both from a mechanical perspective to better differentiate from the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Uruk (5e Race) Negative ability scores. Refers to the feats rule making the race unplayable in games that don't use it.
Virtue (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, several unconditional advantages and disadvantages. Bound to Light should be worded like darkvision as it seems to imply that they produce light in a 60-foot radius. As a reaction to what? Reaction based abilities need a trigger. 50 feet isn't a standard increment, move it up to 60. Automatic reduction of attack rolls against you equal to your Charisma modifier is way too strong especially given the race receives high natural armor. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Voidborn Tiefling (5e Race) Uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Vulkri (5e Race) The Disciplines tip the race over the edge in terms of comparative balance. Suggestion: Tone them down and put them in a rollable table instead of the subrace template. Ideally, these benefits should be interesting and not just statistical benefits or things class feautres do. Please read the 5e Race Design Guide.
Waddle Dee (5e Race) Multi-attack is overpowered. The traits don't seem to thematically fit what little we know from the description.
Warforged, Variant (5e Race) This race receives way too much and gain some of the best parts of the Dwarf, Elf and Human/V. Human. Also, the page and traits read poorly and need to be reformatted so users of the race know what they are getting. These concerns are similar to those outlined in the talk page.
Werewolf, Variant (5e Race) Natural Attack damage and Wicked Resistance (even though it is optional) may still are of questionable balance. As this is a template/ race variant it should be moved to the correct section of the wiki, etc.
Whittle (5e Race) This looks overpowered. See Marasmusine Meter. This race scores about 4, where the target is 2.5 to 3.
Wookiee Warrior (5e Race) See the talk page.
Wraith, Variant (5e Race) This race is dense enough to be a class. 3d4 for a melee attack is absurdly powerful, even if it requires charges, especially as an action or bonus action. Every feature that uses tokens is imbalanced, and they read like a class spell list. See 5e Race Design Guide.
Yalu (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, blindsight, consuming spellcasters, miscaneous traits, 1d8 unarmed strikes, flat bonuses, innate counterspell. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Yuan-ti Half-breed (5e Race) I believe this is overpowered. I estimate it to be 10 or more on this scale, where 4.5 is the target.
Zombie (5e Race) This race seems overpowered compared to similar first-party races, and would benefit from having less powerful traits. For example, having a +4 ASI as well as several powerful abilities that are not offset but the races detriments, resistance to physical damage, animated dead(3rd level) casting at first level, damage immunity, condition immunity, universal advantages/disadvantages, DC's that scale off twice your proficiency bonus. Overall requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.

Subraces[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Blood Elf, Variant (5e Subrace) Blood Magic needs limits per long or short rest, and probably also that it uses the entire Bloody Object. The ASI needs to be looked over, since minuses do not follow design.
Dovahkiin (5e Subrace) Ridiculous beyond believe by comparison to any first party race. The dragonborn don't have subraces.
Elf of the Wildlands (5e Subrace) Straight up stronger than all first party subraces. Uses vague wording throughout. Basically a Wood Elf on steroids.
Half-Dopple (5e Subrace) Traits are vague and inconsistent. Requires a rewrite.
Kitsune half-blood (5e Subrace) The wording for traits is so vague and unspecific it makes it overpowered. Read the 5th editions books and the 5e Race Design Guide.
Lythari (5e Subrace) A normal subrace may gain a few things here and there but this is much too powerful and complicated to be a subrace. A race variant would be more appropriate.
Nightborne (5e Subrace) Compared to the first party elvish subraces this is too strong and possesses even a semblance of any of the traits or abilities of their parent races. See the 5e Race Design Guide for help. There is also no reason why these subraces that hate each on even a spiritual level would mate, read MToF's section on elves for help.
Shadar-Ki, Variant (5e Subrace) Just a significantly stronger version of the 5e Shadar-ki found in MToF. Consider reducing the overall strength of the race to match the original subrace.
Thirty-Six (5e Subrace) Balance is different for magic users and their counterparts.

Classes[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Absolver (5e Class) Lots of dead levels.
Accursed (5e Class) This is an unfinished broken class that should not be used without DM revision.
Alucard (5e Class)
Arcane Assassin (5e Class) See the talk page.
Arcane Storyteller, Variant (5e Class) Similar issues to the Arcane Storyteller class.
Arcane Storyteller (5e Class) Many tools are granted to this class to a total of five. Coupled with four skill proficiencies (Rogues are the only official class to gain 4 proficiencies, but they usually rely heavily on their skills as a whole) makes this class very versatile and almost a must-pick. Several features grant blanket advantage/disadvantage. (Un-Official Authority, Lovefool, etc.) Many features are "x" amount until completed rest which can make them very frequent, but it also forces the player to keep track of a plethora of numbers. Sudden Inspiration is much too good, granting the effects of two long rests each day.
Armored Pilot (5e Class) At level one, you can potentially have a 20 AC, 1d4 unarmed attacks, advantage on several different skills and strength saves, attacks are considered magical, plus the armor can behave like an unseen servant, a level one spell. This is just level one, but this feels closer to what a level 3 or 4 character would have.
Artificer, 2nd Variant (5e Class) The Tradition of Spellwright reduced scroll cost table does not reduce the actual cost of the crafting. I'm not sure if I'm just not reading it correctly but it seems like something easily overlooked.
Artificer, 3rd Variant (5e Class) half casters shouldn't gain features at 9th, 13th and 17th levels. And this class has all the features of the 2017 UA alchemist, plus features from the new alchemist, without removing anything to compensate.
Atronarch (5e Class) Class features, spell slot table and spell lists are incomplete.
Attacker (5e Class) Level spread needs to be equalized over all the levels.
Avatar (5e Class) Lots of 3.x-isims, like per round, unconditional bonuses. Needs to fit 5e design.
Basic Rogue (5e Class) See talk page, repeated reference to "while stealthed" which has no meaning in 5e. No class options or interaction features.
Binate Duelist (5e Class) One dead level. Dual wielding should specify melee weapon, probably improved critical too. No DC for cross block. Advanced dual wielding doesn't make sense. Has a few "parry"-type features that use saving throws actively, and would be better off using the mechanics from the PHB for this kind of effect. Double Circular has many examples of not-quite-right design: incomplete targeting and attack information, awkward damage, a saving throw against an "attack roll" instead of a DC, number of uses based on Dexterity modifier (what's the rationale?), but resets on a short rest. More and more errors as we go further down.
Blazer (5e Class) Multiple dead levels.
Bonded (5e Class) I just posted this and want feedback. Might be OP?.
Bone Breaker, Variant (5e Class) A few errors. Only had time for a quick glance but, Bone Shatter wouldn't work on an ooze, or an elemental, or a swarm of insects. Skilled Strikes assumes that damage and attack have the same "value", when actually at 18th level, +4 attack is far more useful than +4 damage
Bone Breaker (5e Class) see talk page
Brawler (5e Class) Multiple dead levels. The subclasses gain features at different levels. Multiple unused abilities.
Bushi (5e Class) Treating any weapon wielded in two hands as finesse when combined with the amount of benefits the features give makes this class too strong. They only need dexterity and maybe constitution if you care about hit points.
Cannoneer (5e Class) Dead levels. No information on how to craft a replacement cannon. No information on cannon balls or gunpowder. Having the cannon gain XP is superfluous since you can just have "modifiability" associated with class level. If the cannon is an object, could it not just use the normal rules for objects, instead of all this stuff about durability and long resistance lists? Misfire makes the cannon unusable. Why would you even risk this damage. This is not a well-rounded class, it is a one-trick pony. Prerequisites are incorrect.
Card Mage (5e Class) This class can take four attack actions at 20th level.
Chronolord (5e Class) The class breaks the bounds of what a class should be able to do in 5e, with the class being able to cast multiple spells as an action, taking a full turn by your self is a feature, round counting, and other problematic features. The class also should be able to multiclass and have its spells moved to 5e Spells.
Chronomancer Variant (5e Class) There are a few balancing issues, which can be fixed by expanding the text to explain some more, for example. The first 2 features both need some rewording, and one lasts for a whole minute, then dis and adv on dex saves is pretty strong
Critical Warrior (5e Class) Multiple dead levels.
Crow (5e Class) Two strong saves. Class features are overpowered, weak in design, and only focus on combat.
D'ivers (5e Class) Feature spread is incorrect. The levels without class features should happen when the player gets a new spell level.
Dark Knight FF (5e Class) Abilities are very video game-esque and could use a more grounded tabletop-ish approach.
Demonic Knight, Variant (5e Class) Gains way too many benefits. Needs to be nerfed.
Dirgesinger (5e Class) Full spellcasting classes should not get class features when they gain new spell levels.
Ditto, Variant (5e Class) You can turn into a tarrasque, or some other creature with damage and hitpoints completely beyond what is appropriate for player. You can turn into creatures that have abilities designed for monsters, not players. You can turn into gargantuan creatures, flying creatures, regenerating creatures. You can do all this at 1st level. You can transform for a duration that lasts for most (if not all) combats between long rests. You can transform as a reaction, but no trigger is given. You get your subclass features on the same levels you get an ASI. This class is completely broken.
Ditto (5e Class) Level doesn't scale to CR in this way. This can lead to overpowered transformations. It also means you have access to any number of monster powers that would overpower you or otherwise break the game.
Doom Guy, Variant (5e Class) Class feature spread needs to be evenly spread out over the progression.
Dragon Knight, 3rd Variant (5e Class) 1d12 for the companion hit die is to high. The dragon damage at higher levels is insane (4d12?). As it is, is a buffed version of a the Dragon Knight.
Dragon Knight, 4th Variant (5e Class) See talk page
Dragon Slayer (5e Class) See talk page.
Dragon Warrior (5e Class) This class has additional ability score increases at levels 6, and 14. Additionally, it appears to have two subclasses that are picked independently, and leveled together with both Soulbond, and Rider Bond.
Elemental Avatar (5e Class) 06:53, 15 March 2019 (MDT)
Empath (5e Class) Class features should not be gained when a spell casting level is too.
Empathic (5e Class) Should not gain a class feature when getting a spell level.
Far Mage (5e Class) See talk page page
Feruchemist Variant (5e Class) This is just a copy of Feruchemist (5e Class) that has been made more powerful.
Forge Master (5e Class) Multiple dead levels.
Frieza (5e Class) The features at level 1 are nearly identical to the monk, except that the unarmed strikes are significantly stronger than the monk's.
Glacial Knight, Variant (5e Class) The class features need to say at which level they are obtained. The capstone feature of +6 Con is... not really appropriate and would probablly not even end up being +6. The features need to be spread out better.
God Eater (5e Class) "Oversized weapons" is a homebrew rule that doesn't seem to apply here. 5e doesn't have "free actions". "Restore balls" are not on the class table. 75 hp restoration at 1st level is crazy: it doesn't say how they are "planted", how you "pass through its field", exactly how many you start with, why survival is used to craft them instead of any normal crafting rules, how long it takes to craft one, or what the material costs are. Sorry but most of this class is broken.
Hiemalis (5e Class) The damage is a bit too high. Uses per long rest need to be introduced to balance this out.
Imortalist (5e Class) Is able to break the ability score cap at 9th level.
Iron Chef (5e Class) The skill bonuses and amputation possible at 1st level is just plain broken.
Keeper Variant (5e Class) See talk page
Klyntar Host (5e Class) This class carelessly throws around very powerful terms such as ability score increases, advantage, immunity, resistance, and vulnerability. Transform as a level 1 ability introduces a laundry list of abilities. Perfect Transformations is outrageously powerful just in terms of the ability score bonus. On top of that, it uncaps the number of transformation, and doubles the blindsight range. Extra attack is also accompanied with bonus movement speed for seemingly no reason. Advanced transformation grants 30 feet blindsight in addition to several other abilities. Homeostasis grants advantage on death saving throws at level 9 unless 'recently' (what does that mean?) damaged by specific types of damage, and other abilities. These issues, among many others appear to make this class greatly overpowered.
Lich, 2nd Variant (5e Class) Way too many features with the spells.
Lost Dragon (5e Class) Features need to list how many times they can be used each rest. This class is very underpowered or very overpowered at different levels. These and other balance concerns have been brought up on the talk page, but remain unresolved.
Magian Magnate (5e Class) full caster with d10 hit die; can cast spells without spending spell slots; can make spells permanent on itself at 2nd level; can learn spells from all schools; gain features in the levels it gain a new spell slot; and this just from the first features.
Magister Magi (5e Class) The class entails playing two characters at the same time with magic. Needs rewording and context to some abilities see talk page
Master of Puppets (5e Class) This class gain features in the same levels it gains spell slots and it has a d10 of hit die being a full spellcaster
Memory Make Mage (5e Class) Memory Bank is very vague, puts a lot of onus on the DM to assess new spells on the fly, potentially abusable.
Mercenary (5e Class) If guns exist in the campaign, then anyone with the appropriate tool proficiency can make firearms and ammunition, making the "gunsmith" feature redundant. It also doesn't say what firearms would be available. "Concussion" isn't a damage type. 1st level, then, is very weak. "Swift Reload" is redundant as you can already reload firearms using a bonus action. The points system is muddled, as some features use points and require a rest to recharge. Typically you would not have both. To be honest every feature of this class has some problem with it.
Merchant (5e Class) See talk page. The main problem still stands: where is the money going that the character is spending? Stopping to exist is not a solution.
Meteor Knight (5e Class) See talk.
Mind Flayer (5e Class) Broken in many places. See talk page.
Monster Hunter (5e Class) Feature spread needs looking at. On some levels no new feature is gained, whilst on others you gain two - including the ASI levels! 1st level is quite weak, like a poor man's ranger. Class features do match the table's level progression. Legendary should have a succeed clause, and likely have a smaller range. On top of the advantage, and bonuses to many rolls, this class can make 4 attack actions at the 18th level.
Moon Zerker (5e Class) The stacks of moon fury should scale throughout level progression. Unconditional armor reduction on hit with no time limit seems very overpowered. Free action is used several times. Many features don't say if they an action, bonus action, etc. Keep attacking allows you to either attack again, or use a feature.
Mord-Sith (5e Class) This needs a balance pass. Straight away we have equipment-as-feature with no explanation how to recover the item if it is lost, a bleeding effect that doesn't pay attention to creature type, inappropriate frequency (it gets to a point where you can basically use the bleeding effect on every attack), and whatever the "DC to Intimidate someone hit by your Agiel" thing means.
Necromancer, Variable (5e Class) Many features do not work or are insufficiently explained.
Ninja, Variant (5e Class) Not well balanced, see talk page.
Nordic Warrior (5e Class) Almost none of the features here have saving throws.
Phantom Warrior (5e Class) Class features need a more even spread.
Phaseling (5e Class) Many features do not specify a number of uses per rest, and can thus be spammed to great effect. I can understand for the shifting ability, as it is the class' central feature, but several others should seriously be reigned in.
Pit Fighter (5e Class) See talk.
Planes Walker (5e Class) Plane Shift teleports a willing creature. I think Plane Shift is a 7th level spell, but here a 2nd level character can do it?
Plumber (5e Class) See talk page
Pokémon Trainer (5e Class) Help needed on balancing starter pokemon.
Primitive Warrior (5e Class) This class has the barbarian's rage and better martial prowess than the fighter combined into one class. Then the class has a broken unarmed defense and several other extremely powerful or broken features.
Primordial Spectre (5e Class) See talk page.
Psion (5e Class) See talk page.
Psychic (5e Class) This class has improper saving throw DC's full spellcasting table not in the class features template, full spellcasting classes largely shouldn't have features when they gain a spell slot(which this class seems to ignore), ability score damage, and a number of powerful features (Mind Over Matter, Mindsight, Dominate Mind, and most others). See Class Do's and Don'ts (5e Guideline).
Psychopath (5e Class) See talk page.
Questioner (5e Class) The difference between roleplaying and combat is totally missing with various talking-based combat actions. This problem is compounded without any information about what features use what actions. The features themselves are not designed right.
Re:Ghoul (5e Class) Balance issues throughout.
Reaper's Hand (5e Class) Martial class with full casting progression. Although this does not have extra attack at 5th level, the two necromantic cantrips at 1st level more than make up for it.
Rune Knight (5e Class) two common saving throws instead of one common and one uncommon, Noctem Armis + Sanguine Metal creates a very high AC without wearing armor which is unprecedented in 1st party material,---I have a lot of words but will keep it too its too strong, the Subclasses do not help this page either
Runepriest, Variant (5e Class) Basically a souped up warlock mixed with cleric. It effectively has short rest spellcasting without being "true spellcasting" (IE not subject to annoying things like counterspell or dispel magic), and gets glyphic inscriptions rather than invocations. Except you get a lot more glyphic inscriptions than you would invocations, you get them faster than you would as a warlock (IE you get your 3rd inscription at 3rd level with rune priest level, where as you don't get your 3rd invocation until 5th level as a warlock) and a bunch of them look better than anything you'd ever get as a warlock. Oh, and you get two good saves (Wisdom and Constitution).
Runeterra: Engineer (5e Class) Features need a better spread: some levels you get a feature and a spell slot, whilst other you don't get anything at all.
Sacrae (5e Class) Described in the talk page.
Samurai, 2nd Variant (5e Class) See talk page. Also this class seems to have subclasses within subclasses (Samurai Path for the basic subclasses, Fighting School for an additional, and secondary subclass, and the Yojimbo subclass has the Battle Master feature which can have it's chosen bonus changed when gaining a level).
Samurai Warden (5e Class) This class just seems like a more overpowered version of fighter. See the talk page.
Sans (5e Class) The features need to state how often they can be used after a short or long rest.
Shambali (5e Class) See talk page. please leave CONSTRUCTIVE criticism only.
Shattered (5e Class) Two common saves. Spellcasting is incomplete: you can't have "same as wizard but without spellbook" as the wizard uses the spellbook to learn spells. Pocket Mirror isn't really clear on how it works, particularly in combat, and I see things like round-counting in there. It seems to be a bit like 5e SRD:Demiplane, which is an 8th level spell.
Shield Maiden (5e Class) The benefits are not scaled correctly for D&D 5e.
Sibyl (5e Class) Firstly, class feature placement needs to be addressed, as on some levels you gain a class feature and a new spell slot level, whilst on other levels you don't gain anything.
Sin of Greed (5e Class) Min-Max's all kinds of abilities, and overall needs to be nerfed to be playable.
Slayer Mage (5e Class) Very overpowered. Can easily reach 30+ AC by level 10, as well as other things. I will try to balance it as best I can.
Songstress (5e Class) This class gains three uses of the lucky feat, in addition to several other extremely powerful features.
Space-Time Knight (5e Class) A sorcerer+rouge+monk in space time is not balanced. Choose the power of just one class. Also, this page uses round counting, free actions, etc.
Spellfire Wielder (5e Class) This class mentions standard actions, has round counting, and can deal an absurd amount of damage at 1st level. See Class Do's and Don'ts (5e Guideline) as well.
Spellfused (5e Class) This entire class is designed around at will spellcasting. While this is unique, it is broken or overpowered in numerous instances. See the talk page for specific examples.
Storage Magician (5e Class) Features need a better spread: sometimes you get a new spell slot level and a feature, but on other levels you don't get anything.
Storyteller (5e Class) Flagging it as an April Fool does justify its apparent balancing issues, but it is not a joke class as far as I see. Please refer to talk page for ongoing discussions.
Swashbuckler, Variant (5e Class) Some dubious design here and there, e.g. Razor's Edge 2. I've seen weapon die increases to make simple weapons more viable, but now a one-handed weapon deals 1d12 damage; or longsword wielded in both hands deals 1d20 damage. I guess a greatsword deals 2d10 damage? Madness.
Swordmaster (5e Class) Uses round counting, among other concerns. See talk page.
Tokyo Ghoul (5e Class) Every level is a bit too high of a power creep. Transformation not seeming to have a duration also makes it very powerful. The different Kagune are good in theory but the top two make the other two almost useless in comparison.
Trap Tinkerer (5e Class) If nothing more, has a second level ability that does a potential 600 damage (of an unspecified type) with a single trap.
Vanguard (5e Class) This class shouldn't get numerous bonuses to AC(you can get up to +7), no longer receive exhaustion, and also numerous powerful archetype features(Heavy Weapon Master).
Void Bringer (5e Class) Call of the Void needs some amount which it can be used, like per encounter. Soul of Tranquility is vastly overpowered (too much healing, among other things).
Voidblade (5e Class) The class feature table does not match subclasses by levels, and the subclass features are not gained at identical levels.
Volatile (5e Class) Three immunities to common damage types, insanely high AC, etc.

Consider reading the 5e Class Design Guide and comparing this class to 1st party content such as Forge Domain Cleric.

War Magus (5e Class) This class gains spell levels and class features at the same progression.
War Wizard, Variant (5e Class) Features are gained at the same level that the class gains a spell slot, multiple features give free spells or extremely powerful effects on a class that already has full spellcasting.
Warcaster, Variant (5e Class) Overpwered class. Full fighter combined with full caster with no weaknesses to offset this. Can create very powerful magical weapons. Can use spells without any components for no cost. Added strong ranger/rogue feats to class that don't seem to fit the theme. Seem to be there just to make the class more overpowered.
Warcraft Death Knight (5e Class) Runic Empowerment now available from level 13.Check the discussion to see what has changed and feel free to contribute and help make it better.
Werewolf (5e Class) Among other issues: skill increases breaking bounded accuracy, effective doubling of hit points, damage of the werewolf claw damage table is questionably high and its damage gets further boosted, being able to instantly take a long rest. In addition, some of the class features are not comprehensible due to being poorly worded. (the entirety of beast's blessing) Furthermore, the class is lacking feature for the interaction and exploration pillar of the game. Consult the 5e Class Design Guide for help.
Witcher, 4th Variant (5e Class) Immunity to a damage type, condition, at 1st level is far too powerful without greater consideration. though changing them to contest checks and saves against persuasion and deception checks. Advantage against being charmed on top of this all is also far too powerful.
Wolf Lord (5e Class) Who takes actions for the companion, the DM? The capstone ability should not retroactively damage the duo. Some of the features also have no real purpose (what is Specialized Subdual for)?

The idea that the class and the companion act as two seperate "party members" is not intended in normal gameplay. I recommend making a new column in the class features table for companion attacks, much like a spellcaster gets spells.

Xenomorph Life Cycle (5e Class) A blindsight of 10 feet at higher levels is powerful as noted by the rouge's Blindsight trait at a much higher level compared to 120 feet of blindsight. Keeping racial traits of another class can lead to abuse and why are race traits in a class? The class has round counting, changes to their maximum abilities scores too early(the earlies a 1st party class can change them is 20th level), this creature's size becomes ridiculous, The Empress feature is likely game breaking but also unclear as what are the stats of a queen? See the 5e Class Design Guide for help on how to properly create a class.
Xilan Warrior (5e Class) This class shouldn't have two common saving throws, an powerful and undescribed homebrew weapon, Strength as your unarmored defense, bonus action attacks that vastly increases your damage every turn and require creatures to make a saving throw on every hit, and various other issues.
Yakuza, 2nd Variant (5e Class) At first level, this class gains basically the same features as a monk, but it has a d12 hit die and a version of the barbarian's rage.
Yakuza, Variant (5e Class) At first level, this gets the monk's 5th level martial arts and an unarmored defense, plus a d12 hit die, and a version of the barbarian's rage.
Yakuza (5e Class) Can add a extra d20 to an "attack roll, saving throw, or ability check". At 13th level Dexterity abruptly stops being used for AC, which must be of great joy to the Dexterous Fighter subclass. There isn't a "magical" damage type. "instantly land a melee attack". All kinds of little errors like this.

Subclasses[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Arcane Channeler (5e Subclass) May roll with disadvantage?
Armstrong Warrior (5e Subclass) Doesn't fill any sort of roleplaying. It's just MOAR POWER.
Assassin, Variant (5e Subclass) Gains far too many features at 3rd level. Many features do not make sense: "You can maximize all your damage dice if you are behind your target"? D&D doesn't have facing except as an optional rule. "under the effects of Stealth"? Worst of all, it's all Sutff Of Moar Damage, with no interesting utility or flavour features.
Battle Fiend (5e Subclass) See talk.
Bladedancer, Variant (5e Subclass) Various balance issues, and the way some features are worded can be improved, e.g. 5e doesn't use the term "off-hand": you're either fighting with two weapons or not; and some awkward calculations.
Circle of Natural Chaos (5e Subclass) You can use every feature, besides consult the cards, without limit. This subclass has unlimited access to a slightly modified deck of many things.
College of Fury (5e Subclass) The features are not designed for gameplay, rather they just are trying to get the idea of a "fury" into the character. Needs to be redesigned.
College of the Band (5e Subclass) Some features seem incomplete. For example, miracle of sound (men) doesn't say what the conditions are for casting the spell and (spirits) is broken if it can be repeatedly used (so the beast always has 200 thp). Some reformatting is also needed, for example the college choices don't need separate headers for merely their descriptive text.
College of the Mesmer (5e Subclass) Therre should be some sort of saving throw for Confure Nightmares. Images of Remorse is too powerful to be used as a reaction on each of your turns. How long does it take to create a signet of confusion?
Death Knight, Variant (5e Subclass) I've tried to rework some of the issues with this class, but is possible that i have created another ones. So, i'll keep this here to further balancing
Deus Ex Machina (5e Subclass) THis subclass gains way too many features at each level and also gains features at levels that the artificer subclass is not supposed to give features. For reference, the artificer gets subclass features at level 3, 5, 9, and 15 only.
Fade Touched (5e Subclass) This class's mechanics are vague and uses a decimal system uncharacteristic to DnD 5e.
Grave Sorcerer (5e Subclass) clerics can turn undead at level 2 for one minute
Guardian, Variant (5e Subclass) Off to a good start with two-handed defense, as shields do not have a "heavy" property, and +4 AC is far too high, and you shouldn't refer to feats (since they might be in use). The other features all have problems.
Heavy Archer (5e Subclass) Tried to edit it to make it more balanced, Please tell me if it's still horribly unbalanced
Infinite Caster (5e Subclass) Design flaws including problems with min-maxing spells like 5e SRD:False Life or say Protection from Negative Energy (5e Spell).
Lancer (5e Subclass) See the talk page.
Magus Bloodline (5e Subclass) Class feature progression does not match the Sorcerer's.
Mechanique de Arcane (5e Subclass) see talk page
Oath of Blood (5e Subclass) The features need to state how many times they can be used after taking a long or short rest.
Oath of Sacrifice (5e Subclass) The ultimate sacrifice is not playable. How long does it last, and why does it buff the whole party in such incredible ways? The power needs to be toned down.
Path of The Otherworldly (5e Subclass) see discussion page
Path of the Titan V (5e Subclass) This subclass has to many features of which some are simply too powerful, gaining an uncapped bonus to two ability scores is so powerful that even if that was all this subclass did it would still be overpowered, please remove the increase to ability scores and decrease the amount of abilities that this subclass gains
Phoenix Blood (5e Subclass) see talk page
Plane Shifter (5e Subclass) planeshift is a 7th level spell, that casters get one spell slot for until 20th level. This subclass can planeshift more times at first level than what an epic level character can.
Prankster (5e Subclass) See talk page.
Raw Magic (5e Subclass) See the talk page.
Santoryu (5e Subclass) Is this a class or a subclass?
Sniper (5e Subclass) Level's don't match the 5e SRD:Ranger.
Spear Master, Variant (5e Subclass) see talk page
Succubus Queen Patron (5e Subclass) Issues highlighted on the talk are still prevalent. Adding a "this content is broken so ask you dm" bit doesn't make it ok, I suggestion removing it or incorporating it into the rest of the class.
The Hivemind (5e Subclass) removing all Verbal and Somatic requirements from all spells starting at level 1 for free seems to be a bit overpowered
Time Wizard (5e Subclass) Levels do not match the wizard's subclass.
Undeath (5e Subclass) Doesn't follow the sorcerer subclass standard. Grants several class features at incorrect levels. Ridiculously overpowered by comparison to any of the first party sorcerer subclass options. Consult the 5e Class Design Guide for help.
Way of Invulnerability (5e Subclass) flat AC gains / modifiers, numerous damage resistances, grants bonus saving throw proficiency. Please read the 5e Class Design Guide and/or the UA subcclass guide
Way of Thunder and Lightning (5e Subclass) Is overpowered straight off the bat. Conceptually not much different from the elemental monk, except it is restricted to only dealing extra damage, which is - I'm sorry - a bit boring.
Way of the Boxer (5e Subclass) Okay, I started to make a few numeric changes to fix the glaring balance issues with Jab, but found even more problems further down. Counter Punch and Power Punch both need minor rewrites. K.O. needs a complete rewrite as it requires a lot of bookkeeping, makes assumptions about an enemy's type (you can "knock out" a creature that is immune to exhaustion, like a wraith, for example), misunderstands force damage, and is generally quite inelegant. Since the page has a "no further edits" request all I can do here is leave this message.
Way of the Electro-Combatant (5e Subclass) Conductive Current is far too powerful of a feature, for a monk using 1 ki point should give a similar amount of damage increase compared to using Flurry of Blows. The subclass is also heavily lacking in non-combat features.
Way of the Inner Light (5e Subclass) Lots of powerful features, tons of damage and a potentially infinite source of ki points
Way of the Perfect Fist (5e Subclass) Needs to be nerfed.
Way of the Spear, Variant (5e Subclass) Class features do not match the monk's levels.
Way of the holy runes (5e Subclass) Basically every single feature is over-powered.

Spells[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Anti-Static Shield (5e Spell) Disintegrating any weapon based on one saving throw is questionable for a level 1 spell.
Ciao's Magic Missile (5e Spell) This is a more powerful version of magic missile.
Cold Flame (5e Spell) This seems rather underpowered for a 2nd-level spell; compare this to guiding bolt or scorching ray
Dark invisible forcefield (5e Spell) The mechanics are not working. Any item is not playable. Making a focus check doesn't make any sense, and an action to use this isn't a reaction.
Death Coil (5e Spell) This is too weak for a first level spell.
Death Pact (5e Spell) Full of errors.
Dendromorph (5e Spell) This is incredibly powerful. You can repeatedly cast it until you essentially defeat the Big Bad no matter where it is, how powerful it is, and having never met it.
Destroy Wall (5e Spell) Passwall is a 5th level spell that allows you to move through 20ft of a stone surface while this spell can be used repeatedly without any cost.
Divine Revelation (5e Spell) A 2nd level spell allows you to commune with a god, and give it an order. What does it mean to cost 50% less?
Dojo (5e Spell) May need to adjust the level. Basically copied missing info w/ Mordenkainen’s Magnificent Mansion.
Erase History (5e Spell) How can 10 creatures be targeted if the range is "touch"? Mechanically vague: What does "a target actively thinking about the target" mean? How many social connections are affected?
Fire Spray (5e Spell) Aside from the incorrect values (5 second casting duration? Care to explain how that works), I would rather see interesting new spell ideas rather than rehashes of what is already in the PHB.
Forbidden Knowledge of the Ancients (5e Spell) Unconventional spell component/spell slot relationship, permanent effects on a spell you cast, and other oddities make it so this spell doesn't fit 5e design and seems more appropriate as something else.
Hiemalis (5e Class) The damage is a bit too high. Uses per long rest need to be introduced to balance this out.
High Ancient Strike (5e Spell) Needs to be playable for a vanilla class too.
Homing Soulmass (5e Spell) This is just a much more powerful version of magic missile. Magic missile at level one does a max of 3d4+3, while this spell could potentially deal 6d4 at level one.
Limb Growth (5e Spell) As written, this spell lets you give an entire party a permanent fly speed, an increase to land speed by 40 feet or more, four or more extra arms/tails, etc.
Lindworm Conflagration (5e Spell) This spell has variable range and duration. The spell also mentions free actions among various other non-standard things.
Mind Freeze (5e Spell) This is the same level as counterspell but it has an added effect.
Mind Steal (5e Spell) Seems an overpowered version of dominate person?
Perfect Cube (5e Spell) A barrier that can unconditionally prevent things from passing in or out of it is too much for a 5th level spell, and an effect that no spell or effect short of disintegrate can destroy is far too much - compare this spell to, say prismatic wall, which while still fiendishly difficult to bypass still has countermeasures and ways to break it down.
Permanent Servitude (5e Spell) Which classes can cast this? The control over the minions should be improved, but permanency should not be used.
Recite Scripture (5e Spell) Effects are vague or are very similar to existing spells.
Refreeze (5e Spell) This is not at all useful as a 4th-level spell. The PHB already has evard's black tentacles which has longer range, effects more creatures, for a longer duration, restrains instead of merely knocking prone, and deals damage.
Remedy (5e Spell) This spell allows infinite healing at no cost to the user. Consider making it a first level spell or using temporary hit points
Sealing Strike (5e Spell) Lockdown effects should be associated with a saving throw. Locking a creature for 1 minute on merely a successful attack means you can trivially bypass a (medium-sized) legendary creature. Rather than adjusting the duration by creature size, you can have the effect end on a successful saving throw (either Constitution, since that tends to scale with size); or some other saving throw with an advantage or bonus given to larger sizes)
Shinsu Baang (5e Spell) There is no reason for a player to take this spell at level one. It scales significantly better than any other cantrip.
Slime Shield (5e Spell) Being able to deal damage every time you are hit with a melee attack is more powerful than a typical cantrip.
Sorrel's Inevitable Impalement (5e Spell) This spell can do 200d12+200 at maximum damage. That's stronger than any 9th-level spell that deals damage.
Spell Shield (5e Spell) Is this appropriate for a 2nd level?
Sphere of Flames (5e Spell) This is significantly weaker than the spell fireball of the same level.
Sticky Spellbook (5e Spell) This spell deals up to 10d6 force damage, which is quite a lot for a 2nd-level spell. I would favour removing the damage entirely, as this is more of a protective/utility spell. 5e SRD:Detect Magic has a 30 foot range which conflicts with the 60 foot range noted below.
Stupefy (5e Spell) Described as a "less powerful" version of feeblemind, but seems to be way more powerful, versatile and somehow more complicated.
Syncopate (5e Spell) This just a more powerful version of counterspell.
Tears of Freyja (5e Spell) Cast time is instant?
Toshaka's Gift (5e Spell) Allows for too many game breaking mechanics. Casting this with every spell slot available before a long rest. Or just taking a week to prepare for a large adventure by stockpiling stones. See talk page for more discussion.
True sight/strike (5e Spell) Advantage on all skill checks and saving throws as a cantrip? Let's not.
Truest Strike (5e Spell) This has a ridiculously long cast time even if it was a level 1 spell. It's a wizard spell that can only be cast on self, that just grants advantage on one melee attack over the course of 2 rounds for a 9th level spell? Is this an Category:April Fools spell? What wizard would choose to expend a 9th level spell slot to cast this?
Viral Tentacles of Zyxos (5e Spell) The triangular area is functionally the same as a square or cube area (since it affects creatures within 5 feet of it), so use a cube or square. If you say "portal" people are reasonably going to want to go through it, so this needs describing or other words using. What does the disease do? Disease isn't a condition.
Void Blink (5e Spell) Was a custom spell. This may need balancing.
Void Bombard (5e Spell) Was a custom spell. This may need balancing.
Ætheric Aura (5e Spell) Was a custom spell. This may need balancing.
Ætheric Ballista (5e Spell) Was a custom spell. This may need balancing.
Ætherstorm (5e Spell) Was a custom spell. This may need balancing.

Feats[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Absolute Strength (5e Feat) Comically overpowered for a feat, seemingly by intention
Adamantine Body (5e Feat) This is not a feat. It doesn't represent inherent skill - It uses a material resource, so its more like a reward, ritual or template, depending on what the in-game process is for acquiring these benefits.
Aerial Guardian (5e Feat) Uses a non-standard score requirement for the prerequisite. Offers a bonus to AC that negates the need to ever use a shield and allows the use of heavy weapons while doing so. The bonus movement and and style of movement are not standard for a DnD 5e game and would benefit from a 'setting disruption' disclaimer.
Cantrip Combatant (5e Feat) see talk page
Combat Mastery, Variant (5e Feat) A feat is intended to be a balanced replacement for a +2 increase to an ability score of your choice. Adding ~6.5 damage to every longsword attack is worth far more than a mere 1 to attack and damage rolls with one. In other words, this feat is overpowered.
Combusting Critical (5e Feat) This is written like a 3rd-edition feat. It needs significant rewriting to be fit for a 5th edition feat. Critical ranges are set, not incremented. It needs to say what kind of attacks this works with. It doesn't explain what the "critical damage" is - when you score a critical hit in 5th edition you replace your normal damage roll with a different damage roll, so does this just mean the damage that you deal? Is this follow-on damage really automatic? If so, that is incredibly powerful.
Common Ritualist (5e Feat) Is this for crafting scrolls, for learning spells, for other classes to cast ritual spells, or granting spell slots? What is going on?
Companionship (5e Feat) Feats are meant to replace increasing an ability score by 2. That's it. If that's our metric, some of these are drastically overpowered, as many can vastly increase damage output. Many are exploitable. Others are confusing
Concussive Blows (5e Feat) Feats are meant to replace increasing an ability score by 2. That's it. If that's our metric, some of these are drastically overpowered, as many can vastly increase damage output. Many are exploitable. Others are confusing
Contempt of the Weak (5e Feat) Feats are meant to replace increasing an ability score by 2. That's it. If that's our metric, some of these are drastically overpowered, as many can vastly increase damage output. Many are exploitable. Others are confusing
Counterattack Ace (5e Feat) This seems incredibly overpowered for a feat. See the talk page.
Craven (5e Feat) There's no reason why this should refer directly to the sneak attack class feature. Per feat design guidelines, feats should be inclusive as possible. Sneak attack occurs when you have advantage on an attack, so just make that the trigger for the extra damage. The extra damage also needs balancing.
Curse of Sess’inek (5e Feat) Bonuses well over what an ability score increase offers.
Cursed Touch (5e Feat) Feats are meant to replace increasing an ability score by 2. That's it. If that's our metric, some of these are drastically overpowered, as many can vastly increase damage output. Many are exploitable. Others are confusing
Dabbler in the Arts (5e Feat) Concensus seems to be that it's not a great idea to allow invocations to be picked up in this way and I would hazard that its the same deal for psionic disciplines.
Dark Master (5e Feat) A +2 to an ability score was already strange upon observation, but the feat only grew more busted the more it went on. Tentacles do 1d8+dex damage and an amount of them is summoned equal to the casters int/wis; so with +5 that equals 5d8+5xDex for a feat obtainable at level 1 with no prerequisites.
Dauntless (5e Feat) Every turn you get temporary hitpoints so long as you are below half of your full hitpoints? Work something reasonable out.
Defenestration Expert (5e Feat) Throwing creatures off of elevated structures is undefined. I assume it's a grapple check, Strength, or what?
Demonic Infusion (5e Feat) Nerfing was too much.
Destructive Strength (5e Feat) Maximising every attack is well beyond an ability score increase. Needs a long rest limit introduced.
Discipline of Might (5e Feat) Feats are meant to replace increasing an ability score by 2. That's it. If that's our metric, some of these are drastically overpowered, as many can vastly increase damage output. Many are exploitable. Others are confusing
Draconic Heir (5e Feat) The number of charges or uses that a feat has is not supposed to scale with your level. A feat should provide the same effects no matter what level the pc who takes the feat is.
Dragon's Ageing (5e Feat) A +2 ability score increase feat with anything else stacking on top of it is too powerful. With that said, just decreasing the ability score increase to +1, would make the feat too weak so some sort of balance needs to be reached, probably by adding another trait or two and decreasing the ability score increase to +1.
Duelist's Dance (5e Feat) Feats are meant to replace increasing an ability score by 2. That's it. If that's our metric, some of these are drastically overpowered, as many can vastly increase damage output. Many are exploitable. Others are confusing
Elitist (5e Feat) I'm not convinced that this is worth it in practice. It effectively adds an extra two die rolls to every combat round for the chance of a possibility of more damage. I also think that surely we are at a point now where we need more from a feat than simply more damage.
Emergency Cast (5e Feat) I have no idea how to use this in a game. "Spells cast per round", "wait until dawn", "choose a second spell" are all parts of this feat that make no sense.
Essence Theft (5e Feat) Feats are meant to replace increasing an ability score by 2. That's it. If that's our metric, some of these are drastically overpowered, as many can vastly increase damage output. Many are exploitable. Others are confusing
Essence of the Shadow Reaper (5e Feat) Way beyond the scope of a feat. Maybe try a subclass...?
Excitement Rush (5e Feat) Feats are meant to replace increasing an ability score by 2. That's it. If that's our metric, some of these are drastically overpowered, as many can vastly increase damage output. Many are exploitable. Others are confusing
Expansion of the Body (5e Feat) A lot of these abilities would on their own make a powerful feat. An extra 50% ki points, extra unarmed damage, etc. This needs serious balancing.
Fast Learner (5e Feat) Feats shouldn't grant benefits at every level.
Fervor (5e Feat) Feats are meant to replace increasing an ability score by 2. That's it. If that's our metric, some of these are drastically overpowered, as many can vastly increase damage output. Many are exploitable. Others are confusing
Flame Tempest (5e Feat) Vastly better than an ability score increase. Needs saves or contests.
Fleet of Foot (5e Feat) Feats are meant to replace increasing an ability score by 2. That's it. If that's our metric, some of these are drastically overpowered, as many can vastly increase damage output. Many are exploitable. Others are confusing
Gish’s Aftermagic (5e Feat) Since there are cantrips that are weapon attacks, this can deal too much damage. Recommend reducing the extra damage and adding a flavour/utility feature.
God of the Forge (5e Feat) The numerics here do not fit into the scale used by 5th edition D&D.
Great-Bow Master (5e Feat) +2 ASI will grant a total of +1 to attacks and damage.
Great Weapon Defense (5e Feat) 10:08, 5 March 2020 (MST)
Great Weapon Offense (5e Feat) Design needs to be improved per all the feat design advice given by WotC etc.
Gunsmith (5e Feat) Crafting and creation rules which all players/npcs/ect. could use don't fit within the design of 5e feats. Having to unlock a feat just to craft items feels horrible for players. As such, the rules behind this feat should be converted into a variant rule.
Half-Sworder (5e Feat) Sorry to bring this up again, but it still seems very weak compared to Blade Mastery. This is a lot of prerequisites just for a +1 to attack (you need a free hand, you need to be proficient, it needs to be a sword, the foe needs to be armoured, the damage needs to be piercing, you have to use Dex), when I could just have a flat +1 attack with swords.
Heavy Critical (5e Feat) the d6s might be too extreme, and may need scaled down
Hemorrhage (5e Feat) Feats are meant to replace increasing an ability score by 2. That's it. If that's our metric, some of these are drastically overpowered, as many can vastly increase damage output. Many are exploitable. Others are confusing
Hybrid Prowess (5e Feat) Better then the ability score increase.
Hyperactive (5e Feat) The extra attack is not enough to make this feat worth it for a player.
Illumination (5e Feat) Feats are meant to replace increasing an ability score by 2. That's it. If that's our metric, some of these are drastically overpowered, as many can vastly increase damage output. Many are exploitable. Others are confusing
Lethal Assassin (5e Feat) I'm not totally sure when the saves should be made, and alone this is much better than a feat should ever be.
Light Weapon Master (5e Feat) Does not fit the scope of a feat.
Martial Arts Master (5e Feat) This is much better than just getting an ability score increase, since it's bonuses are all on par with seperate class features.
Martial Cadence (5e Feat) Feats are meant to replace increasing an ability score by 2. That's it. If that's our metric, some of these are drastically overpowered, as many can vastly increase damage output. Many are exploitable. Others are confusing
Martial Poise (5e Feat) Feats are meant to replace increasing an ability score by 2. That's it. If that's our metric, some of these are drastically overpowered, as many can vastly increase damage output. Many are exploitable. Others are confusing
Master Shapeshifter (5e Feat) Any two of the features on this feat(baring Change Appearance shapeshifting clothing) are powerful enough for a feat. Overall the features provided by this feat need to be heavily scaled back.
Master Sorcerer (5e Feat) Feats should not have class requirements, feats should have static effects that are not based on your level, and this feat has no effect if you have no way to use these points.
Mercy (5e Feat) Feats are meant to replace increasing an ability score by 2. That's it. If that's our metric, some of these are drastically overpowered, as many can vastly increase damage output. Many are exploitable. Others are confusing
Multi-Caster (5e Feat) This feat is blatantly overpower by permanently allowing you to use 3 actions in a turn to cast spells. The feat really needs to be reworked to be limited use while being unique/not a quickened spell rip off.
Night Hunter (5e Feat) Feats are meant to replace increasing an ability score by 2. That's it. If that's our metric, some of these are drastically overpowered, as many can vastly increase damage output. Many are exploitable. Others are confusing
Nimble Fighter (5e Feat) Feats are meant to replace increasing an ability score by 2. That's it. If that's our metric, some of these are drastically overpowered, as many can vastly increase damage output. Many are exploitable. Others are confusing
Orcish Power (5e Feat) Overall better then an ability score increase.
Origamist (5e Feat) Feats should have static abilities and should not gain additional effects as you level up. In addition, this feat's effect seems more akin to a spell than a feat so it should perhaps be converted into one.
Paranoid (5e Feat) See the talk page.
Perseverance (5e Feat) Feats are meant to replace increasing an ability score by 2. That's it. If that's our metric, some of these are drastically overpowered, as many can vastly increase damage output. Many are exploitable. Others are confusing
Physical Spellcaster (5e Feat) Feats shouldn't have level requirements, this feat breaks bounded accuracy, and extremely powerful effects with downsides to balance them are all but phased out in 5e(negative ability scores, cursed items have to be balanced based on their effects without the curse, ect.).
Precise (5e Feat) Basically removes the entire purpose of disadvantage and advantage. Needs to be only usable a certain amount of times each long rest, or restricted to certain types of roll (c.f. Elven Accuracy)
Pyromania (5e Feat) Feats are meant to replace increasing an ability score by 2. That's it. If that's our metric, some of these are drastically overpowered, as many can vastly increase damage output. Many are exploitable. Others are confusing
Reaction Wild Shape (5e Feat) This is not a feat as understood by 5th edition.
Regeneration, Variant (5e Feat) Feats are meant to replace increasing an ability score by 2. That's it. If that's our metric, some of these are drastically overpowered, as many can vastly increase damage output. Many are exploitable. Others are confusing
Render (5e Feat) Bonuses well over what an ability score increase offers.
Rubber Body (5e Feat) This is too powerful for a feat.
Salvation (5e Feat) Feats are meant to replace increasing an ability score by 2. That's it. If that's our metric, some of these are drastically overpowered, as many can vastly increase damage output. Many are exploitable. Others are confusing
Scorpio Magic Bond Not specific enough and if it works like it is written, it would be much more powerful than any other feat.
Shared Knowledge (5e Feat) Feats are meant to replace increasing an ability score by 2. That's it. If that's our metric, some of these are drastically overpowered, as many can vastly increase damage output. Many are exploitable. Others are confusing
Shield Fighter (5e Feat) You shouln't be able to at-will stun an enemy.
Single Spell (5e Feat) See talk page.
Spellcraft Specialization (5e Feat) Vague, uses wording like "expertise" but then does not detail the mechanism, does not explain why a caster should use another class's spell lists (their primary ability makes this unappealing), and then it grants an additional subclass without detailing how the mechanics between the subclass and the class should end up working.
Staggering Blow (5e Feat) Feats are meant to replace increasing an ability score by 2. That's it. If that's our metric, some of these are drastically overpowered, as many can vastly increase damage output. Many are exploitable. Others are confusing
Student of Theft (5e Feat) See the talk page.
Sunlight Acclimated (5e Feat) This isn't a particularly exciting feat, being only to negate a racial penalty. As such it is more like a 3rd-edition feat. Preferably this should also include a little bundle of benefits that adds flavour to the character.
Supreme Two-Weapon Fighting (5e Feat) Feats should not have ability score prerequisites.
Swift Wind (5e Feat) "All Dexterity rolls rolled below 10 can be treated as a 10" is way too powerful. This is vastly more powerful than +2 Dexterity, which is what a feat is meant to replace. With a decent Dexterity score and proficiency bonus, your attack rolls will never miss, you'll succeed almost all Dexterity saves, you'll never roll a low initiative, etc.
Temporarily Permanent (5e Feat) Feats are meant to replace increasing an ability score by 2. That's it. If that's our metric, some of these are drastically overpowered, as many can vastly increase damage output. Many are exploitable. Others are confusing
The Apprentice (5e Feat) A feat should not grant "full" spellcasting.
The Great Learner (5e Feat) You can only ever take a feat once and feats should not give you access to more feats, they should have their own unique effect.
Trained Regular Infantryman (5e Feat) Grants multiple benefits which exceed the scope of a feat.
Ultimate Durability, Variant (5e Feat) Flavourless and overpowered 3.5e-style feat.
Unseen Predator (5e Feat) Feats are meant to replace increasing an ability score by 2. That's it. If that's our metric, some of these are drastically overpowered, as many can vastly increase damage output. Many are exploitable. Others are confusing
Unseen Threat (5e Feat) Feats are meant to replace increasing an ability score by 2. That's it. If that's our metric, some of these are drastically overpowered, as many can vastly increase damage output. Many are exploitable. Others are confusing
Utility Magic Caster (5e Feat) Feats should not have class requirements or just give access to class features, plus getting access to additional metamagics through a feat is too powerful. Given the name, something along the lines of gaining access to non-damage dealing cantrips would be more appropriate.
Visionary (5e Feat) Feats are meant to replace increasing an ability score by 2. That's it. If that's our metric, some of these are drastically overpowered, as many can vastly increase damage output. Many are exploitable. Others are confusing
Voracity (5e Feat) Feats are meant to replace increasing an ability score by 2. That's it. If that's our metric, some of these are drastically overpowered, as many can vastly increase damage output. Many are exploitable. Others are confusing
Warpath (5e Feat) Feats are meant to replace increasing an ability score by 2. That's it. If that's our metric, some of these are drastically overpowered, as many can vastly increase damage output. Many are exploitable. Others are confusing
Weapon Channeler (5e Feat) This feat is far too powerful as it allows you to add a decent chunk of damage to all spells that make a melee spell attack and allows you to use another ability score to hit a target with a spell which is much better than just increasing your chance to hit with a spell by 1.
Xianghua, Variant (5e Feat) Not necessarily unbalanced, but it's still so specific in its abilities that it should a class archetype like a Monastic Tradition, not a feat.
Yoink (5e Feat) Not all archetype features are equal in balance to a feat, and some combinations are broken (as in, you can take a feature that assumes you've taken all the previous features in that archetype)

Creatures[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Afilate (5e Creature) The tentacle of the CR 9 creature effectively removes a grappled creature from play if it fails the saving throw and there is no rule on how to free the consumed creatures after they are regurgitated.
Aiuevh'aioggd'acnosh (5e Creature) Very overpowered and beyond any kind of limits that 5e may have.
Burnt Treant (5e Creature) Choose just one type.
Chromatic Aberration (5e Creature) Hit points are incorrect, since it does not have a Constitution modifier and its size is Medium (or is the size supposed to be Small for the d6 hit dice? This needs correcting and then the CR recalculating if necessary.
Disease Elemental (5e Creature) I know you can technically set attack bonus to whatever you want, but why does it only have +2 to attack, given those high ability scores? I think it should also set itself to one particular disease rather than a "random disease", as some diseases are way beyond CR 6. Average damages for attacks are incorrect.
Gowther (5e Creature) Challenge rating of 16 seems to be a wild guess not derived from this creature's actual statistics. Several statistics appear to be random numbers; e.g., how is this creature's AC as high as 15 if it isn't wearing armor and has such a low Dexterity score?
Lesser Colddrake (5e Creature) Hit point calculation is incorrect. If this is a huge creature with Con 10, it would be 2d12 + 0. Therefore either HD needs increasing to meet the desired hp, or the CR needs changing. As is, the CR should be 2 rather than 1. The reaction triggers are not explained, and the legendary actions are a bit lazy, being merely copies of the normal actions. The whole design is a bit weird.
Magical Liopleurodon (5e Creature) Various numbers and terms are invalid. Legendary actions section is not written correctly.
Man-Eating Plant (5e Creature) Needs to use D&D 5th edition mechanics. For example, the hit point calculation is incorrect, poison barbs is presumably supposed to be an attack action, etc.
Mom (5e Creature) Missing legendary actions, and burrow speed.
Pale Horse (5e Creature) Missing the CR.
Questionable (5e Creature) Sadly this creature is not balanced, with the CR that is shown, the ability scores and so on Joter (talk) 20:58, 1 June 2019 (GMT)
Sentient Ooze (5e Creature) "Save or die" effects (in the form of ooze's kiss) at this CR aren't fun
Stick of a man (5e Creature) Run through it to make sure it makes sense. Also see talk page

Equipment[edit]

Articles with a "Needs Balance" template.
Page Name Notes
AK-47 (5e Equipment) What properties does this weapon actually have, beyond just damage?
Almace (5e Equipment) Despite having a moderate saving throw, affecting all demons regardless of CR can be problematic.
Alva's Armor (5e Equipment) A regular piece of armor should not use Strength, unless you are using a variant rule.
Arbalest (5e Equipment) See talk page
Archdrake Set (5e Equipment) A cost needs to be added, and this should be moved to the magical armor section.
Arming Sword, Variant (5e Equipment) An arming sword and a shortsword are one in the same. Similar length, single-handed, and a medium sized blade. Just because a more technical name is used, doesn't make them different weapons. If your character has a shortsword, just have them call it an arming sword.
Armor of the Void (5e Equipment) This item goes against a number or rules that magical items should abide by including: having no limit on the bonuses the item can provide, gaining effect based on other items, and staying within bounded accuracy. In addition, the armor is heavily over tuned, see the relative power level of another piece of rare armor, the 1st party +1 AC rare armor.
Back Sword (5e Equipment) A backsword is effectively a hatchet-point rapier. You can always just flavor your rapier to have a hatchet point. The hatchet point does not change the weapon, properties sufficiently either: the only difference being that a hatchet-point doesn't thrust necessarily as well as a spear-point some of the time.
Bandit's Armor (5e Equipment) Whoefully underpowered for a medium piece of armor, this armor is actually not better than having no armor since it limits the maximum AC you can get while providing nothing.
Blade ot Tathagata (5e Equipment) This seems awfully weak for a legendary item that has 48,000 souls within it. Mentions having its own will, so perhaps it should be a sentient item?
Bloodforged Bastard Sword (5e Equipment) This should be a magical weapon with those benefits.
Bowstring of Flame (5e Equipment) See talk page.
Claws of hades (5e Equipment) Bonuses shouldn't be permanent.
CrossBreed Scythe (5e Equipment) Significantly stronger compared to any of the first part weapons. Why is this limited to a single race? Can't the normal Greatscythe (5e Equipment) be used? Please read the 5e Equipment Design Guide.
Cursed Ring of Fallen Dragons (5e Equipment) This item seems heavily imbalanced. +15 to all abilities, and increasing your speed by 400. Making all attacks with advantage, and you can seemingly carry as many weapons as you want. Charges are poorly explained. Also there is no maximum time for any of these properties.
Dagger and Rope(5e Equipment) Why would adding a rope to a Dagger make it deal more damage?
Dark Magic Stone (5e Equipment) 5e avoids stacking ability score bonuses. You'll note that such magic items in the DMG set an ability score to a specific value for this reason. Beyond that, there doesn't seem to be any point in taking this item since the downside becomes disruptive almost immediately. I suppose it could be adapted into a cursed item.
Dark Spear (5e Equipment) is there a damage cap? Weapon damage only increases so may times, what if I have 40 souls? Also not a fan of the DC and losing souls. Only when the creature reaches zero hit points otherwise if the creature is below half maximum hit points this deals extra damage. Simple.
Deck of Arcana (5e Equipment) This item should use a standardized duration(1 round, 1 minute, 10 minutes, 1 hour, ect.). In addition, there should be no distinction between effects that happen in or out of combat in 5e, plus it doesn't make too much sense for the item to suddenly act different based on what you are doing.
Demon Mask (5e Equipment) Tranforming a PC into another creature comes with a whole load of issues(losing access to class levels, changing a PC's race potentially without them knowing, ect.) which makes this item's balance questionable.
Devil Shard (5e Equipment) 3d10 is too much
Draconic Fury (5e Equipment) The dragon(born) blood regaining charges ability should probably absorb x amount of blood (ounces, quarts, gallons, etc.) for 1 charge, instead of merely soaking in it. Although carrying dragonblood is unlikely, and too expensive for early game, a dragonborn user could mitigate this fairly easily.
Dragon's Wrath (5e Equipment) Provides benefits in excess of what is expected from a legendary weapon. As well as the constant high extra damage on top of the +3 attack/damage, you have this geas thing. Geas can normally, at best, only be cast a few times a day, each time taking 1 minute (which presumably includes the time it takes to describe the terms of the geas to the target). This weapon doesn't specify the target of the geas and can be used with a bonus action and can be used an unlimited number of times.
DragonSlayer Longsword (5e Equipment) This is a rare item with an average damage of 100.
Dragon Hide Plate (5e Equipment) Mundane heavy armor should not allow you to gain an AC of 20 as that is far too powerful. Even an AC of 19, 1 better than plate needs to come with some serious downsides besides cost in order to be balanced. See fortress armor for how to create a balanced piece of armor with better AC than plate. Besides that, the armor needs a balanced defineable niche that isn't already covered by existing pieces of homebrew or offical armor.
Ebon Blade (5e Equipment) I see you did some wordings, but it does not fundamentally balance the weapon as a whole. For starters, why should an Ebon Blade be a specific 1d10/2d6 sword (which is unorthodox) when a holy avenger can be "any sword" with a +3 bonus? What is the rarity of Ebon Blade? What about the constant hit point regeneration that disregards hit point economy? See talk page for more comments.
Efreet Mayham (5e Equipment) The weapon bonuses should not scale by level (it's not something you get better at doing).
Electric Arrow (5e Equipment) How this is a cheap mundane item when it is better than any magical arrow needs some balance.
Elite Knight Armor (5e Equipment) See the talk page.
Enchanted Traveler's Fort (5e Equipment) Okay, I noticed it can have an AC of 50 which tells me maybe this isn't for 5th edtion. Please clarify.
Evolver (5e Equipment) Quite a poor design. A dagger user isn't going to want a shortsword or longsword, and a longsword user isn't going to want to wield a dagger. So, the idea is to have a weapon that gains power as you kill things. The maximum benefit shouldn't exceed that of a legendary weapon. You are awarding this to a player as a legendary item, but it starts with benefits worse than a +1 magic sword, so there's no incentive to start using it. If you reveal the mechanics of the weapon, the character cna kill trivial creatures (rats, sheep, etc) until it is at its maximum level, rendindering the intermediary phases pointless. This whole thing needs rewriting from scratch, and awarded at a much lower rarity, but increasing with power as the character gains levels.
Executioner's Sword (5e Equipment) This is definitively better than a Greatsword.
Falconer Armor (5e Equipment) Cost aside, this armor is a bit weak for medium armor and should probably have its AC boosted or changed in some other way to make this armor unique from other pieces of armor.
Fast Rings (5e Equipment) A magical item shouldn't do nothing when you get it. In addition, magic items should not get bonuses for having other magic items and items which can be abused/are more powerful with more of them should require attunement.
Fauchard (5e Equipment) A Fauchard would be more equivalent to a Glaive or Halberd in terms of both aesthetic design and weapon statistics.
Flame of Wrath (5e Equipment) Currently, this weapon does nothing and is extremely weak for a rare item. For example the item does have a unique description but no accompanying properties related to the item.
Flamus Anus (5e Equipment) This potion/poison deals far too damage much considering that this is a mundane item that has a higher save DC and deals more damage than the uncommon magical item the potion of fire breath.
Flanged War Mace (5e Equipment) Not sure if an actual flanged mace lets you choose how you hit, but if a character has a morningstar, they can always just flavor it as a "flanged mace" rather than making a new weapon page.
Forearm Blade (5e Equipment) You can always just flavor a shortsword to be an arm blade. You don't need to make an entirely new weapon page. Additionally, 100gp is pretty steep for what is effectively just a shortsword but tied to your arm.
Frostmourne, Variant (5e Equipment) See the talk page.
Frostmourne (5e Equipment) See the talk page.
Garotte of the Cenobite (5e Equipment) See the talk page.
Guardian Heavy Plate Armor (5e Equipment) No matter the downsides, mundane heavy armor really shouldn't have more than 19 AC. It might be better to just make this armor futuristic and reduce the AC bonus to a more reasonably level and add many of the unique properties this armor would have.
Harrier Hook, Variant (5e Equipment) This seems more suited to a martial weapon as a commoner likely wouldn't own this and the damage potential seems a bit too high for a simple weapon.
Heart of the Abyss (5e Equipment) Although it can only be used once per wielder, war pact is incredibly strong. Gaining an extra attack alone is very potent. On top of that there is a huge pool of temporary hit points, advantage on three types of saves, increased slashing, and necrotic damage, healing every round, and lasts 100 rounds with standard timing.
Heide Knights Armor (5e Equipment) See the talk page.
Hidden Dagger (5e Equipment) 02:41, 27 March 2019 (MDT)
Hollow Infantry Armor (5e Equipment) Whoefully underpowered for a medium piece of armor, this armor is actually not better than having no armor since it limits the maximum AC you can get while providing nothing.
Hollow Soldier Plate (5e Equipment) This armor is worse than every other 1st party piece of medium armor and it has a chance to break.
Hook Sword (5e Equipment) Needs a rewrite. Should be no better at tripping than any other reach weapon (e.g. whip), but you should be able to link them together to give it reach.
Hornet Glaive (5e Equipment) See talk page
Idiot-Proof Pistol (5e Equipment) Idiot-proof does not mean that this just works better.
Key of the King's Law, Bab-ilu (5e Equipment) Doesn't explain what this is. We have to guess it's some kind of "key" based on the subtype. As an artefact, it doesn't include the required information (fields have been left blank). I can't make sense of some of this (you can put an item in the gate and still use its power? What does that mean?; How does the "special ability" work? Can I buy a weapon manufactory, put in thousands and thousands of weapons, and so instakill any creature?)
Kiriel's Heart (5e Equipment) This seems to be strongly customized, and could be considered OP with the level of features, yet at a similar level for an Artifact. (if a player was around the 16-20 mark) if this was not recommended for such a high level. It might be better to have this split up into multiple magical items. The options here are not completely over powdering though for that level and could manage. (I'm aware this was a year ago but responded) -Joter 1/6/19
Kor-Kitar (5e Equipment) This weapon is strictly better than any other mundane weapon. A martial melee weapon shouldn't cost more than 50 gold, the +1 bonus to AC alone makes this far too good, and doubling the attacks you can make each turn is absurd, as the bonus damage provided is far too good.
Kriegsmesser (5e Equipment) See talk page. Should go on Weapon Alternatives (5e Other).
Leaf of Lorien (5e Equipment) A simple light weapon should not be dealing an average of 5 damage. I don't know why this has a +2 bonus to the damage roll, or why it has a cost if it's not "purchasable". Could you not just use a magic +2 dagger to represent this? That would inherently have the intended damage bonus and rarity.
Lhang (5e Equipment) Finesse and a d10 damage die makes it effectively the best sneak attack weapon --and possibly the best straight up weapon-- in the game (assuming your rogue has proficiency).
Lich's Staff of Magic (5e Equipment) You shouldn't have to spend anything to attune to an item, there should only be requirements (such as being a spellcaster) to do so. In addition, a magic item shouldn't have properties based on the attuned statistics and the item has the potential to store far to many spell slots (7/8 would be more appropriate). Also, you can't gave negative charges on an item.
Magic-Bane Exoskeleton (5e Equipment) This needs some limit to the regeneration, or it is too powerful. Even a ring of regeneration only heals you once every 10 minutes to ensure it is limited to outside of combat.
Major Threat .22 Pistol (5e Equipment) See talk page.
Major Threat .45 Pistol (5e Equipment) This is still a really strange system that could just be abstracted into a simple variant rule that can be applied to any modern weapon: see my notes at Talk:Major Threat .22 Pistol (5e Equipment)
Medium Spear (5e Equipment) Wouldn't a medium spear just be the basic spear in the phb? And if it's a medium length, the reach property is incongruous and therefore it would just be an expensive spear.
Mermaid Bracelet (5e Equipment) A cursed magical item should have effects besides the curse which dictate its rarity. For example, a very rare cursed magical item should have several properties besides the curse which make it a very rare item. Having an extremely potent curse on a magical item with nothing to prevent a pc gaining those cursed properties except the remove curse spell is not ok as it is not fun for the pc. The curse should be slow acting(taking several weeks or more), require failed saving throws to gain the cursed properties, or something else to prevent this item from instantly warping a campaign.
Mikon's Bracers (5e Equipment) Magic items should not refer to feats, as they are an optional part of the game (nor do feats come in "levels" anyway). I have no idea what the "brutal critical" or "extra attack barbarian feat" are supposed to be.
Mikon's Retribution (5e Equipment) Aside from not being written with 5th edition mechanics (what does "+1 to critical" mean?), we already have plenty of "weapons of more damage". Wasn't sure how to word the the critical change. +1 to critical was referring to change from 19,20 to 18-20
Monk's Bow (5e Equipment) Magical items have their own power source and magical items shouldn't be able to gain additional effects based on your level or class/subclass chosen. Besides that, monks are not normally proficient with longbows so how do they go about using and attuning to this item?
Music Box with a Stolen Voice (5e Equipment) See talk page.
Myrtenaster (5e Equipment) Does not use D&D 5th edition mechanics.
Necklace of Zeus Blood (5e Equipment) This needs completely rewriting. The traits are just not right in the way they are worded or with their mechanical effects.
Nine-Section Whip (5e Equipment) A normal whip is a martial weapon. Also, given the flavor of this weapon, it would almost certainly be a martial weapon, requiring much training to get good edge alignment with the dagger at the end. Most commoners wouldn't have this weapon anyway.
Noble Elf Armor (5e Equipment) This armor needs to have some sort of niche. Currently, it is just better breastplate.
Pebble Dirgen (5e Equipment) This item is far too weak, as currently it only has an extremely minimal effect compared to other legendary/sentient items, and magical items in general should never be permanently attuned to the wielder.
Plague Lancet (5e Equipment) Effectively a dart for twice the price. You can always just flavor darts to look like this instead of making an entirely new weapon.
Quickfire Hand Crossbow (5e Equipment) Costs less than a Hand Crossbow, does more damage, and has multiple shots. Also, why does someone need to use a bonus action to sacrifice their movement? Can't they just sacrifice their movement anyhow?
RIP-Tire (5e Equipment) Using this item is not comprehensible.
Rallying Shot (5e Equipment) This item is far too powerful to be mundane item as it can increase your party's damage output significantly.
Re-equip Ring (5e Equipment) Mechanics need improving; for example, 5e doesn't have "free actions"
Ring of Anti-Magic (5e Equipment) The effect of this ring is too powerful for a common item.
Ring of Clean Language (5e Equipment) Totally roleplay based, but heals the player. This isn't a way that equipment items work.
Robes of the Fallen (5e Equipment) this item is very powerful because of the amount of items it works as and because of the amount of permanent spells it gives
Root of Motherhood (5e Equipment) 1cp for something like this? The "problem" that males cannot give birth does not make this work.
Rubert’s Staff (5e Equipment) Being straight up immune to all spells cast expect 9th level ones with no limitations is beyond broken for any kind of magical item (see ring of spell turning for a legendary item that is weaker than this singular effect). Powerful spell casting is beyond broken as even small increases to a spell's range or damage output are very good effects. You should not be able to use the items charges in leu of spell slots as gaining 50 additional spell slots worth of spells every day on a singular attunement is far too good. The DC's on may effects are far too high and should be ~19. The item has round counting or non-standard durations. Magic explosion and lightning rain should have subsequent saves to end the conditions afflicted upon the targets, you should not be able to alter events that happen with Undo except through the wish spell as it causes a lot of problems, true power word kill is far too good, and many other balance concerns.
Samuel "Bostock" Barreller (5e Equipment) The 1500 year history puts huge onus on the DM. How do you get into an argument with this weapon, and what are this weapon's ability scores and vision?
Scythe Whip (5e Equipment) See talk page
Shi Yu Scarf (5e Equipment) The Blue Crystal effect is broken, and A Thousand Graves has the potential to be game breaking as well.
Slinger (5e Equipment) "Puncture" is not a valid damage option. How are the seperate ammos gained, how much do they cost, etc, is all missing.
Soul choker (5e Equipment) The fact that this item can not be removed makes it overtly powerful for its rarity.
Spider Silk Glove (5e Equipment) This is way too powerful to be a mundane weapon.
Spiral Deformity (5e Equipment) The weapons rarity needs to be comparable to those in the DMG, specifically the section on Treasure and magic items.
Sseth's Amulet (5e Equipment) Please consider setting the ability scores to a specific value to avoid stacking situations.
Sseth's Fang Boots (5e Equipment) 5th edition doesn't use this kind of ability score bonus for magic items. Is it possible to do something more interesting than this, there are already plenty of +AC items.
Sseth's Fang Chainmail (5e Equipment) Perhaps something more interesting than a Con bonus (which isn't really done in 5th edition), for example an advantage to some Constitution ability check or saving throw. The AC bonuses are not at all scaled to 5th edition.
Sseth's Gloves of Regeneration (5e Equipment) "During battle" needs codifying as it's not strictly a mechanic: e.g. exactly why does the gloves let you regenerate during a battle but not "out of battle"? Can I complete remove the hit dice economy by having a non-injuring "battle" with another PC, allowing me to regenerate to maximum hit points during a short rest? For this reason, hit point recovery should always consumes some kind of resource (be it a charge, spell slot, etc)
Staff of Icefire (5e Equipment) Could do with using 5th edition D&D rules.
Staff of the Arch Magus (5e Equipment) Why does this staff have 900 charges that it regains at dawn if each tier 3 spell only takes 21 charges? You could use this staff to cast 42 tier 3 spells before running out of charges.
Star Glitcher (5e Equipment) This item has next to no actual mechanical effect besides being extremely hard to unattuned to, and is vastly weaker than even most uncommon magical items.
Starbreaker (5e Equipment) See the talk page.
Stone of Sizing (5e Equipment) "Area" is too loosely defined. Is this a room, a house, or what? What happens to all the items in the said space?
Sune's Amulet (5e Equipment) 5th edition magic items do not use this kind of stacking ability score bonus. Perhaps something more interesting could be done with this instead.
Sune's Blessed Armor (5e Equipment) AC bonus is better than legendary magic armor, and improves to off-the-scale. Ability score adjustment should be changed to something other than a stacking bonus.
Sune's Blessed Shield (5e Equipment) The abilty score adjustments should be changed to something other than a stacking bonus.
Sune's Gloves of Beauty (5e Equipment) 5th edition doesn't use this kind of stacking ability score bonus for items. In addition could please this be changed to something more interesting.
Sword Sheath (5e Equipment) A sword sheath is easily covered by the improvised weapon rule in the phb as sword sheaths weren't commonly used (if used at all) as weapons making this page a tad unnecessary.
Talwar (5e Equipment) The description literally compares it to being a scimitar. If your character has a scimitar, you can just flavor it to be a Tulwar without needing any extra weapon page.
Telescoping Spear (5e Equipment) This is statistically superior to every one-handed melee weapon in the SRD, as it's essentially a rapier or longsword with extra properties but no drawback.
The 6D (5e Equipment) I see the phrase "free action" so this needs checking through to make sure it is using 5e mechanics properly.
The Holy Glaive Netherbane (5e Equipment) This weapon is far more powerful than any other artifact as it deals a large amount of bonus damage upon hitting on top of providing an huge AC bonus and having a higher bonus than any other magical item in 5e(+4 is max).
The Mace of Many Faces (5e Equipment) Hugely overpowered, incorrect terminology, incomplete definitions.
The Voyager's Map (5e Equipment) A magical item's power and magic are derived from it being enchanted, not from the level of the pc that uses the item. As such, this item shouldn't have effects based on the statistics of a pc.
The equalizer (5e Equipment) This is an objectively better greatsword with no cost.
Tome of Runes (5e Equipment) Why would I ever use this, if it heavily penalizes my spellcasting ability? If I'm a wizard and I create a rune for a 6th level spell, my Intelligence goes down by 3?
Triple Flail (5e Equipment) Stronger than a greatsword and can be used with a shield.
Ulfberht Sword (5e Equipment) A viking (Ulfbehrt) sword is effectively a short sword in all actuality: single handed, moderately long blade, and single handed. You can always flavor your shortsword to be an Ulfbehrt sword without needing to make an entirely new weapon page.
Undersized Lifesteal Crossbow (5e Equipment) Firstly, an undersized crossbow is a hand crossbow. Secondly, hit point regeneration needs to be more measured than this so I suggest you look at something like the Sword of Life Stealing.
Valmanway (5e Equipment) All this does is optimize DPS, which isn't worthy of such an item.
Voulge (5e Equipment) A Voulge is effectively just a halberd. You can flavor a halberd to be called a Voulge rather than make an entirely new weapon page.
Vulpus Blade (5e Equipment) Hugely overpowered. Terminology needs correcting.
Wand of Grim (5e Equipment) This page has several effects that goes against normal conventions seen in magical items(regaining charges on rest, charges based on pc level, ect.). See magical item Do's and Don'ts.
Wand of Paracusia (5e Equipment) This is too powerful for a rare item. The creatures don't even get to attempt a saving throw.
Waraxe of the Dwarvish Lords (5e Equipment) It's not my thing really my thing, but I believe this is overpowered to absurdity. This weapon mentions numerous mechanics not included in 5e. See the talk page.
Winged Punching Blade (5e Equipment) Effectively just a shortsword with additional slashing potential. You can always just flavor a shortsword to be a winged punching blade rather than make an entirely new weapon page for it.

Other[edit]

Articles with a "Needs Balance" template.
Page Name Notes
13th level ultimate one shot build (5e Optimized Character Build) This doesn't work, you can only apply one Metamagic per spell unless the metamagic states otherwise; see talk page.
99.97% insta-kill mage assassin (5e Optimized Character Build) How does this character gain access to shapechange? See the talk page.
Anti-Feats (5e Variant Rule) All of these "antifeats" need rewriting. I get a free feat if I kill "5 non-intelligent beasts" every 10 days. I get a free feat if I lower my dump stats. I'm not sure what "balanced" antifeats would look like. This highlights why Flaws were abandoned after 3rd edition. You can always choose one that has minimal impact. I can only imagine this working if you take away something that the player will definitely be relying on, such as hit dice or spell slots.
Asura, Variant (5e Race) The race and the class on this page is generally over-tuned. For example, the race has a number of amazing traits that make them better than any 1st party race. The race has a walking speed of 40 feet when 35 feet walking speed is the highest walking speed among 1st party races and 35 feet walking speed is amazing, the race has +2 to two different ability scores which is very good and above the standard +1/+2 ability score increase, resistance to two damage types instead of one, a 30ft blindsight when even 10ft blindsight is equivalent to a 14th level class feature, ect. In addition, the class in question is just a better monk with a better hit die, damage, proficiency in two common saving throws, no real unique core mechanics at 1st/2nd level, ect.
Bartering (5e Variant Rule) Doesn't seem to be any point in using this rule, as there is a 5% chance of decreasing the price but a 50% chance of increasing the price. This is best handled through DM adjudication and roleplaying.
Blood-Ink Tattoos (5e Epic Boon) This is far too powerful for an epic boon.
Boon of Demonic Ascension (5e Epic Boon) Each effect on this boon is very powerful and as a whole this boon is too overpowered due to having far too many good effects. For example, most 1st party boons only have 1-2 effects This gives 1 boon, 2 self casted 8th level spells, as well as multiple immunities as well as the lvl 20 capstone of a barbarian.
Boon of Eldrich Blast, Variant (5e Epic Boon) This is extremely weak for a boon. It would be weak even for a feat.
Boon of Monastic Tea (5e Epic Boon) See talk page.
Boon of Spell Mastery, Variant (5e Epic Boon) Epic boons are balanced against each other and not based on the difficulty of how it was obtained. As such, this boon is simply too powerful as it is much better than other existing 1st party boons such as the Boon of Spell Mastery or even the Boon of High Magic.
Boon of the Devouring Abyss (5e Epic Boon) No one effect on this boon is too powerful, however as a whole this boon is too good due to having far too many good effects. For example, most 1st party boons only have 1-2 effects.
Child of Asmodeus (5e Race Variant) the way this subrace scales and number of benefits it is far stronger than other Player's Handbook races. The 5e Race Design Guide may have ideas to help improve this
Complex (5e Variant Rule) See the talk page.
Conscript (5e Background) The feature should not grant mechanical benefits.
Cross-Class Subclasses (5e Variant Rule) Spellcasting progression issues. See talk page.
Darkblade Warlock (5e Optimized Character Build) See talk page.
Dominatrix (5e Background) Proficiencies and equipment are incorrect, please see the "Creating a Background" instructions in the DMG. "Dominating Presence" doesn't do anything a Pursuasion or Insight check doesn't already do.
Employee of Royalty (5e Background) The feature should not give mechanical benefits.
Firing Into Melee (5e Variant Rule) Because the re-roll uses the PCs attack roll again, it means that the more skilled the PC is, the more likely they are to hit a friendly model.
Former Gladiator (5e Background) The feature should not grant mechanical benefits.
Gnome, Variant (5e Race Variant) Significantly better the Human Variant, which is already questionable. Requires a significant nerf.
God Rules (5e Variant Rule) Mechanics not fully explained. It says these are "godly feats" but doesn't seem related to feats. It doesn't say what the conditions are for using a godly feat. Does it use an action? What does "Your relevant modifier is expended on your alignment" mean? Do I spend the SP before I roll to hit or after? It claims that it's not "100% overpowered" and yet a 20th level wizard has 109 SP, so can make an attack that deals 1144 (109d20) damage.
Golem Crafting (5e Variant Rule) Does not tie in with the existing rules for magic items, golems (seems to confuse golems with animated objects), or downtime activies (it doesn't even say how long golem crafting takes). Wouldn't it be simpler just to make your statblock for the golem, work out what CR it is, then use the Manual of Golems ase a baseline for the cost and time?
Half Vampire (5e Race Variant) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. 4 free class levels in mystic, allows concentration of two spells, a cantrip/1st/2nd level spells from any class list. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Human Prodigy (5e Race Variant) A stronger version of the Human Variant in the PHB.
Hunter (5e Background) The features are weak, describing either something that a character could do even if they did not have this background but was nevertheless knew how to hunt; or providing a clear mechanical numeric bonus. A background feature should be something only someone of that background should be able to do: not just the normal techniques of hunting.
Hunter Stalker (5e Background) The features are weak, describing either something that a character could do even if they did not have this background but was nevertheless knew how to hunt; or providing a clear mechanical numeric bonus.
Hybrid (5e Race Variant) Choosing traits from other races could be imbalanced.
Hybrid (5e Variant Rule) This class has numerous combos that make a PC belonging to the class be heads and shoulders above the power level any 1st party class. Most combos by their very nature are overpowered, due to PC's just getting the features of two classes/subclasses at almost the same levels and there are many overtly broken combos such as rouge+martial class, paladin+other spellcaster, full spellcasting class+any other martial class, ect. In most cases, these combo classes need ability score increases in several/too many ability scores. Also, an insane amount of testing/balancing needs to be done to make this idea usable and a more balanced version of a hybrid class already exists in multiclassing.
Isekai (5e Background) What is the use of the feature like it is? The benefit should not be mechanical of course.
Jack of all trades (5e Background) Features should not grant mechanical bonuses, they should tie the character in with the game world and provide roleplaying opportunities. See the guide in the DMG.
Law Bringer, Variant (5e Background) A background's roleplaying feature should be just that, just a roleplaying feature. It sounds like the feature would allow you to make Perception checks instead of Insight checks, which isn't ok, but whether it was meant to do that is unknown as the feature is still incomplete.
Magi (5e Race Variant) This race has negative ability modifiers, and increases in ability scores totaling 5. See Race Design Guide. It also has darkvision with a needless buff, unconditional advantage, and disadvantage on skill checks, and flat bonuses to spell save dc, attack, and damage.
Major Threat Weapons Legacy (5e Variant Rule) See talk page.
Man for the job (Human varient) This is just a variant Human, which is already debatably overpowered, but with +1 ASI.
Max Damage Rogue Edition (5e Optimized Character Build) As noted on the talk page, this build cannot make a sneak attack with a heavy crossbow.
Moon Elf (5e Race Variant) This race variant forgoes the 'elf weapon training' trait for nothing other than a new name, and time of day spent outside.
Negotiator (5e Background) A background should not provide a feature which has mechanical benefits and should only have proficiency with 2 skills and 2 other things(languages/tools/ect.)
Oversized Human (5e Race Variant) Too many eggs in one basket. The traits paired with being Large size make this by far the best choice for any front line character. Decreasing the speed and the ASI's to 1 each would be an improvement to make it more reasonable by comparison to other races.
Personal Improvement (5e Variant Rule) Doesn't have any functional effect, see talk page.
Pet Lover (5e Background) Incorrect number of proficiencies. The feature does not differ significantly from the normal rules for training an animal.
Pilot (5e Background) Please see the DMG for how to make a background. Background features should not grant mechanical benefits, they should tie the PC in with the game world and provide roleplaying opportunities. Skill proficiencies should be fixed, not chosen.
Point-based Pact Magic (5e Class Feature) Yeah, sadly it's not balanced, although you could find ways to normally cast pact spells with points, lv3 using 4 for example. But this method is not sadly. Jotertalk) 20:55, 1 June 2019 (GMT)
Power Orc (5e Subrace) Relentless endurance with 2 hit points left is a bit unconventional and somewhat useless. The spell part on call lightning needs to be worded appropriately as per innate spellcasting.
Proctor (5e Background) Background features should not grant mechanical benefits such as advantage. Skill proficiencies should be fixed, not chosen.
Prodigy (5e Background) The bonuses are not necessarily existing items. The feature is extremely vague, and could provide a bonus as well as be counter-productive.
Researcher (5e Background) Backgrounds shouldn't give mechanical bonuses and they DEFINITELY shouldn't give you a whole feat as a feature.
Shadow Bringer (5e Background) The feature should not grant a mechanical benefit.
Shadowflame Corruption (5e Disease) Diseases need saving throws and shouldn't ruin play for a player which changing alignment does. Diseases also shouldn't provide benefits should as becoming immune to a damage type or gaining a spell. Overall, the mechanics behind how this disease works needs to almost entirely be reworked.
Simple Psychic (5e Variant Rule) This system is admittedly unbalanced, but there's no reason why it can't be balanced, perhaps by giving each power capabilities appropriate for a 1st level character and then having it improve at later levels.
Stained Half-Elf (5e Race Variant) This race seems must stronger than the standard half-elf and other similar first-party races, and would benefit from having less powerful traits. For example, in addition to most of the abilities, the half elf gets this race gets a progressively free casting of magic missile, proficiency in arcana(granting 3 skill proficiencies in total), advantage against saves against madness, the good half of the keen mind feat, blindsight for an encounter duration with a automatic hour long recharge(no rest required) and immunity to one to one of the most common conditions in the game(charmed). Overall pretty overloaded and requires more work from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
THE BFSD (5e Optimized Character Build) You cannot use meta magic multiple times on the same spell.
Tempter (5e Background) A background should not provide a feature which has mechanical benefits.
Tetsutetsu (5e Deity) None of these domains currently exist. See talk page.
Thug (5e Background) Doesn't distinguish itself from the criminal background in the PHB (with which you can make a thug by choosing your criminal speciality).
UNKILLABLE (5e Template) It's a template for a completely immortal creature that can't be killed except with a single spell, and even then it's at the DM's discretion. Also regens 1 hit point per level (guessing that's supposed to be CR) with no way to stop it, which is a bit insane.
Uchiha (5e Race Variant) Has a progression way beyond the scope of a race. Needs to be nerfed.
Way of Earth (5e Subclass) This is way stronger than any other monk subclass without needing much thought into dipping into other areas. Getting fullcasting for a martial class is completely imbalanced, as well as resistance to all damage.
Weaponsmaster (5e Prestige Class) Level 8 fighter/Level 1 weaponsmaster gets 3 attacks as a 9th level character. Weaponsmaster's "many weapons extra attack" needs rethought at each level otherwise at level 13 this character gets 5 attacks which is more than any standard class. 1/2 price magical weapons seems a stretch to me as well.
Werebear (5e Template) If this is applied on top of any first party race or applied in place of a subrace then it is automatically stronger then any other. The unarmed strikes are ridiculous in the hands of a monk and being a large size player character hasn't adequately been taken into account here.
Witch (5e Background) The feature should not grant mechanical benefits.
Wooden box with a Cupcake (5e Trap) If this is a mechanical trap, not a magical trip, then players should not be forced into taking the bait with a failed save. Honestly, I'm not sure this is even worth a page, as any DM can improvise a "box fall over PC" trap in their sleep.
Zoltan (5e Race) This race features negative ability score modifiers. Is Zoltan overcharge triggered by permanent death, or falling to 0 or less hp? It should also probably have a DC X dexterity saving throw associated with it.

4e[edit]

Races[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Angel, Variant (4e Race) to many attribute, too powerful attributes, and missing encounter power.
Asura (4e Race) Propose these changes: Name change, I might include this in the magazine, so we need to avoid copyright issues with GW2, it's also confusing with the Hindu asura which has been a monster in previous editions; Asura Will needs changing, defense bonuses are usually there to make up a deficiency due to ability scores, but they are already guaranteed +1 will from their abilities; Ingenious Tinkerer should do something even if the character doesn't have those feats; Technobabble certainly shouldn't daze as an effect.
Cambion (4e Race) too many good things, three languages, Immunity, Summoning a swarm of demons, getting rid of these would bring it to the average 4e race
Cecaelia (4e Race) 4e doesn't have subraces...? And resistance to bludgeoning is outright broken in either edition.
Chameleod (4e Race) The extra ability score choice makes the race far more versatile than the majority of other races. The immunity to flanking is to powerful for a racial and removes any sort of punishment for charging in, while there is a feat that provides the same bonus, racial traits are weaker than feats.
Charr (4e Race) Large creatures change how the close burst mechanics work, they are larger and technically more powerful, you could give them a trait to define how close blast attacks work for them. But large creatures will have to squeeze through one wide hallways and most doorways, making them very vulnerable. In addition they will be unable to fit into smaller places that medium creatures would be able to, again limiting them immensely
Chirot (4e Race) Interesting concept but not very viable at the moment
Dellan (4e Race) The power seems to not be based off of a typical 4e system, additionally needs another secondary ability score. It needs some traits to make it more unique as well
Djinn (4e Race) Magic compatible blind-sight, two full resists, Choice of any cantrip, large disease resist. Just to many good things all wrapped into one, perhaps create options with different abilities similar to Genasi.
Doomspore Myconids (4e Race) Though the communication is interesting it just provides a huge hindrance with role play and generally limits the player and DM. Having no additional traits other than the interesting telepathy. However the Racial power is far to strong, The zone it'self for only the one turn would be an amazingly powerful racial, but the sustaining and it being an Encounter makes it incredibly overpowered.
Draenei (4e Race) No racials are highest ability mod, racial utilities gained by leveling do not increase in effectiveness, though you can make versions for higher level utility slots (PC's keep all utilities throughout their lives thus making theses undeniably better). Additional minor things 3 languages is a bit much with everything else, Custom languages should be avoided (perhaps choice of Elven, Draenei, or another fey language as that seems most appropriate to me)--Aitharious (talk) 21:58, 6 July 2016 (MDT)
Eladradactyl (4e Race) Racial power does not make sense.
Flayerkin (4e Race) This race has some interesting ideas but it needs to change. No 4e race has any penalties associated with it. Traits should not give any bonus to ability scores. Dominate should not be on a racial encounter as it is (to my knowledge) exclusively reserved for level 29 dailies. Needs new traits to provide it some benefits that aren't ridiculous.
Forgotin (4e Race) The Forgotin can learn 4 languages total included a typically forbidden language, need an additional ability score choice, should have some racial traits that actually do something, should have the immortal origin. With the powers, You don't need an at-will racial that's simply an attack. Bonuses to defenses shouldn't increase with level, and Wingstorm is quite powerful for a racial ability, though it could be fine with some tweaks.
Forneus (4e Race) Born of the Abyss has no duration. Unsure why minor shifting has a limit of "only two at a time". Humanit's Influential Protection is a permanent +2 bonus to all attack rolls (since you could carry a mouse in your pocket or whatever). I'm not sure what Bloodline does. I don't know what Forced Summoning does: the words are garbled.
Godling (4e Race) Divine Recuperation: Suggest using contemporary values for "average" skill DC, which I think are DC 12 at Heroic, 19 at Paragon, 26 at Epic. Word of Power: Since it doesn't have the implement keyword, it will need a +2 bonus to attack to keep up with enchantments.
Gor (4e Race) A total of +9 skill bonuses and +8 conditional skill bonuses, which is too high. Beast Senses looks like it's been modified from 3.5 Scent ability, as such adds a new mechanic that falls outside normal 4e design space. Just a +1 or +2 modifier to Perception checks to Find Tracks and Nature checks to Handle Animals would encapsulate this. Skirmisher: Races should never restrict equipment or class choices.
Gūru (4e Race) See talk page
Half-Demon, Demonkin (4e Race) This is a 3.5 or 3e race combine with a 4e race. If it's supposed to be a 4e race then it should fallow those rules and conventions, if not then it should be moved and changed entirely into it's proper version
Half-Dragon, Variant (4e Race) Suggestions: "+2 to any other stat": Ah, no, give 'em a choice of two per racial design guidelines. Change resistance to 5 + 1/2 level. Fly: Encounters typically only last for 5 rounds anyway, so round counting is a false mitigation (and is fiddly to boot). Make it an encounter power (see Pixies in Heroes of the Feywild) - if you want them to fly more often have it recharge on bloodied. And, monster-style recharges: if you insist, but we should put a design disclaimer here. The dragon breath attack power is pretty much the same as a dragonborns so you should change it in some way. You need to be more specific when describing what powers or feats you can take from the humanoid race half. If I'm a dragonborn half dragon do I get two dragon breath encounter powers, do half dragon warforged characters get to be constructs and also fly, and can they take all the feats of their half race. I feel that without specification this race is overpowered and will unbalance the game in some places. This race would be overall better as a level modifying character template. Needs more fluff and pictures in all areas. The more fluff and pictures you have the better this race will be
Half-Lavos (4e Race) Being able to take any feat from any race is way to powerful even if the race is otherwise underwhelming, In addition the Racial Absorption as it currently stands would allow you to take immensely powerful encounters from solo monsters that can change the tide of battle in an instant, so as it lies this is not a balanced race
Half-Zombie (4e Race) Under the assumption that "healing charges" are meant to be healing surges than getting theoretically infinite is way to powerful, The alternate form power is complex and should be simplified, shouldn't have a penalty to skills. Being fully active when making death saves should be changed to at least dazed when making death saves
Hito-Neko (4e Race) Though the easily distracted is good for flavor its terrible for gameplay, Claws are a feat as well as a trait so it should only be the feat as per standard on the Dandwiki, could use some additional traits to help bring them up to standard
Hylian (4e Race) The weapon attacks are a function of class, not race - these are things Link can do because he is a fighter, not because he is a Hylian. A Hylian is a human that lives in Hyrule, so not sure why we need this when a racial heritage feat would suffice.
Infernal Blooded (4e Race) Needs additional traits to bring it up to standard. Also needs to have a choice for an alternate ability score.
Lobster (4e Race) No armor removes a magic item slot and also severely hinders their defenses at higher levels. There is a standard claws feat that should be used instead of the claws trait. 4e does not limit alignment or worship, Understanding Creature eliminates most of the need for any other language as is thus too powerful.
Lynch (4e Race) Needs statistics for the swarm of spiders.
Mannequin Overlord (4e Race) Breaks Several 4e conventions. More than two options for secondary ability score bonus, edits core mechanic, 4e does not give vulnerabilities. Additionally the race is currently incomplete and has poorly described traits at this time.
Overlord (4e Race) I don't mean to be rude but the dandwiki does have standards of balance and quality to uphold, and if you're just wanting this race for personal use then you'd be better off making it as a document on your own rather than uploading it here. However if you have any interest in making a balanced race based off of the anime/manga I'm more than willing to help --Aitharious (talk) 12:15, 29 March 2017 (UTC)
Phantom (4e Race) Huge options for racial bonuses, with no prevention of stacking the racial for a +4 to one. Poison and necrotic resist in addition to a standard cold resist. Immune to disease just discourages the DM from using diseases at all. taking 10 on saving throws allows you to just roll until you have a natural 20 without facing any risks, should put you unconscious after 3 "failed" Saves. Too many good traits at the moment, some need to be cut.
Pit Fiend (4e Race) Terminology needs to be amended, e.g. a "power bonus" is only found inside powers. Most of these bonuses should be racial bonuses. "+2 to attack with all spells", does this mean all powers or literally just arcane powers for wizards?
Rhinocereetle (4e Race) Any flat bonus to AC is too much nevermind a +3 to +7. there is a standard natural weapon feat which should be in place over the horn weapon. The racial daily should not have an auto hit
Spydric-Ones (4e Race) Web attack bonus needs to scale with tier. Spider climb should not be a trait at heroic tier
Ungor (4e Race) Way to many skill bonuses. Three +2's, One +4, and two conditionals of +1 and +3 respectively.
Volta (4e Race) "increase the weapon die size by two" - sweet lord, no. You mean 2d8? More damage than a Gargantuan-sized falchion? Encounter powers should not deliver ongoing effects. No justification for Darkvision.
Wight (4e Race) Ability scores are more versatile than others, could potentially get a +4 strength. Speed can reach 8 which some classes can boost even further. Can have up to 4 languages. for all intents and purposes you ignore dying. Unclear how the necromancer master works. Terrible resistance with weakness (4e doesn't have vulnerabilities to player races). Immunity is generally not a good thing as it limits the DM. Racial power can deal insane damage to multiple targets. Essentially needs a nerf/rework on every front.
Yautja (4e Race) Needs an encounter power. +1 attack and damage against non-bloodied enemies is a tad too good.
Zora (4e Race) Natural weapons are still broken. Please see gnolls and their claws feat to see how to handle this.
Æsir (4e Race) Much better than before, still not sure about defenses, and three racial skill bonuses is too much considering they are already quite great in combat.

Subraces[edit]

Articles with a "Needs Balance" template.
Page Name Notes

Classes[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Color Bearer (4e Class) Class features are tied to specific piece of equipment, which seems to go against 4e class design philosophy; see talk page.
Dragoon (4e Class) Needs an immediate interrupt charge attack to enforce its mark. Jump seems unnecessarily complicated, and breaks the initiative flow in a way that interacts poorly with interrupts, ready and delay actions. Maybe it should be reworded to use the existing Ready Action rules.
Elementalist, Variant (4e Class) Weapon proficiencies give access to superior weapons. Chaos Power requires round counting, and gives the controller build a striker-like damage bonus.
Sage (4e Class) Problems identified with powers and role at Talk:Sage Powers (4e Power List)

Subclasses[edit]

Articles with a "Needs Balance" template.
Page Name Notes

Spells[edit]

Articles with a "Needs Balance" template.
Page Name Notes

Feats[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Bog Cloud (4e Feat) Does not scale to tier correctly
Disrupting Spell (4e Feat) With respect to monster statblocks, there's no such thing as a "nonmartial power"
Nightmare Ride (4e Feat) This needs rewriting. It has an attack roll but doesn't use Implement or Weapon. It is a level 1 encounter power that stuns on a miss. The Beast Form keyword only makes sense if you are a druid. It has (save ends) and an after effect, which are only appropriate for a daily power. It's all too much.
Shadow Distraction (4e Feat) Wouldn't it be better just to take the +3 feat bonus to all Bluff checks from Skill Focus?

Creatures[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Lightning Guard (4e Creature) Numbers are off (a level 1 artillery would not have AC 18, attack values are off); it doesn't need two basic melee powers
Wildmen (4e Creature) All the powers need rewriting. For example, "bone blast" should be a, well, blast (rather than "5 attacks"), descriptions need to be moved out of the "effect" line (which is for effects that occur regardless of a hit or miss)

Equipment[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Guillotine Whip (4e Equipment) Overpowered in every conceivable way.
Massive Hammer (4e equipment) Weapon's damage dice is way to high especially considering there are no drawbacks to the weapon, should either be an April fools weapon, or be re balanced
Sai Swords (4e Equipment) "Attacks with these weapons count as minor actions". The action of an attack is determined by the power that initiated it, so what does this mean?

Other[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Abyssal Murderer (4e Paragon Path) The attack powers will need the Weapon or Implement keyword, or otherwise have an inherent tiered bonus (or they are going to miss a lot)
Blood Mage Powers (4e Power List) Encounter powers should not have "(save ends)"
Cabbage to Gin (4e Ritual) Is this on par with other 5th level rituals?
Corena (4e Deity) Which edition is this for? The templates are layout are for 3.5e except the page and the footer are for 4e.
Create Minion (4e Ritual) Does not follow the standards for either summoned creatures or companion characters, breaks action economy, can have a proficiency in a superior weapon, implies that it can be used in combat but doesn't present the required stats.
Create Undead (4e Ritual) Does not say what statblock is used for the zombie minion (one from one of the monster manuals?) or how commanding the zombie ties into action enconomy.
Dragon's Wing (4e Paragon Path) Forceful Tactics has no Miss, Effect or similar function required by a daily power.
Dragonborn (4e Racial Trait Variant) this is a straight upgrade to the normal dragonborn consider a re-balance, breathweapon needs "until the end of your next turn" for effects as it is an encounter in addition to damage removal or reduction.
Earth Rune (4e Power) Bursts are either Area or Close. "Earth" is not a keyword. Implement attacks have a damage type and do not target AC. Strikers should not be getting burst 3 attacks at level 1. Please refer to "How to Read a Power" in the Player's Handbook.
Guul Drak (4e Deity) Which edition is this for? The templates are layout are for 3.5e except the page and the footer are for 4e.
Half-Elf, Variant (4e Racial Trait Variant) Takes traits that should be unique to humans and elves (human's bonus feat and power; elf's speed) and mashes them together into one overpowered blob.
Ice Spike (4e Power) Needs the Implement or Weapon keyword. Encounter powers should not cause ongoing or effects that last beyond the end of the player's next turn.
Mystic One (4e Paragon Path) Frightening Action involves round-counting. It also says "Charisma score" - should this read "Charisma modifier"? Deep Ground is absurdly fast, and burrowing already leaves a tunnel by default (see the monster manual glossary). Lavos Scream: Encounter powers should not cause ongoing conditions. Lavos Armor is an encounter power that grants a bonus until the end of the encounter; this is effectively a permanent bonus.
Naiakiss (4e Deity) Which edition is this for? The templates are layout are for 3.5e except the page and the footer are for 4e.
Prion of Madness (4e Disease) Doesn't explain how this disease is contracted. Does the effect of stage one happen every round? Does it happen both in and out of combat? Why does a save end the prone state, when the normal method is to just stand up? Stage 2: The alignment change asks the player to roleplay their character in a way they probably won't want to, and in a way not conducive to the party: combining this with "always miss" and this effectively removes the PC from play. This is bad for the game. Stage 3: This doesn't work as written, I wonder if "you target an ally" was intended rather than "you hit an ally". The ongoing damage has no end condition.
Soriel (4e Deity) Which edition is this for? The templates are layout are for 3.5e except the page and the footer are for 4e.
Valadar Darkbane (4e Deity) Which edition is this for? The templates are layout are for 3.5e except the page and the footer are for 4e.
Weapon Gale (4e Power) I've read through this a few times and I can't make sense of it. If you can describe on the talk page what you want this to do, we can see about fixing it.
Whirlwind Jutsu (4e Power) I don't understand how this works. Which target are you teleporting to? Is this a weapon or implement attack? What's the power source, and if it's martial how does the teleportation work?

3.5e[edit]

Races[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Adsecula (3.5e Race) See talk page, Maybe fixed, also see talk page
Ancient Undead (3.5e Race) At low levels their basically immortal, the ability score adjustments ahould be even numbers, way too many minions, "three weeks" isn't a time in-game, and with the racial progression there is no way this is LA 1.
Ancients - Monk Variant (3.5e Bloodline) Granting a monk fighting style provides more benefits than is expected from a bloodline. You are effectively giving 4 feats instead of +2 to a skill.
Arcane Variant (3.5e Bloodline) Doesn't explain how mana is used to cast spells. Is Mana supposed to be Spell Points? If so that gives a lot of extra spellcasting (roughly doubling the number of spells you can cast).
Armor Fusion (3.5e Race) Looks like it will need a LA; x0 template needs filling
Ash ones (3.5e Race) An aberration swarm that has: no negative racial modifiers, 100ft perfect flight, 3 bonus feats, the "eat away" ability, Fast Healing 5, low-light vision, darkvision, blindsight, blindsense, scent, and true seeing (as true seeing spell), DR 5 and SR 10, can carry items up to 3 times its carrying capacity (making carrying capacity arbitrary), all whilst being LA 0.
Bofro (3.5e Race) Skunk spray needs to use actual conditions from 3.5e, probably sickened. Creature template needs completing or removing.
Chaotic Angel (3.5e Race) The traits are awful.
Clugs (3.5e Race) See talk page. Could do with an LA?
Crystal Gems, Variant (3.5e Race) Poor design. For example: Fusion dance doesn't work, you can't just "add stats together". It doesn't say when the dance check is made, or what action initiates this, or where the other creature needs to be. It implies that the other creature needs to be a player. There isn't a "concentration saving throw" - does this mean a constitution saving throw, or a concentration skill check?
Dark Folk (3.5e Race) The Racial Traits for this are slightly overpowered, especially for first level. Not to mention, they only have a +1 LA.
Draconic-Demon, Royalty Base (3.5e Race) What is the LA for this race? LA 0 is way too overpowered.
Draconic-humanoid (3.5e Race) Lots of good ability score adjustments, amazing flight and movements speeds, and 3 levels with x8 skill points is not LA +4.
Dragon, Singularity (3.5e Bloodline) Compared to other bloodlines the benefits are incredibly overpowered. +4 to all skills, instead of +2 to one skill? Damage immunity at 2nd level instead of resistance at 5th level? Etc.
Dragonborn, 3.5e Variant (3.5e Race) The racial traits are well above the listed LA 0.
Eevee (3.5e Race) Someone should probably create a class for eevee so they could actually be a practical race.
Florian-Born (3.5e Bloodline) The unique benefits are not explained. What does "Infatuates vs. DC 12" mean? "50% HP is lost when its blood is drunk."? "Double max HP"? How temporary is the temporary Charisma? "when attacking a Florian to death"?
Forest Nymph (3.5e Race) Traits are very vague, without a comprehensive perspective for a race.
Galagians (3.5e Race) Traits need rewriting to meet standards.
Half Wolf (3.5e Race) This article contains what appears to be an unfinished work, such as citing an "Animal Subtype" (Animals are classically a type), "Humanoid (Wolfkin)", having uneven ability score adjustments (that which do not match the racial template in the listing), some miscategorizing, along with vague or very powerful mechanics (ability to innately ignore difficult terrain). The Level Adjustment is also set too low. --Argent Fatalis (talk) 17:18, 10 July 2013 (MDT)
Idea (3.5e Race) How does this even work as a character, the entire thing needs to be gutted and completely rewritten.
Kiegon (3.5e Race) There is no explanation of how these abilities work using normal game mechanics.
Kitsune-bito (3.5e Race) The tails are better than many stand-alone feats and this race gets them every second level, which is not balanced.
Kurotsume (3.5e Race) Ability scores are too much for LA +0, and the traits are a bit boring.
LeShay (3.5e Bloodline) Doesn't explain what the LeShay are, or what the affinity applies to.
Lictor (3.5e Race) The traits are not explained with sufficient game mechanics, and saves are necessary for them to function.
Lizardfolk Royal Guardsman (3.5e Race) Needs a higher LA and more fluff
Lynxenthrope (3.5e Race) This race appears to have a lot of powerful traits.
Maji (3.5e Race) Granting an SR, bonus CL levels, and at-will spells is well over LA +3.
Mechromancer (3.5e Race) Mechromancer (3.5e Class) says this is a racial template, it which case it needs to be a template with an LA. A lot of the features are poorly written.
Medusa (3.5e Race) Needs an appropriate LA.
Northern Wulfen (3.5e Race) Ability score adjustments are not odd numbers, among this page's incompleteness.
Ortaurs (3.5e Race) Think for a minute about how The Beast Within would be like in actual play.
Owl Kin (3.5e Race) Silent Wings, Perch, Swivel, Superior Dark Vision and Light Blindess all seem to have been written in ignorance of the 3.5e rules. Needs rewriting.
Pegasus Pony (3.5e Race) DR 15 is crazy good, the movements speeds are faster than what they should be, and I have no idea what the "cloud" is for or why one would need it at all.
Pixie (3.5e Race) Compare to Pixie.
  • This is largely the same creature, although some information seems to have been changed (favored class expanded, no natural armor, no explicit mention of fey type benefits, and lowered CR for being able to use irresistable dance)
Pumpkin child (3.5e Race) Adjustments do not match the x0 template, what is a "pumpkin king" class?; very clumsy summoning trait
Red Mountain Ogre (3.5e Race) The ability score adjustments together with the natural armor bonus is too good for LA +2. In addition, this race is an optimization of melee combat and does not offer traits for PCs with different playing styles.
Samaries (3.5e Race) This is not LA +1 with Fast Healing 1 and then a who;e HD progression alongside other good abilities like an extra attack each day (great for spellcaxters).
Shadow Born (3.5e Race) The fast healing alone is worth +1 LA, also has good immunities and high-level spells and continual spell effects. This needs a significant LA or toning down. Writing is also a bit rough. x0 template does not match the traits.
Shadows (Untethered) (3.5e Race) Traits need balancing. Shadow walk would probably require line-of-sight for example.
Small skeletons (Undertale supplement) (3.5e Race) Missing an LA and ECL.
Space Marine (3.5e Race) Needs an LA and some explanation as to how this fits into a normal D&D campaign (surely D20M would be a better fit). Why are "run" and "sprint" given, instead of adpoting the normal rules for running. In fact none of these traits are well designed. And, ugh, "hit points" not "health".
Starborn (3.5e Race) If they can fly, they should have an LA. Their maneuverability would not be perfect. Critical Point: How do they infuse their weapons? How often can they use this? Frail: Would rolling a critical end their current turn, if they need to rest? What actions can they take while resting, can they move?
Stone-born (3.5e Race) Very min-maxed for combat-focused classes and the abilities are better than what is LA +4.
Tayledras (3.5e Race) needs Level Adjustment
Turtlekin (3.5e Race) Rules are really wonky. Bad ability score adjustments, and "room" etc are not defined.
Unigan (3.5e Race) This is barely comprehensible.
Vespine (3.5e Race) This race has significant advantages, but no level adjustment.
Vroons (3.5e Race) Does not make sense, high level spells for an ECL of 2!
Warforge Crafter (3.5e Race) ASI bonuses are by far to much for the level adjustments. Lower ASIs or higher LA
Yokai-Humanoid (3.5e Race) This race grants really good ability score adjustments, and the ability to permanently gain hp by killing another Yokai pushes this race to a state of unplayability.
Yonbi Izuna (3.5e Race) Ability score adjustments need to be even numbers and the wording for the abilities is very vague. All creatures in an area are effected, but what of the party? And why is the tail only an attack behind but without a change to flanking options? Also, how many attacks does this race get every round, and is that balanced?
Yoni (3.5e Race) Abilities are too good with SU abilities, DR 3/, and I have no idea why this would either be LA +2 or LA +3.
Zuberaak (3.5e Race) Shadow Step does not explain how many times a day it can be used, and Shadow Weapon has no game rules associated with it.

Subraces[edit]

Articles with a "Needs Balance" template.
Page Name Notes

Classes[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Acolyte of the Dragon (3.5e Class) This class has had balance issues for years. Needs a serious revamp on skill and ability balance.
Agent (3.5e Class) This is a very good start, but some things are really quite out of whack, especially the noncasting specialisations. These need to be compared to actually effective builds of this type when measuring what they can do, as potential power means nothing in the face of actual power.
Aht Urhgan Blue Mage (3.5e Class) Not enough playtesting to determine balance.
Aikijitsu Sensei (3.5e Class) Base Attack and Saves are incorrect, please refer to the rulebook.
Angelic Warrior (3.5e Class) Basically every class feature is well better than any SRD class feature. Look at their precedents.
Animal Leader (3.5e Class) Cut out spellcasting, lowered animal companion max, and lowered wild shape max. Additional editing possibly needed.
Arcane Highwayman (3.5e Class) Reflex save progression is incorrect
Archer of Infinite Blades (3.5e Class) Why play this class? See talk.
Architect (3.5e Class) Just looking at level 1 I see problems. It doesn't cost anything to make the small construct, just 8 hours. So I can make one per day. If I have a month of downtime between adventurers, I now have 30 of these assistants. I now have 30 attacks per round.

Reply: If you read the Army Outfitter ability, it implies you can't. On that logic I made this class for a player in my campaign and so far we have run from level 1 to level 8 with average gold gain and everything seems ok.

Atom Smasher (3.5e Class) BAB needs to be a normal BAB. Monk rules should be used for unarmed damage. There are no "half-round" actions, maybe a move action or a standard action?
Balloon-Mage (3.5e Class) There needs to be a save to resist having the balloons attached to a creature. How far can the balloons lift someone into the air? What happens in a dungeon? Maybe summoning a hot-air balloon would also be a good idea.
Battle Brother (3.5e Prestige Class) This class is of questionable balance when combined with standard 3.5 edition rules. It is highly recommended that any Game Master (GM) read the class carefully before approval.
Beastmaster (3.5e Class) Or possible deletion. Seven separate animals all at full level is more than a little broken. That's like adding seven party members that you control the actions of.
Card Mage (3.5e Class) BAB and saves are not standard.
Chronoblade (3.5e Equipment) Unless the feat restriction is referring to the class bonus feats only, the DM adjudicates what feats are available. All the power point values are unnecessarily multiples of 5. Time Manipulation should be Su rather than Ex. Attack and Damage bonuses look like they excessively stack.
Coinshot (3.5e Class) Poorly defined traits. Has many of the problems I mention at Talk:Lurcher (3.5e Class)
Combustion Master (3.5e Class) Poorly written class features
Creation God (3.5e Racial Paragon Class) Features need to state if they are Ex, Sp or Su; how many times per day can they be used; some features don't make sense: targets of gravity push "take 1d5" - 1d5 what? Damage? Why a d5?
Dark Soul (3.5e Prestige Class) The "Must have been fused with an evil spirit, trapped god or the like" needs game mechanics present. The Dark Arts: Spell Mimication is based off level, however prestige classes and so can have separate spellcasting, etc. Such a mechanic should relate to the caster level maybe? Sign of Terror gives an ability score bonus. It is normally not good practice to give such benefits, unless one is epic level (Paragon classes excluded).
Defender (3.5e Class) Dead levels at 13th, 18th, 19th
Draconic Knight (3.5e Class) <!This class clearly violates many balance and design guidelines. Growing dragon parts? You need to drink dragon blood? Spell casting AND tanky frontline abilities? Confusing and extremely overpowered.>
Dragon Eater (3.5e Class) The features in the table don't match the feature descriptions. Many features have dubious mechanics and are nonsensical in places.
Dragonslayer, Variant (3.5e Class) Full BAB, non-conform saves, full spellcasting, and lots of good class features. This needs to be nerfed.
Drow Stepmaker (3.5e Class) Weapon and Armor proficiency depend on level? Irregular setup for normal class level, and epic class level bonuses. It seems there's two paths for this class that are completely different.
Earth-Bound (3.5e Class)
Elementalist (3.5e Class) The Spells per day section should be adjusted to more appropriately fit the spells known table.
Fangbringer (3.5e Prestige Class) Feature that dictate PC actions and can adversely effect the whole group. Doesn't state when the frenzy ends. Grand Hyena is redlinked. What is an "ability boost", does it just mean those ability scores are increased? Has a dead level and yet some levels with two features. Endurance is abusable (have another PC put an undead rat in a box so you don't have to see it, but carry it around with you for DR 10 all the time).
Gatekeeper (3.5e Class) Overpowered for what I would think are obvious reasons. Could be mitigated by limiting the number of times rush/prowess can be used, or replacing it with bonus feats that grant extra attacks, or removing them altogether since they've also got a lot else going on. Also suggest removing exotic weapon proficiencies. There's other strange things going on too, it mentions "minor action" which is from 4th edition; a concentration check used for an attack; features with no action, range, duration or frequency (such as "Gateway Circle"); and so on.
God Smith (3.5e Prestige Class) Wording and terminology is confusing. What does a prerequisite of "Strenght +20" mean? How does the weaponsmithing tie in with the rules for crafting magical weapons? What does "increasing natural enhancement to +20" mean?
Grinreaper (3.5e Prestige Class) Full BAB and Spellcasting is overpowered. Poorly written flavor, abilities do not make sense together, also author doesn't know how to spell "Grim Reaper"
Hexblade, Variant (3.5e Class) a bonus shouldn't be higher than a good base save for anything.
Holy Magus (3.5e Prestige Class) This basically seems to be SRD:Mystic Theurge with more features added.
Hunter of the Undead (3.5e Prestige Class) "Hide from Undead", and "Necropotent" features are missing descriptions.
Illusionist (3.5e Class) There are a few things - the biggest one of all is 'Over Powered Illusions'
Infiltrator (3.5e Class) Sneak attack is absurd, save progressions are wrong, way too many features
Infinium, Gun Mage (3.5e Class) Issues raised on talk page
Living Lightning (3.5e Class) See Talk page
Mageblade (3.5e Class) Mage spellcasting plus fighter attack bonuses and more feats - class is very overpowered for 3.5
Magical Artisan (3.5e Class) The prestige class or class aspects need to be chosen as one or the other and used throughout.
Manooverer (3.5e Class) The lack of spellcasting really holds this class back in terms of viability. Why would I choose to play this class if I can just play a wizard or cleric instead since they are magic and therefore overpowered and therefore more fun? There's a viable build if it were tri-stalted with binder, druid, swordsage, and factotum, but, as is, it really needs significant improvement since Wiz20 OP
Master Spellcrafter (3.5e Prestige Class) Breaks the crafting economy. Also offers full advancement without meaningful tradeoffs, making it significantly more powerful than most existing game material.
Melee Specialist (3.5e Class) Broken BAB among other abilities.
Mime, Variant (3.5e Class) Seems to allow the player access to a monster's Ex abilities, for an indefinite period of time, which can lead to a whole manner of brokenness.
Mime (3.5e Class) This is a morass of special rules to try and limit what the PC can copy, but doesn't avoid the fact that a creature's special abilities could be anything.
Monk,Scribe (3.5e Class) Does not follow the guidelines for class creation roughly outlined on Character Class Design Guidelines.
Necromancer (3.5e Class) This class still has major balance issues. The spells/day alone already makes it just a more powerful necromancy wizard. Add in the d6 HD, more class skills, fear auras, etc. and crazy amounts of buffs to all the necromancy stuff every single level. This needs serious nerfing.
Necrotic Druid (3.5e Class) Crazy good progressions, abilities that grant overpowered static bonuses, and the optimized versatility of this class is way to much.
Niebo Blade (3.5e Class) Saves are too high (why do the poor saves start at +1?); has the figher's hit points and BAB and bonus feats and an AC bonus and additional class features.
Ochremancer (3.5e Class) In evaluating this, I've run into a problem straight away. Sludge bomb deals 1d6 damage per level. In comparison with, say, a warlock's eldritch blast, this increases twice as quickly: and with the warlock, the damage increase is considered the feature for that level. Is this class getting too much stuff?
Phantom Knight (3.5e Class) Strong BAB and two good saves and strong spellcasting and sneak attack and a multiple other features each level and good skill points. A bit of a Mary-Sue. My previous comment about the issues with phantom strike etc. were not addressed.
Pyrotech Tinkerer (3.5e Class) The BAB and saves do not follow standard progressions, the abilities with V1, V2, V3 should be condensed together. See also the rogue.
Radiant Warrior (3.5e Class) ok I stand corrected look and you shall receive. this is even more overpowered than the other radiant class. additional attacks huge jumps in ac and attack strength not to mention huge weapon improvements for free. the god form is also highly overpowered (2d8 plus a d8 per strength bonus is 5d8 with just a belt not to mention strength damage added to it.)
Ranger (BD) (3.5e Class) Killer's Arrows doesn't make sense. In fact most of these features are clumsily written (as often seems to be the case with video-game conversions)
Ranger (Graatel) (3.5e Class) This class is of questionable balance when combined with standard 3.5 edition rules. It is highly recommended that any Game Master (GM) read the class carefully before approval.
Reaver (3.5e Class) Classes that specialize in one kind of weapon are not base classes. This is a prestige class and needs to be adjusted as such. Some features are sloppy and need rewording (for example, Capture the Soul should only work on living creatures, not undead or constructs)
Ronin of the Blade (3.5e Class) Save progressions are wrong.
Saradi (3.5e Prestige Class) Mary Sue class (as discussed on talk page); Example character only uses 1 level of saradi?
Seeker of New Skies (3.5e Class) Does not follow the guidelines for class creation roughly outlined on Character Class Design Guidelines.
Seer (3.5e Class) There are some class skills they get later that need little effort to preform that are gamebreaking. See talk page.
Shadow Assassin (3.5e Class) This is effectively a combined Rogue and Assassin, with some sprinklings of various shadow magic classes. I recommend limiting some of the class features.
Shaper of Form, Redux (3.5e Prestige Class) Features need careful rewriting. "Like Begets Like", as written, could turn a normal sword into a +6 holy avenger. The table is also apparently for a Death Knight.
Shotgun Stinger (3.5e Class) See talk page
Sith apprentice (3.5e Class) Looks like force block renders the PC and those near him nearly immune to melee and ranged attacks
Song Dragon (3.5e Class) What is this supposed to be? Is it trying to be a base class (hint: base classes do not have racial prerequisites), or a monster progression?
Starburst Striker (3.5e Prestige Class) AC Burst: works with any attack, including spells? +1d20 to every attack roll is ridiculous. The damage penalty is irrelevant if you are using the attack as a delivery for some other kind of effect.)
Templar (3.5e Class) Poorly defined class features.
Tenken (3.5e Class) This character type does not conform to normal 3.5e balance precepts. Before approving this character class the DM is highly encouraged to read all abilities closely.
The Witcher (3.5e Class) See talk page
The Witcher (3.5e Prestige Class) +1 to bab, fort, will, ref, and armor every level seems a little op.
Time Walker (3.5e Class) See talk page
Titan Blade (3.5e Prestige Class) See talk page
Valinor Guard (3.5e Class) This article requires balancing and refining in order to be playable. Certain portions of this article, such as BAB and Parry Magic, are far too powerful while others are too vague, or mechanically do not function as written such as in the case of Tears of the Two Trees. This article also requires major rework in the form of spelling/grammar and general English. --Argent Fatalis Also no class should give a divine rank at level 20. (talk) 14:26, 28 June 2013 (MDT)
Valkyrie (3.5e Class) Multiple abilities are not playable. How long does her Divine Wings work for? Detect Evil seems to always work. Is this intentional?
Voice of Madness (3.5e Prestige Class) Features need better definitions. For example, Maniacial Laughter should specific that it is a mind-affecting effect.
Waltz of Blades (3.5e Prestige Class) A level 6 (e.g. fighter 5/wizard 1) character can get the benefits of a major special weapon ability, and it's troublesome that this can be applied to an existing magical weapon. Suggest making animate objects the prerequisite spell instead of mage hand, and increasing BAB requisite to +11.
White Cleric (3.5e Class) Some of the class features do not make any sense, others are poorly constructed.
Witcher, Variant (3.5e Class) Please make the "balanced" version the base version, and move the "extremely powerful" version to the Balance Changes section.

Subclasses[edit]

Articles with a "Needs Balance" template.
Page Name Notes

Spells[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Doom Gate (3.5e Spell) Save or Die with no Spell Resistance
Jellybean (3.5e Spell) Doesn't have some necessary limits (c.f. SRD:Create Food and Water)
Mystic's Delight (3.5e Spell) This spell is basically just an arcane version of Virtue that's better (No Spell Resistance, less components, no save)
Protect (3.5e Spell) Can be cast as a free action, reduces damage the caster takes to 1.
Raging Aura (3.5e Spell) Poor design, needlessly complicated. For example, gains a Strength bonus and a bonus to damage and attack rolls: only one of these is needed since the former already provides the latter. Has a random effect each turn, but some of the effects last more than one round.
Reverse Transmutation (3.5e Spell) What can this spell do that break enchantment or dispel magic can already do? In addition, Instant casting time.
Shadow Arrows (3.5e Spell) Needs to explain how the attack is resolved. Do you need a bow? Is this a weapon attack made with the caster's BAB?
Transmute Spell (3.5e Spell) Requires special saving throw, I have no idea what this spell actually does, 4 minute casting time to alter 1 single spell.
World Domination (3.5e Epic Spell) The DC's seem very high as well as the price (possibly fixed, needs verifiation). Also maybe permanency could be added later (with this spell saying it works with permanency?

Feats[edit]

Articles with a "Needs Balance" template.
Page Name Notes
AngelTouched (3.5e Feat) This feat gives +4 to Charisma
Anima Toughness (3.5e Feat) 01:32, 4 July 2015 (MDT)
Blood Painter (3.5e Feat) 1) Cast any spell you want with this feat. 2) Cast restoration with this feat. 3) Repeat. 4) 0 level spells would be free? 5) Profit!
Confounding Shot (3.5e Feat) Needs to be rewritten to better use existing 3.5e mechanics.
Creepy Kid (3.5e Feat) A class feature-like ability is gained and later a permanent spell effect.
Feral Child (3.5e Feat) Each of these bonuses is better than a normal feat, so as a whole is obviously hugely overpowered.
Guarded Fist (3.5e Feat) Aside from the conceptual problem that not many weapons actually have a hand guard, it would seem to be better to take other feats that improve damage.
Improved Healing (3.5e Feat) Isn't Augment Healing (Complete Divine) what you would take for this?
Knight in Shining Armor (3.5e Feat) The first benefit alone grants +8 in skill bonuses (the armor caveat is hardly mitigation, presuming such armor would be worn for the majority of adventuring time).
Many More Feats (3.5e Feat) Really?
Phoenix Cannon (3.5e Feat) What is this nonsense?
Protector (3.5e Feat) What exactly happens with this? Is it magic?
Quick Throw (3.5e Feat) Per talk page. Effectively allows an extra attack at no penalty.
Schemer (3.5e Feat) Has vague definitions, and undefined bonus types
Shorten Rest (3.5e Feat) Doesn't make sense. For example, a wizard regains spells by "getting a good night’s sleep and spending 1 hour studying her spellbook." Is this supposed to reduce the good night's sleep, or the spellbook study? If it's the sleep, let's say 8 hours, if I take this feat 5 times, I only need to rest for half an hour before I study the spellbook, is that correct? But if I need to sleep anyway, what's the difference?
Siege Boat (3.5e Feat) See talk page.
Smell Death (3.5e Feat) I'm not sure if this feat makes sense. It grants a will save to smell? Huh?
Sniper Range Spree (3.5e Feat) At what BAB? How many times?
Spellmaster (3.5e Feat) Each spell like ability usually takes a standard action, so this feat allows you to take multiple actions which is not ok/balanced.
Steel Skin (3.5e Feat) Seems a bit unlikely considering that DR 3/- is an epic tier feat
Stolen Breath (3.5e Feat) I'm not sure if this is worth a feat?
Style (3.5e Feat) Not sure if this was supposed to be a joke page or not. Three things are going to happen: the player is going to shout and gesticulate with every single attack (which will likely be multiple times per turn), which is going to get obnoxious. Secondly, it adds an extra die roll to every single attack. Thirdly, this is going to constantly keep enemies locked down with stun effects.
Toughened Hide (3.5e Feat) +6is just to high.
Two-Handed Spell (3.5e Feat) The benefits are too powerful for a feat. See discussion for further details.
Versatile Crafter (3.5e Feat) Effectively saves the character a lot of free skills, and makes him more versatile not only in crafting.
Vow of Nonviolence (3.5e Feat) Bonuses seem excessive
Weapon Growth (3.5e Feat) As a non-magical enhancement this does not work.

Creatures[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Agumon (3.5e Creature) What does half of this mean? What is a "digidestined partner"? Is this part of a campagin?
Atriarch (3.5e Template) You don't adjust BAB like this. +6 LA looks low for such huge bonuses to nearly every stat.
Bofro (3.5e Race) Skunk spray needs to use actual conditions from 3.5e, probably sickened. Creature template needs completing or removing.
Child, Variant (3.5e Template) Is this a class or a template? In addition some of the class features are rather good for -1 ECL.
Cosmic Monolith (3.5e Creature) "CR 1000"
Destroyah (3.5e Creature) and a review. This thing isn't more powerful than gods if you actually level them where they should be (hectonaires are godlike brothers to the gods and while regular gods are weaker it's not by leaps and bounds.) second as a monstrous creature it wouldn't actually be this high of a cr because it isn't a god or related to them. Third if this was really an issue any high level deity would simply unmake it because you don't get a saving throw from that divine power. So this thing in reality is pointless. Also as a side note with a decent party, equivalent equipment and greater sustenance this actually isn't very strong and would easily lose to a 4 man party.
Doom Eyes (3.5e Creature) The CR, AC and the amount of Feats for how many hit dice is has is too many
Drake (3.5e Creature) Attacks/Full Attacks are inconsistent.
Element Magebred (3.5e Template) Selecting minus' to certain ability scores does not balance with the benefits.
Healing Goo (3.5e Creature) Since this creature is of no actual threat, should its CR be reduced to 0?
Hero (3.5e Template) However you look at this, you're getting an insane amount of bonuses for little LA. See the talk page
Kender Cursed (3.5e Template) The LA / CR adjustment doesn't work since it doesn't take into account a creatures special qualities. Even with the penalties, a cursed wraith shouldn't go from CR 5 to CR 1/2. A PC Wizard could start play at level 5 (ECL 1) with access to 3rd level spells, the reduced attack and defenses doesn't matter a great deal.
Lesser Paragon, Variant (3.5e Template) The gains are well over the LA5 for this template.
Magma Golem (3.5e Creature) See discussion.
Night Fury (3.5e Creature) Seems to be trying to adapt the type of dragon of the same name from Dreamwork's How to Train Your Dragon series but seems to have some problems that need to be worked out.
Steam Plushie (3.5e Template) Not LA 0. Racial abilities do not negate the penalties that one can, potentially, get around in their game anyway.
Taracian (3.5e Template) This mostly doesn't make sense.

Equipment[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Adamantine Robe of the Mage (3.5e Equipment) it doesn't address maximum dex
Alchemical Armband (3.5e Equipment) Prerequisite "must be an alchemist" - is this a homebrew class? Someone with ranks in an alchemy skill? How long does the transmutation last? If I transmute my arm into adamantine, what is the "strength and damage bonus"? Can I transform my arm into a Titan's and get Strength 43? How does this work if it's only in one arm?
Aluminum (3.5e Equipment) ok lets go through this, its like mithral in that it is somehow stronger than steel? The figures need adjusting. Also suggest guideline on how it is extracted from ore in a typical medieval-fantasy setting, since it's more difficult than other metals.
Artemis Eye (3.5e Equipment) Clearly a magical weapon or an artifact, rather than a base weapon; please use Template:3.5e Magic Item or Template:3.5e Artifact.
Atropos Scissors (3.5e Equipment) The mechanics and terminology need improving ("break the opponent's AC"), introduces an unexplained mechanic ("bleeding"), isn't clear on what creatures should and shouldn't be effected ("some undead"? which? Shouldn't creatures immune to critical hits also be immune to this?). It's also classed as a simple weapon which must be an oversight.
Bound Greatsword (3.5e Equipment)
Brush Machete (3.5e Equipment) If the rake is triggered by a critical hit, how can you then use a full-round action to deal with the effects? The rakes effects make assumptions about the kind of creature it is effecting, its overly complicated, and seems more appropriate as a feat or magic augmentation (if just putting a curved spike on a blade can cause such huge damage, every weapon would have one.)
Chain Cloak (3.5e Equipment) +1 AC for everyone except high Dex characters. For those actually using it, there should be some tradeoff.
Chigiriki (3.5e Equipment) The balance of this weapon needs to be reviewed so that it fills a worthy niche and is useful.
Demonbane (3.5e Equipment) "...a +2 Holy Longsword of Evil Outsider Bane until its wielder scores a confirmed critical hit..." - what does the sword become afterwards, then? "...it also has a chance of casting one of the following spells..." - what is the chance, how is this determined? The information under "market price" (and it still needs a market price, even if it's unique) implies this is an intelligent item (it "tests" the wielder)
Dragon Scale Tunic (3.5e Equipment) marketprice, costs and prerequisites are not correct
Dwarven Box Gun (3.5e Equipment) Statblock says this is martial; the description mentions a "simple ranged attack"; the categories say this is exotic. Which is it?
Elven Truesteel (3.5e Equipment) WTF people! You gave it keen and a crit range increase (would cost a minimum of 9k if magically enhanced just for the keen) and you make it cost 1k? At a minimum you should multiply the material bonus by 3 to 27k just for the keen, the step increase would be another 30k easy. Not to mention its better than mithril with only a little more cost?
Explosive (3.5e Equipment) 3.5e doesn't have "fumbling" or "explosive damage". Is the hit above/below 10 on the natural die roll or after modifiers? Is this an enhancement (in which case what is the bonus {and it wouldn't have a cost of "100 xp"}), or a specific weapon?
Force Blade (3.5e Equipment) If the intent is that this can hurt ethereal creatures like ghosts, then the ghost touch enhancement already does this. If it does a bit more than this, then at least use ghost touch as a base.
Glass Dagger (3.5e Equipment) The special effect needs rewriting. Firstly, a character can carry a whole bunch of these so now you're keeping track of lots of fiddle 1-in-3 chance of dealing 1 damage every round. Secondly, there are plenty of creatures that aren't going to care about bits of glass (creature that are immune to critical hits springs to mind).
Gungnir (3.5e Equipment) Needs to use formatting for either magic weapons or artifacts.
Half-Moon Katar (3.5e Equipment) Tivanir (talk) 11:19, 7 March 2013 (MST)
Hammer of the Stars (3.5e Equipment) How does it deal "2d8/2d8" damage, is it a double weapon? The "celestial meteors" and "starlight" do not have enough information to use - what is the range? They they use attack rolls, or a DC? Why not use existing spells?
Luna Blade (3.5e Equipment) Why make it complicated when you can make it uncomplicated?
Mace of Light (3.5e Equipment) "Radiant" is not a listed special ability - do you mean holy? Missing item creation details and aura.
Magorian (3.5e Equipment) Totally negating half the classes in the game is suppose to be difficult not cost you 20k.
Metal Plate (3.5e Equipment) Yet another "big sword" entry. We've already got Buster Sword (3.5e Equipment) and Fullblade, Variant (3.5e Equipment) and who knows what else. The hit penalty doesn't "balance" 2d12 damage.
Nature's Gauntlets (3.5e Equipment) market price and costs need recalculating
Obsidian and Moonstone (3.5e Equipment) Splitting this page into two weapons makes sense. The wierd mechanics, uncertainty with dual wielding, and their availability in a setting, do not make sense in their current form.
Piercing Pod (3.5e Equipment) I'm not sure what this is supposed to be and the mechanics are not well defined.
Plated Boots of Capacity (3.5e Equipment) Creation costs, prerequisites and marketprice are incorrect.
Portable painting easel (3.5e Equipment) This has no mechanical effects or even clear roleplaying effects (like clothes), it seems. Just needs an effect of some kind.
Pulledporknir Thor's Ham (3.5e Equipment) It is unclear what edition this is intended for, as it mentions "resistance", "immunity" and "advantage" (5th edition), "daily powers" and "minor actions", (4th edition), is categorized as 3rd edition, and uses terms undefined in any edition ("subduing"). Some phrases are not coherent in any edition. Balance-wise it cannot be taken seriously at all. As a piece of equipment, it is missing all required information such as weight, cost, whether it is magic or not, and if so its rarity (if 5th edition) or creation costs (if 3rd edition). Neither dungeons nor parties are assigned a CR, so as written it can't appear in the game.
Pyromancer's Gauntlets (3.5e Equipment) What is "raging flames"?
Razor of Gloom (3.5e Equipment) Really awkward mechanics, needs rewriting.
Ring Of Godspeed (3.5e Equipment) Marketprice, costs and prerequisites are not correct. See the talk page.
Ring of the Dragon (3.5e Equipment) Marketprice, costs and prerequisites are not correct
Ring of the Sacred Stand: Blank Slate (3.5e Equipment) The mecahnics do not make any sense and the item does not fulfil the requirements for a magic object.
Ring of the Sacred Stand: Hermit Purple (3.5e Equipment) 14:49, 24 March 2019 (MDT)
Ring of the Sacred Stand: Magician's Red (3.5e Equipment) 14:48, 24 March 2019 (MDT)
Ring of the Sacred Stand: Star Platinum (3.5e Equipment) 14:51, 24 March 2019 (MDT)
Ring of the Sacred Stand: The World (3.5e Equipment) Nonsensical mechanics that aren't clear what edition they are for.
Scepter of Time (3.5e Equipment) Poorly defined traits. Missing information suitable for an artifact (history, how to destroy or neutralize...)
Shield Blade (3.5e Equipment) If this was in a campaign, no-one would not take the exotic proficiency for this, since it deals 2d12 damage in one hand while also functioning as a tower shield. An inflated cost does not balance this.
Shining Shadow (3.5e Equipment) Price needs recalculating.
Shivering (3.5e Equipment) Enhancement prices have an effective bonus, not a fixed value. Does this affect creatures otherwise immune to cold? If it "waste a full round action and cannot make any other action", isn't that the same as it just not being able to take actions?
Shock Stone (3.5e Equipment) Needs to use Template:3.5e Magic Item, needs to use correct terminology; spelling and grammar need work.
Silenced Pistol (3.5e Equipment) I'm a little confused. Is this a modern firearm or a fantasy weapon? Also seems to be very overpowered?
Snuffle Stuff (3.5e Equipment) No effect length mentioned.
Softening (3.5e Equipment) Enhancements have a price bonus, not a fixed value. Does this really give the target no change to avoid the effect, and it does not distinguish between different contributions to AC
Sosmunii Lancet (3.5e Equipment) High GP value does not balance the fact that this two steps overpowered.
Staff recharg (3.5e Equipment) This seems to be confused.
Templar's Ring (3.5e Equipment) Cost needs correctly calculating, probably needs a spell prerequisite; description needs improving.
The Problem Solver's Sailboat (3.5e Equipment) 13:45, 24 March 2019 (MDT)
The Weeping Toothpick (3.5e Equipment) Is it a rifle or a shotgun, or does it have one barrel for each? If so, which does the 2d20 refer to? What does "deals nonlethal and lethal damage exclusively" mean? It's got to be one or the other. If it is lethal, what is the damage type? How do you know if it "gose [sic] through the target"? Then this sort of rambles off, I don't know what it's talking about. Also, if this is a magic weapon, it should've been created with the "add" link at 3.5e Magical Weapons, not mundane equipment.
Torch Mace (3.5e Equipment) A cheap +1 mace? What are you wrapping it in that costs 1 gp?
Totsugeki Exosuit (3.5e Equipment) Needs rewriting to use you know the actual D&D rules.
Ultimus (3.5e Equipment) Seems to be a bit off with abilities but overall not bad.
Volatile (3.5e Equipment) If the AC reduction is supposed to represent corrosion, then it should respect different contributions to AC
Zeppelins (3.5e Equipment) Zeppelins are not "intensely complex". There is an engineering hurdle - you need a light alloy for the frame, a method of producing a lifting gas, and a mechanism to make it go forwards (this page doesn't describe any of these). But learning to operate it shouldn't be much harder than learning to operate a ship. The reliance on goblins is bizarre. Piloting shouldn't be a binary yes/no based on Intelligence, it should be based on skill checks.

Other[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Acrophobia (Phobia) (3.5e Flaw) Unfortunately the "meat" of this is keyed on failing Will saves. Not only does this mean having a very high Will save mitigates the flaw, it doesn't even give a DC. If these issues can be resolved, why not put it at Phobia (3.5e Flaw), which is there to avoid us having 1001 phobia pages.
Addiction (3.5e Flaw) Every flaw is either poorly defined, easily mitigated, lacking a meaningful effect, crippling to the point that no-one would take it, or similar to an existing feat on this wiki. This is a blanket maintenance tag for all the pages in this series.
Airhead (3.5e Flaw) Every flaw is either poorly defined, easily mitigated, lacking a meaningful effect, crippling to the point that no-one would take it, or similar to an existing feat on this wiki. This is a blanket maintenance tag for all the pages in this series.
Alcoholic (3.5e Flaw) Every flaw is either poorly defined, easily mitigated, lacking a meaningful effect, crippling to the point that no-one would take it, or similar to an existing feat on this wiki. This is a blanket maintenance tag for all the pages in this series.
Aligned Devotion (3.5e Flaw) Every flaw is either poorly defined, easily mitigated, lacking a meaningful effect, crippling to the point that no-one would take it, or similar to an existing feat on this wiki. This is a blanket maintenance tag for all the pages in this series.
Almost Dead (3.5e Flaw) Every flaw is either poorly defined, easily mitigated, lacking a meaningful effect, crippling to the point that no-one would take it, or similar to an existing feat on this wiki. This is a blanket maintenance tag for all the pages in this series.
Anchored Object (3.5e Flaw) Every flaw is either poorly defined, easily mitigated, lacking a meaningful effect, crippling to the point that no-one would take it, or similar to an existing feat on this wiki. This is a blanket maintenance tag for all the pages in this series.
Andarra Bloodmane (3.5e NPC) This NPC's statistics are undergoing renovation at this time and are not yet finalized. --Argent Fatalis (talk) 21:39, 20 May 2013 (MDT)
Anger Issues (3.5e Flaw) Every flaw is either poorly defined, easily mitigated, lacking a meaningful effect, crippling to the point that no-one would take it, or similar to an existing feat on this wiki. This is a blanket maintenance tag for all the pages in this series.
Animal Attraction (3.5e Flaw) Every flaw is either poorly defined, easily mitigated, lacking a meaningful effect, crippling to the point that no-one would take it, or similar to an existing feat on this wiki. This is a blanket maintenance tag for all the pages in this series.
Animal Head (3.5e Flaw) Every flaw is either poorly defined, easily mitigated, lacking a meaningful effect, crippling to the point that no-one would take it, or similar to an existing feat on this wiki. This is a blanket maintenance tag for all the pages in this series.
Animal Magnetism (3.5e Flaw) Every flaw is either poorly defined, easily mitigated, lacking a meaningful effect, crippling to the point that no-one would take it, or similar to an existing feat on this wiki. This is a blanket maintenance tag for all the pages in this series.
Antisocial (3.5e Flaw) Every flaw is either poorly defined, easily mitigated, lacking a meaningful effect, crippling to the point that no-one would take it, or similar to an existing feat on this wiki. This is a blanket maintenance tag for all the pages in this series.
Arcane Conundrum (3.5e Flaw) Every flaw is either poorly defined, easily mitigated, lacking a meaningful effect, crippling to the point that no-one would take it, or similar to an existing feat on this wiki. This is a blanket maintenance tag for all the pages in this series.
Arcane Duelist Academy (3.5e Other) Able to cast Dispel Magic or Disjunction as a free action at higher levels nonstop, extreme bonuses to dispelling magic. This is a feature that may be too good at shutting down spellcasters.
Arcane Performer (3.5e Flaw) Every flaw is either poorly defined, easily mitigated, lacking a meaningful effect, crippling to the point that no-one would take it, or similar to an existing feat on this wiki. This is a blanket maintenance tag for all the pages in this series.
Bad Leg (3.5e Flaw) Every flaw is either poorly defined, easily mitigated, lacking a meaningful effect, crippling to the point that no-one would take it, or similar to an existing feat on this wiki. This is a blanket maintenance tag for all the pages in this series.
Badly Drawn (3.5e Flaw) Every flaw is either poorly defined, easily mitigated, lacking a meaningful effect, crippling to the point that no-one would take it, or similar to an existing feat on this wiki. This is a blanket maintenance tag for all the pages in this series.
Beady Eyes (3.5e Flaw) Every flaw is either poorly defined, easily mitigated, lacking a meaningful effect, crippling to the point that no-one would take it, or similar to an existing feat on this wiki. This is a blanket maintenance tag for all the pages in this series.
Bestial Instinct (3.5e Flaw) Every flaw is either poorly defined, easily mitigated, lacking a meaningful effect, crippling to the point that no-one would take it, or similar to an existing feat on this wiki. This is a blanket maintenance tag for all the pages in this series.
Bestial Intellect (3.5e Flaw) Every flaw is either poorly defined, easily mitigated, lacking a meaningful effect, crippling to the point that no-one would take it, or similar to an existing feat on this wiki. This is a blanket maintenance tag for all the pages in this series.
Blind Rage (3.5e Flaw) Every flaw is either poorly defined, easily mitigated, lacking a meaningful effect, crippling to the point that no-one would take it, or similar to an existing feat on this wiki. This is a blanket maintenance tag for all the pages in this series.
Blood Lust (3.5e Flaw) Every flaw is either poorly defined, easily mitigated, lacking a meaningful effect, crippling to the point that no-one would take it, or similar to an existing feat on this wiki. This is a blanket maintenance tag for all the pages in this series.
Bot Programming (3.5e Flaw) Every flaw is either poorly defined, easily mitigated, lacking a meaningful effect, crippling to the point that no-one would take it, or similar to an existing feat on this wiki. This is a blanket maintenance tag for all the pages in this series.
Brash (3.5e Flaw) Every flaw is either poorly defined, easily mitigated, lacking a meaningful effect, crippling to the point that no-one would take it, or similar to an existing feat on this wiki. This is a blanket maintenance tag for all the pages in this series.
Bravado (3.5e Flaw) Every flaw is either poorly defined, easily mitigated, lacking a meaningful effect, crippling to the point that no-one would take it, or similar to an existing feat on this wiki. This is a blanket maintenance tag for all the pages in this series.
Bring My Brown Pants (3.5e Flaw) Every flaw is either poorly defined, easily mitigated, lacking a meaningful effect, crippling to the point that no-one would take it, or similar to an existing feat on this wiki. This is a blanket maintenance tag for all the pages in this series.
Bully Vendetta (3.5e Flaw) Every flaw is either poorly defined, easily mitigated, lacking a meaningful effect, crippling to the point that no-one would take it, or similar to an existing feat on this wiki. This is a blanket maintenance tag for all the pages in this series.
Callous Variant (3.5e Flaw) See UA:Character Flaws (point 4 under "creating flaws")
Child of Nature (3.5e Trait) Fails UA:Character Traits#Behind the Curtain: Designing Traits
Chronic Disease (3.5e Flaw) These all need vetting for balance and appropriateness as a flaw. Insuline requires modern-day technology to synthesize.
Clumsy (3.5e Trait) See UA:Character Traits
Color Blindness, Red-Green (3.5e Trait) What spells rely on flashing colors?
Cora (3.5e Campaign Setting) Someone needs to take a look at Cora Stones, Boosts (Cora Supplement) and the classes that use them because it's not clear how they work.
Corena (4e Deity) Which edition is this for? The templates are layout are for 3.5e except the page and the footer are for 4e.
Count Valdir (3.5e NPC) What is sleight of hand 105%, etc.
Dace (3.5e Deity) "Maximally one step away from deity." Maybe this should be labeled as a Hero Deity?
Dark monk (3.5e Alternate Class Feature) Taking a base class and adding an ability score bonus and proficiency with all weapons is obviously overpowered.
FMA Alchemy (3.5e Variant Rule) This has been discussed elsewhere, but there need to be counter saves, etc. E.g. why not transmute the air in someone's lungs into water? Also, the balance of the gate feats do not work (not using D&D rules- an "ordeal" may relate to prerequisites, but not change the game's balance).
Fast Movment Hard Hits (3.5e Optimized Character Build) No real optimization here.
Fearless Heart (3.5e Trait) Traits should not include a save to avoid the drawback, and it enforces player behaviour in a poorly defined way, and "fear check" is not defined.
Flamefist (3.5e Optimized Character Build) No real optimization.
Good Looking (3.5e Trait) "creatures that don't find you attractive" is not defined. It's entirely a the DMs whim.
Great-Beast Palm (3.5e Martial Artist Maneuver) The example doesn't match the effect, unclear why smaller foes are pushed less distance, unclear what the distinction bewteen "flying backwards" and "tumbling" is. Seems to work even on Colossal creatures.
Guul Drak (4e Deity) Which edition is this for? The templates are layout are for 3.5e except the page and the footer are for 4e.
Hero-Bard of Awesomeness (3.5e Optimized Character Build) No real optimization here.
HexMonk (3.5e Optimized Character Build) No real optimization here.
I can USE shurikens (3.5e Optimized Character Build) No real optimization going on here.
Immunity to Magic (3.5e Trait) It's reasonably possible to be in a party of non-spellcasters using potions for healing, making this incredibly powerful, worth more than a feat (let alone a trait). It also doesn't use defined keywords: does magic refer to just spells? Or spell-like abilities, supernatural abilities as well? Unclear what "cot of any healing done in towns" actually is. If I rent a inn room to rest for natural healing, does that count? Buying healing potions? How do the people charging you know you have this trait? What are "enchanted items", are they like magic items?
Inventive (3.5e Trait) The drawback is not significant. If I really have to make a knowledge check after claiming the bonus, I can just wait the one hour out. It also says that the bonus is once per day, but also at-will. Which is it?
Luna (3.5e NPC) What is sleight of hand 105%, etc.
Mana blooded (3.5e Trait) Please see the guidelines at UA:Character Traits. Also does not explain what spells can be cast.
Naiakiss (4e Deity) Which edition is this for? The templates are layout are for 3.5e except the page and the footer are for 4e.
Nantosuelta (3.5e Deity) Barely any description. The bonuses are a nice idea, but shouldn't be given "for free" (feats seem like the obvious place for these)
Pariah (3.5e Flaw) Charisma-based penalties should be replaced with something else per UA:Character Flaws
Rabbit Phobia (3.5e Flaw) Flaw has a benefit.
Races of Teoryran (Teoryran World Supplement) Social castes shouldn't be separate races; use background feats instead.
Runes (3.5e Variant Rule) Please help check the balance of the individual runes (not their availability). -User:Bricius
Solopsist (3.5e Trait) Benefit should not be as great as that given by a feat, see UA:Character Traits for examples
Soriel (4e Deity) Which edition is this for? The templates are layout are for 3.5e except the page and the footer are for 4e.
Sphenisciphobia (3.5e Flaw) Flaws should not have a benefit
Spry (3.5e Trait) See talk page.
Thanara (3.5e NPC) What is Magic resistance 60%, etc.
The Dread Arena (3.5e Variant Rule) 15:27, 24 March 2019 (MDT)
Tome of Flaws, Variant Ruleset (3.5e Sourcebook) Mechanically the same as UA flaws (taking a bonus feat for each flaw), except that the flaws do not follow the UA advice.
Tome of Flaws: Descriptions of Addictions, Flaws and Phobias (3.5e Sourcebook) Every flaw is either poorly defined, easily mitigated, lacking a meaningful effect, crippling to the point that no-one would take it, or similar to an existing feat on this wiki. This is a blanket maintenance tag for all the pages in this series.
Tome of Necromancy (3.5e Sourcebook)/The Necronomicon Many of these spells are beyond overpowered. Please see the discussion.
Tunnel Vision (3.5e Trait) Really quite overpowered. The value of the penalty should be twice that of the benefit; +2 to attack and damage is too much anyway; in one-on-one combat it's just a straight bonus.
Zendra (3.5e Deity) I don't recognize half of those domains. The favored weapon is an artifact, how are followers all supposed to wield it? So do her followers get +18 charisma?

2.5e[edit]

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Pathfinder[edit]

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Scrivener (Pathfinder Class) See talk page.

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Natural Marksmen (Pathfinder Feat) The link goes to the MSRD. What is this feat for?

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d20M[edit]

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Autobots/Decepticons (D20 Modern Race) The transforming trait needs to be much clearer on how it works. There is no restriction on what a "form" is (can I transform into a cloud?), or what weapons can be built in (how about a tactical nuclear missile?). I get all the items hit points... but vehicles can have 50 or more hit points...

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Doctor Octagonapus Lazer Cannon (D20 Modern Equipment) Not a great piece of writing, and the "100% Charge" isn't very helpful. How many shots can it fire? It mentions "full power", are there other power levels? How long exactly does it take to recharge?
Snark (D20 Modern Equipment) missing/invented rules

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Harrowed (D20 Modern Template) Seems overpowered.
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