Alkilith, Variant (5e Race)
From D&D Wiki
Work In Progress |
Alkilith[edit]
This is best used with the alkilith class. This race doesn't work well with other classes.
Physical Description[edit]
Typically a green fluid with 3-7 eyeballs. No upper size limit. (WIP)
History[edit]
(WIP)
Society[edit]
Alkiliths were disliked by other demons due to their hideous appearance. They were often used as messengers and assassins by demon lords. (WIP)
Traits[edit]
Ability Score Increase. (WIP)
Age. These creatures can not die of old age.
Alignment. Most alkiliths are chaotic evil.
Size. Alkiliths are about 6ft tall (medium size).
Speed. Relatively fast. (WIP)
Amorphous. Can fit through gaps as small as 1 inch wide.
Acidic Spit. Can spit acid at enemies. acid splash
Abyss Portal. Can form a portal to the abyss out of its own body. (Usually around doorways, archways and windows)
Bringer Of Madness. Any creature within a 20ft radius of the alkilith will suffer from the affects of short term madness that will last until the creature is out of that radius then instantly go away.
Will always fail charisma checks..
Enhanced resilience.. Alkiliths are immune to acid damage.
Languages. Can understand Abyssal but can not speak it.
Forms[edit]
Fluid Form[edit]
Uses the stats mentioned.
Cloud Form[edit]
Size. 20x20x10ft (large)
Toxic Cloud. Has an effect on any enemy inside the alkilith similar to that of a cloudkill spell but with acid damage.
Immune to bludgeoning and slashing damage..
Can not form a portal to the Abyss..
Can not spit acid..
Can not hold items or wield weapons..
Does not have corrosive touch. This is because the cloudkill effect replaces it.
Back to Main Page → 5e Homebrew → Races