Hive Mind (5e Race)
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This race can drastically alter campaigns without care make sure your dm is aware of this race's features before playing it.
Simultaneously in their speech, movement, and reactions a herd of people draws closer to you. Each and every one of them has a strange green luminescent hue from their eyes as they all stare at you in conjunction. You feel your own sweat pouring down your face as you have so many eyes on you but despite the many people close to you only one "person" is truly there.
The Hive Mind is a race of conquerors. Creatures that take control of the person next to them in order to build their own empires or societys'. "Why have one body when you can control a hundred?" is but a common question that Hive Minds bring.
Hive Minds Names
Hind Minds start off with a normal humanoid body that is similar to a human boy or girl but, due to their ability to have so many vessels they mainly stick to gender-neutral names. Names: Unity, Omega, Conquest, ect; }}
Hive Mind Traits
Body Snatchers with green eyes that can be seen from miles away, a race that can truly take over society.
Ability Score Increase. Your Wisdom score increases by 2 and your Constitution score increases by 1.
Age. Hive Minds live on throughout all their bodies until all of them are done a Hive Mind ages according to them.
Alignment. Hive Minds can tend to be evil but despite the majority being of that alignment, there are good and lawful Hive Minds.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Total Possession. As a Hive Mind you learn to multiply within the minds of others. During a Long Rest, you can link your body to another creature by physically touching them for the whole period of the rest. After the long rest is finished without disruption you and the creature must make contesting Charisma saving throws. Upon having the higher result of this role you take control over the creature. They function as if they're a second PC. You are able to see, hear, speak and move through this body as if it was your own. The body's CR is equal to your level/2. This body also now has an intelligence, charisma, and wisdom score equal to your own. During initiative, it goes on your turn. Failing this roll or getting distracted during any part of the process forces your mind to go into a shock giving you 2 levels of exhaustion.
Languages. You can speak, read, and write Common and one other language of your choice.