Chimera Ant (5e Race)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: This page is sorely lacking in fluff to flesh this race out. Where did these freakish bugs come from? The Ant King subrace is mechanically underdeveloped. Height is just wrong; the 90 inches should shed each full foot, and the feet shouldn't have a decimal. Height mod is 6d12? For a min. of 6, average of 39, and max. of 72". Weight mod is 6d10? The variance is genuinely unbelievable. Height & Weight should describe the playable race at maturity.


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Scales.png This page is of questionable balance. Reason: So this thing is tiny to Large? Races don't just range in size like that, especially when these sizes have mechanical effects. Many traits are also pretty whack. You have traits giving flat expertise, and flat damage traits going over cantrip damage levels. There's also very high movement speeds, whatever "aura points" are, corpse possession(??), +3 AC, and even the power to gain pawn ants to completely break the system with numbers. This is in no way balanced and should be reimagined from a first-party race perspective. Subraces are not balanced with each other. See 5e Race Design Guide.


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Chimera Ant[edit]

Do You Humans Ever Listen To The Cries Of Mercy Coming From The Pigs And Cows You Slaughter?

Physical Description[edit]

Chimera ants always have humanoid features mixed with other animals, this is due their birth being from an mutant ant which mixes DNA. Some may appear more humanoid, while others maintain more animalistic features, they may retain some of their memories as human.

History[edit]

The chimera ants were normal sized ants, but with the detail they could copy the genes of the creatures they ate onto the next generations. One ant however, suffered a mutation and became human sized, due to this she hunted for bigger animals until she ate humans, which created sentient chimera ants. After that, they made a big anthill to protect the queen and the chimera ant army.

Society[edit]

Chimera Ants Traits[edit]

Design Note: Perspective players may want to check out large player characters and oversized variant rules.

Creatures created because of the fusion between humans and ants genes.
Ability Score Increase. Your Constitution increases by 2 and your chimera ant type will give you the second bonus.
Age. The Chimera Ant are born fully mature, and can only live up to 3 years.(the queen may live up to 30 years and or the king may live up to 100)
Alignment. The Chimera Ants are loyal to their queen, which makes them aways be lawful towards her. However, may the queen be killed, they tend to wander off to fulfil their own desires, which makes them more chaotic inclined.
Size. Chimera Ants vary widely in height and build, from barely 2 feet to well over 12 feet tall. Your size is Tiny/Large.
Type. Beast, Humanoid
Speed. Your base walking speed is 30 feet. Depending in which type of ant you choose you may gain flying speed or the abillity to walk on walls.
Survival Of The Fittest. As an Chimera Ant you know very well the rules of nature, and the best methods of surviving. You have proficiency in Nature or Survival skills, and you can roll Perception checks with advantage when locating animals.
Insect Body. Your Ant origins have a huge effect on your body, if you lose a limb you may regenerate it once per long rest.
Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. Choose between Condor Ant, Cat Ant, Lion Ant, Butterfly Ant, Octopus Ant, Bull Ant, Alligator Ant, Turtle Ant, Wolf Ant, Chameleon Ant, Scorpion Ant, Queen Ant, and Ant King.

Condor Ant[edit]

Ability Score Increase. Your Dexterity increases by 1.
Speed. Due to your wings you gain 40ft flying speed.
Sky Diver. While flying you may use your wings to give a fast dive in your target, if you fly at least 20ft in a straight line on your turn you may make a melee attack as a bonus action dealing 2d4 bludgeoning damage.
Prey Location. You have expertise in locating your prey, you have proficiency in the Perception skill, and if you are in the air you can roll it with advantage.
Sky Death. On your turn while flying, you may attempt to grapple a target of the same size category as you or lower as a bonus action if you successfully grapple this target you may lift them up into the air twice as much as normal and drop them no action required.

Cat Ant[edit]

Ability Score Increase. Your Dexterity increases by 1.
Speed. Your base walking speed is 45ft.
Sharp Claws. You have deadly claws, which makes your Unarmed Strikes give 1d6 plus your strength modifier slashing damage additionally your claws count as having the finesse property.
Cat Tail. Your tail makes it easy for you to have proper balance, which grants you proficiency in the Acrobatics skill.
Feline High Speed. As a bonus action you may double of your movement speed, and while you are in this state your first attack you make with your claws on this turn deals an additional 2d6 slashing Damage,This may be used once per long rest.
Royal Knight. You were born with the rank of a royal knight for the queen, you gain +10 aura points and may roll Intimidation checks with advantage as long as it is in the interest of serving your queen.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Lion Ant[edit]

Ability Score Increase. Your Charisma increases by 1.
The King Of The jungle. You have been born as the king of animals, You have proficiency in the Intimidation skill.
Mighty Roar. You give a loud roar which forces each creature in a 15ft radius to succeed on a Wisdom saving throw or become frightened for 2 turns.
King's fist. Your strength is unmatched, your unarmed strikes deal 1d8 bludgeoning damage.

Butterfly Ant[edit]

Ability Score Increase. Your Dexterity and your Wisdom score increase by 1.
Speed. Due to your wings you have 30ft flying speed
Sleep Powder. You can generate a powder that makes creatures go into a trance like state, as an action you can blow this powered into the face of a creature within 5ft of you they must succeed in a Wisdom saving throw or be charmed for 1 minute a creature can remake this save at the start of their turns this feature doesn’t work against constructs.
Multi Clones. You can take 10 out of your maximum health to make a small clone of you. For each 10 hit points you take you create another clone this clone is one size smaller than you and has your racial features but non of your class features, clones cannot create more clones, clones only have the 10 hit points you gave them, your hit points are returned to normal at the end of a long rest as all the clones merge back into you.

Octopus Ant[edit]

Ability Score Increase. Your Dexterity and your Strength score increase by 1.
Speed. Your base walking speed is 20, due to your aquatic nature, you gain 60 swiming speed.
Ink Splash. You can shoot black ink that makes your opponent have disadvantage on anything sight related.
Tentacle Grab. You use all your tentacles to grab an opponent, he must make a Strength saving throw and if he fails he takes 1d8 + your Strength modifier.
Body Possession. If you have a dead body at disposition, you may take control of it for 24 hours. You gain only the voice and smell of the body, and may disguise yourself as the dead creature

Bull Ant[edit]

Ability Score Increase. Your Strength and your Constitution score increase by 1.
Speed. Your base walking speed is 30.
Bull Charge. While moving at least 15ft, your next melee attack will deal an extra xd4 bludgeoning Damage, with X being each 5ft you moved.
Bull's Retaliation. When you take an attack, you may strike back with an unarmed strike.
Bull's rage. When you are less than half your maximum hit points, you can go into a rage state to gain +3 in all your ability scores, for each turn you are enrage, you gain 1 level of exhaustion.

Alligator Ant[edit]

Ability Score Increase. Your Strength score increases by 2.
Speed. Your base walking speed is 30, due to your affinity with water, you also gain 50 swimming speed.
Long Jaw. Your jaw is long with sharp teeth, you can use her to bite your target dealing 2d4 piercing damage.
Hardened Skin. Before adding any type of bonus your AC is 12.
Underwater Predator. While you are submerged, you roll Stealth checks with advantage, and any attacks made after being submerged deal twice as much damage.

Turtle Ant[edit]

Ability Score Increase. Your Wisdom and your Constitution score increase by 1.
Speed. Your base walking speed is 20, due to your aquatic nature you gain 70 swimming speed.
Turtle Wisdom. You have lived several years when you were a turtle, which grants you proficiency in the History skill.
Hard Shell. Due to your resistant shell in your back, you gain +3 AC before adding any Dexterity bonus.
Last Resort. You can hide in your shell for 1 turn to negate any type of bludgeoning and slashing damage. Your AC also gains +10 for the turn, you can only use this action again after a long rest.

Wolf Ant[edit]

Ability Score Increase. Your Strength and your Dexterity score increase by 1.
Speed. Your base walking speed is 50.
Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. You use your sharp fangs to bite the opponent, dealing 1d6 piercing damage at 1st level, 1d8 at 3rd and 1d10 at 5th.
Moon Howling. While under night time, you can give a powerful howl that grants you and your allies for 1d3 turns +2 to all their ability scores.

Chameleon Ant[edit]

Ability Score Increase. Your Intelligence and your Dexterity score increase by 1.
Speed. Your base walking speed is 30, and you may walk on walls as if under effect of spider climb.

Scorpion Ant[edit]

Ability Score Increase. Your Dexterity and your Constitution score increase by 1.
Speed. Your base walking speed is 30.
Poison Tail. Your tail has a deadly sting on the tip, you may make unarmed strikes with her to deal 1d6 piercing Damage. If the target is hit, he must make a Constitution saving throw to not take 1d4 poison damage for 3 turns.

Queen Ant[edit]

Ability Score Increase. Your Constitution score increases by 2.
Speed. Your base walking speed is 30, you can walk on surfaces like under the effects of spider walk.
Phagogenesis. Chimera Ant queens possess an entirely unique method of reproduction known as Phagogenesis, by eating other creatures, a Chimera Ant queen can impart the characteristics of ingested creatures onto the next generation of Chimera Ants it gives birth to. When you eat a creature you may lay an egg that will take 1d3 days to be born, having 3 features, 2 actions and reactions, and 1 legendary action of both creatures you consumed, and having all its attributes and resistances. You can do this a number of times equal to your Constitution and proficiency bonus per day
Ant Queen Telepathy. The Ant Queen can telepathically talk to any of it's soldiers, giving them orders that they are forced to obey.(willing or not)
Ant's Ranking System. At 3rd level, you must add ranks to your created ants, with royal guards gaining a +4 in all their stats, Squadron Leaders gaining a +3 in all their stats, officers gain a +2 in all their stats, and peons gaining +1 in all their stats. You can have 5 royal guards, 10 Squadron Leaders, 15 Officers and 20 peons.

Ant King[edit]

Ability Score Increase. Your Charisma and your Strength score increase by 2.
Kings Conquest. Due to the King being the most powerful of the offspring of the Ant Queen they are often a mixture of different types of ant you may choose 2 different subspecies of ant and take the features from the two of them however the chimera king usually has a target on their back due to being a very strong person
Respect Your King. The King is known to be highly regarded as the king in the society of ants as such he is to always be respected when coming into contact with other chimera ants they will always follow the orders of the king this includes harmful ones however a king is only as strong as his people
Synthesis. Probably the most powerful ability of the king is called synthesis the more he eats the stronger he becomes the king is able to eat a dead creature and he gains their willpower every time he consumes someone he gains +10 Aura points however the more he eats the shorter his lifespan becomes for every 50 points given lose 1 month of life.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
1,80′ 90'' +6d12 60 lb. × (6d10) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

5.00
(one vote)

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