Mothfolk (5e Race)

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Mothfolk[edit]

Physical Description[edit]

Mothfolk are moth people, they have 4 arms, big wings, big eyes, most have shapes on their wings, like giant eyes, basic shapes, dots, etc. They have antenna, some are fluffy, they have long limbs, and have eyes adapted to the dark, and Mothfolk have a... strange, interest in artificial light.

History[edit]

One day the god of insects (Bralm), thought, "maybe its time for moths to get a race of their own" and thus: the Mothfolk was born.

Beliefs[edit]

Mothfolk believe all light is holy, and their eyes make them never, break this rule.

Mothfolk Names[edit]

Most mothfolk names are used for males and females: Okulare, Okuma, Taia, Hexal,etc.

Mothfolk Traits[edit]

Moth people, they have a strange interest in artificial light.
Ability Score Increase. Your Dexterity increases by 2, and your Constitution increases by 1
Age. Mothfolk lifespan is human like, but 5-10 years less.
Alignment. Mothfolk are usually something-neutral.
Size. Mothfolk size varies from fairy-like to human size, you can choose to be small or medium when you choose this race.
Speed. Your base speed is 30 feet. You have a flying speed of 40 feet (but you cant fly with armor on, while wet, and while carrying/wearing heavy things, you can wear light armor however).
Strange sight. You have darkvision, but you can also see ultraviolet light, and can easily track fast objects, so you get a +4 to Perception. You cannot see the color red. You see dim light as daylight and darkness as dim light.
Spider climb. You can walk on walls and ceilings.
Antenna. You have 2 antenna on your head, these allow you to activate blindsight up to 25 feet.
Light attraction. When you see certain lights, you are drawn to them, the brighter the light, the more you are drawn, example, you aren't very attracted to brown light, but you fly straight into ultraviolet light, this can only be artificial light (spells are artificial, but fire made by people rubbing stones together isn't).
Four Arms. You have an additional pair of arms, allowing you to hold 4 things at once. However, you cannot use more than one shield or two-handed weapon at once.
Moth heritage. You can turn into a moth but only once a day. You get this trait at level 7.
Blinding light. You cast a spell causing a magical area of light that blinds all enemies in a 20 feet area. You get this trait at level 5.
Divine Spellcasting. You can spellcast by the power of your God (bralm).
Languages. You can speak, read, and write Common and Moth.
Subrace. Choose between Forest Moth , Traveler Moth ,and Desert Moth.

Forest Moth[edit]

Forest Moth You mainly live in the forest.

Ability Score Increase. Your Dexterity score increases by 2.

Traveler Moth[edit]

Traveler Moth You are born for a Nomadic life.

Ability Score Increase. Your Wisdom score increases by 4.

Desert Moth[edit]

Desert Moth You live in the desert. And can survive anywhere.

Ability Score Increase. Your Constitution score increases by 2.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ '' + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

0.00
(0 votes)

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