Hybrid (5e Race)
From D&D Wiki
Love can blossom between the most unlikely of pairings. Sometimes, one thing will lead to another and before you know it, their genus have given life to an entirely unique being.
Hybrids are not uncommon in most realms. Half-Elves and Half-Orcs are proof of that. Hybrids will look mostly like their the dominant parent, with characteristics from the recessive parent. In Half-Orcs, for example, the Orc parent is usually the dominant one, with the human genes being recessive. In this instance, the Half-Orc is usually green-skinned and large, with a more human face. However, sometimes the human is dominant, the resulting child looks mostly human, with a slightly darker skin, but with the pointed ears and a tusks.
hybrids are common between races in the D&D realms. it is uncommon though, to find hybrids as historical figures they mostly keep to themselves. the half human races are the ones that usually get the most attention, as they usually end up in adventuring groups.
society for hybrids is the same as where they were brought up, there have been instances in which hybrids who share the same parentage build small villages together but otherwise society is the same as the dominant parent race.
Hybrids tend to take the names of the species they are formed from, generally by whichever parent is dominant.
When two members of different species mate, this is the result.
Ability Score Increase. +2 to one of the ability score of your dominant parent, +1 to one of the ability score of your recessive parent.
Age. Live to be the average between the two species normal ages.
Alignment. Usually the same as one of the parents.
Size. size same as one of the parents.
Speed. Your base walking speed is the same as one of your recessive parent.
Best of Both Worlds. As a Hybrid, you are the combination of two different races. Choose 2 traits from dominant parent and 1 from recessive parent.
Languages. common and the language of both parents.
Random Height and Weight
|4′ 8″||+3d10||85 lb.||× (2) lb.|
*Height = base height + height modifier