Poisondrake (5e Creature)

From D&D Wiki

Jump to: navigation, search

Poisondrake[edit]

Huge dragon, any alignment


Armor Class 13 (natural armor)
Hit Points 71 (3d12+52)
Speed 40 ft., fly 80 ft.


STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 11 (+0) 15 (+2) 16 (+3) 9 (-1)

Saving Throws Int +5, Cha +2
Skills Arcana +5, Intimidation +2, Perception +8
Damage Vulnerabilities Cold
Damage Immunities Poison
Condition Immunities charmed, frightened, paralyzed, stunned, poisoned
Senses darkvision 60 ft., passive Perception 20
Languages Common, Draconic
Challenge 5 (1,800 XP)


Poisonous Aura. Anyone who ends their turn within 20 ft. of a poisondrake takes 2d4+1 poison damage.

ACTIONS

Multiattack. The drake makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d3 + 3) slashing damage.

Poisonous Breath. The drake exhales a 30-foot long line of poison that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 12 (5d4+1) poison damage on a failed save, or half as much damage (rounded up) on a successful one.

REACTIONS

Bite. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.

Poisonous Breath. The drake exhales a 30-foot long line of poison that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 12 (5d4+1) poison damage on a failed save, or half as much damage (rounded up) on a successful one.

LEGENDARY ACTIONS

The poisondrake can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The poisondrake regains spent legendary actions at the start of its turn.

Claw. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d3 + 3) slashing damage.

Poisonous Breath. The drake exhales a 30-foot long line of poison that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 12 (5d4+1) poison damage on a failed save, or half as much damage (rounded up) on a successful one.

Poisondrakes are uncommon but not unheard of. They tend to have a bad reputation outside of the drake society due to their poisonous nature, but like all intelligent creatures, they can be friend or foe. However, one should not forget their power. Always show friendship to a kindly poisondrake, lest you make yourself their enemy.



Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!


Advertisements: