Kitsune, 6th Variant (5e Race)
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Kitsune, or fox spirits, have the ability to shapeshift back and forth between fox and more desirable humanoid forms. Created and protected by the god, Inari.
The Kitsune often take on very desirable and attractive forms of humans with the assistance of their shapeshifting abilities. Their fur color often determines hair color, and it can come in a variety of colors such as silver, black, red, brown, sandy, etc. Their humanoid forms clock in at a medium size. while their fox forms are small in size. In human form, they can often also display fox ears and their tails at will.
It is a widely known fact that the Kitsune, or fox people, were powerful beings. Rumors of their immense power often fueled sensations of greed to try and harness that power for themselves. As such, the Kitsune had once been severely wiped out via the method of severing their tails. In much of the Kitsune remaining, a deep seeded grudge still often remains toward other races due to that fact. The Kitsune were creations of Inari, who, when this rooted hatred arose, a variant of Inari's original conception of fox spirits turned into two separate subspecies: The Zenko and the Yako. The Yako diverted into feeding into self entitlement and hatred toward other races, turning malicious and now often feared by the masses. Meanwhile, the Zenko take on much more of Inari's intent of creation, being kindhearted and gentle souls who go out of their way to help others. The two subraces aren't disliking of one another, but instead attempt to disassociate as much as possible, avoiding each other. Unfortunately, often the two can be confused for one another, the majority of other races often lumping all Kitsune into the perspective of deceitful and dangerous tricksters who desire to harm them, making them highly feared and outcasted.
As far as societies among the Kitsune are concerned, they often don't live too different lives from other humanoid races. they can be located in a variety of locations and climates, which as such offers variants in thickness of one's fur, and so forth. The Yako often either keep to themselves in their own civilizations, while the Zenko, while also doing so, also very much enjoys expanding their horizons and can find themselves settling in many different places around other races. They are often known for being Tricksters, the Zenko often taking more lighthearted approaches, while the Yako can be sinister in their trickery. Along with that, it is not uncommon the Kitsunes dabble in the arts, whether it be sharing stories past down to generations, music, dancing, or even performing acts with magic.
Having had their society nearly exterminated before rebuilding their population, it is not all that uncommon for a kitsune to have names of other races. The names listed below are some traditional kitsune names.
Male: Daiki, Rin, Hoshi, Nagisa, Yuki, Kai.
Female: Haru, Sachiko, Ren, Aiko, Inko, Hikari.
A race of humanoid, anthropomorphic fox people who are coveted for their power, and infamously know for their shapeshifting abilities from a fox.
Ability Score Increase. Your Charisma score increases by 2 and your Dexterity score increases by 1.
Age. The age of maturity is around the age of 40, yet keeping the youthful physical appearance to that of a human in their twenties, as kitsune typically can live up to 200 years. by age 40, a kitsune should have all nine tails.
Alignment. one can find themselves among any alignment, but for the average zenko kitsune it isn't uncommon to see them more neutral or good aligned. where as yako tend to favor evil variants.
Size. Kitsune are often found between 4 feet tall, to a maximum of 6 feet tall, fixing them in a medium size. when they revert to their fox forms, they are reduced to small size.
Speed. Your base walking speed is 30 feet. In fox form your speed increases to 35 feet.
Darkvision. Due to your heritage, you are granted the ability to see within 60 feet in front of you in darkness as if it was dim lighting, and dim conditions as if they were bright lights. however you are limited to only seeing shades of gray.
Agility. Kitsune are agile beings, moving with purpose and grace. as such, they gain proficiency in Acrobatics
Kitsune Bite. In fox form, Kitsune has a bite attack that deals 1d4 points of piercing damage to their target.
Deceit. You can appear as the human equivalent form of yourself indefinitely with the use of illusionary magic. Those with nine tails have since mastered the craft more often than not. for those lacking all nine tails, a creature looking directly at you can attempt an Investigation check to tell that you aren't who you make yourself appear to be. However even with success, your identity as a Kitsune will not be revealed. If your illusion is dispelled you cannot use the effect again until after a long rest.
Languages. You can speak, read, and write Common and Sylvan.
Subrace. Zenko and Yako.
Ability Score Increase. Your Wisdom score increases by 1.
Inari's Flame. All Kitsune hold the ability to utilize the produce flame cantrip, but the zenko's flame being the color blue.
Master of Charm. Due to your gregarious charm, you gain advantage of persuasion rolls.
Second Language. You are able to speak, read, and write Celestial.
Ability Score Increase. Your Constitution score increases by 1.
Fox Arcana. All Kitsune hold the ability to utilize the produce flame cantrip, but the yako's flame being the color black.
Inari's Wrath. As a punishment to the Yako for diverting from Inari's visions, they are not allowed entry to any churches, shrines, or other holy grounds.
Second Language. You are able to speak, read, and write Abyssal.