Arcane Forger (5e Race)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: How is this a race? There is almost no fluff that fleshes them out in the world, explains their history or society as required. Their traits also don't really do a good job explaining them, as they seem to just be any random creature "born with the power of the forge", which makes them sound more like a sorcerous origin.


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Scales.png This page is of questionable balance. Reason: Hands of the Forge is extremely vague. There is no limit to the amount of metal you can change, and so that would be broken if you could just destroy an entire metal ship in half an hour. Literally two traits also allow this race to make free magic weapons, which is definitely overpowered for a class and verges into artificer class territory.


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Arcane Forgers[edit]

Born with the power of the forge

Arcane Forgers[edit]

Arcane Forgers are beings that are born with the power of the forge, their characteristics vary with their descendants and their power grows as they become stronger. These beings have the power to change the shape of metals at will by touching them and if they wish to make them stronger for a brief period of time. Due to this supernatural ability, these beings are often forced to have a life isolated from society so that they can protect themselves from malicious people, in addition to being skilled forgers, these beings are often born with superhuman intellect and endurance.

Arcane Forger Traits[edit]

The Arcane Forgers they are extremely intelligent and resistant beings.
Ability Score Increase. Your Intelligence score increases by 2, and either your Constitution score increases by 1.
Age. Arcane Forgers usually live the same amount of life as their backgrounds
Alignment. Arcane Forgers are more individualistic beings, always thinking about themselves, their alignment would be Chaotic Neutral
Size. Arcane Forgers vary in size depending on their backgrounds having the same average height as theirs..
Speed. Your base walking speed is 35 feet.
Forger Vision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. In addition, magical darkness doesn't affect your darkvision.
Forge skin. Your creature type is the same as your parent's. You are also covered in a layer of magic given by your gift. Unlike other common creatures, fire doesn't scare you. You are resistant to damage from fire.
Hands of the forge. Enhanced by the flames of the abyss you have the ability to touch any metal, melting it and changing its shape to one of your choosing. This process takes 30 minutes and a successful slight of hand check determined by the DM. You can use this ability a number of times equal to your proficiency bonus, after which it takes a long rest to regain the uses.
Fortification. Your Gift allows you to imbue weapons with the power of the forge, as an action you touch a weapon, fortifying it for 8 hours, while fortified the weapon becomes a +1 weapon. You can perform this stunt a number of times equal to your proficiency bonus and regain them on a long rest.
Major Fortification. Starting at level 3 you become a more skilled forge and now you can make your blades even stronger, by fortifying them the blade becomes a +2 weapon and receives a 1d4 piercing bonus once per turn for 12h. You can use this ability a number of times equal to your proficiency bonus divided by 2, and you can regain the uses on a long rest.
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Languages. You can speak, read, and write Common and a language befitting your heritage. .
3.67
(3 votes)

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