Feline of Fate (5e Creature)

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Feline of Fate[edit]

Tiny celestial (cat), chaotic good


Armor Class 18 (natural armor)
Hit Points 12 (5d4)
Speed 40 ft., climb 40 ft.


STR DEX CON INT WIS CHA
5 (-3) 10 (+0) 10 (+0) 20 (+5) 20 (+5) 20 (+5)

Saving Throws Dex +3, Con +3
Skills Arcana +8, Investigation +8, Perception +8
Proficiency Bonus +3
Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities psychic
Condition Immunities charmed
Senses truesight 120 ft., passive Perception 18
Languages Celestial, Common, Sylvan, Abyssal, telepathy 60 ft.
Challenge 5 (1,800 XP)


Blessings of Fate. A feline of fate may bond with another creature and as long as they take care of and protect the feline, they receive passive benefits through the unconscious manipulation of destiny by the feline. They receive the following benefits:

  • The creature gains or finds at least 500 (1d10 x 100) gp each day.
  • The creature has advantage on checks made to barter, haggle, gamble etc. activities.

Curse of Fate. Similarly, if a feline of fate is mistreated or killed by another creature they fall under the effect of a curse. Receiving the following debilities:

  • The creature misplaces or loses 500 (1d10 x 100) gp each day.
  • The creature has disadvantage on checks made to barter, haggle, gamble etc.

This curse lasts for a month. However, if a creature kills the feline, the effect becomes permanent and can only be undone by a wish spell. This affects the creature responsible for their death, so a noble ordering a guard to kill the feline would lead to the noble being cursed. This curse can affect multiple targets at once.

Divine Awareness. The feline knows if it hears a lie.

Innate Spellcasting The feline's spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:

At will: dancing lights, fog cloud, guidance, prestidigitation, misty step, unseen servant
1/day: storm of vengeance

Keen Senses. The feline has advantage on Wisdom (Perception) checks that rely on hearing, sight, or smell.

ACTIONS

Multiattack. The feline makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1 (1d4) piercing damage.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1 (1d4) radiant damage.

Radiant Breath (Recharge 6). The feline exhales golden flames in a 20-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 22 (4d10) radiant damage on a failed save or half as much damage on a successful one.

REACTIONS

Nine Lives. The Felines of Fate give "Cats have nine lives" a new meaning. Whenever a Feline of Fate is dealt a lethal blow, the blow is automatically negated and the damage is reflected at the attacker. Consequently, the feline is teleported to a location it considers safe. A feline can use this reaction nine times throughout their life.

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