Eclipse Dragon (5e Creature)

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Eclipse Dragon[edit]

Gargantuan dragon, chaotic evil


Armor Class 24 (natural armor)
Hit Points 615 (30d20 + 300)
Speed 60 ft., fly 100 ft.


STR DEX CON INT WIS CHA
30 (+10) 18 (+4) 30 (+10) 22 (+6) 22 (+6) 13 (+1)

Saving Throws Str +17, Dex +11, Con +17, Int +13, Wis +13, Cha no
Skills Acrobatics +11, Animal Handling +13, Arcana +13, History +13, Insight +13, Intimidation +8, Medicine +13, Nature +13, Perception +13, Sleight of Hand +11, Stealth +11, Survival +13
Damage Vulnerabilities acid
Damage Resistances piercing slashing and bludgeoning from non adamantite weapon
Damage Immunities necrotic fire
Condition Immunities stunned restrained frightened blinded
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages Common, Draconic
Challenge 24 (75,000 XP)


Chameleon Skin. The dragon has advantage on Dexterity (Stealth) checks made to hide.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

ACTIONS

Multiattack. The dragon can use its Frightful Presence. It then makes four attacks first dragon do bite and claw attack then two smash attack.

Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 32 (4d10 + 10) piercing damage plus 13 (3d8) fire damage.

Claw. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 24 (4d6 + 10) slashing damage plus 13 (3d8) fire damage.

Smash. Melee Weapon Attack: +17 to hit, reach 25 ft., one target. Hit: 36 (4d12 + 10) bludgeoning damage plus 13 (3d8) fire damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Roar The dragon inhales air in its lung and screams in a very loud sound in radius 90-ft. Each creature in that line must make a DC 19 Constitution saving throw, taking 10 (3d6) thunder damage on a failed, or half as much damage on a successful one.

Regenerate'The dragon regains 20 hit points every beginning of its turn.

Immortal Dragon Scale The dragon has 7 charges and each charge can be used to recover hit points for 42 (4d20). The dragon has two ways to regain charge, first the dragon will regain full charge every time when the sun rises, second the dragon deals damage equal or more than 53 (5d20) it will regain 1 charge.

Darklight Star Stance (Recharge 5-6). The dragon pulses with Eclipse Stance in a 50-foot radius, centered on itself. Each creature in that area must make a DC 20 Dexterity saving throw. On a failed save, a creature takes 58 (16d6) fire damage and 28 (8d6) thunder damage and is deafened until the end of its next turn. On a successful save, a creature takes half as much damage and isn't deafened.

Eclipse Breath (Recharge 5-6). The dragon exhales a beam of Dark and Light in a 180-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 56 (16d6) radiant damage and 56 (16d6) necrotic damage on a failed save, or half as much damage on a successful one.

Heavenly Descend. Once the dragon hitpoint drop below 158 (15d20), the dragon use Darklight Star Stance. immediately then the dragon regains hit point back to maximum and 210 (20d20) temporary hitpoint. The dragon will release more power per attack from additional 4d8 fire damage to 2d12 radiant and 2d12 necrotic, and double beam damage.


LEGENDARY ACTIONS

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Smash Attack. The dragon makes a smash attack.

Roar The dragon inhales air in its lung and screams in a very loud sound in radius 90-ft. Each creature in that line must make a DC 19 Constitution saving throw, taking 10 (3d6) thunder damage on a failed, or half as much damage on a successful one.

Wing Attack The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Minor Eclipse Breath (Cost 3 Actions). The dragon exhales a beam of dark and light in a 45-foot line that is 5 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 26 (4d12) radiant damage and 26 (4d12) necrotic damage on a failed save, or half as much damage on a successful one.



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