Espada (5e Class)

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Espada is Spanish for "sword" and Japanese for "ten blades". They were initially created as an answer to Soul Society’s Gotei 13, the most elite of the Soul Reapers. The Espada have the skill of Soul Reapers augmented by the raw strength of an undead beast.


Your Zanpakuto is similar to that of a Soul Reaper’s in the sense that it contains your soul's power. Due to this if it were ever destroyed, it will become completely repaired after a long rest. It is a one-handed martial finesse weapon which deals 1d10 slashing damage. Although the specific appearance is dependant on the wielder as it is an imprint of their spiritual pressure, they primarily take the form of a katana, wakazashi, nodachi, or tanto.

Creating an Espada

Known Members of the Espada, Tite Kubo
Quick Build

You can make an Espada quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Constitution.

Class Features

As a Espada you gain the following class features.

Hit Points

Hit Dice: 1d10 per Espada level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Espada level after 1st


Armor: None
Weapons: Simple Melee Weapons, Martial Melee Weapons
Tools: None
Saving Throws: Strength and Dexterity
Skills: Choose 3 from the following Acrobatics, Athletics, History, Insight, Investigation, Perception, Religion, or Survival


You start with the following equipment, in addition to the equipment granted by your background:

  • White robes
  • Zanpakuto
  • (a) Explorer’s Pack or (b) 2 Simple Weapons or (c) 1 Martial Weapon

Table: The Espada

Level Proficiency
Features Reiatsu
1st +2 Sonido, Hollowfication, Reiatsu 4+con
2nd +2 Hierro, Bala 8+con
3rd +2 Cero 12+con
4th +2 Ability Score Improvement, Cero Improvement 16+con
5th +3 Extra Attack 20+con
6th +3 Lighter than a Feather 24+con
7th +3 Sonido Improvement 28+con
8th +3 Ability Score Improvement 32+con
9th +4 Cero Improvement 36+con
10th +4 Extra Attack, Resurrection 40+con
11th +4 Descorrer 44+con
12th +4 Ability Score Improvement 48+con
13th +5 Cero Improvement 52+con
14th +5 Resurrection Mastery 56+con
15th +5 Extra Attack 60+con
16th +5 Ability Score Improvement 64+con
17th +6 Cero Improvement 68+con
18th +6 Gran Rey Cero 72+con
19th +6 Ability Score Improvement 76+con
20th +6 Second Resurrection 80+con


Reiatsu is your spiritual energy it is used for various of your abilities. At 1st level your Reiatsu is 4.

You can use your Reiatsu as an aura attack action. Creatures in area of 5ft x Espada level must make a Constitution saving throw or take 1d4 force damage. This damage increases by 1d4 for every 4 Reiatsu used. You can use this once a day.

You also can use 2 Reiatsu point to improve your Zanpaktu's damage as a bonus action. Your Zanpakuto deals an additional 1d4 force damage.

If your Reiatsu is 0 you have Disadvantage on all saving throws, excluding death saving throws.

Maximum amount of Reiatsu used this way is 30 points at a time.

You regain Reiatsu points either through devouring souls, seen below, or taking a long rest.

Reiatsu save DC = 8 + Proficiency bonus + Dexterity modifier.


At 1st level, you have effectively died and been brought back to life. Though your type doesn’t change, you no longer need to sleep, breath or eat. You can however eat souls. After killing an enemy you may choose to devour its soul as an action. By doing this you regain Reiatsu equal to that creature's challenge rating. If your Reiatsu is completely filled then you can choose to add the Reiatsu you would have gained to temporary hit points.

You may take one feature from a creature instead, however, it’s CR can not be higher than your level and it can not be legendary resistance or actions.

The amount of traits you can take is equal to your Constitution modifier. You can replace traits to new ones you want to take. Stolen traits last 24 hours. This timer resets every time a soul is devoured.

The target must have died in the last 5 minutes.


At level 1 as a bonus action/reaction you can spend 1 Reiatsu to warp. You can travel up to 200ft, but you must succeed a DC 17 Constitution saving throw or take one level of Exhaustion. The save automatically succeeds if the distance is half of your movement speed or less You have advantage on Dexterity(Stealth) checks made on the same turn this feature is used.

At level 6, the save automatically succeeds when warping your full movement speed or less.


At 2nd level, your skin becomes coated in compressed spirit particles, granting you a natural AC of 10 + Dexterity modifier + Constitution modifier.


At level 2, you can shoot three bullets of red Reiatsu from the palm of your hand for 2 Reiatsu points as an attack action. This bullets of energy deal 1d6 + Dexterity modifier force damage at range of 60 ft. You roll for each bullet seperately, for every extra point spent another bullet is shot. Each bullet can have a separate target. Your bala gains an additional 1d6 of damage at 5th, 11th and 17th level.


At 3rd level, you gain a Cero with 2 charges per long rest. For 4 Reiatsu you can shoot a blast of red Reiatsu from your mouth or hand as an attack action. This deals 1d10 + Dexterity modifier + Espada Level force damage in a line of 60 ft. All targets who gets hit by it must make a Dexterity save and if they succeed they will only take half damage. At 4th level, the line's range increase to 120 foot. At 8th level, your damage increases to 2d10. At 12th level, you can hold a maximum of 3 charges. At 16th level, this attack has a +2 to hit and its damage.

You regain all uses of this feature after taking a long rest.

Ability Score Increase

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack

At 5th level you gain an extra attack. You gain another at 10th level(2) and 15th level(3).

Lighter than a Feather

Starting at 6th level, you are lighter than a feather. You can move your normal walking speed through the air as if you were flying. However, if something were to paralyze you, or cause your movement speed to fall to Zero, you will begin to fall, this includes going unconscious.


At level 10 you gain Resurrection. As an action, you can expend 5 Reiatsu to release the energy locked within your blade for two minutes. Your appearance looks much more like the undead beast you truly are. You may choose how you appear after your Resurrection, though you must still appear humanoid if you choose so.

While Resurrection is active, your Strength, Dexterity, and Constitution increase by +2 and your movement speed increases by 10ft. In addition, your Zanpakuto gains some new properties. This may be a constant spell effect, a damage buff, a special attack, or anything else your DM consents to.


At 11th level, you gain the ability to open gates to other places by ripping a dimensional hole between where you are and where you want to go. You can cast the Dimension Door spell without components for 5 Reiatsu points as an action. In addition, rather than one small or tiny creature, you can bring up to two willing creatures or players with you that are medium or smaller. If the space you want to teleport to is already occupied you will simply be teleported to the closest open space.

Resurrection Mastery

At level 14 you have mastered the use of your resurrection. When you activate your resurrection you gain temporary hit points equal to twice your espada level.

Gran Rey Cero

At level 18 you gain a variation of the Cero, the Gran Rey Cero. You mix your blood with your Cero increasing its power and changing its color to something that suits you. The Gran Rey Cero costs 35 Reiatsu points and it attacks in a cone with a range of 200 ft. It deals 15d10 + your Dexterity modifier force damage and counts as an attack action. Any targets hit by it must make a Dexterity save against your Reiatsu DC, if they succeed they take half damage. This attack hits you as well. This attack doesn’t benefit from Cero’s improvements.

This feature uses both Cero charges.

Second Resurrection

At level 20 you gain a second resurrection. For 5 Reiatsu points while you are in Resurrection you can release even more energy from your blade as an action. This last two minutes.

Your Strength, Dexterity, and Constitution increases by +2 once more. In addition, your Zanpakuto gains an even more powerful bonus.


Prerequisites. To qualify for multiclassing into the Espada class, you must meet these prerequisites: 15 Dextarity, 15 Constitution, 12 Intelligence.

Proficiencies. When you multiclass into the Espada class, you gain the following proficiencies: Zanpakuto.

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