Outer Planes Refactored (5e Campaign Setting)

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Outer Planes Refactored[edit]

The Outer Planes of DND have the problem of being one-note, the Upper Planes like Elysium and Mount Celestia are boring because everything is 100% pure and good, the Lower Planes like the 9 Hells and the Abyss are boring because they are 100% cartoonishly evil. They work as settings to stop temporarily at, but they lack the diversity to fully run an entire campaign in one. This is an attempt to rewrite the lore of the gods and the outer planes to make them into more interesting and developed locations with new homebrew monsters, player options, and magical items that you can drag and drop into your own settings or use wholesale in your campaigns.

Campaign Setting Information[edit]

Players Guide

Classes
Lore surrounding the role of classes in different planes, as well as new subclasses based on the outer planes.
Races
New races from the outer planes and their lore.
Equipment
Armor
Weapons
Adventuring Gear
Tools
Potions and Poisons
Mounts and Animals
Other Goods and Services
Feats
Additional homebrew feats available in the setting.
Background & Languages
Additional backgrounds & languages from the outer planes.

World of Outer Planes

Cosmology
The lore of each of the Outer Planes.
Time and History
A look of the setting's history, mainly comprising of major events.
Religion
A reworked theology to make the gods and the outer planes more dynamic and interesting.
Scenarios
Mini-settings based on the lore.

Dungeon Master's Guide

Bestiary
An examination/list of monsters found in the campaign setting.
NPCs
Various peoples and individuals that populate the world.
Treasure
List of magical items available in the setting.
Variant Rules
Optional rules for DMs to implement while playing a campaign in the Outer Planes.
Adventures
Quests, dungeons, campaigns, and conflicts found within the setting.
Tables
Tables for random encounters/loot tables/other things
Adding to Outer Planes Refactored
A page for others to submit their ideas, advice, and anecdotes for the development of the setting.



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