Luma (5e Race)
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Lumas are star-like, floating, multicolored celestial creatures.
Unlike most Stars, they have a rain drop-like shape and come in many colors, with the most common one being yellow. Its eyes, which takes up almost all of the top half of it's body, is its most prominent feature sporting black color and small, white pupils. They are much like Power Stars, but are more circular and have the ability to talk. The Lumas are each very friendly and assist Mario during his quest. Lumas have the ability to transform, from minor planetoids to entire galaxies.
|The Race of Luma, first appearing in Super Mario Galaxy!|
Lumas are a race of multicolored stars that are first found at the Comet Observatory in Super Mario Galaxy, these small creatures were born into a multitude of roles like becoming companions for a familiar Italian protagonist, or becoming entire galaxies! They are usually found flying around the galaxies like your regular shooting stars, so if you ever have a wish, shout it out to an oncoming Luma flying across the sky!
Lumas, like other races, contribute to their own small society in the sky. They slowly all become the galaxies we all know, to shooting around the skies with their friends. They are quite nice creatures when saved, and at one point even fly around close to the Earth because of an attack from Bowser in Super Mario Galaxy 2!
Lumas themselves though having multicolored skin, have a large picked out name for them, though no gender is specifically needed for any name.
Male Names Lubba, Mario, Lama
Female Names Rosalina, Polari, Lamalee
Lumas are an interesting race to say the least, with differing cases based on their subrace!
Ability Score Increase. Your Charisma score increases by 1.
Age. Though not specifically stated, Lumas are expected to live for at least 200 years before forming into their stationary form of Planetoid or Galaxy
Alignment. Lumas, being a celestial-like creature tend to be outright lawful or just good in general, and no outliers to this strict alignment has never been recorded, doesn't mean it can't happen though.
Size. Lumas vary in their forms, from barely a foot to well over 5 feet tall. Your size is Tiny to Medium based on your choices.
Speed. Lumas almost always float wherever they go, so their flying speed is 30 feet
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Light of the Stars. Lumas have a 5 ft. radius of dim light around them at all times, like an aura (changes based on subrace)
Knowledge of the Past. You have advantage on all History skill, along with gaining proficiency in the skill.
Rosalina's Guidance. You always feel like someone is guiding you, with the gentle care of a mother. You gain proficiency in Survival
Celestial Resistance. As a celestial being, you gain a resistance to necrotic damage
Languages. You can speak, read, and write Common and Celestial, and understand one language of your choice, but you cannot speak it.
Subrace. Lumas have multiple subraces based on color alone, at level 3, you can pick from the 5 new stars, or stay your original yellow color.
Ability Score Increase. Your Constitution increases by 1
Launch Star. At 3rd level, you can transform into a yellow launch star, you can use this skill to gain a free dash without using your turn, you can use this once per short rest
Supermassive. At 10th level, you can turn into a large creature for 1 minute (increases to 2 minutes at 15, and 3 at 20th). In this form you gain advantage on all Strength checks, and double your carry capacity
Ability Score Increase. Your Wisdom increases by 1
Pull Star. You can use your turn to transform into a pull star, any creature of your choosing within 15 ft. of you can be pulled (up to 2) straight at you, but giving everyone it flies past attack of opportunity.
Rosalina's Wisdom. At 10th level, you hear the wisdom of your mother, and feel yourself as a stronger being because of it. Your Wisdom increases by 1 (Your natural score cannot go above 20, like normal), and you gain proficiency in Insight. If you are already proficient in that skill you gain expertise in it.
Ability Score Increase. Your Intelligence increases by 1
Luma Mapping. At level 3, you can use as a bonus action to use 120ft truesight, but this can only be used once per 2 long rests (this turns to 1 long rest at level 10, and a short rest at level 17)
The Helpful Guide. After traveling far and wide, you feel smarter in your surroundings than ever before. At 10th level you gain proficiency in Nature along with your Intelligence increasing by 1. If you already have proficiency in nature, it becomes expertise. Your natural score cannot go above 20, like normal.
Ability Score Increase. Your Dexterity increases by 1
Flight. Transforming into the Red Star, you can gain 20ft of extra flight speed. You can use this once per short rest.
Flight of the Savior. At 10th level, if one of your allies is of the good alignment, you can have them enter your Red Star and gain the ability to fly for 1 minute. At 15th level, this increases to 2 minutes, and at 17th level, your Dexterity increases by 2 (Your natural score cannot go above 20, like normal.)
Ability Score Increase. Your Strength increases by 1
The Apricot Spin. At 3rd level, you can use this ability on yourself, or another ally within 10ft to give or use an extra attack on your turn. This is used once per long rest.
Fate's Power. At 10th level, your Strength increases by 1 (Your natural score cannot go above 20, like normal.), and you feel like fate shines upon your victory, every time. When you are taken down to 0 hit points, you can come back to 1 hit point from your sheer willpower to win. You can use this once per long rest.
Ability Score Increase. Your Charisma increases by 2
The 4 Green Stars. At 3rd level, you can transform into 4 green power stars, and can either fly into enemies to deal 1d4 damage, or fly into allies to heal them for 1d6. (At 6th level, this changes into 2d8, and at 12th level, this increases to 3d10)
After The Ending. At 10th Level, you feel like you could always do more after a battle is over. You start trying harder and harder, with this further training you gain proficiency in Performance and your Charisma increases by 1 (Your natural score cannot go above 20, like normal.)
Random Height and Weight
|2′ 5″||+2d4||20 lb.||× (2) lb.|
*Height = base height + height modifier