Tank, Heavy (5e Equipment)
Huge vehicle (tank, 21 ft. by 12 ft. by 10 ft.) Creature Capacity: 1 driver; 1 commander/machine gunner; 1 gunner; 1 loader; 1 assistant driver.
ActionsArmaments. Heavy tanks are primarily armed with a 90mm cannon or heavy autocannon, and a light machine gun for engaging smaller, less heavily armored targets. Medium Field Gun: Ranged Weapon Attack: +10 to hit, range 3,000/10,000 ft., one target. Hit: 110 (20d10) piercing damage. Hit or miss, each creature within 30 feet of the target must make a DC 18 Dexterity saving throw, taking 55 (10d10) bludgeoning damage on a failed save, or half as much damage on a successful one. A medium field gun has the loading and Armor Piercing (-5) properties, and it deals double damage against objects. After firing this weapon, the loader must reload this weapon as an action before it can fire again. A heavy tank comes with 80 shots for this weapon. Heavy Autocannon: Ranged Weapon Attack: +10 to hit, range 5,000/15,000 ft., one target. Hit: 55 (10d10) piercing damage. This attack has the burst fire and armor piercing (-5) properties. A heavy tank comes with 200 shots for this weapon. Light Machine Gun: +12 to hit, range 80/240 ft., one target. Hit: 14 (4d6) piercing damage. The light machine gun has the burst fire and reload (100 shots) properties. A heavy tank comes with 9,000 shots for this weapon. PlateArmor Class 20
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Heavy tanks were initially designed as tank killers; impervious to smaller rounds with ammunition powerful enough to destroy a light tank with a single shot, though this resulted in a powerhouse that could only crawl across the battlefield. The vehicle an operational range of 120 miles. |
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