Sylphs (5e Race)
From D&D Wiki
A shy girl walked up to the djinni and softly muttered to get the elemental's attention. She, the girl, was petite and quite slim looking with silky, shimmering fey wings. The djinni looked at her with a raised eyebrow.
"Off to the material plane, again? This is the third trip you've told me about. Just. Go. Already!"
The girl softly replied, being quite shy. For she was a Sylph, after all.
"Every time I tell you, it's to let your daughter know you didn't even think to come."
And with that, the sylph stepped out from the plane of air and into the Material Plane, leaving the djinn behind for the third time.
Sylphs are petite compared to humans and anywhere from slightly skinny to scrawny looking. They can have any appearance possible for a human as eye and hair color go. They bear silky, glimmering wings that feel like gossamer.
They have great beauty that is not enchanting but is charismatic.
As far as clothing goes, they love light-weight and loose fabrics with a silky feel and dainty and light jewelry. The jewelry is bright and can be simple or complex.
Sylphs are wanderers and explorers by nature, traveling far and wide from their airy homes, often as quickly as possible. There is a "sylphmeet" every 28 years, where sylphs gather to exchange stories and treasure. Sylphs appear to reproduce via a small, pearly egg that hatches into a child, and they will make nests not unlike bird's nests when preparing to lay that egg.
Sylph typically do not receive names but choose them from either a race or culture they encounter in their travels or from an admired part of nature. Sylph also do not believe any names are gendered, and will take any names they enjoy.
Examples: Sunset, Rain, Forest, Fire
Ability Score Increase. Your Dexterity score increases by 2 and your Charisma and Constitution scores increases by 1.
Age. Sylphs mature at the same rate as humans, but live to be around 1,000 years.
Alignment. Sylphs can be any alignment but evil is rare. Usually evil sylphs narrowly survived their wings being removed, if even that would turn them evil.
Size. Sylphs are four feet to barely 5 feet. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 90 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Wind Bearer. You have a flying speed the same as your walking speed.
Elemental Lifeline. You perish if your wings are removed.
Languages. You can speak, read, and write Common and Sylvan.
Random Height and Weight
|4′ 0''||+1d12||60 lb.||× () lb.|
*Height = base height + height modifier
When creating a Sylph character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.