Sylphs (5e Race)
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A shy girl walked up to the djinni and softly muttered to get the elemental's attention. She, the girl, was petite and quite slim looking with silky, shimmering fey wings. The djinni looked at her with a raised eyebrow.
"Off to the material plane, again? This is the third trip you've told me about. Just (italics) go (italics) already!"
The girl softly replied, being quite shy. For she was a Sylph, after all.
"Every time I tell you, it's to let your daughter know you didn't even think to come."
And with that, the sylph stepped out from the plane of air and into the Material Plane, leaving the djinni behind for the third time.
Sylphs are petite compared to humans and anywhere from slightly skinny to scrawny looking. They can have any appearance possible for a human as eye and hair color go. They bear silky, glimmering wings that feel like gossamer.
They have great beauty that is not enchanting but is charismatic.
As far as clothing goes, they love light-weight and loose fabrics with a silky feel and dainty and light jewelry. The jewelry is bright and can be simple or complex.
<Race Name> Names
<Race Name> Traits
Ability Score Increase. Your Dexterity score increases by 2 and your Charisma and Constitution scores increases by 1.
Alignment. Syclphs can be any alignment but evil is rare. Usualy evil sylphs narrowly survived their wings being removed, if even taht would turn them evil.
Size. your size is Medium
Speed. Your base walking speed is <20> feet.
Wind bearer. you have a fly speed of 40
Elemental lifeline. You perish if your wings are removed.
Languages. You can speak, read, and write Common and Auran.
Random Height and Weight
|′ ″||+||lb.||× () lb.|
*Height = base height + height modifier
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.